The scariest part of Brisa Cove isn’t the mass shooting element or the trained adversaries, but the fact that something like this could conceivably happen in the United States or elsewhere for the same reasons. While I loved SWAT 4, the missions could be a bit imaginitive (such as militant farmers storming the FDA), but one of the great things about RON is that the missions are so heavily rooted in reality. Los Suenos doesn’t feel like much of an exaggeration of Los Angeles, because in many ways it really isn’t.
The fact that so many people hate this game for its depiction of violence, means the game is realistic and scary enough. I love that. Game is insane. A lot of people don't like being hit with reality. It makes them uncomfortable. To be completely honest, the violence and crime aspects and realism is what makes it so scary.
@@afterhours1337 ive not really seen any people criticize this aspect of the game, but ive seen alot of people talk about how others are mad. there was like an article and thats it.
@@atari947 ikr there was one article and that was practically it. The only other complaint I heard (which imo is kinda fair) is the release of that updated club map on the anniversery of the gay club shooting
I always felt like I was fighting against real people in this game. Not just a "bad guy." You never know if the guy in front of you is a civilian scared out of their mind or a guy hiding a machine gun, and one wrong move could mean the end of you or worse the life of an innocent because you were careless. Absolutely incredible experience
i try to arrest the veterans in the brisa cove level because their grievances are understandable, whereas i am much more liable to shoot the terrorists in neon nightclub, especially as they may be wearing suicide vests
Just finished playing the new update, and I can say, without hesitation, that Void has absolutely delivered. The new club mission is disorienting, and more importantly, the new AI is every bit as deadly as the community hoped it would be. Void has officially become my the indie developer to beat. I can't wait to see how this game continues to evolve!
@@fontagra.6142 Yeah, same - had pretty much mastered everything except for the farm up to now. Really looking forward to playing with the new AI and the new maps.
Probably not for base game (Los Suenos) but if I remember well they do plan to do expansion packs that will take place in different points across the globe and feature various special police units , I could see something Sicario-inspired if they'll have a South American expansion
I was thinking a while back about a freeway traffic map similar to the border scene in Sicario. A gridlock scenario would also fit the LA environment quite nicely
I used to play SWAT 4 with my friends all the time back in the day. We lost touch after a while, different continents and all. Your game brings us together from time to time. I cannot explain in words just how grateful I am to you. Thank you for being genuine, and not giving into modern day gaming tropes. Never change, VOID Interactive, this is your Magnum Opus.
The new maps are just perfect, I have never felt so overwhelmed by a videogame's maps in my life. The horrors presented by the new maps are awesome and unnerving. The club has hundreds of dead bodies making mountains of flesh and, inside them, you can hear their phones ringing, probably their families heard the news and are desperatelly calling their loved ones. And the clues indicating the shady underground business in the new mansion map makes it feel so wrong once you take a look in that basement and see the horrific details, like a wall full of names with ages (all kids) next to a room with cameras and cribs, obviously being a set where bad stuff is recorded. This game took realism and grotesqueness to a level other game developers don't dare to step in. I thank the work and dedication this awesome game recived, the quality it offers, this is superb work you devs have done. Void team, you deserve a lot of respect!
I actually felt a chill down my spine when i noticed that if you listen closely in two of the body piles in night club you can hear a man crying and a woman screaming "oh god, they're all dead!" from beneath the bodies. The fact that they are probably wounded and will die before the place is secure enough to get help is truly horrifying..
Very nice, love the lore behind the terrorists/suspects. Even just having desperate drug addicts fleshes out the experience more than just "man with Balaklava and shotgun" Also makes dudes like the Russian mob at the port stand out much more.
Dude some of the suspects at Port Hoken crack me up despite the rather dark circumstances. "Let me go, Mr Policeman. I'm just here for asbestos cleanup!"
Void Interactive please read me out. Never change the theme of this game, don't make it streamlined for the sake of appealing, it doesn't have to appeal to everyone, to the mainstream. Keep it dark and most of all, realistic. People like the ones you see in the comments will always stick with you for this. Good luck with your work, i highly appreciate this.
The story behind this mission is that the senator they shot, senator freedmont, pushed a bill that cut funding to veteran welfare. They already felt abandoned by their government, and this bill pushed them over the edge
@@thedirtyhalfdozen4269 ”miss near left shoulder, hit upper right arm” You have a shooter and spotter trying to take out I’m guessing the senator before he enters the building. Also from the environment in the room these guys are in are definitely veterans. Didn’t know the complete backstory but I guessed it had something to do with cutting off aid to war veterans. Honestly this is a realistic scenario if something like that would happen.
@@thedirtyhalfdozen4269also my friend has read the backstory on the game setting. The way he describes it the city is almost to the point of a lost cause. Think of the beginning of demolition man and that is basically the situation of Los Suenos
This is not a game. It is an experience, the cold hearted truth that so many people refuse to admit. VOID is going down the right path with their game and as a early supporter I am more than happy with how the things are turning out.
@@Whoremaster81 Mag dump... I sincerely hope your joking otherwise it just means that you're a lousy shot. It takes average 2-3 shots in the torso varying from the distance, and a single shot to the head on most cases. In other words, just because you suck at aiming doesn't give you the right to bad mouth RON.
