Crowe & 10, I don't think they get the 6inch DS unless another Purifier Unit gives you Hallowed Ground or you have met Hallowed ground conditions, but maybe that is what you meant?
@lucuix9901 yeah I that's what I meant by 'unless another... ' but it isn't clear if he meant they just did it, or they had done so in Hallowed Ground, or he dropped another unit first to get them in.
@@joshuacrowley8887 afraid not, there needs to be hallowed ground before they arrive. They create hallowed ground, but before they deep strike you need hallowed ground, but this may get FAQd
@@joshuacrowley8887 I don't believe cause I think the wording is such that it much be hallowed ground to be able to use the enhancement where as it wont be hallowed until the puris drop
I'm pretty new playing grey knights but the enhancements you have on the list are for the teleport strike force detachment, so wouldn't they not be accessible if using a Warpbane detachment which has different enhancements?
Will you by chance be showing a deployment guide or general turn guide for these kinda lists im new to grey knights so the uppy downy with board control feels very easy to be caught out
Grandmaster is tech for all the big things that try and change the damage output of your guys. It is invaluable for those games. Bro cap with radiant is really good into other stuff.
@@blairbrook1336 Sustained, with lethals. RR 1's and in hallowed fishing for crits. You will make up for the reduction of AP by pushing more wounds through. Thats all before attacking with BC. Who RRs hits and wounds. Lethals and sustained raised your potential to 8 mortals and 16 regular wounds. Up to 24 wounds alone just in melee. Now you aren't likely to ever hit that but you are going to be pushing wounds through. Especially if you are fishing.
What are your thoughts on a 10 man strike squad w brochamp and the mw enhancement? I feel that the fight first gives us a lot of pressure play for t1 top + interrupt potential. Also neat to 6“ them for a devastating charge.
@40k Dirtbags, with the new Warpbane Task Force, i know its setup for Purifires, but do you think the old Purgation Squads (with x4 psycannons) could make an appearance again? tucked into some ruins in Hallowed Ground getting full re-rolls on their BS4+ indirect
My first game with this detachment had crow and his 10 man come down 6 inches from a leman russ, splitfire and kill a kasrkin blob with a primaris psyker and 2 heavy weapon teams, charge and kill the tank, then consolodate into an armored sentinal, kill it on his turn, then on turn 2 shoot down an ogrin squad, field ordinance battery, and deal 10 wounds to an allied knight before my opponent just conceded 💀
Pls play more grey knights
Crowe & 10, I don't think they get the 6inch DS unless another Purifier Unit gives you Hallowed Ground or you have met Hallowed ground conditions, but maybe that is what you meant?
Or you just DS a puri unis so that their 6 inch bubble extends to being 6 inches away
@lucuix9901 yeah I that's what I meant by 'unless another... ' but it isn't clear if he meant they just did it, or they had done so in Hallowed Ground, or he dropped another unit first to get them in.
I understood the rules as purifiers are always in hallowed ground. Meaning they can always deepstrike the 6inches
@@joshuacrowley8887 afraid not, there needs to be hallowed ground before they arrive. They create hallowed ground, but before they deep strike you need hallowed ground, but this may get FAQd
@@joshuacrowley8887 I don't believe cause I think the wording is such that it much be hallowed ground to be able to use the enhancement where as it wont be hallowed until the puris drop
I'm pretty new playing grey knights but the enhancements you have on the list are for the teleport strike force detachment, so wouldn't they not be accessible if using a Warpbane detachment which has different enhancements?
He's just using them as a placeholder for points most likely. The new detachment isn't in some army builder apps yet
Def entrancement
Will you by chance be showing a deployment guide or general turn guide for these kinda lists im new to grey knights so the uppy downy with board control feels very easy to be caught out
@@berzerkirgaming6860 working on updated videos 2025
@ sweet you are the goat im in a highly competitive slow grow league so i need all the help i can get haha
Drop the GM for Bro Cap with radiant. Gives terms sustained to go along with lethals. Rerolls his hits and wounds.
I think he is good whith the persision upgrade to
Grandmaster is tech for all the big things that try and change the damage output of your guys. It is invaluable for those games. Bro cap with radiant is really good into other stuff.
@@blairbrook1336 Sustained, with lethals. RR 1's and in hallowed fishing for crits. You will make up for the reduction of AP by pushing more wounds through. Thats all before attacking with BC. Who RRs hits and wounds. Lethals and sustained raised your potential to 8 mortals and 16 regular wounds. Up to 24 wounds alone just in melee. Now you aren't likely to ever hit that but you are going to be pushing wounds through. Especially if you are fishing.
Excuse my ignorance I’m new. How do you get the 6 inch movement with the terminators and Draigo?
@@j0nb0y5 it's a 6 inch charge with his ability
What are your thoughts on a 10 man strike squad w brochamp and the mw enhancement?
I feel that the fight first gives us a lot of pressure play for t1 top + interrupt potential.
Also neat to 6“ them for a devastating charge.
@@glasSpN one if my lists has them. I want to try it out
I was curious why you dont use the brother captain sence he rerols wounds to phycic wepons
@40k Dirtbags, with the new Warpbane Task Force, i know its setup for Purifires, but do you think the old Purgation Squads (with x4 psycannons) could make an appearance again? tucked into some ruins in Hallowed Ground getting full re-rolls on their BS4+ indirect
Ya people are talking about them. Using interceptors as scout units then hiding behind cover
I'm playing one unit with this role and I like them. @@40kDirtbags
I thought it said Warpstone task force Yes! Yes!
What do you think about the Land Raider Redeemer? I've been wanting to test that as a way to OC/Overwatch, and then I saw your Storm Raven list.
Auto hitting flamers didn't care about full re rolls lol
reg LR is better to take advantage of RR
Always enjoy the content and yep Streamin’ at LVO - TableTop Live 👊🏼
@@AnthonyTTL congrats man that's huge!
Great video, but the stealth enhancement is infantry only and it costs 25 points, not 20.
Ya saw that after wards. Not as good as sigil lol
I dont understand the storm ravens.. Seems like any of the other grey knight vehicles bring much more synergy and capability to the battlefield...
Full re rolls, it's still expensive but a fun idea
My first game with this detachment had crow and his 10 man come down 6 inches from a leman russ, splitfire and kill a kasrkin blob with a primaris psyker and 2 heavy weapon teams, charge and kill the tank, then consolodate into an armored sentinal, kill it on his turn, then on turn 2 shoot down an ogrin squad, field ordinance battery, and deal 10 wounds to an allied knight before my opponent just conceded 💀
So he made his points back lol
I think OneLastBlade is still busy with his "speakeasy" gamestore
@@dustymiller9315 oh right!
Incinerator don't reroll to hit, correct? Just verifying that is all
They don't roll to hit at all silly
@politiciancranberry i know he just made it sound like they were re rolling the hit
Sorry Derek, been busy
Jon long time
@@40kDirtbags YEah, I've been forgetting to comment. Life has been life.
Yo