Meanwhile, here I am not barely able to hit BnBs in SFV while Abel's F+MK, St.HP combos are so deeply embedded into my genetic code that if I ever have children, or grand children they will know how to do them as well and not know what they mean, while I smile from the afterlife.
The SFV input buffer is probably a big part of what has allowed me to get better at it. I just don't have the motorics for 1 frame precision. Even now I fail my 3 frame quick punish combo all the time, even though I must have practiced it for hours by now.
tbh nobody has the motor skills for truly consistent 1 frame, its called frame perfect for a reason, 2 frames is the most precise a human could get 100% of the time
Another thing that made combos in SF4 harder was that you couldn't special cancel off a chained light. In SFV you can throw out jab-jab and if it hits you can easily confirm off the second jab and do your special for some damage. In SF4 when that second jab came out you couldn't cancel off it, you had to link to another move first, and for a lot of characters that meant your *only* option was a 1f link
Something funny about it is that you can link chainable jabs. There is a timing for when the jab would chain and a different one for when you missed the chain but was still able to link the jab. I was a Dudley main, I had plenty of practice doing jab L.mgb loops
Thanks for taking the trouble to explain plinking! As someone who enjoys casually observing the FGC, I really love it when I can add a new tech/slang word to my vocab. Catch me labbing FRC's in GGAC+R on pad
I started with SFV and never played SFIV so this was really intresting to watch, I never knew SFIV had such a complex and difficult combo game. Props to you and THALLone, you two really are one of the most dedicated Rog players in the FGC!
In a team tournament with Big Marcus once I landed a 4 ex rush upper combo into jab u1 on a rufus. Dont know why I went for it at the time but was feeling myself. -Humbag
Hey, Brian_f, relatively new to the content but been watching a lot of it. Your Balrog convinced me to try him out in SFV, after a couple years of mostly playing Gief, and now I'm better with 'rog than Gief. You've converted me.
It's crazy how a big portion of the FGC went from hating the mechanical complexity of SFIV 1-frame links to being very nostalgic about it. Lots of Pro players who nowadays pretend to miss that aspect were very negative about it during SFIV's lifespan. I wonder if someday Capcom will manage to find that "middle spot" in a future Street Fighter iteration, something between SFIV's hard (and at times unnecessary) but satisfying execution and SFV's welcoming but at times stale leniency.
You could cancel Balrog’s super from a sweep in SF4. So you could throw a lot of straight dashes to bait a focus and punish the focus with sweep into super. Miss all the combo routes in SF4.
yea it gave players individuality and the game forced you to get better execution and reading scenarios never thought id miss the focus system so much lol
@@Kara-de5cz To an extent I hear ya. The focus system isn’t perfect, but honestly I think all the 1 frame links are substantially worse than FADC combos in terms of setting execution barriers. Part of what I meant by missing the combo routes is that SF4 let players express themselves through combos with the only real restriction being damage scaling. This never stopped people from doing long and fancy combos. However, at the same time you don’t necessarily have to use FADC if you don’t want to, or find the execution too difficult. You could still use that meter for EX moves, supers, or a regular red focus. The game still gave you options outside of FADC’s. Not every character demands FADC combos either. There’s characters who are not known for FADC combos like Bison, Balrog, and Zangief.
@@TehZergRush I mean I played Bison. And Cody and Vega a little bit. At least I am able to do FADC combos with Cody, because he has no DP motion so it's easier. But he has 1f links like st.mp into cr.hp. Vega has barely any useful FADC combo; and he can be played with only st.hk and cr.mp into EX Flying Barcelona. But even just crouching jab jab is a 1f link, wtf And yes Bison can be played only in neutral and save EX for EX Psycho Crusher, EX Knee Press and making his slide safe. But in order to be a good Bison online you needed to know how to execute his Knee Press FADC into normals or even U1.
@@Kara-de5cz thats the point of this video You dont need all the godlike execution, only if you want to step up the game and gain a better reward. Brian itself said that some tech of the video he didnt even tried to do online
All that plinking does is give you an opportunity to time it correctly; If I press the button one frame early, the second input is the input the game reads. If I press the button on time, the second input doesn’t matter. If I press the button late, the combo drops. It’s not necessarily making it easier, it just gives me another 1/60th of a second opportunity if I’m early, not if I’m late. Thanks for coming to my TedTalk
@ 2:52 the universal buffer in SFV is actually 5-frames. Common misconception. Early on we thought it was 3F, it was discovered to be 5F. Including the reversal buffer, which is amusing actually, because SFIV had an 8F buffer on Reversals. So yes, it's harder to time your Reversals in SFV than SFIV. (Reversal = specials on wake-up or after hit/blockstun) That's not to say that 1F combos and execution doesn't exist in SFV. There's plenty of things, including combos that require frame-perfect inputs. The buffer window isn't always there to help you.
