Even without Random Starter + Headshot cheese (or a Resonance combo), *Morgante* isn't really much of a threat. She essentially has the Morgante Gestalt's moveset from the final bossfight, and only hits once per turn, so just putting up walls once in a while neutralizes her completely. She doesn't do much damage either, (except for her Archangel Attack, which is an OHKO,) although she _does_ give herself stacking buffs. Defeating her brings back *all* of the non-postgame Archangels to rematch at your pleasure, plus herself. They start at lvl 100, and then go up by 5 each time they're beaten. Just watch out for her Heartfelt Melody passive - she revives once, to 25% HP, as if she had Ritual active. it might be possible to be taken by surprise by that and immediately get Coda Morgana'd; i wouldnt know though. definitely not. I gotta say, hearing "same old story" being sung over and over while putting up a wall over and over again was An Experience. Alternative fight video at: ruclips.net/video/NHJSZNLxfC0/видео.html
As for *Helia* - honestly, the Unstable Anathema Fusion you encounter upon entering the room is a bigger threat then her. Also, every other mob in the room is a bigger threat than her. Not to rag on her or anything, but just like seriously that place is yikes (though you'll want to read the notes scattered around the room for Lore's sake). She _is_ immune to most status effects, and damages on contact - you'll want to use ranged damage here. She's also, in contrast to every other Archangel, solidly Fire-typed. This means Air, Astral, and Water forms will tend to have an easier time here, while Plastic, Poison, Metal, and Plant types will have a harder time. One of the very special times that the Rantasm-Decibelle duo is close-to-optimal :D score for our local wuh-luh-wuhs! She's also different from the other Archangels in some other interesting ways that I'm still looking into - for one thing, her battle AI seems to be classified quite differently. (It's also a pretty nice touch that she has a Fusion Power instead of an Archangel Attack.) Alternative fight video at: ruclips.net/video/z5aolL43Qjw/видео.html What _Mer-Line's_ was getting at toward the end ties into the general Themes of the game quite nicely. like good god the amount of repetitive grinding it takes to get to this point ugh (thankfully i hadn't updated to 1.1.3 as of this recording, so i could just sneak in past the quest requirements using skyrim-style geometry shenanigans). A little on-the-nose, and overly-expository imo, but that seems to just be an Archangel thing in general lmao. like i bet it's hard to make friends when you're this weird n-dimensional quasi-god who's hella full of yourself, so they probably loooove to talk when they get the chance. but yeah you never actually fight him; he just tells you to go touch grass and sends you on your way.
*Lenna* has an interesting gimmick - her fight's a puzzle with many possible solutions. She occasionally places Bombs on you, and often enters parry stance to prevent you from melee-ing the Bomb off. She also summons allies, some of which will curse you when they leave or are defeated. This can all be sidestepped *entirely* with Taunt. Seriously. Stick Taunt on one of your tapes and press that button to win the fight. The Berserk status prevents her from summoning, planting bombs, or parrying, and will stop her from Neutralizing negative status effects as well. Air-types have a funny little perk here - when *they* get bombed, they get a shield - Kayleigh's Decibelle could win the fight almost on their own! While water-types *seem* like they'd be a good choice, Lenna's plant summons make that risky. Bringing poison-types might seem inadvisable - but, as shown in this video, it _does_ mean that she might focus on burning them down with Inflame rather than dropping bombs and parrying, so there's that! Lenna has a very high degree of "variance"; between her summons and firebombs, it's basically a coin-flip whether she'll be the Hard Lenna or the Easy Lenna. In general, watch out for summoned Scampires, because their Vengeful Curse can be a fight-ender. Note that the Bomb does damage based on your Max Health - a bit over a third. If you can get her to bomb herself three times, that's the end of the fight right there! That's what I did in my alternate fight video. Alternative fight video at: ruclips.net/video/sKuf4ju2XQ4/видео.html
@@GnostalgicMnemonic(warning this is a long comment ) the first time I was fighting against morgante it was sooooooo hard and tricky my best solution was to get cat-5 and robindam and fuse and I would get catdam but because of the four ap regen after every round I would spam suction cup dart and it was strong and I would constantly use rewinds every now and then and it was a long fight the second time I fought morgante I had THE BEST STRATEGY I would put all of my ranged stats into melee and got rip terra and reached a whopping almost 719 points on melee with rip terra and got gambit stab in the dark and roll again with the old 1-2 (I could have gone farther with melee with kingrave but stab in the dark is not compatible with him ) so basically I would fuse and get gambit going and then spam stab in the dark (in short terms it’s sitd ) and kingrave had last rites one of the best melee attacks at this point I was SHOCKED at how I won aginst morgante so easily
@@GnostalgicMnemonic weirdly enough that is probably why morgante turns on you. she's hoenstly can't help herself not to, she opposes the greatest force, andwithout aleph, YOU, are the greatest force.
