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Hernkyn Yaegir Kill Team Review
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- Опубликовано: 15 авг 2024
Комментарии • 78
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New GW Kill Teams; John says “I’m sure it’s totally fine”. Bartender pours a seventh shot of Jager; John says “I’m sure it’s totally fine”…
Pray4myliver
This team is a science experiment in how many crazy abilities you need to bolt onto something to make up for bad stats.
Phobos has entered the chat
I like when John Yaegir says "IT'S YAEGIRING TIME" and he yaegirs all over the brood brothers
I can't stop Yaegiring everywhere
Thanks John!
I pre-ordered this KT last night, obviously before I watched your review, so I am glad to hear that they are actually good!
Sad about them not having Grudges but I understand Resources are more thematic.
More Squats = more happy!!! 🥳
Oh that's great to hear! Yeah they're fun!
I really like the philosophy behind this team. They start out with really good board control, but as they lose operatives, they start to suffer a lot from their 4 inch movement and smaller resource point pool.
It kind of stinks that they outshine the scout squad, but I think they’re pretty well balanced, all things considered.
Yeah overall very interesting
Unlike Scouts, this team will burn through CPs like crazy. By the end of TP 2 you'll be on the 1 CP per turning point plan.
God damn I am HYPED for this team.
IT'S YAEGIRING TIME
Morbius is proud
I cant wait for them to have their own box.
You totally convinced me on the cowboy hats..!
YEEHAWWW
I am doing ANZCA slouch hats for them.
The forward deploy ability practically said "this is sneaky git but a bit lesser" long live sneaky git. Gonna get this KT when on solo box
You gotta love one box kill teams man
Yeah 1 box are great
Looks like a fun team! Did the sprue come with helmet options or only heads?
No helmets sans 2 robot heads ):
Cannot use the two gun guy with the GA 2 ploy if you shoot during the ready operative phase (so not 3 killsbefore the ennemy activate but always 2 kills without using a CP)
Ah yeah my bad
There’s still potential for 3 kills before enemy activation. If you win initiative you can use wroughtlock negotiation to get a shot off then use the GA2 ploy with two other operatives to potentially get a kill each. You can still use his ability he just can’t be one of the GA2 guys if you use the ploy
Isn't faction TO1 easier than 2 since the enemy doesn't need to have scored a kill (which requires activation) they just need to have activated? So 2 is retaliation , 1 is retaliation *or* punishing misplays ?
My minefield tokens didnt even come with any blanks. All mines or both sides. RIP
Yeah it really sucks ):
Would be interesting if the stats contained the maps/kill zones wins was achived.
Maybe an we would see an team thats allround doing well.
No way to track that sadly
@@CanYouRollaCrit Too bad.
Would be interesting to know if it was open or cqb.
I’m a bit disappointed with the lack of judgment tokens rules in this team, the units look fun but it really confuses me why they chose to make votann team and ignore the factions identity, it’s like if they made a new necron team and they didn’t have resurrection protocols
I guess it's so Hernkyn and Hearthkyn have different playable identities
This guys have a Tac ploy which is basically a “grudge token 3 inch bubble”…i think is still something! (It also has “change a miss into a hit” which is something grudge tokens miss badly)
Is "NO KIN LEFT BEHIND", or almost all of their rules being centered around being as resourceful and as efficient as possible not enough for you ?
@@01eksii not giving them a Grudge token equivelent feels like not giving necrons the reanimation protocols, thats why im a bit disapointed about it, its a big part of the Armys Vorthos
I feel like they will probably update the scouts to reflect the better ideas put here.
Not a scout or marine fan, though. So doesn't affect me! GIMMIE THE DWARF SCOUT BOYS!!!
Dorf scoooots
Holy crap, that Ironbreak's just playing Yugioh with those minefields.
I am super confused why they have such low movement when they are literally the fastest unit in 40k for Votann with 6" movement.