@@Whoremaster81 oh boy you will be surprised that magdumps happen irl especially in law enforcement and funny thing is that some criminals can survive those magdumps
I hope in the future there's more interaction with civilians rather than just tying up everyone. I want to be able to talk to civilians to gather info on where enemies might be, or maybe even need to escort some of them out. Maybe even a rescue mission like in R6, where you need to grab the VIP and leave while shooting the way out.
nope when theres still active gun man outthere theres no escorting/helping for the engaging officers, no matter how badly injured they are, stopping the killing is always the first priority
@@TheKingOfJordan1 They do bend down, i think the terrorist will prioritze killing them when they have the oppotunity, had a game where the gunman retreated back to the room to kill the hostage.
Great job, void! You've created a one of a kind game, that's surprisingly high quality for an indie development team. I can't wait to see where the game is heading, keep up the good work!
Cool voice cameo at the end there. I hope they get some of the VAs from SWAT 4 if any are available too. Damn it's good to be in a new era of proper tac shooters. This, Ground Branch, Zero Hour... it takes me back to the good old days of SWAT, and OG R6/Ghost Recon.
I know right ? Tactical shooters had the best golden age in the late 1990s and early 2000s, but sadly it faded away, now they're coming back with a bang! And man I'd kill to have the SWAT 4 cast back
@@killcount6534 he means the voice cast for the player and teammates from SWAT 4 (if you meant the cameo in this video it's "USEC 3" from Escape From Tarkov)
While this game is a tactical shooter, I also consider a horror game because of how you don’t know if you’re looking at a civilian or bad guy and also because of how disturbing/realistic the missions are
Is it? It looks more like the menu screen to me. Mostly because of the lack of rain and green tint, but I suppose those could have been added far later on, if the map was only in the early stages.
After the AI overhaul, this is truly one of the most immersive games I've ever played. The fact that enemies can fake death and fake suicide makes encounters so much more intense. We might get killed more often than we complete the mission, but it's the genuine atmosphere that brings us back.
Really love this trailer. The music has that horror vibe, but the heavy bass in the background is a reminder that you're not defenseless and ready to put down any threat. At least this is how I see it.
The environmental storytelling in the new maps is absolutely on point! Those ringing phones are a punch in the gut every time. I can't wait for you guys to release a campain.
Amazing work VOID. The immersion your game provides and the lore is amazing. Your team has so much talent in not only gameplay, but atmosphere and storytelling. Never change, you’re one of a kind
I remember when this game was first showing Beta content, and people were SO skeptical whether it would be good or not. Whether it would fail to deliver on what was shown in its trailers like R6S. Now people are saying how good the game is and how it's leagues over AAA titles. I'm happy the game kept up with its promises.
I suggest to introduce content for more interaction with wounded teammates, like downed person could, if not unconscious, still slowly move on the ground, use side arm and throwable. And teammates could save wounded teammates by first aid, dragging or carrying (since carring AI is available, why not opened to teammates?) him to safe area and give penalty to team if leaving the teammate behind. And the undead teammate could still observe others through body cams. By these I think would attract more team works and brotherhood in the game!
@@xephronzz9585 moreso for the content that theyre going to relase. They've publicly stated they're going to release levels with themes like school shootings, child sexual assault, sex trafficking, political extremism, etc. and have faced a lot of conterversy for it (from gaming journalists, at least) but still wont back down on releasing this stuff. The nightclub level thats in the game, for example, has been faced with conterversy because of its "similairty" to the pulse nightclub shooting
i don't own the game, but i still watch this many times, and yeah it's so fuckin' hype i do have SWAT 4 and i'm so excited we finally have a spiritual successor to the SWAT series
This game was never meant to be “enjoyed” it’s an experience looking through the eyes of those who put chaos and madness 6 feet under. I enjoy the game for its animations, realism, graphics, guns, etc. But it becomes a horror experience when I have to clear room after room just waiting for a Barrel to be pointed at my face, trying not to get distracted by the civilian choking on their own blood down a hallway, or the aftermath of a bomb vest explosion. That’s why I love this game. It’s not a happy fun time shooter with respawns, it’s a horrific anxiety inducing experience that we are all very lucky not to live through. That’s what separates this game from others.
Coming back, this trailer is probably my favorite that Void Interactive's released (well, maybe aside from that melancholic Reveal Trailer). Immediately, it makes it clear that from this point on this game will only get darker from here on out. Truly feels like a horror game. New threats, new maps, higher stakes, etc.
While Ready or Not kinda lacks content at the moment, its still a game that pushes boundaries. So many people are just used to mindless shooters where you just shoot at bad guys without thinking of them as individuals/potential innocents. While i know its "just a video game" it at least tries to convey the reality of what alot of counter terrorist groups have to face around the world. They have to immediately know whether or not the person they run into is a civilian or combatant. They have to make that split second decision and will get judged harshly if they make the wrong decision. It truly is one of the most difficult professions and im thankful ill never have to be in their position.
