Blitzkrieg Unleashed - Designing Invincible HOI4 Tank Divisions

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  • Опубликовано: 11 сен 2024

Комментарии • 97

  • @Hammurabae
    @Hammurabae  4 месяца назад +2

    More HOI4 Guides To Learn: ruclips.net/p/PL36TqZI0G590EIwg3aPFMT54uB_Y2I6tB&si=t5mQde_bG3Tcywh2

  • @JosTheMan1
    @JosTheMan1 8 месяцев назад +30

    Note for myself:
    0:37 Light Tank 38"
    2:11 Light Tank 40"
    3:25 Light Tank 42"
    4:31 Medium Tank 38"
    5:30 Medium Tank 40"
    6:13 Medium Tank 42"
    6:51 Medium Tank 44"
    8:05 Heavy (paper) Tank 38"
    8:12 Heavy Tank 40"
    8:38 Heavy Tank 44"
    9:54 T-Rex
    9:27 Modern Tank
    -----------------------------------------------
    1:00 Light Destroyer 38"
    2:41 Light Destroyer 40"
    3:45 Light Destroyer 42"
    5:02 Medium Destroyer 38"
    5:55 Medium Destroyer 40"
    6:28 Medium Destroyer 42"
    7:00 Medium Destroyer 44"
    8:25 Heavy Destroyer 40"
    8:54 Heavy Destroyer 44"
    9:45 Modern Destroyer
    ------------------------------------------------
    1:49 Light Anti-Air 38"
    3:00 Light Anti-Air 40"
    4:02 Light Anti-Air 42"
    5:15 Medium Anti-Air 38"
    6:05 Medium Anti-Air 40"
    0:00 Medium Anti-Air 42" - idk just fuck a round
    7:06 Medium Anti-Air 44"
    9:00 Heavy Anti-Air 44"
    -------------------------------------------------
    10:16 Light Flame Tank 40"
    10:38 Medium Flame Tank 40"
    ---------------------------------------------------
    Question: at the 8:12 the heavy tank shows as being designed as an aa?
    Would also like to see an amphibious tank design!

    • @stevepirie8130
      @stevepirie8130 2 месяца назад

      Heavy Tank AA was popular in the tank template to have Air attack plus increase armour of the template more. You could use older heavy tank designs for it and refurb your old heavy tanks to it as you went along or at least I did.

  • @elmercimek7814
    @elmercimek7814 8 месяцев назад +34

    always put radio on your tanks, no matter what thier level is

    • @Hammurabae
      @Hammurabae  8 месяцев назад +12

      The bonus is not alwaysworth it depending on what you want. Breakthrough is great but if you make a tank with very little of it the bonus isnt worth. Radio is generally great but its not 100% of the time useful

    • @atharwamalawade259
      @atharwamalawade259 8 месяцев назад +11

      ​@@Hammurabae
      In what scenarios is it not useful??
      I'm a noob so I'm not too sure.

    • @elmercimek7814
      @elmercimek7814 8 месяцев назад +27

      @@Hammurabae we all know what happened to french lol

    • @MixieCheek
      @MixieCheek 4 месяца назад +1

      @@atharwamalawade259 if you want your tanks to focus on snaking (just driving into your enemy's territory; not fighting enemies)
      or for AA tanks!

  • @john-hy3gb
    @john-hy3gb 8 месяцев назад +11

    thanks helped me alot still after a year learning hoi4 and your md videos helped me alot to understand md and have fun with it as it is hard if you dontt understand md to have fun with it

  • @adameckralopic
    @adameckralopic 8 месяцев назад +9

    Thanks because i never found a video this good that features all the tanks! Ur a hero.

  • @francis5600
    @francis5600 7 месяцев назад +4

    Mainly commenting for to bump your vid in the algo. It's a nice video and I enjoyed it, I will say though that you should always tailor your tanks to the speed of their meat shields, i'e 4kph for tank + inf, 8 kph for tank + mech, 12 kph for motorized and Tank, that way you don't have any lost production or over-engineering. Big love, keep up the posting

    • @krystiannona7141
      @krystiannona7141 7 месяцев назад

      cavalry have 6.2km.
      So you are slice faster then inf.
      also 10km is very nice.

  • @kaylenjoyer
    @kaylenjoyer 4 месяца назад +6

    I understand that most people who aren't tactically challenged like me are looking for guides on how to build the best tanks. I on the other hand have the problem that I am just unable to push even with the most optimized tank design and divisions. Like what do you use tanks for, how do you use them, where do you use them and how do you micro them? There are 1000 tutorials on tank and division design but I couldn't find anything on how to actually use tanks.