No matter how good you are, your raw 1 frame link will never be consistent (unless you have a superhuman feel for the polling rate (sometimes you press right before a poll, sometime you press right after)).
I have never been able to plink during the time I played USF4. In fact I'm glad combos are easier now Edit : the 3f buffer link imo is a great improvement. 1f was waaaaaaay too short and too hard for the majority of players.
Execution barriers are there to keep things interesting. SFV is so boring because there's no real combo depth for most of the cast, and it takes a dedicated afternoon to learn the hardest hitting combos.
@@twitchinstereo Intentionality in fighting games is a really good thing. The problem with the combo trees of SFV characters is (even assuming there is one and you're not just gatekeeping) in the design of those trees, not in how hard they are to execute.
@@saviorofseals5111 difficulty is interesting. And because most players don’t have the brain for 1fs, that means you’d only see the most creative combos from the better players. Being able to execute is great but being able to do these on a regular basis in the heat of a match is a whole other level.
@@twitchinstereo i favor SFV execution a bit more.... Yes it has execution windows. Not cause they are easier....alot arent...but 1f links were pretty boring unless you were a high skilled player which most casuals werent even trying to be. SFV is akin to SF2...easy to get entry into learning but harder to grasp and do well once matched against higher skilled players than yourself. Thats why SFV doing so well. The GOATS of USF4 are still high level.and goats in SFV..basically nothing has changed with them ....just the casual players have gained a small window to get better . i am aight when comes to.1f.links in usf4 with my mains but now sf5 is here and as a fger i just adapt to the game as i should any game .
This rog player has super good execution. At my peak in Sfiv i was sitting around 3500pp and was not optimizing as much as him. I landed st. jab link ultra exactly once. That replay still exists on my old 360 hard drive somewhere lmao. Also i totally miss the super old brian f sfiv streams. Good times.
I'd just like to point out the irony of having Anarchy Reigns music in the background is that Balrog has progressively become Baron Blacker since SFIV.
9:20 "I know that's going to go over most people's heads" yeah that's why I'm here and appreciate watching this, even when I get my head wrapped around consistent one frame links I wouldn't have any idea why that's cool
By the time Elena came out, a lot of players modded their sticks for the jab/select plink just so they could do cr jab, cr jab, backward dp lk all day long. Also credit to Jav1ts for a lot of the Balrog combos and tech that other players use in SF4. To this day he's still a lab monster
@@Car.V1 this is quite the late reply but... kind of? I played SSF4AE on my ps3 and managed to find some matches on there. It definitely wasn't popping, but players weren't necessarily rare or anything
Was there an interview where they said they wanted to make SF4 an easier game for execution than past titles? I'm sure it's not the hardest in the series, but it sure is a lot harder than it was probably meant to be
I love to play with Akuma in USF4 with Ultra II, and combining the 1 frame link with ultra was hard as fuck took me long time to learn how to do that consistently, I was able to use it in matches (Never Online) but the damage wasn't that good.
Damn, I hope SFVI brings this back! I love the idea of their being multiple ways of optimal play for all levels of player. Beginners do beginners combos, intermediate players can do a bit of both, and pros are the most optimal. That's sick af to me.
If your game makes me learn 1fr and 2fr links just to do cool stuff I (and most people) am not going to learn your game. Some of the hypest games ever created use auto-combo and wide links because your guy doing what you want your guy to do is way cooler than winning because you roleplay Mew2King.
@@TheEvilCheesecakeyou can still cool looking stuff at low level but what I believe he's saying is that the coolest stuff should be some of the hardest things you can do. Like the jab into ultra link in the video. It's cool as hell while also being hard as hell and heck it isn't always optimal but having the option to go for it is great
Tbh, this is why I constantly go back to 4 to practice one frame links. I can't pull them off consistently, but I figure having the knowledge about how to do them can only enrich my experience in other fighting games, even if they don't use one frames
Listening to you talk about select button/jab plinking brings me back. A friend of mine used to to that for some of Ibuki's harder links. But I played Dudley, so all my normal BnB's were easy and linked with heavies/mediums, etc for normal plinking.
@@twitchinstereo Those are just normal plinks though, not select plinks. Most of dudley's combos weren't very hard in terms of timing, they felt harder because he could do so many links in a given combo.
Brian, you're cool now I'm going to make you feel bad, because you make get interested in All of the Fighting game community specially Street Fighter, frames, combos, etc, thanks dude.
