If you have any more questions about Living Settlements, I'll try to answer them here! Freya quest guide coming on Wednesday! Patreon: www.patreon.com/eradicati0n Join our Discord!: discord.gg/myexFkZ Get my first book FREE!: www.patreon.com/posts/89695302 X/Twitter: twitter.com/eradicati0nn ALL my Conan lore videos: ruclips.net/p/PLb1BvY8uSBcc-H4sq5AqnBK4oRNkCcOOk
They should definitely add a behavior exception where crafters stay on their stations during raid hours. I know I would be pretty upset with my smelter if he wandered around during a raid and opened the door to let raiders through so he could go to sleep on my bedroll.
I wouldn't be opposed to it, I'm not a PvP guy so I don't know what behaviour would be best for PvP. It seems they've tried to minimize that risk as much as possible with the immediate door closing, I assumed the doors would just follow auto-close rules
People who play PvP will have to adjust their building styles. I wonder if they still wander around if you set them to guarding, instead of being on a station? Not sure, I’m on console so I can’t test the beta. But the Devs said in their stream that the thralls will go to beds, chairs and cooking areas that are near them. So they won’t go into your bedroom if you provide beds for them around their stations (supposedly). I’d probably stick them all in a safety room and wall it off during raid hour so they can’t leave (or make your bedroom accessible via a hatch door, or an “ unpathable” door, like building the door one wall up from the floor.) My main concern, is that currently during purges, I have fighters and dancers teleporting through walls. So they run through walls and attack the purge thralls when they’re supposed to stay put and guard a certain section. They run out too early and get themselves killed. If crafter thralls begin glitching through walls, it’ll be a nightmare protecting them from themselves during raids.
Ahh, yes! This will greatly increase immersion. 👍 I am glad to see that it works. Well done on another informative video, Eradicati0nn. I look forward to this! Skål! 🍻
this is the kind of thing that I didn't know I wanted until seeing it, and like, it's not game changing, but its kinda cool and I'm somewhat excited for it.
I think these changes are going to be a great improvement. Looking forward to when they come to console. One thing though is that I'd like them to revert the dye system or just take another try at reworking it. Like maybe dye items while they are being worn and within a radius of the dye station.
On official beta servers, some thralls are relocating to G9. This is an old bug. I think G9 is a default location. This has been reported on the forums.
I haven't seen the reports myself, they might have come out after this video was done, but yeah I do think 0x0 (default loc) is somewhere in G9, I've heard about issues there for a long time
Its a feature. lol, found 2 workers had gone there. Strange though, they both were found floating 30 or so meters in the sky. It happened after I teleported to another base, and back. They where not on follow, so bug/feature explained. ty Thrall pots seem to be working. Workers go there and eat, but I found they like to go behind them. Had a pot against a mote wall, and 10 workers ended up stuck in the mote. They do a brief tele type jump when done with need, so they went though the fence behind the pot. all 10 plus workers, standing together, not pathing at all. They must have been as shocked as I. edit: Have found worker thralls can teleport to a room vertically 2 stories above them to reach a bed. No stairs to the room, only a elevator. We also had a building, not connected to our base, but within limits, that had a bed in it. Workers walked 6 foundation spaces across grass to reach it. During a raid. Having beds close to them does not matter ( we have tons available in the fort). They wish for things and will not let go. lol
@@Eradicati0nn sometimes you see lines in the sky all intersecting there. It's been a thing since early access beta that it's the center of our Conan universe 😆
@@Eradicati0nn The bugs are already here. Even a locked door would need to change the AI of the worker. That is hard to implement. The pathing as it seems to be now would just redirect pathing, not cause alternate need. The locked door or bed turned off would need to make what's behind it disappear to the workers. A seat or bed that was not visible to a thrall could cause many other issues. Pathing comes to mind, but it would be deeper than that.
I've had multiple thralls die recently. I made some changes to my base to wall them in a bit better and I'm guessing they still wander around because everyday at least one is dying while I'm offline. I haven't found any of their bodies or lootsacks and have come back an hour after one had died. It's getting ridiculous. Also they need to let us designate each thralls bed individually. Not sure why a black smith I made a house for goes into my church, through 2 doors to sleep in the priest's beds etc. Getting that standing on the table thing a lot too at my tavern. They definitely need to do some work to this. What even are the other chapters going to add? We should be able to get Conan. lol
Still looking forward to measuring the performance. I know that the FPS is tanking right now in a big base with many crafter thralls, and if they now even move around, this might be an even bigger issue. Also worth mentioning is that many bases in existing savegames are not designed for all these NPCs walking around, there might be traffic jams at doors and stairs. I know that none of mine are build for it, and I have no intention whatsoever to completely redesign all of my bases just because of that, so I'd greatly appreciate an an opt-out. It's a different thing with a new savegame, you need just need to build bigger bases... but here we have the problem with also tanking performance by placing too many decoration items in your base.... like all the tables, chairs and beds for all your worker thralls.
Ok, as someone who mostly just likes building cool bases in single player this is absolutely amazing and a reason to come back to the game. I think the multiplayer types who play Rust in Conan might be a bit more lukewarm, but the crafting bench changes I think are desirable and the fact you can just not build the need buildings / constrain thralls in a room they can't escape from means this will be low hassle for them
ha!!! as a new player this update is going to keep me from having to abandon my official server run. i had 2 fighting thralls in badass outfits and put down 2 crafters in rags like :l awkward. lmao. yay for them being placed in the world!! can't wait. thanks so much for the coverage
I noticed my thralls will gather around the both the bonfire and smaller camp fire to warm up. Is that considered a rest spot or something and do you know if someone is making a list of different points that your thralls will do stuff at that aren't workbenches aside from chairs and beds? Like will they randomly worship at alters(just thought of it)?
