Probably the best game setting optimization videos out there. I wish games didn't overlap their settings so much tho, the depth of field toggle shouldn't be tied to a generalized post processing setting.
Yeah sadly a lot of triple A titles have DoF and other preference based setting such as Vignette and Chromatic Aberration locked in a Post Process Effect setting and it is the indie games that usually have these available as checkboxes. I've noticed this whenever I try out a new Early Access or indie game.
@@quintit Vignette is annoying unless it used in specific contextual scenes. But I found that chromatic aberration looks fine in some games with correct settings for subtle smoothing and color grading effect. Same thing with motion blur, it should be implemented correctly without too aggressive effect. Bad implementation is the reason while some people despising some really cool artistic effects.
I agree, games with a blur slider are nice and a slider for more post processing effects would be welcome. Even though I would never use chromatic abberation, I appreciate options for stuff like that. By adding a tiny bit of blur the game can remain legible while simultaneously reducing the uglyness of low fps.@@J0rdan912
You've become my favorite resource for PC games' Optimized Settings, even surpassing DF and other popular channels. The performance gains while preserving the highest picture quality possible with your settings are unmatched. So I want to just thank you for your superb work. I've subscribed and also activated all notifications. Just keep it up!
Great instructions, great explanations, and best of all you get straight to the friggin point! i'll keep an eye out for you the next time I need a performance guide.
Thank you for this. Legit fixed the game for me. I was hitting 15FPS at the Steel Mill and now I'm averaging anywhere between 75-90 in that area. You sir, are a legend.
Thank you so much for this video:) this really changed the game completely for me I had so much reflection noise that it made my eyes hurt With the engine.ini commands that has improved so much And the FPS on my 3060 Ti improved dramatically:)
This video is fucking awesome & extensive & amazing! Kinda stinks that they just updated the game & the graphics settings are different now 😅 But it seems like they split some of the settings you talked about being combined before. A companion video to this would be awesome, but I feel bad asking for it. 😅😂💜
The lumen denoising cvars are extremely useful and make the game look a lot better. Those glitchy lumen shadows and reflections were bothering the hell out of me.
They just released a new update earlier today that added a lot of new individual settings like foliage quality, reflection quality, and global illumination quality. You may need to make a new video soon
For a moment I thought my 10900k and rtx 3080 was really starting to show its age until I realized that the game has some optimization issues. I was having trouble achieving a constant 60 fps. Thanks for the tips
I think for the proper XeSS upscaling you'll need an Intel card. From what I understand XeSS has a software and hardware path where the latter is of a higher quality
Hey, I love your content and you make by far the best optimisation videos out there. Is there any chance you could do Fortnite? All the vids I’ve seen for Fortnite don’t appear to know what there talking about. I’d love your help
I'd want to clarify that it's probably not the dev's fault but most likely higher ups rushing them to make these decisions to cut stuff / time to work on things
@@brandonlyke7818 Yeah, seem like the game get rushed to be released just like PAYDAY 3. It should stay on Beta though for more testing and evaluation. 🤢
@@brandonlyke7818 Well even small indie company doing this, there prolly no more hope anymore for the future titles. It will go through the same phase releasing a game like at this state. Even Remnant 2 not that much stuttery though. 🤢
The latest update primarily focuses on enhancing Path Tracing and DLSS Ray Reconstruction. I don't see the necessity to revisit and test all settings again, as it would be a waste of time and effort. However, I'm considering making a video to discuss the new update, highlighting the improvements, and examining the CPU and GPU performance differences compared to the 2.0 version.
Lumen.Reflections.Temporal=0 does not seem to work for me. I entered it into file and it was not deleted but it is not working. I did comparison screenshots and reflections in water still shimmer. Do I have to change ReflectionMethod too for it to work? P.S. I tried both -r and r (without -).
I run on GTX 970 + 4790K@4.0g, but it's frustrating because it's so slow. Even though I almost designated the option as LOW. Just in case, it's also helpful to set the screen to full screen.
