"If you've handled a sandwich of that style of design before you know it's impossible to just throw it on the ground like that without it falling apart, but aside from that there are surprisingly few issues here"
In all fairness, these weapons being ridiculous, poorly made, and full of parts that don't really work or do anything but exist solely to look more like guns sounds very in character for Mann Co.
And the characters being able to operate them regardless, is exactly in character for them. Soldier can win a fight against an army of steel robots completely naked and covered in honey, and Demoman can turn his bone marrow into alcohol. No reason why they can't make horrifying affronts to gun manufacturing work like they're the real deal.
Y'know... Now that I think about it, reloading is basically molesting a dangerous block of well cut steel and wood. You keep shoving cylindrical semi-explosive objects into the holes of the gun.
@@simon_969 Yeah we know but the actual mechanism doesn't use tension in the arms, by the sound and look it's some kind of pneumatic mechanism, so an airgun.
@@destarker1340 The crossbow used to fire arrows (im aware that crossbows use bolts, but in tf2 it used the same arrow model as the snipers bow) but they changed it to shoot big syringes, which is not as cool :/
What I like about Jonathan is that he fully appreciates that this is a video game with zero connection to reality, and doesn't feel the need to point out all the inaccuracies, but rather he just kinda finds a similar gun or something close enough, and talks about some of the differences.
I just discovered this Channel and I completely agree with you. It's great that he can see Team Fortress 2 not as an affront to everything that is firearms. But more so as a cartoon video game that doesn't need nor want to be realistic
My only issue with that moment in the video is he name drops Postal 3. No, that game needs to be forgotten. Say Postal 2, it’s the actually good one. Well, “good”. As good as Postal gets.
Amusingly enough, indev military tech is at least 20 years ahead of what they let us know about. You can bet your ass they have autonomous turrets already. They're just not perfected enough to use them reliably on the battlefield or they'd be using them. After all, how long did the military have the internet before it was made known?
Understandably, it was a MASSIVE headache for the Hot Dogs, Horseshoes & Hand Grenades dev when he brought the TF2 guns into the game, since they had to be radically overhauled and redesigned to make them mechanically possible.
@@humha7613 Hot dog's, Horseshoes, and Handgrenades is a VR game in which you can explore various themed missions and gunranges and shoot hundreds of firearms. They have a specific mission type sponsored by VALVE called "Meat Fortress" It's tf2 but in VR. You can rocket and sticky jump and everything. Pretty fun."
Someone actually successfully implemented TF2's guns in a realistic way?! A massive headache indeed. I'm impressed that anyone would actually try, much less *actually* pull it off. That is rather impressive. I don't have a VR headset, but I'd be willing to buy the game just to see that.
"The Classic" is named that because it's based off of the sniper rifle from Team Fortress Classic. That game had some wild gun designs, but the in-game funcitonality was unique enough that they decided to add it into the second game again.
It would be cool if they made it to have a toggle fire to go semi auto and full auto for self defense so the sniper can run any of his secondaries that isn't an SMG but the downside is that he won't be able to do normal sniper rifle stuff and just do minicrits on headshots if he does semi auto fire and can't charge the gun. That's how it works on TFC.
They however changed it so it couldn’t deal critical headshot damage unless it’s fully charged (which is done by holding the mouse before firing for the classic, huntsman, and fortified compound, or automatically when scoped with any other primary weapon)
my theory in rocket launcher recoil in tf2, soldier is insane and potentially untrained, he just swings the launcher up everyshot for little to no reason.
There's a lot going on with the TF2 rocket launcher First and foremost, I don't think Johnathan has ever fired a recoilless weapon, because if he did he would stop calling them "recoilless" very quickly Secondly, Soldier stores his rockets in sequence. This means there is no backblast, which in turn means big recoil
@@TARINunit9They are recoilless by classification, not really practically. But compare the recoil of a rocket launcher and the recoil of a cannon and the difference is obvious
@@netnooker The way I've heard it told, there are three things the military keeps a very close eye on that don't really exist: Friendly Fire, Military Intelligence, and Recoilless Rifles
Cant get over this. When hes talking about the Heavy's minigun, in the clip he interrupts a melee fight between two snipers and the one on his team just stares daggers into him.
@@CallanElliott the jarate is thrown onto enemies, costing them in the urine. Any damage then done whilst the enemy is soaked in piss become mini crits so more damage is done
@@Mooshake069420 It also can be used to put yourself out if you get set on fire, or if a teammate gets set on fire. And it can make cloaked spies visible.
"Here we have a ham sandwich. In fact I too have a ham sandwich here that I made this morning before shooting this video. Tastes good but for some reason my sandwich doesn't bring me back from the brink of death for some reason."
Standard configuration, diagonally sliced, looks like ham, lettuce, cheese and tomato stacked horizontally, with a toothpick/olive optical sight mounted on top. Obviously a real sandwich can't save you from multiple gunshot wounds, but hey, it's Team Fortress.
I'd like to point out that at 7:22 he mistakes "unremarkable" as part of the stickybomb launcher's name. The "unremarkable" part is a prefix that indicates that it is a "strange" weapon. A strange weapon is a special variant of an already existing weapon that tracks the amount of kills you get with it, and the weapon's name gains a prefix that changes as you reach certain milestones in the amount of kills you get with it. "Unremarkable" is simply the prefix a weapon gains for reaching the first milestone, for ten kills.
there's a lot of mistakes he makes its like they knew the game and the basic's but did't bother giving him an expert in tf2 like how he talk's about demo's weapons mention something that source does with physic's objects like default pipes when firing out of the weapon
@@alexanderscout Grenade tumble is intentionally coded to have variation in the angle pipes come out so that when they roll on the ground there's variety. That has _nothing_ to do with any quirks of the Source Engine. That's just the game designers favoring gameplay over logistics.
Note: The Unremarkable title is for a specific type of weapon, a rare one that will change titles depending on how many kills you get with it - it can be applied to literally any gun in the game, as a random drop. The Classic is the TF2 rendering of the sniper rifle from Team Fortress Classic :)
Nope it cant be applied on every weapon like the dragons fury the postal postal pummeler maul and so on you need specific strangefieres that can only be applied on just one weapon in the game which the weapons i mentioned dont have
"This Minigun is not real in any way" And that is why Heavy loves Sasha who weighs 150 kilograms and fires 200$ custom tooled cartridges at 10,000 rounds per minute.
3:07 Team Fortress originally started as a Mod for Quake 1's Multiplayer, in fact the mod was so popular that some people were buying quake just to play Team Fortress. Apparently there were also more servers running the TF mod than the original game.
