I like the dehydrator because I can make dry blackberries and salmonberries that regen more health per use compared to the fruit. More convenient than spamming in the mines or skull cave
I started up a new 1.6 playthrough and used all my wild seeds from the community center to make tea saplings. I also put some snow yams into a seed maker to get a whole bunch more winter seeds. I turned them all into tea saplings, and then replaced every wood fence on my farm with a tea sapling. It's an aesthetic replacement for fences that doesn't decay, and it nets me an easy 6k or so each harvest. My fences work for me now.
That's a good idea actually. I heard lightning rods were a great fence substitute but I wasn't a fan of the aesthetics of that as a fence despite how utilitarian it is (and I'm pretty utilitarian most of the time), but tea saplings as fences sounds really nice
One thing rarely mentioned in discussing profitability is "the laziness factor" - for example, crops might make more money than sheep, but sheep are less maintenance, meaning you can devote more time to other tasks (mining, fishing, hanging with the villagers).
That's one thing that annoys me about pigs. If you don't harvest every day then pre-existing truffles can reduce profits by a significant amount depending how much space they have. I'd rather have something simple like a shed full of pineapples and a shed full of kegs to process them. Deal with it once a week and the rest of the time is spent being productive.
@@Porkey_Minch I don't think that's true. They produce truffles on queue regardless of space. It just gets placed on the first free space the game can find going out from the pig. And I'm pretty sure if they're 'standing' on a truffle it still counts as dirt because they can walk right through it as if it weren't there.
2:44 you can actually pickle mushrooms now, only pointing this out cause a lot of people seem to have missed that it can be made into pickles or dehydrated
Yeah. The jars are definitely better for money. Although, if you got a lot of mushroom logs and have more valuable stuff to put in the jars, the common mushrooms could still make more sense to put in the dehydrator. Too bad red mushrooms can't be put in either.
@@fench1234567 omg so sad, the red ones are the only ones you can't produce artisan goods :( another l for the scenic mushroom trees.. but ty for the info!! :D
Fun fact, if you have finished the cc you will get a junimo with 5 stars around it and if you press the junimo multiple times it will grow then give it a new background with leaves
@@andrejz8954 It's on the page that shows your skill levels, in the bottom left corner after all the bundles are complete. If you complete the Joja way you have a Joja themed pic there, and the CC way has the Junimo one. 🙂
You forgot a new major one, the Parrot trinket. I did a few tests with a level 4 parrot in the challenge mines and monster musk. Just running floors 40-50 constantly for a day. I made around 80k per day between the parrot and trashing things that didn't fit in my inventory, plus many free Qi gems, iridium sprinkler attachments from star headed slimes, tons of hardwood and coal, and a few galaxy souls. If my health ever got below half I would swap to a level 5 fairy for a little bit to heal up and then back to the fairy.
I never properly tested the parrot since me and my friend haven't played the last week or so. But honestly as soon as i got the parrot I noticed how good it could probably get. I was literally just casually running through the regular mines to test it out and was getting so much money from it. I love the parrot trinket so much. It definitely gives the combat skill some much needed love in terms of the money making category. I really hope more things are added in the future to buff skills' money making methods (like mining and foraging maybe). At least foraging does have mushroom logs now, but afaik your foraging level doesn't even matter much for them. I grinded sooo hard on my playthrough to hit foraging 10 just to realize that the mushroom logs don't take the botanist perk.
I mean.. 80K for a full day is nice, but by the time you do this, you can also push skull cav runs where you can easily get 100-150K only from the iridium already. Would it not make more sense to use the skull caverns for this?
I’ve struggled to find much use out of turning the fish to bait. Even with max level fishing, I find I end up using more bait than I do catching fish of that specific bait type
Digging a little bit into the sheep/pig math (@07:40) Let's see. A fully befriended pig spawns ~3 Truffle per non-rainy day. According to the wiki there are ~3.8 rainy days in spring and fall, as well as ~6 in summer, which leads to 70.4 non-rainy days per year. A pig produces 211.2 truffels/year (or 253,44 with Gatherer). That translates to 316,400g (Botanist) or 377,879g (Oil/Artisan). That's 2825g or 3373.9g per day on average over a whole year. More if it rains less, and vice versa. Sheep give a maximum of 2x2x658 (Artisan-Price) = 2632g/Day. But wait. Pigs need space outside space to spawn tuffels. Sheep can stay indoors the whole year. If we assume a deluxe barn with 12 animals. 28 tiles for the barn, but we need additional 36 tiles just for the truffels. That's (without fences) 64 tiles for the pig-barn which delivers 4,534,548g/year -> 70,852g/tile/year (OIl/Artisan) While Sheep give: 3,537,408g/year -> 126,336g/tile/year with the added benefit of not wasting time to collect the truffels. If we assume Autograbbers (and Autopetters) and add the Automation-Mod we only have to check the barn once a year to collect all the cloth :-) While with pigs we have to collect truffels each and every non-rainy day.
Not only that but a deluxe barn can be filled with TONS of objects like crystallariums, pineapple plants etc. to increase space efficiency further. Harvesting them all with sheep in the way can be inconvenient though.
Small correction: the dehydrator is not the only way to turn mushrooms into an artisan good, as you can make pickled mushrooms, too, in the preservation jar now. The dehydrator is the superior method still, in my opinion, but just wanted to point out this minor thing.
So I saw this comment yesterday at work, I checked the wiki page both for all of the mushrooms and preserves jar, it wasn't mentioned at all. I then checked the patch notes, nothing. I was so ready to reply to this but I wanted to wait until I could test. So I finally just got the chance to check in game, and imagine my surprise when it actually works! Actually crazy, purple mushrooms outsell most crops!
Just want to make a correction to your mushroom logs, at 3:55 you say chanterelles are guaranteed however its actually a 4/7 chance. If you want an in depth understanding of mushroom chance I actually wrote the wiki page on mushroom logs myself so can recommend you check that out!! In any case this means mushroom logs actually have a gold/day quite a bit lower than what you stated. Also rain makes them produce faster (average rainy days a year ~= 16) so the money per year can actually vary quite a bit. In fact if you want to get really fancy you can keep a few pigs and put tappers on said pine trees to be able to make rain totems all the time giving you practically double the gold/day meaning it can actually reach around 700!! without rain totem shenanigans though, a pine tree setup with 25 mushroom logs will give pretty much exactly 1 mill a year! Great video though!
I personally like the smoker a lot because it made me enjoy fishing again. The fact that the first time I used it I got to sell a sardine for 280% its price (280g from 100g) kept me fishing for a whole ingame week
Mushroom logs + continuous rain totems will produce EVERY OTHER DAY! I have 60+ logs with the moss from the green rain event and have pigs and a pine tree tapper farm. Winter year 1 with some truffle oil saved up, I made it rain every non-festival day and made a small fortune out of dried chanterelles (they still occasionally produce common mushrooms and red/purple ones too though). To put it in perspective, one pack of dried chanterelles go for 1700+ G, whereas iridium (aged) goat cheese goes only for 1120. This makes a log worth more than a high friendship goat (well, not if the goat has the animal cracker buff but for 10 hardwood and 10 moss, these things are dirt cheap for their potential).
Parrot Egg is worth a mention! On a good luck day + burglars ring, you can farm dust sprites for 20,000 gold per day, often more with luck buffs! :) I’ve been having fun with this as opposed to autopilot starfruit into kegs
i found the parrot egg by chance and was gawking at the amount of gold coins i was getting while farming iron in the ice levels just by killing dust sprites, it's such a funny and fun strategy. PLUS you get a bird friend!!!!
Monster Musk should also be mentioned for this. Double monster spawn for a negligible cost. Easily pays for itself too if you use the burglar ring (x2 monsters and x2 loot).
Tea saplings got another indirect buff, if you craft tea using the leaves you get a speed boost from drinking it now. Faster movement = less time spent walking around = more time making money. Not sure how valuable that speed boost is compared to selling the leaves, but movement speed is always nice anyway
Also sap is actually pretty good for cash. 2 gold per and you get 5 per tree. You need so much wood that you can sell your first couple hundred no problem.