Rest is a bit of a weird dynamic in general, I was 50/50 whether to include it as a need, as it kinda takes place during other needs like sleep and eating. I think the campfire counts as both rest and food. Someone might end up making a list of all the interaction points, though I wouldn't be surprised if its a modder, I imagine it's much easier for them to go through the new devkit and see what's tagged with the need fulfillment metric
@@Eradicati0nn I hope so because its a great mechanic, I noted the bonfire one when I was changing the outfit of a thrall and she wandered off. Found her warming up by the fire and the first thing out of my mouth was 'no wonder you're cold, you're buttnaked' lol.
You can't, you can slot them onto a station but if a need conflicts with it they'll immediately leave. It seems the only way to keep a thrall in one place is to cater to all their needs in that building
@@Eradicati0nn Running beta on a developed ( lots of build) profile. It does not matter, if they can sense a optional outcome in the area, workers will go there. Most likely added feature to make it feel alive :)
I did break a few out of render range as well during my testing, I didn't experience it in that case either but official servers might be a different story
It may not be ideal, but I feel the obvious option would be to set up your stations as actual rooms with the needs contained with them. Make their station their lodging with its own bed etc
Been playing beta for a week. They do not stay in the room even with all things in it. We are fearful for our 2plus year old server. gona be a bumpy ride.
I'm mostly concerned on the server load issues. The bars already are a monster on the back end that have, for almost any community server I've been on, been either forcibly disabled or have been deemed "Too much of a resource drain to safely use"
No kidding! Fleshing that out, would seem to the surprised to see it when chatting in game on a mic., to be so rudimentary. Fraya should have moving lips, at least in the quest. lol
Thanks Eradication I had path finding issues .. but I could prolly chalk that up as me not be a good builder.. but even in a single hut with a single crafter she didn't go to her bed and ended up moving table and chairs and her bed to get her to go to it I was thinking a village settlement might have better results with thralls work and needs all in one living quarters
Thanks Jim! I think there's gonna be a bit of a learning curve period where people work out how thralls move around. It's been improved a little since the first iteration in the tavern system, but some things can definitely jam up thralls. Fortunately I've only had thralls get stuck on other thralls when they're working, but that issue can theoretically clear itself
thank you for explaining this for me I couldn't find any good official information. I've been playing for about 6 years but on and off, and Im not sure why they are changing this. Won't this cause massive lag in big servers? The last server I was in had a rule that only a clan having an event could have a bartender out, since all the NPCs bogged everything down.
Glad you found the coverage helpful! This sort of feature has been requested for years, and has been in the plans in some form since Conan's creation, it's just took a long time to get here. On the test servers, I've not actually seen many reports of lag yet. That being said, it's a much smaller amount of players, so lag issues might occur when it comes onto the live servers, given that the scale will increase massively
The interesting thing, is that this would be good for private servers. I was on a live server and the user agreement discourages building as well as decorating (Almost bannable). So this seems like more assets being used? It is all very confusing. But since my server only has 2 people on it, I guess it really does not matter anymore.
So they don't strip when they go to bed and I guess they never bathe in an Onsen... I guess compact bases should still work since crafters only need to be near the station.
Haven't been able to test the Onsen yet, I wouldn't be surprised if they can use it, but if not the thralls will end up awfully unhygienic 😂 I think compact bases can work, I think there will just be a pretty big learning curve for decoration in those builds
@@Eradicati0nn Sad, is that the compact bases makes for happy servers, and makes crafting much less of a run to stations and such. The nasty, is that very developed/decorated and working bases, will need tons of work and rebuilding to accommodate a system that is not polished to the point of current game integration. Yes all things can be redone or rebuilt, but even after that, work stations will appear empty. Have multiple workers for a profession? They may end up in G9 in the clouds. Tried that. Multiple bench's can use a Armorer, but can we keep them in our base randomly bumping in to each other? gl all
Thank you, Eradicati0n for another super cool review!! I also noticed while testing the public client beta, that when you have an active tavern, visitors now/will, open your gates or doors to get inside it!
I did notice that too a couple of times, wasn't sure at first if it was just happenstance of a nearby thrall but looks like they hopefully won't get jammed up either!
@@Eradicati0nn Agreed!! I hope this implemented system for the tavern, will stop issues like that! Coz I've seen a lot, lately npc visitors flying, or jammed constantly on consoles official servers, as you mentioned! 😅
please reply. is this going to happen to fighters thralls too? or just workers? i don't like to wait the night just to do purges because my fighters are asleep
@@Eradicati0nn thank! i guess if i don't want to build whole city for workers. i'll get only shield wright and t4 alchemist for oil. legendary weapons are more powerful then craftable blade smith weapons and the rest of workers are just speed crafting which are not worth a follower slot
@@Eradicati0nn it's kinda weird bug. The me that screams fix the game is kinda holding back on that, to me tho is looking like a quality of life update. If they fix that in the future then the devs gonna address the thrall limit.
This is going to be a mess, at least on last gen consoles. For example, I play on PS4, and the game constantly crashes. I use PvE as I don't have time for any type of PvP. Since the reduced amount of servers the game is almost unplayable. Any time you get near a big base there's constant freezing and crashing. It's so bad I had to uninstall this massive game. There's no point in trying to play it, IMO. Even single player is very choppy and buggy. Currently you need 2.26GB free just to play it which is half of the space on the console. Not worth it when it is a real struggle to keep everything from crashing when you load back in and are dead. Next gen consoles or PC will be the only way you'll be able to play it. A shame considering all the cool changes being made.
