Stationary Security Service Sucks ft. Zafang | Arknights

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  • Опубликовано: 26 июл 2024
  • wow this SSS gamemode sure LOOKED fun and interesting I HOPE IT'S NOT TERRIBLE
    thanks to zafang for existing: / @zafang
    0:00 Intro
    0:49 Mechanics
    5:47 This Gamemode Sucks ft. Zafang
    Edited by Pepp
    #arknights

Комментарии • 314

  • @Zafang
    @Zafang Год назад +892

    GRAAAAGHHHH I HATE SSS
    please release me from the coal mines i can't do this anymore

    • @gamingrex2930
      @gamingrex2930 Год назад +44

      Cold, the air and water flowing
      Hard, the land we call our home
      Push, to keep the dark from coming
      Feel the weight of what we owe
      This, the song of sons and daughters
      Hide, the heart of who we are
      Making peace to build our future
      Strong, united, working 'til we fall
      Cold, the air and water flowing
      Hard, the land we call our home
      Push, to keep the dark from coming
      Feel the weight of what we owe
      This, the song of sons and daughters
      Hide, the heart of who we are
      Making peace to build our future
      Strong, united, working 'til we fall
      And we all lift, and we're all adrift
      Together, together
      Through the cold mist, 'til we're lifeless
      Together, together

    • @guhb1531
      @guhb1531 Год назад +1

      @@gamingrex2930 what with the Warframe what is this game i am just here to watch adult man complaint is the game play like Warframe

    • @Zuikaku
      @Zuikaku Год назад +2

      no

    • @famouzlj25
      @famouzlj25 Год назад

      @@guhb1531 yes, probably

    • @leonshirogane5541
      @leonshirogane5541 Год назад +1

      YOU COME AND YOU WILL STAY.... *forever*

  • @Mr_Rhodey
    @Mr_Rhodey Год назад +813

    Instead of Stationary Security Service, they should have titled it Annihilation Security Service. The acronym would fit better.

    • @HiImYii
      @HiImYii  Год назад +204

      good one.

    • @Obsolescent
      @Obsolescent Год назад +25

      Exactly as it should be

    • @untemperance
      @untemperance Год назад +44

      They will do this in fifth anniversary when they add SSS skip tickets and give us a new mode (it's even worse and now you have to farm it manually every day, please clap)

    • @cob-codeofbrawl7668
      @cob-codeofbrawl7668 Год назад +4

      Sss is permament like IS2?

    • @zerogalaxy2735
      @zerogalaxy2735 Год назад +1

      Indd it sounds much better.
      Ya know, Breaking Sanity Stationary Security Service also has an interesting (acronym) ring to it.
      Cheers!

  • @hendrihendri3939
    @hendrihendri3939 Год назад +114

    > Stationary
    > Not even AFK friendly
    *GG*

  • @patrickH206
    @patrickH206 Год назад +386

    Seeing Yii with arms at the opening feels uncanny.

  • @NikkiTheViolist
    @NikkiTheViolist Год назад +500

    wow this game mode definitely looks like it had the potential to be fun

    • @HiImYii
      @HiImYii  Год назад +232

      yea i was actually pretty interested when they first announced it but the fact that it ended up like this and then they had to nerf it to water it down is really disappointing

    • @EddatheWicca
      @EddatheWicca Год назад +28

      It is fun!... The first 2 times

    • @Anomen77
      @Anomen77 Год назад +12

      @@Layonbedge Considering their fix for annihilation was to let you skip it... I'm not sure about that.

    • @evarchavex4800
      @evarchavex4800 Год назад +30

      @@Anomen77 Yeah, because you already perfected it. Letting you skip it is the best answer.

    • @undeadmercenary2080
      @undeadmercenary2080 Год назад +3

      @@evarchavex4800 All full clears that only work 40% of the time will beg to differ. It's a band-aid not a fix.

