you can apply 3 rubies to the dragon tooth hammer while having an innate enchants on it. You just have to put on the innate enchants on before the rubies, which are much better than jades. The perfect set-up would also include ring swapping the warrior ring then equipping 2 ruby/jade rings. with this it's gets close to 7-8k damage.
So, let me math out the new maximum damage number here. Dragontooth club with 3 rubies would be up to 130 damage, with 50 crit power (x4 to start, Jade rings and innate enchantment increase that to x10.8 and Desperado to x21.6) Everything else seems to be attack buffs, so: -Ruby Rings get damage up to 156 -Attack buffs plus Warrior Energy increase that to 210 (if Ruby Rings apply after this, 220.8) -Critical hits get this to 4536 (4769.28) -Bug Killer gets this to 9072 (9538.56) So the maximum possible damage with this setup is either 9,072 or 9,538 or 9,539 (depending on how the numbers round) I want to note that the innate enchantment for Crit Power matters a ton here. I don't think the attack one is getting anywhere close to the ultimately x2.25 boost you get from that.
I was about to say, I'm really surprised that he didn't mention the video Haboo did a little while ago doing pretty much the same thing, at least on attack haha.
8:33 The base speed of _walking_ , i.e. something nobody ever does, is 2. The base running speed, i.e. the movement speed everyone's used to, is actually 5.
I would love to see Blade or someone do a code deep dive on how all of these things work together. Also it would be cool to have a tool that can predict what these multipliers would be given how it's enchanted.
You can just add the innate enchantment *before* adding the gems, for the situations where gems bring it over level 15. This gives you a weapon with an innate enchantment that you can't reroll, which is funny [unless you unforge the gems]
18:50 from wiki: "If the weapon is a dagger critChance = (critChance + 0.005) * 1.12" so this should be the third step, *before* aquamarine rings calculations. That would put the crit chance at 92.99%, which would make the test results even weirder.
Before anyone asks, resistance reduces the duration of negative effects, and caps at ten, completely blocking any effect. This can be easily reached with the right boots and 1-2 immunity rings
Funny, in my time zone, there's nothing better than a Friday upload because it coincides with doing actual paperwork on actual physical paper at 9 or 10 in the morning, so my computer screen's given over to videos while I work. That's how I've kept up on the SVE Let's Play since he tends to upload those on Fridays (if he does on the weekend, then that's just something to watch with breakfast!)
Something that would definitely help with performing these tests before buffs run out? Learning to use your keyboard's number keys to switch items instead of (checks notes) manually moving your mouse to the item bar like a 2004 City of Heroes player? :V
24:16 The slime isn't a bug, so you'd only be doing half that damage theoretically. However, half that damage is still over 2500 so that slime is still very dead.
Actually you can put the innate enchant on then enchant with aquamarines but doing aquamarines (or other gem that increases level) first will lock you out (if the weapon is a high level)
i think the mood his fingers and the licking create is more about... unsettling or crazy. well, for me its more about a crazy funny fella ^^ But i guess you have to be crazy to make meals that work outside of normal means ^^
I was interested in seeing a breakdown of maximizing Skull Cavern runs in multiplayer. My girlfriend and I have had trouble with that, being unable to pause, and haven't gotten to floor 100 after many attempts, with I think our highest on best luck and immediate rush to the cavern being in the 80s. We want to avoid just using stairs, if we can, but not many tutorials go over handling the cavern while in MP.
Haboo mentioned it earlier with the dragon tooth hammer, but you could also have used the innate enchants first in the iridium needle to add crit chance to the weapon before the level goes up. I did a short about the max crit chance a while ago, and when I calculated it, I found the max crit rate setup (aka yours) to be around an 86.3% chance of crit with all buffs active
Nice video 🙂 I made a mod that allow you to find galaxy/infinity weapon with innate enchantment The fact that those weapons couldn't had it was really annoying
It does seem kind of random, seems like the main purpose of the innate enchantments were to make some of the weaker weapons more viable if you find them with a really good innate enchantment
through every farm i played i did an obscure combat mechanic as my first run was defense vamparism dwarf sword and for my last run i enjoyed a 1 shot dead shot crit build with the dragon sword and golden spur
cool vid ! for the crit chance, you didn't take into account the daily luck, does it impact your crit chances or not ? the différence with the 81,2 % tested might be because you had bad luck ?
