All critisism aside, i really liked Ac Mirage for going back to roots and offering decent 20 hour campaign like previous games. Its a step in the right direction by Ubisoft and we all appreciate Mirage for what it is, rn am havin a blast Parkouring though the streets of bagdad and like how it not always takes ages to get from point A to point B like previous RPG entries and not to mention Great vid as always.
@@needum9212 it looks like basim pauses everywhere before every jump so it just looks weird while the older games have a much more fluid system and makes them look like they're PARKOUR gods
Yeah, the only thing I can say really is to comment on the horse animations being just a little bit jerky and unnatural but who cares?? The game is still amazing.
Actually for the time of its release, AC1 had great physics and parkour mechanics. And also just a little time after it the Ezio series (2 - Brotherhood - Revelations) took further all of them like riding, swimming etc. They were the real masterpieces.Hope they will improve these.
I really miss the animus effects on characters, like the white glow on the enemies in AC1. While the new combat is fun I think the old combat is way more immersive; Assassins don't wear armor, they wouldn't be throwing swords left and right trying to hit something, they would wait for the right moment to counter, like in the old games.
Being the first one it would be logical to find that ac 1’s features are present in majority of the series right ? But turns out some things still remain unique to the first entry
My personal favourite, that after we assassinate a target and have a conversation with them as they die, we can actually change the camera angles. As far as I know, Syndicate is the only other game in the series where we can do this.
Stop living in the past you can get bored from ac 1 just by playing it like 2 hours the music sucks and the investigation mission are so shitty ac mirage is much more better
TBH, few days ago I had started playing AC1 once again, and the more times you play it, the more you realize that this game is a masterpiece. You totally get immersed into being the Assassin, and in order to find out information about targets and missions, you must scan and navigate environments, eavesdrop on conversations, intercept and steal letters that contain information, beat up people to find information.... pretty much immerse yourself in the world and do what you would need to do in real-life. As for combat, I pretty much prefer AC1 combat over modern games, the only thing I would add to it however, is that the more enemies can attack you at the same time, but everything else is just perfect, and so are counter attacks, because Altair is the Master Assassin, very smart and perceptive, with a lot of skills and life-long combat training, so obviously he can easily read opponents and find the easiest way to neutralize them fairly easy in combat, as Al Mualim had said, Altair is the best and most skilled assassin at his disposal, so ultimately Altair was the best that Masyaf had to offer at that time. When it comes to story, it is amazing as well, very well written, and when it comes to characters we saw a lot of development from them, we got to see Altair learning the thing he never liked, being patient, and getting even more wisdom throughout the story, not having mercy, but also showing compassion few times, spared a life and his life later changed for better because of that decision. we also got to know Desmond`s and Lucy`s story, we learnt about Abstergo and a lot more useful information that would come in handy later in the series to understand everything better, and all of it was very well written and explained. The game can be a tiny bit rough around the edges when it comes to gameplay, but it is the first game in the series, and its development was rushed a bit towards the end, but IMHO, AC1 is "the" Assassins Creed game.
The fact is that the game has been specially simplified. In fact, you can be attacked by 3 or more enemies at the same time, sometimes this happens, but due to the fact that the opponents are made too passive, they usually attack one at a time. But that's not all, opponents have hidden kill animations, for example, they can kill other NPCs with a stab in the back (you saw this finishing twice in the game during cutscenes). There are also hidden features in the combat system, for example, you can use a hidden blade at the same time as any other weapon. If you strike with a hidden blade during a fight with a sword or dagger, Altair will not sheathe them if you do it all quickly. If you use a hidden blade in hand-to-hand combat, then you can do dodges by switching between a hidden blade and fists, moreover, if you quickly switch to fists after dodging and press the attack button, Altair will produce a unique animation of a punch, but unfortunately, it does not cause damage. The game has been specially simplified and it has a lot of hidden features, this is my favorite combat and parkour system among similar games because it really resembles fighting games that I like, and not systems with stupid rolls during which you get invulnerability. Ubisoft could improve this system, but first they simplified it in the first game, and then, instead of finishing and improving, they began to remove many things from it. Perhaps they were right, considering that most players absolutely do not understand this game and go through it using counterattacks or parkour just up, not realizing that parkour is about finding ways, and not climbing up with the speed and animations of a monkey, which is physically impossible.
Yeah it's nice. May not be the best game in the series since it got surpassed by the next game and a few after that, but it's still worth trying out just to see how it all started.