  • @RomanGladiator88
    @RomanGladiator88 Год назад +119

    Yeah, one of the key strategies in deck-building games is getting powerful cards and synergies and making your deck as small as possible to maximize your chances at pulling off your planned and developed strategies. From your video, it seems like as you progress you’re forced to increase your deck size as stages get more difficult which just makes progression much more challenging 😅

  • @okitasoujialter
    @okitasoujialter Год назад +18

    I'm just glad that modules and their upgrade materials are in event shops now so I can pretend like this mode doesn't exist

  • @jivasche7345
    @jivasche7345 Год назад +149

    This is why you test things first before pushing a new permanent gamemode you have to grind manually. Imagine you have to manually farm coop or Interlocking Competition every 2 weeks

    • @yuperstrikes7358
      @yuperstrikes7358 Год назад +21

      Co op doesn't actually sound that bad to have back

    • @naru2k4
      @naru2k4 Год назад +21

      @@yuperstrikes7358 With some adjustments maybe. Biggest one I can think of is 2x speed. Both players agree to toggle between 1x and 2x just like pausing

    • @Zwiebel4
      @Zwiebel4 Год назад +18

      The funny part is that even permanent integrated strategies does not have a grind schedule attached to it. You can play it as much as you want or not at all and it doesnt make a difference.
      In fact the rewards for permanent IS are even capped to decourage you from grinding it too much (I usually max my cap in just a few games a month which ... imho kinda sucks because IS is a lot of fun for me)
      Why did they do the opposite of that for SSS?

    • @Zwiebel4
      @Zwiebel4 Год назад +7

      @@yuperstrikes7358 only if they upgrade the server because it was laggy as hell

    • @burushifudara
      @burushifudara Год назад +4

      @@Zwiebel4 Monthly squads (if you don't complete them the first time they were there, no rewards for you) but yes

  • @Obsolescent
    @Obsolescent Год назад +346

    I love SSS
    I love fighting Tanky, high HP enemy
    I love spending at least 4 hours to farm modules

    • @HiImYii
      @HiImYii  Год назад +93

      i would say same but i havent played it after the first month

    • @Obsolescent
      @Obsolescent Год назад +46

      @@HiImYii Sadly had to do this mode for Sharky's and Swordfish's modules

    • @NightOfTheRavens
      @NightOfTheRavens Год назад +6

      @@Obsolescent 4 hours in two weeks doesn't sound so bad...

    • @Aranarth78
      @Aranarth78 Год назад +50

      @@NightOfTheRavens ... for those who don't value their time.

    • @NightOfTheRavens
      @NightOfTheRavens Год назад +2

      @@Aranarth78 Oof...

  • @roderickmuller8111
    @roderickmuller8111 Год назад +64

    When you free from Annihilation and few weeks later HG decided to add SSS ...

    • @narius_jaden215
      @narius_jaden215 Год назад +23

      HG made an amazing game but they forgot that sometimes we want a break from the ultra grind :'D

    • @burushifudara
      @burushifudara Год назад +7

      @@narius_jaden215 At least live with this comfort: You can still complete the game without the stage 3 modules, since some are virtually useless, so you can just not farm this mode
      Unless you wanna go for high risk CC, in which case: My condolences

  • @MobTheKnight
    @MobTheKnight Год назад +78

    Having hella bad time trying to sleep, thanks for the video to keep the mind at ease

  • @FateShape
    @FateShape Год назад +48

    This is reminding me of board and card games.. no matter how well you explain the rules out loud, it never makes sense the first time.

  • @sqentontheslime1967
    @sqentontheslime1967 Год назад +51

    That danger meter sounds like risk of rain’s difficulty mechanic… but you can’t complete the level quickly because you’re limited by how the enemies spawn and move down the paths.

  • @arkhive506
    @arkhive506 Год назад +10

    When 2 ops with cracked out phys attack like uncle horse & gavialter are supposedly our "opening lane holder" till we can get the rest of our setup done.... you know damn well something is sus.