Thank you for never giving up on delivering!! I’ve been playing the new maps for quite some time now and I just love every single second of it! The lore building of Los Suenos just adds to my immersion!! Looking forward to what you guys will be cooking up in the near future!
I think my favorite thing about this game more than anything, including the grounded realism is probably the soundtrack. The way that it plays in trailers, missions, gunfights etc. I love the intense, booming sounds that perfectly accompany gameplay
The subtle elements of horror sprinkled throughout make this game so unique. In a world of tactical shooters that seek to make you feel like a God, this one makes you feel like you're walking into your own tomb. There's a real sense of danger plus the civilians add a realistic level of chaos and tension I've never seen in a game before. It makes it feel all the more rewarding when you get out clean too. Huuuge fan!
Hope the devs would later on design a map where you have to deal with a sniper or could viably play as a sniper to support and provide critical info to the entry team, because SWAT teams do have snipers in real life.
@@johnvang158 Or maybe they could warn you during briefing that there are snipers so you could bring smoke grenades, not to mention you could have your own sniper team to counter snipe them and/or doing sniper duels. It's a win win situation, you could have fun AND make it realistic at the same time.
Absolutely none of this should be censored. This is fucking art in its purest form. It's supposed to make you uneasy & uncomfortable by tackling real life scenarios.
This game has done SWAT 4 proud, and then exceeded upon it. There is no fear in delivering the grim realities of the worst case scenario, and a lot of people adore this studio for having the balls to deliver on that. When-ever asked what's the 'go to tactical shooter', it will be Ready or Not.
Indeed, it is the true successor to SWAT 4, i absolutely love it, and i do hope that there will be a spiritual successor to the old Rainbow Sic games like '98, Rogue Spear and Raven Shield
he said 20 Plus but the actual Nightclub level shows that that is an extremely low-ball estimate for the sheer amount of victims in the building, plus the dozens outside by the entrance
I love how this depiction of swat and real life crimes are not the usual "badass swat and cool missions" type. It's like even the swat officers are scared when doing the mission. This game is so realistic not just on the graphics, but also on the concepts and lore and that's what makes it such a good game. Great job void 👊
I’m so happy I chose to jump into this game right now. So far I’ve only tried the single player with bots because I still wanna master the controls and learn the map layouts before I jump online, but even just doing that, Im loving this game. Probably my favorite game of the year right now.
LOVE THE GAME. One suggestion of mine would be to add a drawing board to the mission select screen in the lobby. Instead of showing exterior pictures of the map, the screen could show stuff like the floor plan, sattelite images etc. With this, you can draw on the screen and plan your route, where you're going to go, where you will search and such. It will make the gameplay more organized as some players don't know the map and they go in blindly, often trailing off from the team and going solo thus getting killed in the process. You could even add the map you drew in the lobby as an item in your inventory, it would be something like a notebook and you'd bring it up and check where you'd be going if you forgot.
i agree on that, like in SWAT 4 there is indeed sort of a board or something similar, where you have a briefing section, suspect and civilian sections, a timeline section (showing when did the event happen such as SWAT making entry), and a map section as well, for some maps it may be inaccurate for example the abandoned Wolcott housing project, instead of a normal map you have an old blueprint of what it was supposed to be until it was abandoned, with most of the rooms having holes, being in shambles, flamed or badly damaged, or what about the A-Bomb Nightclub where you just have a piece of paper showing half of the map's layout since the off duty bartender couldn't remember it well and i like your suggestion of being able to add the map in your inventory
I've only recently gotten into tactical shooters. I've played Ground Branch, Insurgency Sandstorm and now Ready or Not. RON is definitely my favourite, the A.I. far and away trumps the others, and the sense of dread and discomfort for each scenario is something I haven't felt from a game in a long time. Keep up the great work!
Was that voice actor who I think it was at the end? Did they get Josh from Escape From Tarkov to do voice acting for one of the Operators? If they did then LETS FUCKING GO!!
Bought this game 3 days ago and already logged 25 hours on it. Truly a wonderful game. Precision, accuracy, skill, and strategy are real requirements. Keep up the amazing work.
I played yesterday with decent random people. It was one of the best, most realistic tactical operation I have done EVER.. At one point my teammates died, and told me to continue. I was so afraid, I was shaking. Slowly trying to clear the rooms. 10/10 game. There are definitely many things that can be implemented to make this game even LEGENDARY !
Holy shit you guys are putting out updates so frequent and consistently, each one is more quality than the last and i love it. Too bad I’m on deployment because I would love to try this game out again
I wanted to send Void Interactive a personal thank you. Thank you so very much for creating such a unique and special game. I have a very forward blunt approach to my comment and I wanted to say that all the AAA gaming development Studios truly need to take notes from this game to learn how to make unique and special games. I was expecting a very typical first person shooter game but this game is far from your typical first person shooter. It is so gritty and dark and at times the atmosphere is terrifying. So thank you so very much for creating this game and thank you for all the hard work from your entire development team truly excellent work.
respect for doing what so many developers are afraid to do. i remember rainbow six patriots...
I had the same feel in the first 10 seconds. That's what it should have been instead of Siege.
