@@Marshmallox43 Do you get the Daemon Hunters rules if you do this? I don't think you get special rules or stratagems if you're taking agents as allies, so it's stilly to show a regular GK on this page. It would have been OK if they could requisition regular GK, but they can't. It's like the graphics and rules writing teams had zero coordination.
you can technically bring 3 units of 5 GK termies, in Ordo Malleus, but yes. How TF did this get to the printers without a Chamber Militants rule? Just give the ordos brood brothers of the appropriate army, take away their army rule, and give any such units the appropriate ordo keyword to sync with the strats.
I'm flabbergasted that Scions and Sisters of Silence didn't make it into this book. Scions used to have their own codex, and rolling it into here would be a natural fit given the history of inquisitorial storm troopers.
it wouldn't even be hard to do a couple minor tweaks to the scions datasheets and bam inquisitorial stormtroopers! Also missing 3 Assassins that we HAVE models for.
@@kevinr8207 No, it isn't. You cannot have Scions, Sisters of Silence, and Inquisitorial Henchmen in the same list. You can Agents into Guard or Custodes, but not both.
Been playing since 3rd edition. Been involved in the IP since the mid 90's (Played final liberation) Collected and based my collection around Eisenhorn. Fell in love with the Deathwatch. Returned to the hobby when they received their own codex. Collected a large collection. Spent years playing competitively with an uphill struggle the entire time. Felt like the faction was lazily implemented and balanced every edition from 8th-10th. But still persevered, believing that GW would finally, after years of record profits, be able to give The Deathwatch its due love and care. Leaned into the Meta every single time James Workshop changed it. Only to have this happen at the end of the road. Thank you for speaking your mind quite frankly, regarding this appalling mishandling of a codex release. How this was green lit is itself a cononudrum only invented in a fever dream.
@@joshclark2274 Deathwatch were mechanically effective a few times in there, and straight-up busted on release of 10e. They 9e book was the most mechanically intricate codex I've ever seen. There was no shortage of love and attention there. I'm with you 90% of the way, though.
@itcamefromthedeep 9e, towards the end of the edition, I agree completely! They managed to get 80% of the way with the faction towards the end of 9th. As in so close to getting them fully realised. But I was a Firstborn only spammer in 9th. And desperately tried running all firstborn Deathwatch lists at tournaments as I enjoyed the challenge. Start of 10th. I agree they were utterly broken. I personally don't enjoy using "broken" gimmicks, fully expecting FAQs and really didn't ever use nor enjoy using the anti+ mechanic spam. A lot of my competitive friends picked up Deathwatch at the start of 10th. So the rules influenced sales there most definitely.
It's taken them years to flesh out the range enough to actually be able to do this justice... thanks to kill team and blackstone fortress. And then get to the final stretch and completely drop the ball.
The codex itself isn't bad - but the problem is it shouldn't be a codex. Its a supplement to imperial armies. My heart goes out to Deathwatch players. Sucks for your faction to be reduced to 4 units to be allied with other armies.
@@netprince455 The same could be said of Grey Knights. And Cuatodes. And Imperial Knights. Really, throw in Goliaths and Ridgerunners (civvie Imperial stuff Rogue Traders would use) plus Scions (+Taurox & Valkyrie) plus Sisters of Silence and you have plenty of selection. Maybe add some quirky devices that only the Inquisition is allowed to use for your ranged anti-tank needs and it feels fleshed out to me, even if cobbled-together. A lot of Imperial forces in the background feel cobbled-together.
mby theyr strat is double the price, and twice as less people, producing less but making the same amount and in doing so make everyone a regular space marine player.
I wish the Astra Militarum got the fleet detachment, it's SUCH a cool fantasy of having a fleet in orbit provide support and it would suit them so much better!
All they needed to do was have an Army rule like ‘Strike with the authority of the Emperor’. Any friendly unit within 12 inches of an Inquisitor gets +1 to wound. Fluffy and means they actually have a game vs high toughness. Gives you a reason to take Inquisitors. They could have given each detachment a mortal wound bomb 💣 strat similar to the Grey Knight librarian but only usable by inquisitors. By locking it to a strat within the dex it would help the Agents army with anti-high toughness without overpowering the inquisitor ally for all Imperial armies. Funky grenades? Some kind of strat for a Haywire grenade or something similar? A strat for an orbital strike? Brings down a Shadowsword shot? Suddenly the codex is playable.