Everyone’s talking about how the stickybomb launcher is reloaded by molesting it, but nearly as funny as that is the panic attack being reloaded by wafting underneath it
I'm disappointed he didn't even touch on the fact that engineer repairs the sentry by slamming his wrench on it. It'd be funny seeing his mind boggle over it
The grenade launcher actually used to be loaded how you would expect, but I assume due to Valve changing the clip size from 6 to 4, the additional 2 cylinders resulted in them removing the animation, although I could be incorrect as to the reason.
It actually had a full reload animation at launch despite only having 4 in the clip, they removed it as a part of several optimizations in order to help with all the new rendering requirements due to cosmetics
@@diddles976 The reason being was due to the amount of entities allowed by the source engine at a given time, which is 2048, this led to animations, certain small details and objects to be removed in a way to optimize the game properly for cosmetics.
In addition to the fact that "The Classic" is so named because it's a visual and mechanical copy of the Team Fortress Classic sniper rifle, there's actually an explanation for why it functions "like a bolt action" despite not being one. It actually wasn't in its home game (just a very slow-firing semiauto, with the ability to switch to an alternate variant to fire full-auto) but in this game there is only one set of sniper rifle animations (bolt action ones- or rather ones pretending to be bolt action, since the sniper doesn't move the bolt *back* or actually insert ammo into his explicitly one-shot weapons) so it became bolt action sort of via neglect.
For some time I was wondering what compelled me about this series. I thought it must be that I just enjoy historic weaponry and Jonathan’s patter. After this video I realised that, as a graduate, what I really enjoy is watching academics and experts in their fields lose their minds and slowly unravel. This series is most excellent though and I can’t wait to see what comes next.
"Unremarkable" isn't actually part of the weapon name. It's a special variant of the Stickybomb Launcher which changes the weapon's title based on how many eliminations this weapon performed as a form of kill counter.
That was my first thought (based on experience with RPG-style variant weapon/equipment names), but when I asked the GS guys, they thought it was part of the name...
@@JonathanFergusonRoyalArmouries yeah in team fortress 2 we call them a "Strange" weapon They start as strange and as you gain kills it will slowly change names like op mentioned I'm pretty sure team fortress 2 has literally over a dozen weapon qualities Like my strange festivized specialized killstreak sticky bomb launcher Or one of my favorite items; the Unusual Horseless Headless Horseman's Headtaker Abbreviated as the Uhhhh
@@JonathanFergusonRoyalArmouries Well, accurate or not, your snide-AF riff on that name was one of the best parts of the video. Fiddly little things like 'truth' should be secondary concerns when you've got a verbal murder to commit.
I love how Jon slowly goes insane, so here's some weapons that will completely break your brain: BackScatter - Scout's Primary Dragon's Fury - Pyro's Primary Loose Cannon - Demoman's Primary Rescue Ranger - Engineer Primary
4:47 This actually makes a ton of sense, because TF2 was, at one point in development, going to be a futuristic sci-fi shooter with soldiers and aliens rather than two teams of mercenaries. “Invasion”, as it’s known, is also believed to be the final major concept for the game before the cartoony 1960’s retro futuristic style we got, so that being a carryover makes sense.
It's piss in every concieveable way except that the game has not explicitly 100% said that it's piss. That being said, it's quite clearly (or semi-opaguely given Sniper's clearly poor hydration) piss.
"Boy! Those Saxton Hale Jarate Pills *tripled* the size of my kidneys! And thanks to my Saxton Hale Pain Tonic, I can barely even *feel* my organs shutting down! That spy won't know what hit him!" - Jarate release comic strip
9:46 the meet the heavy video actually gives some hard stats on heavies stock minigun 150kg 10000 rpm $200 per round also he holds up what looks to be a shortened 20mm round
6:55 I think it’s an important detail to include that the grenade launcher *used* to have 6 grenades, and the animation actually did reload each chamber one by one with the grenades filling their slots. The change from 6 to 4 was for balance, and the animation laziness was basically an oversight that never got fixed when TF2 changed its model system a few years ago.
Ohh, it was a bell. I looked at this and thought "Huh. There's a crack in the wood. Nice detail!" - I guess you have to be an US-American or closely connected to get that detail.^^
@@kalamir93 yeah, you gotta know obscure US History pretty well to know the cracked bell on the liberty launcher is a nod to the cracked liberty bell in Pennsylvania (hence the name Liberty Launcher)
@@KRUSH-R and i think he knows a little more about fighting than you do pal, because he invented it and then he perfected it so that no living man can best him in the ring of honor! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
@@LetMeEatIt | The Microgun wasn't actually intended to be handheld, and it's simply lighter and fires 5.56 (which was the ammo of the beloved M16 at the time). It was still intended as a vehicular mount, but easier to move, position, transport, and replace. It also simply freed up more space within vehicles for more ammo and weapons. For the most part, no minigun or derivative of a minigun is intended for handheld use. It has no practical use outside of mounted stations, and is best suited for moving vehicles, where the rate of fire compensates for the increased difficulty of firing from a moving vehicle.
the "unremarkable" tag on the stickybomb launcher comes for it having a special effect in game. 'strange' weapons as they're called track the number of kills with that specific instance of the gun, with the prefix changing based on different thresholds.
@@fredoriagaming4466 The super shotgun would like a word. (Even if you don't count it as a reload because it's part of the animation in DOOM 2, in DOOM (2016) you were able to fire one barrel at a time and then manually reload)
I hoped he would mention that the shortstop works closer to a shotgun in the game and shoots 4 bullets with a single shot, which of course doesn't reflect reality but fun cartoonish interpretation of the gun
It comes from the goofy era of 1980s backup guns. I'm pretty sure it was intended to be a secondary pistol for police officers (hence the .38 special chambering). But everyone who has actually tried a COP Derringer has said that they're pretty lousy. Truly a weapon that exists solely for cool factor!
@@xaracen7207 It's not too difficult to just look up the stock names of the weapons in TF2. Whether or not he has any experience with the game is irrelevant.
@@xaracen7207 Doing a simple google search or simply opening up the loadout menu in TF2 are just two of the easiest ways to finding them. There's literally no excuse.