Maaaan i was so bummed when they cancelled that, the gameplay trailer with the human bomb hostage was seriously fresh.
afraid or knew it was not gonna make money
but we got a nice waifu simulator instead
completely forgot that existed
The scariest part of Brisa Cove isn’t the mass shooting element or the trained adversaries, but the fact that something like this could conceivably happen in the United States or elsewhere for the same reasons. While I loved SWAT 4, the missions could be a bit imaginitive (such as militant farmers storming the FDA), but one of the great things about RON is that the missions are so heavily rooted in reality. Los Suenos doesn’t feel like much of an exaggeration of Los Angeles, because in many ways it really isn’t.
Well that is probably and you have to thanks ANTIFA for that.
Los Suenos means Mare, and it is an American Nightmare.
@@wolfensniper4012 not really, it means 'The Dreams'
@@wolfensniper4012 cringe
It is very possible today considering current events
The fact that so many people hate this game for its depiction of violence, means the game is realistic and scary enough. I love that. Game is insane. A lot of people don't like being hit with reality. It makes them uncomfortable. To be completely honest, the violence and crime aspects and realism is what makes it so scary.
Or people are just snowflakes now.
@@afterhours1337 ive not really seen any people criticize this aspect of the game, but ive seen alot of people talk about how others are mad. there was like an article and thats it.
@@atari947 ikr there was one article and that was practically it. The only other complaint I heard (which imo is kinda fair) is the release of that updated club map on the anniversery of the gay club shooting
@@afterhours1337 People used to get upset if a black person used the same water fountain as them. STFU.
@@undeceased4574 lol based
I always felt like I was fighting against real people in this game. Not just a "bad guy." You never know if the guy in front of you is a civilian scared out of their mind or a guy hiding a machine gun, and one wrong move could mean the end of you or worse the life of an innocent because you were careless. Absolutely incredible experience
i try to arrest the veterans in the brisa cove level because their grievances are understandable, whereas i am much more liable to shoot the terrorists in neon nightclub, especially as they may be wearing suicide vests
Feels real until they run at 40 mph straight towards you without fear and blow your entire squad to hell with a shotgun
Larp
@@wolfybhowlin3734 no that's... I never... I guess...
Ah yes youtube said that 4 people reply this but only two.
Hearing USEC 3's voice at the end was the cherry on top.
Dude I thought that was him!
I knew I've heard that voice actor before! Just couldn't put my finger on it.
Holy shit IT IS HIM I KNEW IT
I doubt that it is FortyOne since he’s a voice actor for Tarkov.
I mean BSG
Thank you for not being cowards by bringing real life situations into your game.
Indeed, fuck Rainbow Six Siege
@@MrAsaqe ?
@@paoloc4921 Siege Pussy-foots too much. They cancelled Patriots because it was too "disturbing"
@@MrAsaqe bro what
@@snackeaterz Ready or not does what Rainbow Six won't do
I’m loving the horror atmosphere.
This is not true. He is lying.
Horror is my favorite genre, but this is probably the best horror ever without having paranormal or monstrous beings.
It's not horror it's just american daily life
@@Rock-3D ur mom is lying.
Alternative Arc of this game is Horror
yes it is correct
Just finished playing the new update, and I can say, without hesitation, that Void has absolutely delivered. The new club mission is disorienting, and more importantly, the new AI is every bit as deadly as the community hoped it would be. Void has officially become my the indie developer to beat. I can't wait to see how this game continues to evolve!
Too bad people still download easier enemy behaviour mods, I was tempted at one point lol but instinctively want the most realistic challenge possible
@@LGWV i think this isn't completely unreasonable, if the AI didn't have perfect accuracy.
@@fontagra.6142 Yeah, same - had pretty much mastered everything except for the farm up to now. Really looking forward to playing with the new AI and the new maps.
@@fontagra.6142 facts I’m playing right now and just got one shot though the windows on park homes in pitch black darkness lol
Idk man have they beat Coffe Stain? Both amazing companies in Completly different realms.
Keep up the great work, VOID team! This is pure tactical and the spiritual successor to SWAT. I hope you will do something Sicario-inspired for a map.
Cherryessa Farms
Probably not for base game (Los Suenos) but if I remember well they do plan to do expansion packs that will take place in different points across the globe and feature various special police units , I could see something Sicario-inspired if they'll have a South American expansion
I was thinking a while back about a freeway traffic map similar to the border scene in Sicario. A gridlock scenario would also fit the LA environment quite nicely
@@YT-Ozymandias A freeway map would be much less CQB focused, though.
@@Chonkems true, but we'd finally have a use for those magnified optics
I used to play SWAT 4 with my friends all the time back in the day. We lost touch after a while, different continents and all.
Your game brings us together from time to time. I cannot explain in words just how grateful I am to you.
Thank you for being genuine, and not giving into modern day gaming tropes. Never change, VOID Interactive, this is your Magnum Opus.
My eyes are a bit teary
@@Whoremaster81 are u sure about that🤨
Same thing buddy. This game brought back the old days to a new. Amazing.
shoutouts to fortyone's voice at the end! love to hear more of his unique voice in stuff
Damn! Totally failed to recognize his voice!