Bro believe me this game its not meant to be played in past gen consoles I remember when i tried conan in ps4 omg the lag the fps all was a mess i couldnt play Then i switched to ps5 and jezz the upgrade its abysmal now i can enjoy conan like any other game not a single lag the fps its good i can even play in quality mode without any problem
I saw this settlement thing is coming out at the same time as the companions which is 17 October 2024. Not sure if this true or not but if it is correct I will be putting ALL of my crafters in a chest the night before to avoid the chance of losing them.
If you're on Steam, it's a separate client that should be in your library. If not, check the hidden section, I've seen a few people say theirs was in there for some reason
I can see their issue with how they walk about if they aree in a pvp server. with them opening up doors and walking through them, creating a breah in your defenses. Also weird question, can they use elevators as well or is the pathing just limited to stairs?
I can see a potential issue for sure, I'm not sure the scale though as I'm not a PvP player, but at least it seems they won't be opening your front gates as long as you don't put a need resource out there They currently can't use elevators, and I'm pretty sure they can't use hatchframes or drawbridges too. Their pathing seems limited to stairs and ramps, though we're not able to test the L-shaped stairs yet
@@Eradicati0nn I ddi see a few ways to stop i slike putting them in like a basement or top floor of a keep, butr Im not into PVP either so just trying to see what the issue may have been. Thank you for answering the second question as well, good sir.
@@Biggarou Yeah I don't play PvP but my immediate thought is burying them at the fortified core of the base and having need stations there so they never have need to wander any further
@@Biggarou Any item workers can use will attract them. If you build a room with all things in it, lets say. Then you build a fire pit outside , but in range. Or you build a bed within range, even outside of the room. In the beta, currently, they will try to reach them. How you may ask? Worker thralls have a brief tele they do to seemingly become unstuck or change direction when changing to the next need.. If that tele was removed, workers would become stuck on any number of things, low roof when leaving a chair, a door opened by another thrall, and many other things. The slight jump in the right environment ( well spaced test base ) appears to have little ramifications, but it can lead to workers jumping though roofs and walls. Beta has not proven to be an actionable test bed for things in server environments. Just not all things get addressed. I have a worker that jumped two floors to reach a occupied bed, in a room served only by elevator. Bar/tavern patrons do the same thing.
@@70ixlr86 it makes me wonbder if they would set their roaming distance as well. sort of like fighters archers following distance so you can shrink it or max it to current levels. That way you can keep them more like slave thralls where they are chained to a certain area or place rather then free thralls that can wander about. yes, I kind of expect there to be issues with how they behave even in later years of th game itself. they have it now with fighter tralls but as long as it stays within reaon I'd be ok with the bugs. That you for leting me expllore this and I welcome anyones thoughs in the matter as this is all so new and kind of interesting.
I've run into an issue where when trying to place thralls after having used console commands my pointer will randomly appear and lock how far I can move. This is a new issue and wasn't present till very recently... it might just be me but it's genuinely infuriating. I've got hopes for the living settlements but I hope they also add guard stations for fighters and not just archers.
I think the priests could be a problem since the shrines can't be close to each other. Man I'm worried I'm going to lose my name crafters. They should add the option that you can pickup back the crafting thralls only so you can put them back in a chest when you log out.
As of today, 17 October, with the public release of the Age of Heroes, I am unable to get that UI in my benches (at 6:05) to get the crafting bonuses from my T4 crafters, or any crafter for that matter. Even after I've placed them in the world and made sure their needs are met, etc. This is a solo playthrough on PC. I've completely logged out and shut down the game and restarted it multiple times. Is anyone else having this issue? Edit: I should note that the special recipes I can get from the T4 crafters show up in the bench, but not the stat bonuses, or ability to choose them.
Hope they remove the opening of doors or option to. PvP it explains itself. PVE-C however I can see someone waiting at others base. Wait for the doors to open until they find that offline player they're looking for.
Not your own thralls, no. If crafters are put in a combat scenario, like a hostile crocodile entering your base, they'll apparently flee, cower in fear, or attack. So far I've only observed them attack though
I'm a bit worried about how this is going to effect servers where the crafter thralls being in a bench reduced the lag and placing them inside the modded bench was easier then having them standing around. Is this going to take up thrall follower spots?? As on a server I play on we're only allowed 1 thrall placed and 1 mount/pet. This will make it massively impossible to craft anything or do anything. So this is going to be impossible on a server with these rules to keep their servers functional from massive lag and quick server degradation.
I don't understand. The crafting thralls abilities will show up on the bench, isn't this illegal and incredibly taboo? What's next for gods sake; armor and weapon info showing up as well? This might be the final thing that pushes me out of the game
Great for PvE and RP servers, but I can see it causing real issues on PvP servers... like random people murdering your crafters because they've wandered out of your base for a smoke-break.
Not happy with Living Settlements myself. I have a couple of bases that use more than 32 bench thralls to make the place look alive. Can't keep them in the new system. My place will look much closer to a ghost town unless they dramatically increase the follower limit. I liked the barkeeps but this living settlement will make my lively bases become dead. I am far from the only builder that feels this way.
Nice looking settlement, been away from CE for a good bit, interesting to see this development. But I'm going to ask the question on everyone's minds. Needs...food, sleep, drink...but what about PHYSICAL needs? Or is that slated for the upcoming Brothel Update?😉
Food, sleep and drink are physical, I have noooo idea what you mean by other physical needs 😂 I presume we possibly won't get those needs at any point, though all signs point toward this being a foundation for future updates to the system across this age, so never say never 😂
i really love the settlement system and its nice we finaly gonna get it, i hope we gonna see so much to the settlement system really nice system for now but i hope they fix what they need to fix when the update comes out :D and thx for the video :D
this is NOT working correctly on testlive. thralls dissapearing, some on the wheel get autodeployed, and some dissapears, thralls AI stops,. bases seems more desserted that it used before, i am sorry to say this but this age will be a dissster if they dare to launch what they posted on beta servers,.... single player is totally different than playing on servers, and even more different than playing on official servers.... the ai gets really bad there.