@@SqwimpyTF you unlock the recipe from farming mastery and it gives you a random effect each day when you touch it! you can check the wiki if you wanna see the full list of the effects it can have, usually just nice little bonuses tho
Fruit trees couple with dehydrators are pretty good. They take years to increase in quality so the fruits are perfect for dehydrators. Especially when the berries run out.
Another cool combination is the Statue of Blessing and Fishing. Blessing of Water, to make your first three catches easier, + Challenge Bait, + Lava Eel. And maybe a Quality Bobber for good measure. You will go through quite an amount of bait, but it is very easy to catch 3x3 iridum lava eels. Smoke them and that's ~40k+ gold with artisan. The addition of the Fish Smoker and specific bait was such a great boost for my enjoyment of fishing overall.
6:20 one big thing to mention, while the butterfly spawn is limited to the valley (backwoods, mountain, forest, secret woods, beach, town) it isn’t limited to places within the player’s movement. The first time I got it, I found it on the far east side of the beach. The FAR east side, it was sitting above the ocean. Luckily, it moves around and it eventually wandered over to the docks where I could reach it (or maybe it automatically moves to the player when we get close enough?).
7:25 Just get shepherd, stack your cloth for a year, go to the sewer statue and change to artisan, sell everything to Pierre the next day (Along with whatever wine you produced in your greenhouse) and go straight back to the statue to change back to Shepherd. Boom: Iridium wool every day, and Artisan bonus on top, you just have to be patient and pay 20K gold once a year.
I do something like that. I use tiller year round for faster crop production then at the very last harvest of the year ill change to artisan and ship everything then the following day go back to tiller before the 1st day of spring ( i totally forgot you can sell to pierre so thank you for that lol)
@@Milko7002it can work but all depending. For instance, on the Switch would need to buy additional joy cons or a controller in order to set up multiplayer on your own-and those suckers aren’t cheap lol. Albeit, I’ve actually been contemplating on getting additional joy cons for added benefits (such as the additional rewards from museum, additonal gold at start, additonal parsnip seeds, etc.) lol. I might do that this upcoming month for when I start playing again-been painfully restraining myself from playing until the update reaches the Switch and fingers crossed it’ll be the 4th of next month \( ^ o ^)/
regarding Sheep, there is a way to have both artisan and the faster wool production at once. Through coop, Perks that change prices, like artisan and angler work for both players, so one player goes for wool production, the other artisan.
@@batmanpop0031Mush cave comes with a dehydrator. Considering the 10k gold cost of the recipe plus the required fire quartz (which you can only get consistently from floor 80+ of the mines) I'd say it's still worth it rejecting the fruit cave and choosing the superior mushroom cave.
@@batmanpop0031 Not really, most centers require at minimum fall and any min maxish player can easily afford the required fruit trees and have them planted in spring meaning that the fruit bat cave is no more useful than mushrooms.
Also, something to mention is that the new Mushroom Log is a buff for Fruit Bat Cave, since you will for sure get the recipe for it BEFORE getting to choose between Mushroom Cave or Fruit Bat Cave, which helps you get to complete the Community Center faster while also still having the profit from the mushrooms.
You can farm legend II if you have mr. qi's extended family challenge. This was a good money maker before, but the update made it better. Using trap bobber and quality bobber, you can easily farm iridium quality legend II (if you have the skills to catch them). And if we smoke all of them, that's 42000g per fish To add onto that, there's a book that makes it possible to get roe from treasure chests (25% chance per chest). Aged legend II roe is worth 5060g without the artisan profession
I love 1.6 update not for a lot of new content, but for just how much it makes any way you want to play it - worth it. And it's kinda funny that "You don't need to nerf artisan wine for being overpowered, if you make EVERYTHING artisan!"
Don't forget for the sheep strat that you can stockpile cloth while specced for sheep, then spend 10k to change professions to artisan for a mass sale, then go back to sheep for stock piling. At the sell values, the 20k back and forth more than pays for itself. You just have to get used to the cycle.
dangerous mines floor 60-70 + monster musk + Parrot trinket + bis weps + crazy buffs(rock candy etc) + Monster book compendium = insane gold per day. Like really insane. Also many useful items like pressure nozzles, qi gems and even galaxy souls + tons of coal...try it sometime, you won't be disappointed...especially if you find an infested floor on a convenient level.
Tea leaves can be put in preserves jars and made into pickled tea leaves. These go for 210g so I think that it is better to use them as decor/fencing, and then preserve and sell the last week of each season. It is not going to be as profitable, but it is much more low effort and a nice, small passive income. When used as fencing, I imagine you could make a good amount before the start of each new season!
I like how no one is talking about the Mystic Syrup's end game food possibility! 1 syrup gives +500 Energy and 250 health restoration! Add in some Fairy Dust and you never need to eat a salad again.
That's not efficient. Fairy dust ingredients are worth roughly 1k (usually more, if the rose is more than normal quality), with which you can buy 4-5 salads. This amounts to nearly the same energy and health gain as the syrup, but much more simpler. Plus, you can't sell the syrup when you drink it, so you "lose" another 1k gold with which, you guess it, could buy another 4-5 salads. So in the end you would be way way better off if you sold all the items needed (syrup, fairy rose, diamond) and just buy salads. Or cook sashimi with mussels at ginger island or crabpot fish. Or eat purple mushrooms. Or berries. Or dried berries if you want a lot of health at once.
@@rauchschwalbelp7693 But then again in the late game you dont care about cost efficientcy, but you care about time wasting when eating three salads instead of only one item that fully heals you. So his argument holds until you bring up the following counter argument: Energy tonic costs 1000 gold, mystic syrup sells for 1000 gold, both heal for the same amount. Every mystic syrup you drink costs you 1000 gold (opportunity cost), so you could have just bought energy tonic, which costs the same. So yes the mystic syrup is as good as energy tonic, but mystic syrup doesnt bring anything NEW to the table at all regarding the healing process.
Mystic syrup is super endgame and by that point I am swimming in gold star cheese which still works fine. I use goat cheese to sell and normal cheese for health in the mines and I only need 2 cows over the entire game to stockpile enough of them. It makes no sense to switch over to mystic syrup because it sells way better.
Only thing I do a little different with the tea sapling is turning the tea leaves into tea itself. Making an extra 50 gold, but you have to wait a little longer for it.
Now you can make money even in combat. That Parrot Egg lvl 4 + Monster Musk in lvl 61-69 of Dangerous Mines can give you a lot of money coming from that Mushroom Sprites
Im surprised how quick the wiki editors got info on 1.6, obviously they didnt get everything immediately but they def got the essentials down in like a handful of hours
Probably from stardew pros speed running 1.6, looking in the files, reading the patch notes ofc, and probably playing the games themselves. Also, I have a conspiracy theory that concernedApe edits the wiki himself 🤣.
Mining Mastery also gives the double gems perk, which combines with Gemologist and the diamond book. This means gem nodes commonly drop 4 gems and you can find 2 diamonds in any ordinary rock. Combine with the Parrot trinket for HUGE money in the regular mines - I keep one of my Mini Shipping Bins in the cave entrance for gems.
I appreciate that clay farming is really the only thing that got hard nerfed. And even then, there’s still an option in game creation to turn it back on.
Bait maker to make the best profitable fish bait for a season or weather condition + 3 to 4 Fish Smokers near by as you fish, is amazing good! It feels good to know fishing got a huge buff for late game and not just a Year 1 and 2 skill.