The new maps are just perfect, I have never felt so overwhelmed by a videogame's maps in my life. The horrors presented by the new maps are awesome and unnerving. The club has hundreds of dead bodies making mountains of flesh and, inside them, you can hear their phones ringing, probably their families heard the news and are desperatelly calling their loved ones. And the clues indicating the shady underground business in the new mansion map makes it feel so wrong once you take a look in that basement and see the horrific details, like a wall full of names with ages (all kids) next to a room with cameras and cribs, obviously being a set where bad stuff is recorded. This game took realism and grotesqueness to a level other game developers don't dare to step in. I thank the work and dedication this awesome game recived, the quality it offers, this is superb work you devs have done. Void team, you deserve a lot of respect!
I actually felt a chill down my spine when i noticed that if you listen closely in two of the body piles in night club you can hear a man crying and a woman screaming "oh god, they're all dead!" from beneath the bodies. The fact that they are probably wounded and will die before the place is secure enough to get help is truly horrifying..
Really cool that they're making their own lore, it makes going through the levels that much more atmospheric.
Very nice, love the lore behind the terrorists/suspects. Even just having desperate drug addicts fleshes out the experience more than just "man with Balaklava and shotgun"
Also makes dudes like the Russian mob at the port stand out much more.
these cutscenes are kino. i kind of regret they are just for trailers and won't be in the game. i hope i'm wrong
@@cagneybillingsley2165 Yup, I would love some briefings before mission, or insertion cutscenes with armoured truck or helicopter
Dude some of the suspects at Port Hoken crack me up despite the rather dark circumstances.
"Let me go, Mr Policeman. I'm just here for asbestos cleanup!"
@@Helljumper425 Don't forget to wear gas mask then in there... hahah
@@spicydong317 they said briefings were being added down the line
Void Interactive please read me out. Never change the theme of this game, don't make it streamlined for the sake of appealing, it doesn't have to appeal to everyone, to the mainstream. Keep it dark and most of all, realistic. People like the ones you see in the comments will always stick with you for this. Good luck with your work, i highly appreciate this.
Agreed
This!
True!
Amen brother!
Yeah... Even tho i wont play the game (potato PC) i really love the vibe of the game
I just love this studio.The updates,the lore behind real live events.Been a supporter for 3 years now.And i don't regret it.
I just noticed that that guy was missing a leg, implying that those people were veterans. Absolutely insane storytelling ability
The story behind this mission is that the senator they shot, senator freedmont, pushed a bill that cut funding to veteran welfare. They already felt abandoned by their government, and this bill pushed them over the edge
@@thedirtyhalfdozen4269 ”miss near left shoulder, hit upper right arm”
You have a shooter and spotter trying to take out I’m guessing the senator before he enters the building.
Also from the environment in the room these guys are in are definitely veterans.
Didn’t know the complete backstory but I guessed it had something to do with cutting off aid to war veterans.
Honestly this is a realistic scenario if something like that would happen.
@@thedirtyhalfdozen4269also my friend has read the backstory on the game setting.
The way he describes it the city is almost to the point of a lost cause. Think of the beginning of demolition man and that is basically the situation of Los Suenos
Props to the animator and audio director. Video had me freaking tense. Good job, guys!!
Reticulon on RUclips is the animator
This is not a game. It is an experience, the cold hearted truth that so many people refuse to admit. VOID is going down the right path with their game and as a early supporter I am more than happy with how the things are turning out.
@@Whoremaster81 Oof looks like someone obviously never played RON before.
@@Whoremaster81 what pea shooter gun are you using? you should be mostly aiming for the head.
@@Whoremaster81 Mag dump... I sincerely hope your joking otherwise it just means that you're a lousy shot. It takes average 2-3 shots in the torso varying from the distance, and a single shot to the head on most cases. In other words, just because you suck at aiming doesn't give you the right to bad mouth RON.
@@Whoremaster81 oh boy you will be surprised that magdumps happen irl especially in law enforcement and funny thing is that some criminals can survive those magdumps
5:56
"Pull security they'll be on our ass now! Grab the MG!". Now I know why only ONE of the enemies in the mission penthouse has a M249.
Bro I was flabbergasted when I first saw the guy with the 249. I deadass said "Dayum"
Great trailer, hope to see more of these for the future updates (at least the "big" ones)
Adam-1 this is central BCC. Multiple SWAT units responding to NEW RoN TRAILER at 901 Cherry Avenue, San Bruno; barricade/hostage situation.
Standby.
"Slow is smooth, smooth is fast"
I hope in the future there's more interaction with civilians rather than just tying up everyone.
I want to be able to talk to civilians to gather info on where enemies might be, or maybe even need to escort some of them out. Maybe even a rescue mission like in R6, where you need to grab the VIP and leave while shooting the way out.
Civilians will point towards enemy positions sometimes, but I've never noticed it being that reliable.
I just wish they'd put their face on the floor so they stop getting killed when a bad guy comes around the corner blastin
I've had bad guys kill cuffed civilians in rooms I already had cleared when they started roaming. Best to have 2 teams doing separate entries.
nope when theres still active gun man outthere theres no escorting/helping for the engaging officers, no matter how badly injured they are, stopping the killing is always the first priority
@@TheKingOfJordan1 They do bend down, i think the terrorist will prioritze killing them when they have the oppotunity, had a game where the gunman retreated back to the room to kill the hostage.