That's funny now that we have seen the reality, they are not alive, they disapear and die and Funcom still doesn't have patched this even if it has been reported in the beta. The level of bugs this time is ridiculous.
Garbage. They are so alive they disappear. Lost over half my thrall to the gods. Why would they even do this? I don't want to play the sims or mindcraft. Stop making my game something it's not.
Ok so we know the game has bugs...any player on any server will tell you that the physics engine is not holding up. I have thralls , and MY SELF falling through the floors daily. I fell 8 stories the other day on 1522 official which killed me. I have thralls falling through floors a lot. As good and the game works they are going to have to squash more bugs instead of just adding more content . I love this game, always have. BUT its becoming more and more a shit show just trying to keep a small 2 story base from going invisible for a split sec and my dancers and myself winding up in the bottom floor. I log in daily to thralls stuck in the floor or in my tavern standing up not in chairs. Got to fix bugs or anything they add is just painting a turd pink and telling me its pretty no matter what it is. I have hope but i am not going to hold my breath.
The Falling Through Foundations bug has been around since Chapter 4 (I think), and existed in the game prior to now from what I've heard. I don't think it's the physics engine, but there's most definitely something wrong The devs have acknowledged it a few times at least, so they're not silent on it, but it sounds like a complex issue, and I suspect they're very keen to avoid another Nemedian Foundation bug caused by overzealous "fixes" There is a current workaround of building your base on pillars & ceilings with a doorway to access the underside of the base, as you can't fall through the solid ground itself, but it won't be much help if your base is already up and finished unfortunately
Bullshit update that nobody asked for that’s going to end up ruining or causing more issues for raiding in pvp. Why the hell would I want a base full of thralls that just wander around wherever they want? Keep them at the benches where they belong. Why would I want to make an extra step in placing the thralls? Put them in my hot bar now and place them like a fighter and then move them to a highlighted green area near a bench. Ya, cause that works so well when we do it with fighter thralls now, right? You wanna move your crafter thralls from one base to another? 😂😂😂 good luck with that. Try fixing the fact the crafting benches inventory and players inventory are magically losing crafting materials in them? What about the Obelisk hopping bug that’s STILL in the game? Let’s add more crap that nobody asked for that’s CLEARLY going to cause more issues.
Feeling Your pain. While I roll PVE allways. Our massive bases and large follower bases, and now tons of workers, will have a grave impact upon built up servers. The Idea/new living workers has some interesting features to add to immersion. But we currently must limit the emoting, light placement, deco, and over all building structural sizes. Best wishes to all. Hope funco hears the concerns, and acts upon a few of them. Even if the update gets pushed out a bit.
I actually did ask for it about a year ago in a comment I made on another video and it got at least 10 likes so 11 of us in total I can verify did ask for it.
If you have any more questions about Living Settlements, I'll try to answer them here! Freya quest guide coming on Wednesday!
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They should definitely add a behavior exception where crafters stay on their stations during raid hours. I know I would be pretty upset with my smelter if he wandered around during a raid and opened the door to let raiders through so he could go to sleep on my bedroll.
I wouldn't be opposed to it, I'm not a PvP guy so I don't know what behaviour would be best for PvP. It seems they've tried to minimize that risk as much as possible with the immediate door closing, I assumed the doors would just follow auto-close rules
I can imagine it now. Them sitting at the tabble like hey bob how's the wife n kids. As everything is on fire.
People who play PvP will have to adjust their building styles. I wonder if they still wander around if you set them to guarding, instead of being on a station? Not sure, I’m on console so I can’t test the beta.
But the Devs said in their stream that the thralls will go to beds, chairs and cooking areas that are near them. So they won’t go into your bedroom if you provide beds for them around their stations (supposedly). I’d probably stick them all in a safety room and wall it off during raid hour so they can’t leave (or make your bedroom accessible via a hatch door, or an “ unpathable” door, like building the door one wall up from the floor.)
My main concern, is that currently during purges, I have fighters and dancers teleporting through walls. So they run through walls and attack the purge thralls when they’re supposed to stay put and guard a certain section. They run out too early and get themselves killed. If crafter thralls begin glitching through walls, it’ll be a nightmare protecting them from themselves during raids.
Ahh, yes! This will greatly increase immersion. 👍 I am glad to see that it works. Well done on another informative video, Eradicati0nn. I look forward to this! Skål! 🍻
Thanks Erikr! Glad you enjoyed!
this is the kind of thing that I didn't know I wanted until seeing it, and like, it's not game changing, but its kinda cool and I'm somewhat excited for it.
I think these changes are going to be a great improvement. Looking forward to when they come to console. One thing though is that I'd like them to revert the dye system or just take another try at reworking it. Like maybe dye items while they are being worn and within a radius of the dye station.
We’re getting closer to Skyrim but Conan lads!
Nice spotlight on this, up coming thrall update
On official beta servers, some thralls are relocating to G9. This is an old bug. I think G9 is a default location. This has been reported on the forums.
oh crap, this is going to be a shit show, as we all know they rarely fix what is found in beta xD
I haven't seen the reports myself, they might have come out after this video was done, but yeah I do think 0x0 (default loc) is somewhere in G9, I've heard about issues there for a long time
Its a feature. lol, found 2 workers had gone there. Strange though, they both were found floating 30 or so meters in the sky. It happened after I teleported to another base, and back. They where not on follow, so bug/feature explained. ty
Thrall pots seem to be working. Workers go there and eat, but I found they like to go behind them.