"the highest I hit was 1305 and I think we might beat that" said 30 seconds after getting above that with nothing but crit power ya know I bet you could
It makes me sad to understand english as a second language but still being totally lost cause there is math involved 😂 i had no idea what was going on in the first 2 mins
Before watching the video, I think the defense stat is horrendously unbalanced. Only a flat 1 point of damage reduction per +1 defense barely matters. Sure you can stack a bunch of buffs with boots, rings, weapon, and food buffs, but that still feels like a lot f set up for such a small impact. I think it would be better if instead of a flat 1 point per +1 defense, it were maybe a 5% damage reduction. Still would grant a small bonus at only +1 defense buff, but scales much better with more buffs and actually feels impactful in combat. For example, if an enemy were to hit you for 36 damage, and you had a +6 defense buff, instead of taking 30 damage, you'd instead reduce it by 30% and take only 25 damage.
You can, it would only take 1 year and 9 days as long as you don't miss any days, and they're never busy in an animation, like skateboarding, which halves the friendship you get form them. Technically it would take until year 3 day 9 since Kent appears on year 2
It is called the Jungle Tank and is given as a reward from one of the raccoon requests. Edit: Oh, wait, i guess you meant the frog enclosure on the right. Thats the Spouse cabby. Sebastian brings a frog enclosure with him after you marry him. But you can make your own with the jungle tank and the frog trinkets as well, its not the same though ^^
it really bugs me (pun intended) how useless most of the weapons in the game are, you'll basically just use the guaranteed mines weapons until you reach skull caverns at which point you grind a shard for the galaxy sword and from then on you use your galaxy weapon of choice until you upgrade to infinity. besides random drops in the mines or buying lava katana for an easier early skull cavern there's no reason to ever do anything different, and even between the galaxy weapons the dagger is pretty useless and the sword's block gets outclassed by the hammer smash skill. there's 61 weapons in the game and the standard progression only includes 7 of them (rusty sword, steel sword, crystal dagger, obsidian edge, galaxy sword, galaxy hammer, infinity gavel), deviating from it is either an optional quality of life thing early on or a strict downgrade once you're 40% of the way through the game, it just feels like a huge waste. there should be some kind of upgrade system so you can make any weapon reach the highest level, or the more unique ones should be significantly buffed
One nice thing about the 1.6 update is that it mixed up that progression a little. I'd say the insect head is a must grab now, and if you happen to find, say, a bone sword, with a good innate enchantment, it could be much better than even the obsidian edge. It's sort of rare to get enchantments that good, but it's at least something
@@salmence100 Well, cant be that hard to find a good bone sword, since they drop like crazy if you spend a day on killing skeletons. Recently spend a day to collect the 100 bones for the gunther quest in the mines (the playthrough was pretty fresh, so no ginger island) and i had something around 20 swords dropped that day.
congrats on your first year then :3 Yeah, everything shown is vanilla. There is a lot to find in this game, which unlocks after certain milestones. So keep playing and find new things to achieve ;)
you can apply 3 rubies to the dragon tooth hammer while having an innate enchants on it. You just have to put on the innate enchants on before the rubies, which are much better than jades. The perfect set-up would also include ring swapping the warrior ring then equipping 2 ruby/jade rings. with this it's gets close to 7-8k damage.
Crazy that I didn't even think to try swapping the order lmao
Wouldn't it also work for max crit iridium needle?
So, let me math out the new maximum damage number here.
Dragontooth club with 3 rubies would be up to 130 damage, with 50 crit power (x4 to start, Jade rings and innate enchantment increase that to x10.8 and Desperado to x21.6)
Everything else seems to be attack buffs, so:
-Ruby Rings get damage up to 156
-Attack buffs plus Warrior Energy increase that to 210 (if Ruby Rings apply after this, 220.8)
-Critical hits get this to 4536 (4769.28)
-Bug Killer gets this to 9072 (9538.56)
So the maximum possible damage with this setup is either 9,072 or 9,538 or 9,539 (depending on how the numbers round)
I want to note that the innate enchantment for Crit Power matters a ton here. I don't think the attack one is getting anywhere close to the ultimately x2.25 boost you get from that.
The Haboo must be there with CE on making this game a legand, salmence is one of the best teachers tho..
I was about to say, I'm really surprised that he didn't mention the video Haboo did a little while ago doing pretty much the same thing, at least on attack haha.
That serpent is GONE LMAO. The silence was a real mood there!
8:33 The base speed of _walking_ , i.e. something nobody ever does, is 2. The base running speed, i.e. the movement speed everyone's used to, is actually 5.
"We need to find a ghost" [serpent gets LAUNCHED] 🤣 who needs a ghost? the '...' vibes were real
I would love to see Blade or someone do a code deep dive on how all of these things work together. Also it would be cool to have a tool that can predict what these multipliers would be given how it's enchanted.
I lost it at the knockback. Thats so incredible.