this would be a thematic army rule that would also fix the lack of units vs Vehicles and Monsters. it would also make DW players have a little more to play with. ally in from other imperial factions and depending on their Detachment and giving the allied in units the keyword to gain the benefit of that detachment to benefit from it. i would exclude titanic units, battleline and characters. 1000pts - 1 unit 2000pts - 2 units 3000pts - 3 units Ordo Xenos - ally in core Space Marines - would give more of a Death Watch feel. Ordo Melleus - Guard or Grey Knights Ordo Hereticus - Guard or Adepta Sororitas Imperial Fleet - Guard or Admech
Orbital bombardments like a lance strike would fit with all of these elements, and shore up the ranged anti-tank issues. It would have been a perfect fit.
if you want a super stretch, they have the rule to swap out assassins before the battle. Its on the datasheet of each assassin, and you can do it only if you are faction imperial agents. They could have labeled it an army rule, and honestly if they had applied it to maybe a couple of other units it would have been very flavorful and in line with a codex that has a decent number of "good against X terrible again everything else" units in it.
This is what annoys me, they don’t specify certain things. Like, If I have allied in some agents of the imperium into my Astra militarum or whatever other imperium army, am I able to use the ordo xenos stratagems on the death watch kill team I have allied in?
Seriously, if they just gave all the infantry squads the same rule as the Voidsmen's "Navy Bodyguard" rule, but for their respective characters then this book would be 100% better.
As a Deathwatch Main - I will admit, this book's release has turned me away from GW. I'll be stopping my subscription on WH+, I'll not buy any more Codexes for 40K and turn completely to other sources like Wahapedia, Game-Datacards and New Recuit. I got two broken armies out of this - a hobbled Space Marine army and a crappy DW army - and if I want to use my DW, GW has promised that I first need to pay for another book and then pay through the nose for using those DW in my SM army. Y a Y.
Totally fair bro, I’m very sorry that you’ve been done like this and I wouldn’t blame you from just working with a homebrew deathwatch codex or something like that
Yup, even before Deathwatch got a codex, my custom chapter was Deathwatch. Every marines box came with chapter transfer sheets so I ordered a bunch of the metal Deathwatch shoulders and just used Codex Astartes. It looked great and was so fun.
You shouldn't apologise so much about the negativity here. As much as we love the Warhammer hobby, GW simply doesn't get things right all the time - in fact, they outright crap on their fans sometimes, and there's nothing wrong with calling it out where it happens. What matters is being balanced in your coverage of it, and the sort of average of the tone. Trying to take a position of 'no negativity' or 'we avoid negativity' leans into the realm of a kind of toxic positivity, which isn't especially helpful, or something that really builds trust from a community - no company providing a hobby has ever done anything to earn unconditional support and joy from its community. The Titans team do a great job of keeping us excited about the hobby, and you aren't going to put us offside by calling out stuff that you don't think is very good where you have cause to be concerned about it.
Simple Army Rule: Key Word INQUISITOR units can join any unit fielded in your army unless the unit is LONE OPERATIVE and regardless if the unit has another leader attached. If the unit the INQUISITOR is attached to is destroyed, the INQUISITOR can join another unit, regardless of what other leaders are attached (including other INQUISITOR units) once it moves within 6” of the unit. Once it joins another unit, move the INQUISITOR into coherency. When attached to any unit INQUISITOR models do not count towards capacity in transports. I’m not saying this is perfect and would fix anything, but at least it’s something that would seem to focus on what this “army” is going for thematically.
They seem to have a policy that each unit is a box, and each box is a unit. Cobbling together a unit from multiple boxes doesn't fit their vision. With the Bikers using the old bikes that they yeeted from the main line and with Deathwatch Terminators having configurations you can't just get with one Terminator box, those units were doomed. With the rest of the range being Firstborn they have no place in this brave new Primaris world.
34:12 because it calls out specific strats, it is 0cp, not -1, courtesy of our latest Balance Dataslate :) I'm super excited to reemerge my IA army thats collecting dust from two editions back. Awesomeness and thanks for showing us all of this :)
I wish the detachments did not have rules that target specific enemies and that the rules would more broadly refer to units in codex. Having lots of DW units and it would be fun to experiment with other detachments. I feel like I’m locked out of rules for my faction from a rule book i just bought. I have hope that this is to get things set up for this faction and there will be support in the future. Also i like the changes to assassins although it unclear if they will perform best in their native faction.
Thank you for your honest review. I absolutely love this take on imperium agents. I mostly think it will be fun for fluffy friendly games but there will probably be some meta stuff there. Combine this with a imperial knights list can be awesome.
