really well defended, that went about as well as you could've hoped! unfortunate for the AI that their pathfinding took them through the chokepoint on the left, but definitely not a bad thing for you! also regarding the penetration chart, i guess i didn't explain it very well, sorry! there's no way (that i know of) to change the displayed shell type in the pre-battle screen. if you want to see, for example, the penetration value of an APC-HE shell in your 4.7cm gun, then you need to make sure that it has one in the chamber when you finish the mission. then when you're preparing for the next battle, the penetration chart will display the values for an APC-HE shell because that's what's loaded in the gun. this is a useful trick for your own units too, as many guns/vehicles carry different types of AP round that are more or less effective at different ranges (APCBC vs APCR for example). alternatively, you can use the unit viewer in the extras menu to view the penetration charts for any unit, although this requires quiting and reloading your save every time so it's not ideal. glad to see you making use of mines! they are INSANELY cost-effective if you take the time to use them properly. i dont tend to bother with AP mines personally, as the sheer volume of enemy infantry renders them useless unless you plant them in the hundreds. AT mines however are incredibly powerful! if you want more of them (and believe me you do!), bring along an engineering supply truck. not only will these resupply your engineers with mines via the supply circle (like an ammo crate), they also carry a BUNCH of AT and AP mines in their inventory (i think around 60-80 of both), meaning if you're quick with your micro you can lay some really significant AT minefields for safe and easy kills! if you do wanna use AP mines, click and drag with right mouse to set up a line 2-3 mines thick - it's way quicker/easier than doing them individually! as for your research, i'd definitely skip the lee and spend three points on a sherman, either variant is fine as the differences are very minor (in-game). then spend another two points on a rifle squad, the difference in damage output/survivability between tier 1 and 2 infantry is so important, particularly when you start encountering high tier enemy troops more frequently. looking forward to the next video, keep it up! (:
Hey thanks man, I really appreciate that! It finally felt like I had a decent upper hand simply because I didn't have the terrain working against me. I had to defend from below and attack from below and that just didn't work out super well (at least the attack didn't). And that makes more sense. I tried hard to find it, lol. I really like the info you have! I will follow the recommendation you offered!
💚
really well defended, that went about as well as you could've hoped! unfortunate for the AI that their pathfinding took them through the chokepoint on the left, but definitely not a bad thing for you!
also regarding the penetration chart, i guess i didn't explain it very well, sorry! there's no way (that i know of) to change the displayed shell type in the pre-battle screen. if you want to see, for example, the penetration value of an APC-HE shell in your 4.7cm gun, then you need to make sure that it has one in the chamber when you finish the mission. then when you're preparing for the next battle, the penetration chart will display the values for an APC-HE shell because that's what's loaded in the gun. this is a useful trick for your own units too, as many guns/vehicles carry different types of AP round that are more or less effective at different ranges (APCBC vs APCR for example). alternatively, you can use the unit viewer in the extras menu to view the penetration charts for any unit, although this requires quiting and reloading your save every time so it's not ideal.
glad to see you making use of mines! they are INSANELY cost-effective if you take the time to use them properly. i dont tend to bother with AP mines personally, as the sheer volume of enemy infantry renders them useless unless you plant them in the hundreds. AT mines however are incredibly powerful! if you want more of them (and believe me you do!), bring along an engineering supply truck. not only will these resupply your engineers with mines via the supply circle (like an ammo crate), they also carry a BUNCH of AT and AP mines in their inventory (i think around 60-80 of both), meaning if you're quick with your micro you can lay some really significant AT minefields for safe and easy kills! if you do wanna use AP mines, click and drag with right mouse to set up a line 2-3 mines thick - it's way quicker/easier than doing them individually!
as for your research, i'd definitely skip the lee and spend three points on a sherman, either variant is fine as the differences are very minor (in-game). then spend another two points on a rifle squad, the difference in damage output/survivability between tier 1 and 2 infantry is so important, particularly when you start encountering high tier enemy troops more frequently.
looking forward to the next video, keep it up! (:
Hey thanks man, I really appreciate that! It finally felt like I had a decent upper hand simply because I didn't have the terrain working against me. I had to defend from below and attack from below and that just didn't work out super well (at least the attack didn't).
And that makes more sense. I tried hard to find it, lol. I really like the info you have! I will follow the recommendation you offered!
HOWDY HOWDY HOWDY FRIENDS AND FANS, WELCOME BACK TO ANOTHER DOCPLAYS VIDEO
💀 ☠️