  • @MatildaHinanawi
    @MatildaHinanawi Год назад +25

    25% HP per level is just stupidly high. Period. Anyone who's played for a good while knows that increasing the Time To Kill is one of the worst things. Max HP and Time To Kill are almost 1-to-1 related. So the result is... at 4-12 stacks you're gonna take 2-4x as long to kill a single enemy (before any other effects) so now you have to be able to tank for 2-4x as long while also not allowing enemies numbers to build up due to not being able to kill fast enough.

  • @HiImYii
    @HiImYii  Год назад +23

    go sub to him he is very awesome: www.youtube.com/@Zafang

  • @Zuikaku
    @Zuikaku Год назад +25

    I don't think I ever expected to see zafang pfp on a suit
    also nice gnosis

  • @hendrihendri3939
    @hendrihendri3939 Год назад +93

    Also, to everyone who raised GG, Irene and Gnosis
    *You just got the Nuke Button for this mode*

    • @dangnghia7115
      @dangnghia7115 Год назад +4

      Great to hear

    • @LipziG3R
      @LipziG3R Год назад +36

      Me, who has none of them ... Ah yes, interesting.

    • @tomatomaki
      @tomatomaki Год назад +11

      Me who got Irene 5 times on both of my accounts for less than 200 pulls: hmmmmm.... interesting....
      (I never expected the Iberian Inquisition)

    • @rayandsunshine4401
      @rayandsunshine4401 Год назад

      I'm glad I pour a lot of blood, sweat, and tears on gnosis then 🤣

    • @NightOfTheRavens
      @NightOfTheRavens Год назад

      @@tomatomaki Ayyy, max/near-max pot Irene gang.

  • @maiden6294
    @maiden6294 Год назад +57

    The collab caught me off guard

    • @HiImYii
      @HiImYii  Год назад +57

      i also did not expect the collab

    • @Zafang
      @Zafang Год назад +63

      i was blackmailed into doing this

    • @deepsolace92
      @deepsolace92 Год назад +4

      @@Zafang lmao

    • @hijisfriend9030
      @hijisfriend9030 Год назад +1

      @@Zafang 😂 💀

  • @RBC_Shiio
    @RBC_Shiio Год назад +9

    My Slay the Spire experience told me that sometimes, having a small deck is great.
    Not everyone can handle a big deck after all, the draws get harder and you never get what you need.

  • @nihility9996
    @nihility9996 Год назад +33

    Plz guys this gamemode is fun.
    Every 2 weeks you only need to spend a minimum of 2 hours grinding the stages and getting the modules for your operators that already cost more than my car loans!!!

  • @King_of_Wishes
    @King_of_Wishes Год назад +7

    Max ASPD Goldenglow just turns her into Gundam Aerial

  • @rest.jailbreak
    @rest.jailbreak Год назад +3

    is2 but the game assume you get crack attack speed buff every single run so they throw 10 emperor's blade and 5 patriot ay you every stage

  • @Kaenbyou777Rin
    @Kaenbyou777Rin Год назад +6

    wow! i can't wait to have to do this for ALL those modules i already have unlocked! [pained smiling]

  • @Sirrano_
    @Sirrano_ Год назад +8

    max hp 25% every level wow that sounds really fun I love whoever came up with that idea smiley face

  • @EsDestroyer
    @EsDestroyer Год назад +4

    I love you little Png lore segments.

  • @Kira_Yoshikage959
    @Kira_Yoshikage959 Год назад +5

    Came here after SSS released in global
    I was looking forward to this mode... but it just left me thoroughly disappointed. Hard doesn't mean fun, and the 'starting danger level' is not fair at all for your deck esp since there's no item/artifact/relic to buff your team. It's hard to create synergy with your team, because each stage requires different strat, but you only have one deck that you have to bloat with useless 2 op after every stage so you can buff your OP. And since you're pree much forced to burn your hand as soon as possible, moreso in higher levels.
    I love arknights so much and how creative they could be with creating challenging modes... but this is not it. This is just a game being made hard for the sake of being hard. Such a shame, it had a big potential to be actually fun, and I was really looking forward to playing this mode.

