StarCraft II: Campaign Collection - Legacy of the Void 04 - Amon's Reach
HTML-код
- Опубликовано: 23 сен 2024
- Playlist: • StarCraft II: Campaign...
My definitive playthough of the StarCraft 2 Campaign Collection trilogy and Nova mission pack. Each mission video will be a walkthrough explaining and executing strategies to succeed and obtain most achievements on Brutal difficulty. All dialogues, cinematics, and story-related material will be at the end of each video.
In some cases I omit completing Mastery achievements that would require a separate playthrough detracting from a full showcase of the mission in question.
Achievements completed this video:
Jump The Gun - Free all Protoss Launch Bays before the last Void Thrasher appears in Amon’s Reach on Normal difficulty.
Close Call - Complete the Amon’s Reach mission without letting the Warp Conduit drop below 2,000 life.
I like how Karax talks about optional objectives. It's like he knows he's in a video game
This is so true
Welp its better than having a random male voice telling you what can you do in your hud
I love how Jay kinda "validate" his personal pre-mission choices with the semi-roleplaying and it's just such a nice icing on the cake on top of the game itself.
7:28 Your know why your building alarm went off?
Because on this mission you were on FIRE!!!
...
...
...
...
(Okay ill just shut up now)
21:33 Those footsteps were conspicuously audible, makes me wonder how much Artanis weighs.
Well, since you asked...
The Protoss are between 2 and 3 meters tall (6'6" and 9'10"), with the average being between 2.4 and 2.75 meters (8' to 9'). We don't know what their average weight is, but it is known that Tassadar weighed 145 kilograms (320 pounds). I don't know if that included his armor and weapons. I would bet that Artanis is about the same.
I've always believed that the conversation between Arax and Artanis regarding is mechanical arms for working the solarite core, was a little Easter egg/ nod to the Spider Man 2 movie, when Octavius is working on that solar energy experiment with his mechanical arms.
I haven't really seen the Shakuras city tile set used often in custom campaigns.
1:45 Gotta go fast! SGDQ 201.... wait, wrong video.
3:49 The trigger for the crawlers must be tied to the state of the fog of war in that area.
18:05 A little contrast with the past and the present
18:32 I had a nerdgasm when I first saw this. That's a fusion reactor people.
If we ever manage to actually do pass the threshold and produce energy with our fusion tech, and we're able to maintain it. It'll probably look a lot more like the giant ARC reactor in the first Ironman movie. We're probably still pretty dang far from creating artificial stars of any kind. Still, that is a pretty dang sweet fusion reactor in the purest of way. And quite worthy of a bit of a nerdgasm! Approved!
I dunno, I chock up the sudden abundance of Solarite to the same reason that there are mineral fields literally wherever we go - asteroids, deep space platforms, even populated cities. I honestly like the vibe of Legacy of the Void more than I thought I would - the story with Amon is, just... no good, but the side conversations, aesthetic, dialogue with side characters, it's all so well done that honestly I don't mind. It's a vibes-based approach and at least that works, it is just a shame about, like, the actual plot.
This video finished and I got a notification of the new video 6:30PM
Nice mission Jay. Next mission will be very difficult, perhaps second to the third mission, fleeing from Aiur.
They alread fled from Aiur. The next objective is to destroy Shakuras
What use could *Dark* Templar have for *Solar* ite???
I see what you did there
after shakuras you might wanna go to glacies before korhal
God I love protoss music
Thanks for the video
That was some nice moves and nice to see you using DT's compared to LOTV launch day stream GG and Good night
well to be fair on the solorait could be everywhere due to no one using it so its had time to build back up.
Yeah I was thinking something like it's inefficient in smaller scale, unless you're trying to power a vessel that holds millions. Tal'darim and Nerazim have the ability to draw the power from the Void and the Khalai have the psionic matrix. For the most part they didn't really _need_ to use large-scale solarite reactors, and such the technology fell into disuse.
Muhammad Dimas Ariyanto Solarite seems to mostly only exist in small pieces, the spear of adun’s artificial Star was first sparked by a piece of it small enough to fit into a Protoss hand, and even that made Rohana and her sisters wary because it could’ve killed everyone in the solar core if mishandled
@@Aliencommander1245 it _is_ a substance that could ignite nuclear fusion. Uncontrolled nuclear fusion is what humans would call "thermonuclear bomb"--and the solar core contains more hydrogen than any human bombs. Forget everyone on solar core, it'll annihilate most of the ship.
Did they ever explain just what a void thrasher is? It's got a similar head to Protolisks and when it dies it dissolves into a beam of light like Protolisks. Is it just a really big Protolisk strain or something else entirely?
Wtf is a protolisk
Why do different types of Protos have different eye colours ? I mean like Templars have blue, Nerazime (I think that is the name) green and Taldarim red
Honestly i also want to know.
Maybe genetics, like tha tal'darim skin is mote white overall.
And the nerazim are more dark and the daela'am are more blue.
I guess that beacuse the use different energy. Khalai use psyonic, Nerazim use void energy and the Talderim I don' t know but tje use the terrazine to get high so...
Maybe they just can change their eye colors at will and choose colors that symbolizes their faction. There was also the fact that Nerazim modified their gene to adapt to the eternal twilight of Shakuras, and Amon altered the Tal'darim when they were brought away.
In the original Starcraft their eyes seems to change colors, I think I read somewhere about different tribes having different eye colors.
Protoss eye colour seems to work like human ones, it’s genetic. They do change depending on their mood (like dulling or brightening) but in sc1 we saw a lot of Templar and nerazim with orange eyes.
In sc2 they made them stick to their group’s color, just to increase the stylistic differences between the Protoss factions, but I imagine it’s also because they’re all genetically distinct anyway. The taldarim are all albinos that’re descended from a single tribe taken away from aiur and inbred for thousands of generation, and the nerazim all genetically modified themselves so they could survive off of the low light level on shakuras, so maybe green and red are just the dominant traits in their genepools
@@Aliencommander1245 But when Amon has control of the Templar their eyes turn red, so it's more than genetics I think.
When the time comes , I suggest to chose warp robotic facilities and stargates so that you can deploy all of your warriors instantly
19:55 it seems like we both got annoyed by the same detail.
Is it normal for me to not get the detection range of detectors? Is it a bug or the the difficulty settings?
Protosses are people. GG)
4 likes and 27 views. youtube is just flawless.
They count using different methods.
lol
there is something I dont like Rohanna about her comment about Dark Templar or Terrans