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Wimp Turd is tbh a Scam of a game.... you have better chances at having better bang per buck by wasting a year's worth of paychecks in a gacha. That should tell you lot how shit Wimp Turd is.
I love the fact that after sometime you get to the point zombies arent a big deal you kinda let your guard down. I have an experience like this. I played in a world for around 2 IRL weeks. I made a good base(in the little restaurant inside the gold course, near the pond), got 2 cars, good gear ,sustainable food, had near 100% protection, mastered crygenic winter, all that. The only thing left was to find a generator magazine so I can preserve my food while I went to Lousville. So I went looking, Went to all the towns, killed a shit tone of zomboids, found a really nice jeep. And after all that do you know how I died - I was fighting 2 zomboids no more than 200 metres from my base, and got bitten in the neck. The only place not even "the only cure" mod can fix. So I went home, crafted some molotovs, set the base on fire and shot myself with a shotgun. And honestly it felt good. It felt like a, althouh sad, a conclusion to my character's story. He finally found peace and went on his own terms.
So many long runs ended not by an unstoppable horde, but by complacency. Just "This isn't a threat I don't have to worry about it" and one munch from a direction you thought you checked and its all over. I've had runs ended while: Training maintenance with spears. Got locked in the 'instakill" animation and a second Z strolled up and munched me before I could shove Training aiming with a shotgun. Got me from behind and tackled me to the ground. Couldn't even "oh man this run is over better eat bleach" I was just instantly dead Carrying logs, building my 'outside zombie spawn zone' base and... it wasn't Sorting through a stack of zombie bodies I saw looking for a lighter.. for a non-smoking character and I had a stack of lighters in my base Using the sledgehammer to bust down a wall into a gun store, and instead of swapping to a weapon that won't immediately exhaust me, I just used the sledge. Because it was "just one zombie." Noise brought in a bunch more but I was already winded. Having my car engine fail while trying to clear a horde by running them over. I was reversing but the car was in rough shape already. Got surrounded and munched
There are experiences in pz that there is in no other game. In a cdda run, I survived the whole winter, I found a functioning car after 5 months. Then the car got stuck in a horde and I barely escaped my death by sacrificing my car. Then I raided a small town, to find a generator magazine, and I set up a temporary camp in that city. when I raided the bookstore, sneaking through multiple hordes, I got back to my base with the magazine, but the zombies were banging on my door. I jumped out a second floor window after I packed my stuff and I headed back to my base. These things are straight up out of a movie. And the fact that there is no narrative that forces these events, it's only you trying to survive, it's amazing.
Well state of decay, day z and 7 days can also have the same scenario you just wrote But the survival aspect is much more realistic in zomboid compared to those games, but zombie? They are realistic also (in terms of behavior) but thats pretty much it, not fun to kill them at all
@@dedster3164 I would say it's fun, but not immediately when you are weak af. Once you get proficient with some weapon and 1-2 shot them with melee it's really fun, also because you have to train yourself to pay attention and not get overconfident months into a playthrough, you don't need to do that in any other zombie game. There is not such extreme price to pay for mistakes that makes the whole experience much richer and meaningful. I think that's part of the magic the hardcore servers in different games like Minecraft and WoW tried catering toward, but none of the games that branched out to it fully committed to it like PZ did.
Most zombie games miss out on the opportunity to explore the setting in which zombies are a constant looming danger and a new natural element to settle with rather than being a centre of the whole thing
@@stevenseagull2030 And like, you see a zombie which was a person you knew and you're just like "really? You dumbass I can't believe you let that happen"
well the last of us was kinda cool for that. The start of the game really felt close too your idea but pushed more it would a great concept for any media!
@@YoursTruly78887Yeah you can play the game on repeat, but if a zombie apocalypse were to happen, you would only get to experience your first run lmao
@@elinquisidorperseverante6835 Yeah but the point still stands. How does this REALLY fun game show how a "real" zombie outbreak wouldn't be fun. Not following the logic. Is the guy playing this game with a constant horrified look on his face while dreading his life as he's forced at gun point to move some pixels on the screen? I don't think so. Prolly sitting there giggling while swaying his feet in his tall gamer chair as he sets up his base.
True. Same feeling with DayZ, but sadly the lack of content is absurdly high there. Zomboid at the other hand seems like always getting better and better
The number one cause of death for 500 hour veterans is some cocktail of greed, laziness, and overconfidence. That's what took down my 4-month old survivor--I got cocky and ran up to a zombie to kill it with a stomp instead of shooting it. Got bit. That's what took down the character that came after her--I got cocky while herding zombies into a ball to slaughter, snagged on a bush, and got eaten.
@@thatchermain20The problem with Dayz it's that the zombies are not that much of a threat, the players are, so you a New player will not get any chance to get better because you will be constantly killed by veterans. They also hate people with zero stuff, Dayz should be about the zombies, so the zombies should be a threat enough to unite anyone there. That's why i like Zomboid, most servers with shit tons of zombies has an united community, because everyone is surviving out there, of course there is servers dedicated only to PVP or with almost zero zombies to focus on the PVP and RP part. But it's cool how people unite when they are endanger
@@williamwolfstein6170 Yeah. But I feel Dayz focus on the human threat anyways, almost like a "Walking Deadish" kind of thing, where humans are the real threat and zombies are even often used by them
15:20 One way i found to fix that late game boredoom, is to deactivate the spawn of zombies, so the main goal is to clean the exclusion zone. I believe theres around 50,000 zeds. Is quite fun gathering everyone around, gearing up with whatever you have at your disposal, making a plan and going to town. Every chunk of the map that you manage to clean, gives you breathing room and loot. Our personal record was cleaning West Point, a little bit of the east side of Muldraugh and the St Peregrin Hospital.
I have a saved custom game mode just like this. More zombies. Larger groupings. But no spawning. Makes stuff like the helicopter an actual problem. I mean obviously it's a problem in the base game. But feeling safe because a whole neighborhood is cleared only to have the helicopter move in and reinfest my safe zone has obliterated many of my safe houses.
I do the same. It helps me pick more fights because I love combat in Zomboid. What's the point of fighting everything you see if they respawn? Well, there is now, because one less zed here is one less zed in the world.
Personally I think zomboid needs a customizable "big damn hoard" option for sandbox that lets you set a particular date when a massive flood of zombies will move through the map like a tidal wave. You could set this hoard to happen after a week, or happen after a year, when it happens doesn't really matter, but it would add a much needed climax to the game. A good sense of finality too. I think some mods already do this, but imo it should just be in vanilla.
@@radityapoerwanto7018 This entire time it was on early access! It feels like a complete package already. I'll let em cook, but thanks for letting me know
I love this game. The fact that restarting in the same world just brings a new character in and you can go find your last character and get all your stuff back is awesome. If you start a decent base that can get past the 30 day water/electrical cutoff, you can stay in that world indefinitely. Horde all the books and skill buffs and keep them at your base. The best place for a base early on is the Fire Station in Rosewood. You'll start relatively close to it, and it's already fortified with everything you need for a base for the first 30 days. I wouldn't even search very far during the first 30 days. Just work on your skills, clear out the surrounding neighborhoods and loot the houses and police station. Guns are a trap until later on. Start as a lumberjack and B line to the fire station. The best armor and weapon is in there, guaranteed (Fire Fighter outfit, and Fire Axe.) you will decimate zombies, early on, with the Axe since your axe skill starts high. If you really want to use guns early, start as military or police. This game is so expansive. You will place for 50+ hours before you survive for an entire week. If you can last a month before you've sunk over 100 hours into the game, you are a natural.
