The Real Size of Skyrim | Asmongold Reacts

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  • Опубликовано: 27 май 2024
  • by ‪@lion_towers3d‬ • The True Scale of Falk... • The Real Scale of Mark... • The Real Size of Solit...
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Комментарии • 1,6 тыс.

  • @SerbTheRipper
    @SerbTheRipper Месяц назад +2774

    Bethesdas biggest problem isn't the engine, its that current Bethesda isn't a good developer anymore. The engine is only the second problem.

    • @ZombieGojira
      @ZombieGojira Месяц назад +193

      One of the laziest game developers.

    • @SubFlow22
      @SubFlow22 Месяц назад

      Devs are all woke. Woke aren't creative they can't think for themselves.

    • @Pawnband
      @Pawnband Месяц назад +261

      Ya but who cares as long as the team is diverse right?

    • @JoeEnderman
      @JoeEnderman Месяц назад +41

      Yeah, the engine could do this if they'd actually iron out old bugs and fix things instead of saying it works and moving on.

    • @HilariousButTrue
      @HilariousButTrue Месяц назад +70

      All their problems started when they expanded to a multi-studio business. There's yet to be a single studio that doesn't start making terrible games once they get to a certain size and the priority changes from making good games to making money first and foremost.

  • @spindabear
    @spindabear Месяц назад +1675

    What the market wants is Unreal 5 Lusty Argonian Maid.

    • @thatguynar
      @thatguynar Месяц назад +91

      Dem jiggle physics gon be crazy

    • @Ravensfriend
      @Ravensfriend Месяц назад +131

      Polishing that spear all night long

    • @glob-vv2cr
      @glob-vv2cr Месяц назад +31

      ​@@Ravensfriend this comment is crazy

    • @Isingyoudie073
      @Isingyoudie073 Месяц назад +40

      I like to bring Lydia back to my Whiterun home (she not worthy of seeing my Solitude, Markarth, or Windhelm residences) and remove her armor before slapping her around a bit. She’ll quit her housecarl job but always returns because she is nothing without a man’s guidance.

    • @faultycommodity
      @faultycommodity Месяц назад +14

      Spear Cleaning in Unreal 5

  • @xKontractKi11er
    @xKontractKi11er Месяц назад +117

    If they remake Skyrim again in Unreal 5. It would have to be at this scale and nobody will see me again for years

    • @mar5362
      @mar5362 Месяц назад +4

      You wouldn't be able to run it so no worries

    • @slashrocks19801
      @slashrocks19801 Месяц назад +6

      Well that's probably never going to happen but on the bright side the wayward realms is over 5000 times the size of Skyrim on unreal 5. Not only did the devs create arena and Daggerfall but also helped work on Morrowind and Oblivion. It's going to be Elder Scrolls on steroids so no one will see you for years.

    • @Ted_Kenzoku
      @Ted_Kenzoku Месяц назад

      @@slashrocks19801 it will probably happen in 10 years or so just like they are modding oblivion and morrowind into the skyrim engine. and how they also made morrowind in Unity.
      modders will recreate skyrim in whatever engine will be good at the time

    • @slashrocks19801
      @slashrocks19801 Месяц назад

      ​@@Ted_KenzokuI've been modding for 18 years a lot of teams don't really think things through really well prime examples recreating Morrowind and Oblivion. There's a much easier approach in doing this and it is similar to Daggerfall unity where having to own the game because that's the data being utilized but that gets imported into another game engine. The development time is 1 to 2 years you don't need to waste over 10 years messing around essentially rebuilding the game in gamebyro/creation engine.

    • @Ted_Kenzoku
      @Ted_Kenzoku Месяц назад

      @@slashrocks19801 you also need to own the games for skyblion and skywind. And the result wouldn't be as good.
      There is morrowind unity, but it won't be nearly as good as skywind because it's just the old morrowind slightly remastered

  • @nuave
    @nuave Месяц назад +1041

    I wonder if Epic Games will have a problem with calling them "dark" elves.

    • @kwerby3285
      @kwerby3285 Месяц назад +212

      Elves of color 😂

    • @itslife1399
      @itslife1399 Месяц назад +118

      ​@@kwerby3285 Elves of the Shade

    • @JimmyDoyel-by2cp
      @JimmyDoyel-by2cp Месяц назад +21

      Aren't they Dumer? Heh

    • @nunyabusiness7477
      @nunyabusiness7477 Месяц назад +99

      ​@@itslife1399
      Them shade elves trying to steal my catalytic converter off my carriage last night. I put my hound on them. They won't be back.

    • @navdeepsingh3508
      @navdeepsingh3508 Месяц назад +13

      ​@@nunyabusiness7477 GOD DAMN!! 😂

  • @rogerfurlong1535
    @rogerfurlong1535 Месяц назад +142

    For only $1000 you can have the 'we're seriously done' remaster. Thanks Todd😆

  • @RayBetterThanEvilCanival
    @RayBetterThanEvilCanival Месяц назад +365

    For most people the driving force to keep on living is to see their kids grow up. For me, it’s to see what video games look like in 30 years

    • @ChenLinYu323
      @ChenLinYu323 Месяц назад +7

      No way most ppl are like that, having kids is mostly for having someone to take care of you when you are old

    • @TheLiamis
      @TheLiamis Месяц назад

      Same

    • @RayBetterThanEvilCanival
      @RayBetterThanEvilCanival Месяц назад +37

      @@ChenLinYu323 I mean, I don’t have kids but I feel like a lot of parents want to grow old to see their kids reach those milestones, like to play with them when they’re young, see them graduate, a dad probably wants to walk his daughter down the aisle on her wedding day, and then later in life they want to help take care of grandchildren. I don’t think most parents are just greedy pricks that only care about being taken care of in their old age. That’s a pretty pessimistic way of seeing things.