  • @KozoWasHere
    @KozoWasHere Год назад +8

    Never thought I'd see the day an Soldier managed to Escape Saga's attacks

  • @mhliadesu
    @mhliadesu Год назад +1

    oh right yii, i just realize on Temporary Equipment Side A you putting the after update version for supporter buff
    the previous one actually draw 1 random ops, gain 15 point
    Idk if HG will release it directly to the update version or pre-update but it's nice to mention hto

  • @adashi7430
    @adashi7430 Год назад +3

    Can't wait to open SSS handhold business or smth like that

  • @Arcanilumia
    @Arcanilumia Год назад +9

    To be honest I think this gamemode probably could've benefited a TON if they just,,,, slowed down the enemy scaling and/or made their base stats much weaker. As it is, it does fit the feel of Arknights quite well, still being heavily strategy oriented. They really just need to fix that enemy stat scaling. Also if they could make it more friendly to those who don't have a big roster, like for example all operators have some minimum level like e1 max.

    • @xaf15001
      @xaf15001 Год назад +2

      I don't think that matters. From what I've experienced so far, the reason this mode sucks so much is the forced stacking mechanic. Because of that and the low deployment limit I'm given, none of my operators could move or die, or else I'll lose all the buffs so I'm fucked. You can't really improvise well in this mode, so you just hopes you can establish your good OPs before a big wave came and hit you.

    • @Arcanilumia
      @Arcanilumia Год назад +1

      @@xaf15001 I agree that deployment limit could be higher too yes, and I think the enemies should be somewhat tough because simply put, the stacking mechanic is really fun. It's obviously intended to be used, which I personally am fine with. More deployment slots could add some more versatility to the gamemode, but I still the the enemy stat scaling should also be toned down. Put this all together and the gamemode might actually end up being tolerable

  • @TheBeardedAdmiral
    @TheBeardedAdmiral Год назад +9

    Ah finally, the Girls Frontline RNG difficulty has arrived in Arknights.
    Honestly it doesn't sound *that* bad so far, but maybe that's because I'm used to having my teeth kicked in by Darkest Dungeon RNG and GFL Night Missions.
    (I imagine I'll regret these words in time.)

  • @jaeger1123
    @jaeger1123 Год назад

    Perfect, I have none of the mentioned ops, let's goooo can't wait

  • @grilledcheezvirtualoniisan8670

    A Vanguard reference? In a Yii video? Never thought I'd see the day

  • @derpp654
    @derpp654 Год назад +6

    Waiting for the Spalter Module Update :)

  • @Zankyo137
    @Zankyo137 Год назад +1

    the simple fact that a S3 Penance was barelly denting the slug, scare me of that thing HP pool
    it's effing Penance for hell sake!!

  • @haezer7171
    @haezer7171 Год назад +7

    So we gotta hope lotta players rant hard enough (especially CN players) to make HG improve SSS 🙏

  • @dheatlyblaze2846
    @dheatlyblaze2846 Год назад +2

    Its like IS if you absolutely need buffs to even damage mobs plus annihilation-style rotation.

  • @roboram9725
    @roboram9725 Год назад +2

    Having watched the anime build divide i understand a bit of the card aspect but idk how im feeling ab the overpowered enemies lmaooo

  • @kii_2002
    @kii_2002 Год назад

    This one actully looks very fun tbh. Now EN WILL have to read

  • @MrDartRaven
    @MrDartRaven Год назад

    Got PTSD from the GFL ost, couldn't focus on the video, but SSS must be a super fun gamemode!