Best guides around! ❤ It may seem pretty unnecessary, but was wondering if you could make a Warframe optimized video using their deffered rendering? They've added new graphical options over time and wondering what the best picks are. Thank you!!
the engine ini file edit does not work for me. i just want the depth of field gone as the game rendered cut scenes look bloody awful with dof on and i have checked the edited file i have done multiple times.any help
Even with this settings still dropping like crazy from 80-100 fps on full Epic, 1440p and DLSS Quality to 40-60 on lowest possible settings during some corridor levels or combat segments. Game is just another shitty optimized UE5 title. And night vision contact shadows are extremely bad with this settings. Still a solid improvements for any PC tho.
Be sure you are not using frame generation and that it's turned off. It will crash the game and play at maybe a lower resolution if needed. If still crashing then use DLSS dlaa and see if that helps if u have a Nvidia card
@ragex-3785 I have a 3080 so no frame gen. I think it's because I was using the ini files from a mod on nexus that has nicer contrast But after switching to my default engine.ini its working fine so far
Yes I will, I'm just waiting for Ubisoft to send a review code (fingers crossed) and if that doesn't happen, I will buy the game. so expect the video early next week.
When it come to streaming, it depends on your internet connection and your video output resolution when you stream the games. I'm using 8000kbps bitrate setting in OBS, and for me it was really great for output, you can check my youtube channel livestreaming for this game. And this one I just paste from the obs 720p video at 30 frames per second - 1,500 to 4,000 kbps. 720p video at 60 frames per second - 2,500 to 5,000 kbps. 1080p video at 30 frames per second - 3,000 to 6,000 kbps. 1080p video at 60 frames per second - 4,500 to 9,000 kbps. 4K video at 30 frames per second - 8,000 kbps.
@mekanin I think you misunderstood. They was not talking about streaming the game but the textures streaming in. "The texture streaming system, or texture streamer, is the part of the Unreal engine responsible for increasing and decreasing the resolution of each texture. This enables you to have good visual quality while managing the available memory efficiently."
The Blur Engine 5 is such a garbage game engine, its utterly baffling how much this engine sucks visually! Recently i played Guardians of the Galaxy, the mid tier resolution of 1440p makes this game already look much sharper and cleaner than any UE5 game i have seen so far. Not to mention 4K which was the Res i played Guardians. It just blows every UE5 game out of the water! Before that i re-played Mad Max, also at 4K. And basically every other game engine delivers crispy clear visuals compared to any UE5 game even at 4K Res. I also played the few recent UE5 games at 4K, like Lords of the Failures 2, Aveum and Robocop. All without garbage Upscaling of the likes of FSR etc. And the games just look bad. Im not talking about textures or assets, not even the art style. Im talking about simple visual clarity you normally get through higher resolutions! Every UE5 game even at "native" 4K is blurry, muddy, like looking through some kind of washed out lens. Why is it, that not a single UE5 game is looking crips? And on top of all that, not even running good? Native 4K with No upscaling, should deliver the crispiest picture possible. Not in the UE5 though, while every other game does it. No settings fix the issues. And the few ini file editings or ReShade doesn't help either. And all this Raytracing bullcrap introduces huge amounts of screen noise. Like there are thousands of tiny insects crawling over the ground. Not to mention and that is the worst of all, the Fck Engine 5 on its own and especially FSR in all games, is causing ultra massive screen GHOSTING! Like you move the weapon or an object on screen just an inch. And you can see multiple shadows or ghost trails following. Deactivate FSR and all the ghosting is gone! Except in UE 4/5 games that is.... What the actual Fk are these retarded developers doing? Why are we running video games at 720p again just upscaled and with 30FPS? ITS RIDICULOUS! Also *ALL* UE4/5 games look like dog$h!t when played at 1080p. You need at least 1440p to avoid complete eyecancer! I mean, maybe people are blind or never tried for themselves, because they only have 1080p screens. But the Outer Worlds and Lies of P are using UE4. And 1080p in those games with that engine looked like when other games run in 720p. This is absolute noticable at screen sizes above 55" Its like there are upscaling techniques integrated into the UE software like cancer and always set to On. And you the user can't deactivate it! I could not stomach the Outer Worlds UE4 at 1080p resolution. It looked so bad. It looked like they have jagged edges on their jagged edges and even textures looked washed out.... It actually gave me a headache. While other games i have no issues what so ever running at 1080p like Mad Max, Doom etc. It looks totally different screen clarity wise. And gues what also looks like washed out blurry $h!t? The new SuicideSquad UE5 game. While Arkham Knight UE3, a game from 9 years ago looks crisp and sharp. This industry is so going backwards so hard, its completely asinine!!