    • @coopstain1728
      @coopstain1728 Месяц назад +20

      @@ChenLinYu323 You have no clue what you are talking about and its hilarious.

    • @balzarinemythus50
      @balzarinemythus50 Месяц назад +9

      As a parent myself, this is false. While I certainly didn't have kids just to have someone take care of me in old age, they are not my sole reason for continuing to live. I quite like being alive, I quite enjoy being able to experience life. Part of that is of course watching my kid grow up, but I'd live forever if I could.

  • @DirtyDwarfFTW
    @DirtyDwarfFTW Месяц назад +309

    Some dude alone in his bedroom: I can make it.
    Bethesda with their thousands employees and millions of dollars: Nah... Impossible.

    • @SaimesierP
      @SaimesierP Месяц назад +8

      He probably just imported Skyrim maps into unreal 5 and tweaked some stuff not really hard

    • @AgentSmithTV
      @AgentSmithTV Месяц назад +94

      @@SaimesierP Thinking it just works like that is an insanely delusional take.

    • @cole4832
      @cole4832 Месяц назад +17

      ​@@SaimesierPreplicate it then

    • @JimijaymesProductions
      @JimijaymesProductions Месяц назад +26

      1) Bethesda (ie the team that work on Bethesda only games) even under microsoft is still tiny compared to many AAA titles.
      2) This isn't a playable game, you can make amazing things in unreal engine but to recreate the questing, scripting, physics and NPC actions (as broken as they can be) isn't that easy in UE5. Creation Engine was made for this not graphics and pretty much no one has matched it the creation engine for easy modding abilities yet and Skyrim is more than a decade old.

    • @OldSchoolDudeGaming
      @OldSchoolDudeGaming Месяц назад +2

      @@SaimesierP If its that simple, then they have zero excuse.

  • @24Vittorio
    @24Vittorio Месяц назад +260

    After starfield Ngl, I'll take a skyrim special special Unreal edition.

    • @kiim0
      @kiim0 Месяц назад +10

      i feel starfield biggests problem is the promise of an unexplored, limitless, expanse that allows the player to do anything.
      Bethesda really shines when they can put restrictions on the game world, and carefully curate an experience under the guise of "an open world sandbox".

    • @TheInnocentRabbitofCaerbannog
      @TheInnocentRabbitofCaerbannog Месяц назад +1

      Couldve used unreal skyrim a decade ago tbh

    • @IntertwiningRoses
      @IntertwiningRoses Месяц назад +1

      @@kiim0 The game was presented as an exploration game, people expected space skyrim or fallout. Just goes to show that the general populace is dumb as hell.

    • @sandorclegane3658
      @sandorclegane3658 Месяц назад +8

      ​@@IntertwiningRosesthere's is no exploration, that is the problem

    • @Genericyoutuber425
      @Genericyoutuber425 Месяц назад +2

      starfield was a joke, literally played it for 30min, fucking garbage

  • @_mgcobra_9846
    @_mgcobra_9846 Месяц назад +217

    Keep in mind this is a pre rendered scene with no npcs or anything else that would make a game. If there was a game to this scale it would take forever to make with all the questwriting and scripting.

    • @DanteVerde-pt9zc
      @DanteVerde-pt9zc Месяц назад +36

      Yep one city alone in Skyrim could be an entire Open World, doing everything is not achievable in the current state of technology

    • @xKontractKi11er
      @xKontractKi11er Месяц назад +17

      But! If it did happen, it'd be the game that everyone plays and talks about for decades

    • @Wrex90
      @Wrex90 Месяц назад +40

      Even if it was doable in a decent amount of time, it wouldn't be a good game. Nobody would want to run through a city that is several miles big. A quest taking you to another far away city? Have fun riding there 5 hours in real time.
      As great as this kind of stuff looks, as an actual game it would be extremely unpractical and people for good reason would not enjoy it.

    • @toms7114
      @toms7114 Месяц назад +6

      Make auto generated quests based upon player actions taken from a curated list so there would only be 100ish quests that would then be automatically modified to fit the circumstances that generated the quest. Make the NPCs have varying behavior patterns based upon their location and its condition as well as their relationship level with the player and other nearby NPCs.
      Of course to do this they would need to hire highly experienced software engineers to design and implement them and pay them like they were. It would take a team of 6-10 people with 5-10 years design experience each and a compensation package of about $500,000 a year for each.
      What game would spend at least $25,000,000 on creating quests and NPC behavior for an untried product? None.

    • @user-jx2qe1pv7q
      @user-jx2qe1pv7q Месяц назад +3

      You don't need a question in every house though.

  • @jorgefigueroa2231
    @jorgefigueroa2231 Месяц назад +1078

    Yet Bethesda INSISTS on using their old engine.

    • @pebble2388
      @pebble2388 Месяц назад +94

      if they decided to use unreal it would actually be insane

    • @bliiild
      @bliiild Месяц назад +155

      Because building a new one would require spending money.
      Bethesda doesn’t spend money, they produce it.

    • @Zeldawrld
      @Zeldawrld Месяц назад +3

      Who cares

    • @naywils
      @naywils Месяц назад +173

      Because the engine is extreemly modable and actually works, this would never work as a game. Maybe with a 10000090 Ti

    • @averagegamerjoe8171
      @averagegamerjoe8171 Месяц назад +12

      Epic would probably partner with them just to get the fucking tech out there. It would benefit both damn company's. Not like Epic needs it. But still

  • @dogwatch6144
    @dogwatch6144 Месяц назад +412

    This is always my biggest peeve with games, so few have a "to scale" feel to them.

