Stationary Security Service Sucks ft. Zafang | Arknights
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- Опубликовано: 26 июл 2024
- wow this SSS gamemode sure LOOKED fun and interesting I HOPE IT'S NOT TERRIBLE
thanks to zafang for existing: / @zafang
0:00 Intro
0:49 Mechanics
5:47 This Gamemode Sucks ft. Zafang
Edited by Pepp
#arknights
GRAAAAGHHHH I HATE SSS
please release me from the coal mines i can't do this anymore
Cold, the air and water flowing
Hard, the land we call our home
Push, to keep the dark from coming
Feel the weight of what we owe
This, the song of sons and daughters
Hide, the heart of who we are
Making peace to build our future
Strong, united, working 'til we fall
Cold, the air and water flowing
Hard, the land we call our home
Push, to keep the dark from coming
Feel the weight of what we owe
This, the song of sons and daughters
Hide, the heart of who we are
Making peace to build our future
Strong, united, working 'til we fall
And we all lift, and we're all adrift
Together, together
Through the cold mist, 'til we're lifeless
Together, together
@@gamingrex2930 what with the Warframe what is this game i am just here to watch adult man complaint is the game play like Warframe
no
@@guhb1531 yes, probably
YOU COME AND YOU WILL STAY.... *forever*
Instead of Stationary Security Service, they should have titled it Annihilation Security Service. The acronym would fit better.
good one.
Exactly as it should be
They will do this in fifth anniversary when they add SSS skip tickets and give us a new mode (it's even worse and now you have to farm it manually every day, please clap)
Sss is permament like IS2?
Indd it sounds much better.
Ya know, Breaking Sanity Stationary Security Service also has an interesting (acronym) ring to it.
Cheers!
> Stationary
> Not even AFK friendly
*GG*
Seeing Yii with arms at the opening feels uncanny.
wow this game mode definitely looks like it had the potential to be fun
yea i was actually pretty interested when they first announced it but the fact that it ended up like this and then they had to nerf it to water it down is really disappointing
It is fun!... The first 2 times
@@Layonbedge Considering their fix for annihilation was to let you skip it... I'm not sure about that.
@@Anomen77 Yeah, because you already perfected it. Letting you skip it is the best answer.
@@evarchavex4800 All full clears that only work 40% of the time will beg to differ. It's a band-aid not a fix.
Yeah, one of the key strategies in deck-building games is getting powerful cards and synergies and making your deck as small as possible to maximize your chances at pulling off your planned and developed strategies. From your video, it seems like as you progress you’re forced to increase your deck size as stages get more difficult which just makes progression much more challenging 😅
I'm just glad that modules and their upgrade materials are in event shops now so I can pretend like this mode doesn't exist
This is why you test things first before pushing a new permanent gamemode you have to grind manually. Imagine you have to manually farm coop or Interlocking Competition every 2 weeks
Co op doesn't actually sound that bad to have back
@@yuperstrikes7358 With some adjustments maybe. Biggest one I can think of is 2x speed. Both players agree to toggle between 1x and 2x just like pausing
The funny part is that even permanent integrated strategies does not have a grind schedule attached to it. You can play it as much as you want or not at all and it doesnt make a difference.
In fact the rewards for permanent IS are even capped to decourage you from grinding it too much (I usually max my cap in just a few games a month which ... imho kinda sucks because IS is a lot of fun for me)
Why did they do the opposite of that for SSS?
@@yuperstrikes7358 only if they upgrade the server because it was laggy as hell
@@Zwiebel4 Monthly squads (if you don't complete them the first time they were there, no rewards for you) but yes
I love SSS
I love fighting Tanky, high HP enemy
I love spending at least 4 hours to farm modules
i would say same but i havent played it after the first month
@@HiImYii Sadly had to do this mode for Sharky's and Swordfish's modules
@@Obsolescent 4 hours in two weeks doesn't sound so bad...
@@NightOfTheRavens ... for those who don't value their time.
@@Aranarth78 Oof...
When you free from Annihilation and few weeks later HG decided to add SSS ...