    • @kaylenjoyer
      @kaylenjoyer 4 месяца назад +2

      @@dutchrjen Thanks a lot! This is exactly what I was looking for! I still have some follow up questions, I hope it’s not too much of a hassle :D
      First, for 2) how do you know how much breakthrough will be optimal then? Do you have a feeling for the attack values AI divisions use in a certain year? Do you have a certain number that you always try to reach? Also if you are taking out the USSR as Finland in 41 that means it’s still early/midgame. Do you think that tank design philosophy changes a bit in lategame with all the extra tech and modifiers from military industry?
      For 3) you say that HA is an overlooked stat while also saying that it is not as important. Did you mean hardness? Or should tank divisions have HA as well even though you go for howitzers on your at tanks?
      For division design, do you not value recon/rangers and radio? I feel like there is so much conflicting information on support for tank divisions online. For example Hammurabae is saying that radio is incredibly important for tank divisions and as far as I understand it, recon helps with any offensive division. Is it just about not being able to research all support divisions equally?
      For terrain, the only one you didn‘t mention were hills and they are quite common. Do you get your mountaineers for those or just muscle through them with your tanks? Also, am I understanding it correctly that an attacking army group for you has tank, marine and mountaineer armies, they are all close to each other and you bust out the marines everytime there is a river crossing and your mountaineers for every mountain etc? And once you cross a river you use your regular tanks again since they are faster? And what about very mountainous regions like Slovakia or the Caucasus?
      Then division numbers: you said you have very few tank divisions but what about the armored marine, armored mountaineer and those spec ops divisions without tanks? And when you push with your tanks do each of those 2-4 divisions attack their own tiles? Do they all attack the same one from multiple directions? Do you ever have 2 tank divisions on the same tile? Do you attack in multiple areas at once to set up a big encirclement?
      For pushing, whenever I managed to break through the lines I often went overboard and tried to get a screenshottable encirclement, getting my tanks encircled due to being out of position in the process. Do you just push from supply hub to supply hub and the encirclements come naturally from doing that? Do you intentionally move along railways so that the newly conquered hubs are actually connected? Same as most new players I have massive supply issues all the time.
      Lastly, when playing a country with less research slots, what do you prioritize? For example I like playing France but it takes forever until you get even just a 4th research slot. It feels impossible to stay up to date with infantry, armor and airforce research at the same time. In those situations what do you prioritize/sacrifice? Can any of these weaknesses be covered up? Like putting more AA in your divisions if you lack airplane tech for example.
      Thanks again for taking the time to write all this down! I know it must all be pretty obvious for an experienced players but I had real trouble and understanding how to wage war. I was starting to get pretty frustrated with the game tbh and you have really shed some light. So far I basically always fought WW1 style with very slow pushes and huge casualties. Thank you so much!

    • @kaylenjoyer
      @kaylenjoyer 4 месяца назад +2

      @@dutchrjen I didn’t have internet for a few days so this comes late: thank you so much! This has helped me more than anything I have watched or read before! Just beat Germany in 1943 as France. I know people do it way faster but for me it’s a big step up! And it was fun too, not just a war of attrition. Thanks!

    • @fredfinks
      @fredfinks 2 месяца назад

      @@kaylenjoyer so his comments are deleted /removed. what did he say?? im like you , no idea

    • @kaylenjoyer
      @kaylenjoyer 2 месяца назад +1

      @@fredfinks that is tragic. He wrote the most well thought out multiple paragraph responses. The things I have implemented into my game since that I remember:
      soft attack is by far the most important stat for tanks, followed by breakthrough. You don’t really need any hard attack vs AI. I use 34 width tank divisions, 8 mechanized infantry and 8 medium tanks. Late game your tanks should be able to go as fast as your mechanized infantry. Supply hubs are the most important objectives in war. Don’t build them, they take forever. Push with your tanks along railways from supply hub to supply hub. Retreat from the frontline when they run out of fuel or supply. If you railway them back to the front they don’t lose anything and with staff planning they only take a couple of days to get the planning bonus. Depending on terrain you might still want to use marines or mountaineers. 2 of those 34 width divisions are enough to win most wars, 4 if you play a major nation.