    • @aaa-sz9ul
      @aaa-sz9ul Месяц назад +33

      The witcher 3 is a prime example of this

    • @Cybajamma
      @Cybajamma Месяц назад +27

      Ghost Recon Breakpoint was the last time I went “holy shit” when I flew up into the sky in a helicopter and saw how massive the world is. It’s mostly trees and mountains but man there sure was a great deal of em lol

    • @Lionheart40529
      @Lionheart40529 Месяц назад +38

      I agree, but at the same time I don't want to take 30 min to walk across a city.

    • @phantasm5347
      @phantasm5347 Месяц назад +14

      Kingdom Come Deliverence

    • @Glenshane
      @Glenshane Месяц назад +36

      Why would they make it to scale? It'd feel even more empty than it already is, Starfield being a good example of this. You can run to each end of skyrim in 10 minutes but most fast travel even that because they think it takes too long.

  • @Eirikar_
    @Eirikar_ Месяц назад +309

    Finally, Skyrim ²

  • @nejihyuga5250
    @nejihyuga5250 Месяц назад +318

    Ok I’ll wait for my RTX 9090 😅😅

  • @IchbinX
    @IchbinX Месяц назад +102

    "We don't know what the market wants." = "We don't want to put forth too much effort."

    • @prodigy_xd
      @prodigy_xd Месяц назад +9

      "We want to sell you the definitive edition 2 years later" - "We want to sell you the remaster 6 years later"

    • @SchifferThe2nd
      @SchifferThe2nd Месяц назад +7

      Also equals to "we have modders who do the work for us for free".

    • @Zynet_Eseled
      @Zynet_Eseled Месяц назад +1

      I want bass music rhythm racing game. That's what I want. With the ability for players to import songs and let players damn near MAKE new game mechanics for their own levels by giving them basically, development tools

    • @Darko807
      @Darko807 Месяц назад +1

      ​@@prodigy_xd*laugh-cries in The Last Of Us*

    • @ni9274
      @ni9274 Месяц назад

      Are you expecting studios to spend decades on one game ? Then you should love Star citizen

  • @LiggyMustard
    @LiggyMustard Месяц назад +101

    I wish i could play Skyrim for the first time again...

    • @asdfbeau
      @asdfbeau Месяц назад +2

      I've already preordered.

    • @jfkst1
      @jfkst1 Месяц назад +1

      Because the next Elder Scrolls won't be out until 2028 at the earliest.

    • @user-use-her-vuser
      @user-use-her-vuser Месяц назад +2

      Skyrim and every PS2 game

    • @Swickaz
      @Swickaz Месяц назад +4

      I wish I could play Oblivion for the first time again.😢

    • @404person9
      @404person9 Месяц назад +2

      ​@@jfkst1 I Bet TES6 gonna be bad

  • @lexolus1308
    @lexolus1308 Месяц назад +97

    *us watching on 1080 no bitrate
    WOW LOOKS SOOOOO GOOOOOOD
    👁👄👁

    • @JuanSinMiedo441
      @JuanSinMiedo441 Месяц назад

      anyone getting Shadow of the Colossus vibes?

    • @TheAzrai
      @TheAzrai Месяц назад +1

      To be fair it does, because I know I'd have to run this on downscaled res.

    • @munkithestoopid
      @munkithestoopid Месяц назад

      Yo🤟🇦🇴 1080 sure...😅

  • @leek5682
    @leek5682 Месяц назад +251

    "graphics don't sell games" 💀 I'd buy skyrim again if it looked like this

    • @robenriven
      @robenriven Месяц назад +20

      you know that there are mods on pc that actually make the game look like this right? you only need a good pc for it

    • @beakwooda.k.aadregallus8788
      @beakwooda.k.aadregallus8788 Месяц назад +41

      @@robenriven Lol, that and making sure your mod list will work.

    • @burgerknight7884
      @burgerknight7884 Месяц назад +38

      ​@@robenriven Narrator voice: "There, in fact, weren't mods that made the game look like this."

    • @titocristobal5573
      @titocristobal5573 Месяц назад

      ​@@beakwooda.k.aadregallus8788very true, the mod list thing is even a bit higher in the list. Even with a top of the line PC, but you have a shit load order, nothing will work.

    • @Servidor_Publico_do_Ancapistao
      @Servidor_Publico_do_Ancapistao Месяц назад

      @@beakwooda.k.aadregallus8788 it not hard to setup the mod list, you just need to read or just use the one install

  • @aceathor
    @aceathor Месяц назад +102

    12:40 Just 2 videos before " Real Talk: Do Graphics Sell Games Anymore? | Asmongold Reacts "

    • @thechugg4372
      @thechugg4372 Месяц назад +4

      This right here^
      Why is that even a question? Look how many games just advertise as being the shiny new realistic game you need....

    • @PaulGuy
      @PaulGuy Месяц назад +26

      Graphics get your attention, but they aren't the main attraction.
      However, in this case, we already know everything else about Skyrim. This is all about what graphics can do all on their own, or when they add to an otherwise (subjectively) good game.

    • @someguy8070
      @someguy8070 Месяц назад

      And yet gaming was great sub 30fps for forever. This new focus on fps is a joke. I wonder what clowns will cry about after fps is no longer hot

    • @Regarded69
      @Regarded69 Месяц назад +4

      This is not just graphics, it's made the game much bigger. Skyrim is downscaled massively from how big it is in the Lore. The capital Solitude is like 8 houses. In this it is much closer.