That was my curiosity - coming into 40K recently. I have some imperial knights and wanted to build up to a 2K point army - using imperial agents as I love the rogue trader lore, etc.
@@jayhub24 I went to a tournament last weekend. All knights list dominated the game as they can both do actions and shoot, go through walls and have really devestating guns. But imagine the rougetraider perk, redeploy three kinghts! Navigator to secure backfield with 12" deny on your own objective. And then two assassins. Super good combo.
I feel for you DW players As was mentioned, you said you didn’t expect anything for the naval attachment. Me on the other hand. I love the idea of that. I am going to run a full voidsmen list! Very excited too, as I play a home brew SM army this will be my fluff voidsarmy and am very excited to play these guys. Especially in a crusade!
As someone who got into deathwatch in 9th and have kitbashed and converted for almost 7k points, sure I may have space marines, but I didn’t get into em for space marines. The kill teams were the big biz for me, so now I just sit back and just play with my other boys. Sad part is the Kill Teams in my army were made with named boyos from all my marine Playing friends, so it’s time to retire them as they are sadly. I can always hope they will gain another carnation
Just to check something, unless the lore has changed, canonically, if you use a GK terminator squad and any of the non Ordo Maleus units, after each battle any survivors die, because the imperium can't let anyone know about the super secret Grey Knights. (Except for the demons that they kill that just go back to the warp and still remember everything)
Guiliman rescinded that law, as the Eye of Terror split open and demonic incursions are so prevalent they usually mindwipe forces that fought against demons instead to avoid wasting forces
Unpopular opinion: i love this book. Its not a competetive book but 40k is not only competetive play. Its a very fluffy book and awesome for narrative games. I can understand DW players but i feel integrating them in this books makes a lot of sense and the weird unit composition kill teams were always very weird to begin with. But you can play your DW army anytime because most people do not attend official gw tournaments. I like that gw supports a lot of sub faction even if they are on the weak side like kroot or sisters of silence
Yes. 100%. Thank you for saying this. Competitively, we can't say anything at all because we don't have points, but the flavor is insane. They got the fluff JUST right.
How is it that now an imperial army can take 2 character assassins as part of their force, but as chaos space marines have to pay a tax (aka demon unit) to take a character such as the changling?
I really don’t understand the intent with the codex. If it was to fit the lore or idea of agents of the imperium it’s super restrictive, and cuts out units traditionally associated with imperium agents. (Scions, Dominions, Deathwatch Terminators, Grey Knight strike squads all off the top of my head) If it was to make a tournament or “match play” style army it’s missing armor/anti armor, and relies on utility to take objectives and looks like it will struggle to hold objectives. But I can see the intent, I just don’t think they met that intent. So just like Admech, I am expecting a rework or significant change in six months to a year.
Also, Ordo Malleus re-rolls a hit roll of 1 (Against everyone) and re-roll a wound roll of 1 against Deamon. Now this will be FAQed almost immediately. Re-rolling ALL 1's???? Same wording as the Imperial Knights, and we all know how that went. Will be re-worded as a single roll to hit and wound respectively.
Been wanting Inquisitorial faction forever, now it's here and they just killed DW and Jokaero for no reason. Idk very weird very lackluster. Like others said why this isn't a Supplement for Imperial Armies or made Deathwatch / Grey Knights / Guard a big part of the main forces to Requisition is a question well be asking throughout 10th
As a long time lover of the inquisition well since 2nd edition i am happy this has come out however i want todo an ordo astartes chapter but not sore if i can usig this book anyone here know if i can
Maybe I was just so burnt from soup armies in 8th and 9th edition but I always found them to be a nightmare in balancing. There is nothing in this book that grabs my attention at all, it is just imperium soup. But I do understand that for some this is something they have always wanted to play. The rules look really fluffy and great for narrative games and crusade. I think this army will be a nightmare in balancing for competitive. I hate what they did to deathwatch but at least with how the rules are now you can always just play them as vanilla space marines and pick whatever detachment you want. Overall I think this is a heavy dud, there is some fun stuff for casual table games, and narrative campaigns. Bad for competitive, mediocre rules and too few choices (one grey knights and one DW option? come on!). Pass for me, hope people get joy out of it.
You think they could have given a warning to deathwatch players besides "dont worry, you will be able to use your kill teams in a space marine army just fine" Fuck GW, they better BACKPEDAL HARD. This is a spit in the face, i feel like i was scammed into buying a vanilla space marine army that i never, ever wanted.