0:17 that is actually a functional firearm, you have your projectile out front (cylindrical) and out back you have a "blind" that when fired lets out imense pressure witch launches the projectile with decent force wherafter the holster is ejected out back
Actually every ,,surprisingly accurate weapon" looks like something from other game, so i don't like its design, except design of spy's weapons. Realistic and elegant style fits spy's personality
The pocket gun looking so big could also be a reference to Scout being mocked for having small hands. At some point in the "Meet the Team" series that happened, so I always saw it as a reference to that
The Grenade Launcher used to have an animation where the magazine would spin as Demo was reloading it, but they got rid of it (presumably) to save on resources as the game progressively got bigger. The Classic is an almost exact replica (gameplay included) of the Sniper Rifle from the original Team Fortress. The bolt animation is just because Valve is lazy.
@@XanderFenikkusu Yeah, Valve changed it after the TF2 Beta when they found out that giving Demoman 6 grenades was OP, and they never bothered to also changed the chambers when they nerfed it.
10:10 it's called the Classic because it's meant to look and function like the sniper rifle from Team Fortress Classic, the previous TF game. Basically being a sort of callback weapon like how the Original is.
I really wish they had a rocket launcher that looked and sounded like the one in Doom and called it “The Granddaddy” or “The Grandfather” or something lol, as a reference to Doom being the “grandfather of FPS”. Then again it would probably just be yet another stock rocket launcher reskin
In case anyone’s interested, “The Classic” is named that way as an homage to the original Team Fortress (now Team Fortress Classic or TFC) as that was the gun model for Sniper’s primary and functions the same way in game as it did in TFC
Actually the original team fortress was a quake mod now called team fortress 1 or quake team fortress, team fortress classic is not on the quake engine but goldsrc and was made after. Conclusion QTF and TFC are different games and TFC was always called TFC
It doesn't actually function identically. There's a video explaining all of the difference (I think it's called "What if it was more Classic" or something like that).
I like how the panic attack also looks like the person was *having* a panic attacck while making it, and is also likely to give firearms experts a panic attack while observing it. It's almost like an SCP.
The panic attack originally stored up loaded shots and then fired them repeatedly when you released the button, so I assume that's why they have the drum at the end.
Jonathan when he sees sandvich: seems like this one is based on a sandwich, pretty accurately depicted within the game
"If you've handled a sandwich of that style of design before you know it's impossible to just throw it on the ground like that without it falling apart, but aside from that there are surprisingly few issues here"
“I think the real life equivalent to the sandvich was used by gangsters like Whitey Bulger in the 1940s.”
"Probably based on the ham and swiss model, which we actually have on the table behind me"
@@HolbrookStark also a plate appears under the sandvich
Looks like Lincolnshire cheese and oh my god they are really trying to break my mind aren’t they, like ...I can’t
In all fairness, these weapons being ridiculous, poorly made, and full of parts that don't really work or do anything but exist solely to look more like guns sounds very in character for Mann Co.
Like the twin forces of nature!
They Sell Weapons And Get In Fights!™
Mann Co. has loads of money because of hats, change my mind
random crits are the lore implementation for what happens when Mann Co. guns accidentally start working.
And the characters being able to operate them regardless, is exactly in character for them.
Soldier can win a fight against an army of steel robots completely naked and covered in honey, and Demoman can turn his bone marrow into alcohol.
No reason why they can't make horrifying affronts to gun manufacturing work like they're the real deal.
“That looks an awful lot like a jar of piss…”
The surprise bluntness of that observation xD
Kinda wanna see him watch that "Meet The Jarate" video SFM... Just to review Sniper since Jarate is indeed an weapon
Or read the comic telling him of how to do jar base karate
"JARATE" -sniper
Show him the Mad Milk. He must know.
I hoping for him to go into details of this weapon used in wars. I maybe have a replica laying around somewhere.
Just wait until he has to do the "non-milk substance"
11:18
“That looks an awful lot like a jar of piss.”
-firearms expert
Yes it is
he wasnt wrong.
@@sollew7434 really???!
thx Sherlock
@@sollew7434 no shit sherlock
@@sollew7434 you cant sense sarcasm
Three question marks (???) is sarcasm in the internet
"Molesting the weapon repeatedly" is how I'm gonna refer to the stickybomb launcher reloading from now on
I cackled at that remark
Molest the cocking handle
Pls dont
Y'know... Now that I think about it, reloading is basically molesting a dangerous block of well cut steel and wood.
You keep shoving cylindrical semi-explosive objects into the holes of the gun.
im gonna re-name my stickybomb launcher to this quote.
I love how betrayed he seemed when he realised the Crossbow wasnt actually a crossbow
In game it's a projectile type weapon that has travel time and curve and even a model for the arrow
It has infinite syringes but its compressed air is finite, the reload animation is the medic replacing its compressed air canister.
@@badideagenerator2315 good to know. If it uses compressed air then it ain't a crossbow
@@simon_969 so a BB gun is a crossbow now aswell?
@@simon_969
Yeah we know but the actual mechanism doesn't use tension in the arms, by the sound and look it's some kind of pneumatic mechanism, so an airgun.
I kinda like the idea that the medic's crossbow is really just a gun that was disguised as a crossbow in order to qualify for medieval mode.
Consider medic's "gun" fires actual bolts it's prob more like an air cannon
@@destarker1340 The crossbow used to fire arrows (im aware that crossbows use bolts, but in tf2 it used the same arrow model as the snipers bow) but they changed it to shoot big syringes, which is not as cool :/
I think its a lethal version of a nurf gun shaped like a crossbow, it makes a sound like a line or spring being released when fired.
Well, according to the tf2 wiki, the publicity blurb for the crossbow does say that it is actually a syringe gun disguised as a crossbow.
@@gamesux420 I can confirm, I remember back when this was a thing, I was surprised when they changed these into syringes!
What I like about Jonathan is that he fully appreciates that this is a video game with zero connection to reality, and doesn't feel the need to point out all the inaccuracies, but rather he just kinda finds a similar gun or something close enough, and talks about some of the differences.
Comment needs more likes.
I just discovered this Channel and I completely agree with you. It's great that he can see Team Fortress 2 not as an affront to everything that is firearms. But more so as a cartoon video game that doesn't need nor want to be realistic
And then there's the guns that start to break his sanity, so he just straight passes on them to forget about them.
HP
@@irpsicologiayeducaciongrup8251Dell
“It is reloaded by repeatedly molesting the gun until it reloads”
I love this channel
8:01 to hear it.
I came down to the comment section to find someone else who noticed this
@@voltbolt2316 same
I'm going to make this my description for my stickybomb launcher
@@voltbolt2316 same
lol
“That looks an awful lot like a jar of”
Please say piss
“Piss”
YES!