@@gifi4 True, great protection until you get to a military surplus store tho. When I'm chopping wood by my base I take the jacket off, and whenever it's on I don't sprint (use click to move and speed up time) and I never wear anything under the jacket. Winter months, the fire fighter gear is amazing. As always, the more options you have available, the more likely it is you survive.
I found a warehouse in the boonies with loads of vegetables, picked them up and put them in the fridge of a house I found in the boonies, watched TV every day and exercised until the fridge ran out of food and I failed to survive off my crops and water. Honestly pretty mind numbing for my first 40 hours... lots of afking
I will say, as much as this game emphasizes the idea that you WILL die, and that you are supposed to die, you don't have to. I was really put off by this when I first played, I don't like the idea of roguelikes because I like building up to things and not losing them. A thing a lot of people don't mention though is that, when you die, yes that character will die and you'll lose your skills, but you can respawn in that same world as a different character. This means you can go back and find your old base and your zombified self and get your stuff back. While it may be tedious to get back your skills, you were still working towards something that isn't lost when you die. Also, you can respawn as a character skilled in areas your previous character was useless in. If your previous character was a monster at clearing zombies, you found a good base location and cleared it out but died in the end, your next character can be a carpenter who will be able to fortify and build up the cleared area, and so on. There are also mods that allow you to pass on skills, in addition to mods for just about anything else you can imagine, so don't be put off by the seemingly brutal and unforgiving nature, yes it's hard but once you die a few times you learn the ropes quite quickly. It also helps to watch other people play, and it is customizable enough that you can make it easy when you first start so you have a chance to learn. I highly recommend this game.
This is also THE most customisable zombie experience out there, literally everything can be modified to suit the kind of experience you want. Want to have running zombies but don't like the constant difficulty spikes of them swarming you? Set them so only run at night, I did, it went fine until I got stuck in a Police Station at 3am. Or maybe a more George A. Romero style with the slowest zombies, set to high population. You set it to what you want, and if it's too easy, you can change that to suit you. And all that is before you even consider adding mods.
My favorite thing about zomboid is that as you play you create your own story from the situations the game puts you in. It’s almost like you’re playing a walking dead esque show with you and your friends as the characters.
HEY!!! AS A DEAD SPACE FAN I HATE HOW IN THE BEGINNING YOU LABELED DEAD SPACE AS A ZOMBIE GAME!!!! THE NECROMORPHS AREN'T ZOMBIES THEY ARE ALIENS!!!!1!!11!!11!!111
Arent they zombies tho? The markers are giant obelesiks created by people who heard the frozen planet things (i didn't focus on 3 all that much) which im pretty sure is just frozen planets covered in necromorphs that constantly relay they're message of make us whole trying to reconverge with their other half and drving people insane and leading them to mutilate others or themselves then and their dead bodies(necro) and morph(morph) and change themselves into the image of the aliens then reanimate to kill and mutilate anyone it can find so their bodies can do the same outside of the morphing body horror there textbook zombies from an alien source
What makes this game great is that the realist features are ACTUALLY REASONABLE. So many games try to make so many details, but end up making ones that don’t make sense. Once you understand that this game is detailed. You can use your initiative instead of searching things up.
Sorry for commenting on an old post but cdda is genuinely one of my most favorite games of all time due to its otherworldly amount of complexity, its immersive solely due to how complex it is
The only other game other than Project Zomboid that really conveys the threat of a constantly advancing, slow moving horde of Undead is No More Room In Hell. They're not so difficult one at a time when you know they're there but it only takes one sneaking up from behind or getting unlucky in a fight that spells doom for you, all it can take is one bite.
@@energeticyellow1637 the ability to "game-end" yourself is such an interesting addition that I never thought I needed too! I absolutely loved playing that game, trying to defend myself as much as I could until I realized that I just won't survive it...
15:42 As someone who has several thousands of hours put into the game, I'd argue that the game has ways of humbling overconfidence real quick. Getting caught in a migration and 1k rounds of ammo not being enough to make an opening for example. Even worse if they're sprinters! Sprinter hiding behind a corner in a building with narrow corridors, yup that's a game ender too lol. All it takes is a bite
A good mod to get that fixes late game is horde night. mods that essentially spawn a massive hoard that converge on your location. You can customize the amount and how often the horde night happens. It now means there is purpose to build a base, build defenses, and stock up on supplies. Also the next major update for PZ is going to fix some of those issues supposedly.
Originally, I didn’t think I would like the difficulty. Or how the camera is placed. And I especially didn’t think I would like how when you die, you loose everything. But I actually love this game so much. I recommend it to everyone who gets a change to play it
For the love of God, please don't stop making content. I found your channel from the Deep Rock video and I've watched the others. The quality of your videos is the same as others who are way ahead in subs. Love the stuff you make. Keep it up!
my "win" conditions are: -survived at least one year -has a compaund that can not be easily breached by zomboids -self sufficient: can survive without need for looting the town -has a reliable source of food and drinkable water -does not use electricity (realisticaly all gas would expire after 8-12 moths, same goes for lighter fluid) so prepareing to survive without is a neccesity
Not enough people are talking about Cataclysm: Dark Days Ahead. It's like Project Zomboid but feature complete. It has NPCs. It's even the game that inspired Zomboid. Though the graphics are like Dwarf Fortress.
I was always scared to try out this game, I thought it would be so complicated and difficult because of the controls. One day, I was particularly bored and decided "whatever, lets give it a go.". I watched a few videos of a person playing the game to understand the core mechanics, opened up a control cheat sheet on my browser in case I forgot a control, and started playing. It felt relatively understandable to me because I've been playing PZ for so many years, and on my second day of playing the game(about 8-10 hours in total), I realized that I was familiar with 90% of the controls. If I wanted to do something specific, I'd google it. tl;dr cataclysm is not as scary as it looks to learn. after playing it, project zomboid will never feel as interesting or unique to me.
As a PZ player, I just wanna say just wait until the npc update comes out bro. I mean the game is still in progress and it's so much fun. My tips for newbies are don't rush anything on ur first spawn, just learn things and u will be able to upgrade most of ur skills before day 20/30 bcz on those days, the zombie will reach its peak. Note: after 2/3 months the grass/trees will start to take over the street which makes it harder for u to travel with a car so good luck sir.
MY tip for newbies is DONT START CHEATING RIGHT AWAY! You can nerf the zombies and even make their bites not kill you... DONT! If you cant survive and its TOO frustrating, get the mod Skill Recovery Journal. It lets you craft a Bound Journal that you can "write your skills into". Then when you die, your new character finds the book where you left it, reads it, and gets all those skills back. Now you have a GOAL and a way to progress. MUCH better than nerfing the zombies because you can survive on a multiplayer server since you practiced with the real deal.
lol I'd be surprised if you ever get NPCs. Remember when they originally added them 10 damn years ago and had to pull it out of the game because they sucked and then ban anyone from the forums if you even mention it? It's not going to be any different this time.
