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Brood Brother Kill Team Review
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- Опубликовано: 15 авг 2024
- Welcome to today's Warhammer 40000 Kill Team video where I review the brand new Brood Brother Kill Team from the Termination box! I go over this new Genestealer Cult squad covering their rules, tactics, operatives, abilities, and more! Find out just how deadly the new Brood Brothers are!
#warhammer #WarhammerCommunity #Warhammer40k #KillTeam #KillTeamITD #ADWIP
00:00 - Intro
00:35 - Roster
02:41 - Tac Ops
05:13 - Abilities
07:31 - Ploys
12:00 - Operatives
30:43 - Equipment
32:35 - Brood Brother Overview
37:51 - Outro
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‘I’m the only Tyranid you need.’ ‘Nuff said 😂.
Just 1 👀
Still waiting for the real bugs 🙏
‘Me too, kid’
@@northy9942 The new Necromunda stealers look so cool I kind of want to get some just for the compendium list
@Crushanator1 me too, they look amazing - it’s the kit that’s going to convince me to give necromunda a go.
Its... quite distubing that something like the patriarch exists in a team and has other 10 operatives to work with. This is insane.
Yeah it's all overtuned
@@CanYouRollaCrit Lets hope they dont become the next Fellgor...
Sometimes to slay the Fellgor you need to become even worst fellgor....
I feel like anyone with vetguard or blooded experience will be able to just pick this up and dominate. so... fun! lol
Can't wait to play this team badly and still eek out a win
Yeah 100%
Can’t wait for the ultra marine killteam headed by Guilliman🤣
This team does look pretty cool, kinda wild a patriarch is in it tho. I’m a bit worried about power creep
Nah will have a dread next 😂
@@CanYouRollaCrit even better, they release a gray knight team as it’s hotly requested. Then it’s just a single dread knight with an upgrade sprue😂
I feel its time for a new edition. All these teams are very thematic but becoming more and more complex and powerful to play. I've been burnt out on kill team a bit with all these releases and moved to Necromunda. There I only need to remember equipment and not every model has its own unique rules. Makes it much easier to play for someone who plays maybe once or twice a month.
Still, the Patriarch is calling me...
Listen to the Patriarch 👀
Gw really were like "well, vet guard have had an above average win rate since day 1 of the first season, so to fix that we will make a ridiculously more powerful version of them".
I'm a very sad elite player.
Better than Vet Guard and Blooded was certainly a design point
The scoped needle pistol is an interesting design space I would love to see go to the marines and elite teams. I don't know if having infinite range bolt pistols or heavy bolt pistols that just hit at 1 worse would be enough to meaningfully help them, but it couldn't hurt. And lore wise, marine bolters are supposed to be autolinked to their helmet anyway.
I think I'll agree with your end assessment, they're very cool and flavorful but very strong. And if the lore is that important to GW, why is every team of a dozen humans absolutely bodying Deathwatch Killteams, Grey Knights and Primaris Squads?
Kinda, scopes granting infinite range to pistols just feels weird
I was looking forward to this kill team coming out, I really have enjoyed the Wrymblade. After your review I'm even more excited to get my hands on them.
Nice, that's great to hear!
Started building a Veteran/Blooded BB team when the new guard kits came out, this might just get me back into the hobby!
Oh nice!
@@CanYouRollaCrit I'm a good few models off getting the full range for each team, but at least the sniper isn't a must since it's hard to track down a decent part
You can't keep getting away with this
22:50 could also mean they might be changing tac ops as well since plant transponder can't be done within engagement range as im sure theres some other faction tac op that has that preventative clause as well
Could be possible
as a elite player, this is absolute dread, the power creep is getting out of hand real fast. I dont know if i wanna play the rest of this edition due to some of these crazy teams. It just feels stupid to play some of the old teams, Im a phobos main, and i have no idea how to win against Mandrakes, Nemesis or any of these two teams. Its just a bad feeling overall.
Yeah it's pretty sad
@@CanYouRollaCrit I turn to you for answers most of the time when it comes to these things. Should i just resort to becoming a horde player that i have resented since I started playing KT lol 😅If only they buffed Blades of Khaine so i can run them instead.
I have an extensively converted Legionnaire, Phobos and Intercessor team, I was slowly working on painting the rest of the full rosters to a high standard besides just the basic 6 I'd use while learning a team. It sucks to go from "guess I won't play with these and start over with Night Lords once I can buy them" to "guess I won't play at all"
I don't fully understand - why uprising is giving two tokens?
As you proc another one at the end of the attack
But it says "instead of after the action" - doesn't "instead" mean that it is in exchange for this original one?
Oh you're right, my bad
I really wish i couldve got this set on pre order at my lgs. My brother loves both factions, plus your killteam stuff got us to start collecting KT
Ahh, it's still on sale at GW I think 😅
I am so excited for this kill team, I love my wormblade team and these look great fun as well.
Oh nice that's great to hear
re: Explosives - It should be possible to place the explosive in the Sappers own activation by performing Explosives (1AP), then blow it up later that same turningpoint (if it gets show by the enemy) by using Final Defiance to trigger Explosives (1AP) for free. Of course, if the Sapper is killed in melee that is a different story.
You can't do the action more than once in a single TP. Part of the action
@@CanYouRollaCrit You can't do the same action more than once per activation, not once per TP. Is there something out of the ordinary limiting the use of Explosives (1AP)?