My only issue with that moment in the video is he name drops Postal 3. No, that game needs to be forgotten. Say Postal 2, it’s the actually good one. Well, “good”. As good as Postal gets.
@@witchBoi_Connor Postal 4 gang
@@jacobwingers5206 banned
@@witchBoi_Connor I don't know the game, but I think he's calling the game piss.
It's not piss, it's Jar-based Karate (i.e. piss).
I like how the “realism” of the guns in TF2 parallels the “sanity” of the characters that wield them
Sweet Jesus, with a few exceptions you’re right…
Hahahahahaha thats hilarious, i never thought of it that way
i mean we could go into comic lore but that would disrupt this new headcanon you just made so let us not
I love how that implies the Pyro is one of the most same characters on average
@@GremlinSciences Well, Pyro in the comics is a financial genius.
Sentry Gun: We are ALMOST there
Jarate: This is unachievable technological level of modern weaponry
"The weapon to suppas metal gear"
XD
Amusingly enough, indev military tech is at least 20 years ahead of what they let us know about. You can bet your ass they have autonomous turrets already. They're just not perfected enough to use them reliably on the battlefield or they'd be using them. After all, how long did the military have the internet before it was made known?
@@angelus_solus They just didn't have the Internet before it was made known, on account of it not being invented for military purposes
@@edwardking9359Sure. Whatever lets you sleep at night.
This should be an entire series just called "a gun experts descent into madness while breaking down TF2 guns"
Maybe next the tide turner and rescue ranger the ability to teleport buildings is going to puss him off
@@jspark8990 He needs to look at the medigun
TF2 guns break down gun experts.
"Breaking down mentaly over TF2 guns" don't you mean?
Zach from Mikeburnfire should react to Team Fortress 2 weapons.
Understandably, it was a MASSIVE headache for the Hot Dogs, Horseshoes & Hand Grenades dev when he brought the TF2 guns into the game, since they had to be radically overhauled and redesigned to make them mechanically possible.
Hot Dogs? That one Scout's hat?
Indeed and he is still working on balancing meat fortress guns too. Not a huge fan of getting them in the Take and Hold game mode tbh.
He did not like the spy revolver when porting over
@@humha7613 Hot dog's, Horseshoes, and Handgrenades is a VR game in which you can explore various themed missions and gunranges and shoot hundreds of firearms. They have a specific mission type sponsored by VALVE called "Meat Fortress" It's tf2 but in VR. You can rocket and sticky jump and everything. Pretty fun."
Someone actually successfully implemented TF2's guns in a realistic way?! A massive headache indeed. I'm impressed that anyone would actually try, much less *actually* pull it off. That is rather impressive. I don't have a VR headset, but I'd be willing to buy the game just to see that.
“That looks an awful lot like a jar of piss” just wait till he sees the mad milk
Mad milk is just irradiated cow's milk, people keep thinking it's c*m when it very much is not. This is even alluded to in the comics.
@@Delfite if it's milk, then how come in tf2 when you look at it's description thing it says "non-milk substance"?
@@robinzegerman its actually like a radioactive chemical or something. Idk i forgot now
At least from my views of it.
@@robinzegerman it's called irony
"...that cannot possibly function, because there's a whole load of *gun* in the way of it".
Beautifully spoken.
Weapon designer should've used more gun.
@@cewla3348 haha yesss
Sometimes, ya just need a little less gun.
@@ChargedBonsai98 for real😂
Show him the comicaly large spoon from payday 2. He'll get an aneurism
"this weapon seems to be modeled after a spoon"
Only a spoonful
Fool
Aneurism? Likely.
Jeditobiwan's reloads? Definitely.
@@mkmasterthreesixfive * loud thud *
"...because TF2" is a reasonable reaction to anything related to the game.
he starts to understand
"The Classic" is named that because it's based off of the sniper rifle from Team Fortress Classic. That game had some wild gun designs, but the in-game funcitonality was unique enough that they decided to add it into the second game again.
It would be cool if they made it to have a toggle fire to go semi auto and full auto for self defense so the sniper can run any of his secondaries that isn't an SMG but the downside is that he won't be able to do normal sniper rifle stuff and just do minicrits on headshots if he does semi auto fire and can't charge the gun. That's how it works on TFC.
@@Gencrossbones Had that idea before.
jesus i forgot that tf2 wasn’t the first one
They however changed it so it couldn’t deal critical headshot damage unless it’s fully charged (which is done by holding the mouse before firing for the classic, huntsman, and fortified compound, or automatically when scoped with any other primary weapon)
@@birds1omega6 Funny thing is it deals its full base damage if you hit a headshot on a partial charge.
my theory in rocket launcher recoil in tf2, soldier is insane and potentially untrained, he just swings the launcher up everyshot for little to no reason.
"In character for x" remarkably solves almost every logic problem in TF2, really makes you think if the lore is just a cover-up operation
There's a lot going on with the TF2 rocket launcher
First and foremost, I don't think Johnathan has ever fired a recoilless weapon, because if he did he would stop calling them "recoilless" very quickly
Secondly, Soldier stores his rockets in sequence. This means there is no backblast, which in turn means big recoil
@@TARINunit9They are recoilless by classification, not really practically. But compare the recoil of a rocket launcher and the recoil of a cannon and the difference is obvious
@@TARINunit9 so, it's more like recoil less than recoilless?
@@netnooker The way I've heard it told, there are three things the military keeps a very close eye on that don't really exist: Friendly Fire, Military Intelligence, and Recoilless Rifles
Cant get over this. When hes talking about the Heavy's minigun, in the clip he interrupts a melee fight between two snipers and the one on his team just stares daggers into him.
You would too if your melee 1v1 got thrown like that
It’s at 8:46 for anyone wondering
and with a crit no less
@@funnynin5140 not like those snipers would've crit each other anyway
And the Heavy even yells "CRY SOME MORE!" as the red sniper glares at him
"That looks an awful lot like a jar of piss."
That is a jar of piss, Jon
I love how incredulous he is about it. I half expected him to just go 'Are you lot taking the piss?'
Surprisingly, it's one of the most versatile items in the game.
@@normang3668 What does it do?
@@CallanElliott the jarate is thrown onto enemies, costing them in the urine. Any damage then done whilst the enemy is soaked in piss become mini crits so more damage is done
@@Mooshake069420 It also can be used to put yourself out if you get set on fire, or if a teammate gets set on fire. And it can make cloaked spies visible.
The Jarate was a nice touch now we just need the Sandvich.
"Here we have a ham sandwich. In fact I too have a ham sandwich here that I made this morning before shooting this video. Tastes good but for some reason my sandwich doesn't bring me back from the brink of death for some reason."