    • @BoredMarcus
      @BoredMarcus Месяц назад +1

      yeah, but it's not the point of the other video that good graphics can't be great. Asmon says this more than once in his reaction. It's the unecessary focus on it and that a bad game still is a bad game even when the graphics are good. Of course some titles, like Skyrim, profit from great graphics. At the time with some amazing views, the music and the feel, Skyrim provided great immersion and the good enough graphics was a major point of it.

  • @hardboiled7467
    @hardboiled7467 Месяц назад +8

    Finally, Skyrim:16x the detail

  • @DerkioNoAudio
    @DerkioNoAudio Месяц назад +52

    I bet it’s just a big empty replication of the map that has zero engine strain besides graphics. Once you add all the dialogue, enemy’s, skill trees, etc etc while keeping the same fidelity then I’ll be impressed. Cool tech demo though

    • @Shadowsphere1
      @Shadowsphere1 Месяц назад +25

      It's a rendered scene. UE is also a VFX/cinematography software nowadays. Everything on screen is what's in the world. Behind the camera? Nothing. Behind those walls? Nothing. Behind the buildings in hidden alleyways? Also nothing. Camera paths are preplanned and everything is staged, just like it would be in a TV show or Movie, because that's all that's needed. There is no map, but instead a scene. The strain is on the GPU during production of the scene, then on the CPU during rendering.

    • @SuperCatacata
      @SuperCatacata Месяц назад +4

      Too many of the slow moving or still shots are ruined by the dumb choice to use the wobble camera effect.

    • @kwerby3285
      @kwerby3285 Месяц назад +1

      Load in an iron dagger that does 1074720749365% bonus one handed weapon damage

    • @misob
      @misob Месяц назад +1

      ... -15 FPS

    • @OCON.
      @OCON. Месяц назад

      You have 0 idea how a game is made

  • @SkeleTonHammer
    @SkeleTonHammer Месяц назад +3

    No matter what Skyrim looks like, at the end of the day it still plays like Skyrim and that's the real problem.

  • @esunablizzard6482
    @esunablizzard6482 Месяц назад +8

    This would be an amazing thing just to walk through especially in VR if all you wanted was a nature walk. And you don't even have to worry about the horse-sized spiders, dog-sized rats, wolves, bears, three-eyed trolls, or bandits hindering your way.

  • @DKannji
    @DKannji Месяц назад +8

    TESVI rendered with a 100th of this magnitude would strain the Creation engine, and Bethesda without the Creation engine is like a leper without leprosy.
    Bethesda have chosen a hill to die on, and they're gonna make damn sure they'll die on that hill.

  • @totallynotthecia
    @totallynotthecia Месяц назад +11

    Skyrim was so small and the cities were so tiny even from day 1 I couldn’t believe how small white run was I thought there was more of the city hiding somewhere it’s like 25 structures

    • @SubzeroBlack68
      @SubzeroBlack68 Месяц назад +1

      Right. Like we are told Whiterun is a massive city in the center of Skyrim. But its like 20 tiny cabins with a small ass castle.

    • @MillenniumEarl014
      @MillenniumEarl014 Месяц назад +4

      It's called abstraction. There is no reason to make a 1-to-1 scale of a country or a continent. And you fill it with things too. And PS3/Xbox360 won't be running it if it does.
      Look at Star Citizen being a 10 year, almost $600 million game and it isn't complete yet and the majority of people'w rig won't be able to run it on a stable 30fps or 60fps.
      Do you know the overworld in older games? You go outside a city/village and your character becomes a giant like in old Final Fantasy games.

    • @totallynotthecia
      @totallynotthecia Месяц назад +1

      @@MillenniumEarl014 they abstracted way too much, it’s too small

    • @MillenniumEarl014
      @MillenniumEarl014 Месяц назад +5

      @@totallynotthecia The city does what it needs to do. Making the city 5x bigger for the sake of making it bigger won't add anything of value other than running longer and harder to look for specific NPCs.

    • @Znetsixe
      @Znetsixe Месяц назад +8

      Most of the citizens have homes, daily routines, and all the homes can be entered. If it was lore accurate, say there was multiple thousand citizens, you can imagine the performance when they start pathfinding their way to work (remember skyrim came out 2011) not to mention rendering all the houses with all of their objects without loading screens, as people would so prefer. Ditching those details you would get Witcher: lots of population with 90% of the people standing still, rest walking in loops, nothing interactable, can't enter majority of buildings. Works for that game, but the cities in that game are more of a facade than anything else.

  • @Suzuki_Hiakura
    @Suzuki_Hiakura Месяц назад +9

    12:35 I actually saw that camera trick in a bob ross 3d render thing. You basically use your IRL camera to record a path (can't quite remember how) and just add the recorded path to the in scene camera. Creates a far more realistic camera movement than anything you can quickly do in any engine.

  • @Deezy_0
    @Deezy_0 Месяц назад +9

    Older games art direction + modern graphics = Big D

    • @Volfur2251
      @Volfur2251 Месяц назад

      so what is happening with oblivion atm, where they are taking the original game and injecting it into unreal 5 as a remaster..?

    • @SubzeroBlack68
      @SubzeroBlack68 Месяц назад +2

      @@Volfur2251 Are you talking about Skyblivion? Its a fan project where they are remaking Oblivion in the Skyrim Engine. Honestly they are taking so long that someone else can just recreate it in Unreal faster than they are doing.

    • @johnjackson9767
      @johnjackson9767 Месяц назад

      This isn't art directed - it's just photorealistic lighting.

  • @MrCandDproductions
    @MrCandDproductions Месяц назад +10

    Hey look, 16 times the detail Todd

  • @Xavire1603
    @Xavire1603 Месяц назад +3

    Skyrim but 16x times the detail.

