I like to go down infrastructure based national focuses early game. it allows me to grow my industry faster, and allows me to pump out more factories and production lines
a lot of the time it’s more beneficial to do political focuses early on with a mix of economic. For example as germany the Anschluss is extremely beneficial for multiple reasons and is better than every industry focus that germany has, because the anschluss not only gives you austria but it makes austria core territory and gives you access to all of their factories and units and population, austria has about 15 factories around the time you Anschluss which means 15 more factories added to your economy for free, far better than the factories given through focuses. And this is true for not only germany but almost every other nation, prioritize political focuses and do industry focuses if your busy like a focus needs prerequisites like fielded manpower. Even for default focus tress you always do political focus first followed by industry. Political power is extremely important for advisors, military high command, decisions, economic laws, manpower, etc.
I just have to note that, hoi4 doesn't really have an economic system, it's all industry. You pay certain things with parts of your industry like consumer goods. Also in vanilla, there's no real benefit to stay on civ economy, while there should be.
Well so, believe it or not there is an argument that can be made that industry matters more than the money you may have. Since the start of the industrial revolution. The overall prosperity and economic might the nation has, is actually tied to their industrial output. If lets say, you try to shrink that nation's economy? You in turn shrink their industrial output. Which then pretty much affects everything else. Same is vice versa, you shrink the nation's industrial output? You in turn shrink their overall economic output. The same thing happened with the United States historically. When we switched from an industrial/export based economy, to a consumer/service based economy. Overall economic output decreased, and has affected everything more negatively. @Hammerabee this should be directed to you too. Economics in HOI4 more closely resemble the real world than people think.
Trade options should've been called economy in this game, this is actually meaningful because you're getting benefits from exporting resources - extra factories that make your state improve faster by building more. Regarding economy traits yes, civilian economy only has penalties and nothing more.
I remember HOI2 economics being all about money, in DH mod you could invest money in industry or money valudation. At that time you just had IC (industrial capacity) basically was your factories x economy efficency, that you could build military units, other factories (too expensive) or consumer goods that gave you money in return, that you could buy resource by trade. That system was a little more simulating, but at the cost of no fun to play. The current economy system is way more fun to play, and goes very well with all other aspects of the game.
One reason to build infrastructure first is that there are focuses that give civilian factories but none that build up infrastructure. So if you did a focus for some civilian factories and build infrastructure you could work towards both at the same rather than build one after the other.
Puppets give full manpower you can make divisions with as well as use all their factories. Annexing allows you to actually use the factories but not all. If you have a spy agency with a couple spies to deal with annex
More HOI4 Guides To Learn: ruclips.net/p/PL36TqZI0G590EIwg3aPFMT54uB_Y2I6tB&si=t5mQde_bG3Tcywh2
Fun fact: Germany did not shift onto a full war economy until mid 1943.
@@commanderrockwell1123uhhh what?
@@themadone2942
He’s a piece of shit fascist, that’s what.
@@commanderrockwell1123You're an imbecile
@@commanderrockwell1123 calm down Himmler
Germany player was a noob obviously
I like to go down infrastructure based national focuses early game. it allows me to grow my industry faster, and allows me to pump out more factories and production lines
Always worth it in areas that get a lot of slots
a lot of the time it’s more beneficial to do political focuses early on with a mix of economic. For example as germany the Anschluss is extremely beneficial for multiple reasons and is better than every industry focus that germany has, because the anschluss not only gives you austria but it makes austria core territory and gives you access to all of their factories and units and population, austria has about 15 factories around the time you Anschluss which means 15 more factories added to your economy for free, far better than the factories given through focuses. And this is true for not only germany but almost every other nation, prioritize political focuses and do industry focuses if your busy like a focus needs prerequisites like fielded manpower. Even for default focus tress you always do political focus first followed by industry. Political power is extremely important for advisors, military high command, decisions, economic laws, manpower, etc.
I just have to note that, hoi4 doesn't really have an economic system, it's all industry. You pay certain things with parts of your industry like consumer goods. Also in vanilla, there's no real benefit to stay on civ economy, while there should be.
I made that comment before watching the vid, so Ham may have said that himself
I did talk about that haha
Well so, believe it or not there is an argument that can be made that industry matters more than the money you may have. Since the start of the industrial revolution. The overall prosperity and economic might the nation has, is actually tied to their industrial output. If lets say, you try to shrink that nation's economy? You in turn shrink their industrial output. Which then pretty much affects everything else. Same is vice versa, you shrink the nation's industrial output? You in turn shrink their overall economic output. The same thing happened with the United States historically. When we switched from an industrial/export based economy, to a consumer/service based economy. Overall economic output decreased, and has affected everything more negatively.
@Hammerabee this should be directed to you too. Economics in HOI4 more closely resemble the real world than people think.
Trade options should've been called economy in this game, this is actually meaningful because you're getting benefits from exporting resources - extra factories that make your state improve faster by building more. Regarding economy traits yes, civilian economy only has penalties and nothing more.
@@Dialect6081 Well yeah but not exactly irl you can't import/export with factories (jk ofc).
Joy to the ears. This primarily a wargame and the economic ystem will probably never be expanded upon. GOOD
I agree not having a complex eco system is good for a wargame, just wish the didnt do it how they do with consumer good and mobilization laws.
I tried to learn this game for weeks, endles tutorials, tests, I still keep loosing, I am officcially hating this game now.
Very useful and weird how there really isn't another comprehensive video
Hoi4 is a very mysterious game that makes you hate your life.
I remember HOI2 economics being all about money, in DH mod you could invest money in industry or money valudation. At that time you just had IC (industrial capacity) basically was your factories x economy efficency, that you could build military units, other factories (too expensive) or consumer goods that gave you money in return, that you could buy resource by trade. That system was a little more simulating, but at the cost of no fun to play.
The current economy system is way more fun to play, and goes very well with all other aspects of the game.
Build Civs till 43
So whats better in early game. Build more civ or build up infrastructure?
One reason to build infrastructure first is that there are focuses that give civilian factories but none that build up infrastructure. So if you did a focus for some civilian factories and build infrastructure you could work towards both at the same rather than build one after the other.
Thank you, wish you make a country-specific step by step economy guide for example reaching 400 factories or more like Germany or the USSR.
Nice guides man, but could you make a guide about planes?
Yes! Its on my to do list
So there is 0 benefit of having consumer goods, it doesn't like reduce strike events or something like that, maybe improves stability?
None at all
You just need as many consumer goods as the game says you need
Unrelated topic but is it better to annex or puppet?
Puppets give full manpower you can make divisions with as well as use all their factories. Annexing allows you to actually use the factories but not all. If you have a spy agency with a couple spies to deal with annex
what
Wat
@@Beezur231 wat
what
@@Hammurabaewhat