Standard configuration, diagonally sliced, looks like ham, lettuce, cheese and tomato stacked horizontally, with a toothpick/olive optical sight mounted on top. Obviously a real sandwich can't save you from multiple gunshot wounds, but hey, it's Team Fortress.
We have the jarate now everything else (mad milk, sandvich, bonk atomic punch etc.)
Yes.
They need to show him the weapon description for the mad milk
I'd like to point out that at 7:22 he mistakes "unremarkable" as part of the stickybomb launcher's name. The "unremarkable" part is a prefix that indicates that it is a "strange" weapon. A strange weapon is a special variant of an already existing weapon that tracks the amount of kills you get with it, and the weapon's name gains a prefix that changes as you reach certain milestones in the amount of kills you get with it. "Unremarkable" is simply the prefix a weapon gains for reaching the first milestone, for ten kills.
Yeah, I think whoever got the clips should’ve shown off a normal one instead not to confuse him
facts
Would be a funny name though
there's a lot of mistakes he makes its like they knew the game and the basic's but did't bother giving him an expert in tf2 like how he talk's about demo's weapons mention something that source does with physic's objects like default pipes when firing out of the weapon
@@alexanderscout Grenade tumble is intentionally coded to have variation in the angle pipes come out so that when they roll on the ground there's variety.
That has _nothing_ to do with any quirks of the Source Engine. That's just the game designers favoring gameplay over logistics.
“That looks an awful lot like a jar of piss.” -Father Ferguson, the Epitome of Eligance
Welp, guess I'm buying a description tag now
PISS
Sounds like Dark Soul boss
Piss
Finally, a great description for my jar of piss
Note: The Unremarkable title is for a specific type of weapon, a rare one that will change titles depending on how many kills you get with it - it can be applied to literally any gun in the game, as a random drop. The Classic is the TF2 rendering of the sniper rifle from Team Fortress Classic :)
Nope it cant be applied on every weapon like the dragons fury the postal postal pummeler maul and so on you need specific strangefieres that can only be applied on just one weapon in the game which the weapons i mentioned dont have
@@wenndannnicht7428 The point is, that the name of the gun isn't "unremarkable" but that it's a specific type of thst weapon
There is a universal strangefier but its extremely rare as far as i know @wenn dann nicht
I wouldn't call strange weapons rare
@@ayato4899 just like a universal specialized kill streak kits or unused Halloween spells
This guy’s back must hurt Iike hell. Single handedly carrying this channel.
I can't disagree, the only reason I am subscribed is because of this man
"Hey medic I like GameSpot"
Some TF2 class
"GameSpot more like gayspit"
Medic TF2
I won't lie, it's my first time here but I really felt that way after I looked below the video.
You guys gonna copy the same comment under every video with him?
@@Sheogorath- yes
The last one- The Panic Attack- was solely made to give a firearms expert a panic attack. I think it did quite well.
Thing is, I can think of several ways to make it work.
He isn't a very smart "expert"
@@vyor8837🤓
@vyor8837 or maybe the expert knows something you don't, and none of the ways you think of would actually work in practice.
"This Minigun is not real in any way"
And that is why Heavy loves Sasha who weighs 150 kilograms and fires 200$ custom tooled cartridges at 10,000 rounds per minute.
It costs 400,000 dollars to fire this weapon, for 12 seconds
PHHHHHAAHHHAHHAHHAHAHAH, ahhahhaah *snorts*
Oh my god, who touched Sasha? Alright... WHO TOUCHED MY GUN?!
Some people they can outsmart me, maybe, *sniff, maybe... I have yet to meet one that can outsmart bullet.
@@RadLoki *Eager gunfire* WEEEEEEEEEEH WAAAAAAAAAAAAAAAAAAAAAH!!! AAAAH HAHAHAHAHAHA! CRY SOME MOOOOOOORE!!!
hehehe.... cry some more.
I’m still waiting for the day he looks at the Beggar’s Bazooka.
Physical recovery: six weeks.
Full psychological recovery: six months.
It's the only launcher that fires all the shots loaded into it like he says! Was hoping for it since the last vid.
@@justmerc1642 Goddamn, I haven't laughed this hard in a while.
OB
OB oB
3:07 Team Fortress originally started as a Mod for Quake 1's Multiplayer, in fact the mod was so popular that some people were buying quake just to play Team Fortress. Apparently there were also more servers running the TF mod than the original game.
Oh so sort of like how CS started as a mod for half life?
@@comradesam3382 To be fair, aren’t a majority of Valve games technically Half Life mods?
@@GogiRegion Mostly yeah, DOD, CS, Deathmatch, TFC [not the Quake Original]
the only question is wtf is the Quake 1 Rocket Launcher modeled after?
@@GogiRegion was going to say was there anything that was not a mode first?
Everyone’s talking about how the stickybomb launcher is reloaded by molesting it, but nearly as funny as that is the panic attack being reloaded by wafting underneath it
Fun fact: The Liberty Launcher has that crack down the middle represents the Liberty Bell, hence the name
Very sad that wasnt pointed out to him. Such a detail
I wanted to tell him, that there is indeed a sword called the claymore in the game.
> hints
you mean "hence?"
@@mfaizsyahmi bone apple tea moment
@@fredwilson1448 And it's not that one, that one was the eyellander
I'm disappointed he didn't even touch on the fact that engineer repairs the sentry by slamming his wrench on it. It'd be funny seeing his mind boggle over it
Percussive maintenance...
Tip from engineer:
If you hit your kids they will be more powerful
"it's team fortress, who cares"
Jonathan
@@goodoldpalmedic Your children are like your sentry guns. Hit them to make them work harder.
Or the fact that all that came from a small toolbox
"Postal 3"
*Running with Scissors felt the disturbance in the earth's magnetic field*
Ha. In my own opinion your cho... Brrrr! I mean in my own opinion Postal 2 is the best.
Ahhh Postal 2 was such a wild destructive yet calming dream of a game
can we just take a moment to respect that jonathan pretends postal 3 didnt happen
Ah...Postal 3...the one thing I'm comfortable saying anyone who likes it is objectively wrong
You'll get executed if you speak such words...
The grenade launcher actually used to be loaded how you would expect, but I assume due to Valve changing the clip size from 6 to 4, the additional 2 cylinders resulted in them removing the animation, although I could be incorrect as to the reason.