Honestly, I really like the Idea of an Imperial Agents Codex and we dont even know whether Deathwatch will receive a full codex the way Grey Knights will as well. I always wanted to have my Dark Angels Army use a few units of Imperial Agents, simply because I love the models - and now I can! I dont really care whether it has issues, I am sure they will resolve them.
A list of units mostly used for allied should have detachment rules, enhancements and stratagems in the datasheets. Even if it costs points or cp to use them. Otherwise these are stupid lazy rules.
I actually like that they re-use excellent art from previous editions. The current edition of 40k shouldn't just try to be the latest edition of 40k, it should be the culmination.
Because like you said, its fantastic art. I wish that GW had reused the art from the 9th codex for Genestealers for example, because the new cover art for that is shit.
I was really excited for this release being able to field huge combined armies of imperial forces this was a kick in the teeth for sure and not worth a dime of my money. Buying a whole book just for 15 odd datasheets we already had in index and a whole bunch of utterly useless detachments is not what i signed up for in this hobby. Biggest let down of 2024.
I like it.. honestly, as a sisters player this just lets me add in so much cool stuff to my lists. cant wait to add a chimera full of henchmen or a blackstar with a killteam. Awesome!
As an actual agents player. I like this codex. The only issue in it I see really is that the 1.Navis units need a sticky unit. As do to there range the have to keep pushing and can not hold an objective and not just get shot off. 2. Some wording needs clearing up. 3. What the points will be. Most navis/arbites units (not characters) should be around the 80pt number. The current points are good for using as allies. Dropping them down to around the 80pt mark would be close to an auto include so keeping them around 100 would be a good balance point for that. But at 100+ points, it is bad for these codex detachments. 4. Voidsmen. The retinue rule with them should be applied in the codex armies to as if they are attached to a navis character, they do not take up the rule of 3. Or make them battleline again. They would also be ideal for the sticky. Breechers assualt, voidsman hold and do actions. 5. Anti armor is weak but can be doable with henchman, and how you are playing can mitigate this. But if you come against a heavy armor list, it will suffer. When there were rumors of a new assasian, i was hoping for an anti vehicle assassian, like the infocyte.
the units you can ally are split into 3 categories. Characters, Retinue and Requisition. at 2k points you can have 2 Characters, 2 Retinue units and 1 Requisition unit. the Blackstar is a Requisition unit so you can have 1 of them. but it can only have DW units embarked inside.
@@NecroGoblin-yl2fx If you look at the Corvus Blackstar datasheet it has the retinue keyword. So I guess that means you can take two but no killteam with them if you really want
@@micahworwood7684 ohh you are right i saw it as the Requisition keyword. so yes you can take 2 of them. or 1 with a DW kill team with character in them.
Keeps saying that the ordo are to “ specific “ well of course they are they each are meant to fight specific enemy’s. Why would you send a daemon hunter inquisitor to hunt Orks? Do you complain that a screwdriver can’t pound in a nail? This codex has always been like this in most editions. Deathwatch and gray knights used to be only found in the inquisitor codex. It is more focused on the lore and the story than the all comers tournament play.
Very flavorful , lol , yeah it’s the ham and American cheese sandwich with mayo on white bread with the crust cut off. It’s absolutely nothing wonderful and not very flavorful, so claiming that is in itself a lie.
Daemon Hunters:
- Shows a picture of a regular Grey Knight
- Can't take regular Grey Knights -- only one unit of terminators
True but you could ally agents into a GK army
@@Marshmallox43 Do you get the Daemon Hunters rules if you do this? I don't think you get special rules or stratagems if you're taking agents as allies, so it's stilly to show a regular GK on this page.
It would have been OK if they could requisition regular GK, but they can't. It's like the graphics and rules writing teams had zero coordination.
you can technically bring 3 units of 5 GK termies, in Ordo Malleus, but yes.
How TF did this get to the printers without a Chamber Militants rule? Just give the ordos brood brothers of the appropriate army, take away their army rule, and give any such units the appropriate ordo keyword to sync with the strats.
I'm flabbergasted that Scions and Sisters of Silence didn't make it into this book. Scions used to have their own codex, and rolling it into here would be a natural fit given the history of inquisitorial storm troopers.
Dont forget kill team: ashes of faith... the henchmen literally came with scions and sisters of silence 😅
The agents army rule is for you.