Slick trailer, and I’m loving the cinematic bits here. Looking forward to a single player story with more of that. There is so much potential for it!
The new maps are some of the best looking ones you guys have made so far! Keep it up, I love the dark/gritty theme that the game has.
Great job, void! You've created a one of a kind game, that's surprisingly high quality for an indie development team. I can't wait to see where the game is heading, keep up the good work!
Cool voice cameo at the end there. I hope they get some of the VAs from SWAT 4 if any are available too.
Damn it's good to be in a new era of proper tac shooters. This, Ground Branch, Zero Hour... it takes me back to the good old days of SWAT, and OG R6/Ghost Recon.
I know right ? Tactical shooters had the best golden age in the late 1990s and early 2000s, but sadly it faded away, now they're coming back with a bang!
And man I'd kill to have the SWAT 4 cast back
Who is it? I can’t figure it out.
@@killcount6534 he means the voice cast for the player and teammates from SWAT 4 (if you meant the cameo in this video it's "USEC 3" from Escape From Tarkov)
@@killcount6534 It was me at the end. :)
keep it up guys, we believe in you.
This is what amoes Void so respectable. They treat their players like adults, as they should. They don't sugarcoat, but they also don't glorify.
This is how a game should be developed. Thank god good devs with passion exist after the yearly dumpster fires that come out from AAA studios.
While this game is a tactical shooter, I also consider a horror game because of how you don’t know if you’re looking at a civilian or bad guy and also because of how disturbing/realistic the missions are
Same goes for SWAT 4, the environments and atmosphere for some levels are unsettling like Fairfax Residence, Taronne Tenement and so on
1:45 Just realize this mission is Sin Of The Father which available in 1.0 released. When this trailer dropped, it's still in early access.
Is it? It looks more like the menu screen to me. Mostly because of the lack of rain and green tint, but I suppose those could have been added far later on, if the map was only in the early stages.
i think its just a background shot of the city, sin of the father is much closer to downtown
And this is ides of march
After the AI overhaul, this is truly one of the most immersive games I've ever played. The fact that enemies can fake death and fake suicide makes encounters so much more intense.
We might get killed more often than we complete the mission, but it's the genuine atmosphere that brings us back.
This game in early access shits all over fully released games. Keep up the great work VOID.
Really love this trailer. The music has that horror vibe, but the heavy bass in the background is a reminder that you're not defenseless and ready to put down any threat.
At least this is how I see it.
Как же приятно осознавать, что когда я приеду домой, я зайду в оф дс, соберу группу и буду погружаться в эту шедевральную атмосферу
The environmental storytelling in the new maps is absolutely on point! Those ringing phones are a punch in the gut every time. I can't wait for you guys to release a campain.
Bet money the animator who worked on this was Reticulon. It fits his animation style
Yep! He works on a lot of stuff for RoN, not just animation.
Amazing work VOID. The immersion your game provides and the lore is amazing. Your team has so much talent in not only gameplay, but atmosphere and storytelling.
Never change, you’re one of a kind
For me the most disturbing part of the game is how accurate the bots are when blasting you through walls
I love how they are showing off new game mechanics in a way that feels cinematic
Can't wait for the Uvalde dlc! It's a mission where you just stand in a hallway for 74 mins
Well obviously I see the problem. You selected the barricaded suspect scenario on the leve select in instead of active sh**ter
@@Sidewinder1996 Active shitter ? Damn that poor closets...
It will be a hidden win condition just like Farcry4 secret ending(just sit at table).
I fucking love this thread
You actually get a better score the more hostages die
I remember when ready or not released their first trailer. Good lord, I'm glad to see how far they've come. These guys really know what they're doing
I remember when this game was first showing Beta content, and people were SO skeptical whether it would be good or not. Whether it would fail to deliver on what was shown in its trailers like R6S. Now people are saying how good the game is and how it's leagues over AAA titles. I'm happy the game kept up with its promises.
I suggest to introduce content for more interaction with wounded teammates, like downed person could, if not unconscious, still slowly move on the ground, use side arm and throwable. And teammates could save wounded teammates by first aid, dragging or carrying (since carring AI is available, why not opened to teammates?) him to safe area and give penalty to team if leaving the teammate behind. And the undead teammate could still observe others through body cams. By these I think would attract more team works and brotherhood in the game!
2:01 Wait wait, did you guys seriously added FortyOne? The USEC_3 from Tarkov? You guys got balls. Good taste.
The real question is which of the guys he's gonna be voicing? I wouldn't mind if they replaced Judge with his lines instead.
"You guys got balls."
Was this a controversial move on their part?
@@xephronzz9585 they do have balls for a lot of reasons but not for including fortyone, hes a great voice actor for these types of characters
@@brokenpotato438 What are some reasons? Been playing the game and nothing controversial has come up, unless I'm playing the wrong missions.