It used to be 6 but for balancing reasons they made it 4
@@Crasherbasher Correct
It actually had a full reload animation at launch despite only having 4 in the clip, they removed it as a part of several optimizations in order to help with all the new rendering requirements due to cosmetics
I always thought it would be cool if they put a couple bottles into the unused chamber to explain why they aren't firing
@@diddles976 The reason being was due to the amount of entities allowed by the source engine at a given time, which is 2048, this led to animations, certain small details and objects to be removed in a way to optimize the game properly for cosmetics.
Jonathan saying "jar of piss" is my new favorite thing.
The Panic Attack: a design so baffling, it'll give you a panic attack.
Basically Ork weapon level design.
@@EungsuLee Waaaaaagh yah git
Fun fact of liberty launcher the crack on the right is as reference to the big ben bell
@@maxousan I'm pretty sure it's a reference to the Liberty Bell which has a crack in it.
@@minejumper.666 that one has well
“That looks an awful lot like a jar of piss” your assumption is quite correct Johnny
Jarate lol
In addition to the fact that "The Classic" is so named because it's a visual and mechanical copy of the Team Fortress Classic sniper rifle, there's actually an explanation for why it functions "like a bolt action" despite not being one. It actually wasn't in its home game (just a very slow-firing semiauto, with the ability to switch to an alternate variant to fire full-auto) but in this game there is only one set of sniper rifle animations (bolt action ones- or rather ones pretending to be bolt action, since the sniper doesn't move the bolt *back* or actually insert ammo into his explicitly one-shot weapons) so it became bolt action sort of via neglect.
10:19 the model is even turned to show that side of the gun, and there's nadda! XD
For some time I was wondering what compelled me about this series. I thought it must be that I just enjoy historic weaponry and Jonathan’s patter. After this video I realised that, as a graduate, what I really enjoy is watching academics and experts in their fields lose their minds and slowly unravel. This series is most excellent though and I can’t wait to see what comes next.
TF2 physics are easily summarised as "it shouldn't work like that but it does".
scattergun be like "what's a magazine"
"I refuse to believe it's that easy."
"I know, ja? Why do people even go to medical school?"
@@thesun5275 in the side of the scatergun really have the hole to put ammo.
MINECRAFT physics I dont even exist
@@piglin469 Well yeah, kinda.
"That looks like a jar of piss"
If he reviewed the Sydney sleeper oh boy...
Gaming
@@ghavienxdz3989 gaming
@@ghavienxdz3989 engineer gaming
Gaming
Or the overdose.
I wish he could’ve seen the pre-altered panic attack, would have only further broken him
I absolutely love how he's reaction to the Panic Attack's drum mag was like mine years ago
Simply a "WHAT IN THE-"
It doesn't make sense yet its quite fun and annoying to use most of the time
The drum in the front made a lot more sense when the weapon worked like a beggers bazooka shotgun
Reminds me of the combat shotgun from Fallout 3.
I guess you can say it gave him a panic attack.
@@robotdude343 Probably is a reference to that.
"Unremarkable" isn't actually part of the weapon name. It's a special variant of the Stickybomb Launcher which changes the weapon's title based on how many eliminations this weapon performed as a form of kill counter.
That was my first thought (based on experience with RPG-style variant weapon/equipment names), but when I asked the GS guys, they thought it was part of the name...
@@JonathanFergusonRoyalArmouries yeah in team fortress 2 we call them a "Strange" weapon
They start as strange and as you gain kills it will slowly change names like op mentioned
I'm pretty sure team fortress 2 has literally over a dozen weapon qualities
Like my strange festivized specialized killstreak sticky bomb launcher
Or one of my favorite items; the Unusual Horseless Headless Horseman's Headtaker
Abbreviated as the Uhhhh
@@JonathanFergusonRoyalArmouries Well, accurate or not, your snide-AF riff on that name was one of the best parts of the video. Fiddly little things like 'truth' should be secondary concerns when you've got a verbal murder to commit.
@@pvt.hudson6088 Haha, the wife and I use that one quite a bit. Also 'you can't even DRIVE!!!'
I love how Jon slowly goes insane, so here's some weapons that will completely break your brain:
BackScatter - Scout's Primary
Dragon's Fury - Pyro's Primary
Loose Cannon - Demoman's Primary
Rescue Ranger - Engineer Primary
And what about the Rescue Ranger?
@@limonero8757 Oh yeah, how could i forgot about a gun that requires regular shotgun slugs to fire healing bolts
Oh yeah, i forgot how ridiculous the loose cannon is
the sidney sleeper? i mean is a syringe gun that soak people in piss
Don't forget the cow mangler
“We are almost there” has never sounded more terrifying
"Sentry guns, are real"
Engineer gaming irl
Engineer gaming
There is a sentry gun that obviously does not fire but aims at anyone that goes near it at Valve Headquarters.
@@mcg.youtube engineer gaming
@@mcg.youtube engineer gaming
@@mcg.youtube engineer gaming
"There's no physical way that this thing could work."
Literally all TF2 players: Physics? We don't do that here.
Gravity? Who gives a crap about gravity?
AKA Physics
The source engine doesn't calculate in physics
hey there's those two barrels on dustbowl that move when you shoot em
indeed, the source engine is being pushed to it's very limit in this game
Yeah, physics objects in the game don't even interact with players; only weapons
Except in rocket jumping, but we only do that as an insulting parody to actual physics.
2:28 It's not actually that big. Scout is is a baby-man with tiny hands.
Are you kidding? Scout may be small, but his hands are massive, like everyone else in the game.
@@syweb2 Yeah, no seriously, his hands ARE FREAKIN MASSIVE!
Just a gameplay thing so people can see what weapon you're using
@@henksuli2879 Well, if they can't see what weapon you're using because it's just so tiny, safe to say they'd know it was the pocket pistol!
@@SirCheeseEater just ask his wife AKA female scout
4:47 This actually makes a ton of sense, because TF2 was, at one point in development, going to be a futuristic sci-fi shooter with soldiers and aliens rather than two teams of mercenaries. “Invasion”, as it’s known, is also believed to be the final major concept for the game before the cartoony 1960’s retro futuristic style we got, so that being a carryover makes sense.
"That looks an awful lot like a jar of piss"
Well, you aren't wrong
It is quite literally piss
It's jar based karate.
It's piss in every concieveable way except that the game has not explicitly 100% said that it's piss. That being said, it's quite clearly (or semi-opaguely given Sniper's clearly poor hydration) piss.