Found you a few hours ago and binged through your vids. Top tier stuff wish there was more already. You deserve a thousand times the amount of subscribers you have and I'll be watching till you get there. Keep makin bangers
I’m pretty sure if you’re up for a small challenge. In the multiplayer host settings when creating the world there is now a peak day and a peak day multiplier in which zombies will increase by the multiplier you set it as. So you can set a day for pure insanity or just make the whole experience different by making each zombie have random traits of their own. Even making them bound to one place by changing them to urban focused zombies with no migration pattern. Hosts have a lot of power when doing so and it’s really fun to play around with when you get to know what every setting means.
When I found this game eight years ago I knew that it had the potential to be an amazing game. It looked so different back then, the developers are truly dedicated to improving this game in every way and I can't wait to see what else they add in the future.
And then you have Cataclysm: Dark Days Ahead, where you can make it either a really serious game by enabling only the realistic modules and disabling all the fantasy and futuristic ones, or go all in and enable them for an experience that's initially somewhat serious, but slowly gets goofier as you get stronger with mutations and cybernetics, OR you can get even CRAZIER, disable creation point limits, enable the debug mode and create a god character in the Character Creation menu.
3 месяца назад+1
6:15 "He's going to trip and fucking die and I would be fucking pissed if that was me. "
As a zomboid fan, ofc i loved this. I'm more glad you showed the reality of the learning curve haha, great things come to those with patience. Good luck survivors, you can do it 💪
I picked this game up on release as a kid and played on an ancient Sony Vaio. I'm still playing it all these years later and it still hasn't gotten old for me.
@@LettersAndNumbers300 Mine is a much older PCG series on Windows XP. I believe it's a PCG-GRZ530. Been in storage a long time, but when the game dropped it could play it. Before the graphics overhaul and cars were added. You make me wanna dig it out and see if it can run it at all now.
Stumbled on this video by accident Funny enough the enormous map you show at 5:31 isn't the vanilla map. That's and old screenshot of my map project which took me 3 years to make. Either way, love the videos you got a new sub :)
I normally set up a checklist I have to do to "win" the game. One thing I love is completely clearing out a specific POI of all zombies. Example. If I have a pretty big run I'll say my end game is to completely clear out one of the cities. Or there are a lot of map mods like resorts with a LOT of zombies and I will work to clear the whole POI while also setting up stable but specific food and water sources. Things that are challenging but not making me pull my hair out. It makes it nice to set a narrative for yourself
Project Zomboid is a realistic survival game that also has zombies. The gameplay isn't actually ABOUT the zombies. Yes, the title is, yes, the story is, yes, yes yes yes yes no. Project Zomboid is about spending an ingame month farming just to get half the crops you expected. Project Zomboid is about walking for two real life hours just to find a gas can. Project Zomboid is about reading books for an entire day while nursing a laceration. The zombies are just there to kill you quickly if you mess something up, as opposed to starving you to death. If there were no zombies, there would be mutants, or wild animals, or any threat that you can beat with a crowbar.
Zomboid endgame is what you make of it. Is your base too easy? Relocate. Finish a personal task? Find another. Build a city, furnish it. Stock the stores. Decorate it. Get some new mods to start brewing liquor, cook meth, learn how to play guitar. Download and attack fort knox. With mods especially, theres never sbd end to the fun that can be >it's pretty rough outside >in West Point Yeah bud. That's kinda what happens
@@guidedexplosiveprojectileg9943honestly nah. Zomboid works fantastic as the classic zombie experience, while cataclysm goes beyond that stage of boarding up windows into something more that requires more to survive
@@guidedexplosiveprojectileg9943Why? The game is focused on realistic survival experience, the zombies are the only supernatural element. So mutants would break the game
Another one you may want to check out is Cataclysm Dark Days Ahead. It's an asckey type game like dwarf fortress where a Cataclysm takes places that irreversibly fucks the world beyond saving. The zombies in this game are slow and stupid but they slowly evolve as the days go on. There's also a lot of eldrich and otherworldly abominations that can and will peel your skin off to wear as a hat. It's a lot of fun
I love the part where you're trying to get into the hotel room after abandoning the truck because in that moment realized you didn't know you can climb through open windows and not just broken ones
4:00 As I medical student… I wish I knew this earlier! Also your channel is truly 0 to f$&@ing warp speed in quality. A man that applies himself fully to what he sets out to do. Respectable.
once you understand the game it gets so much better, im glad i gave it a second chance after putting it down for thinking it was hard and bland, definitely one of the best zombie games
3:30, I have heard about those games and even played both of these games. Yet another zombie defense was kinda fun with friends for like an hour, then it was boring.
I very recently broke my record of most hours played in a zombie game recently with PZ. its previous holder was L4D2. it also had the advantage of being played since 2009, where as PZ i didnt pick up until 2022. yet i still finally hit 1300 hrs played. and beat l4d2 by 20 hrs. good times, would die again.
considering you have like a billion hours on the game i wanted to ask a question or two. Is it possible to host your own multiplayer game (with mods would be optimal) because every video i see says you have to pay to run a server?? I dont need a whole server i just want to play with my 2 or 3 friends and was wondering if that was possible.
@@evandarling9724 you can host games on your own pc yes. but you might want to make sure you have adequate FREE ram to host. launch a normal solo game, tab out and make sure have at least 3 gigs of free ram, plus 500mb per player. it would be the bare minimum. from the main menu> host > give name of server, selected dedicated ram amount, (i suggest 4-6 gig of unused ram for your 2-3 friends) > click advanced settings, and tweak your world how you need. (including your mod lists) for better details on this i believe either Djackz, Retanaru, or Mratomicduck, should have an older video about hosting from your pc, along with info about setting up servers from a server host. sorry cant remember which gives info on pc hosting though. (my bet is Retanaru) but yes it is possible. retanaru is also on twitch, and does offer in-depth, live Q&A about PZ when hes not playing the actual game. hes also a great source for info. give him a follow
When a game is finished its finished, you gave yourself objectives and you filled them. Now you can download mods that make those objectives harder or give yourself new, different and creative objectives
An isometric view is a camera angle that depicts the front, top, and right sides of an object. Basically, think of a cube and you're looking at it with one of its corners pointing directly towards your eye.
i like project zomboid but i love Cataclysm dark days ahead. zomboid requires mods to not piss me off (opening doors with crowbars or vaulting over counters for example) that honestly should have been added to the game by the devs a decade ago when i first bought the game.
I don't even care about having a story, I just want some sort of an endgame! Like it sucks surviving for several dozen hours, maxing out my skills, building up a massive arsenal of food, drink, meds, and weapons, and building up several apocalypse vehicles... Only to have literally nothing to do or any point in continuing... Mods help but we need some sort of an endgame, hell even simple fetch quests would be better then nothing.
There's a rad mod I've played where you can get "rescued" by a chopper if you get to the helipad at the right time and day. A few others that throw an "end" at you, too.
A "Faction" setting would be cool like through the map there's military Bases, And NPCs, You can fortify them, Build settlements, Strengthen Them and Establish Trade routes, "Government" etc. And Take over or raid other NPC settlements
I still think back fondly on the character with good foraging skill who was about to head into two warehouses to get kitted with gear, but was hungry. So I foraged up a mushroom. His foraging wasn’t good enough to know it was poisonous. Not how you expect to go in the zombie apocalypse. 10/10, hundreds of hours played.
I definitely agree with this vid. I’ve put 200 hrs into project zomboid and that’s the most I’ve had in any game. There’s so many different things to learn and every new run is an opportunity to implement new strategies and new finds in the gigantic map.