2:50 The SFV buffer is actually 5 frames, I don't know why a lot of people think it's 3 frames but it has always been 5. But that's doesn't mean there aren't 1-frame links in SFV, because there are situations where the buffer can't be used, such as the height restriction for air specials. If a combo needs an air special on the first available frame-i.e., the 12th-of a jump, inputting the command on the 11th frame will not buffer the special, and you will instead get the air normal. There is an important combo for Ibuki that requires this input timing. Also any combo that needs frame perfect microwalks can be considered to have 1-frame links, for example some of Urien's mirror setups.
Almost every combo Claw had was a 1 frame link, which was basically just jab > jab > jab. Honestly, I'll take doing 1-frames in SF4 ranked play all day versus just playing the atrocity of SFV's rollback. You can adjust timing even under water, you can't do much when you land something, the screen flickers, and now you're being thrown or knocked down resetting the turn instead of being mid combo. I've played Chun/Dee Jay since ST, in SF4 I played Dee Jay/Chun/Decapre/Poison and would get people to rage doing cr.fierce into legs loops. In SF5 I only really play lobbies with friends I met playing SF at GM. My connection is fine, when I play with the 10 or so friends barely any problems outside of a hiccup here and there. I got into ranked SF5 and it's just rollback teleportation and lag every other match. I've got better things to do than deal with that; I'll get my high-level play in lobbies.
seems to be execution barriers are a good thing in fighting games, but I wish they weren't in the form of links. I think a better way to implement execution barriers is making it so that characters basically have no bnb's and every combo starts general and finishes situational. In this way the execution isn't in your timing but rather in you ability to properly confirm if your opponany is falling out of your combo and adapt to keep it going.
I agree, which is why I like Under night in-birth. Most combos in there have extremely generous buffer windows and very rarely actually require a link more difficult than 3 frames, but the real challenge comes in adjusting your routes based on distance, hitstun decay, whether or not you want to switch sides, whether you want oki or damage, and how many normals you have left after using some for both blockstring and confirms. In this way, the reward for execution isn’t just “moar damage + knockdown” but rather a combination of consistency and the ability to make meaningful choices in positioning. A player of mid-level execution isn’t simply barred from utilizing a character’s tools effectively and they’ll generally still win if they have a better handle of universal mechanics, matchup knowledge, and neutral, but it’s still always rewarding to continue to expand your incredibly contextual combo game. It also plays into your desire to grow as a player rather than feeling like a frustrating roadblock that makes or breaks your experience, because your desire to expand your combo game will be symbiotically informed and motivated by your expanding knowledge of literally everything else that goes into winning a match. I honestly wish UNI’s combo system got more praise for demonstrating such exceptional game design fundamentals within the genre.
@@Sakaki98 that idea of growth is precisely why I think so many fighting games die off online so quickly. if the players don't feel like they're getting better and staying competative they are going to log off. Nothing can present a harder more unrewarding-to-cross barrier than a 1 frame link normal to normal. it's not flashy, it's not fun, all it does is optimize damage and yet again and again landing these links is what defines a high execution pro from a flowcharting C rank
I love the combo crativity of 4, but good god am I glad about the buffer in SFV. Not having to piano buttons or to waste hours practicing simple punishes is a godsend. I'd rather focus on the rest of the stuff as opposed to the execution.
if I remember right, doing U1 with 3K and switching to punches before it actually came out would make it 1f faster (also worked in reverse, but I believe 3K>P was the fastest variation) (edit: I think maybe it was 3P > K because the K version was faster) I forget if that was required for the jab > ultra link or if it just made it a 2f link instead
Kick start 1 frame fast, exactly. So after doing a far standing jab, linking into Ultra is only possible with a 3K start. Same with punishing Rolentos EX roll, block it standing and do reversal U1 starting with kicks. It won’t punish otherwise.
To know the significance of 1 frame links, just boot up SF4 and try to pull off the later combos in the trials. It isn't like SF5 where you just "do it" and it works. It takes a lot of time.
You can plink the jab Ultra. Balrog is my all-time favorite character. The only thing I have to say about the video he sent was. it was made pre of the last Updates made to Usf4, and i can tell due to some of the combos he linked. when he used the light overhead smash to link into a combo. i'm pretty sure only the Ex version linked unless you cancelled your smash to combo. but nothing but love for the passion and Usf4 to me it was the best street fighter. God bless
Oh, no these were all from Autumn of 2020. All my overheads that linked were heavy and EX. The only LP OH I did was against Tomcat Prowl, and cancelled it into red focus.
Look at ya boy. I ALWAYS go hard, Brian. Also, Capcom ya'll better be including my Ultra Shadaloo mobster costume in this SFV Season 5 Premium Pass. Just saying.
Thank you for breaking down my gameplay/showcase ❤️
You’re an absolute PogChamp
Edit: I’m a pad player, y’all. It can be done!
You better censor the PogChamp before the twitter users see it
POhhhhhh getting moar love! Conquer the world my son.