No it wasn't 😂 It sold like 9 million copies and was a massive commercial hit for you Ubisoft. Reviews weren't great but they weren't overly negative either, with most of them rating AC around a 7-8 which was completely fair.
what if Prince of Persia: Warrior Within's free form combat system + Assassin's Creed's free form parkour system it would be a big blast in gaming history
We need a second part to this video Because there are things we haven't seen yet like weapons, hidden blades, Eagle vision, the ability to costumize, sound effects etc
What a great taste in music you got bro! Seriously the music enhanced the quality of the video to a whole next level! Though I have never played an Assasin's Creed game except AC Bloodlines which is available for the PSP, I hope I get to play these amazing piece of art someday! Wish you all the best for 1 million! One of your oldest subscriber and GTA Lover ❤
@@dynomusic4356 Nah, it was Altair who discard the ring finger removal process. You can re-read the codex paper Altair wrote. It basically said assassins no longer need to have their ring finger removed for commitments. Altair was a great assassin, humbled from his own experience and failure. Da Vinci invented the poison darts and hand crossbow instead.
@@VuLinhAssassin Why did Da Vinci say that the hidden blades he fixed required a missing finger to work then? He said that he changed it so that Ezio could keep his finger.
I think my main issue with Mirage is that it's way too easy to escape guards. They can hardly keep up if you climb up the nearest building or just continue running for that matter. And increasing the difficulty doesn't change this.
I still remember when my big brother was playing on the pc and I was watching all times how he was playing and how great he was at this amazing game. ac1❤
1:45 you gave a huge mislead about ac1 combat. enemies still can break your counter attack . And also they can block your attack . And they have some special attacks that altair doesn't have. And they can grab and throw you. And they are better than what we got after in the series.
Very true. They can also break defense and can duke you to throw off your counter timing. AC1 deserves far more credit, it has far more depth than what people say
About AC1 combat, you are wrong about a thing : you didn't showcase the grabbing system used by ennemies. The grabbing is used by the ennemy to bypass your guard and throw you around.
@@hrsmp But they have a block breakout. The problem with the first part is that the enemies are too passive, although in fact you can be attacked by more than three enemies at the same time from different sides. The enemies had to be made much more active, as well as reduce the player's health level so that he would have, say, 7 cells out of 20 at the end of the game. Given the wide variety of possibilities, including hidden ones, it would be very interesting.
Sorry mate, but this has to be one of the most superficial and pointless comparisons I've ever seen. There are so many things you could have showcased rather than focusing on trivial stuff like a leap of faith or riding a horse... AC1 is actually SUPERIOR compared to Mirage in dozens of aspects.
I don't know why the maker of this video skipped the aggressive double attack feature that the original AC had, where if you tapped right on time of weapons' impact you go for the instant finish. But more surprised on why the game designers decided to cut it off in the later games. IMO the best combat, character, presentation and overall simplicity goes to the original AC - a 2007 game that its creators somehow can't beat to this day.
They are still present in many subsequent games. They cut out a lot of features from the combat system already in the second part, but the kill combos (Not chains) still remained in the game for a long time.
wow that walking in the opening scene. Altair has hips of a robot runway model, while the new guy is like a stabilized gyroscope, perfectly still. We never see a middle ground lol (in anything, it seems)
I know this sounds strange, but a good comparison with AC3 and RDR2 would be very cool. Those 2 games have a lot in common. First AC3 was inspired by RDR1, but RDR2 has a lot of mechanics very similar to AC3, characters too.
assassin's creed 1 was a revolution in gaming industry although the later versions were slightly better than it I think they didn't change much , in my opinion the best assassin's creed game is UNITY even in terms of graphics and designs I just like the skins and the story and the place and everything.
wow your channel is such a professional and contains deep gaming experience you are a professional and expert in game designing ideas bro I think gaming companies such as rockstar and ubisoft and etc... should book time with you to have consultation sessions about their new games and how to develop their games to another more realistic level wish you the bests and most brother take care and see you at the top❤❤👑👑
I wish they would remaster AC1. Not by only improving graphics and visuals. But by also adding features that don’t exist in the original, like swimming, cover system, stealth kills and all that.
Tbh AC I and II were ahead of it's time. Imagine being 2007 & 2009 games and having this much of features even matches up-to-date... These are masterpieces. I personally don't like modern AC games. But Mirage looks great
Strange how Altair has to work all the way back to master rank to earn his shoulder pad back, yet Basim gets his with his robes during his initiation ceremony?
Air assassination, ledge assassination and other advanced techniques were invented by Altair after the events of AC1. Funny how someone who lived before Altair knew those techniques.
Problem is that Prince of Persia is a fantasy game and AC series is at least somewhat based on actual history, real cities, real historical characters. Prince of Persia has no value. Yeah maybe cool gameplay, but i literally do not care. Odyssey has terribe gameplay but it's a good game because i like ancient Greece, simple as that. Setting > everything else.