The explosives action specifically says it cannot be used more than once per TP
@@CanYouRollaCrit I'm sorry, that is not part of the text you read aloud in the video. The entire card is not visible so it's possible it says something to that effect.
Ah I did read it out haha but easy to miss
How many extra cadians do I need to buy to build the full rota? :D
At least 5 imo
@@CanYouRollaCrit thanks.
Guess I can split a box between them and a cadian kill team in the future.
Thanks for your reply and awesome content as always. As a recent killteam convert I've watched so much!
No worries, that's great to hear!
I think we are going to see more large support units like the patriarch, in the next season. This seems like they are trying out with this KT.
Nah, it just fits with this kill team
That is my hope. I'm bored with these man-sized humanoids vs other man-sized humanoids boxes.
I don’t know dude lol. It’d be a good way for GW to get some higher dollar models on the table.
We've seen KT Justinian getting a Captain, I could see quite a few Elite KTs going to "5 marines + 1 HQ" model.
7:51 That Pervasive ploy has the same wording as Phobos' Vanguard, so it's not as good as Bound. Still better than other GEQ teams can generally do, though.
Hey CYRAC, do you have any info about why elites struggle right now? You talk about it a lot but I'm not entirely sure why, so I'd like to try and understand.
I'm not CYRAC, but I know at least one reason - as an objective oriented game, it's extremely difficult to win VP as well as deny the enemy VP with only a small handful of guys. Loot has 6 objectives, Intercessors have like 6 guys total. You've gotta play nearly perfect on an unbalanced board to not lose an operative every turning point, and then by halfway through the game you'll be struggling to get 3 points from primary objectives, if not less, while struggling to flank and deny objectives to the enemy. You just don't have the numbers. I'm sure there's other issues, but this is the biggest one I've noticed.
Pretty much as above
I am a bit confused as I am just getting into kill team with this Box set. What extra box do I need to buy in order to make it a full list. Is it another box of dudes or just an upgraded sprue?
Just some more Cadians (:
Hey, I don't really understand why I need a second box of these? Do the 10 Cadians not come in the box? From what I understand this should be the leader, one of each specialists and then the patriarch. Can you please specify what is missing in the box? I have Vet Guard - can figures from those just be used here xD?
You could use vet guard but you need 5 more Cadians to get all the specialost and gunner options
Hmm... would the Magus's APL-retention ability negate the APL reduction from Medic!?
Yup it would (:
the powercreep in Kill Team really kicks in with season 3 ... this stuff is getting out of hand
Yeaaaah it's kinda gone wild
Whelp, just gotta weather it out til 4th I suppose.
What's with making a crippled Squats team and pairing it against some hideously broken monstrosity at the end of the Arc? Gallowfall put them against Felgore. Now they get this Genestealer Cults fever-dream.
OP as fuck. May it reign short.
Unlikely sadly ):
Everything new seems to be. Power creep coming in nicely.
Gotta have a reason to buy it :(
24:38 the reason we're all here
I like the descriptive names. It's super annoying to try find rules for guys who have names that don't relate to anything they do.
Kurnoth Hunter is very clear 👀🤣
Was playing Voidscared Corsairs for the first time recently and this killed me.
It is not 9 inches! It is red plus blue inches! 😅😅
I'm honestly so mad they gave us this team instead of a "proper" Tyranid team. Especially since Genestealer Cult has a White Dwarf team that does fine?
Can they please give 'nid players something??
I'm glad you're satisfied (somewhat) with them. But the fact that the Patriarch isn't something that you'd always take also detracts a lot of the fun for the people who just wanna be a buncha monsters.
Yeah I would like a full nid team still
Cant believe we got a bespoke GSC kill team before tyranids
Technically the Patriarch is a nid 😅
Is Wyrmblade a joke?
Would you say the Patriarch needs to decide how many AP he generates at the start of his activation, or should he be able to use however many he wants and stock the rest at whatever part of his activation? Ie, you charge onto a point and fight, expecting to kill a guy and do an action on the objective. But by some miracle, the guy doesn't die, you don't have control, so you can't do the action. Should you be left with 2 action points, because you only spent 2, or would you declare as he activates "I generate 3" and if you can't use them as you like, those points are lost?
Interesting new mechanic, wonder if it's an indication of future edition operative mechanics
You declare when you activate it so can't change your mind mid-activation to spend more
I agree with you, bud. They are cracked
Yeah, absolutely crazy team
Hmm, if I compare them to Veteran guardsmen then this team is waaaaay too strong. It will be difficult for my vet. guards to beat them 😞
Yeah and Blooded too ):
Nothing wrong designing for narrative! 😉
As long as it doesn't affect competitive balance 🙃
18:07 isnt the demo charge unyieldy too, you cannot really move and throw it
Yeah can move and throw it, just costs an extra AP to use
Oh? Tyranids cousins?
Big cousins 👀
They are heralds of Tyranids. Infiltrate a planet, weaken their defenses and convert the whole world to biomass.
I feel like everyone complaining about balance forgets that Kill Team is generally one of the most well-balanced games GW puts out - if this team ends up being problematic, it'll get nerfed
While I agree in general, with a new edition dropping soon and GW generally not allowing nerfs until 6 months after a release, it means no changes will happen to BB/S3 teams until the new edition ):
hehe, and i tought Vet guards were Op
The future is now 👀
"Proceeds to order a Termination box"
Nah I'd Win 😏
Shoot twice silent weapon... Nothing to see here.
Yup 👀
Love it! They will be nerfed, but still a very fun team.
We can hope 🥲