@@harryvpn1462 Fuck them, he shouldn't give a damn about those drones.
@@diclawsus AngryJPG with the gas ❤️ I’m really feeling the love from the Rog community today
You are truly a god at execution.You probably go to gym and train to failure.
I love it when grandpa tells me his old war stories.
@Adnan Yusuf wat?
SF4 is far from dead lmfao no street fighter is dead but 1 are you m a d ?
Meanwhile, here I am not barely able to hit BnBs in SFV while Abel's F+MK, St.HP combos are so deeply embedded into my genetic code that if I ever have children, or grand children they will know how to do them as well and not know what they mean, while I smile from the afterlife.
Deleted my comment cause this is basically it.
7700 hours later and that F+MK, St.HP was absolutely everything to him.
@@ThePigeonStoop ooof, 7K hours
this made me laugh more than it should have
Cant believe Brian had a Wordle thumbnail over a year ago, truly a visionary
The SFV input buffer is probably a big part of what has allowed me to get better at it. I just don't have the motorics for 1 frame precision. Even now I fail my 3 frame quick punish combo all the time, even though I must have practiced it for hours by now.
lol glad its not just me, I didnt play sf4 but I SUCK at light combos in sfv, satisfying when I do pull it off though lmao
tbh nobody has the motor skills for truly consistent 1 frame, its called frame perfect for a reason, 2 frames is the most precise a human could get 100% of the time
Another thing that made combos in SF4 harder was that you couldn't special cancel off a chained light. In SFV you can throw out jab-jab and if it hits you can easily confirm off the second jab and do your special for some damage. In SF4 when that second jab came out you couldn't cancel off it, you had to link to another move first, and for a lot of characters that meant your *only* option was a 1f link
Yeah that was a bit of a bullshit mechanic
Something funny about it is that you can link chainable jabs. There is a timing for when the jab would chain and a different one for when you missed the chain but was still able to link the jab. I was a Dudley main, I had plenty of practice doing jab L.mgb loops
Thanks for taking the trouble to explain plinking! As someone who enjoys casually observing the FGC, I really love it when I can add a new tech/slang word to my vocab.
Catch me labbing FRC's in GGAC+R on pad
I started with SFV and never played SFIV so this was really intresting to watch, I never knew SFIV had such a complex and difficult combo game. Props to you and THALLone, you two really are one of the most dedicated Rog players in the FGC!
Cheers homie, I do what I can
The combo game in 4 was ridiculous, nothing at all like it is in 5 which is the exact reason I dont like 5 as much as 4 lol
Look up daigo evil Ryu combos, every hit he does after the stomp is a 1 frame link.
Keep that in mind when you watch the insane length they are
This needing to be explained makes me feel old as an 09'.
Or even a 87? 😀
Brian upload?? Pog
Ur in the vid 👀
@@BrainGeniusAcademy LET'S GOOOOO
You have returned
@@ttrollkoo5278 I've never left my friend
BrAiN uPlOaDeD
In a team tournament with Big Marcus once I landed a 4 ex rush upper combo into jab u1 on a rufus. Dont know why I went for it at the time but was feeling myself. -Humbag
noice
Hey, Brian_f, relatively new to the content but been watching a lot of it. Your Balrog convinced me to try him out in SFV, after a couple years of mostly playing Gief, and now I'm better with 'rog than Gief. You've converted me.
It's crazy how a big portion of the FGC went from hating the mechanical complexity of SFIV 1-frame links to being very nostalgic about it. Lots of Pro players who nowadays pretend to miss that aspect were very negative about it during SFIV's lifespan.
I wonder if someday Capcom will manage to find that "middle spot" in a future Street Fighter iteration, something between SFIV's hard (and at times unnecessary) but satisfying execution and SFV's welcoming but at times stale leniency.
You could cancel Balrog’s super from a sweep in SF4. So you could throw a lot of straight dashes to bait a focus and punish the focus with sweep into super.
Miss all the combo routes in SF4.
yea it gave players individuality and the game forced you to get better execution and reading scenarios never thought id miss the focus system so much lol
@@ricardomiles6826 that's where I think it's better it's gone. Because some people just can't have a godlike execution.
@@Kara-de5cz To an extent I hear ya. The focus system isn’t perfect, but honestly I think all the 1 frame links are substantially worse than FADC combos in terms of setting execution barriers.
Part of what I meant by missing the combo routes is that SF4 let players express themselves through combos with the only real restriction being damage scaling. This never stopped people from doing long and fancy combos.
However, at the same time you don’t necessarily have to use FADC if you don’t want to, or find the execution too difficult.
You could still use that meter for EX moves, supers, or a regular red focus. The game still gave you options outside of FADC’s.