  • @freeflare6338
    @freeflare6338 Год назад +1

    I actually got a perfect run on one of them recently (hidden badge, woo), and basically you need cycle. I start out with 3 vanguards (Myrtle, Texas, Bagpipe in my case), Mudrock, Durin, Goldenglow, Passenger, and then straight supporters. Ideally the cheapest ones available - Sora for example is fantastic.
    Open with 3 stacking vanguards on Mudrock, and she'll hold the line for a good while. build up a caster stack as fast as possible by spamming supporters to build cycle - first map done. Afterwards you want cheap snipers (try to stay away from expensive ones if you can, though if you're at 0 snipers taking even one of the pricy ones is fine), 1-2 more casters, 1-2 more vanguard, and then as many supporters as you can get. I build passenger at 2 sniper 3 caster, and Goldenglow at 3 sniper 2 caster - keeps the abilites flowing and the attack rate high. If you get another carry like Chalter or something over the run, great, but for most of the run the Goldenglow/Passenger combo works a treat.
    But in essence, you need to identify 2-3 carries in your starting team, build towards maxing them asap and keeping mostly supporters for cycle. I've tried it with Blaze and power guards and stuff, and they just eventually get trampled. By map 8 even a speed spinning Mudrock gets overrun. The scaling is terrible and unlike good deck builders you can't get rid of old cards or pass on adding. I always take the removal module as much as possible to make the cycling more effective, but it's still distressingly RNG on the last map due to deck bloat.
    It's a nifty idea, just feels poorly designed. I enjoyed the first few runs, but it's pretty tedious at this point.

  • @Unyubaby
    @Unyubaby Год назад +1

    Ah, so this is it. The consequences of my "yeah I'll get this module I guess I barely use them though" actions.

  • @Havok5704
    @Havok5704 Год назад +1

    I guess the perfect clear hidden medals are the icing on this terrible cake?

  • @fftechsupport
    @fftechsupport Год назад +5

    So this is my just my conspiracy theory. They make it as long and tedious because long playtime will look more attractive to Investors? Since they kinda deleted annihilation playtime.

    • @darkomihajlovski3135
      @darkomihajlovski3135 Год назад +1

      its suposed to be a constant hard mode so whales and hardcore doctors can have a constant challenge without waiting on cc

  • @lucasmitchell9027
    @lucasmitchell9027 Год назад +1

    I thank that there aren't that many good upgraded modules. Tho I also have a lot of the cracked units for this mode, it'll be fun at least for a while.

  • @soloprimogeniture4678
    @soloprimogeniture4678 Год назад +3

    Me, watching the several early gameplay from the early part of the video: Hmm sounds a bit frustrating but at least it's does not seems too hard.
    And then I saw Tytus killing Penance in what looks like a 1v1 fight.
    *Sigh*

  • @ZanderBander
    @ZanderBander Год назад +1

    I've already wondered how many war crimes Amiya has committed in the name of peace

  • @artek0050
    @artek0050 Год назад

    This looks fun.

  • @ntecleo
    @ntecleo Год назад +1

    Angelina is my top pick for this mode. 2 caster and 3 sniper modules gives her great uptime and damage on her s3

  • @naru2k4
    @naru2k4 Год назад

    Seemed neat on reveal months back but when you put it that way that's kind of a bummer

  • @verv6454
    @verv6454 Год назад +1

    How does it fare now in CN btw? I believe they wanted to fix it and I'm curious whether 1) it already dropped and 2) if they succeeded

  • @DylanoRevs
    @DylanoRevs Год назад

    Idk if i would be eager to play this mode, but i might play it anyway

  • @wise_crack
    @wise_crack Год назад +1

    Great, my IS2 battle pass is not even half cleared because I can't be bothered with doing anything but mindlessly farming event stages in this game, and now I have another gamemode to clear just to get limited rewards

  • @MikuHatsune159
    @MikuHatsune159 Год назад +1

    I have three partial brain cells. Idk how they want me to enjoy this mode

  • @Weee_ee
    @Weee_ee Год назад +5

    Me playing this game because I hate card games
    New update: card game mode
    Bruh

  • @genjihimura4029
    @genjihimura4029 Год назад +4

    hearing all of this now just make me wanna cry but still imma grind it for my ntr knight

  • @HENTAICOMBO
    @HENTAICOMBO Год назад

    NTR s1 m3 with 5 guard buff having 6000+ atk shed every one to bit is very satisfy

  • @Dr.Krezotexe
    @Dr.Krezotexe Год назад

    "The sign cannot stop me coz I can't read it"

  • @Alexandragon1
    @Alexandragon1 Год назад

    Thx for guide!