  • @JOSTEINFR
    @JOSTEINFR Месяц назад +7

    We think we want this size, but when it takes us 20 minutes to walk from the gate to nearest shop or quest location in the city it dawns on us that perhaps a magnitude smaller would be better. Personally

  • @TheDeyamNetwork
    @TheDeyamNetwork Месяц назад +29

    Skyrim rereleased again before GTA 6 launch, who’d would’ve guessed

    • @Zeldawrld
      @Zeldawrld Месяц назад +2

      We didn't laugh

    • @TheLeviathanZero
      @TheLeviathanZero Месяц назад +3

      There's no joke

    • @xKontractKi11er
      @xKontractKi11er Месяц назад +3

      It's a dead joke to be honest. Skyrim is dead in the sense of Bethesda. Only kept alive by the modding community.

    • @Ted_Kenzoku
      @Ted_Kenzoku Месяц назад

      @@xKontractKi11er if only. bethesda keeps updating the game every few months to add a useless paid mod that breaks all the community mods that need to be updated

  • @Romsneglen69
    @Romsneglen69 Месяц назад +2

    A way to avoid low res textures at close range is for the developers to deny the player to get in nose-range close to walls etc.

  • @unacceptableviews1505
    @unacceptableviews1505 Месяц назад +30

    Daggerfall : 180,000 square miles

    • @404person9
      @404person9 Месяц назад +1

      Kilometers?

    • @Channel-tf7ch
      @Channel-tf7ch Месяц назад

      it's randomly generated

    • @johnjackson9767
      @johnjackson9767 Месяц назад

      ​@@Channel-tf7ch Because hand crafting that is impossible.

  • @Boss_Fight_Wiki_muki_twitch
    @Boss_Fight_Wiki_muki_twitch Месяц назад +27

    Asmond's last video: Do Graphics Sell Games Anymore? | Asmongold Reacts
    Well, guess we know the answer to that question only 1 day later...

    • @SamahLama
      @SamahLama Месяц назад +2

      It’s not just graphics it’s also amazing world design and 90000 buildings at once

    • @wakaneut
      @wakaneut Месяц назад +4

      @@SamahLama And we also demand it to be created in less than 3 years. With 80 detailed quests and compelling long stories, and mod friendly, too. And $60.

    • @johnjackson9767
      @johnjackson9767 Месяц назад

      Turns out, he's full of it.

  • @TurboMeatWagon
    @TurboMeatWagon Месяц назад +9

    TONY STARK WAS ABLE TO BUILD THIS IN A CAVE!!! WITH A BOX OF SCRAPS!!!

  • @moocow1348
    @moocow1348 Месяц назад +2

    this video is the length of the legendary receipt and for that i appreciate the video

  • @Degenerecy
    @Degenerecy Месяц назад +1

    Honestly while I look at this and find it remarkable. That is the same feeling when I saw vanilla Skyrim on launch. I looked, seen the distant mountains, knowing I could go to them, the vast scale of it all and detail of those far away lands really blew me away. Now not so much but it does still amazes me.

  • @williamminnaar6311
    @williamminnaar6311 Месяц назад +4

    So Unreal Engine 5 - Uses new technology called Nanite - Which takes high poly models {Millions of polys} and turns them into Nanite {In UE5.5 - they will also introduce Nanite for skeletons - which means massive armies all in real-time} - So before you used to have to have like 3 / 4 models of the same item from LOD {Level of Detail} 1 to like 3 / 4 - 3 /4 being basically the lowest form and used for distance - as you used to get closer - the LOD level changes from low to high - Nanite - totally eliminates the OLD LOD system completely. The lighting in UE5 - also uses Lumen - with is GI based real-time lighting - Before we had to set up the lighting and 'bake' the lighting - Lumen does this in Real-Time and so UE5.4 also added a new tool called PCG - which enables you to place 'biomes' {Small environments - Such as a patch of grass; rocks; plants and a trees} quickly and easily!
    BUT it is still a LOT of work to set this all up - And you need a GOOD PC to do it well. All of this together is on the heavy side!

    • @johnjackson9767
      @johnjackson9767 Месяц назад

      It's incredibly expensive to maintain solid frame-rates. Not worth it.

    • @TwistedSisler
      @TwistedSisler 27 дней назад +1

      That's all visual/GPU stuff which is what UE is known for. UE couldn't handle half of the amount of scripts, permanent object placement, NPC's, etc. that are all CPU intensive like Creation Engine can. Creation Engine exists for a reason and there's a reason you've never seen a game to the scale of a Bethesda Game Studio's game in Unreal Engine and never will.

  • @-ver6459
    @-ver6459 Месяц назад +4

    Can't wait this to release in the next Century.

  • @John_1-1_in_Japanese
    @John_1-1_in_Japanese Месяц назад +2

    Daily reminder that Iliac Bay in Daggerfall was approximately the size of Great Britain, the game was meant to represent the world of Tamriel in true scale 1:1. Skyrim is much larger than Iliac Bay, if you compare on a map of Nirn. Of course, there's very good reason the game maps after are downsized a lot in comparison, Daggerfall made generous use of procedural generation, but it's fun to think about. Just about everything is shrunk to 1/10000th the size or something ridiculous like that. The Throat of the World would be quite the hike.

  • @Reconzile
    @Reconzile 9 дней назад

    5:30
    Interesting seeing how it was scaled. That plateau in the middle is the small cliff that the temple sits on in the game.

  • @raineheartily4580
    @raineheartily4580 Месяц назад +28

    Unfortunately, Bethesda still use the ol Skyrim creation engine for Elder scroll 6.

    • @xKontractKi11er
      @xKontractKi11er Месяц назад +5

      Which is fine. And it will still be the biggest game of the decade.