HG made an amazing game but they forgot that sometimes we want a break from the ultra grind :'D
@@narius_jaden215 At least live with this comfort: You can still complete the game without the stage 3 modules, since some are virtually useless, so you can just not farm this mode
Unless you wanna go for high risk CC, in which case: My condolences
Having hella bad time trying to sleep, thanks for the video to keep the mind at ease
:)
This is reminding me of board and card games.. no matter how well you explain the rules out loud, it never makes sense the first time.
That danger meter sounds like risk of rain’s difficulty mechanic… but you can’t complete the level quickly because you’re limited by how the enemies spawn and move down the paths.
Goldenglow ftw XD
When 2 ops with cracked out phys attack like uncle horse & gavialter are supposedly our "opening lane holder" till we can get the rest of our setup done.... you know damn well something is sus.
25% HP per level is just stupidly high. Period. Anyone who's played for a good while knows that increasing the Time To Kill is one of the worst things. Max HP and Time To Kill are almost 1-to-1 related. So the result is... at 4-12 stacks you're gonna take 2-4x as long to kill a single enemy (before any other effects) so now you have to be able to tank for 2-4x as long while also not allowing enemies numbers to build up due to not being able to kill fast enough.
And that's not even considering the 5% per level
go sub to him he is very awesome: www.youtube.com/@Zafang
Flatinum simp
Idk why youre not to pin it
I don't think I ever expected to see zafang pfp on a suit
also nice gnosis
Also, to everyone who raised GG, Irene and Gnosis
*You just got the Nuke Button for this mode*
Great to hear
Me, who has none of them ... Ah yes, interesting.
Me who got Irene 5 times on both of my accounts for less than 200 pulls: hmmmmm.... interesting....
(I never expected the Iberian Inquisition)
I'm glad I pour a lot of blood, sweat, and tears on gnosis then 🤣
@@tomatomaki Ayyy, max/near-max pot Irene gang.
The collab caught me off guard
i also did not expect the collab
i was blackmailed into doing this
@@Zafang lmao
@@Zafang 😂 💀
My Slay the Spire experience told me that sometimes, having a small deck is great.
Not everyone can handle a big deck after all, the draws get harder and you never get what you need.
Plz guys this gamemode is fun.
Every 2 weeks you only need to spend a minimum of 2 hours grinding the stages and getting the modules for your operators that already cost more than my car loans!!!
Max ASPD Goldenglow just turns her into Gundam Aerial
is2 but the game assume you get crack attack speed buff every single run so they throw 10 emperor's blade and 5 patriot ay you every stage
wow! i can't wait to have to do this for ALL those modules i already have unlocked! [pained smiling]
max hp 25% every level wow that sounds really fun I love whoever came up with that idea smiley face
I love you little Png lore segments.
Came here after SSS released in global
I was looking forward to this mode... but it just left me thoroughly disappointed. Hard doesn't mean fun, and the 'starting danger level' is not fair at all for your deck esp since there's no item/artifact/relic to buff your team. It's hard to create synergy with your team, because each stage requires different strat, but you only have one deck that you have to bloat with useless 2 op after every stage so you can buff your OP. And since you're pree much forced to burn your hand as soon as possible, moreso in higher levels.
I love arknights so much and how creative they could be with creating challenging modes... but this is not it. This is just a game being made hard for the sake of being hard. Such a shame, it had a big potential to be actually fun, and I was really looking forward to playing this mode.
Never thought I'd see the day an Soldier managed to Escape Saga's attacks
oh right yii, i just realize on Temporary Equipment Side A you putting the after update version for supporter buff
the previous one actually draw 1 random ops, gain 15 point
Idk if HG will release it directly to the update version or pre-update but it's nice to mention hto
Can't wait to open SSS handhold business or smth like that
To be honest I think this gamemode probably could've benefited a TON if they just,,,, slowed down the enemy scaling and/or made their base stats much weaker. As it is, it does fit the feel of Arknights quite well, still being heavily strategy oriented. They really just need to fix that enemy stat scaling. Also if they could make it more friendly to those who don't have a big roster, like for example all operators have some minimum level like e1 max.
I don't think that matters. From what I've experienced so far, the reason this mode sucks so much is the forced stacking mechanic. Because of that and the low deployment limit I'm given, none of my operators could move or die, or else I'll lose all the buffs so I'm fucked. You can't really improvise well in this mode, so you just hopes you can establish your good OPs before a big wave came and hit you.