@@zacherybutter7349 it doesn't guarantee the fish you're targetting, and it only increases the chance of it hooking by quite a bit. So the location you're fishing at and the fish you're targeting have to be suitable for it if you want a net-gain on fish. For example with blobfish, i always lost more fish than i gained because they're already rare, but if u use curiosity lure + bait then you start to catch more of them. Likewise with rainbow trout, if you fish for them in the cindersap river with bait you'll always catch more than you use. Stuff like that, could also be luck
i ended up just putting mushroom logs between all my tapping trees, personally. not the absolute most efficient setup per log, but i've got so many that it's fine
If you have the Wild Tree that looks like a giant Fern, you can tap i to get fern every so often, and pickle it. bigger earnings than I thought i could get from that wild tree.
Regarding sheep, you can stockpile a bunch of cloths and swap to artisan to sell them. It might be annoying for some people but that's another way to boost your earnings further beyond.
I actually don't think Pigs are excluded from Animal Crackers because of power. My guess is because Pigs dig up Truffles, and Truffles technically function more similarly to Forage, if you could give Pigs Animal Crackers, there would probably be complications with the Truffle spawns.
So pretty sure truffles have some kind of rng on them. Meaning to double their production would just mean make it double the chance, so I dont think it would cause issues, other than balance.
It's definitely because pigs were too good. They were far and away the most profitable animal, only really being held back by winter and rain. Not to mention that it would have been very easy to code in doubled truffle spawns (they already can be doubled by Gatherer, so that coding already exists). The animal crackers were very obviously a rebalancing measure.
Very well put video :)!! I put on the smoker Super Cucumbers from one of the ponds I've got on the farm, they're also profitable, for some reason I've been forgetting to fish lava eels, need to get them!! Thanks! Sometimes we have at our farm big money makers! I use my Greenhouse a lot. Got several Ancient Fruit plants in there. Been growing pineapples too, especially on Ginger Island. I've recently made a bunch of money by adding Ancient Fruit and pineapples in the kegs (then put on the casks to improve the quality sometimes), in the preserves jar as well as in the Dehydrators. I love the Dehydrators, they help us getting some good cash so I try using them every day I'm around the farm. Thankfully I've been putting several raisins in a chest until I'm able to get the Junimo huts. Worth mentioning indeed. The Mushroom Logs are a great add to the game, I've been growing a lot of trees on my farm and putting several of them nearby. Thanks for mentioning about the tree types and the chances of getting good mushrooms! I don't know how many Morels, Chanterelles and Purple Mushrooms I've dehydrated by now hehe. Magma Caps are great too, even though we get less of those as they don't grow on the farm, but every now and them I put them on the machines too. I used to dehydrate a lot of common mushrooms, but now I just accumulate them (and the red ones which can't be dehydrated anyway) and then I sell in bulk, I hope I'm not wasting those, I know the common shrooms are worth more when transformed, but my kegs and jars are always working some other more valuable ingredients lol. I love the update.
The prismatic shard from the butterfly seems to be an additional random chance bonus on top of the gold you get. When I first got the shard, I also still got the money.
Sturgeron, smoked, Cheese aged to Iridium and Dried Common Mushrooms (with mushroom logs and a mushroom tree) are what I use (stockpile sturgeon over the two months you can catch them, 20 gold ranked Sturgeon is about 17k) (Dried common mushrooms, a stack of 30 is about 20k, I use two dehydrators, kept in the mushroom cave for this)
The free dehydrator is an early start though. Also able to help clear out extra blueberries so you don't have to commit to buying the crafting recipe yet.
Thanks for your videos Sal! I've found myself not wanting to watch anything update-related unless it's from you. I love your editing, and you convey all this information in a fun and easy-to-digest way. Wouldn't want to hear it from anyone else! This video in particular is perfect for plotting out what I want to focus on for my 1.6 playthrough.
I started playing Stardew about a year ago but stopped after a few months. I was in Summer Y2. Booted it up yesterday and played a day in my farm remembering all the stuff I had there. Now going back into the YT videos for the 1.6 stuff I'm reminded how deep, and in some ways daunting (as a somewhat min/max player) this game is.
It haven't watched the video yet but having fish with full smoker setup is actually bonkers. It can easily contest farming purely on Gold per day. My favortie strat is fishing fall andwinter from 22:00 (10pm) to 2:00 for midnight carp. They're worth so much and it's pretty easy to get them with the targeted bait.
I dont know but i never get bored of watch you as a comfort creator. But i do want to ask, with the new changes in 1.6 and Mastery, will you be making a follow up like a "Mastery guide to X" where you go in dept with what is changed and recorrect or change some parts from the previous guides if they got nerfed/buffed?
Mining is by far my favorite, the amount of money you can earn per day is incredible. Like you can consistently get 500 Iridium Ore once you get used to it and know when to use what, but talking about doing it every day over a month (so not the cases where you start with 300 stair cases and end up with 3000 Iridium Ore, but then you have none left to run again). This alone would be worth 165k without anything else to sell, but Radioactive Ore and high luck days further improve that, and the only limitation is staircases, which you can farm up more and more and more over time. Especially since you can just build a Big Shed and fill it with Crystalariums, space is not an issue. But someone has to enjoy it, else doing it from morning to evening is painful. Still an amazing addition on high luck days with hundreds of staircases saved up though.
Playing with the stardew expanded mod I have been especially loving the dehydrator for fruit. Berries you get a lot of like salal (specifically from the mod) or blueberries or cranberries I prefer the dehydrator over preserves jars due to the sheer quanity of berries
I'm on year 9 in my current playthrough (first time playing) and have spent about 300 hours. I set up a medium truffle farm early on. Then I used the coop controller to get three cabins that I expanded and filled with Starfruit garden pots and kegs, casks in the cellars (four cellars counting my farmhouse). Once I had Ginger Island, I turned the east part into ancient fruit growing and kegs on the beach below them. The west side I used fairy roses and beehives. I also have been setting up crystallariums in the street tunnel and other places to grow diamonds. So my daily gold is nearing 1 million per day. All this is to say, money is useless. You get to the point when you bought all the wizards buildings and clock only to realize all other late game items need a completely different currency (Qi gems, Calico eggs, Golden Walnuts, Cinder Shards, Town Tickets, and so on.) So even though my current balance is over 25 million gold and growing it feels useless because I can't use it to buy anything cool. Maybe this game with such a strong anti-corporate, anti corrupt capitalism message is telling us...money can't buy happiness :D
The Bait maker is the most op thing u can have because u have almost a 100% chance to fish up the fish u have the bait for (on bad luck days to). Btw i made 22,5k gold from one day of fishing mid game (iridium rod and normal bait (plus some deluxe bait from chests occasionally, and some sides quests to so i think it's good because i did it on a normal day not a rainy one
Not 100% chance. I think it just multiplies the base chance to catch the fish. I tried using it for blobfish in the night market. Only 1/3 of the fish I caught ended up being blobfish.
one other neat thing worth mentioning for tea saplings: green tea now has a +0.5 speed buff, which makes them slightly better to use as a drink! not as good as coffee but still nice
Mushroom log also has a buff when using vines created from moss tree seeds, the mushrooms will always be common from what I've seen but you can get more then 5 as the max. The highest I've seen currently was 7 in one log
Tbh, setting a bunch of crab pots on my riverlands farm and smoking all the crayfish, snails and periwinkles i got from them made me a nice profit, 38 silver quality crayfish made some 20k iirc, i was very surpirised
I don't know if anyone else has seen this yet but on lucky days there is a chance to find slimes in the mines that gives you gold(money not resource) when you kill them. They're a yellow - green color. Another thing is that on lucky and rainy days there may be a rainbow with a pot of gold and a hat. It seems to appear near the hat mouse.
I play stardew for the villagers and for the completionist mindset of gathering everything, hoarding a little bit of everything and maxing out the museum, fishing, cooking etc. i always hated the grind for the golden clock - by the end, i would have to do the boring ancient fruit/starfruit kegging and since i had already done everything (and profiting majorly from anything else wasn't really possible) i would just get stuck sleeping a week, harvesting and kegging and then sleeping a week again. it was so boring and soulsucking and i'm so glad i now have more options and won't have to do the same exact rigamaroll for the upteenth time.