Had a pot against a mote wall, and 10 workers ended up stuck in the mote. They do a brief tele type jump when done with need, so they went though the fence behind the pot. all 10 plus workers, standing together, not pathing at all. They must have been as shocked as I.
edit: Have found worker thralls can teleport to a room vertically 2 stories above them to reach a bed. No stairs to the room, only a elevator. We also had a building, not connected to our base, but within limits, that had a bed in it. Workers walked 6 foundation spaces across grass to reach it. During a raid.
Having beds close to them does not matter ( we have tons available in the fort). They wish for things and will not let go. lol
@@Eradicati0nn sometimes you see lines in the sky all intersecting there. It's been a thing since early access beta that it's the center of our Conan universe 😆
They weren't being payed and left, all it is.
I mean… I think the keeping out option could be easy to do, they would just need to add a “locked door” option that only the player can open.
I'd like to think so, though I know it somehow wouldn't be that simple, and likely cause bugs 😂
or even put that setting within the crafter thrall's UI similarly to how they redid their commands to be within their inventory
@@Eradicati0nn The bugs are already here. Even a locked door would need to change the AI of the worker. That is hard to implement. The pathing as it seems to be now would just redirect pathing, not cause alternate need. The locked door or bed turned off would need to make what's behind it disappear to the workers. A seat or bed that was not visible to a thrall could cause many other issues. Pathing comes to mind, but it would be deeper than that.
Next update the thralls if unhappy form a union n raid the base themselves.
I'm very excited that this game is still getting development.
This is something I have been hoping for! Well done devs!
Loving the updates. Not having to put the thrall in the bench is amazing. Now I don't have my blacksmith banging away all night long. He takes breaks!
I've had multiple thralls die recently. I made some changes to my base to wall them in a bit better and I'm guessing they still wander around because everyday at least one is dying while I'm offline. I haven't found any of their bodies or lootsacks and have come back an hour after one had died. It's getting ridiculous. Also they need to let us designate each thralls bed individually. Not sure why a black smith I made a house for goes into my church, through 2 doors to sleep in the priest's beds etc. Getting that standing on the table thing a lot too at my tavern. They definitely need to do some work to this. What even are the other chapters going to add? We should be able to get Conan. lol
Thralls don't use elevators? Sounds like there might be a good reason to grab that Aqualonian Elevator after all...
Still looking forward to measuring the performance. I know that the FPS is tanking right now in a big base with many crafter thralls, and if they now even move around, this might be an even bigger issue. Also worth mentioning is that many bases in existing savegames are not designed for all these NPCs walking around, there might be traffic jams at doors and stairs. I know that none of mine are build for it, and I have no intention whatsoever to completely redesign all of my bases just because of that, so I'd greatly appreciate an an opt-out. It's a different thing with a new savegame, you need just need to build bigger bases... but here we have the problem with also tanking performance by placing too many decoration items in your base.... like all the tables, chairs and beds for all your worker thralls.
Ok, as someone who mostly just likes building cool bases in single player this is absolutely amazing and a reason to come back to the game.
I think the multiplayer types who play Rust in Conan might be a bit more lukewarm, but the crafting bench changes I think are desirable and the fact you can just not build the need buildings / constrain thralls in a room they can't escape from means this will be low hassle for them
ha!!! as a new player this update is going to keep me from having to abandon my official server run. i had 2 fighting thralls in badass outfits and put down 2 crafters in rags like :l awkward. lmao. yay for them being placed in the world!! can't wait. thanks so much for the coverage
Thanks!
I noticed my thralls will gather around the both the bonfire and smaller camp fire to warm up. Is that considered a rest spot or something and do you know if someone is making a list of different points that your thralls will do stuff at that aren't workbenches aside from chairs and beds? Like will they randomly worship at alters(just thought of it)?
Rest is a bit of a weird dynamic in general, I was 50/50 whether to include it as a need, as it kinda takes place during other needs like sleep and eating. I think the campfire counts as both rest and food.
Someone might end up making a list of all the interaction points, though I wouldn't be surprised if its a modder, I imagine it's much easier for them to go through the new devkit and see what's tagged with the need fulfillment metric
@@Eradicati0nn I hope so because its a great mechanic, I noted the bonfire one when I was changing the outfit of a thrall and she wandered off. Found her warming up by the fire and the first thing out of my mouth was 'no wonder you're cold, you're buttnaked' lol.
@@darrylelam256 lol
Can you assign thralls to specific beds or buildings?
Thank you for the preview!
You can't, you can slot them onto a station but if a need conflicts with it they'll immediately leave. It seems the only way to keep a thrall in one place is to cater to all their needs in that building
@@Eradicati0nn Running beta on a developed ( lots of build) profile. It does not matter, if they can sense a optional outcome in the area, workers will go there. Most likely added feature to make it feel alive :)
Does that mean crafters will stop hammering and sawing for my sanity?
They will 😂 They'll only make those sounds when they're at their stations
Yes that damn sawing is the WORST
lol , yup
The thralls disappear on the greater wheel as well. I believe you need to be out of render range when they complete for it to happen.
I did break a few out of render range as well during my testing, I didn't experience it in that case either but official servers might be a different story
Thx for Video.
This is the third time I'm writing a comment, both previous ones disappeared, I have no idea why.
Sounds like its going to be a complete hassle for me. If i want to keep playing i see a relocation and rebuild just for this new age.
So holy crap, I was dead-on with my Aesir Tavern Village build, the thralls WILL be getting their own homes! :D
The big ? is still how it affect the flolower Nr limits, hope they split it up to combat/pet/crafter posts!
It may not be ideal, but I feel the obvious option would be to set up your stations as actual rooms with the needs contained with them. Make their station their lodging with its own bed etc
Been playing beta for a week. They do not stay in the room even with all things in it. We are fearful for our 2plus year old server.
gona be a bumpy ride.
i just want an opt. out option in the server settings.