Mirage didn't set out to break new ground or reinvent the wheel, its just a modern take on the core essentials that made AC the success it has become. Although ive never played AC before ORIGINS, i plan on going back to an earlier game, not as far back as '1', but enough so that it won't be too jarring. Mirage i feel needs some optimization. Well see
AC holds up and is (imo) far better still than the newer iterations. After AC2 the games just start to feel a bit soulless and become less and less polished. Black flag is amazing, but only if you ignore the assassin part and sail the ship instead. Highly recommend you actually pick up AC1. The engine supports parcour far better than the newest one, so instead of jarring, you'll find it actually just plays smoother.
A lot has changed in the past 16 years, but not in the last 10 years, mirage is kind of like a assassins creed origins copy paste besides a few animations, and they really took the run animation from ac3, love how they said it would feel og again, cuz it does
8:32 honestly speaking when I first saw this technique in trailer I thought it would be a chain kill with main protagonist moving on its own and the cam on cinematic mode
8:34 This "power" is honestly just a little bit different from the spear throw in ac odyssey. Its a teleport chain assassination. I don't think ubisoft should have added this it takes away from the "going back to the roots" idea smh
@@Soohjoi You're the one seemingly needs to grow up. Did you actually played AC before? Unity literally have a similar ability, it is optional too. I'm pretty sure you didn't knew that, cause you obviously never played the game.
@@nosferatu7611 never played unity but the devs want to go back to the roots of the ORIGINAL games we talkin like ac 1 & 2 where there wasn’t any magic bs Then they added magic bs
Not played the game yet but I can already tell it's mid. The newer Assassin's Creed games seem to struggle to have an identity of their own. Everything feels like a copy-paste from the previous game, just with a new map and a few tweaks to the environment which any solo developer could make given adequate time.
Mirage has already innovated things that used to be present in AC1 and 2, and made them better. Chase scenes, eavesdropping, and paying attention to your social cues and environment. The guards don't just pay attention to you, but also the citizens. You're supposed to make the citizens feel calm while also not looking suspicious. If you do a bad act or your notoriety is high, the citizens will call you out and call the guards. This goes back to being one with the crowd and blending in, which was what AC1 was all about.
I was skeptical of mirage but it seems like Ubisoft is finally listening to community feedbacks and is trying to make AC good again. I might buy it when it goes on sale.
Mirage is a step in the right direction, after years of stepping in the wrong direction. Still, I'm noticing even AC1 manages a more weighted feel. In Mirage he kind of lightly bounces when parkour, as if his knees don't bend much. And the combat was more realistic, slower and weighted in older ACs, hence why having multiple opponents attack at once would be difficult to manage as your attacks were slower.
AC1 has far more depth in its mechanics than most people don't know about. For combat you have the usual fast and strong attack, block, combo, counter, break defence, dodge, grab, grab and throw (including into scaffolding) and grab defence, all unlocked as you progress. you can also assassinate enemies in combat that are shocked, taunting, distracted or thrown to the ground. Enemies have the same moves minus the assassination depending on their tier. This means higher tier enemies can counter you, counter your counter, grab you, break your defense etc etc. They can also duke your counters, throwing off your timing. There are also more ways to assassinate depending on if you in high or low profile, running and jumping etc. You can also do a jumping ledge assassination but it is much more manual. Each weapon also has its own speed, damage, timing and moves. With certain counters, you can also break legs and other things. Movement is far more advanced In AC1, offering more manual control and freedom. You can wall eject backwards and sideways from anywhere, have controlled descents, controlled ascents, and even vault, which was never returned. all moves can be done freely, with Altair doing exactly what you input. The freedom and manual control of AC1's movement can be talked about at great length. The stealth in AC1 is greatly misunderstood and has not returned in the series. You are actually engaging in the social stealth system at all times. enemies have 3 tiers of alertness, Unaware, suspicious and informed, each shown with posture and the SSI indicator. You also have the difference between high and low profile actions, plus blending and the usual line of sight and hide/blending spots. What this means is that you can be observed but not have attention drawn to you depending on the alert level of enemies and if your actions are high or low profile. You can walk up to enemies who are unaware or suspicious and assassinate them in low profile and in front of others without being spotted. Other guards will then investigate when the body drops, which can be used as a distraction or lure guards away from their position. You can do this with informed guards if you blend and walk up to them. You can get away with higher profile actions with less alert enemies, while higher profile actions (including bumping people carrying things or being shoved etc) will get you get you spotted by informed enemies. With enemies also becoming more alert depending on what you do. You can get by informed enemies by sticking to low profile actions, finding ways to get around NPCs that will blow your cover, blending when close or avoiding line of sight. You gain more notoriety as the game progresses after each assassination, with more NPCs that can blow your cover (pot carriers, lunatics, beggars etc), and more informed guards. This makes it harder for you to get by unnoticed as the game progresses. The general idea with its social stealth system is that you can be seen and do things, but not draw attention to yourself, or avoid line of sight. This was removed in favour of only not being seen when you are out of line of sight, or in a hide/blend spot (including crowds). AC1, to this day, is still the only Assassin's Creed game that allows you to review information gathered from investigations in the memory log, and use that information to plan, and test things at the place of the assassination before it takes place. This information includes infiltration routes, escape routes, when the target is most vulnerable, guard positions and other things. The assassinations in general also offer a lot more freedom. This doesn't cover everything, But AC1 is the most misunderstood and underrated entry in the series, providing a ton of mechanical depth and freedom with additional hidden mechanics.