@@xaf15001 I agree that deployment limit could be higher too yes, and I think the enemies should be somewhat tough because simply put, the stacking mechanic is really fun. It's obviously intended to be used, which I personally am fine with. More deployment slots could add some more versatility to the gamemode, but I still the the enemy stat scaling should also be toned down. Put this all together and the gamemode might actually end up being tolerable
Ah finally, the Girls Frontline RNG difficulty has arrived in Arknights.
Honestly it doesn't sound *that* bad so far, but maybe that's because I'm used to having my teeth kicked in by Darkest Dungeon RNG and GFL Night Missions.
(I imagine I'll regret these words in time.)
Perfect, I have none of the mentioned ops, let's goooo can't wait
A Vanguard reference? In a Yii video? Never thought I'd see the day
Waiting for the Spalter Module Update :)
the simple fact that a S3 Penance was barelly denting the slug, scare me of that thing HP pool
it's effing Penance for hell sake!!
So we gotta hope lotta players rant hard enough (especially CN players) to make HG improve SSS 🙏
Its like IS if you absolutely need buffs to even damage mobs plus annihilation-style rotation.
Having watched the anime build divide i understand a bit of the card aspect but idk how im feeling ab the overpowered enemies lmaooo
This one actully looks very fun tbh. Now EN WILL have to read
Got PTSD from the GFL ost, couldn't focus on the video, but SSS must be a super fun gamemode!
I actually got a perfect run on one of them recently (hidden badge, woo), and basically you need cycle. I start out with 3 vanguards (Myrtle, Texas, Bagpipe in my case), Mudrock, Durin, Goldenglow, Passenger, and then straight supporters. Ideally the cheapest ones available - Sora for example is fantastic.
Open with 3 stacking vanguards on Mudrock, and she'll hold the line for a good while. build up a caster stack as fast as possible by spamming supporters to build cycle - first map done. Afterwards you want cheap snipers (try to stay away from expensive ones if you can, though if you're at 0 snipers taking even one of the pricy ones is fine), 1-2 more casters, 1-2 more vanguard, and then as many supporters as you can get. I build passenger at 2 sniper 3 caster, and Goldenglow at 3 sniper 2 caster - keeps the abilites flowing and the attack rate high. If you get another carry like Chalter or something over the run, great, but for most of the run the Goldenglow/Passenger combo works a treat.
But in essence, you need to identify 2-3 carries in your starting team, build towards maxing them asap and keeping mostly supporters for cycle. I've tried it with Blaze and power guards and stuff, and they just eventually get trampled. By map 8 even a speed spinning Mudrock gets overrun. The scaling is terrible and unlike good deck builders you can't get rid of old cards or pass on adding. I always take the removal module as much as possible to make the cycling more effective, but it's still distressingly RNG on the last map due to deck bloat.
It's a nifty idea, just feels poorly designed. I enjoyed the first few runs, but it's pretty tedious at this point.
Ah, so this is it. The consequences of my "yeah I'll get this module I guess I barely use them though" actions.
I guess the perfect clear hidden medals are the icing on this terrible cake?
So this is my just my conspiracy theory. They make it as long and tedious because long playtime will look more attractive to Investors? Since they kinda deleted annihilation playtime.
its suposed to be a constant hard mode so whales and hardcore doctors can have a constant challenge without waiting on cc
I thank that there aren't that many good upgraded modules. Tho I also have a lot of the cracked units for this mode, it'll be fun at least for a while.
Me, watching the several early gameplay from the early part of the video: Hmm sounds a bit frustrating but at least it's does not seems too hard.
And then I saw Tytus killing Penance in what looks like a 1v1 fight.
*Sigh*
I've already wondered how many war crimes Amiya has committed in the name of peace
This looks fun.