I love the fish smoker, it's my cashcow. It's kinda painful that I have to make 1 coal with 10 wood, so I have to regurarly deforest the map just to fuel it, but it's worth it.
In the fishing section i think the "base value" should include the angler profession when comparing with the smoker since it does appply to the fish even when you sell it nonsmoked.
I think the changes to the tea sapling are emblematic of a desire to curtail instant money making methods. Because letting the tea grow out takes a whole month for only a 100g increase to its pre-1.6 self. Weather or not this is a buff or a nerf is perhaps a matter of debate. But personally I think in a farming game, if you are farming the farmable plants and just selling the seeds or saplings for them then that’s an issue with balance. So I think it’s in a healthier spot weather or not it’s a better one.
Agreed. What made the Tea Sapling so unbalanced was how early it allowed you to get thousands of gold per day. In itself, earning that sum isn't game breaking, but if it happens in the first week, you will breeze through the early-game a lot faster than intended. The dividends from making money are exponential, after all. For instance, any exploits that nets you thousands of gold before the Egg Festival will give you bonkers amounts of Strawberry money to set you up very nicely for the summer. Or you could get the best Fishing Rods or inventory space without having to save up for them, or get farm animals early, and just break way past the curve. Curtailing Tea Saplings early on makes them less viable as massive money booster for the first Spring.
i have my farm on ginger island full of ancient fruit and i harvest it every week which gives me 500+ fruit. I put that into the dehydrator and by 2 days ive used it all up. (those 2 days make me abt 400,000) Then i used strawberries from my green house for the remianing days. I forgot the exact number but iu have around 400 dried ancient fruits which is making me about 2.3M. Its a pretty good money making source for late game and uses up my anceint fruits since i have to wait 3 months to make wine.
Using both the quality and trap bobbers with extended family quest active and an adequate fishing buff can get you over 1 million gold from the 3 days its active
I have the Automate mod set up to automatically pipe my mushroom cave mushrooms into a dehydrator and it's so good for just passive income, but I do need to up my mushroom log farming soon too.
This update is so good, I love it! I didn't realize that you could stick fruit into the dehydrator. I'm trying to get crawfish for the raccoon but the crab pots don't seem to work the same as they used to.
I have done the math, all you need to half the time of aging wine to iridium quality is to get 27 fully grown mystic trees with heavy tappers and get the syrup on every fourth day and by the time the wine gets to gold quality (half the time to iridium) you can sell it to the raccoon wife for fairy dust which will have enough to be used on a full capacity cellar (189 casks)
9:37 small correction, you forgot to account for the 95% chance to get an output item with 10 fish in it. So you would make 5% less a day at 1955g. And an important note, i think is still missing in the wiki: If the ouptut item is roe then there is with 1.6 a consecutive 20% chance to get another roe. So 20% to get one extra and another 20% of this (4%) to get another roe and then 0.8% to get a third extra roe and so on. This results in 0.25 extra roe if the output item is roe. So this would make 2349 g / day for a 10 lava eel pond. (Not a 25% increase because it is still 0.25 roe extra for the output of 2 or 3 roe.) But in reality you want to get the extra money of the lava eel that spawns every 5 days, so the pond is always calculated with 9 lava eels. So you only get 87% of the time an item but roe chances are slightly higher: 0.87 * (0.67 * 1.25 + 0.14 * 2.25 + 0.031 * 3.25) * 1064g * 2 = 2320g per day Plus the lava eel every five days, that is smoked with artisan and angler profession worth 700g * 2 * 1.4 * 1.5 = 2940g. So in total 2320 g/day + 2940g / 5day = 2908 g /day
It takes a while to reach it, but this build garantees at least 20k per day: - Crusader sword (for efficiency) - Parrot trinket - Double loot ring - Skull cavern With that, going every day to the skull cavern after taking care of your farm will increase your money a lot (mummies drop 2 cloth on death). You can make it even better, for example taking the fairy trinket for sustain, or monster musk for more mummies
I like the dehydrator because I can make dry blackberries and salmonberries that regen more health per use compared to the fruit. More convenient than spamming in the mines or skull cave
Makes sense
Ohhh I never considered that, thats a very good use! I'll have to try that for my current playthrough
You get so much common mushrooms that I consider replacing my berries
I just have 7 crab pots and make sashimi from the snails which are somehow fish in this game
It's a weird one alright cause you get 3 berries worth of stamina at once, at the cost of 5. It's faster to heal but less efficient.
I started up a new 1.6 playthrough and used all my wild seeds from the community center to make tea saplings. I also put some snow yams into a seed maker to get a whole bunch more winter seeds. I turned them all into tea saplings, and then replaced every wood fence on my farm with a tea sapling. It's an aesthetic replacement for fences that doesn't decay, and it nets me an easy 6k or so each harvest. My fences work for me now.
That's a good idea actually. I heard lightning rods were a great fence substitute but I wasn't a fan of the aesthetics of that as a fence despite how utilitarian it is (and I'm pretty utilitarian most of the time), but tea saplings as fences sounds really nice
@@electrum5579 Using lightning rods makes it look like I keep my animals penned in with an electric fence 🤯
Do tea saplings stay through the winter?
I have a farm that uses beehives as fences, so I feel ya on that aesthetic bit.
@@youtubewatcherforfun Yep, they just don't produce tea leaves
One thing rarely mentioned in discussing profitability is "the laziness factor" - for example, crops might make more money than sheep, but sheep are less maintenance, meaning you can devote more time to other tasks (mining, fishing, hanging with the villagers).
Economists call this "opportunity cost" rather than "laziness". You are doing other tasks, after all.
That's one thing that annoys me about pigs. If you don't harvest every day then pre-existing truffles can reduce profits by a significant amount depending how much space they have. I'd rather have something simple like a shed full of pineapples and a shed full of kegs to process them. Deal with it once a week and the rest of the time is spent being productive.
@@Porkey_Minch I don't think that's true. They produce truffles on queue regardless of space. It just gets placed on the first free space the game can find going out from the pig. And I'm pretty sure if they're 'standing' on a truffle it still counts as dirt because they can walk right through it as if it weren't there.
@@susied8795 So truffles could theoretically spawn outside of your pig enclosuer?
@@Porkey_Minch they spawn outside of fences all the time
2:44 you can actually pickle mushrooms now, only pointing this out cause a lot of people seem to have missed that
it can be made into pickles or dehydrated
Yeah. The jars are definitely better for money. Although, if you got a lot of mushroom logs and have more valuable stuff to put in the jars, the common mushrooms could still make more sense to put in the dehydrator. Too bad red mushrooms can't be put in either.
Has anyone tried putting the scenic, but useless (up to now), mushrrom trees near mushroom logs to see what they grow, how many, and how fast???
@@fench1234567 good question im gonna test this
@@helencorderosa I've since found out that trees not listed to produce better mushroom types in the wiki produce mostly or only reds by default.
@@fench1234567 omg so sad, the red ones are the only ones you can't produce artisan goods :( another l for the scenic mushroom trees.. but ty for the info!! :D
Fun fact, if you have finished the cc you will get a junimo with 5 stars around it and if you press the junimo multiple times it will grow then give it a new background with leaves
Yes but Joja Cola now gives you speed for 20 seconds so Joja Route objectively better /j
I did that on accident yesterday and it made me and my husband really happy.
I don't get it... It doesn't work for me. Which Junimo I have to press?
Idk what you mean. If you finish community center, you'll get Junimo that is following you around or?
@@andrejz8954 It's on the page that shows your skill levels, in the bottom left corner after all the bundles are complete. If you complete the Joja way you have a Joja themed pic there, and the CC way has the Junimo one. 🙂
You forgot a new major one, the Parrot trinket. I did a few tests with a level 4 parrot in the challenge mines and monster musk. Just running floors 40-50 constantly for a day. I made around 80k per day between the parrot and trashing things that didn't fit in my inventory, plus many free Qi gems, iridium sprinkler attachments from star headed slimes, tons of hardwood and coal, and a few galaxy souls. If my health ever got below half I would swap to a level 5 fairy for a little bit to heal up and then back to the fairy.