  • @AmayaNakafuji
    @AmayaNakafuji Год назад

    _And it's now coming…_

  • @KyuubiDragon4
    @KyuubiDragon4 Год назад +7

    I am. SO GLAD. I got GG as soon as I could. 'cause I am absolutely going to be farming this mode for Lee, the hunters, Mizuki, and Ling. At minimum. Knowing how reviled this mode is, I do not look forward to it.
    ...does it cost sanity to do a run?

  • @OhHeyItIsNano
    @OhHeyItIsNano Год назад +3

    Unfortunately I have to borrow Goldenglow to make SSS bearable. Fortunately I can be 100% creative with the rest of the Units I bring along.

  • @youumarkraine
    @youumarkraine Год назад

    7:15 I SEE YOU'RE A MARTINCITOPANTS FANS AS WELL

  • @manoi8
    @manoi8 Год назад

    Can you stop/pause at a certain floor, do something else first and then resume it later like IS?

  • @lawgx9819
    @lawgx9819 Год назад +4

    Tl;Dr you can only win this mode if you have good rng and full meta
    No wonder it's bad

  • @dragichav2810
    @dragichav2810 Год назад +1

    Manual mode nooooo I don't want to farm another thing and I can't even auto it. Dangling precious modules ...

  • @adrianeckert6529
    @adrianeckert6529 Год назад

    My problem is the constant crashing. I get the operators I want and set up and poof there went 15 minutes works gone try again and see if you can get you right operators in right order.

  • @ottobismarck8543
    @ottobismarck8543 Год назад

    Pog, GFL music

  • @stalesock4
    @stalesock4 Год назад +1

    So this is how we get module upgrades? Guess I’m only getting abyssal hunter for meme shenanigans :/

  • @diegxld
    @diegxld Год назад +1

    Yu-Gi-Oh prepared me for this

  • @Piquliar
    @Piquliar Год назад

    You need bars? No need to go to the mines, just ask Emperor and hell get you sorted :)

  • @mirage_panzer2274
    @mirage_panzer2274 Год назад

    5:32 if Skyfire know about this, she burn everything

  • @faikarrm8206
    @faikarrm8206 Год назад

    fully stacked Ceobe with S2 and +200 ASPD is fun tho

  • @unmeaningsweep2241
    @unmeaningsweep2241 Год назад

    Favorite game mode for masochist

  • @sethexe761
    @sethexe761 Год назад

    At this point i if ak becomes a gambling game for real money im not surprised

  • @bashily2844
    @bashily2844 Год назад

    0:50 where did sister go? Did she get lost while progressing through SSS?

  • @argonaut4432
    @argonaut4432 Год назад

    10k hp slug poggers

  • @dragonmasterxl8394
    @dragonmasterxl8394 Год назад +2

    First? Alsof i just hope this comes fast. I finna need to get lol 3 spalter module xd

  • @George_Gogo01
    @George_Gogo01 Год назад +25

    Cant be more painfull than the current event mirror stage,right?

    • @jacketdp9626
      @jacketdp9626 Год назад +16

      :clueless:

    • @rafaelercole5375
      @rafaelercole5375 Год назад +25

      At least you only had to do mirror stage once and be done with it, you have to grind SSS every 2 weeks. I'd take mirror stage over SSS

    • @sorashiro7611
      @sorashiro7611 Год назад

      Surely

    • @NightOfTheRavens
      @NightOfTheRavens Год назад +1

      I'm only left to see SN-S-5, and quite frankly I'm terrified.

    • @aloha5461
      @aloha5461 Год назад

      Sureeeeeelyyyyy

  • @joeltanjr.3134
    @joeltanjr.3134 Год назад

    I honestly thought this mode was an exchange of a chore to annihilation, but incredibly harder! And x2 the chore.. you really need a lot of well raised ops and be RNG reliant.. but honestly, it feels good when you finish it, just gotta memorize how the map works

  • @sean8599
    @sean8599 Год назад +4

    Oh cmon. I just managed to beat IS2 for the first time two weeks ago. Now I have to suffer in SSS?.....fair enough.