    • @fredfinks
      @fredfinks 2 месяца назад

      @@kaylenjoyer cheers for the info! man its a complicated game, understand thats its strength , but i kinda want the conquest but done a little easier. im still learniong how to do battle plane,, like i cant just send troops > that a way. wish for an easy mode, if im sending troops towards enemy, auto create the plan ! let me know itll take however long, or if i just want to rush in foolhardy like. all this million step t process for moving front line . end rant. thanks again, appreciated!

  • @YeEpIkAiYeI
    @YeEpIkAiYeI 8 месяцев назад +38

    I am surprised you didn't talk about spg's (armored artillery)

    • @minatomadara3436
      @minatomadara3436 8 месяцев назад

      Yeah they are really good but cheaper and have huge soft attack

    • @RigbyWilde
      @RigbyWilde 8 месяцев назад

      Me two. Combined with flame tanks, these beasts slaughter infantry divisions

  • @Basedpilledandtradmaxxed
    @Basedpilledandtradmaxxed 8 месяцев назад +10

    What's funny is that most of these designs would be GOD AWEFUL irl lol. I know that the module choice is just for stats but many of these would just not work at all

    • @-the_emperor-1660
      @-the_emperor-1660 8 месяцев назад +5

      I mean just the combination of "M26 icon, Pz. VI Tiger blueprint, and Pz VIII. Maus Model" shouldn't be allowed. but here we are. Putting extra turrets on, regressing ourtank designs back to the Great war.

    • @sirarthurwesley3464
      @sirarthurwesley3464 5 месяцев назад +1

      they are god awful in game as well

  • @america7082
    @america7082 2 месяца назад +1

    why does no one build SPGs anymore?

  • @earthenergyhex
    @earthenergyhex Месяц назад

    I am new at HOI4, and am totally overwhelmed trying to learn everything

  • @rotecly
    @rotecly 7 месяцев назад +2

    nice video, very well made, but i would really love to see you play hist MP with these designs xD

  • @skyebendorf915
    @skyebendorf915 8 месяцев назад +4

    Hey just curious with the... changes coming out of the Babylon rp server can we expect to see multiplayer rp from you again? I'd hate for that to disappear

    • @Hammurabae
      @Hammurabae  8 месяцев назад +2

      Unfortunately I was pushed out from the server by the current owner in a really shitty manner. Due to that I along with a lot of the old staff left the server. Given the reasons for how it happened and what they wanted to change before it went down I want to stay completely unassociated and will not be returning. MP I may start to run again in the future but it wont be there.

  • @Averagealbanian123
    @Averagealbanian123 5 месяцев назад +1

    I have a question: why not change the suspension doesnt it just give it better stats to no downsides?

  • @twentytwan7965
    @twentytwan7965 8 месяцев назад +6

    Sorry but i might have missed it. Why do you almost never increase armor on tank design? Is it not necessary against the ai?

    • @joebno3
      @joebno3 8 месяцев назад +3

      it is always useful he prob just doesnt alter or forgot about it but you want tanks to be at least 12kph and 75-80% reliability so adjust armor and engine stats off that

    • @twentytwan7965
      @twentytwan7965 8 месяцев назад +3

      @@joebno3 Why 12kph? Why not 8kph?

    • @joebno3
      @joebno3 8 месяцев назад +3

      @@twentytwan7965 trucks default speed is 12 so if your tanks are 12 you won't have any speed penalties

    • @Voidzdomain
      @Voidzdomain 5 месяцев назад +2

      ​@@joebno38kph is just especially considering by 41 (aka most of the war) you will have switched to mechanized

    • @joebno3
      @joebno3 5 месяцев назад +1

      But if using light tanks I keep it motorized. Why waste mech for light tanks? I personally wait till I have enough for my whole army then swap to mech with med or heavy tanks so I don't deal with debuffs. But definitely keep it at least 8kph for late game. I just forgot to tell this part.

  • @NoneYa-cb9rm
    @NoneYa-cb9rm 7 месяцев назад +1

    RIP millenium dawn economy guide

  • @overlord82kz43
    @overlord82kz43 7 месяцев назад

    Thnks for design ❤

  • @kianvandenberg6364
    @kianvandenberg6364 8 месяцев назад

    I’m gonna have to try out that king tiger

  • @chiefadvisor6474
    @chiefadvisor6474 7 месяцев назад +1

    Hey Hammurabae, I have been making a discord server for hoi4 to teach new players the basics of the game and to bring more players to understand some mechanics that alot dont know
    Pt 2 in reply

  • @_Anti_dote_
    @_Anti_dote_ 8 месяцев назад +1

    there is no such thing as 1942 tank chassis in this game, can you explain it? Or is just a model that you recommend us using in 1942?

