@@The92Ghost e.g. by staying too long in the other elements which makes you lose alot of the crit dmg bonuses in Air . E.g. water 2-3-3-2 with autos or fire 2-3-5 while the correct/faster way is water 2-3 or fire 3-2/5(alternate) and then instantly back to air.
you spent way too much time in water and fire - for DPS role, you only ever overload air - the point of fresh air is to spend as much time in air, and specifically overloading air, as possible.
Mukluk should see this
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Fucking up the rotation
How so?
@@The92Ghost e.g. by staying too long in the other elements which makes you lose alot of the crit dmg bonuses in Air . E.g. water 2-3-3-2 with autos or fire 2-3-5 while the correct/faster way is water 2-3 or fire 3-2/5(alternate) and then instantly back to air.
@@SchultzCCH exactly. you want to be in air 90% of the time - only swap to the other elements to cast 2 things, crit fresh air, and swap back to air
Sorry but i love your voice so much 🤤🤤
you spent way too much time in water and fire - for DPS role, you only ever overload air - the point of fresh air is to spend as much time in air, and specifically overloading air, as possible.