The game runs like shit, I was expecting similar perfomance to Terminator Resistance or at least close to it considering the graphics are pretty much as good in both tittles even taking into consideration the difference versions of Unreal and the fact that actually simple somewhat simple graphics helps with that retro feel to it. But instead this shit ask for a fucking NASA computer (3 times the requeriments you need for Terminator Resistance) and the worst is even people with those rigs are reporting stutters, models and textures popping and input lag.
If you have any other UE5 commands to improve performance or visuals, leave them here.
r.MotionBlurQuality=0
Should work
@@DuckyUmbra you can turn that off in game as well though
One more observation. Wider FOV = better FPS in GPU limited scenario.
@@Toxodos Ingame setting is broken and not always works correctly.
we need a video for cod coldwar
Probably the best game setting optimization videos out there.
I wish games didn't overlap their settings so much tho, the depth of field toggle shouldn't be tied to a generalized post processing setting.
Yeah sadly a lot of triple A titles have DoF and other preference based setting such as Vignette and Chromatic Aberration locked in a Post Process Effect setting and it is the indie games that usually have these available as checkboxes. I've noticed this whenever I try out a new Early Access or indie game.
God I hate vignette and chromatic abberation@@BlingBoyOto
@@quintit Vignette is annoying unless it used in specific contextual scenes. But I found that chromatic aberration looks fine in some games with correct settings for subtle smoothing and color grading effect. Same thing with motion blur, it should be implemented correctly without too aggressive effect. Bad implementation is the reason while some people despising some really cool artistic effects.
I agree, games with a blur slider are nice and a slider for more post processing effects would be welcome. Even though I would never use chromatic abberation, I appreciate options for stuff like that. By adding a tiny bit of blur the game can remain legible while simultaneously reducing the uglyness of low fps.@@J0rdan912
I also suggest turning on HDR via the .ini. If you have a HDR display, the visuals difference can be striking
There are now new options in the menus from reflections, shading, foliage and more to mess around with. Would love to see an update for it.
At least a text update in the comments.
Where do you see these extra settings?
You've become my favorite resource for PC games' Optimized Settings, even surpassing DF and other popular channels.
The performance gains while preserving the highest picture quality possible with your settings are unmatched.
So I want to just thank you for your superb work.
I've subscribed and also activated all notifications. Just keep it up!
You are the best mate. Always provide the best settings with a lot of details and explanations. Never stop i beg
This was very helpful! The dramatic decrease in the noise of Lumen Global Illumination is a game changer. Thank you. Subbed!
I didn't seen any noise in his example screenshot it just looked brighter
Great instructions, great explanations, and best of all you get straight to the friggin point! i'll keep an eye out for you the next time I need a performance guide.
thanks for QA testing and fixing the game for the devs for free!
Thank you for this. Legit fixed the game for me. I was hitting 15FPS at the Steel Mill and now I'm averaging anywhere between 75-90 in that area. You sir, are a legend.
Thanks, bro! This was the solution I was looking for.
Thank you so much for this video:) this really changed the game completely for me
I had so much reflection noise that it made my eyes hurt
With the engine.ini commands that has improved so much
And the FPS on my 3060 Ti improved dramatically:)
Thanks for temporal noise solution, its everything i needed.
8:45 This effect is called boiling. In Metro Exodus it is quiet present in darker areas when light shines thru a door.
This video is fucking awesome & extensive & amazing! Kinda stinks that they just updated the game & the graphics settings are different now 😅
But it seems like they split some of the settings you talked about being combined before. A companion video to this would be awesome, but I feel bad asking for it. 😅😂💜
I love Your Guides About Any Optimization To The Game Thanks To You Rdr 2 Works Perfectly I Hope To See More Guides even on older games 😄
The lumen denoising cvars are extremely useful and make the game look a lot better. Those glitchy lumen shadows and reflections were bothering the hell out of me.