    • @Hammurabae
      @Hammurabae  8 месяцев назад +1

      Suggested designs in the year. I try to give options for different points of a game

    • @Gameradam002
      @Gameradam002 8 месяцев назад

      ​@@HammurabaeWhat Main Armament did you use for 1942 TD Light Tank?

  • @siedzihector9938
    @siedzihector9938 8 месяцев назад

    Then maybe i will present a advanced medium tank, that is quite good, very cheap and very reliable. Combine 3-man medium turret. Improved Medium Canoon, Radio 3, 3x Extra Ammunition Storage, Boogie Suspension, Riveted Armor, Diesel Engine, Engine upgrade 0, Armor upgrade 4.
    Such tank is extremally cheap, because i used only 4 armor upgrades and free modules. It costs only 11.5 IC, 4 steel, 1 tungsten and 1 chrome mostly due to expensive cannon. Radio combined with Extra Amunition Storages quickly scale both breaktrough and defense to the high values, so your tanks will be as good in offesnive as in defensive even with cheaper types of infantry like MOT, CAV, INF or even Bicicles. If you will meet reliability issues, then replace Extra Emmunition Storages into Easy Maintenance or Wet ammunition Storage. Torsion Bars are also acceptable. That tank will be very slow. Even slower than cavalry, but it doesn't matter if you can spam such cheap thanks, that can hold whole line with high defense. If you still need some speed, then use christie suspension or even use gas engine at cost of some Extra Ammunition Storages, but try do not boost speed with Engine Upgrades, because it soak plenty of fuel and slow your army during shortages. Mostly, because you will be able to build probably 2x more tanks than normally, so even with basic 2.0 consumption your fuel shortages will be higher (remember about logistic companies and refine oil technologies). Welded Armor is acceptable, if your economy can handle it, or you have adventage in amount of tanks (and you will get that adventage soon or later) to lower casualities a bit.
    I suggest to use such design, if you need reasonable, but cheap Improved Medium Cannon cariers and speed doesn't matter, because you want to push enemy slowly or defend and counterattack. Countries with weaker economy will be able to create reasonable armoured forces. That tanks carry the same cannon like other mediums, but they are overall weaker against more expensive tanks. If enemy has better tanks, then play defensive and get adventage of that high defense to get fair chances and produce more tanks. Dozer Blades may be then overpowered in defense. When you will get like 2:1 adventage in abount of tanks start to move forward, because you have double firepower and you can flank enemies.
    Later you can use similar desing with medium turret and medium cannon to create ultimate cheap modern tank. 13 IC with ~80 armor, ~70 Breaktrough and ~20defense. It is like unstoppeable wave on singleplayer and multiplayer :D
    Slow design
    i.imgur.com/ke6ynho.png
    Fast design (less reliable)
    i.imgur.com/2750xbj.png

  • @tyronjoe4535
    @tyronjoe4535 8 месяцев назад +49

    Bro all these tank designs would’ve been clapped in a multiplayer lobby even the modern tank 💀

    • @Hammurabae
      @Hammurabae  8 месяцев назад +78

      As usual, I dont design for sweat lobbies

    • @eryk_9523
      @eryk_9523 8 месяцев назад +8

      ​@@Hammurabaeeven noob lobbies in Poland, where average age of players is 12, usually have better tanks than this pile of garbage

    • @Hammurabae
      @Hammurabae  8 месяцев назад +46

      Not to be a broken record, these arnt designed for sweat lobbies@@eryk_9523

    • @eryk_9523
      @eryk_9523 8 месяцев назад +8

      ​@@Hammurabaecalling them "top tier" would entail exactly that

    • @Hammurabae
      @Hammurabae  8 месяцев назад +55

      Disagreed. Meta tryhard stuff is its own niche thing.

  • @ahmetqatarneh5501
    @ahmetqatarneh5501 5 месяцев назад +1

    how to open this menu?

  • @gozinde
    @gozinde 8 месяцев назад

    Merry Christmas

  • @TheMaximmas
    @TheMaximmas 3 месяца назад

    I dont understand how do you get tank destroyers and those other variants, all I see on my game is just regular light, medium, heavy etc tank designs

    • @guitch14
      @guitch14 Месяц назад

      You have to select the "role" of your tank when you conceive it.