    • @sb18wlc
      @sb18wlc Год назад +1

      Difference is you need to sit through this once every 2 weeks for mats vs the optional anytime fun time of IS

  • @raffyluvmiharu
    @raffyluvmiharu Год назад +1

    Question:
    You can just clear up to Floor 5 & 6 to get the module upgrade materials right?
    You dont really have to suffer playing Floor 7 and 8 of SSS until they patch the nerf version or even wait 6 month+ for the SSS revamp where it is just 6 floor in total

    • @DaemonRayge
      @DaemonRayge Год назад +4

      They could have mercy on us and implement the nerfed version for us off the bat. Makes no sense for them to just intentionally repeat the cycle for no good reason.

    • @raffyluvmiharu
      @raffyluvmiharu Год назад +2

      @@DaemonRayge based on how previous update are release like for example. We could have gotten the passenger chain caster buff upon his release but like CN we got passenger buff 1 by 1
      From normal passenger buff, to chain caster buff, to his module currently
      But yeah, the 3 month of SSS is gonna be pain.
      They just recently added the nerf version of SSS on Chapter 11 update

    • @joshy541
      @joshy541 Год назад

      @@DaemonRayge because then CN will be the "beta" version of the game and thats bad optics

  • @slice9597
    @slice9597 Год назад +5

    So, is the primary problem that enemies scale too hard, too fast?
    I'll have to see for myself. It might end up being just like IS though, where I try bashing my brains out for a little while and then get sick of it and stop trying. I never even beat Lucian in IS2 because it always feels like a ridiculous amount of RNG crapshoot to even get to him.

    • @TheDimir
      @TheDimir Год назад +4

      That basically a definition of rogue like. You go through stages in random order, collect random buffs and kill the boss. Lucian is quite easy if you just happen to find attack speed buff relics, or if you just have enough damage ops.

  • @RandomPotato106
    @RandomPotato106 Год назад +3

    So this finally came to global, and my personal experience is that yes, the increased difficulty per time in the match is stupid, and the health increase as well, 25% per level?? Honestly, i would prefer that they still had the levels, but it will not scale per time, instead it will just be each time you get the break time it will increase 1 level, that way it will be less stupid in terms of difficulty and also stall strats would work better for this mode, also make the hp increase per level to like 15% of health, other than that I really love the idea, the mechanics and all that stuff, maybe it's just be who lo ves card games in general and this is like the closest that we will get from a card game in arknights, is just that the level increase is the main reason why people don't like this mode at all.

    • @AquaticIdealist
      @AquaticIdealist Год назад +1

      Buffs per floor would at least feel less annoying. As it stands, if enemies take a while to spawn, BAM, more pain inbound and it's not your own fault

    • @pokokuyo51
      @pokokuyo51 Год назад +1

      We also need card removal mechanic,it's practically essential in a deck building game. Do they release this shit without test?

    • @RandomPotato106
      @RandomPotato106 Год назад

      @@pokokuyo51 i mean it's mentioned i think that it was worse or something, but a card removal mechanic? How would that even work? Also, are you saying that the enemies should be able to do it or the doctor?

    • @pokokuyo51
      @pokokuyo51 Год назад +2

      @@RandomPotato106 if you ever played slay the spire (or any deckbuilder game,really), it's very important to have a compact deck with usefull synergies. In StS you can choose to pick a card or not,and you can remove unneeded card with event or shop. Now with SSS,not only you're forced to take 2 operator,you also can't delete them,so you're stuck with bloated useless deck. Lets say at 1st floor you had 14 ops with perfect synergy. Now at 8 floor you have additional 16 useless ops that makes your draw RNG heavy.

    • @RandomPotato106
      @RandomPotato106 Год назад

      @@pokokuyo51 oooh alright my bad, i misunderstood what you were trying to say, just a choice to delete a card, well in this case, operator from your deck and also to choose not to pick extra operators in every run, idk why i thought of a whole different think like disruption to your hand mid match.