How can we use this "Lümen cvars"?
best optimizing channel on youtube. thanks dude you help a lot of gamers! :)
Thanks so much this was very helpful! Keep up the great work!
BenchmarKing the real #1 pc gaming optimization channel thank you for all your work gigachad
They just released a new update earlier today that added a lot of new individual settings like foliage quality, reflection quality, and global illumination quality. You may need to make a new video soon
Good work, those tweaks really helped improve the DLSS.
I like the idea to add extra tweak on ini file in your videos when it's possible.
Wow, excellent content. Extremely helpful. 👍
Great video as always. Keep it up!
Thanks man, it worked perfectly!
They added a lot more options for the graphics with the updates, would love an updated version of the video :D
Thanks for your hardwork man!
These videos are great! Thanks dude
Amazing content , you are helping a lot of people
Thank you very much, guide helped a lot!
Thanks. It runs great with these settings.
For a moment I thought my 10900k and rtx 3080 was really starting to show its age until I realized that the game has some optimization issues. I was having trouble achieving a constant 60 fps. Thanks for the tips
The best game setting optimization, thank you.
Great guide thanks
I think for the proper XeSS upscaling you'll need an Intel card. From what I understand XeSS has a software and hardware path where the latter is of a higher quality
Random crashes and black screen any help??
bro you are the best keep up the work
As always, excellent.
subscribed. fantastic guide.
thanks a lot for your great content ;)
Thank You!
This game has been updated and has several new option, assume that have been separated from option in the shorter list
In the latest gam version, there are much more settings available...maybe it would worth adding to the video...
Tnx for your videos man
Hey, I love your content and you make by far the best optimisation videos out there.
Is there any chance you could do Fortnite?
All the vids I’ve seen for Fortnite don’t appear to know what there talking about. I’d love your help
You are best! Man)
Very detailed video as always.
Can you please make one for jusant please. Thanks!
thank you for your work
Thank you! ❤
Any fix for the traversal stutters? Utilizing Engine.ini mod from Nexus mod seem to reduce it a bit but not completely. Why does UE5 so bad bruh.
Devs arent taking the time to optimize their side, these ini tweaks are things they could do
I'd want to clarify that it's probably not the dev's fault but most likely higher ups rushing them to make these decisions to cut stuff / time to work on things
@@brandonlyke7818 Yeah, seem like the game get rushed to be released just like PAYDAY 3. It should stay on Beta though for more testing and evaluation. 🤢
@@Jakiyyyyy payday 3 especially a good example of ACTUALLY finish first
@@brandonlyke7818 Well even small indie company doing this, there prolly no more hope anymore for the future titles. It will go through the same phase releasing a game like at this state. Even Remnant 2 not that much stuttery though. 🤢
Hello! +1 sub! Thank you for the guide! Do you plan to do another video settings for CP77 2.1? Thank you!
The latest update primarily focuses on enhancing Path Tracing and DLSS Ray Reconstruction.
I don't see the necessity to revisit and test all settings again, as it would be a waste of time and effort. However, I'm considering making a video to discuss the new update, highlighting the improvements, and examining the CPU and GPU performance differences compared to the 2.0 version.
thankyou
Lumen.Reflections.Temporal=0 does not seem to work for me. I entered it into file and it was not deleted but it is not working. I did comparison screenshots and reflections in water still shimmer.
Do I have to change ReflectionMethod too for it to work?
P.S. I tried both -r and r (without -).
[SystemSettings]
r.Lumen.Reflections.Temporal=0
Then save your file and start the game. It should work
@@Rudimaentaer unfortunately r.Lumen.Reflections.Temporal=0 does nothing for me. However setting r.ReflectionMethod=2 fixed shimmering.
Thank you sir
I run on GTX 970 + 4790K@4.0g, but it's frustrating because it's so slow. Even though I almost designated the option as LOW. Just in case, it's also helpful to set the screen to full screen.