@@MrEvan312 in the comics it's pretty much clearly stated
"Boy! Those Saxton Hale Jarate Pills *tripled* the size of my kidneys! And thanks to my Saxton Hale Pain Tonic, I can barely even *feel* my organs shutting down! That spy won't know what hit him!" - Jarate release comic strip
"The closest thing we've got to the Crusader's Crossbow is Big Joe"
_TF2 community collectively chuckles_
I don't get it
Smack nuts?
@@mercenarygundam1487
One relatively well known TF2 RUclipsr has an almost identical nickname.
@@mercenarygundam1487 Big Joey
more like _tf2 community collectively has war flashbacks from cursed intros and every Bearded Expense appearance_
alternate title: grey mann has a mental breakdown at tf2 weapons
9:46 the meet the heavy video actually gives some hard stats on heavies stock minigun 150kg 10000 rpm $200 per round also he holds up what looks to be a shortened 20mm round
Yeah kinda.
Another thing is ingame it shoots 4 pellets at once,yes 4 at once,its kinda a minigun shotgun
"the closest thing we've got is Big Joe."
And then we get no context for what on earth Big Joe was built for.
Big Joe wasn't built, he is a gift from god
It’s lovely.
Its BIG JOEY
we'll have to go to royal armouries in person and find out
@@pnutz_2 field trip!
"absolutely devastating"
-shortstop enjoyers
lmao, true
very fun weapon ngl
me after i shove someone off the 2fort bridge
6:55 I think it’s an important detail to include that the grenade launcher *used* to have 6 grenades, and the animation actually did reload each chamber one by one with the grenades filling their slots.
The change from 6 to 4 was for balance, and the animation laziness was basically an oversight that never got fixed when TF2 changed its model system a few years ago.
It's so satisfying seeing the Grenade Launcher finally corrected in the TF2 mod Team Fortress 2 Classic
Yknow in sfm, since it uses the 2007 version of tf2, the animation partially works.
"reloading is done by molesting the weapon" - Sun Tzu
he was wearing a steel panther shirt, they know all about molesting big cannons
And I’d say he knows a little more about guns than you do pal because he invented it
"That looks an awful lot like a jar of piss"
I never thought I'd hear him say that.
Totally missed the cracked "bell" on the liberty launcher
Ohh, it was a bell. I looked at this and thought "Huh. There's a crack in the wood. Nice detail!" - I guess you have to be an US-American or closely connected to get that detail.^^
@@kalamir93 yeah, you gotta know obscure US History pretty well to know the cracked bell on the liberty launcher is a nod to the cracked liberty bell in Pennsylvania (hence the name Liberty Launcher)
"It looks like a funko pop version" is one of the biggest insults I've ever heard.
FYI: The "killstreak" or "unremarkable" are not part of the name of the actual weapon, but just add other statistics to the weapons.
The More You Know
@@maotisjan I do not remember making that comment, but I vaguely remember the video
Fun fact: Heavy's minigun shoot 4 bullets in 1 unit of ammo, so he's carrying 800 rounds.
are you a calculator?
And he fire his weapon for 12 seconds
@@juanpablo8230 At 10,000 RPM. It costs 400,000 dollars.
@@Bancomnin some people think they can outsmart me..
@@taozi7204 maybe... **sniff** maybe...
Asking a Royal Armouries curator to analyze the guns of TF2 is like having a curator of the Louvre analyze the art of kindergarten classes.
I love it.
Totally not a thinly vailed mild mental torture to subject him to, for the rest of us to enjoy and giggle at.... LOL
He's a gamer too lol
They got him to react to Splatoon for April Fools...
I’d watch that too
I'd honestly love to see the curator of the louvre analyze the art of kindergarteners
Next time: A marine biologist reacts to the Holy Mackerel.
Jotaro?
"That's a fish, i quess..."
Yeah as a marine biologist that's kinda accurate
You cannot pull up on this guy, he already knows what gun you have and he’ll have always have the better gun.
I think I speak for many of us when I say you can just go ahead and keep doing these until you retire.
@@spiderham5514 preach
@@spiderham5514 preach
@@spiderham5514 preach
@@spiderham5514 preach
Soldier's rocket launchers are just the bane of Jonathan's existence
So is the panic attack.
As well as any weapon that uses broken logic in their reload animations
"Recoilless rifles - aren't."
- Murphy's Laws of Combat Operations
- Sun Tzu, The Art of War
@@KRUSH-R and i think he knows a little more about fighting than you do pal, because he invented it and then he perfected it so that no living man can best him in the ring of honor!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
I wrote no such law.
@@murphyrutledge5590 💀
@@murphyrutledge5590 good god, he is here
the pretty boy’s pocket pistol was added as part of an item set called “the public enemy” so yeah it was probably based on a gangster of some kind
it actually reminded me of resident evil for some reason
"This is Jonathan Ferguson, the only lad whose back is strong enough to carry this channel for the past 8 months"
Wonder if he needs medical aid for those shoulders
And strong enough to carry those guns to putting them on that table behind him
@@mercenarygundam1487 that's what the NHS is for
@@Its_lieseeeee NHS?
@@mercenarygundam1487 National Health Service. It's what provides healthcare in the UK. May God forever preserve it.
I'm honestly surprised that the shortstop was one of the most accurate weapons in this. I was under the impression that it was made up for the game
Funny, i knew this had to be very close. But i think i know a little gun history
I think that it was actually modeled after a real gun and then cartoonified for the tf2 feel
I'd say the jarate is the most accurate to any real world equivalents but that's just my opinion
@@cherrybee95 also its DIY
@@cherrybee95 in real life it'd deal emotional damage as extra
I finally found out why the minigun is called minigun
"Impossible"
- Thanos
Yep, I knew this one before hand, but the more you know
I just reasoned in my mind that it must be a mini version of some kind of mounted gun.
there's also a microgun. It's a mini-minigun!
the micro gun, unlike the mini gun, actually is hand held.
@@LetMeEatIt | The Microgun wasn't actually intended to be handheld, and it's simply lighter and fires 5.56 (which was the ammo of the beloved M16 at the time). It was still intended as a vehicular mount, but easier to move, position, transport, and replace. It also simply freed up more space within vehicles for more ammo and weapons.
For the most part, no minigun or derivative of a minigun is intended for handheld use. It has no practical use outside of mounted stations, and is best suited for moving vehicles, where the rate of fire compensates for the increased difficulty of firing from a moving vehicle.
the "unremarkable" tag on the stickybomb launcher comes for it having a special effect in game. 'strange' weapons as they're called track the number of kills with that specific instance of the gun, with the prefix changing based on different thresholds.
"But who cares, it's Team Fortress."