Agreed, there's nothing to lose by adding an opt-out
90% of my builds are inspired by your videos. Thanks for all the content. Looking forward to melting servers with overpopulation this November.
I'm mostly concerned on the server load issues. The bars already are a monster on the back end that have, for almost any community server I've been on, been either forcibly disabled or have been deemed "Too much of a resource drain to safely use"
I hope Funcom one day make the NPCs' lips move when they talk.
No kidding! Fleshing that out, would seem to the surprised to see it when chatting in game on a mic., to be so rudimentary. Fraya should have moving lips, at least in the quest. lol
Will the crafter thralls walk through the secret doors bought from the bazaar?
Very good question, we can't test it yet (no Bazaar assets on beta) but I'll give it a go when it hits live
Out of curiosity, do Priests also contribute to your follower count? If so do they also have needs like the crafter thralls?
Yes on both, they contribute to follower count and they also follow their needs
@@Eradicati0nn cool, thanks for the clarification 👍
Would you maybe do a build video of the building at the beginning of smaller topics?
👉👈
I certainly can do 😂It might need a little retouch as it was just thrown together but it's quite an easy one
@@Eradicati0nn 😁
Will we be able to toggle it off?
Not natively, though I imagine there will quickly be a mod to do so. It's on my wishlist of things I want them to add
Thanks Eradication
I had path finding issues .. but I could prolly chalk that up as me not be a good builder.. but even in a single hut with a single crafter she didn't go to her bed and ended up moving table and chairs and her bed to get her to go to it
I was thinking a village settlement might have better results with thralls work and needs all in one living quarters
Thanks Jim! I think there's gonna be a bit of a learning curve period where people work out how thralls move around. It's been improved a little since the first iteration in the tavern system, but some things can definitely jam up thralls. Fortunately I've only had thralls get stuck on other thralls when they're working, but that issue can theoretically clear itself
@Eradicati0nn How you build is amazing so many ways, let alone the time and effort dealing with intricacies of the system plus time and effort
nice style!
@9:30 Conan's tribesmen are so simple that even the uncertainty principle affects them 😂
thank you for explaining this for me I couldn't find any good official information. I've been playing for about 6 years but on and off, and Im not sure why they are changing this. Won't this cause massive lag in big servers? The last server I was in had a rule that only a clan having an event could have a bartender out, since all the NPCs bogged everything down.
Glad you found the coverage helpful! This sort of feature has been requested for years, and has been in the plans in some form since Conan's creation, it's just took a long time to get here.
On the test servers, I've not actually seen many reports of lag yet. That being said, it's a much smaller amount of players, so lag issues might occur when it comes onto the live servers, given that the scale will increase massively
They must increase the thrall cap!
The interesting thing, is that this would be good for private servers. I was on a live server and the user agreement discourages building as well as decorating (Almost bannable). So this seems like more assets being used? It is all very confusing. But since my server only has 2 people on it, I guess it really does not matter anymore.
Hi and thx for the video but i have a question can crafter thrall level up to 20 like fighter?
I don't think so, at least not without admin commands. The devs said they had plans for it though, as they also don't have perk access currently
Does this function on the island of sipta?
So they don't strip when they go to bed and I guess they never bathe in an Onsen... I guess compact bases should still work since crafters only need to be near the station.
Haven't been able to test the Onsen yet, I wouldn't be surprised if they can use it, but if not the thralls will end up awfully unhygienic 😂
I think compact bases can work, I think there will just be a pretty big learning curve for decoration in those builds
@@Eradicati0nn Sad, is that the compact bases makes for happy servers, and makes crafting much less of a run to stations and such. The nasty, is that very developed/decorated and working bases, will need tons of work and rebuilding to accommodate a system that is not polished to the point of current game integration. Yes all things can be redone or rebuilt, but even after that, work stations will appear empty. Have multiple workers for a profession? They may end up in G9 in the clouds. Tried that. Multiple bench's can use a Armorer, but can we keep them in our base randomly bumping in to each other? gl all
When is this going live is see Oct but no date is given
They posted some news today! It will be out on 17th October
Thank you, Eradicati0n for another super cool review!!
I also noticed while testing the public client beta, that when you have an active tavern, visitors now/will, open your gates or doors to get inside it!
I did notice that too a couple of times, wasn't sure at first if it was just happenstance of a nearby thrall but looks like they hopefully won't get jammed up either!
@@Eradicati0nn Agreed!! I hope this implemented system for the tavern, will stop issues like that! Coz I've seen a lot, lately npc visitors flying, or jammed constantly on consoles official servers, as you mentioned! 😅
Can trap them in mini apartments and put a window to the crafting table/whatnot?
please reply. is this going to happen to fighters thralls too? or just workers? i don't like to wait the night just to do purges because my fighters are asleep
Just workers, fighters are unchanged by this system
@@Eradicati0nn thank! i guess if i don't want to build whole city for workers. i'll get only shield wright and t4 alchemist for oil. legendary weapons are more powerful then craftable blade smith weapons and the rest of workers are just speed crafting which are not worth a follower slot
Can one Taskmaster spread bonuses in other/multiple wheel of pain 7:19? Asking for pvp server with long thrall breaking time.
They do indeed spread across multiple wheels
@@Eradicati0nn it's kinda weird bug. The me that screams fix the game is kinda holding back on that, to me tho is looking like a quality of life update.
If they fix that in the future then the devs gonna address the thrall limit.
@@crisondarklord4412 I don't think taskmasters spreading across multiple wheels is a bug at all, it seems very much intentional
System looks pretty good, I know somw pvpers would hate this, but oh well!
wanderful!