I respect your decision, but I will be gleefully picking DWs corpse. I've been waiting years for this.
it wouldn't even be hard to do a couple minor tweaks to the scions datasheets and bam inquisitorial stormtroopers!
Also missing 3 Assassins that we HAVE models for.
@@kevinr8207 No, it isn't. You cannot have Scions, Sisters of Silence, and Inquisitorial Henchmen in the same list. You can Agents into Guard or Custodes, but not both.
Been playing since 3rd edition. Been involved in the IP since the mid 90's (Played final liberation)
Collected and based my collection around Eisenhorn. Fell in love with the Deathwatch. Returned to the hobby when they received their own codex. Collected a large collection. Spent years playing competitively with an uphill struggle the entire time. Felt like the faction was lazily implemented and balanced every edition from 8th-10th. But still persevered, believing that GW would finally, after years of record profits, be able to give The Deathwatch its due love and care. Leaned into the Meta every single time James Workshop changed it.
Only to have this happen at the end of the road. Thank you for speaking your mind quite frankly, regarding this appalling mishandling of a codex release. How this was green lit is itself a cononudrum only invented in a fever dream.
@@joshclark2274 Deathwatch were mechanically effective a few times in there, and straight-up busted on release of 10e.
They 9e book was the most mechanically intricate codex I've ever seen. There was no shortage of love and attention there.
I'm with you 90% of the way, though.
@itcamefromthedeep 9e, towards the end of the edition, I agree completely! They managed to get 80% of the way with the faction towards the end of 9th. As in so close to getting them fully realised.
But I was a Firstborn only spammer in 9th. And desperately tried running all firstborn Deathwatch lists at tournaments as I enjoyed the challenge.
Start of 10th. I agree they were utterly broken. I personally don't enjoy using "broken" gimmicks, fully expecting FAQs and really didn't ever use nor enjoy using the anti+ mechanic spam. A lot of my competitive friends picked up Deathwatch at the start of 10th. So the rules influenced sales there most definitely.
It's taken them years to flesh out the range enough to actually be able to do this justice... thanks to kill team and blackstone fortress. And then get to the final stretch and completely drop the ball.
this book makes the Custodes codex look like a master piece even when it first came out.
No Tempestus Scions as inquisitorial Stormtroopers???
there's a new kit fir them about to be released, might get them then
The codex itself isn't bad - but the problem is it shouldn't be a codex. Its a supplement to imperial armies.
My heart goes out to Deathwatch players. Sucks for your faction to be reduced to 4 units to be allied with other armies.
@@netprince455 The same could be said of Grey Knights. And Cuatodes. And Imperial Knights.
Really, throw in Goliaths and Ridgerunners (civvie Imperial stuff Rogue Traders would use) plus Scions (+Taurox & Valkyrie) plus Sisters of Silence and you have plenty of selection. Maybe add some quirky devices that only the Inquisition is allowed to use for your ranged anti-tank needs and it feels fleshed out to me, even if cobbled-together. A lot of Imperial forces in the background feel cobbled-together.
Sometimes it seems like GW is trying to get people to quit playing 40K.
mby theyr strat is double the price, and twice as less people, producing less but making the same amount and in doing so make everyone a regular space marine player.
I wish the Astra Militarum got the fleet detachment, it's SUCH a cool fantasy of having a fleet in orbit provide support and it would suit them so much better!
They still might, we don't have a codex yet
My Long Vigil will not end but it has been severely dampened
no stormtrooper scions, sisters of silence, Eisenhorn, Deathwatch, and so much more. a golden goose egg of potential turned to sludge.
"I fought, I lost. Now I rest. But you, Lord Consumer, you'll be fighting their battles forever." - Deathwatch
“I have friends at court! Powerful friends!” Lord Consumer Slynt
All they needed to do was have an Army rule like ‘Strike with the authority of the Emperor’. Any friendly unit within 12 inches of an Inquisitor gets +1 to wound. Fluffy and means they actually have a game vs high toughness. Gives you a reason to take Inquisitors.
They could have given each detachment a mortal wound bomb 💣 strat similar to the Grey Knight librarian but only usable by inquisitors. By locking it to a strat within the dex it would help the Agents army with anti-high toughness without overpowering the inquisitor ally for all Imperial armies.
Funky grenades? Some kind of strat for a Haywire grenade or something similar? A strat for an orbital strike? Brings down a Shadowsword shot? Suddenly the codex is playable.