The level of detail in this game is crazy. You don't know what time it is in the game until you find/equip a watch. The map is mostly blank to you unless you physically see it or find in-world maps. You can put markings/symbols on your map to mark key areas...but only if you have a writing utensil in your inventory. (Pencil can be erased but Pen can't.) And soo much more.
you flashed a clip of minecraft to prove your point about immersive zombie survival games, but legitimately early minecraft on your first few nights was a good immersive zombie game. the fear child me felt desperately running with 2 hunger trying to find some hole to hide in was pretty similar to what zomboid gave me as an adult.
I got 3000 hours in this game. It is just amazing. However, it also has a huge flaw. While it is true that it is hard for new players, once you understand the game mechanics and are able to survive, you can basically go infinite rather easily. The flaw is: the game is at its hardest at the start, the longer your character survives, the easier the game becomes. This is because the longer you survive, the better you will get at everything (cooking, fighting, farming, ....). Also, you will have more weapons than you would ever need. I find myself restarting a lot, tweeking settings and making it harder and harder. But if you survive the hard start, the game once again reverts to being easy.
imma be honest, DayZ is literally Project Zomboid, but in third/first person. It's pretty fun, absolutely immersive, terrifying (if played solo that is) and is multiplayer. Alot of things that Project Zomboid offers you can find in DayZ. I'd say both games are outliers of the zombie genre.
I love dayz but without modded servers with a bunch stuff it gets boring/annoying fast unless you're just literally there to mess with other people and nothing else but even then that gets boring like after an hour
When I first saw project zomboid (like a year and a half ago) it was from a friend and just by the look of it I thought that I would never like this game. But I started watching project zomboid RUclipsrs actively about 3 months ago and seeing the stories they created inside this game showed me the creative beauty of the game because although there is no pre established story for your character, you can create it as you go and it's just so fun because it really makes you feel even more immersed playing as a character you feel like you know
I have over 500 hours on PZ and I've found the replayability come from the fact that i always try to push to survive longer in difficult situations, like for example next thing in the list is to use a mod that makes winter extremely cold and harsh, and play with sprinters and see how long I'd survive, then there are the scenarios that are ever expanding with the mods, then there is the challenge of making a caharacter based on your real life self and see how long you would survive in that situation. It's truly a sandbox because it goes as far and long as your imagination.
The game is pretty unforgiving but not actually that hard in principle. It's just a lot of tiny things that you have to learn, each individual one being not so bad but it just amounts to a huge overwhelming pile when you start out. The devs are currently working on the big crafting overhaul and hunting & wild animals, which will be the groundwork for the NPC updates, which will include human NPCs, factions and settlements. Vintage Story is kinda similar, although a little less forgiving unless you play hardcore. It's basically TerraFirmaCraft, which was a complete and somewhat realistic overhaul mod for Minecraft, but as its own a standalone game.
The beauty of project zomboid... it's open ended, you can make your own challenges. For example the save I'm working on now is a 5x zombie rate with no respawns and I'm traveling Kentucky in a camper (mod) with the goal of killing every zombie on the map XD
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such an underrated youtuber
Happy you got a sponsor, your videos are amazing glad your getting some compensation lol
get that bag brother
u peaked in the ror2 vid
Wimp Turd is tbh a Scam of a game....
you have better chances at having better bang per buck by wasting a year's worth of paychecks in a gacha.
That should tell you lot how shit Wimp Turd is.
I love the fact that after sometime you get to the point zombies arent a big deal you kinda let your guard down. I have an experience like this. I played in a world for around 2 IRL weeks. I made a good base(in the little restaurant inside the gold course, near the pond), got 2 cars, good gear ,sustainable food, had near 100% protection, mastered crygenic winter, all that. The only thing left was to find a generator magazine so I can preserve my food while I went to Lousville. So I went looking, Went to all the towns, killed a shit tone of zomboids, found a really nice jeep. And after all that do you know how I died - I was fighting 2 zomboids no more than 200 metres from my base, and got bitten in the neck. The only place not even "the only cure" mod can fix. So I went home, crafted some molotovs, set the base on fire and shot myself with a shotgun. And honestly it felt good. It felt like a, althouh sad, a conclusion to my character's story. He finally found peace and went on his own terms.
Seen something like this before, but instead of shooting themselves, the player drank a bottle of bleach and just fought until he died.
*insert My Way by Frank Sinatra*
Got bit and went guns blazing at the nearest horde
So many long runs ended not by an unstoppable horde, but by complacency. Just "This isn't a threat I don't have to worry about it" and one munch from a direction you thought you checked and its all over.
I've had runs ended while: Training maintenance with spears. Got locked in the 'instakill" animation and a second Z strolled up and munched me before I could shove
Training aiming with a shotgun. Got me from behind and tackled me to the ground. Couldn't even "oh man this run is over better eat bleach" I was just instantly dead
Carrying logs, building my 'outside zombie spawn zone' base and... it wasn't
Sorting through a stack of zombie bodies I saw looking for a lighter.. for a non-smoking character and I had a stack of lighters in my base
Using the sledgehammer to bust down a wall into a gun store, and instead of swapping to a weapon that won't immediately exhaust me, I just used the sledge. Because it was "just one zombie." Noise brought in a bunch more but I was already winded.
Having my car engine fail while trying to clear a horde by running them over. I was reversing but the car was in rough shape already. Got surrounded and munched
They have gold courses in kentucky?
There are experiences in pz that there is in no other game. In a cdda run, I survived the whole winter, I found a functioning car after 5 months. Then the car got stuck in a horde and I barely escaped my death by sacrificing my car. Then I raided a small town, to find a generator magazine, and I set up a temporary camp in that city. when I raided the bookstore, sneaking through multiple hordes, I got back to my base with the magazine, but the zombies were banging on my door. I jumped out a second floor window after I packed my stuff and I headed back to my base. These things are straight up out of a movie. And the fact that there is no narrative that forces these events, it's only you trying to survive, it's amazing.
Well state of decay, day z and 7 days can also have the same scenario you just wrote
But the survival aspect is much more realistic in zomboid compared to those games, but zombie? They are realistic also (in terms of behavior) but thats pretty much it, not fun to kill them at all
This is exactly why I play the game. I can really immerse myself and it feels like a real struggle for survival and advancement.
i love how every playthrough ends with a unique story
@@dedster3164 I would say it's fun, but not immediately when you are weak af. Once you get proficient with some weapon and 1-2 shot them with melee it's really fun, also because you have to train yourself to pay attention and not get overconfident months into a playthrough, you don't need to do that in any other zombie game. There is not such extreme price to pay for mistakes that makes the whole experience much richer and meaningful. I think that's part of the magic the hardcore servers in different games like Minecraft and WoW tried catering toward, but none of the games that branched out to it fully committed to it like PZ did.
When you said CDDA I thought you meant the game but then I remembered it was also a scenario in PZ named after the game it drew inspiration from
Most zombie games miss out on the opportunity to explore the setting in which zombies are a constant looming danger and a new natural element to settle with rather than being a centre of the whole thing
@@stevenseagull2030 it would be pretty original imo :D
@@stevenseagull2030 And like, you see a zombie which was a person you knew and you're just like "really? You dumbass I can't believe you let that happen"
well the last of us was kinda cool for that. The start of the game really felt close too your idea but pushed more it would a great concept for any media!
a bit off topic, but that's funnily spot on how the walking dead is
Look at farm for your life. Graphics may be garbage but its like killing zombies always takes second place to feeding people 😂
project zomboid is the zombie game that makes you realize a zombie apocalypse might not actually be that fun...