believe me or not i really was going to ask u to make this video bro fr did u just listen to my heart or something and i hope u do comparison between other games like spiderman btw big fan and ur content is 10/10
Pretty sure, fighting is a lot better in AC1 than ACMirage, multiple guards do attack at same time, especially when you fail and it's a bit less clunky than Mirage.
*Have you been playing AC Mirage? Did you like this "return to the source" for the series?* 🤔
*Don't forget to Subscribe for more game comparisons!*
lol 30 secs ago _💀_
Maybe one day, i will play AC mirage looks amazing.
I have a potato pc and I cannot afford to buy these expensive games.
All critisism aside, i really liked Ac Mirage for going back to roots and offering decent 20 hour campaign like previous games. Its a step in the right direction by Ubisoft and we all appreciate Mirage for what it is, rn am havin a blast Parkouring though the streets of bagdad and like how it not always takes ages to get from point A to point B like previous RPG entries and not to mention Great vid as always.
UNITY SHOULD BE A GReAT FOR THIS
The animations in AC1 still hold up so well
The PARKOUR animations seem so much smoother than mirage
It's from the golden age where Ubisoft was actually trying.
@@The_dead-guyI felt the Same way when playing. It still feels slower and feel like there resistance. The older games felt more fluid for sure
@@needum9212 it looks like basim pauses everywhere before every jump so it just looks weird while the older games have a much more fluid system and makes them look like they're PARKOUR gods
Yeah, the only thing I can say really is to comment on the horse animations being just a little bit jerky and unnatural but who cares?? The game is still amazing.
I am so glad they finally used some of the old assassin's creed mechanics, they were just so iconic.
It needed Ghost of tsushima for AC to be like classic AC again
@@Pointman11111 Totally.
All they need is a good story
ac codename red will be set in japan and will launch next year@@Pointman11111
@@Pointman11111why? The old ac games never had ghost of tsushima combat. Save that combat for ac red if anything.
The fighting was a lot smoother in earlier Assassin's creed games.
Black flag/Rogue was peak
@@Pointman11111 yeah, black flag is top
Combat in Assassin's Creed has always been pretty weak
@@Pointman111113 was the best
@@JorgeMiguel147 it feels laggy and sluggish in recent games. older games like black flag felt super smooth
Actually for the time of its release, AC1 had great physics and parkour mechanics. And also just a little time after it the Ezio series (2 - Brotherhood - Revelations) took further all of them like riding, swimming etc. They were the real masterpieces.Hope they will improve these.
I really miss the animus effects on characters, like the white glow on the enemies in AC1. While the new combat is fun I think the old combat is way more immersive; Assassins don't wear armor, they wouldn't be throwing swords left and right trying to hit something, they would wait for the right moment to counter, like in the old games.
Being the first one it would be logical to find that ac 1’s features are present in majority of the series right ? But turns out some things still remain unique to the first entry
My personal favourite, that after we assassinate a target and have a conversation with them as they die, we can actually change the camera angles. As far as I know, Syndicate is the only other game in the series where we can do this.
Vaulting
@@isurualahakoon4508exactly
Ngl, original was way ahead of its time and still holds up pretty well.
Stop living in the past you can get bored from ac 1 just by playing it like 2 hours the music sucks and the investigation mission are so shitty ac mirage is much more better
@@aamiriqbal2247I like AC1 but I agree it's very outdated for present time.
It’s amazing how good Assassins Creed looked in 2007 !!
Still looks good actually
Unless you don't look at the character faces or statues
TBH, few days ago I had started playing AC1 once again, and the more times you play it, the more you realize that this game is a masterpiece.
You totally get immersed into being the Assassin, and in order to find out information about targets and missions, you must scan and navigate environments, eavesdrop on conversations, intercept and steal letters that contain information, beat up people to find information.... pretty much immerse yourself in the world and do what you would need to do in real-life.
As for combat, I pretty much prefer AC1 combat over modern games, the only thing I would add to it however, is that the more enemies can attack you at the same time, but everything else is just perfect, and so are counter attacks, because Altair is the Master Assassin, very smart and perceptive, with a lot of skills and life-long combat training, so obviously he can easily read opponents and find the easiest way to neutralize them fairly easy in combat, as Al Mualim had said, Altair is the best and most skilled assassin at his disposal, so ultimately Altair was the best that Masyaf had to offer at that time.