    • @SparkShadow212
      @SparkShadow212 Месяц назад +15

      ​@@xKontractKi11er You still have that much faith after Starfield?

    • @L0rd0fTh3N3rdz
      @L0rd0fTh3N3rdz Месяц назад +13

      ​@@xKontractKi11erno, it's outdated trash and the only people defending it are fan boys using the lame excuse "it's easy". Easy doesn't mean good.

    • @sneakymitchell7802
      @sneakymitchell7802 Месяц назад +3

      @@SparkShadow212the elder scroll titles will play big part. No matter how good the graphics get. Fantasy will always be good for most people

    • @ogremair803
      @ogremair803 Месяц назад

      @@xKontractKi11ermy god, my is in denial

  • @arkustele
    @arkustele Месяц назад +6

    All I see is a hermit watching a landscaping video

  • @cl0ud88
    @cl0ud88 Месяц назад

    Love it when he says "can you see the grainyness" and it looks like he is watching it in 480p and I can't see anything

  • @justbecause968
    @justbecause968 Месяц назад

    The only thing it’s missing is the smoke from all those chimneys, it be cold in Skyrim. Which would also tie into the heat distortion, though unlikely given how little direct sunlight this region receives, possible but I wouldn’t say definitely

  • @ohmielevisope4237
    @ohmielevisope4237 Месяц назад +8

    Bro who gives a shit about graphics. Good gameplay, good story is all that matters to me in a videogame.

    • @user-mv3qm4qh8l
      @user-mv3qm4qh8l Месяц назад +1

      Good graphics are nice to have but aren't a must... Yet I do like to have a pretty view now and so often

  • @OZZY-mp9sc
    @OZZY-mp9sc Месяц назад +11

    Skyrim in UE5: ❎
    Lord Of The Rings: ✅

    • @Shadowsphere1
      @Shadowsphere1 Месяц назад +1

      The irony is that Lord of the Rings VFX was done by Weta, which is owned by Unity, UE's competitor engine.

  • @PrayingPanda
    @PrayingPanda Месяц назад +1

    2:18 look at the REFLECTION IN THE WATER!!!!!!

  • @acrock21
    @acrock21 20 дней назад

    that water at the end looked so good but it did have an issue... it was stagnate and vibrating toward the shore... it wasn't flowing anywhere...

  • @billmelater6470
    @billmelater6470 Месяц назад +9

    Game Devs: "We don't know what the market wants. Also shut down any modding and fan made videos of any kind."

    • @natem355
      @natem355 Месяц назад +2

      you know skyrim is the most modded game right

    • @billmelater6470
      @billmelater6470 Месяц назад

      @@natem355 Very aware.

  • @TheInnocentRabbitofCaerbannog
    @TheInnocentRabbitofCaerbannog Месяц назад +7

    Bethesda main ips will never reach this level of quality

    • @MillenniumEarl014
      @MillenniumEarl014 Месяц назад +4

      How does UE5 graphics = quality?

    • @johnjackson9767
      @johnjackson9767 Месяц назад +2

      Supporting the industry standard to require you to purchase the newest $1kUSD graphics card as a barrier to entry is qUaLiTy.

  • @thomaswilson8022
    @thomaswilson8022 Месяц назад +1

    When they drop the next Eldar scrolls and it doesn't look half as good........... you right though, if this was just a showcase of what the locations look like and how big the world map is going to be for the next ES, people would pre-order at 150

  • @iamdickel8574
    @iamdickel8574 Месяц назад

    The problem with metaverse is that the processor of the quest vr isnt enough to run that high fidelity graphics in high resolution like 4k per eye minimum

  • @digitalinker4311
    @digitalinker4311 Месяц назад +6

    I'd pay $120 for this. Unreal engine 5 special edition skyrim

    • @cb4281
      @cb4281 Месяц назад +2

      This is the wrong way to negotiate. You always lowball first. Don't go shouting how you'd pay nearly double the price of a new game for something off the jump you doofus. Tell them you'd maybe pay $40 to play Skyrim again if it looked like this.

    • @xKontractKi11er
      @xKontractKi11er Месяц назад +1

      If this was legit a game. It'd be the only game allowed to have AAAA claim

  • @Nat0ri0us
    @Nat0ri0us Месяц назад +10

    Hell yeah boys

    • @Zeldawrld
      @Zeldawrld Месяц назад

      Corny

    • @odyssey-_-23
      @odyssey-_-23 Месяц назад +1

      ​@@Zeldawrldyour poop this morning?

  • @jibbt4059
    @jibbt4059 Месяц назад +2

    Imagine the load screens

  • @S-T-E-V-E
    @S-T-E-V-E Месяц назад +1

    Dude we did the same ooh's and aah's for Unreal 4 and nothing ever came out like the demo!

  • @Fraulein_Sausageball
    @Fraulein_Sausageball Месяц назад +4

    It's a testament to how awesome those videos are that Asmon is impressed without having played the game. People who have played it (myself included) saw these videos a year ago and were screaming "Hey Bethesda, instead of making another edition of Skyrim, why not hire this guy officially to remake the Skyrim landscape in Unreal 5 and license the combat update mods made by the community?"

  • @MonkeyCurler
    @MonkeyCurler Месяц назад +9

    I'm ngl, if they actually made Skyrim in UE5, I'd throw my money at Bethesda

  • @Benri05
    @Benri05 Месяц назад

    With tes6 being confirmed it'll be on tamriel again, they might up the ante when it comes to scale

  • @Falconsriseup
    @Falconsriseup Месяц назад

    That last one of blackreach could have been easily a wow Zangarmarsh version in unreal 5 . That was amazing looking.