Pretty much sums it up for me.
I wanna see this guy tackle the weapons in the Halo and Doom franchises.
You don't reload in doom. It would be nice to see what happens!
Reloading: *Exists*
Doom: "We don't do that here"
@@fredoriagaming4466 The super shotgun would like a word. (Even if you don't count it as a reload because it's part of the animation in DOOM 2, in DOOM (2016) you were able to fire one barrel at a time and then manually reload)
Hell on earth
Surprised the shortstop was real, granted TF2 throws physics to the wind on how they normally operate. Love to see oddball guns irl
It was apparently not fun to fire, but I still want one. But since there were so few of them, they're expensive.
I hoped he would mention that the shortstop works closer to a shotgun in the game and shoots 4 bullets with a single shot, which of course doesn't reflect reality but fun cartoonish interpretation of the gun
@@lampenpamKinda yeah.
The only scattergun scout has that isn't based off another gun is the scattergun itself iirc
It comes from the goofy era of 1980s backup guns. I'm pretty sure it was intended to be a secondary pistol for police officers (hence the .38 special chambering). But everyone who has actually tried a COP Derringer has said that they're pretty lousy. Truly a weapon that exists solely for cool factor!
When he said the whole"use a controller to tell the gun what to do", I'd wish he knew about the Wrangler
8:49 That sniper was so upset from his duel being ruined
Check the first video where the player slaughters a bunch of friendlies on 2fort.
Lmao ur right. Poor sniper he just wanted a melee duel
"Unremarkable Stickybomb Launcher" I love how he talks about the unremarkable part as if it wasn't just a strange modifier
@@xaracen7207 It's not too difficult to just look up the stock names of the weapons in TF2. Whether or not he has any experience with the game is irrelevant.
@@xaracen7207 No.
@@xaracen7207 Doing a simple google search or simply opening up the loadout menu in TF2 are just two of the easiest ways to finding them. There's literally no excuse.
@@xaracen7207 it's not a big deal anyway.
not a big deal guys...
0:17 that is actually a functional firearm, you have your projectile out front (cylindrical) and out back you have a "blind" that when fired lets out imense pressure witch launches the projectile with decent force wherafter the holster is ejected out back
I feel like he should watch the heavy’s intro trailer where he talks about his minigun XD
Notice how all the 'surprisingly accurate' weapons tend to be the community-designed ones lol
Actually every ,,surprisingly accurate weapon" looks like something from other game, so i don't like its design, except design of spy's weapons. Realistic and elegant style fits spy's personality
Applying logic to the world of TF2 is an exercise in futility and madness.
Indubitably
and the suffering it creates is entertainment for us
Lorewise, Australia is already futuristic in the 19th century
Ikr
The pocket gun looking so big could also be a reference to Scout being mocked for having small hands. At some point in the "Meet the Team" series that happened, so I always saw it as a reference to that
When he says the eye-lander is based on brave heart. Me a movie nerd: “ever hear of the movie highlander”
Bro same here I felt the same way, demo even says "THERE CAN ONLY BE ONE!" when he gets a chargeing kill
@@A_Random_Death_KorpOfKriegsman there is even an demoman achivment called "THERE CAN BE ONLY ONE" or something like
Movie failed financially
Beat me to it
You don't have to be a movie nerd to know Highlander. It's a pretty famous movie.
I love how an actual firearms historian is actually giving us some videogame firearms history too
The Grenade Launcher used to have an animation where the magazine would spin as Demo was reloading it, but they got rid of it (presumably) to save on resources as the game progressively got bigger.
The Classic is an almost exact replica (gameplay included) of the Sniper Rifle from the original Team Fortress. The bolt animation is just because Valve is lazy.
It also used to have 6 shots , not four, which is more realistic since there are 6 chambers
@@XanderFenikkusu Yeah, Valve changed it after the TF2 Beta when they found out that giving Demoman 6 grenades was OP, and they never bothered to also changed the chambers when they nerfed it.
@@daddysempaichan actually it was in the game even after beta, tf2 on ps3 and I think xbox still has demoman with 6 pipes.
@@SpartaTheRatatat Xbox only has 4 pipes because it was nerfed in the one patch that the Xbox received. PS3 never received a patch.
I don't think they intentionally got rid of it. I think it just broke one day and they never bothered to fix it.
I love how he also said the strange quality for the stickybomb launcher
Fun fact: it is canon that sniper actually jars his piss which is shown in meet the sniper
Every 60 seconds in Africa, a minute passes.
It also shows jarate is piss in the jarate introductory comic
"That looks an awful lot like a jar of piss"
*Ding* *ding* *ding* we have a winner.
10:10 it's called the Classic because it's meant to look and function like the sniper rifle from Team Fortress Classic, the previous TF game. Basically being a sort of callback weapon like how the Original is.
I really wish they had a rocket launcher that looked and sounded like the one in Doom and called it “The Granddaddy” or “The Grandfather” or something lol, as a reference to Doom being the “grandfather of FPS”. Then again it would probably just be yet another stock rocket launcher reskin
@@irishgerman98 The closest we have is the BFG, but sadly you can only use it in custom tf2 weapon server ( or ctf2w_[mapname])
Heavy: “Some people think they can outsmart me. Maybe, [sniff] maybe. I’ve yet to meet one that can outsmart bullet.”
Jonathan: *goes into great detail about weapons in a very well mannered and well literated way.
Also Jonathan: 11:24
Far cry 2/5
Fallout 3/4
Left 4 dead 2
Black ops 2
Rainbow six siege
Killing floor 2
Halo human weapons
Pay day 2
In case anyone’s interested, “The Classic” is named that way as an homage to the original Team Fortress (now Team Fortress Classic or TFC) as that was the gun model for Sniper’s primary and functions the same way in game as it did in TFC
Actually the original team fortress was a quake mod now called team fortress 1 or quake team fortress, team fortress classic is not on the quake engine but goldsrc and was made after. Conclusion QTF and TFC are different games and TFC was always called TFC
except being weak and non identical
this thing was busted in tfc
It doesn't actually function identically. There's a video explaining all of the difference (I think it's called "What if it was more Classic" or something like that).
@@screamsinrussian5773 it's great in TF2 too
@@elgatochurro bit too weak for me but it's not that bad yes
I like how the panic attack also looks like the person was *having* a panic attacck while making it, and is also likely to give firearms experts a panic attack while observing it.
It's almost like an SCP.
The panic attack originally stored up loaded shots and then fired them repeatedly when you released the button, so I assume that's why they have the drum at the end.