  • @adameckralopic
    @adameckralopic 8 месяцев назад +3

    8:10 why is it a AA tank?

    • @camel9568
      @camel9568 8 месяцев назад

      it has the anti air cannon

  • @epicsnake21
    @epicsnake21 5 месяцев назад

    For the tank, what is the module in the third top slot called (in-between improved cannon 2 and armor skirts)? I've looked at the designer and all my research and I can't find it

    • @minialphareaper3602
      @minialphareaper3602 5 месяцев назад

      Can't find it either...

    • @minialphareaper3602
      @minialphareaper3602 5 месяцев назад

      I just figured it out, its "Easy Maintenence" you get it by leveling maintenence company to lvl 2

    • @epicsnake21
      @epicsnake21 5 месяцев назад

      ​@@minialphareaper3602Thanks!

    • @portman8909
      @portman8909 2 месяца назад

      Literally says in the video

  • @SandboxRaptor
    @SandboxRaptor 6 месяцев назад

    I dont know why but sometime i make my tank similar to the preset so its not to op when i play historical otherwise id be killing everyone instantly which is not rly that fun i only use these when i play for achivments

    • @Hammurabae
      @Hammurabae  6 месяцев назад

      Its easy to get to the point you can beat AI 99% of the time. Gotta do some self regulation unless you’re doing achievement runs tbh

  • @wertzui1926
    @wertzui1926 8 месяцев назад

    Could you redone your airplane Video? It is outdated.

    • @Hammurabae
      @Hammurabae  8 месяцев назад

      At some point, may be a bit though

  • @krystiannona7141
    @krystiannona7141 7 месяцев назад

    YES GT turbine in 1940 year tank HOW!
    Modern no than you!
    Navy with GT turbine yes pls!
    Deep LOGIC!
    FOR ARMOR IS ALWAYS ANTY AIR because you need only 36 of anty air! vs 40-50-60.
    Use calculator around 500inc different.
    and is work like this 1937 light aa is batter then (star pre war medium) then you select only heavy or medium
    if you need speed 10km is medium if 6-8km havy.
    Combat width is not so impotent close to non. In single player. Real issue is supply.
    Also we speak abut unit what can cost around 3000-14 000 inc. 8-14 inf division!
    36 aa havy for armor = 720INC (20inc max arm)
    40 heavy tank or destroyer for armor = 1200INC (30inc max arm)

  • @baxter9725
    @baxter9725 8 месяцев назад

    E

  • @kostek5796
    @kostek5796 8 месяцев назад

    first xd

  • @yugo-111
    @yugo-111 6 месяцев назад

    zhukov thumbnail......

  • @brendanvanecko582
    @brendanvanecko582 7 месяцев назад

    These tanks are Terrible I’m sorry.

    • @DerCheckerzeigts
      @DerCheckerzeigts 3 месяца назад +2

      Please give me a better tutorial, which would you recommend? I am new to the game

  • @MaxAyberk
    @MaxAyberk 7 месяцев назад

    Note for myself:
    0:37 Light Tank 38"
    2:11 Light Tank 40"
    3:25 Light Tank 42"
    4:31 Medium Tank 38"
    5:30 Medium Tank 40"
    6:13 Medium Tank 42"
    6:51 Medium Tank 44"
    8:05 Heavy (paper) Tank 38"
    8:12 Heavy Tank 40"
    8:38 Heavy Tank 44"
    9:54 T-Rex
    9:27 Modern Tank
    -----------------------------------------------
    1:00 Light Destroyer 38"
    2:41 Light Destroyer 40"
    3:45 Light Destroyer 42"
    5:02 Medium Destroyer 38"
    5:55 Medium Destroyer 40"
    6:28 Medium Destroyer 42"
    7:00 Medium Destroyer 44"
    8:25 Heavy Destroyer 40"
    8:54 Heavy Destroyer 44"
    9:45 Modern Destroyer
    ------------------------------------------------
    1:49 Light Anti-Air 38"
    3:00 Light Anti-Air 40"
    4:02 Light Anti-Air 42"
    5:15 Medium Anti-Air 38"
    6:05 Medium Anti-Air 40"
    0:00 Medium Anti-Air 42" - idk just fuck a round
    7:06 Medium Anti-Air 44"
    9:00 Heavy Anti-Air 44"
    -------------------------------------------------
    10:16 Light Flame Tank 40"
    10:38 Medium Flame Tank 40"

    • @RealTuxr
      @RealTuxr 7 месяцев назад

      *our* Notes