Angelina is my top pick for this mode. 2 caster and 3 sniper modules gives her great uptime and damage on her s3
Seemed neat on reveal months back but when you put it that way that's kind of a bummer
How does it fare now in CN btw? I believe they wanted to fix it and I'm curious whether 1) it already dropped and 2) if they succeeded
Idk if i would be eager to play this mode, but i might play it anyway
Great, my IS2 battle pass is not even half cleared because I can't be bothered with doing anything but mindlessly farming event stages in this game, and now I have another gamemode to clear just to get limited rewards
I have three partial brain cells. Idk how they want me to enjoy this mode
Me playing this game because I hate card games
New update: card game mode
Bruh
hearing all of this now just make me wanna cry but still imma grind it for my ntr knight
NTR s1 m3 with 5 guard buff having 6000+ atk shed every one to bit is very satisfy
"The sign cannot stop me coz I can't read it"
Thx for guide!
_And it's now coming…_
I am. SO GLAD. I got GG as soon as I could. 'cause I am absolutely going to be farming this mode for Lee, the hunters, Mizuki, and Ling. At minimum. Knowing how reviled this mode is, I do not look forward to it.
...does it cost sanity to do a run?
only real life sanity
@@tisisonlytemporary Too bad. Mine's already spent.
Unfortunately I have to borrow Goldenglow to make SSS bearable. Fortunately I can be 100% creative with the rest of the Units I bring along.
7:15 I SEE YOU'RE A MARTINCITOPANTS FANS AS WELL
Can you stop/pause at a certain floor, do something else first and then resume it later like IS?
Tl;Dr you can only win this mode if you have good rng and full meta
No wonder it's bad
Manual mode nooooo I don't want to farm another thing and I can't even auto it. Dangling precious modules ...
My problem is the constant crashing. I get the operators I want and set up and poof there went 15 minutes works gone try again and see if you can get you right operators in right order.
Pog, GFL music
So this is how we get module upgrades? Guess I’m only getting abyssal hunter for meme shenanigans :/
Yu-Gi-Oh prepared me for this
You need bars? No need to go to the mines, just ask Emperor and hell get you sorted :)
5:32 if Skyfire know about this, she burn everything
fully stacked Ceobe with S2 and +200 ASPD is fun tho
Favorite game mode for masochist
At this point i if ak becomes a gambling game for real money im not surprised
0:50 where did sister go? Did she get lost while progressing through SSS?
10k hp slug poggers
First? Alsof i just hope this comes fast. I finna need to get lol 3 spalter module xd
it should come out in 3 weeks after cc
Cant be more painfull than the current event mirror stage,right?
:clueless:
At least you only had to do mirror stage once and be done with it, you have to grind SSS every 2 weeks. I'd take mirror stage over SSS
Surely
I'm only left to see SN-S-5, and quite frankly I'm terrified.
Sureeeeeelyyyyy
I honestly thought this mode was an exchange of a chore to annihilation, but incredibly harder! And x2 the chore.. you really need a lot of well raised ops and be RNG reliant.. but honestly, it feels good when you finish it, just gotta memorize how the map works
Oh cmon. I just managed to beat IS2 for the first time two weeks ago. Now I have to suffer in SSS?.....fair enough.
Difference is you need to sit through this once every 2 weeks for mats vs the optional anytime fun time of IS
Question:
You can just clear up to Floor 5 & 6 to get the module upgrade materials right?
You dont really have to suffer playing Floor 7 and 8 of SSS until they patch the nerf version or even wait 6 month+ for the SSS revamp where it is just 6 floor in total
They could have mercy on us and implement the nerfed version for us off the bat. Makes no sense for them to just intentionally repeat the cycle for no good reason.
@@DaemonRayge based on how previous update are release like for example. We could have gotten the passenger chain caster buff upon his release but like CN we got passenger buff 1 by 1
From normal passenger buff, to chain caster buff, to his module currently
But yeah, the 3 month of SSS is gonna be pain.
They just recently added the nerf version of SSS on Chapter 11 update
@@DaemonRayge because then CN will be the "beta" version of the game and thats bad optics
So, is the primary problem that enemies scale too hard, too fast?
I'll have to see for myself. It might end up being just like IS though, where I try bashing my brains out for a little while and then get sick of it and stop trying. I never even beat Lucian in IS2 because it always feels like a ridiculous amount of RNG crapshoot to even get to him.
That basically a definition of rogue like. You go through stages in random order, collect random buffs and kill the boss. Lucian is quite easy if you just happen to find attack speed buff relics, or if you just have enough damage ops.