Perfect
The slow loading texture is a big issue. And frame gen isn’t working correctly, the hud ghosts like crazy
Best guides around! ❤ It may seem pretty unnecessary, but was wondering if you could make a Warframe optimized video using their deffered rendering? They've added new graphical options over time and wondering what the best picks are. Thank you!!
the engine ini file edit does not work for me.
i just want the depth of field gone as the game rendered cut scenes look bloody awful with dof on and i have checked the edited file i have done multiple times.any help
I'm waiting for an analysis of the settings for the game The Talos principle 2
Every games need a preset option called benchmarking preset
Bro you are king
Awsome
please order the playlist by recent first, today is the old videos on top
You have missed a few things on your optimized Settings including Textures.
how do you get that cental fps counter?
the optimized looks better xD
So should DLSS be used or TSR? I also have a 3060ti
arma reforger just got out of early access. any chance of you to check it out?
the cpu and gpu temp on this game is wild.😑😑😑
95c gpu hot spot.
75 for cpu
Plz. do Avatar next!!! best guides on YT!😍
Working on it.
❤
The game keeps on crashing on the first level. I will test these settings out
how do you turn on lumen gi
i need to remove or reduce smoke effects.
Even with this settings still dropping like crazy from 80-100 fps on full Epic, 1440p and DLSS Quality to 40-60 on lowest possible settings during some corridor levels or combat segments. Game is just another shitty optimized UE5 title. And night vision contact shadows are extremely bad with this settings. Still a solid improvements for any PC tho.
I had terrible stutter in demo while shooting or running. I hope they fixed it in final version.
A lot of the stutter was tied to the initial shader cache. I haven't had that issue to be honest.
@@lexion8152well I tested final game and it looks like it is not happening anymore. Maybe they fixed it somehow.
Can you customise these settings on the PS5?
can you please make a guide for "Microsoft flight simulator 2020"
I'm loving this game but I keep getting random crashes and don't know whh
Be sure you are not using frame generation and that it's turned off. It will crash the game and play at maybe a lower resolution if needed. If still crashing then use DLSS dlaa and see if that helps if u have a Nvidia card
@ragex-3785 I have a 3080 so no frame gen. I think it's because I was using the ini files from a mod on nexus that has nicer contrast But after switching to my default engine.ini its working fine so far
@@xSabinx1 Is the crash happening when you are inside the thug's night club? I osho get crash too when I get too close with all the NPCs.
My brother was crashing due to his undervolt. Make sure it's nothing on your end.
@Jakiyyyyy it kept happening in the biker mission
Please MWIII next brother,, my graphics are very jittery even at ultra graphics quality. Cant find the best one
anyone else facing abnormal fps drops in cutscenes?
found nothing in the engine.ini ...
Forza motosport please, and thanks!
Hello im sorry but i have a cuestion. Its what can i do if in my file only say engine ? Not say engine.ini
It's the same file, .ini is just a file extension (like .mp4 ...).
nice game
Hey bro are you going to do a video for Avatar?
Yes I will, I'm just waiting for Ubisoft to send a review code (fingers crossed) and if that doesn't happen, I will buy the game.
so expect the video early next week.
@@benchmarking4386 that’s awesome hope you get a code. Thanks for letting us know 🙏
Will you be doing Tekken 8?
I doubt it. I don't think he plays fighting games. Otherwise he would have already done one for Street Fighter.
Please do MW3 and Ark ASA
I get huge fps drops when there is a fight against ED 209 or in the prototype robots area.
Basically every fight sequence will give a huge fps drops on any PC and settings.
Whith my 3080 Asus Strix all EPIC AND GO AFTER 100 FPS IN 1440P
can u do a fortnite optimization video?
talos2 plz
what can we do with such a bad texture streaming?
When it come to streaming, it depends on your internet connection and your video output resolution when you stream the games. I'm using 8000kbps bitrate setting in OBS, and for me it was really great for output, you can check my youtube channel livestreaming for this game.
And this one I just paste from the obs
720p video at 30 frames per second - 1,500 to 4,000 kbps.