When it comes to story, it is amazing as well, very well written, and when it comes to characters we saw a lot of development from them, we got to see Altair learning the thing he never liked, being patient, and getting even more wisdom throughout the story, not having mercy, but also showing compassion few times, spared a life and his life later changed for better because of that decision.
we also got to know Desmond`s and Lucy`s story, we learnt about Abstergo and a lot more useful information that would come in handy later in the series to understand everything better, and all of it was very well written and explained.
The game can be a tiny bit rough around the edges when it comes to gameplay, but it is the first game in the series, and its development was rushed a bit towards the end, but IMHO, AC1 is "the" Assassins Creed game.
Same bro. Brotherhood is a close second imo
Gameplay loop is way too tedious though.
The fact is that the game has been specially simplified. In fact, you can be attacked by 3 or more enemies at the same time, sometimes this happens, but due to the fact that the opponents are made too passive, they usually attack one at a time. But that's not all, opponents have hidden kill animations, for example, they can kill other NPCs with a stab in the back (you saw this finishing twice in the game during cutscenes). There are also hidden features in the combat system, for example, you can use a hidden blade at the same time as any other weapon. If you strike with a hidden blade during a fight with a sword or dagger, Altair will not sheathe them if you do it all quickly. If you use a hidden blade in hand-to-hand combat, then you can do dodges by switching between a hidden blade and fists, moreover, if you quickly switch to fists after dodging and press the attack button, Altair will produce a unique animation of a punch, but unfortunately, it does not cause damage. The game has been specially simplified and it has a lot of hidden features, this is my favorite combat and parkour system among similar games because it really resembles fighting games that I like, and not systems with stupid rolls during which you get invulnerability. Ubisoft could improve this system, but first they simplified it in the first game, and then, instead of finishing and improving, they began to remove many things from it. Perhaps they were right, considering that most players absolutely do not understand this game and go through it using counterattacks or parkour just up, not realizing that parkour is about finding ways, and not climbing up with the speed and animations of a monkey, which is physically impossible.
Altaïr not being able to swim was later explained as an animus glitch
Nah, he was just such a Giga Chad he never needes to swim to reach his goal
@@Pointman11111 wut, not swimming means giga chad???
@@goforthtitusqabc814yea, you swim obviously so you wouldn't understand that giga Chad's don't swim
@@thegamingking1972every black person is a giga chad?
Altair is neither black and not a gigachad at all. He's just too cool to swim just like Tommy Vercetti in GTA VC.
AC1 holds up so well and it's good to see it being looked at in a positive light now as in the past it was considered not worthy of even touching.
Yeah it's nice.
May not be the best game in the series since it got surpassed by the next game and a few after that, but it's still worth trying out just to see how it all started.
No it wasn't 😂
It sold like 9 million copies and was a massive commercial hit for you Ubisoft. Reviews weren't great but they weren't overly negative either, with most of them rating AC around a 7-8 which was completely fair.
what if Prince of Persia: Warrior Within's free form combat system + Assassin's Creed's free form parkour system
it would be a big blast in gaming history
We need a second part to this video
Because there are things we haven't seen yet like weapons, hidden blades, Eagle vision, the ability to costumize, sound effects etc
What a great taste in music you got bro! Seriously the music enhanced the quality of the video to a whole next level!
Though I have never played an Assasin's Creed game except AC Bloodlines which is available for the PSP, I hope I get to play these amazing piece of art someday!
Wish you all the best for 1 million!
One of your oldest subscriber and GTA Lover ❤
We will always be grateful to Altaïr for having remade the hidden blade, so that no more assassins would have to cut their fingers.
If I remember correctly, the one who remade the hidden blade is Da Vinci in AC2, altair still using the old hidden blade.
@@zerocreation4636Yes but Da Vinci used the schematics written by Altair to make these for Ezio.
@@VuLinhAssassin The schematics required you to cut off your finger. Da Vinci improvised.
@@dynomusic4356 Nah, it was Altair who discard the ring finger removal process. You can re-read the codex paper Altair wrote. It basically said assassins no longer need to have their ring finger removed for commitments. Altair was a great assassin, humbled from his own experience and failure. Da Vinci invented the poison darts and hand crossbow instead.
@@VuLinhAssassin Why did Da Vinci say that the hidden blades he fixed required a missing finger to work then? He said that he changed it so that Ezio could keep his finger.
In AC1 when you end first city, there the enemies with new moves, which can grab you in block and throw
Thank you ENXGMA for this impressive video, thank you so much, you have special place in my heart ❤.