No idea! :/ And unfortunately, Cassette Beasts's Devs have no idea either; the port is handled entirely by a different party that's not really beholden to their schedule.
@@GnostalgicMnemonic while I actually asked this question because I apparently did the secret area wrong so yeah what's really annoying so many games are on steam don't really supports switch and other console players I get the experience is meant to be played on PC give us console player some love
@lgicMnemonic They have to use a third party not only due to Nintendo's aggressive licensing rules but also because Godot doesn't officially support consoles and requires a third party to port. That said I heard the Switch version has performance problems.
Morgante shows up post-game, if you've defeated all the other "standard" (non post-game) archangels. You might be missing one! Perhaps the one at Waterloop Station (Heckahedron) or Mt. Wirral (Babelith)?
@@marcoasturias8520 yup! There are only 8 melody pieces, and 9 "standard" Archangels, so you have the full melody when one's Archangel's still alive. Also, you can actually open Morgante's gate from moment the tutorial's complete, and you can enter it and finish the game at 4 Archangels done.
@@GnostalgicMnemonicwait does aleph still recruit all the arch angels or is aleph null changed in some way also im assuming that any non recruited party members dont join in with the final fight and you also miss their move in morgana gestalt
Even without Random Starter + Headshot cheese (or a Resonance combo), *Morgante* isn't really much of a threat. She essentially has the Morgante Gestalt's moveset from the final bossfight, and only hits once per turn, so just putting up walls once in a while neutralizes her completely. She doesn't do much damage either, (except for her Archangel Attack, which is an OHKO,) although she _does_ give herself stacking buffs.
Defeating her brings back *all* of the non-postgame Archangels to rematch at your pleasure, plus herself. They start at lvl 100, and then go up by 5 each time they're beaten.
Just watch out for her Heartfelt Melody passive - she revives once, to 25% HP, as if she had Ritual active. it might be possible to be taken by surprise by that and immediately get Coda Morgana'd; i wouldnt know though. definitely not.
I gotta say, hearing "same old story" being sung over and over while putting up a wall over and over again was An Experience.
Alternative fight video at: ruclips.net/video/NHJSZNLxfC0/видео.html
As for *Helia* - honestly, the Unstable Anathema Fusion you encounter upon entering the room is a bigger threat then her. Also, every other mob in the room is a bigger threat than her. Not to rag on her or anything, but just like seriously that place is yikes (though you'll want to read the notes scattered around the room for Lore's sake). She _is_ immune to most status effects, and damages on contact - you'll want to use ranged damage here. She's also, in contrast to every other Archangel, solidly Fire-typed. This means Air, Astral, and Water forms will tend to have an easier time here, while Plastic, Poison, Metal, and Plant types will have a harder time. One of the very special times that the Rantasm-Decibelle duo is close-to-optimal :D
score for our local wuh-luh-wuhs!
She's also different from the other Archangels in some other interesting ways that I'm still looking into - for one thing, her battle AI seems to be classified quite differently. (It's also a pretty nice touch that she has a Fusion Power instead of an Archangel Attack.)
Alternative fight video at: ruclips.net/video/z5aolL43Qjw/видео.html
What _Mer-Line's_ was getting at toward the end ties into the general Themes of the game quite nicely. like good god the amount of repetitive grinding it takes to get to this point ugh (thankfully i hadn't updated to 1.1.3 as of this recording, so i could just sneak in past the quest requirements using skyrim-style geometry shenanigans). A little on-the-nose, and overly-expository imo, but that seems to just be an Archangel thing in general lmao. like i bet it's hard to make friends when you're this weird n-dimensional quasi-god who's hella full of yourself, so they probably loooove to talk when they get the chance. but yeah you never actually fight him; he just tells you to go touch grass and sends you on your way.
*Lenna* has an interesting gimmick - her fight's a puzzle with many possible solutions. She occasionally places Bombs on you, and often enters parry stance to prevent you from melee-ing the Bomb off. She also summons allies, some of which will curse you when they leave or are defeated. This can all be sidestepped *entirely* with Taunt. Seriously. Stick Taunt on one of your tapes and press that button to win the fight. The Berserk status prevents her from summoning, planting bombs, or parrying, and will stop her from Neutralizing negative status effects as well.