This is going to be a mess, at least on last gen consoles. For example, I play on PS4, and the game constantly crashes. I use PvE as I don't have time for any type of PvP. Since the reduced amount of servers the game is almost unplayable. Any time you get near a big base there's constant freezing and crashing. It's so bad I had to uninstall this massive game. There's no point in trying to play it, IMO. Even single player is very choppy and buggy. Currently you need 2.26GB free just to play it which is half of the space on the console. Not worth it when it is a real struggle to keep everything from crashing when you load back in and are dead. Next gen consoles or PC will be the only way you'll be able to play it. A shame considering all the cool changes being made.
Bro believe me this game its not meant to be played in past gen consoles
I remember when i tried conan in ps4 omg the lag the fps all was a mess i couldnt play
Then i switched to ps5 and jezz the upgrade its abysmal now i can enjoy conan like any other game not a single lag the fps its good i can even play in quality mode without any problem
The game is becoming Sims and I'm kind of okay with this lol
I saw this settlement thing is coming out at the same time as the companions which is 17 October 2024. Not sure if this true or not but if it is correct I will be putting ALL of my crafters in a chest the night before to avoid the chance of losing them.
Public Beta? Where? I've checked under beta participation and it always says "none" with no other options.
If you're on Steam, it's a separate client that should be in your library. If not, check the hidden section, I've seen a few people say theirs was in there for some reason
@@Eradicati0nn All i can find is the Dedicated server for Conan. What would this beta client be called exactly?
@@Eradicati0nn oh shit i found it.
when i hold E on thrall the menu popup dont come out like at 1:41
What does this mean for PvP?
I can see their issue with how they walk about if they aree in a pvp server. with them opening up doors and walking through them, creating a breah in your defenses. Also weird question, can they use elevators as well or is the pathing just limited to stairs?
I can see a potential issue for sure, I'm not sure the scale though as I'm not a PvP player, but at least it seems they won't be opening your front gates as long as you don't put a need resource out there
They currently can't use elevators, and I'm pretty sure they can't use hatchframes or drawbridges too. Their pathing seems limited to stairs and ramps, though we're not able to test the L-shaped stairs yet
@@Eradicati0nn I ddi see a few ways to stop i slike putting them in like a basement or top floor of a keep, butr Im not into PVP either so just trying to see what the issue may have been. Thank you for answering the second question as well, good sir.
@@Biggarou Yeah I don't play PvP but my immediate thought is burying them at the fortified core of the base and having need stations there so they never have need to wander any further
@@Biggarou Any item workers can use will attract them. If you build a room with all things in it, lets say. Then you build a fire pit outside , but in range. Or you build a bed within range, even outside of the room. In the beta, currently, they will try to reach them. How you may ask? Worker thralls have a brief tele they do to seemingly become unstuck or change direction when changing to the next need.. If that tele was removed, workers would become stuck on any number of things, low roof when leaving a chair, a door opened by another thrall, and many other things. The slight jump in the right environment ( well spaced test base ) appears to have little ramifications, but it can lead to workers jumping though roofs and walls. Beta has not proven to be an actionable
test bed for things in server environments. Just not all things get addressed. I have a worker that jumped two floors to reach a occupied bed, in a room served only by elevator. Bar/tavern patrons do the same thing.
@@70ixlr86 it makes me wonbder if they would set their roaming distance as well. sort of like fighters archers following distance so you can shrink it or max it to current levels. That way you can keep them more like slave thralls where they are chained to a certain area or place rather then free thralls that can wander about.
yes, I kind of expect there to be issues with how they behave even in later years of th game itself. they have it now with fighter tralls but as long as it stays within reaon I'd be ok with the bugs. That you for leting me expllore this and I welcome anyones thoughs in the matter as this is all so new and kind of interesting.
I've run into an issue where when trying to place thralls after having used console commands my pointer will randomly appear and lock how far I can move. This is a new issue and wasn't present till very recently... it might just be me but it's genuinely infuriating. I've got hopes for the living settlements but I hope they also add guard stations for fighters and not just archers.
I think the priests could be a problem since the shrines can't be close to each other. Man I'm worried I'm going to lose my name crafters. They should add the option that you can pickup back the crafting thralls only so you can put them back in a chest when you log out.
my thralls are spawning underground when I load in and I’m losing some
can you lvl them up?
As of today, 17 October, with the public release of the Age of Heroes, I am unable to get that UI in my benches (at 6:05) to get the crafting bonuses from my T4 crafters, or any crafter for that matter. Even after I've placed them in the world and made sure their needs are met, etc. This is a solo playthrough on PC. I've completely logged out and shut down the game and restarted it multiple times.
Is anyone else having this issue?
Edit: I should note that the special recipes I can get from the T4 crafters show up in the bench, but not the stat bonuses, or ability to choose them.
I'm not a huge fan of the new thrall system :( Is there a mod for the old one back?? My final thrall journey won't complete no matter what too
It's not testing no more is the update out
Hope they remove the opening of doors or option to. PvP it explains itself. PVE-C however I can see someone waiting at others base. Wait for the doors to open until they find that offline player they're looking for.
Who in this company said we want bench thralls to count towards our total limit?!?!?!
Will NPCS and crafters pick fights with eachother? I could have sworn during age of hero reveal they said they could🤔
Not your own thralls, no. If crafters are put in a combat scenario, like a hostile crocodile entering your base, they'll apparently flee, cower in fear, or attack. So far I've only observed them attack though
I'm a bit worried about how this is going to effect servers where the crafter thralls being in a bench reduced the lag and placing them inside the modded bench was easier then having them standing around. Is this going to take up thrall follower spots?? As on a server I play on we're only allowed 1 thrall placed and 1 mount/pet. This will make it massively impossible to craft anything or do anything. So this is going to be impossible on a server with these rules to keep their servers functional from massive lag and quick server degradation.