@@xephronzz9585 moreso for the content that theyre going to relase. They've publicly stated they're going to release levels with themes like school shootings, child sexual assault, sex trafficking, political extremism, etc. and have faced a lot of conterversy for it (from gaming journalists, at least) but still wont back down on releasing this stuff. The nightclub level thats in the game, for example, has been faced with conterversy because of its "similairty" to the pulse nightclub shooting
Can't get enough of this game
Absolutely outstanding! Great production value and execution! I absolutely loved every second of this video! Great work!
Anyone else already own the game but still watch this like a few times a week cause it's so fuckıng hype?
i don't own the game, but i still watch this many times, and yeah it's so fuckin' hype
i do have SWAT 4 and i'm so excited we finally have a spiritual successor to the SWAT series
This game was never meant to be “enjoyed” it’s an experience looking through the eyes of those who put chaos and madness 6 feet under. I enjoy the game for its animations, realism, graphics, guns, etc. But it becomes a horror experience when I have to clear room after room just waiting for a Barrel to be pointed at my face, trying not to get distracted by the civilian choking on their own blood down a hallway, or the aftermath of a bomb vest explosion. That’s why I love this game. It’s not a happy fun time shooter with respawns, it’s a horrific anxiety inducing experience that we are all very lucky not to live through. That’s what separates this game from others.
That's a good way of putting it. It's like a realistic, grounded horror game at times.
@@YossarianAssyrian
Agreed.
Would love a lore video for each map! Fantastic update! Congrats!
The possibly upcoming school level will really make this game chained to its description of being authentic
Did they pull in FortyOne from Escape From Tarkov? Sounds a lot like USEC 3's voice at the end.
It is.
Coming back, this trailer is probably my favorite that Void Interactive's released (well, maybe aside from that melancholic Reveal Trailer). Immediately, it makes it clear that from this point on this game will only get darker from here on out. Truly feels like a horror game. New threats, new maps, higher stakes, etc.
that FortyOne voice reveal at the end tho...
This update is insane. It gave me so much chills making it scary.
I love it so much, this is what lots of games should be like
Im happy to be with you VOID on that epic journey, this game is going to be huge and all of the early og players knew it.
"So you want to make a game that's like horror but no monsters?"
"Yes."
"How?"
"Civilians come to you out of nowhere."
While Ready or Not kinda lacks content at the moment, its still a game that pushes boundaries. So many people are just used to mindless shooters where you just shoot at bad guys without thinking of them as individuals/potential innocents. While i know its "just a video game" it at least tries to convey the reality of what alot of counter terrorist groups have to face around the world. They have to immediately know whether or not the person they run into is a civilian or combatant. They have to make that split second decision and will get judged harshly if they make the wrong decision. It truly is one of the most difficult professions and im thankful ill never have to be in their position.
Now the bad guys are the mindless shooters with aim bot.
There's also SWAT 4 that does this
@@OperatorMax1993
And it does it better, obviously.
@@a.k8185 I have to agree
@@OperatorMax1993 Swat 4 will always be the best swat game imo.
Thank you for never giving up on delivering!! I’ve been playing the new maps for quite some time now and I just love every single second of it! The lore building of Los Suenos just adds to my immersion!! Looking forward to what you guys will be cooking up in the near future!
Can't get enough of Ready or Not! It's absolutely an outstanding gritty game. Thank you for delivering, VOID team! 👍
I think my favorite thing about this game more than anything, including the grounded realism is probably the soundtrack. The way that it plays in trailers, missions, gunfights etc. I love the intense, booming sounds that perfectly accompany gameplay
The story telling and new textures/details are really bringing this game to the next level - Keep it up devs!
Void keeps delivering :D
Wasn't expecting to see a story cinematic.
I hope this is what we can look forward to when the campaign mode releases!
The subtle elements of horror sprinkled throughout make this game so unique. In a world of tactical shooters that seek to make you feel like a God, this one makes you feel like you're walking into your own tomb. There's a real sense of danger plus the civilians add a realistic level of chaos and tension I've never seen in a game before. It makes it feel all the more rewarding when you get out clean too. Huuuge fan!
Seeing the bodies piled in the club was such a fucking broadside.
Hope the devs would later on design a map where you have to deal with a sniper or could viably play as a sniper to support and provide critical info to the entry team, because SWAT teams do have snipers in real life.
Then someone would need to teach us how to counter snipe real snipers aside from guessing where the shot came from in what building of what floor.
@@johnvang158 They could probably do the typical video game thing where enemy snipers have these bright ass laser sights or maybe scope glint.
@@johnvang158 Or maybe they could warn you during briefing that there are snipers so you could bring smoke grenades, not to mention you could have your own sniper team to counter snipe them and/or doing sniper duels. It's a win win situation, you could have fun AND make it realistic at the same time.
RoN has the most gripping trailers ever you can really feel the intensity and unsettling details.
Absolutely none of this should be censored. This is fucking art in its purest form. It's supposed to make you uneasy & uncomfortable by tackling real life scenarios.
The only thing changed is the name of the club from "Pryzm", which is a copyrighted name, to "Neon"
One of the best games I've played in years. Can't wait to see what the finished product looks like.
