Would have been cool if Bethesda added in a stealth unarmed neck break/strangle or a melee throat slit like in skyrim. You could creep behind spacers and take them out quietly one by one.
You mentioned taking off the space suit when the atmosphere allows.. but, the lower the weight of equipped items the less you will be detected.. that is how the gravity composits work, by lowering the weight. So if you need a space suit or want the boost pack on, find the lightest verson or remove extra sheilding. Im not sure if guns add into that equation.
Yeah, I covered the mod upgrade to improve your stealth. I'm assuming that rifles also affect your weight but I haven't checked because it just didn't matter after maxing stealth & camouflage.
Shouldn’t really use a rifle, use a pistol or a knife. it’s lighter weight and it also affects stealth detection. I have seen you can get ultra light weight weapons. A pistol weighting 0.5lbs. Lighter weapon you use the faster you can move
@@SequentialGamer_KCD But when you get that far in the game with your perks you are already OP. It helps but i changed my playstyle cause it was more work then necesarry for me.
Early on yeah, it's pretty difficult. I'd say that you should not expect to sneak decently well before getting sneak 4. It's only once you get a few levels of concealment that you can sneak well.
Yes, I'd prefer to have skills with values. That actually provides more ways for players to make choices than badges. Badges are easier for devs to account though.
The game uses group alert. If you get put into "danger" by a member of a group, everybody in the group stays alerted until you break line of sight and go back to hidden.
Would have been cool if Bethesda added in a stealth unarmed neck break/strangle or a melee throat slit like in skyrim. You could creep behind spacers and take them out quietly one by one.
That would be nice to have. If you have concealment and a melee weapon you can one-shot most enemies but fist fighting doesn't scale in damage.
Ya man, would love this to be in the game
You mentioned taking off the space suit when the atmosphere allows.. but, the lower the weight of equipped items the less you will be detected.. that is how the gravity composits work, by lowering the weight.
So if you need a space suit or want the boost pack on, find the lightest verson or remove extra sheilding. Im not sure if guns add into that equation.
Yeah, I covered the mod upgrade to improve your stealth.
I'm assuming that rifles also affect your weight but I haven't checked because it just didn't matter after maxing stealth & camouflage.
Shouldn’t really use a rifle, use a pistol or a knife. it’s lighter weight and it also affects stealth detection.
I have seen you can get ultra light weight weapons. A pistol weighting 0.5lbs.
Lighter weapon you use the faster you can move
Yeah weight does affect your movement speed. I mainly used fist fighting and the radburn in my game.
Why sneak, i used to sneak every encounter. Get a good gun and just keep pushing forward works much faster. Sneak in this game is just a RPG-element.
Well, the 5x concealment bonus is pretty damn strong. It's well worth using.
@@SequentialGamer_KCD But when you get that far in the game with your perks you are already OP. It helps but i changed my playstyle cause it was more work then necesarry for me.
@@voorindeklas Well if you focus on getting concealment you can finish concealment at level 16.
How to sneak : save everytime you got into new room. Sneak is so inconsistence in this game.
Early on yeah, it's pretty difficult. I'd say that you should not expect to sneak decently well before getting sneak 4.
It's only once you get a few levels of concealment that you can sneak well.
I know it’s not fallout but I miss minor and major skills
Yes, I'd prefer to have skills with values. That actually provides more ways for players to make choices than badges. Badges are easier for devs to account though.
I just want to know why whenever i killed an enemy the other can notice it even they are out of sight
The game uses group alert. If you get put into "danger" by a member of a group, everybody in the group stays alerted until you break line of sight and go back to hidden.