I did it too and NOBODY here in YT is talking about this... the only problem is that a Lvl 4 Parrot Egg only unlocks after get 2.5kk in money...😂
@@viniciusvilela6054 and prismatic butterfly gives 50k only when you get to 10mil
@@viniciusvilela6054 2.25* mil
I never properly tested the parrot since me and my friend haven't played the last week or so. But honestly as soon as i got the parrot I noticed how good it could probably get. I was literally just casually running through the regular mines to test it out and was getting so much money from it. I love the parrot trinket so much. It definitely gives the combat skill some much needed love in terms of the money making category. I really hope more things are added in the future to buff skills' money making methods (like mining and foraging maybe). At least foraging does have mushroom logs now, but afaik your foraging level doesn't even matter much for them. I grinded sooo hard on my playthrough to hit foraging 10 just to realize that the mushroom logs don't take the botanist perk.
I mean.. 80K for a full day is nice, but by the time you do this, you can also push skull cav runs where you can easily get 100-150K only from the iridium already.
Would it not make more sense to use the skull caverns for this?
Bait maker with catfishes in spring year one is insanely good; I made 20k a day on every rainy day bar the first
Oh that's smart! Even without the full fish smoker build, that'll go crazy
You can push it to make up to 84k if you reach fishing level 10, quality bobber, level 10 farming and manage to catch 50 catfish in a day in autumn
and in summer you can do sturgeons and super cucumbers on sunny and rainy days
Use rain totems = profit
I’ve struggled to find much use out of turning the fish to bait. Even with max level fishing, I find I end up using more bait than I do catching fish of that specific bait type
One of my greatest achievements was actually fishing an iridium quality legend. I'd NEVER smoke it.
Did you put it in a fish tank?
I never sell my legendary fish either. I always put them in a trophy tank or turn them into sashimi to give to Emily (I hate hippies).
@@kranberry3318 Yes, I did. And some screenshots on the Switch. Probably never going to do it again.
Should have used challenge bait to smoke to and keep 1
@@maxgeopiano you could just wait for extended family quest for Legend IIs since they're basically infinite as long as the quest is active.
"you can't have shepherd and artisan profession"
local multiplayer: hold my beer
So true 😂😂
Yes but is it active if player 2 isn't on? 👀 asking for myself 😅
My girlfriend and I do this too! I’ll take the 25% more wood perk in Forage and she takes the double forage harvest chance perk.
That…is genius.
wait, how does that work actually??
Digging a little bit into the sheep/pig math (@07:40)
Let's see. A fully befriended pig spawns ~3 Truffle per non-rainy day. According to the wiki there are ~3.8 rainy days in spring and fall, as well as ~6 in summer, which leads to 70.4 non-rainy days per year. A pig produces 211.2 truffels/year (or 253,44 with Gatherer). That translates to 316,400g (Botanist) or 377,879g (Oil/Artisan). That's 2825g or 3373.9g per day on average over a whole year. More if it rains less, and vice versa.
Sheep give a maximum of 2x2x658 (Artisan-Price) = 2632g/Day.
But wait. Pigs need space outside space to spawn tuffels. Sheep can stay indoors the whole year. If we assume a deluxe barn with 12 animals. 28 tiles for the barn, but we need additional 36 tiles just for the truffels. That's (without fences) 64 tiles for the pig-barn which delivers 4,534,548g/year -> 70,852g/tile/year (OIl/Artisan)
While Sheep give: 3,537,408g/year -> 126,336g/tile/year with the added benefit of not wasting time to collect the truffels.
If we assume Autograbbers (and Autopetters) and add the Automation-Mod we only have to check the barn once a year to collect all the cloth :-)
While with pigs we have to collect truffels each and every non-rainy day.
Not only that but a deluxe barn can be filled with TONS of objects like crystallariums, pineapple plants etc. to increase space efficiency further. Harvesting them all with sheep in the way can be inconvenient though.
If you're modding to automate stuff, you may as well use Deluxe Auto-Grabbers for your truffles.
Small correction: the dehydrator is not the only way to turn mushrooms into an artisan good, as you can make pickled mushrooms, too, in the preservation jar now. The dehydrator is the superior method still, in my opinion, but just wanted to point out this minor thing.
So I saw this comment yesterday at work, I checked the wiki page both for all of the mushrooms and preserves jar, it wasn't mentioned at all. I then checked the patch notes, nothing. I was so ready to reply to this but I wanted to wait until I could test.
So I finally just got the chance to check in game, and imagine my surprise when it actually works! Actually crazy, purple mushrooms outsell most crops!
Just want to make a correction to your mushroom logs, at 3:55 you say chanterelles are guaranteed however its actually a 4/7 chance. If you want an in depth understanding of mushroom chance I actually wrote the wiki page on mushroom logs myself so can recommend you check that out!! In any case this means mushroom logs actually have a gold/day quite a bit lower than what you stated. Also rain makes them produce faster (average rainy days a year ~= 16) so the money per year can actually vary quite a bit. In fact if you want to get really fancy you can keep a few pigs and put tappers on said pine trees to be able to make rain totems all the time giving you practically double the gold/day meaning it can actually reach around 700!! without rain totem shenanigans though, a pine tree setup with 25 mushroom logs will give pretty much exactly 1 mill a year! Great video though!
I personally like the smoker a lot because it made me enjoy fishing again. The fact that the first time I used it I got to sell a sardine for 280% its price (280g from 100g) kept me fishing for a whole ingame week
Mushroom logs + continuous rain totems will produce EVERY OTHER DAY! I have 60+ logs with the moss from the green rain event and have pigs and a pine tree tapper farm. Winter year 1 with some truffle oil saved up, I made it rain every non-festival day and made a small fortune out of dried chanterelles (they still occasionally produce common mushrooms and red/purple ones too though). To put it in perspective, one pack of dried chanterelles go for 1700+ G, whereas iridium (aged) goat cheese goes only for 1120. This makes a log worth more than a high friendship goat (well, not if the goat has the animal cracker buff but for 10 hardwood and 10 moss, these things are dirt cheap for their potential).
Parrot Egg is worth a mention! On a good luck day + burglars ring, you can farm dust sprites for 20,000 gold per day, often more with luck buffs! :)
I’ve been having fun with this as opposed to autopilot starfruit into kegs
Oooh could also use monster musk for even more dust sprites
@@Dark_Link09 true, forgot to mention that’s a necessity, it’s nowhere near as strong without it
@@jenkinsrhys don't forget the book Power that sometimes double your loot aswell. Still only a small boost, but still free money.
i found the parrot egg by chance and was gawking at the amount of gold coins i was getting while farming iron in the ice levels just by killing dust sprites, it's such a funny and fun strategy. PLUS you get a bird friend!!!!
Monster Musk should also be mentioned for this. Double monster spawn for a negligible cost.
Easily pays for itself too if you use the burglar ring (x2 monsters and x2 loot).
Tea saplings got another indirect buff, if you craft tea using the leaves you get a speed boost from drinking it now. Faster movement = less time spent walking around = more time making money. Not sure how valuable that speed boost is compared to selling the leaves, but movement speed is always nice anyway
But didn't the speed boost exist originally ? i was pretty sure
@@hugzer3000It was an energy boost if my memory is correct
cool
@zeQRSTHDG Yes. It was an energy boost.
As a poor farmer who needs money at the beginning of a farm, mushrooms are now gods, to the Cantrell we pray.
Moss is king lol
Also sap is actually pretty good for cash. 2 gold per and you get 5 per tree. You need so much wood that you can sell your first couple hundred no problem.
@mdb45424 don't forget you'll need 999 sap to craft the statue of blessings, so save up first!
@@willowliumIDC about spoilers because I'm really curious. What's that statue about?