Not every character demands FADC combos either. There’s characters who are not known for FADC combos like Bison, Balrog, and Zangief.
@@TehZergRush I mean I played Bison. And Cody and Vega a little bit.
At least I am able to do FADC combos with Cody, because he has no DP motion so it's easier. But he has 1f links like st.mp into cr.hp.
Vega has barely any useful FADC combo; and he can be played with only st.hk and cr.mp into EX Flying Barcelona. But even just crouching jab jab is a 1f link, wtf
And yes Bison can be played only in neutral and save EX for EX Psycho Crusher, EX Knee Press and making his slide safe. But in order to be a good Bison online you needed to know how to execute his Knee Press FADC into normals or even U1.
@@Kara-de5cz thats the point of this video
You dont need all the godlike execution, only if you want to step up the game and gain a better reward.
Brian itself said that some tech of the video he didnt even tried to do online
this video gave me more appreciation for the accessibility of modern fighting games than anything else has or will
Ex dash upper->ch lp, ch lk->Buffalo Headbutt->ULTRA 1
Classic
AND HIS NAME IS
M. Balrog: thylvether thallone.
My favorite was Sako's stick during this time before I knew about select plinking always wondered why he had extra buttons haha
This guy is so good. I don't think the developers intended you to be able to combo the way he does, his combos just keep going and going.
Ok now I know how to explain 1f combos and plinks to people.
Thx bruv & Thall One. Great videos
FINALLY !!!! Thank you so much for this vid !! i love Usf4 combos soooooo much, is sooo hard for me xD
Brian has such good music taste. And by that I mean he listens to stuff I enjoy.
this guy looks like a master that would chill at the sf2 cabnet in the 90's lol thanks for telling me whats been messing me up in sf5 .
Dear 1frame link fans, you say that you love how hard it is to do 1frame links, yet you plink them all the time, making it easier. Curious.
All that plinking does is give you an opportunity to time it correctly;
If I press the button one frame early, the second input is the input the game reads.
If I press the button on time, the second input doesn’t matter.
If I press the button late, the combo drops. It’s not necessarily making it easier, it just gives me another 1/60th of a second opportunity if I’m early, not if I’m late.
Thanks for coming to my TedTalk
@@THALL_1 teach these sfv players lmao
Nah i'll stay on 3s. Dont like 4 or 5.
@@THALL_1 By definition you're making the combo easier. You're literally giving yourself twice as much opportunity to execute the combo.
Brian explaining plinking has the same energy of Charlie in the mailroom on Always Sunny and I love it
pepe silvia pepe silvia pepe-
THIS WHOLE BOX IS PEPE SILVIA
@5:53 you said "you done goofed", that quote is super neat and funny. Thank you.
@ 2:52 the universal buffer in SFV is actually 5-frames. Common misconception. Early on we thought it was 3F, it was discovered to be 5F. Including the reversal buffer, which is amusing actually, because SFIV had an 8F buffer on Reversals. So yes, it's harder to time your Reversals in SFV than SFIV. (Reversal = specials on wake-up or after hit/blockstun)
That's not to say that 1F combos and execution doesn't exist in SFV. There's plenty of things, including combos that require frame-perfect inputs. The buffer window isn't always there to help you.
The 1f combos in SFV tend to be height specific juggles and maybe microwalk links. Not exactly the most common thing in practice.
Most people who only played SFV can't routinely pull off stuff like this especially online
Love the anarchy reigns ost used during this!
Been rewatching Ecellent Adventures and you've popped up a few times. Sick rog!
Thanks Brian for always dropping the knowledge
No matter how good you are, your raw 1 frame link will never be consistent (unless you have a superhuman feel for the polling rate (sometimes you press right before a poll, sometime you press right after)).
Awesome video Brian. Keep up the good content. I enjoyed the time machine. :D
When they bring out the Anarchy Reigns OST, you know it's gonna be legit.
Sound the god damn alarm. 🚨
I still listen to Testin’ Me every once in a while these days.
Great video Brian, watching before bedtime
Brain Genius Academy I'm loving these max anarchy songs.
Your videos help a lot. Thanks bro.
I have never been able to plink during the time I played USF4. In fact I'm glad combos are easier now
Edit : the 3f buffer link imo is a great improvement. 1f was waaaaaaay too short and too hard for the majority of players.
IMO 1f links are one of the lamest execution barriers but they can be cool as hell sometimes.
Execution barriers are there to keep things interesting. SFV is so boring because there's no real combo depth for most of the cast, and it takes a dedicated afternoon to learn the hardest hitting combos.
@@twitchinstereo But there are other ways to have execution barriers that are more interesting
@@twitchinstereo Intentionality in fighting games is a really good thing. The problem with the combo trees of SFV characters is (even assuming there is one and you're not just gatekeeping) in the design of those trees, not in how hard they are to execute.