So this finally came to global, and my personal experience is that yes, the increased difficulty per time in the match is stupid, and the health increase as well, 25% per level?? Honestly, i would prefer that they still had the levels, but it will not scale per time, instead it will just be each time you get the break time it will increase 1 level, that way it will be less stupid in terms of difficulty and also stall strats would work better for this mode, also make the hp increase per level to like 15% of health, other than that I really love the idea, the mechanics and all that stuff, maybe it's just be who lo ves card games in general and this is like the closest that we will get from a card game in arknights, is just that the level increase is the main reason why people don't like this mode at all.
Buffs per floor would at least feel less annoying. As it stands, if enemies take a while to spawn, BAM, more pain inbound and it's not your own fault
We also need card removal mechanic,it's practically essential in a deck building game. Do they release this shit without test?
@@pokokuyo51 i mean it's mentioned i think that it was worse or something, but a card removal mechanic? How would that even work? Also, are you saying that the enemies should be able to do it or the doctor?
@@RandomPotato106 if you ever played slay the spire (or any deckbuilder game,really), it's very important to have a compact deck with usefull synergies. In StS you can choose to pick a card or not,and you can remove unneeded card with event or shop. Now with SSS,not only you're forced to take 2 operator,you also can't delete them,so you're stuck with bloated useless deck. Lets say at 1st floor you had 14 ops with perfect synergy. Now at 8 floor you have additional 16 useless ops that makes your draw RNG heavy.
@@pokokuyo51 oooh alright my bad, i misunderstood what you were trying to say, just a choice to delete a card, well in this case, operator from your deck and also to choose not to pick extra operators in every run, idk why i thought of a whole different think like disruption to your hand mid match.
very excited to see rosmontis recommended i love using her, a shame the game mode is garbo. the things we do for module upgrades
How does the defeated mechanic work on dollkeepers doe?
I'm wish they increase the capacity of each squad like in SSS mode that will be so cool ..
You 12 OP (13 if you friend support)
Will be deploy first then if someone be deploy the one in the extra deck like mechanics......PLSSSSS main happen HG
It sounds like they wanted to implement Slay the Spire in Arknights, but failed at it.
IS seem to work just fine tho.
1:01 old vanguard game
Hahaha I only need to full clear 8 cycles of SSS to max my modules. I only have 4 characters I want to stage 3 module, so all I need is to full clear 8 times, and have 880k lmd to burn.
This cant be too hard, right?
My magic days are going to kill this game mode
no way zafang collab
Everything in this video makes SSS sound like IS2. Unreasonable enemies, too much RNG needed for your units to function, only worth playing because of the rewards it offers, don't need to properly win to get said rewards which is a big saving grace for the mode, and the unfortunate realty of no automation for the mode.
So, how was the nerfed version of it? Is it still a painful process? And, are the notable rewards only the second/third module upgrade mats? if so, don’t think i’ll be needing it lmao.
it only rewards 2nd/3rd mod mats yea so if you don't care, then you don't have to mald :)
@@HiImYii nice to hear lmao
Can you craft the 4 tier material?
I may be missremembering, but didn't they announce that the *mode would be reworked? Thoughts on the rework (if it's been implemented already, which I think it hasn't)?
*edit
They reworked SSS stage, module stays the same. There’s a minor update(nerf the enemy improves UI etc) several months after the initial SSS released in CN, and the gameplay in the video is the updated one. Also on 3.5 CN anniversary livestream they also announced a big update(reduced floors, more module material to get every 2 weeks etc) which hasn’t been added to the game yet. I suppose we will start with the pain one 😂.
@@harrybi5847 like why do we have to get the bad things too? Couldn't they just give us the reworked version 😂
@@haezer7171 Those update usually comes with events, like the recent anni skip tickets . I suppose it will be the same for the SSS update. Unless yostar will willing to modify the code and make it come early.
CFV enjoyer
Ok so how hard is this mode actually is ? I enjoy IS2 hard mode quite much and that shit is hard as burning hell ( sorry 4 my bad english tho)
Ya ile live with my modules at level 2 at most
The problem is with SSS is the time it needs to be finished is so damn to long that will put off and if you don't have that 1 dedicated braincell you'd be stuck for more hours