Idk I dig it.
Yeah
it’s a game you play on repeat and you’re saying that this proves that it wouldn’t be fun?! explain.
@@YoursTruly78887Yeah you can play the game on repeat, but if a zombie apocalypse were to happen, you would only get to experience your first run lmao
@@elinquisidorperseverante6835 Yeah but the point still stands. How does this REALLY fun game show how a "real" zombie outbreak wouldn't be fun. Not following the logic. Is the guy playing this game with a constant horrified look on his face while dreading his life as he's forced at gun point to move some pixels on the screen? I don't think so. Prolly sitting there giggling while swaying his feet in his tall gamer chair as he sets up his base.
idk what it is but just knowing one mistake could kill you is what sells zomboid for me. it’s always a battle to stay alive
True. Same feeling with DayZ, but sadly the lack of content is absurdly high there. Zomboid at the other hand seems like always getting better and better
The number one cause of death for 500 hour veterans is some cocktail of greed, laziness, and overconfidence. That's what took down my 4-month old survivor--I got cocky and ran up to a zombie to kill it with a stomp instead of shooting it. Got bit. That's what took down the character that came after her--I got cocky while herding zombies into a ball to slaughter, snagged on a bush, and got eaten.
@@thatchermain20The problem with Dayz it's that the zombies are not that much of a threat, the players are, so you a New player will not get any chance to get better because you will be constantly killed by veterans.
They also hate people with zero stuff, Dayz should be about the zombies, so the zombies should be a threat enough to unite anyone there.
That's why i like Zomboid, most servers with shit tons of zombies has an united community, because everyone is surviving out there, of course there is servers dedicated only to PVP or with almost zero zombies to focus on the PVP and RP part.
But it's cool how people unite when they are endanger
Reminds me of masocore genre, player agency and accountability. It's gratifying since no matter how small it is, is a feat still.
@@williamwolfstein6170 Yeah. But I feel Dayz focus on the human threat anyways, almost like a "Walking Deadish" kind of thing, where humans are the real threat and zombies are even often used by them
15:20 One way i found to fix that late game boredoom, is to deactivate the spawn of zombies, so the main goal is to clean the exclusion zone. I believe theres around 50,000 zeds. Is quite fun gathering everyone around, gearing up with whatever you have at your disposal, making a plan and going to town. Every chunk of the map that you manage to clean, gives you breathing room and loot.
Our personal record was cleaning West Point, a little bit of the east side of Muldraugh and the St Peregrin Hospital.
I have a saved custom game mode just like this. More zombies. Larger groupings. But no spawning. Makes stuff like the helicopter an actual problem. I mean obviously it's a problem in the base game. But feeling safe because a whole neighborhood is cleared only to have the helicopter move in and reinfest my safe zone has obliterated many of my safe houses.
I do the same. It helps me pick more fights because I love combat in Zomboid. What's the point of fighting everything you see if they respawn? Well, there is now, because one less zed here is one less zed in the world.
Personally I think zomboid needs a customizable "big damn hoard" option for sandbox that lets you set a particular date when a massive flood of zombies will move through the map like a tidal wave. You could set this hoard to happen after a week, or happen after a year, when it happens doesn't really matter, but it would add a much needed climax to the game. A good sense of finality too. I think some mods already do this, but imo it should just be in vanilla.
Imagine setting it to every day 😂
Well, it's still build in early access, and I hear end game is one of the devs main priority.
I say just let them cook
@@radityapoerwanto7018 This entire time it was on early access! It feels like a complete package already. I'll let em cook, but thanks for letting me know
12 years but it's still early access
you can? peak horde day
I love this game. The fact that restarting in the same world just brings a new character in and you can go find your last character and get all your stuff back is awesome.
If you start a decent base that can get past the 30 day water/electrical cutoff, you can stay in that world indefinitely. Horde all the books and skill buffs and keep them at your base. The best place for a base early on is the Fire Station in Rosewood. You'll start relatively close to it, and it's already fortified with everything you need for a base for the first 30 days. I wouldn't even search very far during the first 30 days. Just work on your skills, clear out the surrounding neighborhoods and loot the houses and police station. Guns are a trap until later on. Start as a lumberjack and B line to the fire station. The best armor and weapon is in there, guaranteed (Fire Fighter outfit, and Fire Axe.) you will decimate zombies, early on, with the Axe since your axe skill starts high. If you really want to use guns early, start as military or police. This game is so expansive. You will place for 50+ hours before you survive for an entire week. If you can last a month before you've sunk over 100 hours into the game, you are a natural.
Firefighter clothes is a trap though, it leads to you overheating and quicker fatigue. Tiredness has an immense effect on your character.
@@gifi4 True, great protection until you get to a military surplus store tho. When I'm chopping wood by my base I take the jacket off, and whenever it's on I don't sprint (use click to move and speed up time) and I never wear anything under the jacket. Winter months, the fire fighter gear is amazing. As always, the more options you have available, the more likely it is you survive.
I found a warehouse in the boonies with loads of vegetables, picked them up and put them in the fridge of a house I found in the boonies, watched TV every day and exercised until the fridge ran out of food and I failed to survive off my crops and water. Honestly pretty mind numbing for my first 40 hours... lots of afking
“Remember to press q for the antidote”
And also to make a lot of noise
its technically an antidote, but instead of ending the infection it ends the pain
You son of a... That's hilarious. 😂
Ye my goofy brain didnt catch that it was a joke
And i went littearly "oooo you asshole"
@@brandonmoorat2263 dunno if this is still in the game but 'press q for antidote' was the last objective in the original tutorial.
I will say, as much as this game emphasizes the idea that you WILL die, and that you are supposed to die, you don't have to. I was really put off by this when I first played, I don't like the idea of roguelikes because I like building up to things and not losing them. A thing a lot of people don't mention though is that, when you die, yes that character will die and you'll lose your skills, but you can respawn in that same world as a different character. This means you can go back and find your old base and your zombified self and get your stuff back.
While it may be tedious to get back your skills, you were still working towards something that isn't lost when you die. Also, you can respawn as a character skilled in areas your previous character was useless in. If your previous character was a monster at clearing zombies, you found a good base location and cleared it out but died in the end, your next character can be a carpenter who will be able to fortify and build up the cleared area, and so on. There are also mods that allow you to pass on skills, in addition to mods for just about anything else you can imagine, so don't be put off by the seemingly brutal and unforgiving nature, yes it's hard but once you die a few times you learn the ropes quite quickly. It also helps to watch other people play, and it is customizable enough that you can make it easy when you first start so you have a chance to learn. I highly recommend this game.
This is also THE most customisable zombie experience out there, literally everything can be modified to suit the kind of experience you want.
Want to have running zombies but don't like the constant difficulty spikes of them swarming you? Set them so only run at night, I did, it went fine until I got stuck in a Police Station at 3am.
Or maybe a more George A. Romero style with the slowest zombies, set to high population.
You set it to what you want, and if it's too easy, you can change that to suit you.
And all that is before you even consider adding mods.
Cataclysm DDA is better
@@Azure9577CDDA is actually the largest inspiration for zomboid
You literally can do the same in 7 days to die lol, but you also can customise the entire map
So, no, you are wrong
Do you need a high-end PC to play this? I’ve always been a PlayStation guy, but really want to play this game. Would it run on a regular laptop?
