Tutorial 02: Generating 'Parquet Deformations' [Heterogeneous Geometrical Patterns]

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  • Опубликовано: 26 янв 2025

Комментарии • 7

  • @Randall.Morgan
    @Randall.Morgan 3 года назад +1

    This is really amazing! I love the new Hyperbolic tiling component.

  • @theozapinto
    @theozapinto 7 месяцев назад

    Somente agora tomei conhecimento. mas é trabalho incrível . Parabéns!

  • @TERRY13G
    @TERRY13G 2 года назад +1

    Nice plug in!!! Any ideas how to achieve the MUCEM pattern? (maybe with Escher Hexagonal would be an option)

  • @pleasecomment4470
    @pleasecomment4470 2 года назад +1

    does anyone know how to give thickness to this pattern or offset or scale from center ?

    • @aamlansaswat
      @aamlansaswat 4 месяца назад

      split with the base surface and scale with each centroid.

  • @kingburger359
    @kingburger359 3 года назад +3

    好耶!