@@saviorofseals5111 difficulty is interesting. And because most players don’t have the brain for 1fs, that means you’d only see the most creative combos from the better players.
Being able to execute is great but being able to do these on a regular basis in the heat of a match is a whole other level.
@@twitchinstereo i favor SFV execution a bit more.... Yes it has execution windows. Not cause they are easier....alot arent...but 1f links were pretty boring unless you were a high skilled player which most casuals werent even trying to be. SFV is akin to SF2...easy to get entry into learning but harder to grasp and do well once matched against higher skilled players than yourself. Thats why SFV doing so well. The GOATS of USF4 are still high level.and goats in SFV..basically nothing has changed with them ....just the casual players have gained a small window to get better . i am aight when comes to.1f.links in usf4 with my mains but now sf5 is here and as a fger i just adapt to the game as i should any game .
This rog player has super good execution. At my peak in Sfiv i was sitting around 3500pp and was not optimizing as much as him. I landed st. jab link ultra exactly once. That replay still exists on my old 360 hard drive somewhere lmao. Also i totally miss the super old brian f sfiv streams. Good times.
I'd just like to point out the irony of having Anarchy Reigns music in the background is that Balrog has progressively become Baron Blacker since SFIV.
I love how 1 frame links will go over SFV player's heads haha.
Is fei long jab fierce in st a 1f link?
@@yeahwhatever2487 I have no idea. People don't usually count frames in ST.
@@vodkagobalsky sfv players dont know what 1 frame links is lol
Can we stop bagging on SF5? Like damn, the game ain't that bad.
Not really, its literally in the name. Never played Sf4 but its pretty obvious a 1frame link means you have 1frame to do a link lmfao
9:20 "I know that's going to go over most people's heads" yeah that's why I'm here and appreciate watching this, even when I get my head wrapped around consistent one frame links I wouldn't have any idea why that's cool
By the time Elena came out, a lot of players modded their sticks for the jab/select plink just so they could do cr jab, cr jab, backward dp lk all day long. Also credit to Jav1ts for a lot of the Balrog combos and tech that other players use in SF4. To this day he's still a lab monster
Man makes me miss SF4 days
Btw Buffer in sfv is 5F, it's 3f for reversal in (sf4 is 5f for reversal and 1f for combos)
1:22 i mean feel like sound the alarm is just a improvement.
To whom it may concern
USF4 is still pretty alive at least on PS4, every other day I play it and I rarely have a hard time finding a match.
I have SSF4 is that still pretty alive?
@@Car.V1 this is quite the late reply but... kind of? I played SSF4AE on my ps3 and managed to find some matches on there. It definitely wasn't popping, but players weren't necessarily rare or anything
@@blueicydasani4543 K bro, at this point im waiting for sf6 to come out so i can play it on my xbox, because i dont have a playstation to play sf5.
Was there an interview where they said they wanted to make SF4 an easier game for execution than past titles?
I'm sure it's not the hardest in the series, but it sure is a lot harder than it was probably meant to be
The hardest possibly being 3.3 or some Alpha title.
Just a quick tip, you can change playback speed with shift+, and shift+.
Great video as always! Cheers!
Links to ultras were so sick. Never did them in a real match but I loved that some characters had that option
My favorite was Ken CH cl.mk into U1
Getting hit by Blanka’s cr.mk into Ultra 1 was devastating.
I love to play with Akuma in USF4 with Ultra II, and combining the 1 frame link with ultra was hard as fuck took me long time to learn how to do that consistently, I was able to use it in matches (Never Online) but the damage wasn't that good.
@@TehZergRush Blanka can do ultra 1 off of cr lk too. True 1f link.
This one's gonna be good. Can't wait to go home and give it a watch
Damn, I hope SFVI brings this back! I love the idea of their being multiple ways of optimal play for all levels of player. Beginners do beginners combos, intermediate players can do a bit of both, and pros are the most optimal. That's sick af to me.
If your game makes me learn 1fr and 2fr links just to do cool stuff I (and most people) am not going to learn your game. Some of the hypest games ever created use auto-combo and wide links because your guy doing what you want your guy to do is way cooler than winning because you roleplay Mew2King.
@@TheEvilCheesecakeyou can still cool looking stuff at low level but what I believe he's saying is that the coolest stuff should be some of the hardest things you can do. Like the jab into ultra link in the video. It's cool as hell while also being hard as hell and heck it isn't always optimal but having the option to go for it is great
@@TheEvilCheesecake Tons of people learned street fighter IV, it basically saved the franchise. No idea what you're talking about lol
@@blueyandicy SF4 was great. 1f and 2f links are not why it was great. The game would have been objectively better without them.