@@SqwimpyTF you unlock the recipe from farming mastery and it gives you a random effect each day when you touch it! you can check the wiki if you wanna see the full list of the effects it can have, usually just nice little bonuses tho
rip Seanie Dew and his clay farming era
Fruit trees couple with dehydrators are pretty good. They take years to increase in quality so the fruits are perfect for dehydrators. Especially when the berries run out.
Another cool combination is the Statue of Blessing and Fishing. Blessing of Water, to make your first three catches easier, + Challenge Bait, + Lava Eel. And maybe a Quality Bobber for good measure. You will go through quite an amount of bait, but it is very easy to catch 3x3 iridum lava eels. Smoke them and that's ~40k+ gold with artisan. The addition of the Fish Smoker and specific bait was such a great boost for my enjoyment of fishing overall.
6:20 one big thing to mention, while the butterfly spawn is limited to the valley (backwoods, mountain, forest, secret woods, beach, town) it isn’t limited to places within the player’s movement.
The first time I got it, I found it on the far east side of the beach. The FAR east side, it was sitting above the ocean. Luckily, it moves around and it eventually wandered over to the docks where I could reach it (or maybe it automatically moves to the player when we get close enough?).
7:25 Just get shepherd, stack your cloth for a year, go to the sewer statue and change to artisan, sell everything to Pierre the next day (Along with whatever wine you produced in your greenhouse) and go straight back to the statue to change back to Shepherd.
Boom: Iridium wool every day, and Artisan bonus on top, you just have to be patient and pay 20K gold once a year.
Playing on multi works too...
@@Milko7002Woah there Mr. Rizz not everyone has friends
I do something like that. I use tiller year round for faster crop production then at the very last harvest of the year ill change to artisan and ship everything then the following day go back to tiller before the 1st day of spring ( i totally forgot you can sell to pierre so thank you for that lol)
@@Milko7002it can work but all depending. For instance, on the Switch would need to buy additional joy cons or a controller in order to set up multiplayer on your own-and those suckers aren’t cheap lol. Albeit, I’ve actually been contemplating on getting additional joy cons for added benefits (such as the additional rewards from museum, additonal gold at start, additonal parsnip seeds, etc.) lol. I might do that this upcoming month for when I start playing again-been painfully restraining myself from playing until the update reaches the Switch and fingers crossed it’ll be the 4th of next month \( ^ o ^)/
@@toxicheart8507 Can't u just use 1 joy con per player?
regarding Sheep, there is a way to have both artisan and the faster wool production at once.
Through coop, Perks that change prices, like artisan and angler work for both players, so one player goes for wool production, the other artisan.
Be honest who thought he was gonna mention the mushroom cave when talking about the dehydrater
Edit: omg the riot i have caused 😭😭😭
It’s useless man the fruit cave is so much better plus the moss stump gives so much more mushrooms.
Fruitbat supremacy
@@batmanpop0031Mush cave comes with a dehydrator. Considering the 10k gold cost of the recipe plus the required fire quartz (which you can only get consistently from floor 80+ of the mines) I'd say it's still worth it rejecting the fruit cave and choosing the superior mushroom cave.
@@srrex2696 ah but the fruit bat cave is essential for completing the community center as fast as possible.
@@batmanpop0031 Not really, most centers require at minimum fall and any min maxish player can easily afford the required fruit trees and have them planted in spring meaning that the fruit bat cave is no more useful than mushrooms.
Also, something to mention is that the new Mushroom Log is a buff for Fruit Bat Cave, since you will for sure get the recipe for it BEFORE getting to choose between Mushroom Cave or Fruit Bat Cave, which helps you get to complete the Community Center faster while also still having the profit from the mushrooms.
You can farm legend II if you have mr. qi's extended family challenge. This was a good money maker before, but the update made it better. Using trap bobber and quality bobber, you can easily farm iridium quality legend II (if you have the skills to catch them). And if we smoke all of them, that's 42000g per fish
To add onto that, there's a book that makes it possible to get roe from treasure chests (25% chance per chest). Aged legend II roe is worth 5060g without the artisan profession
I love 1.6 update not for a lot of new content, but for just how much it makes any way you want to play it - worth it. And it's kinda funny that "You don't need to nerf artisan wine for being overpowered, if you make EVERYTHING artisan!"
Don't forget for the sheep strat that you can stockpile cloth while specced for sheep, then spend 10k to change professions to artisan for a mass sale, then go back to sheep for stock piling. At the sell values, the 20k back and forth more than pays for itself. You just have to get used to the cycle.
dangerous mines floor 60-70 + monster musk + Parrot trinket + bis weps + crazy buffs(rock candy etc) + Monster book compendium = insane gold per day. Like really insane. Also many useful items like pressure nozzles, qi gems and even galaxy souls + tons of coal...try it sometime, you won't be disappointed...especially if you find an infested floor on a convenient level.
Do you forget abouth the Galaxy Hammer with Artful Emchantment. It's good to kill that pesky jumping spiders...😂
Can’t wait for it to be on console! Love your stardew content
Tea leaves can be put in preserves jars and made into pickled tea leaves. These go for 210g so I think that it is better to use them as decor/fencing, and then preserve and sell the last week of each season. It is not going to be as profitable, but it is much more low effort and a nice, small passive income. When used as fencing, I imagine you could make a good amount before the start of each new season!
This game is quickly becoming my favorite all time.
Thanks for the video. This is awesome and very helpful.
I like how no one is talking about the Mystic Syrup's end game food possibility! 1 syrup gives +500 Energy and 250 health restoration! Add in some Fairy Dust and you never need to eat a salad again.
That's not efficient. Fairy dust ingredients are worth roughly 1k (usually more, if the rose is more than normal quality), with which you can buy 4-5 salads. This amounts to nearly the same energy and health gain as the syrup, but much more simpler. Plus, you can't sell the syrup when you drink it, so you "lose" another 1k gold with which, you guess it, could buy another 4-5 salads.
So in the end you would be way way better off if you sold all the items needed (syrup, fairy rose, diamond) and just buy salads.
Or cook sashimi with mussels at ginger island or crabpot fish. Or eat purple mushrooms. Or berries. Or dried berries if you want a lot of health at once.
I always eat cheese in the mines but I love that I can get fairy dust without using diamonds now!
@@rauchschwalbelp7693 But then again in the late game you dont care about cost efficientcy, but you care about time wasting when eating three salads instead of only one item that fully heals you. So his argument holds until you bring up the following counter argument: Energy tonic costs 1000 gold, mystic syrup sells for 1000 gold, both heal for the same amount. Every mystic syrup you drink costs you 1000 gold (opportunity cost), so you could have just bought energy tonic, which costs the same. So yes the mystic syrup is as good as energy tonic, but mystic syrup doesnt bring anything NEW to the table at all regarding the healing process.
By the time you unlock the mystic seed, neither food or energy is even remotely a problem anymore.
Mystic syrup is super endgame and by that point I am swimming in gold star cheese which still works fine. I use goat cheese to sell and normal cheese for health in the mines and I only need 2 cows over the entire game to stockpile enough of them. It makes no sense to switch over to mystic syrup because it sells way better.
I love how there’s so many items to farm and so many ways to make money
Only thing I do a little different with the tea sapling is turning the tea leaves into tea itself. Making an extra 50 gold, but you have to wait a little longer for it.
I don't have as many kegs, so I usually make pickled tea leaves, but otherwise same!
Are we not gonna talk about that mannequin hanging on the wall?
That's just Kyle, he pays rent
Good guy Kyle
I thought Sal now has children in his basement (in-game, that is)
Don't go drawing attention to him - Kyle is shy.
Timestamp please?
Now you can make money even in combat. That Parrot Egg lvl 4 + Monster Musk in lvl 61-69 of Dangerous Mines can give you a lot of money coming from that Mushroom Sprites
I’ve had a pretty rough week but a new Salmence video is a pretty good pick me up
(Seriously I love your videos they’re so chill and calming)
Im surprised how quick the wiki editors got info on 1.6, obviously they didnt get everything immediately but they def got the essentials down in like a handful of hours
Probably from stardew pros speed running 1.6, looking in the files, reading the patch notes ofc, and probably playing the games themselves. Also, I have a conspiracy theory that concernedApe edits the wiki himself 🤣.