720p video at 60 frames per second - 2,500 to 5,000 kbps.
1080p video at 30 frames per second - 3,000 to 6,000 kbps.
1080p video at 60 frames per second - 4,500 to 9,000 kbps.
4K video at 30 frames per second - 8,000 kbps.
@mekanin I think you misunderstood. They was not talking about streaming the game but the textures streaming in.
"The texture streaming system, or texture streamer, is the part of the Unreal engine responsible for increasing and decreasing the resolution of each texture. This enables you to have good visual quality while managing the available memory efficiently."
is this Unreal 5 ? wtf
I'm running solid 60fps at 4K with everything on epic on a 4080 (+7900X, 64GB DDR5) but the texture pop-in is killing me.
the config file helped a lot thanks, but damn this game is barely playable on my 4090, i get 110fps and that is on the low side if what i can enjoy.
I watched this video although I wasn't interested in the game.
This video is unnecessary, way too much talking, I just wanted settings and that's it
The Blur Engine 5 is such a garbage game engine, its utterly baffling how much this engine sucks visually!
Recently i played Guardians of the Galaxy, the mid tier resolution of 1440p makes this game already look much sharper and cleaner than any UE5 game i have seen so far. Not to mention 4K which was the Res i played Guardians. It just blows every UE5 game out of the water!
Before that i re-played Mad Max, also at 4K. And basically every other game engine delivers crispy clear visuals compared to any UE5 game even at 4K Res.
I also played the few recent UE5 games at 4K, like Lords of the Failures 2, Aveum and Robocop. All without garbage Upscaling of the likes of FSR etc. And the games just look bad.
Im not talking about textures or assets, not even the art style. Im talking about simple visual clarity you normally get through higher resolutions! Every UE5 game even at "native" 4K is blurry, muddy, like looking through some kind of washed out lens.
Why is it, that not a single UE5 game is looking crips? And on top of all that, not even running good? Native 4K with No upscaling, should deliver the crispiest picture possible. Not in the UE5 though, while every other game does it.
No settings fix the issues. And the few ini file editings or ReShade doesn't help either. And all this Raytracing bullcrap introduces huge amounts of screen noise. Like there are thousands of tiny insects crawling over the ground.
Not to mention and that is the worst of all, the Fck Engine 5 on its own and especially FSR in all games, is causing ultra massive screen GHOSTING! Like you move the weapon or an object on screen just an inch. And you can see multiple shadows or ghost trails following. Deactivate FSR and all the ghosting is gone! Except in UE 4/5 games that is....
What the actual Fk are these retarded developers doing?
Why are we running video games at 720p again just upscaled and with 30FPS? ITS RIDICULOUS!
Also *ALL* UE4/5 games look like dog$h!t when played at 1080p. You need at least 1440p to avoid complete eyecancer! I mean, maybe people are blind or never tried for themselves, because they only have 1080p screens. But the Outer Worlds and Lies of P are using UE4. And 1080p in those games with that engine looked like when other games run in 720p. This is absolute noticable at screen sizes above 55"
Its like there are upscaling techniques integrated into the UE software like cancer and always set to On. And you the user can't deactivate it! I could not stomach the Outer Worlds UE4 at 1080p resolution. It looked so bad. It looked like they have jagged edges on their jagged edges and even textures looked washed out....
It actually gave me a headache. While other games i have no issues what so ever running at 1080p like Mad Max, Doom etc. It looks totally different screen clarity wise.
And gues what also looks like washed out blurry $h!t? The new SuicideSquad UE5 game. While Arkham Knight UE3, a game from 9 years ago looks crisp and sharp. This industry is so going backwards so hard, its completely asinine!!
The game runs like shit, I was expecting similar perfomance to Terminator Resistance or at least close to it considering the graphics are pretty much as good in both tittles even taking into consideration the difference versions of Unreal and the fact that actually simple somewhat simple graphics helps with that retro feel to it. But instead this shit ask for a fucking NASA computer (3 times the requeriments you need for Terminator Resistance) and the worst is even people with those rigs are reporting stutters, models and textures popping and input lag.