I remember just starting to nailed sf4 sakura links and I was so ecstatic
you ever see that justin wong sakura combo video? classic
Don Gonzulman no I haven’t what’s the link name so I can watch it?
@@kumaSOevl Justin Wong's SAKURA 42 HIT COMBO [HD]
@@dongonzulman6478 thank you
@@kumaSOevl you bet
I'm just happy I realized that this was on Xbox because of T0mcat Pr0wl gief player
Thank you Brian for explaining
I like having harder combos as options in games but basic punishment shouldn't be locked behind execution; unless it's some insane combo.
Tbh, this is why I constantly go back to 4 to practice one frame links. I can't pull them off consistently, but I figure having the knowledge about how to do them can only enrich my experience in other fighting games, even if they don't use one frames
play it at 1fps so you have a whole sec to do 1 frame combo
bro if only
Shouts to using the Anarchy Reigns music. Underrated gem from and underrated gem in an underrated franchise.
A lot reminds me of the VesperArcade tutorial days. The era of SF4, what a time to be alive.
Ah back when sf was truly sport
This guy went to my locals. He was a BEAST
I owe all my Rufus matchup knowledge to this guy, tho ❤️ Thanks for watching my friend
Listening to you talk about select button/jab plinking brings me back. A friend of mine used to to that for some of Ibuki's harder links. But I played Dudley, so all my normal BnB's were easy and linked with heavies/mediums, etc for normal plinking.
Dudley had some harder links that could make good use of it, like f.HK st.HK or meaty cr.HP st.HK.
@@twitchinstereo Those are just normal plinks though, not select plinks.
Most of dudley's combos weren't very hard in terms of timing, they felt harder because he could do so many links in a given combo.
@@twitchinstereo actually, the cr HP xx st HK link with Dudley is just a 1f, doesn’t require a meaty setup
@@THALL_1 THE GOAT
This just made me miss SF IV 😂
Every character in SF4 had like a secret level only mains could reach
Like sagat had Kara tiger shots
I’m waiting for ppl to think “if this promotion worked then I’ll try promote mine”
I got ~m a d~ lucky that I followed in Brian’s footsteps with Rog all those years ago.
It led up to this exact moment.
seeing this video was a privilege specially after seeing brian with his mustache
Big ups to the people that could do this in the game’s heydays. The sheer volume of 1f links was why I could never get into 4
SFV has longer hitstun for easier hit confirm and more looser frame buffering window.
Brian, you're cool now I'm going to make you feel bad, because you make get interested in All of the Fighting game community specially Street Fighter, frames, combos, etc, thanks dude.
Coldest Rog Video.
Brian F don't forget the F!
2:50 The SFV buffer is actually 5 frames, I don't know why a lot of people think it's 3 frames but it has always been 5. But that's doesn't mean there aren't 1-frame links in SFV, because there are situations where the buffer can't be used, such as the height restriction for air specials. If a combo needs an air special on the first available frame-i.e., the 12th-of a jump, inputting the command on the 11th frame will not buffer the special, and you will instead get the air normal. There is an important combo for Ibuki that requires this input timing. Also any combo that needs frame perfect microwalks can be considered to have 1-frame links, for example some of Urien's mirror setups.
Almost every combo Claw had was a 1 frame link, which was basically just jab > jab > jab. Honestly, I'll take doing 1-frames in SF4 ranked play all day versus just playing the atrocity of SFV's rollback. You can adjust timing even under water, you can't do much when you land something, the screen flickers, and now you're being thrown or knocked down resetting the turn instead of being mid combo. I've played Chun/Dee Jay since ST, in SF4 I played Dee Jay/Chun/Decapre/Poison and would get people to rage doing cr.fierce into legs loops. In SF5 I only really play lobbies with friends I met playing SF at GM. My connection is fine, when I play with the 10 or so friends barely any problems outside of a hiccup here and there. I got into ranked SF5 and it's just rollback teleportation and lag every other match. I've got better things to do than deal with that; I'll get my high-level play in lobbies.
All that was missing was the PR Rog special. Dash Punch FADC cr.lp st.hk cr.mp dash punch repeat. That combo is so hard.
ruclips.net/video/gYYgHi8DFMQ/видео.html check out some of my uploads. The combo you’re talking about is in the second round!
Thanks for watching
"Why 1 is less than 3"
yo great explanation of the mechanics. USF4Lyfe. Subscribed!
Ah yes, my USF4 Secondary Balrog. He had a lot of shit that made him a lot of fun, my main is Bison tho
Team bison stand up !!!
Ouu I hate fighting bisons not judging who you main tho lol
Harder and better. The lowering of the skill requirement is what put me off SFV from the very start.
Brian upload?? I aint bogart skim but thats pretty pog ngl
THALLone's showcase was awesome. What did you think about Adam Ragusea's Wagyu beef episode though?