  • @eighthundredlies
    @eighthundredlies Год назад +20

    very excited to see rosmontis recommended i love using her, a shame the game mode is garbo. the things we do for module upgrades

  • @dragonmasterxl8394
    @dragonmasterxl8394 Год назад

    How does the defeated mechanic work on dollkeepers doe?

  • @myxco8175
    @myxco8175 Год назад

    I'm wish they increase the capacity of each squad like in SSS mode that will be so cool ..
    You 12 OP (13 if you friend support)
    Will be deploy first then if someone be deploy the one in the extra deck like mechanics......PLSSSSS main happen HG

  • @Kori0129
    @Kori0129 Год назад +6

    It sounds like they wanted to implement Slay the Spire in Arknights, but failed at it.

  • @EddricVanguard
    @EddricVanguard Год назад

    1:01 old vanguard game

  • @kuratse205
    @kuratse205 Год назад

    Hahaha I only need to full clear 8 cycles of SSS to max my modules. I only have 4 characters I want to stage 3 module, so all I need is to full clear 8 times, and have 880k lmd to burn.
    This cant be too hard, right?

  • @davuvuvbro649
    @davuvuvbro649 Год назад

    My magic days are going to kill this game mode

  • @yubiyubiw
    @yubiyubiw Год назад

    no way zafang collab

  • @Team_Orchid
    @Team_Orchid Год назад +2

    Everything in this video makes SSS sound like IS2. Unreasonable enemies, too much RNG needed for your units to function, only worth playing because of the rewards it offers, don't need to properly win to get said rewards which is a big saving grace for the mode, and the unfortunate realty of no automation for the mode.

  • @Eclin
    @Eclin Год назад +12

    So, how was the nerfed version of it? Is it still a painful process? And, are the notable rewards only the second/third module upgrade mats? if so, don’t think i’ll be needing it lmao.

    • @HiImYii
      @HiImYii  Год назад +4

      it only rewards 2nd/3rd mod mats yea so if you don't care, then you don't have to mald :)

    • @Eclin
      @Eclin Год назад +1

      @@HiImYii nice to hear lmao

    • @mifuyuyukino1472
      @mifuyuyukino1472 Год назад +1

      Can you craft the 4 tier material?

  • @Kiran-to4un
    @Kiran-to4un Год назад +1

    I may be missremembering, but didn't they announce that the *mode would be reworked? Thoughts on the rework (if it's been implemented already, which I think it hasn't)?
    *edit

    • @harrybi5847
      @harrybi5847 Год назад +6

      They reworked SSS stage, module stays the same. There’s a minor update(nerf the enemy improves UI etc) several months after the initial SSS released in CN, and the gameplay in the video is the updated one. Also on 3.5 CN anniversary livestream they also announced a big update(reduced floors, more module material to get every 2 weeks etc) which hasn’t been added to the game yet. I suppose we will start with the pain one 😂.

    • @haezer7171
      @haezer7171 Год назад +1

      @@harrybi5847 like why do we have to get the bad things too? Couldn't they just give us the reworked version 😂

    • @harrybi5847
      @harrybi5847 Год назад +1

      @@haezer7171 Those update usually comes with events, like the recent anni skip tickets . I suppose it will be the same for the SSS update. Unless yostar will willing to modify the code and make it come early.

  • @haise4183
    @haise4183 Год назад

    CFV enjoyer

  • @dangng7079
    @dangng7079 Год назад +1

    Ok so how hard is this mode actually is ? I enjoy IS2 hard mode quite much and that shit is hard as burning hell ( sorry 4 my bad english tho)

  • @nexot6110
    @nexot6110 Год назад

    Ya ile live with my modules at level 2 at most

  • @johncastle4181
    @johncastle4181 Год назад

    The problem is with SSS is the time it needs to be finished is so damn to long that will put off and if you don't have that 1 dedicated braincell you'd be stuck for more hours