Mining Mastery also gives the double gems perk, which combines with Gemologist and the diamond book. This means gem nodes commonly drop 4 gems and you can find 2 diamonds in any ordinary rock. Combine with the Parrot trinket for HUGE money in the regular mines - I keep one of my Mini Shipping Bins in the cave entrance for gems.
Despite the lack of info on the wiki about it, you can actually now put mushrooms (including Magma Caps) into preserves jars, too now.
I appreciate that clay farming is really the only thing that got hard nerfed. And even then, there’s still an option in game creation to turn it back on.
Super high quality video! Hope it gets the recognition it deserves
Bait maker to make the best profitable fish bait for a season or weather condition + 3 to 4 Fish Smokers near by as you fish, is amazing good! It feels good to know fishing got a huge buff for late game and not just a Year 1 and 2 skill.
How do you make the most of baitmakers? I find the bait being used up faster than I actually catch the targeted fish.
@@zacherybutter7349 it doesn't guarantee the fish you're targetting, and it only increases the chance of it hooking by quite a bit. So the location you're fishing at and the fish you're targeting have to be suitable for it if you want a net-gain on fish. For example with blobfish, i always lost more fish than i gained because they're already rare, but if u use curiosity lure + bait then you start to catch more of them. Likewise with rainbow trout, if you fish for them in the cindersap river with bait you'll always catch more than you use. Stuff like that, could also be luck
I don't care what comment I am I'm SO EXCITED for this! Can't wait for the 1.6 Salmence era! :D
i ended up just putting mushroom logs between all my tapping trees, personally. not the absolute most efficient setup per log, but i've got so many that it's fine
Same, just run down the line collecting everything, works pretty well.
If you have the Wild Tree that looks like a giant Fern, you can tap i to get fern every so often, and pickle it. bigger earnings than I thought i could get from that wild tree.
Regarding sheep, you can stockpile a bunch of cloths and swap to artisan to sell them. It might be annoying for some people but that's another way to boost your earnings further beyond.
I actually don't think Pigs are excluded from Animal Crackers because of power. My guess is because Pigs dig up Truffles, and Truffles technically function more similarly to Forage, if you could give Pigs Animal Crackers, there would probably be complications with the Truffle spawns.
So pretty sure truffles have some kind of rng on them. Meaning to double their production would just mean make it double the chance, so I dont think it would cause issues, other than balance.
Yeah and im pretty sure pigs have a chance to dig up truffles twice a day at full friendship anyway
It's definitely because pigs were too good. They were far and away the most profitable animal, only really being held back by winter and rain. Not to mention that it would have been very easy to code in doubled truffle spawns (they already can be doubled by Gatherer, so that coding already exists).
The animal crackers were very obviously a rebalancing measure.
Very well put video :)!!
I put on the smoker Super Cucumbers from one of the ponds I've got on the farm, they're also profitable, for some reason I've been forgetting to fish lava eels, need to get them!! Thanks!
Sometimes we have at our farm big money makers! I use my Greenhouse a lot. Got several Ancient Fruit plants in there. Been growing pineapples too, especially on Ginger Island. I've recently made a bunch of money by adding Ancient Fruit and pineapples in the kegs (then put on the casks to improve the quality sometimes), in the preserves jar as well as in the Dehydrators. I love the Dehydrators, they help us getting some good cash so I try using them every day I'm around the farm. Thankfully I've been putting several raisins in a chest until I'm able to get the Junimo huts. Worth mentioning indeed. The Mushroom Logs are a great add to the game, I've been growing a lot of trees on my farm and putting several of them nearby. Thanks for mentioning about the tree types and the chances of getting good mushrooms! I don't know how many Morels, Chanterelles and Purple Mushrooms I've dehydrated by now hehe. Magma Caps are great too, even though we get less of those as they don't grow on the farm, but every now and them I put them on the machines too. I used to dehydrate a lot of common mushrooms, but now I just accumulate them (and the red ones which can't be dehydrated anyway) and then I sell in bulk, I hope I'm not wasting those, I know the common shrooms are worth more when transformed, but my kegs and jars are always working some other more valuable ingredients lol. I love the update.
The prismatic shard from the butterfly seems to be an additional random chance bonus on top of the gold you get. When I first got the shard, I also still got the money.
Had to wait this long to watch without spoilers!! Love the use for dehydrators. Hadn't thought about blueberries
Sturgeron, smoked, Cheese aged to Iridium and Dried Common Mushrooms (with mushroom logs and a mushroom tree) are what I use (stockpile sturgeon over the two months you can catch them, 20 gold ranked Sturgeon is about 17k) (Dried common mushrooms, a stack of 30 is about 20k, I use two dehydrators, kept in the mushroom cave for this)
Tom Sturgeron, former host of America's Fishiest Videos?
IVE BEEN WAITING FOR THIS LETS GOOOO
Great video! thanks for making! i was wondering what some of these new items are like! Great info!
Can't wait to see what other 1.6 guides you have coming!
I just love love love your videos!!!! Nothing better out there for stardew content
Mushroom cave is officially dead then. For CC youd take fruit bats then just have mushroom stumps. The rest just falls on RNG
Fruit bats are awesome!
The free dehydrator is an early start though. Also able to help clear out extra blueberries so you don't have to commit to buying the crafting recipe yet.
I didn't know about the types of trees affecting the mushrooms, i put them in my early tree farm so i always get a variety 😅
Thanks! This is super handy. We're doing a Joja playthrough (for the achivement obvs lol) and it's all about the money!
I am all for opening up new avenues for people to do things so this is all very awesome
Lucius spotted
I WAS WONDERING WHY CLAY FARMING WASNT WORKING thanks for compiling all this!
Thanks for your videos Sal! I've found myself not wanting to watch anything update-related unless it's from you. I love your editing, and you convey all this information in a fun and easy-to-digest way. Wouldn't want to hear it from anyone else! This video in particular is perfect for plotting out what I want to focus on for my 1.6 playthrough.
I started playing Stardew about a year ago but stopped after a few months. I was in Summer Y2. Booted it up yesterday and played a day in my farm remembering all the stuff I had there. Now going back into the YT videos for the 1.6 stuff I'm reminded how deep, and in some ways daunting (as a somewhat min/max player) this game is.
This update makes my dream for mushroom only farming run a possibility! 🤩
And now get a shroom house like the smurfs, how funny would that be?😂
It haven't watched the video yet but having fish with full smoker setup is actually bonkers. It can easily contest farming purely on Gold per day. My favortie strat is fishing fall andwinter from 22:00 (10pm) to 2:00 for midnight carp. They're worth so much and it's pretty easy to get them with the targeted bait.
I dont know but i never get bored of watch you as a comfort creator. But i do want to ask, with the new changes in 1.6 and Mastery, will you be making a follow up like a "Mastery guide to X" where you go in dept with what is changed and recorrect or change some parts from the previous guides if they got nerfed/buffed?
Ah, that clay fix really hurt me, but its fair ugh
I can finally watch this now that the 1.6 update is available on mobile! This is great!+
This is an incredibly good video, thank you sweetpea
Salmence, Yay! I liked this video so much, it made me smile!
Mining is by far my favorite, the amount of money you can earn per day is incredible. Like you can consistently get 500 Iridium Ore once you get used to it and know when to use what, but talking about doing it every day over a month (so not the cases where you start with 300 stair cases and end up with 3000 Iridium Ore, but then you have none left to run again). This alone would be worth 165k without anything else to sell, but Radioactive Ore and high luck days further improve that, and the only limitation is staircases, which you can farm up more and more and more over time. Especially since you can just build a Big Shed and fill it with Crystalariums, space is not an issue. But someone has to enjoy it, else doing it from morning to evening is painful. Still an amazing addition on high luck days with hundreds of staircases saved up though.