@@Kung_Fu_Junkie nah, im using a pretty low spec-med spec laptop, didnt experience any lag since the graphics are like the sims
My favorite thing about zomboid is that as you play you create your own story from the situations the game puts you in. It’s almost like you’re playing a walking dead esque show with you and your friends as the characters.
HEY!!! AS A DEAD SPACE FAN I HATE HOW IN THE BEGINNING YOU LABELED DEAD SPACE AS A ZOMBIE GAME!!!! THE NECROMORPHS AREN'T ZOMBIES THEY ARE ALIENS!!!!1!!11!!11!!111
Arent they zombies tho? The markers are giant obelesiks created by people who heard the frozen planet things (i didn't focus on 3 all that much) which im pretty sure is just frozen planets covered in necromorphs that constantly relay they're message of make us whole trying to reconverge with their other half and drving people insane and leading them to mutilate others or themselves then and their dead bodies(necro) and morph(morph) and change themselves into the image of the aliens then reanimate to kill and mutilate anyone it can find so their bodies can do the same outside of the morphing body horror there textbook zombies from an alien source
they are the reanimated corpses of deceased humans and animals they are definitely zombies, the brethren moons however are alien if not lovecraftian
That is zombie enough ❤
Arent they corpses reanimated by a alien
i haven't played dead space but i'm pretty sure they're called "necro(dead)-morph(form)" for a reason
What makes this game great is that the realist features are ACTUALLY REASONABLE. So many games try to make so many details, but end up making ones that don’t make sense. Once you understand that this game is detailed. You can use your initiative instead of searching things up.
i've never played zomboid specifically, but the despair and realism with zombies is why i love cataclysm: dark days ahead so much. great video!
Same here, although i only got into Cataclysm recently, it seems like the closest game to Zomboid
zomboid is heavily inspired by cdda so it makes sense@@IwhowasdatXD960
Sorry for commenting on an old post but cdda is genuinely one of my most favorite games of all time due to its otherworldly amount of complexity, its immersive solely due to how complex it is
Very similar game
The only other game other than Project Zomboid that really conveys the threat of a constantly advancing, slow moving horde of Undead is No More Room In Hell. They're not so difficult one at a time when you know they're there but it only takes one sneaking up from behind or getting unlucky in a fight that spells doom for you, all it can take is one bite.
NMRIH... severely under-rated zombie game. Still play that with my friends to this day
@@energeticyellow1637 the ability to "game-end" yourself is such an interesting addition that I never thought I needed too! I absolutely loved playing that game, trying to defend myself as much as I could until I realized that I just won't survive it...
id also add that it isnt just the outliner, but the most realistic of them all too
i would even go so far as to call it a zombie simulator
Yeah, nothing really comes close to PZ, which is really sad since competition is always good
@@thatchermain20Cataclysm DDA is better
@@Azure9577 lol nice joke lay off the drugs 😂
Do you people not know what the word "outlier" means?
@@esteemedyams ur mom gae, there, now your argument is invalidated, have a nice day
How dare you diss How to survive, that shit was banging on my xbox 360
15:42 As someone who has several thousands of hours put into the game, I'd argue that the game has ways of humbling overconfidence real quick. Getting caught in a migration and 1k rounds of ammo not being enough to make an opening for example. Even worse if they're sprinters!
Sprinter hiding behind a corner in a building with narrow corridors, yup that's a game ender too lol. All it takes is a bite
A good mod to get that fixes late game is horde night. mods that essentially spawn a massive hoard that converge on your location. You can customize the amount and how often the horde night happens. It now means there is purpose to build a base, build defenses, and stock up on supplies. Also the next major update for PZ is going to fix some of those issues supposedly.
Originally, I didn’t think I would like the difficulty. Or how the camera is placed. And I especially didn’t think I would like how when you die, you loose everything. But I actually love this game so much. I recommend it to everyone who gets a change to play it
It’s like an open world version of The Last Stand DeadZone
@@ZaeOSWSTRUE, but tbh they should take the cover mechanic from that game and import it to zomboid for pvp
You "loose" everything?
@@Ferswalo shhhh
1:48 Okay that one hurt, I'm still not over the cancellation Factions II...
I was so hyped for factions ll 💔
For the love of God, please don't stop making content. I found your channel from the Deep Rock video and I've watched the others. The quality of your videos is the same as others who are way ahead in subs. Love the stuff you make. Keep it up!
No.
my "win" conditions are:
-survived at least one year
-has a compaund that can not be easily breached by zomboids
-self sufficient: can survive without need for looting the town
-has a reliable source of food and drinkable water
-does not use electricity (realisticaly all gas would expire after 8-12 moths, same goes for lighter fluid) so prepareing to survive without is a neccesity
Not enough people are talking about Cataclysm: Dark Days Ahead. It's like Project Zomboid but feature complete. It has NPCs. It's even the game that inspired Zomboid. Though the graphics are like Dwarf Fortress.
There are some good tilesets fix the graphics. There's even one that tries to replicate the isometric 3D set that PZ has.
Hard to understand, even harder to dominate. But I might try learning some day, who knows
I was always scared to try out this game, I thought it would be so complicated and difficult because of the controls. One day, I was particularly bored and decided "whatever, lets give it a go.". I watched a few videos of a person playing the game to understand the core mechanics, opened up a control cheat sheet on my browser in case I forgot a control, and started playing.
It felt relatively understandable to me because I've been playing PZ for so many years, and on my second day of playing the game(about 8-10 hours in total), I realized that I was familiar with 90% of the controls. If I wanted to do something specific, I'd google it.
tl;dr cataclysm is not as scary as it looks to learn. after playing it, project zomboid will never feel as interesting or unique to me.
It's also on cocaine, and goes much further than Project Zomboid.
Also, you can start as a religion related person.
Not that it will save you from a gun
I love the little mention of SIREN around 1:30 lol, genuinely a terrifying experience
As a PZ player, I just wanna say just wait until the npc update comes out bro. I mean the game is still in progress and it's so much fun. My tips for newbies are don't rush anything on ur first spawn, just learn things and u will be able to upgrade most of ur skills before day 20/30 bcz on those days, the zombie will reach its peak.
Note: after 2/3 months the grass/trees will start to take over the street which makes it harder for u to travel with a car so good luck sir.
MY tip for newbies is DONT START CHEATING RIGHT AWAY! You can nerf the zombies and even make their bites not kill you... DONT! If you cant survive and its TOO frustrating, get the mod Skill Recovery Journal. It lets you craft a Bound Journal that you can "write your skills into". Then when you die, your new character finds the book where you left it, reads it, and gets all those skills back. Now you have a GOAL and a way to progress. MUCH better than nerfing the zombies because you can survive on a multiplayer server since you practiced with the real deal.
lol I'd be surprised if you ever get NPCs. Remember when they originally added them 10 damn years ago and had to pull it out of the game because they sucked and then ban anyone from the forums if you even mention it? It's not going to be any different this time.
i read this as pvz and was VERY confused i thought this was satire
Yeah, just wait another decade and it should be out.
If you wait 3-5 years after that.
@@esteemedyams you love to cry about that... go play COD zombies so !