This game has done SWAT 4 proud, and then exceeded upon it. There is no fear in delivering the grim realities of the worst case scenario, and a lot of people adore this studio for having the balls to deliver on that. When-ever asked what's the 'go to tactical shooter', it will be Ready or Not.
Yep it's truly a next gen spiritual successor, such an intense and scary game and great fun with a team of buddies 😀
Indeed, it is the true successor to SWAT 4, i absolutely love it, and i do hope that there will be a spiritual successor to the old Rainbow Sic games like '98, Rogue Spear and Raven Shield
1:58
FORTY ONE !?
he said 20 Plus but the actual Nightclub level shows that that is an extremely low-ball estimate for the sheer amount of victims in the building, plus the dozens outside by the entrance
I love how this depiction of swat and real life crimes are not the usual "badass swat and cool missions" type. It's like even the swat officers are scared when doing the mission. This game is so realistic not just on the graphics, but also on the concepts and lore and that's what makes it such a good game. Great job void 👊
I’m so happy I chose to jump into this game right now. So far I’ve only tried the single player with bots because I still wanna master the controls and learn the map layouts before I jump online, but even just doing that, Im loving this game. Probably my favorite game of the year right now.
LOVE THE GAME. One suggestion of mine would be to add a drawing board to the mission select screen in the lobby. Instead of showing exterior pictures of the map, the screen could show stuff like the floor plan, sattelite images etc. With this, you can draw on the screen and plan your route, where you're going to go, where you will search and such. It will make the gameplay more organized as some players don't know the map and they go in blindly, often trailing off from the team and going solo thus getting killed in the process. You could even add the map you drew in the lobby as an item in your inventory, it would be something like a notebook and you'd bring it up and check where you'd be going if you forgot.
i agree on that, like in SWAT 4 there is indeed sort of a board or something similar, where you have a briefing section, suspect and civilian sections, a timeline section (showing when did the event happen such as SWAT making entry), and a map section as well, for some maps it may be inaccurate for example the abandoned Wolcott housing project, instead of a normal map you have an old blueprint of what it was supposed to be until it was abandoned, with most of the rooms having holes, being in shambles, flamed or badly damaged, or what about the A-Bomb Nightclub where you just have a piece of paper showing half of the map's layout since the off duty bartender couldn't remember it well
and i like your suggestion of being able to add the map in your inventory
When he says shut your mouth he sounds like meatcanyon
I've only recently gotten into tactical shooters. I've played Ground Branch, Insurgency Sandstorm and now Ready or Not. RON is definitely my favourite, the A.I. far and away trumps the others, and the sense of dread and discomfort for each scenario is something I haven't felt from a game in a long time. Keep up the great work!
Was that voice actor who I think it was at the end? Did they get Josh from Escape From Tarkov to do voice acting for one of the Operators? If they did then LETS FUCKING GO!!
Keep it coming VOID! This is a real nugget of a game. Playing this with my work buddies every day and we love it. Adam update was a real gem
I love that you guys got FortyOne to do voices for the game. Best voice lines in Tarkov!
Yeah! I recognised that voice immediately and thought it was him. That's awesome.
I can't stop watching it, it's so good
I love this game. Bought in in January or February and I enjoyed it a lot. Looking forward to more updates! Thanks for your work!
Giving us what Rainbow Six Patriots was too afraid to serve 👍👍
Please, do more of this!
Bought this game 3 days ago and already logged 25 hours on it. Truly a wonderful game. Precision, accuracy, skill, and strategy are real requirements. Keep up the amazing work.
I want the update so bad!
Update: IT'S LIVE PPL!!
its live! just dropped for standard edition :D
@@juju3522 Wutt?!? for real? ... Just checked you're right!
@@jebus456 yuuup im downloading now
@@juju3522 Same!
Let’s all play in one server!!!
I played yesterday with decent random people. It was one of the best, most realistic tactical operation I have done EVER.. At one point my teammates died, and told me to continue. I was so afraid, I was shaking. Slowly trying to clear the rooms. 10/10 game.
There are definitely many things that can be implemented to make this game even LEGENDARY !
More of this please gawd dayum
Please, never change! This game is already an absolute banger!
POV: Governor didn't check twitter
Holy shit you guys are putting out updates so frequent and consistently, each one is more quality than the last and i love it. Too bad I’m on deployment because I would love to try this game out again
2:00 im just now noticing but is that USEC3?
I wanted to send Void Interactive a personal thank you.
Thank you so very much for creating such a unique and special game.
I have a very forward blunt approach to my comment and I wanted to say that all the AAA gaming development Studios truly need to take notes from this game to learn how to make unique and special games.
I was expecting a very typical first person shooter game but this game is far from your typical first person shooter. It is so gritty and dark and at times the atmosphere is terrifying.
So thank you so very much for creating this game and thank you for all the hard work from your entire development team truly excellent work.
2:01 You cannot tell me that's not fortyone
The atmosphere this trailer gives off is amazing. Also the music is out of this world.
was the voice at 2:00 FortyOne? sound really familiar
“Hit on his upper right arm.. moving to the motorcade. SHIT!”
Fucking chef’s kiss