Lmao everyone getting that Reccomended Vid
I'm gonna try that empty jump short jab medium he did. I was pretty confident in my links on this game. I just never got to play competitive
start with empty jump short, jab, short in training; it’s the perfect progression training I found.
@@THALL_1 ill do just that today. Thank you
@@THALL_1 yeahman im trying it rn and holy crap its no joke, i got it a few times but doing it consistent and online? you are amazing
@@THALL_1 clips.twitch.tv/ProductiveNastyGarbageDxCat-F96t04mK2M47Z4h8 yo mad props dude, this is hard and you are a beast with execution and online
The fact anarchy reigns is playing in the background is way too cool
seems to be execution barriers are a good thing in fighting games, but I wish they weren't in the form of links. I think a better way to implement execution barriers is making it so that characters basically have no bnb's and every combo starts general and finishes situational. In this way the execution isn't in your timing but rather in you ability to properly confirm if your opponany is falling out of your combo and adapt to keep it going.
I agree, which is why I like Under night in-birth. Most combos in there have extremely generous buffer windows and very rarely actually require a link more difficult than 3 frames, but the real challenge comes in adjusting your routes based on distance, hitstun decay, whether or not you want to switch sides, whether you want oki or damage, and how many normals you have left after using some for both blockstring and confirms. In this way, the reward for execution isn’t just “moar damage + knockdown” but rather a combination of consistency and the ability to make meaningful choices in positioning. A player of mid-level execution isn’t simply barred from utilizing a character’s tools effectively and they’ll generally still win if they have a better handle of universal mechanics, matchup knowledge, and neutral, but it’s still always rewarding to continue to expand your incredibly contextual combo game.
It also plays into your desire to grow as a player rather than feeling like a frustrating roadblock that makes or breaks your experience, because your desire to expand your combo game will be symbiotically informed and motivated by your expanding knowledge of literally everything else that goes into winning a match. I honestly wish UNI’s combo system got more praise for demonstrating such exceptional game design fundamentals within the genre.
@@Sakaki98 that idea of growth is precisely why I think so many fighting games die off online so quickly. if the players don't feel like they're getting better and staying competative they are going to log off. Nothing can present a harder more unrewarding-to-cross barrier than a 1 frame link normal to normal. it's not flashy, it's not fun, all it does is optimize damage and yet again and again landing these links is what defines a high execution pro from a flowcharting C rank
whats the beat at 3:58? i remember hearing this a long ass time ago. i found it one time but it just hit me like deja vu. i forgot what it was
I love the combo crativity of 4, but good god am I glad about the buffer in SFV. Not having to piano buttons or to waste hours practicing simple punishes is a godsend. I'd rather focus on the rest of the stuff as opposed to the execution.
Bruh I can’t get over that follow notification lol
Wait, is the music for this video made by Todd Edwards?
1f links... aight imma head out
How does that mario sound effect not drive you mad?
if I remember right, doing U1 with 3K and switching to punches before it actually came out would make it 1f faster (also worked in reverse, but I believe 3K>P was the fastest variation)
(edit: I think maybe it was 3P > K because the K version was faster)
I forget if that was required for the jab > ultra link or if it just made it a 2f link instead
Kick start 1 frame fast, exactly. So after doing a far standing jab, linking into Ultra is only possible with a 3K start. Same with punishing Rolentos EX roll, block it standing and do reversal U1 starting with kicks. It won’t punish otherwise.
To know the significance of 1 frame links, just boot up SF4 and try to pull off the later combos in the trials. It isn't like SF5 where you just "do it" and it works. It takes a lot of time.
THALLone 🤔😃 I played him before 😊 he is sick 🔥🎮🔥 legit GGs👊
Cheers homie!
Rip cr lk x3 xx scissors. Nerfed every iteration of 4 but still managing to be dominant
Great music choice
"SFV is Marvel with lag." - Ryan “Filipino Champ” Ramírez
I’ll be the first to say it Brian upload pog
You can plink the jab Ultra. Balrog is my all-time favorite character.
The only thing I have to say about the video he sent was.
it was made pre of the last Updates made to Usf4, and i can tell due to some of the combos he linked.
when he used the light overhead smash to link into a combo. i'm pretty sure only the Ex version linked unless you cancelled your smash to combo. but nothing but love for the passion and Usf4 to me it was the best street fighter. God bless
Oh, no these were all from Autumn of 2020. All my overheads that linked were heavy and EX. The only LP OH I did was against Tomcat Prowl, and cancelled it into red focus.
Look at ya boy. I ALWAYS go hard, Brian.
Also, Capcom ya'll better be including my Ultra Shadaloo mobster costume in this SFV Season 5 Premium Pass. Just saying.