Yeaaah, even Hearthkyn are faster than them lol
@@CanYouRollaCrit I wonder if the person writing misinterpreted and lowered the movement by an inch instead of raising it.
To not paint these guys in the jager miester color scheme would be a shame.
Yaegir Miesters with hats 👀
I am so disappointed that this team is slower and has a worse save in comparison to the salvager team. The forward deploys aren't really enough to be able to make up for that. It's just sapped so much enthusiasm I had for this team because of how much trouble the slow 4 inch movement of the hearthkyn salvagers was for me, so to have a team just as slow and now easier to kill? It's just so very mid
Nah I think this team is more mobile than Hearthkyn with the resourceful points and forwards moves. Plus better board control
Powerwise, I’m not sure they are worse than Salvagers but I agree that, in general, the supposed scout/commando option being slower than the regular militia option makes little sense.
It is quiete obvious that our short friends were inspired by Grandest Sifu - Steven Seagal himself - in waddle style of slow walk. It may seem strange but in Sifus movies it always bring Him into his enemies reach so He can push them them into stuff. Lets snatch all of their MF birthdays!
They have the ability to occupy key objectives right on tp1, and the super conceal to avoid getting obliterated in the said turning point.
It solves all the issues i have with salvagers.
It would have been nice to have some more good guns or AP solutions…let’s see how they fare…the fact that having two fire teams (5 hearthkin and 5 Hernkyn) would have made the perfect team, bugs me tho…🥲
their abilities kinda bad, when it tries to make up for their poor movement, which is poor compared to other 8w 9 or 10 man teams with 4+ save.
Their abilities are great
How do we know which are blank mines ?
There are none sadly
They can invest a little bit into explosive ammo instead of knives for hoardy low wounds teams.
The explosive ammo is too eh imo
Green stuff cowboy hats 👍
Or 3d print 👀
we sure the bombast can shoot in his activation if he negotiated at the start of the turning point?
Yuppp
Just want to point out at the end you mention ga2 with bombast free firefight action, but he can't as per the ploy wording!
Yup!
With the gunslinger you can actually shoot twice per turning point?? What the hell? Can anyone please confirm this?
Yeah you can if he survives, very powerful
Rules as written yes. Likely will get FAQed if it turns out to make the team OP.
The hy-pex mine thing is weird, I think it gives too much information away to have tokens that are flipped to reveal if it's an active mine or not. The decision of whether a mine is active should be on a d6; maybe 5+ to be an active mine, 4- for inactive. It would make things a bit more interesting than "There are mine tokens in every chokepoint and 2 randomly elsewhere, therefore all the chokepoints are active mines" and also in maps where that doesn't happen, once an active mine has been flipped, the enemy knows that there will always be an active mine there even if you reset the token.
It shouldn't be a case of having 3 real and 2 arbitrary fake mines, it should be 5 mines with a chance that any of them might fail. The current way seems like it will lead to a lot of boring plays where your opponent knows they will take at least 3MW and potentially 9 wounds total just for approaching so they simply don't go there. When every available path to engage has a mine in it, that isn't so much area control as it is stifling play. The only counterplay to blocking chokepoints like this is to set up and shoot from the other side.
Don't you know what tokens are mines and which are blanks? It's only specifies that your opponent doesn't know this, I'll take a controllable option every single time over a shitty random chance.
Marketing wanted to call them scouts+. ;)
Scouts premium
@@CanYouRollaCrit scout upgrade sprues?
Looking for someone to split the termination box
Maybe local FB group?
Woo yaegir bombs!
YAEGIR TIME
The fact that you don't get the tokens in the stand alone box is ridiculous.
Yeah hopefully they changw that going forwards
@@CanYouRollaCrit I'm just dipping my toes into KT. Coming from MCP where I have more token than I'll ever need, but at least I'll always know I have what I'll need and then looking at how GW handles things just seems insane to me. They just continually seem to make things harder than they need to for a few extra dollars.
Also. NO COWBOY HATS! I RIOT NOW!!! >:(
None available 🥲