I’m a new subscriber to your channel ! I’m just now getting into Stardew Valley
Great vid! thx for all the testing
Time to go back to romancing Caroline I guess
Playing with the stardew expanded mod I have been especially loving the dehydrator for fruit. Berries you get a lot of like salal (specifically from the mod) or blueberries or cranberries I prefer the dehydrator over preserves jars due to the sheer quanity of berries
I'm on year 9 in my current playthrough (first time playing) and have spent about 300 hours. I set up a medium truffle farm early on. Then I used the coop controller to get three cabins that I expanded and filled with Starfruit garden pots and kegs, casks in the cellars (four cellars counting my farmhouse). Once I had Ginger Island, I turned the east part into ancient fruit growing and kegs on the beach below them. The west side I used fairy roses and beehives. I also have been setting up crystallariums in the street tunnel and other places to grow diamonds. So my daily gold is nearing 1 million per day. All this is to say, money is useless. You get to the point when you bought all the wizards buildings and clock only to realize all other late game items need a completely different currency (Qi gems, Calico eggs, Golden Walnuts, Cinder Shards, Town Tickets, and so on.) So even though my current balance is over 25 million gold and growing it feels useless because I can't use it to buy anything cool. Maybe this game with such a strong anti-corporate, anti corrupt capitalism message is telling us...money can't buy happiness :D
The Bait maker is the most op thing u can have because u have almost a 100% chance to fish up the fish u have the bait for (on bad luck days to). Btw i made 22,5k gold from one day of fishing mid game (iridium rod and normal bait (plus some deluxe bait from chests occasionally, and some sides quests to so i think it's good because i did it on a normal day not a rainy one
No one is readin all dat 💀🙏
Not 100% chance. I think it just multiplies the base chance to catch the fish.
I tried using it for blobfish in the night market. Only 1/3 of the fish I caught ended up being blobfish.
@@Death2all546 i used 11 bait for lagemouth bass with the fiberglass rod and 8/11 was largemouth bass
@@emanueliacobuta6570 with any normal fish, it works wonders.
Just was a massive disappointment when I tried to get blobfish, lol.
I am too excited for this
This is so helpful! Gonna have to try some of these on my meta game file
one other neat thing worth mentioning for tea saplings: green tea now has a +0.5 speed buff, which makes them slightly better to use as a drink! not as good as coffee but still nice
Mushroom log also has a buff when using vines created from moss tree seeds, the mushrooms will always be common from what I've seen but you can get more then 5 as the max. The highest I've seen currently was 7 in one log
Tbh, setting a bunch of crab pots on my riverlands farm and smoking all the crayfish, snails and periwinkles i got from them made me a nice profit, 38 silver quality crayfish made some 20k iirc, i was very surpirised
I don't know if anyone else has seen this yet but on lucky days there is a chance to find slimes in the mines that gives you gold(money not resource) when you kill them. They're a yellow - green color. Another thing is that on lucky and rainy days there may be a rainbow with a pot of gold and a hat. It seems to appear near the hat mouse.
I play stardew for the villagers and for the completionist mindset of gathering everything, hoarding a little bit of everything and maxing out the museum, fishing, cooking etc. i always hated the grind for the golden clock - by the end, i would have to do the boring ancient fruit/starfruit kegging and since i had already done everything (and profiting majorly from anything else wasn't really possible) i would just get stuck sleeping a week, harvesting and kegging and then sleeping a week again. it was so boring and soulsucking and i'm so glad i now have more options and won't have to do the same exact rigamaroll for the upteenth time.
I love the fish smoker, it's my cashcow. It's kinda painful that I have to make 1 coal with 10 wood, so I have to regurarly deforest the map just to fuel it, but it's worth it.
In the fishing section i think the "base value" should include the angler profession when comparing with the smoker since it does appply to the fish even when you sell it nonsmoked.
I think the changes to the tea sapling are emblematic of a desire to curtail instant money making methods. Because letting the tea grow out takes a whole month for only a 100g increase to its pre-1.6 self. Weather or not this is a buff or a nerf is perhaps a matter of debate. But personally I think in a farming game, if you are farming the farmable plants and just selling the seeds or saplings for them then that’s an issue with balance. So I think it’s in a healthier spot weather or not it’s a better one.
Agreed. What made the Tea Sapling so unbalanced was how early it allowed you to get thousands of gold per day. In itself, earning that sum isn't game breaking, but if it happens in the first week, you will breeze through the early-game a lot faster than intended. The dividends from making money are exponential, after all. For instance, any exploits that nets you thousands of gold before the Egg Festival will give you bonkers amounts of Strawberry money to set you up very nicely for the summer. Or you could get the best Fishing Rods or inventory space without having to save up for them, or get farm animals early, and just break way past the curve. Curtailing Tea Saplings early on makes them less viable as massive money booster for the first Spring.
This game is so beautiful. The thought he put into it. Damn..
love the content and the 1.6 update!
I'm doing a lot of work trying to optimize a hybrid tapper farm/mushroom log setup that looks pretty too
i have my farm on ginger island full of ancient fruit and i harvest it every week which gives me 500+ fruit. I put that into the dehydrator and by 2 days ive used it all up. (those 2 days make me abt 400,000) Then i used strawberries from my green house for the remianing days. I forgot the exact number but iu have around 400 dried ancient fruits which is making me about 2.3M. Its a pretty good money making source for late game and uses up my anceint fruits since i have to wait 3 months to make wine.
I absolutely love the smoker :D I use the instant fishing mod for better results
Using both the quality and trap bobbers with extended family quest active and an adequate fishing buff can get you over 1 million gold from the 3 days its active
I have the Automate mod set up to automatically pipe my mushroom cave mushrooms into a dehydrator and it's so good for just passive income, but I do need to up my mushroom log farming soon too.
This comment has convinced me to finally mod Stardew Valley. Time to deep dive into fish mods.
This update is so good, I love it! I didn't realize that you could stick fruit into the dehydrator. I'm trying to get crawfish for the raccoon but the crab pots don't seem to work the same as they used to.
I have done the math, all you need to half the time of aging wine to iridium quality is to get 27 fully grown mystic trees with heavy tappers and get the syrup on every fourth day and by the time the wine gets to gold quality (half the time to iridium) you can sell it to the raccoon wife for fairy dust which will have enough to be used on a full capacity cellar (189 casks)
9:37 small correction, you forgot to account for the 95% chance to get an output item with 10 fish in it. So you would make 5% less a day at 1955g.
And an important note, i think is still missing in the wiki: If the ouptut item is roe then there is with 1.6 a consecutive 20% chance to get another roe. So 20% to get one extra and another 20% of this (4%) to get another roe and then 0.8% to get a third extra roe and so on. This results in 0.25 extra roe if the output item is roe.
So this would make 2349 g / day for a 10 lava eel pond. (Not a 25% increase because it is still 0.25 roe extra for the output of 2 or 3 roe.)
But in reality you want to get the extra money of the lava eel that spawns every 5 days, so the pond is always calculated with 9 lava eels. So you only get 87% of the time an item but roe chances are slightly higher:
0.87 * (0.67 * 1.25 + 0.14 * 2.25 + 0.031 * 3.25) * 1064g * 2 = 2320g per day
Plus the lava eel every five days, that is smoked with artisan and angler profession worth 700g * 2 * 1.4 * 1.5 = 2940g.
So in total 2320 g/day + 2940g / 5day = 2908 g /day
You can put shrooms in preserve jars now.
It takes a while to reach it, but this build garantees at least 20k per day:
- Crusader sword (for efficiency)
- Parrot trinket
- Double loot ring
- Skull cavern
With that, going every day to the skull cavern after taking care of your farm will increase your money a lot (mummies drop 2 cloth on death).
You can make it even better, for example taking the fairy trinket for sustain, or monster musk for more mummies