Air-types have a funny little perk here - when *they* get bombed, they get a shield - Kayleigh's Decibelle could win the fight almost on their own! While water-types *seem* like they'd be a good choice, Lenna's plant summons make that risky. Bringing poison-types might seem inadvisable - but, as shown in this video, it _does_ mean that she might focus on burning them down with Inflame rather than dropping bombs and parrying, so there's that!
Lenna has a very high degree of "variance"; between her summons and firebombs, it's basically a coin-flip whether she'll be the Hard Lenna or the Easy Lenna. In general, watch out for summoned Scampires, because their Vengeful Curse can be a fight-ender.
Note that the Bomb does damage based on your Max Health - a bit over a third. If you can get her to bomb herself three times, that's the end of the fight right there! That's what I did in my alternate fight video.
Alternative fight video at: ruclips.net/video/sKuf4ju2XQ4/видео.html
When reading that, I can only assume you didn’t know about the passive and got Coda Morgana’d didn’t you 😂
@@tehwolfm4n626 ahahahahahaha whyyyy would you ever think that ahahahaha don't be _ridiculous_
ruclips.net/video/NHJSZNLxfC0/видео.html
😖
@@GnostalgicMnemonic(warning this is a long comment ) the first time I was fighting against morgante it was sooooooo hard and tricky my best solution was to get cat-5 and robindam and fuse and I would get catdam but because of the four ap regen after every round I would spam suction cup dart and it was strong and I would constantly use rewinds every now and then and it was a long fight the second time I fought morgante I had THE BEST STRATEGY I would put all of my ranged stats into melee and got rip terra and reached a whopping almost 719 points on melee with rip terra and got gambit stab in the dark and roll again with the old 1-2 (I could have gone farther with melee with kingrave but stab in the dark is not compatible with him ) so basically I would fuse and get gambit going and then spam stab in the dark (in short terms it’s sitd ) and kingrave had last rites one of the best melee attacks at this point I was SHOCKED at how I won aginst morgante so easily
surprised that it is possible to beat Morgante and other archangles at level 100 at full health despite you at 20+ levels lower
0:35
I KNEW IT
Shear Luck, Bite, Nurse, Wall, and New Leaf!
*EVERYONE makes that optimal moveset with Ramtasm!*
6:34
Excuse me what
Just another showing of why ramtasm is the RAM!
Thank you for this.
Os there a milestone to remove the sign for the second bos
Question, can you battle Aleph and Aleph Null again? Or no?
Not in vanilla! Sorry :p
@@GnostalgicMnemonic I see. Thank you.
@@GnostalgicMnemonic weirdly enough that is probably why morgante turns on you. she's hoenstly can't help herself not to, she opposes the greatest force, andwithout aleph, YOU, are the greatest force.
wait we get to fight with penny do we get to fight with other captains
Nope
Hey do you know when the switch version is you know going to get this update
No idea! :/ And unfortunately, Cassette Beasts's Devs have no idea either; the port is handled entirely by a different party that's not really beholden to their schedule.
@@GnostalgicMnemonic while I actually asked this question because I apparently did the secret area wrong so yeah what's really annoying so many games are on steam don't really supports switch and other console players I get the experience is meant to be played on PC give us console player some love
@@Zora.pk76 did the secret area... wrong?
@lgicMnemonic They have to use a third party not only due to Nintendo's aggressive licensing rules but also because Godot doesn't officially support consoles and requires a third party to port.
That said I heard the Switch version has performance problems.
I can't find her to battle I've go to her station and she doesn't show up
Morgante shows up post-game, if you've defeated all the other "standard" (non post-game) archangels. You might be missing one! Perhaps the one at Waterloop Station (Heckahedron) or Mt. Wirral (Babelith)?
Is it even possible to finish the game without beating all the arch angels? Barring helia ofc
@@marcoasturias8520 yup! There are only 8 melody pieces, and 9 "standard" Archangels, so you have the full melody when one's Archangel's still alive. Also, you can actually open Morgante's gate from moment the tutorial's complete, and you can enter it and finish the game at 4 Archangels done.
@@GnostalgicMnemonic oh wow, that explains the gap in my bestiary...
@@GnostalgicMnemonicwait does aleph still recruit all the arch angels or is aleph null changed in some way
also im assuming that any non recruited party members dont join in with the final fight and you also miss their move in morgana gestalt
How do you unlock the morgante fight?
Beat the main story and return to where you first met her.