Yes
When did crafters not fight? I remember first experienci g the game and my cook wud help fight off those little muk men by noob river
the thralls are solid now so you cant walk through them, which means every single base of mine on every single server can no longer be used. 😭
Another stab for pvp. Thralls opening doors and wondering around, gg. Should be option for thralls to let them wonder or not.
I don't understand. The crafting thralls abilities will show up on the bench, isn't this illegal and incredibly taboo?
What's next for gods sake; armor and weapon info showing up as well?
This might be the final thing that pushes me out of the game
I've read this like 7 times and I have no idea if its sarcasm or not 😂
@@Eradicati0nn Then I've done my job. Sit and ponder
@@Bubbles99718 Yes, it could of been done, just was not a priority.
Remember that thrall you spent weeks farming. They can die now?
Great for PvE and RP servers, but I can see it causing real issues on PvP servers... like random people murdering your crafters because they've wandered out of your base for a smoke-break.
Keep all needs based items within your compound at all times. Just wondering if the needs radius moves with the thralls. lol.. random!
Not happy with Living Settlements myself. I have a couple of bases that use more than 32 bench thralls to make the place look alive. Can't keep them in the new system. My place will look much closer to a ghost town unless they dramatically increase the follower limit. I liked the barkeeps but this living settlement will make my lively bases become dead. I am far from the only builder that feels this way.
Nice looking settlement, been away from CE for a good bit, interesting to see this development. But I'm going to ask the question on everyone's minds. Needs...food, sleep, drink...but what about PHYSICAL needs? Or is that slated for the upcoming Brothel Update?😉
Food, sleep and drink are physical, I have noooo idea what you mean by other physical needs 😂
I presume we possibly won't get those needs at any point, though all signs point toward this being a foundation for future updates to the system across this age, so never say never 😂
i really love the settlement system and its nice we finaly gonna get it, i hope we gonna see so much to the settlement system really nice system for now but i hope they fix what they need to fix when the update comes out :D and thx for the video :D
its buggy 4/5 of my workers vanished
this is NOT working correctly on testlive. thralls dissapearing, some on the wheel get autodeployed, and some dissapears, thralls AI stops,. bases seems more desserted that it used before, i am sorry to say this but this age will be a dissster if they dare to launch what they posted on beta servers,.... single player is totally different than playing on servers, and even more different than playing on official servers.... the ai gets really bad there.
This game is missing Soulmask's system where thralls can farm basic resources...
That's funny now that we have seen the reality, they are not alive, they disapear and die and Funcom still doesn't have patched this even if it has been reported in the beta. The level of bugs this time is ridiculous.
Garbage. They are so alive they disappear. Lost over half my thrall to the gods. Why would they even do this? I don't want to play the sims or mindcraft. Stop making my game something it's not.
Ok so we know the game has bugs...any player on any server will tell you that the physics engine is not holding up. I have thralls , and MY SELF falling through the floors daily. I fell 8 stories the other day on 1522 official which killed me. I have thralls falling through floors a lot. As good and the game works they are going to have to squash more bugs instead of just adding more content . I love this game, always have. BUT its becoming more and more a shit show just trying to keep a small 2 story base from going invisible for a split sec and my dancers and myself winding up in the bottom floor. I log in daily to thralls stuck in the floor or in my tavern standing up not in chairs. Got to fix bugs or anything they add is just painting a turd pink and telling me its pretty no matter what it is. I have hope but i am not going to hold my breath.
The Falling Through Foundations bug has been around since Chapter 4 (I think), and existed in the game prior to now from what I've heard. I don't think it's the physics engine, but there's most definitely something wrong
The devs have acknowledged it a few times at least, so they're not silent on it, but it sounds like a complex issue, and I suspect they're very keen to avoid another Nemedian Foundation bug caused by overzealous "fixes"
There is a current workaround of building your base on pillars & ceilings with a doorway to access the underside of the base, as you can't fall through the solid ground itself, but it won't be much help if your base is already up and finished unfortunately
Funcom make nothing for PVP Players just for PVE Players.....
Good
@@NightshadeTS is nothing gooood lol🤣🤣
Games always cater more to PVE than PVP since the biggest player base are PVE players.
The good its that they have time to make this update work perfect in this game so its flawless in Dune!
This was the dumbest update yet
Bullshit update that nobody asked for that’s going to end up ruining or causing more issues for raiding in pvp. Why the hell would I want a base full of thralls that just wander around wherever they want? Keep them at the benches where they belong. Why would I want to make an extra step in placing the thralls? Put them in my hot bar now and place them like a fighter and then move them to a highlighted green area near a bench. Ya, cause that works so well when we do it with fighter thralls now, right? You wanna move your crafter thralls from one base to another? 😂😂😂 good luck with that. Try fixing the fact the crafting benches inventory and players inventory are magically losing crafting materials in them? What about the Obelisk hopping bug that’s STILL in the game? Let’s add more crap that nobody asked for that’s CLEARLY going to cause more issues.
Feeling Your pain. While I roll PVE allways. Our massive bases and large follower bases, and now tons of workers, will have a grave impact upon built up servers. The Idea/new living workers has some interesting features to add to immersion. But we currently must limit the emoting, light placement, deco, and over all building structural sizes. Best wishes to all. Hope funco hears the concerns, and acts upon a few of them. Even if the update gets pushed out a bit.
I actually did ask for it about a year ago in a comment I made on another video and it got at least 10 likes so 11 of us in total I can verify did ask for it.
@@lasko24 11 out of the 15 players base. You’re right.
So conan is gonna become The Sims now. Super lame