  • @graysaltine6035
    @graysaltine6035 Месяц назад +20

    I'm kinda sick of seeing these "WOW OMG XXX GAME IN UE5" time-wasters. Skyrim is a videogame. This is a video. Building and rendering in UE5 is not hard. If this was all it took to make Skyrim in UE5 Todd would have already done it and re-released it 7 times. All it's missing is some animation, some rigging, some physics, some collision, some scripting, some NPCs, some dialogue, some quests, some zone transitions, some items, some monsters, and 16x the detail.

    • @Smerte13
      @Smerte13 Месяц назад +1

      Big true

    • @TheAzrai
      @TheAzrai Месяц назад +1

      I'm pretty sure this was just fan service from a fan to immerse said fans in the possibilities of the future. But you knew this, and you hate everything beautiful.

    • @Jaguar-Hamm
      @Jaguar-Hamm Месяц назад

      We got Elder scrolls 6 made in UE5 coming this fall and its called Avowed somehow nobody hype this game nor mention it

    • @graysaltine6035
      @graysaltine6035 Месяц назад +2

      @@TheAzrai yeah you're right I'm just imagining the hundred comments on this exact video saying "WoW bEtHeSdA aRe So LaZy AnD sTuPiD wHy HaVeN'T tHeY mAdE tHiS".
      Not saying they can't be lazy and stupid, but this ain't the reason.

  • @ansfridaeyowulfsdottir8095
    @ansfridaeyowulfsdottir8095 Месяц назад +17

    Skyrim is pretty small.
    Morrowind was the size of the side of a house.
    Daggerfall was bigger than England.
    {:o:O:}

  • @LostShipMate
    @LostShipMate Месяц назад +2

    Can't wait for this version of Skyrim to launch.

    • @jfkst1
      @jfkst1 Месяц назад

      Coming to Steam in 2038.

  • @Pause4pot
    @Pause4pot Месяц назад +1

    0:46 Are Those Airplanes?✈ 🛩🐦🦆🦅🦉🦜

  • @oldmanbiscuit7518
    @oldmanbiscuit7518 Месяц назад +4

    How will Bethesda ever counter this?

    • @ANGRYWOLVERINE2060-ft2nc
      @ANGRYWOLVERINE2060-ft2nc Месяц назад +5

      They won't.

    • @Zeldawrld
      @Zeldawrld Месяц назад

      Who cares

    • @Revist92
      @Revist92 Месяц назад

      Releasing Skyrim re:re master

    • @Shadowsphere1
      @Shadowsphere1 Месяц назад +3

      Counter what? A rendered cinematic?
      You gonna ask them to counter Game of Thrones next? They both have dragons and castles.

    • @oldmanbiscuit7518
      @oldmanbiscuit7518 Месяц назад

      @@Shadowsphere1 don't be so tetchy,Todd

  • @paulmares9815
    @paulmares9815 Месяц назад

    Did anybody notice?
    Those huts/houses looked like they were made in Valheim ( you can see it well around the 9:30 & 9:50 mark )

  • @kentmcelrath1151
    @kentmcelrath1151 26 дней назад

    He’s only been at this for 2 years and he has tons more on his page, really talented.

  • @Ax3lotol777
    @Ax3lotol777 Месяц назад +1

    Devs: “We don’t know what the market wants”
    RUclips: *exists*

  • @SubprimePorcupine
    @SubprimePorcupine Месяц назад

    NASA computer to be able to resell and replay Skyrim again, Tom Howards spidey sense is tingling.

  • @kunstlerischesetwas1284
    @kunstlerischesetwas1284 Месяц назад +1

    One Thing that i miss from these types of videos is stuff beyond a beautifully generated world. I mean its cool what incredible cinematic's you are able to create with UE5, but im also interested how characters, animals, Monsters, weapons, Magic Effects or just general combat could look like. I would love to see what people are able to create with this, but all i see is always just the overworld. But i will not pretend like i really tried to search for it, maybe its out there.

  • @Zabiru-
    @Zabiru- Месяц назад

    Something like this is what you would need in order to convincingly make something like the "Full-Dive" MMOs you see sometimes in certain anime real. Really up close you could definitely tell that it is artificial, but from even a slight distance, a lot of the footage we have seen that is made in Unreal 5 is almost indistinguishable from real life.

  • @chicomanara
    @chicomanara Месяц назад

    For a long while Skyrim was my most played game. Seeing again those scenarios was amazing.
    Would love to see the grey beards temple at the top of the mountains.

  • @PopeDuwang
    @PopeDuwang Месяц назад

    The best Ad to get hit with while playing Elder Scrolls would be when you fast travel to a location and the loading screen is Trivago.

  • @boodstain
    @boodstain Месяц назад +1

    *What Normal people think 16x the detail think* vs whatever Todd was smoking in Fallout 76

  • @Mantorp86
    @Mantorp86 Месяц назад

    Cant wait the “Expectations vs Reality” video about this.

  • @adampomeroy9463
    @adampomeroy9463 Месяц назад

    And that’s what we all thought what it looked like when it came out. I would so play this again in that.

  • @zevoh
    @zevoh Месяц назад

    12:29 i literally thought this last one was him clicking on a real life video i was so tripped out for a sec

  • @Dominasty
    @Dominasty Месяц назад

    You folks don't remember when Witcher 3 came out but this is similar to what people were saying about Witcher 3, on Ultra settings, back then. People were blown away by the surface textures, lighting, etc.

  • @HablaConOwens
    @HablaConOwens Месяц назад

    3:49 maybe in 8 years we will get some 1.6NM snapdragon X elite 5 that the meta quest 5 can use to run this.