How to Survive was so mid, but it was the last game I played with my little brother before he passed so it'll forever be my favorite zombie game 💚
Found you a few hours ago and binged through your vids. Top tier stuff wish there was more already. You deserve a thousand times the amount of subscribers you have and I'll be watching till you get there. Keep makin bangers
I’m pretty sure if you’re up for a small challenge. In the multiplayer host settings when creating the world there is now a peak day and a peak day multiplier in which zombies will increase by the multiplier you set it as. So you can set a day for pure insanity or just make the whole experience different by making each zombie have random traits of their own. Even making them bound to one place by changing them to urban focused zombies with no migration pattern. Hosts have a lot of power when doing so and it’s really fun to play around with when you get to know what every setting means.
When I found this game eight years ago I knew that it had the potential to be an amazing game. It looked so different back then, the developers are truly dedicated to improving this game in every way and I can't wait to see what else they add in the future.
Learn how to survive is pretty dang good and I liked it
And then you have Cataclysm: Dark Days Ahead, where you can make it either a really serious game by enabling only the realistic modules and disabling all the fantasy and futuristic ones, or go all in and enable them for an experience that's initially somewhat serious, but slowly gets goofier as you get stronger with mutations and cybernetics, OR you can get even CRAZIER, disable creation point limits, enable the debug mode and create a god character in the Character Creation menu.
6:15 "He's going to trip and fucking die and I would be fucking pissed if that was me. "
As a zomboid fan, ofc i loved this. I'm more glad you showed the reality of the learning curve haha, great things come to those with patience. Good luck survivors, you can do it 💪
Played the game with three of my friends and omg.... they find guns, start shooting everything, honking the horn all the time.. and more
I picked this game up on release as a kid and played on an ancient Sony Vaio. I'm still playing it all these years later and it still hasn't gotten old for me.
Also playing on a Vaio, from 2020, it’s way too weak but I keep coming back
@@LettersAndNumbers300 Mine is a much older PCG series on Windows XP. I believe it's a PCG-GRZ530. Been in storage a long time, but when the game dropped it could play it. Before the graphics overhaul and cars were added. You make me wanna dig it out and see if it can run it at all now.
8:28 "i dont want to lose all of my sh@t" btw you can go to your files and like dont starve together, get back one day earlier
Now play Cataclysm: Dark Days Ahead, the most complicated/realistic post-apocalyptic survival game ever made.
Project Zomboid is probably by far the best zombie game on the market at the moment.
Cataclysm dark days ahead is another really fucking weird one.
Cataclysm DDA would like a word 🥱
"This is how you died"
There's no happy ending :(
Well there is one game that this relates too and it's called the last stand aftermath.
Last stand as a series is great
Stumbled on this video by accident
Funny enough the enormous map you show at 5:31 isn't the vanilla map.
That's and old screenshot of my map project which took me 3 years to make.
Either way, love the videos you got a new sub :)
Rlly?
@@mega6076 yes
@@daddydirkiedirk what's the map called? Is it a mod??
@@mega6076 dirkerdam it should be on steam
I normally set up a checklist I have to do to "win" the game. One thing I love is completely clearing out a specific POI of all zombies. Example. If I have a pretty big run I'll say my end game is to completely clear out one of the cities. Or there are a lot of map mods like resorts with a LOT of zombies and I will work to clear the whole POI while also setting up stable but specific food and water sources. Things that are challenging but not making me pull my hair out. It makes it nice to set a narrative for yourself
Project Zomboid is a realistic survival game that also has zombies. The gameplay isn't actually ABOUT the zombies. Yes, the title is, yes, the story is, yes, yes yes yes yes no. Project Zomboid is about spending an ingame month farming just to get half the crops you expected. Project Zomboid is about walking for two real life hours just to find a gas can. Project Zomboid is about reading books for an entire day while nursing a laceration. The zombies are just there to kill you quickly if you mess something up, as opposed to starving you to death. If there were no zombies, there would be mutants, or wild animals, or any threat that you can beat with a crowbar.
I build my base very close to downtown louisville, it's above the trainstation in a wahrehouse.
I am now on day 25.
I have killed 600 zomboids.
How did it go?
How to survive was my shit in middle school because I had a laptop
Zomboid endgame is what you make of it. Is your base too easy? Relocate. Finish a personal task? Find another. Build a city, furnish it. Stock the stores. Decorate it. Get some new mods to start brewing liquor, cook meth, learn how to play guitar. Download and attack fort knox. With mods especially, theres never sbd end to the fun that can be
>it's pretty rough outside
>in West Point
Yeah bud. That's kinda what happens
>outlier of zombie games
Catacylsm: Dark Days Ahead exists, idk
how did you get all that god damn gear in 1 day
definitely worth checking out Cataclysm, it was a huge inspiration for it
Zomboid should add Mutagens and Bionics
Beat me to it, i love Cataclysm
@@guidedexplosiveprojectileg9943honestly nah. Zomboid works fantastic as the classic zombie experience, while cataclysm goes beyond that stage of boarding up windows into something more that requires more to survive
@@guidedexplosiveprojectileg9943Why? The game is focused on realistic survival experience, the zombies are the only supernatural element.
So mutants would break the game
@@guidedexplosiveprojectileg9943But you can download a mod that does that
This game ticks every box of that zombie apocalypse 'tism.
another w video man, been loving this channel forever. And hey man you even got yourself a sponsor now lol. Keep up the great work with the videos 👍
Is the 15:10 music from the Wii Play tank game?
Another one you may want to check out is Cataclysm Dark Days Ahead. It's an asckey type game like dwarf fortress where a Cataclysm takes places that irreversibly fucks the world beyond saving. The zombies in this game are slow and stupid but they slowly evolve as the days go on. There's also a lot of eldrich and otherworldly abominations that can and will peel your skin off to wear as a hat. It's a lot of fun
I love the part where you're trying to get into the hotel room after abandoning the truck because in that moment realized you didn't know you can climb through open windows and not just broken ones
4:00 As I medical student… I wish I knew this earlier!
Also your channel is truly 0 to f$&@ing warp speed in quality. A man that applies himself fully to what he sets out to do. Respectable.
pffft armature, i have 2445.6 hours in unturned (help)
ackshually left 4 dead does not have zombies, they are infecteds 🤓🤓
3:54 I once spawned being eaten alive. Very short run
Your way of narration is honestly so nice. keep it up
Bro didn’t mention call of duty zombies at the start… that was the shit
once you understand the game it gets so much better, im glad i gave it a second chance after putting it down for thinking it was hard and bland, definitely one of the best zombie games
3:30, I have heard about those games and even played both of these games. Yet another zombie defense was kinda fun with friends for like an hour, then it was boring.
I very recently broke my record of most hours played in a zombie game recently with PZ. its previous holder was L4D2. it also had the advantage of being played since 2009, where as PZ i didnt pick up until 2022. yet i still finally hit 1300 hrs played. and beat l4d2 by 20 hrs. good times, would die again.
considering you have like a billion hours on the game i wanted to ask a question or two. Is it possible to host your own multiplayer game (with mods would be optimal) because every video i see says you have to pay to run a server?? I dont need a whole server i just want to play with my 2 or 3 friends and was wondering if that was possible.