I think my main issue with Mirage is that it's way too easy to escape guards. They can hardly keep up if you climb up the nearest building or just continue running for that matter. And increasing the difficulty doesn't change this.
they ain’t assassins lol
I still remember when my big brother was playing on the pc and I was watching all times how he was playing and how great he was at this amazing game. ac1❤
1:45 you gave a huge mislead about ac1 combat.
enemies still can break your counter attack .
And also they can block your attack .
And they have some special attacks that altair doesn't have.
And they can grab and throw you.
And they are better than what we got after in the series.
And they can also attack quickly and brutally, rather than making long and lazy movements with an indicator above their head.
Very true. They can also break defense and can duke you to throw off your counter timing. AC1 deserves far more credit, it has far more depth than what people say
Even though I never played any of the Assassin’s Creed series, it still gets the job well done
About AC1 combat, you are wrong about a thing : you didn't showcase the grabbing system used by ennemies. The grabbing is used by the ennemy to bypass your guard and throw you around.
You can counter-grab them instead
@@hrsmp But they have a block breakout. The problem with the first part is that the enemies are too passive, although in fact you can be attacked by more than three enemies at the same time from different sides. The enemies had to be made much more active, as well as reduce the player's health level so that he would have, say, 7 cells out of 20 at the end of the game. Given the wide variety of possibilities, including hidden ones, it would be very interesting.
Considering the difficulty of game the multiple takedown ability is an absolute win
Every thing except combat feels good to me
They really did a good job in this one but combat could be more better and smoother imo.
I think the parkour could feel smoother as well
4:25 if you don't understand what Bassim said to the hawk he actually said quote: ''if you stayed in the sky for a long time, don't you feel tired?''
Sorry mate, but this has to be one of the most superficial and pointless comparisons I've ever seen. There are so many things you could have showcased rather than focusing on trivial stuff like a leap of faith or riding a horse... AC1 is actually SUPERIOR compared to Mirage in dozens of aspects.
No one cares. Let him do want he wants to and you do what you do on RUclips. No one cares if your verified or not.
I don't know why the maker of this video skipped the aggressive double attack feature that the original AC had, where if you tapped right on time of weapons' impact you go for the instant finish. But more surprised on why the game designers decided to cut it off in the later games. IMO the best combat, character, presentation and overall simplicity goes to the original AC - a 2007 game that its creators somehow can't beat to this day.
They are still present in many subsequent games. They cut out a lot of features from the combat system already in the second part, but the kill combos (Not chains) still remained in the game for a long time.
Finally, something positive video about AC Mirage
wow that walking in the opening scene. Altair has hips of a robot runway model, while the new guy is like a stabilized gyroscope, perfectly still. We never see a middle ground lol (in anything, it seems)
guard : "excuse me sir, do you see a mysterious and heavily armed guy with hood crossing this way?"
altair in bench : "eh..nope"
Enxgma is born to be an assassin
I know this sounds strange, but a good comparison with AC3 and RDR2 would be very cool. Those 2 games have a lot in common. First AC3 was inspired by RDR1, but RDR2 has a lot of mechanics very similar to AC3, characters too.
You should make official game trailers for companies. Excellent video production and the music background music was awesome ❤❤❤
Thank you!
Always respect the quality of your video's content ❤❤❤
Cool bro ...hope you compare other game like these
Whatever the teleport chain ability in Mirage is called just reminds me of Shadow of Mordor's Shadow Strike Chain
Swrs, though it was much better in shadow of mordor than in mirage. I think it was also present in Valhalla.
Finally enigma release a video about assassin's creed
assassin's creed 1 was a revolution in gaming industry although the later versions were slightly better than it I think they didn't change much , in my opinion the best assassin's creed game is UNITY even in terms of graphics and designs I just like the skins and the story and the place and everything.
wow your channel is such a professional and contains deep gaming experience you are a professional and expert in game designing ideas bro I think gaming companies such as rockstar and ubisoft and etc... should book time with you to have consultation sessions about their new games and how to develop their games to another more realistic level
wish you the bests and most brother take care and see you at the top❤❤👑👑
Day one of asking ENXGMA to make a rdr1 vs gta4 comparison Video 🔥🔥🔥
I wish they would remaster AC1. Not by only improving graphics and visuals.
But by also adding features that don’t exist in the original, like swimming, cover system, stealth kills and all that.
Tbh AC I and II were ahead of it's time. Imagine being 2007 & 2009 games and having this much of features even matches up-to-date... These are masterpieces. I personally don't like modern AC games. But Mirage looks great
Strange how Altair has to work all the way back to master rank to earn his shoulder pad back, yet Basim gets his with his robes during his initiation ceremony?
yep
from this day on, when i do parkour i will always find the nearest haystack to jump in
thank you enxgma ❤
An Assassins creed video from enxgma after a looooong while. Please upload more AC videos every once in a while
Air assassination, ledge assassination and other advanced techniques were invented by Altair after the events of AC1. Funny how someone who lived before Altair knew those techniques.