  • @universalnom8099
    @universalnom8099 2 дня назад

    These scale videos is literally how skyrim feels when I play it. Will love that game forever, even if es6 is absolutely amazing I will still probably just go back to this game for all time

  • @Reklaimart
    @Reklaimart Месяц назад

    And Todd still said nope same old engine for ES6.

  • @MrGokuuuuuu
    @MrGokuuuuuu Месяц назад

    Its cool and all, but, how many minutes was each frame of that video rendering :D

  • @sleeping_average
    @sleeping_average Месяц назад

    Sad he didn't watch the Whiterun one, it really looked like Rohan, so good

  • @Vanque13
    @Vanque13 Месяц назад

    as cool as it looks we're watching a camera slowly pan at under 60fps for some of those screens, and the engine isnt tracking persistent clutter items and a bunch of npcs/monsters/magic effects simultaneously, i bet a game that looks this good still wouldnt run very well in full capacity.

  • @MrMilkyCoco
    @MrMilkyCoco Месяц назад

    I feel like if todd had vision and skyrim came out now, this couldve been the skyrim we got.

  • @sam_kant
    @sam_kant 15 дней назад

    Now we just need to wait for RTX9090 to play it in 1080p@60fps.

  • @Fipoyt
    @Fipoyt Месяц назад +2

    this looks so good man

  • @Kags
    @Kags Месяц назад

    Tod: I want this Skyrim!
    Bethesda: We have Skyrim at home

  • @jagy__
    @jagy__ Месяц назад

    since itw upscaled, I wonder if UE blackreach have an abundance of crimson nirnroot, if so, its probably so loud 😂

  • @colinandrewviljoen
    @colinandrewviljoen Месяц назад

    This wasn't made on the type of computer power ol' Toddy has. And it's beautiful.

  • @nv1573
    @nv1573 Месяц назад

    When he pauses at 7:10 it's funny to see all the trees are the same. I mean it's logic and you don't look at them that meticulous but that's still the limitation it's basically copy paste. I hope this will be capable to run in real time at 30 fps when the 60 series comes out in 2 years.

  • @MrDankDro
    @MrDankDro Месяц назад

    Ive been working in UE5 aince it released and it really is revolutionary. Everybody jumps to nanites because its amazing how it dynamically adjusts polygon counts on the fly depwnding on render distance. The effects Asmon claims is hiding low polys is actually only hiding what the landscape maker didnt develop fully with good reason. But im a game ready production it would look goos without hiding anything because nanites scales high poly models automatically so it looks clean. Lumen deserves just as much credit tho. Only a developer would understand just how amazing it is to bypassing the need to bake lighting. Nanite just removed the need to make LODs but lumen changed how lighting is handled completely.

  • @firstnamelastname9725
    @firstnamelastname9725 Месяц назад

    It looks cool to walk around but add everything else to it and watch it crash over and over again like waves

  • @Stew_Pid
    @Stew_Pid 18 дней назад

    Now imagine in a few years what AI could do with this. You could simply prompt it to do a full graphical overhaul of the game and get something like this, but even better. Or you could just have a field day with prompts and turn it into whatever you want.

  • @BustaChimes
    @BustaChimes Месяц назад

    That dude should port the opening scene of "Hey youre awake..."

  • @colinandrewviljoen
    @colinandrewviljoen Месяц назад

    If they could optimize loading time into play time, we could play maps that big. walking though hours of forest is better than rotating a dagger.

  • @whyismynametaken123
    @whyismynametaken123 Месяц назад

    That guy's work is amazing. I've been following him since he started doing his vivarium projects.

  • @ostkaka8397
    @ostkaka8397 Месяц назад

    thing is, alot of these Unreal projects aren't rendered real time. I remember the train one for example, he said it was 15FPS when he rendered it. so you can't just get these extreme results in game. yet, anyhow.

  • @TheOrijinalPajeet
    @TheOrijinalPajeet Месяц назад +2

    this took 1 person 3 months to make, 3 months per district, there are 9 districts, and a dozen cities in every district, plus villages, dungeons.
    so 3x9=27 months to finish all districts, add 1 month per city, about 80 months, add another 2 weeks for every village, there´s about 60, so 30 months, now add dungeons, weird locations, forests, and you arrive at 200ish months of work. 16.66 years of ones life. Ain´t videogame development amazing? If you get 16 people to do only enviroments you´re finishing in a year, now add set pieces, now add story, now add interactions, characters, weapons, lore, sound design, programming. Here´s your answer as to why crunch exists.

    • @andra9694
      @andra9694 Месяц назад

      Bro forgot that development hell exist

    • @Shadowsphere1
      @Shadowsphere1 Месяц назад +1

      Good thing it's not a game and never will be. It's a fun "to scale" rendering project for gamers to see their favorite Skyrim locations shown in a realistic scene.

    • @hagaiak
      @hagaiak Месяц назад +1

      This is not even close to being a full game environment.
      The only things that look good are the things that we see from the camera perspective. Everything else, behind buildings, inside buildings, behind mountains, anything outside the specific shots that the creator needed for this rendering it basically empty.
      And then even if it was full, making a game is not just about modelling an environment and putting NPCs in. There's a shit ton more to do. And it also needs to be optimized to run well./
      Sorry but to make an AAA game of this kind of scale would cost hundreds of millions of dollars employing hundreds if not thousands of people.

    • @hagaiak
      @hagaiak Месяц назад

      The closest huge open world we have in this kind of scale would be the newest AC games (Origins, Odyssey, and Valhalla), in terms of environment scale.
      You can look up how much it costs to make these.

  • @GabrielPereira-rj6jr
    @GabrielPereira-rj6jr 7 дней назад

    How was the time-lapse effect achieved in this video?