What I found out works best is to really make plane the exact size of your animations. Lets say 1920x1080 video would ho onto plane of the exact same size and you dont need any UV. You can then scale the plane proportionaly to make It a size of your TV display. Hope that helps 🙌
I did record this when I had no idea you could actually make the plane the size of your content resolution. I want to do new video for this. So lets say you have video of 1920x1080 you could create a plane 1920x1080 and then scale It in proportion to your scene and there is no need for offset and scale as texture will automatically work for it straight away
@@StepanHKA my pngs are 1920x1080, but I'm having issue with the mapping. It looks fine in the viewport but in the render view the scale and offset are off
i watched this hoping somebody will explain how to make the display emitte light into the scene like how a tv really does in a dark scene without looking so blown out. the texture you loaded didnt look like it was emitting any light. barely
Really helpful tip and I've learned a lot. Keep it up Stepan
Thank you. That makes me happy 🙌☺️
Stephanitooooo. I have no idea of this stuff but what you are doing is awesome. You are so talented. Keep it up
Thank you Alberto ❤️🙌
Keep going, you already took great topic about c4d and Redshift which is awesome cuz no body is doing tutorial on Redshift
Revocolor is goated, an absolute mensch.
Haha for sure! Daily responder to all desperate souls
amazing! Thanks! Really nice tut
Glad you liked it!
hi, thanks for all the tips!, What is the first material you have on the TV Display before you add the incandescent ?
Very cool technique for do retro tvs.
Thanks Rodrigo, or LED panels for big conferences
super helpful thank you!!
So glad!
Thank you, great video 👍
Thank you 🙌
Thank buddy
🙏😌
Great tutorial! Btw how to calculate the UV Revamp (scale & offset)?
What I found out works best is to really make plane the exact size of your animations. Lets say 1920x1080 video would ho onto plane of the exact same size and you dont need any UV. You can then scale the plane proportionaly to make It a size of your TV display. Hope that helps 🙌
where did you get your scale and offset values? You just put some numbers in there without any explanation.
I did record this when I had no idea you could actually make the plane the size of your content resolution. I want to do new video for this. So lets say you have video of 1920x1080 you could create a plane 1920x1080 and then scale It in proportion to your scene and there is no need for offset and scale as texture will automatically work for it straight away
@@StepanHKA my pngs are 1920x1080, but I'm having issue with the mapping. It looks fine in the viewport but in the render view the scale and offset are off
i watched this hoping somebody will explain how to make the display emitte light into the scene like how a tv really does in a dark scene without looking so blown out. the texture you loaded didnt look like it was emitting any light. barely
hello this was one of my first tutorials two years ago I might need to do new version of that. I have created new display texter hit me up on Discord
@@StepanHKA thanks man, I appreciate it. I ended up going into u real engine but still worth knowing how in Redshift