Im glad they brought back some of unitys stealth kills in the new game.
I'm waiting for the FBI logic in gta games fr
I'm not really a fan of assassin's creed but this awesome think i might try playing this game.
First time watching ENXGMA video without the iconic music
My man knows what music to use for what kind of game ,Superb taste!
All of these games were not possible without the legendary Prince of Persia.
Problem is that Prince of Persia is a fantasy game and AC series is at least somewhat based on actual history, real cities, real historical characters. Prince of Persia has no value. Yeah maybe cool gameplay, but i literally do not care. Odyssey has terribe gameplay but it's a good game because i like ancient Greece, simple as that. Setting > everything else.
First one! Love ur vids enxgma!!🎉🎉😊
Mirage didn't set out to break new ground or reinvent the wheel, its just a modern take on the core essentials that made AC the success it has become. Although ive never played AC before ORIGINS, i plan on going back to an earlier game, not as far back as '1', but enough so that it won't be too jarring. Mirage i feel needs some optimization. Well see
AC holds up and is (imo) far better still than the newer iterations. After AC2 the games just start to feel a bit soulless and become less and less polished. Black flag is amazing, but only if you ignore the assassin part and sail the ship instead. Highly recommend you actually pick up AC1. The engine supports parcour far better than the newest one, so instead of jarring, you'll find it actually just plays smoother.
@@sloesty Yeah Mirage probably need a few patches and updates. Thanks for the advice.
@@sloestyBlack flag is a great AC game and the only game other than AC 1 that actually explores the creed and its criticisms.
A lot has changed in the past 16 years, but not in the last 10 years, mirage is kind of like a assassins creed origins copy paste besides a few animations, and they really took the run animation from ac3, love how they said it would feel og again, cuz it does
2:21 Altair was just built different
Yes, finally you uploaded a very good video, keep up the enthusiasm 💪👍
Yooo the first Assassin's Creed looks really good for its times!
I played ac1 in 2016 and quite enjoyed it
Never played one of these games before looks fun
8:32 honestly speaking when I first saw this technique in trailer I thought it would be a chain kill with main protagonist moving on its own and the cam on cinematic mode
Close to 1 million 🎉
Surprise is that the game is well optimised in 2023😂
I'm glad that I know this: the animus can't catch up to basim's speed when he was "teleporting" to assassinate multiple enemies
After going through times were almost all games were was like Cyberfrank 1977 and GTA Defective Edition, this is a big relief
Enigma is using a different music for once wow
This background music is perfect for these games
wish I could play it
8:34 This "power" is honestly just a little bit different from the spear throw in ac odyssey. Its a teleport chain assassination. I don't think ubisoft should have added this it takes away from the "going back to the roots" idea smh
Don't use it then, hater
@@nosferatu7611 I’m not a hater for stating facts. Grow up
@@Soohjoi You're the one seemingly needs to grow up. Did you actually played AC before? Unity literally have a similar ability, it is optional too. I'm pretty sure you didn't knew that, cause you obviously never played the game.
@@nosferatu7611 never played unity but the devs want to go back to the roots of the ORIGINAL games we talkin like ac 1 & 2 where there wasn’t any magic bs
Then they added magic bs
you control the buttons you press
Can you compare the Parkour of major ac games old to new or atleast unity with Mirage since unity seems so smooth
The best thing in AC1 was dabing in my language - it was great to hear czech!
It's super disappointing that Mirage was pretty mid. But good video.
Not played the game yet but I can already tell it's mid. The newer Assassin's Creed games seem to struggle to have an identity of their own. Everything feels like a copy-paste from the previous game, just with a new map and a few tweaks to the environment which any solo developer could make given adequate time.
@@Gunner98We must not forget that it is a return to the source and that this game was made by a small team compared to the other AC
I think as an omage to the roots it's not bad at all (minus the anime teleportation power lol). I'll definetely give it a shot when it goes on sale.
Mirage has already innovated things that used to be present in AC1 and 2, and made them better. Chase scenes, eavesdropping, and paying attention to your social cues and environment. The guards don't just pay attention to you, but also the citizens. You're supposed to make the citizens feel calm while also not looking suspicious. If you do a bad act or your notoriety is high, the citizens will call you out and call the guards. This goes back to being one with the crowd and blending in, which was what AC1 was all about.
do Black Flag (AC 4) vs Mirage pls
Glad to see you're posting videos on Assassin's creed as well
Funny enough to this day AC1 combat is my favourite of the series.
I was skeptical of mirage but it seems like Ubisoft is finally listening to community feedbacks and is trying to make AC good again. I might buy it when it goes on sale.