@@evandarling9724 you can host games on your own pc yes. but you might want to make sure you have adequate FREE ram to host. launch a normal solo game, tab out and make sure have at least 3 gigs of free ram, plus 500mb per player. it would be the bare minimum.
from the main menu> host > give name of server, selected dedicated ram amount, (i suggest 4-6 gig of unused ram for your 2-3 friends) > click advanced settings, and tweak your world how you need. (including your mod lists)
for better details on this i believe either Djackz, Retanaru, or Mratomicduck, should have an older video about hosting from your pc, along with info about setting up servers from a server host. sorry cant remember which gives info on pc hosting though. (my bet is Retanaru) but yes it is possible. retanaru is also on twitch, and does offer in-depth, live Q&A about PZ when hes not playing the actual game. hes also a great source for info. give him a follow
@@evandarling9724 Hosting a server is free if it's on your PC but obviously they can only play while your running the server
When a game is finished its finished, you gave yourself objectives and you filled them. Now you can download mods that make those objectives harder or give yourself new, different and creative objectives
Make sure to include your Patreon link in your description
Thanks for reminding me 🙏
An isometric view is a camera angle that depicts the front, top, and right sides of an object. Basically, think of a cube and you're looking at it with one of its corners pointing directly towards your eye.
i like project zomboid but i love Cataclysm dark days ahead. zomboid requires mods to not piss me off (opening doors with crowbars or vaulting over counters for example) that honestly should have been added to the game by the devs a decade ago when i first bought the game.
Completely unrelated but @ 17:03 is the base of my longest living character (Genfac Co building directly at bottom)
I don't even care about having a story, I just want some sort of an endgame! Like it sucks surviving for several dozen hours, maxing out my skills, building up a massive arsenal of food, drink, meds, and weapons, and building up several apocalypse vehicles... Only to have literally nothing to do or any point in continuing... Mods help but we need some sort of an endgame, hell even simple fetch quests would be better then nothing.
There's a rad mod I've played where you can get "rescued" by a chopper if you get to the helipad at the right time and day. A few others that throw an "end" at you, too.
Annotated maps are fetch quests IMO. You can take it further by ignoring warnings about zombie pop and clear marked areas instead as a kill quest.
A "Faction" setting would be cool like through the map there's military Bases, And NPCs, You can fortify them, Build settlements, Strengthen Them and Establish Trade routes, "Government" etc. And Take over or raid other NPC settlements
I still think back fondly on the character with good foraging skill who was about to head into two warehouses to get kitted with gear, but was hungry. So I foraged up a mushroom.
His foraging wasn’t good enough to know it was poisonous. Not how you expect to go in the zombie apocalypse. 10/10, hundreds of hours played.
z o m b i e g a m i n g
Z O M B I E G A M I N G 🗣🔥🔥🔥
I definitely agree with this vid. I’ve put 200 hrs into project zomboid and that’s the most I’ve had in any game. There’s so many different things to learn and every new run is an opportunity to implement new strategies and new finds in the gigantic map.
I think the devs are working on a big NPC update with AI and stuff. So it will be a real living and surviving apocalyplse world.
They will add it in about 4-6 years
@@ImNotFine44 More like 10 years.
@@k3salieri hopefully not :)
@@ImNotFine44 Same. I'd like NPCs sooner rather than later. Don't like the NPC mod much since it just spawns NPCs near you randomly.
The level of detail in this game is crazy. You don't know what time it is in the game until you find/equip a watch. The map is mostly blank to you unless you physically see it or find in-world maps. You can put markings/symbols on your map to mark key areas...but only if you have a writing utensil in your inventory. (Pencil can be erased but Pen can't.) And soo much more.
Loving your content my friend. Keep doing what you're doing.
'Don't tell me you've heard of How To Survive'
It is probably one of my favourite zombie games
worth trying out cdda as well if you enjoy zomboid
Especially if you're a major masochist who uses Linux and is allergic to success. (It's a pretty rad game; glad my brothers got me into it)
you flashed a clip of minecraft to prove your point about immersive zombie survival games, but legitimately early minecraft on your first few nights was a good immersive zombie game. the fear child me felt desperately running with 2 hunger trying to find some hole to hide in was pretty similar to what zomboid gave me as an adult.
1:51 scum has left the chat
The writing in this is really good, great video dude
My guy's uploading is slower than Joe Biden
I got 3000 hours in this game. It is just amazing. However, it also has a huge flaw. While it is true that it is hard for new players, once you understand the game mechanics and are able to survive, you can basically go infinite rather easily. The flaw is: the game is at its hardest at the start, the longer your character survives, the easier the game becomes. This is because the longer you survive, the better you will get at everything (cooking, fighting, farming, ....). Also, you will have more weapons than you would ever need.
I find myself restarting a lot, tweeking settings and making it harder and harder. But if you survive the hard start, the game once again reverts to being easy.
No, it's not. It's a real time recreation of Cataclysm, Dark Days Ahead.
Being in line with only one other game* means it is still statistically an outlier. No idea who you’re disagreeing with or why.
And Zomboid itself was inspired by Cataclysm: Dark Days Ahead which sacrifices graphic fidelity for one of the best end times simulator ever
imma be honest, DayZ is literally Project Zomboid, but in third/first person. It's pretty fun, absolutely immersive, terrifying (if played solo that is) and is multiplayer. Alot of things that Project Zomboid offers you can find in DayZ. I'd say both games are outliers of the zombie genre.
I struggleled with the controls first, but now I love the game. What really makes the difference are the mods.
neglecting dayz much?
But day z is just a survival game with zombies
@@AiRenwick you are just a survival game with zombies
I love dayz but without modded servers with a bunch stuff it gets boring/annoying fast unless you're just literally there to mess with other people and nothing else but even then that gets boring like after an hour
You can remove the Z in dayZ cauz there is no zombies in this game
Wolf extraction mod gives you an end game to work towards,
easily one of my favorites
One of the few youtubers who actually made me laugh with the script, editing, and refrences :) Thanks
When I first saw project zomboid (like a year and a half ago) it was from a friend and just by the look of it I thought that I would never like this game. But I started watching project zomboid RUclipsrs actively about 3 months ago and seeing the stories they created inside this game showed me the creative beauty of the game because although there is no pre established story for your character, you can create it as you go and it's just so fun because it really makes you feel even more immersed playing as a character you feel like you know
How to survive serious is pretty good
finding semi small channels like yours are my favorite thing about youtube. wish you nothing but channel growth and positive vibes
I have over 500 hours on PZ and I've found the replayability come from the fact that i always try to push to survive longer in difficult situations, like for example next thing in the list is to use a mod that makes winter extremely cold and harsh, and play with sprinters and see how long I'd survive, then there are the scenarios that are ever expanding with the mods, then there is the challenge of making a caharacter based on your real life self and see how long you would survive in that situation. It's truly a sandbox because it goes as far and long as your imagination.
The game is pretty unforgiving but not actually that hard in principle. It's just a lot of tiny things that you have to learn, each individual one being not so bad but it just amounts to a huge overwhelming pile when you start out. The devs are currently working on the big crafting overhaul and hunting & wild animals, which will be the groundwork for the NPC updates, which will include human NPCs, factions and settlements.
Vintage Story is kinda similar, although a little less forgiving unless you play hardcore. It's basically TerraFirmaCraft, which was a complete and somewhat realistic overhaul mod for Minecraft, but as its own a standalone game.
The beauty of project zomboid... it's open ended, you can make your own challenges. For example the save I'm working on now is a 5x zombie rate with no respawns and I'm traveling Kentucky in a camper (mod) with the goal of killing every zombie on the map XD