You can just add the innate enchantment *before* adding the gems, for the situations where gems bring it over level 15. This gives you a weapon with an innate enchantment that you can't reroll, which is funny [unless you unforge the gems]
Can't believe you EV trained your character.
13:46 Here's the windup and the pitch and it is BELTED deep to right field, that ball is OUTTA HERE, HOME RUN!
i slept on crit power. i think focusing on that while buffing your crit chance as high as you can without compromising crit power might be the strat.
18:50 from wiki: "If the weapon is a dagger critChance = (critChance + 0.005) * 1.12" so this should be the third step, *before* aquamarine rings calculations.
That would put the crit chance at 92.99%, which would make the test results even weirder.
Before anyone asks, resistance reduces the duration of negative effects, and caps at ten, completely blocking any effect. This can be easily reached with the right boots and 1-2 immunity rings
your uploads always line up perfectly with my chilling out after work time, in my timezone!
Funny, in my time zone, there's nothing better than a Friday upload because it coincides with doing actual paperwork on actual physical paper at 9 or 10 in the morning, so my computer screen's given over to videos while I work. That's how I've kept up on the SVE Let's Play since he tends to upload those on Fridays (if he does on the weekend, then that's just something to watch with breakfast!)
Something that would definitely help with performing these tests before buffs run out? Learning to use your keyboard's number keys to switch items instead of (checks notes) manually moving your mouse to the item bar like a 2004 City of Heroes player? :V
today, we're gonna become a serial killer. With style B)
"That was a lot of math"
Oh so that's why i liked this video a lot
24:16 The slime isn't a bug, so you'd only be doing half that damage theoretically. However, half that damage is still over 2500 so that slime is still very dead.
I saw maxed out and though you were gonna kill 700 children to max out your Combat Skill and not Stat. Phew! Already got worried.
You’d have to be insane to do that
@@ThatBish380 LOL, it was a speedrun.
@@KittyxEva yeah I know I mustn’t have been clear that I was being sarcastic. But it was very insane
@@ThatBish380 Yeah I noticed, just mentioned it :D Pride to that guy.
Guess that would be true if it was a BlaDe video 😂
Using the GSC lucky channel theme for the luck / crit breakdown was big brain lol, love it
Actually you can put the innate enchant on then enchant with aquamarines but doing aquamarines (or other gem that increases level) first will lock you out (if the weapon is a high level)
Just double checking, but does anyone else find the Desert Festival Chef... creepy?
i think the mood his fingers and the licking create is more about... unsettling or crazy. well, for me its more about a crazy funny fella ^^
But i guess you have to be crazy to make meals that work outside of normal means ^^
I was interested in seeing a breakdown of maximizing Skull Cavern runs in multiplayer. My girlfriend and I have had trouble with that, being unable to pause, and haven't gotten to floor 100 after many attempts, with I think our highest on best luck and immediate rush to the cavern being in the 80s. We want to avoid just using stairs, if we can, but not many tutorials go over handling the cavern while in MP.
That first max knockback made me ACTUALLY laugh out loud it was so unexpected
Haboo mentioned it earlier with the dragon tooth hammer, but you could also have used the innate enchants first in the iridium needle to add crit chance to the weapon before the level goes up. I did a short about the max crit chance a while ago, and when I calculated it, I found the max crit rate setup (aka yours) to be around an 86.3% chance of crit with all buffs active
Also might be wrong though lol. Calcs are confusing
That knockback tech made me laugh so hard! They just disappeared!! 😂😂
Nice video 🙂
I made a mod that allow you to find galaxy/infinity weapon with innate enchantment
The fact that those weapons couldn't had it was really annoying
It does seem kind of random, seems like the main purpose of the innate enchantments were to make some of the weaker weapons more viable if you find them with a really good innate enchantment
@@salmence100 Still, if ginger island can have them I think all weapons should have it :)
through every farm i played i did an obscure combat mechanic as my first run was defense vamparism dwarf sword and for my last run i enjoyed a 1 shot dead shot crit build with the dragon sword and golden spur
Just opened RUclips to watch a video while eating and your video pops up, just in time!
same
Same!
Me too
The knockback😂😂😂😂 I almost spit out my drink😂😂
This guy did thousands of innate enchants, and counted like 5k hits, thats some serious dedication right there
Saying that you're underrated is such an understatement
I love your videos they're so relaxing, watching now while I eat and I may turn this on later to nap
Your reaction to max knockback lmao
i wonder, what’s the best overall build?🤔probably depends on your playing style but interesting nonetheless!
Nice! I was just looking for a defense set to use at the crimson badlands on my Expanded run and this video will help me a lot with it!
absolutely losing it over the knockback. bYE
probably me but i think you can innate before you add gemstones to your weaons
I wonder! If critical chance is influenced on luck, is it also influenced on your daily luck? was it a good fortune day?