Background music with this game too good 😌😌
Mirage is a step in the right direction, after years of stepping in the wrong direction. Still, I'm noticing even AC1 manages a more weighted feel. In Mirage he kind of lightly bounces when parkour, as if his knees don't bend much. And the combat was more realistic, slower and weighted in older ACs, hence why having multiple opponents attack at once would be difficult to manage as your attacks were slower.
Ac 1 graphics still hold up very well 🔥
I agree, the color palette is so fricking good
4:26 bassim said you've stayed up there for a while, aren't you tired.
You can tell the parkour segment of this video was sped up...wish it was this fast normally LOL
Appreciate your effort bro ❤
Thank you ENXGMA for an Assassin's Creed Video!!! Please make a Watch Dogs Video with all 3 Videogames!!! 🤗👍🥳
Enxgma never dissapoints
GUYSSS 5K UNTILL THE LEGEND HIT 1 M 🔥🔥🔥
Now I'm kind of interested to compare between NFS games
I love you're content
Because at first i thought you were a different youtuber the way the font the background music is different
Keep it up bro
YOOOOOO An AC Video After A Long Time LESS GOO
Mirage is basically what probably AC1 remake looks like
Great video..would like to see more of these....
5,000 more subs till 1Mil ENXGMA!! Been watching you since 100,000s I’m sure. Appreciate the vids keep it up ✌️
The ENXGMA lore continues
Flowers by alemen for gta Logic
Butterfly for rdr and cp2077 Logic
And now old music for AC
AC1 has far more depth in its mechanics than most people don't know about. For combat you have the usual fast and strong attack, block, combo, counter, break defence, dodge, grab, grab and throw (including into scaffolding) and grab defence, all unlocked as you progress. you can also assassinate enemies in combat that are shocked, taunting, distracted or thrown to the ground. Enemies have the same moves minus the assassination depending on their tier. This means higher tier enemies can counter you, counter your counter, grab you, break your defense etc etc. They can also duke your counters, throwing off your timing. There are also more ways to assassinate depending on if you in high or low profile, running and jumping etc. You can also do a jumping ledge assassination but it is much more manual. Each weapon also has its own speed, damage, timing and moves. With certain counters, you can also break legs and other things.
Movement is far more advanced In AC1, offering more manual control and freedom. You can wall eject backwards and sideways from anywhere, have controlled descents, controlled ascents, and even vault, which was never returned. all moves can be done freely, with Altair doing exactly what you input. The freedom and manual control of AC1's movement can be talked about at great length.
The stealth in AC1 is greatly misunderstood and has not returned in the series. You are actually engaging in the social stealth system at all times. enemies have 3 tiers of alertness, Unaware, suspicious and informed, each shown with posture and the SSI indicator. You also have the difference between high and low profile actions, plus blending and the usual line of sight and hide/blending spots. What this means is that you can be observed but not have attention drawn to you depending on the alert level of enemies and if your actions are high or low profile. You can walk up to enemies who are unaware or suspicious and assassinate them in low profile and in front of others without being spotted. Other guards will then investigate when the body drops, which can be used as a distraction or lure guards away from their position. You can do this with informed guards if you blend and walk up to them. You can get away with higher profile actions with less alert enemies, while higher profile actions (including bumping people carrying things or being shoved etc) will get you get you spotted by informed enemies. With enemies also becoming more alert depending on what you do. You can get by informed enemies by sticking to low profile actions, finding ways to get around NPCs that will blow your cover, blending when close or avoiding line of sight. You gain more notoriety as the game progresses after each assassination, with more NPCs that can blow your cover (pot carriers, lunatics, beggars etc), and more informed guards. This makes it harder for you to get by unnoticed as the game progresses. The general idea with its social stealth system is that you can be seen and do things, but not draw attention to yourself, or avoid line of sight. This was removed in favour of only not being seen when you are out of line of sight, or in a hide/blend spot (including crowds).
AC1, to this day, is still the only Assassin's Creed game that allows you to review information gathered from investigations in the memory log, and use that information to plan, and test things at the place of the assassination before it takes place. This information includes infiltration routes, escape routes, when the target is most vulnerable, guard positions and other things. The assassinations in general also offer a lot more freedom.
This doesn't cover everything, But AC1 is the most misunderstood and underrated entry in the series, providing a ton of mechanical depth and freedom with additional hidden mechanics.
Your comparison made me interested in AC again.
I hope they bring back prince of persia
Assassin’s Creed (2007) originated the *Leap of Faith* and so, technically no other AC game will ever compare to it, nor be any better than it. lol.
believe me or not i really was going to ask u to make this video bro fr did u just listen to my heart or something and i hope u do comparison between other games like spiderman btw big fan and ur content is 10/10
Pretty sure, fighting is a lot better in AC1 than ACMirage, multiple guards do attack at same time, especially when you fail and it's a bit less clunky than Mirage.
Make more assassin creeed mirage comparison video