Timestamps in the Description above. Last Episode: ruclips.net/video/8gTvYAqE2C4/видео.html Next Episode: ruclips.net/video/tWgJ46OLfGs/видео.html (Full Release) What do you all think about this game? I've gotta train myself to stop mistaking mouse right-click as cancel action & end up mis-using the action instead, LOL! As mentioned in the video I really enjoy the way this plays, love the light RPG elements too (unit level up/skills, officer skills, heroes...), really reminds me of tabletop miniature game I used to play. But it sure requires some polishing, I can use some cleaner interface and more information to help explain the rules - so many times I find myself confused as to why my unit cannot attack an enemy who is apparently in line of fire, or why an enemy can return fire or not, based on the number of Reaction they still have, and how many times they've been attacked. Clearer indication of enemy AI turn would be nice, and the ability to undo a move (especially when we didn't run into something unexpected, like a hiding enemy) would be great.
Timestamps in the Description above.
Last Episode: ruclips.net/video/8gTvYAqE2C4/видео.html
Next Episode: ruclips.net/video/tWgJ46OLfGs/видео.html (Full Release)
What do you all think about this game?
I've gotta train myself to stop mistaking mouse right-click as cancel action & end up mis-using the action instead, LOL!
As mentioned in the video I really enjoy the way this plays, love the light RPG elements too (unit level up/skills, officer skills, heroes...), really reminds me of tabletop miniature game I used to play.
But it sure requires some polishing, I can use some cleaner interface and more information to help explain the rules - so many times I find myself confused as to why my unit cannot attack an enemy who is apparently in line of fire, or why an enemy can return fire or not, based on the number of Reaction they still have, and how many times they've been attacked.
Clearer indication of enemy AI turn would be nice, and the ability to undo a move (especially when we didn't run into something unexpected, like a hiding enemy) would be great.