Daily luck doesn't play a part, just luck buffs!
@@salmence100 I see, thank you so much! ♥
Very cool video!
cool vid !
for the crit chance, you didn't take into account the daily luck, does it impact your crit chances or not ? the différence with the 81,2 % tested might be because you had bad luck ?
"the highest I hit was 1305 and I think we might beat that" said 30 seconds after getting above that with nothing but crit power ya know I bet you could
Why didn’t you use qi seasoning for the espresso?
Speed buffs can't be boosted by qi seasoning
Had this on in the background while I play Stardew so I might have missed it but… Where’s the chart?
It makes me sad to understand english as a second language but still being totally lost cause there is math involved 😂 i had no idea what was going on in the first 2 mins
OMG IM EARLY !! I literally opened youtube to watch your skull cavern video because I unlocked it today!
When performing the crit chance experiment...did you factor in daily luck?
yup, it doesn't do anything
2 minutes and 5 gazillion views, bro is doing good for himself
you can add innate enchant to needle then add aquamarines
Wait why didnt you do the hammer slam when doing the max attack damage? Does it count as a crit instead of regular attack damage?
Salmence the goat
Does the Special Charm or Daily Luck bump up the crit chance?
Before watching the video, I think the defense stat is horrendously unbalanced. Only a flat 1 point of damage reduction per +1 defense barely matters. Sure you can stack a bunch of buffs with boots, rings, weapon, and food buffs, but that still feels like a lot f set up for such a small impact.
I think it would be better if instead of a flat 1 point per +1 defense, it were maybe a 5% damage reduction. Still would grant a small bonus at only +1 defense buff, but scales much better with more buffs and actually feels impactful in combat. For example, if an enemy were to hit you for 36 damage, and you had a +6 defense buff, instead of taking 30 damage, you'd instead reduce it by 30% and take only 25 damage.
Couldn't you add qi seasoning to the food when you cook it
I'm pretty sure you can't cook magic rock candy.
@@mooredmon7898 I know that but he uses other food thats cookable
Sal can you try to make friends just by talking to them everyday? How many years to befriend all of them?
You can, it would only take 1 year and 9 days as long as you don't miss any days, and they're never busy in an animation, like skateboarding, which halves the friendship you get form them.
Technically it would take until year 3 day 9 since Kent appears on year 2
no carrot for the horse?
5:56 where can u find that frog enclosure?
It is called the Jungle Tank and is given as a reward from one of the raccoon requests.
Edit: Oh, wait, i guess you meant the frog enclosure on the right. Thats the Spouse cabby. Sebastian brings a frog enclosure with him after you marry him. But you can make your own with the jungle tank and the frog trinkets as well, its not the same though ^^
I kept trying to zoom out.
it really bugs me (pun intended) how useless most of the weapons in the game are, you'll basically just use the guaranteed mines weapons until you reach skull caverns at which point you grind a shard for the galaxy sword and from then on you use your galaxy weapon of choice until you upgrade to infinity. besides random drops in the mines or buying lava katana for an easier early skull cavern there's no reason to ever do anything different, and even between the galaxy weapons the dagger is pretty useless and the sword's block gets outclassed by the hammer smash skill. there's 61 weapons in the game and the standard progression only includes 7 of them (rusty sword, steel sword, crystal dagger, obsidian edge, galaxy sword, galaxy hammer, infinity gavel), deviating from it is either an optional quality of life thing early on or a strict downgrade once you're 40% of the way through the game, it just feels like a huge waste. there should be some kind of upgrade system so you can make any weapon reach the highest level, or the more unique ones should be significantly buffed
One nice thing about the 1.6 update is that it mixed up that progression a little. I'd say the insect head is a must grab now, and if you happen to find, say, a bone sword, with a good innate enchantment, it could be much better than even the obsidian edge. It's sort of rare to get enchantments that good, but it's at least something
@@salmence100 Well, cant be that hard to find a good bone sword, since they drop like crazy if you spend a day on killing skeletons. Recently spend a day to collect the 100 bones for the gunther quest in the mines (the playthrough was pretty fresh, so no ginger island) and i had something around 20 swords dropped that day.
I just finished my first year. is this the same game im playing?? lol. seriously, is this vanilla? anyone?
congrats on your first year then :3
Yeah, everything shown is vanilla. There is a lot to find in this game, which unlocks after certain milestones. So keep playing and find new things to achieve ;)
finally the first to see a new upload, also your amazing
Im lwte fr
First time being this early. Here at 36 seconds
⠀
this vid is gonna get 50k viewers average
First
lol you may be the first comment but I was the first like and viewer