Goodbye to my Deathwatch army…. That thumbnail tho lol
Represents everyone.
this would be a thematic army rule that would also fix the lack of units vs Vehicles and Monsters.
it would also make DW players have a little more to play with.
ally in from other imperial factions and depending on their Detachment and giving the allied in units the keyword to gain the benefit of that detachment to benefit from it.
i would exclude titanic units, battleline and characters.
1000pts - 1 unit
2000pts - 2 units
3000pts - 3 units
Ordo Xenos - ally in core Space Marines - would give more of a Death Watch feel.
Ordo Melleus - Guard or Grey Knights
Ordo Hereticus - Guard or Adepta Sororitas
Imperial Fleet - Guard or Admech
i'm disappointed that they do not have their own army rule at all.
Orbital bombardments like a lance strike would fit with all of these elements, and shore up the ranged anti-tank issues. It would have been a perfect fit.
They do, per each detachment
@@stuntman083 they have detachment rules. that are about as good as normal detachment rule without having the army rules that all other armies have.
At the very least they needed put mission tactics, telportarium and special issue ammo in the datasheets.
if you want a super stretch, they have the rule to swap out assassins before the battle. Its on the datasheet of each assassin, and you can do it only if you are faction imperial agents. They could have labeled it an army rule, and honestly if they had applied it to maybe a couple of other units it would have been very flavorful and in line with a codex that has a decent number of "good against X terrible again everything else" units in it.
Where is my Jokaero!!! 😱 🦧
Should have been Dark Mechanicum
wish there were chapters for this video.
There are chapters in the codex
RIP Deathwatch
Not another penny to GW
This is what annoys me, they don’t specify certain things. Like, If I have allied in some agents of the imperium into my Astra militarum or whatever other imperium army, am I able to use the ordo xenos stratagems on the death watch kill team I have allied in?
Notably, because that enhancement names the strats it is reducing to 0cp, it reduces them all the way to 0 even under the new dataslate.
This book is an insult, nothing to see here we can all move on and - try to - ignore it
Gsc player “you too”
I have 2 armies, gsc and deathwatch
I guess they don't want me to play anymore lol
Seriously, if they just gave all the infantry squads the same rule as the Voidsmen's "Navy Bodyguard" rule, but for their respective characters then this book would be 100% better.
As a Deathwatch Main - I will admit, this book's release has turned me away from GW. I'll be stopping my subscription on WH+, I'll not buy any more Codexes for 40K and turn completely to other sources like Wahapedia, Game-Datacards and New Recuit. I got two broken armies out of this - a hobbled Space Marine army and a crappy DW army - and if I want to use my DW, GW has promised that I first need to pay for another book and then pay through the nose for using those DW in my SM army. Y a Y.
Totally fair bro, I’m very sorry that you’ve been done like this and I wouldn’t blame you from just working with a homebrew deathwatch codex or something like that
Hey man, i feel you. I would honestly try to make legends for DW tournament legal to put a middle finger to GWs rules. Sends them a message
Same here
Stop buying GW. Tank the Ordo Xenos win rate. These will send a message
They did Deathwatch players dirty. I was in the beginning stages of putting a list together.
They are really hitting you DW players below the belt. All the money for an army and they just squatted it.
Yup, even before Deathwatch got a codex, my custom chapter was Deathwatch. Every marines box came with chapter transfer sheets so I ordered a bunch of the metal Deathwatch shoulders and just used Codex Astartes. It looked great and was so fun.
Nurgle Bless, this is certainly a book that now exists! Some flave !
You shouldn't apologise so much about the negativity here. As much as we love the Warhammer hobby, GW simply doesn't get things right all the time - in fact, they outright crap on their fans sometimes, and there's nothing wrong with calling it out where it happens. What matters is being balanced in your coverage of it, and the sort of average of the tone. Trying to take a position of 'no negativity' or 'we avoid negativity' leans into the realm of a kind of toxic positivity, which isn't especially helpful, or something that really builds trust from a community - no company providing a hobby has ever done anything to earn unconditional support and joy from its community. The Titans team do a great job of keeping us excited about the hobby, and you aren't going to put us offside by calling out stuff that you don't think is very good where you have cause to be concerned about it.
Great job with your codex reviews, love the format you do them in.
Simple Army Rule: Key Word INQUISITOR units can join any unit fielded in your army unless the unit is LONE OPERATIVE and regardless if the unit has another leader attached. If the unit the INQUISITOR is attached to is destroyed, the INQUISITOR can join another unit, regardless of what other leaders are attached (including other INQUISITOR units) once it moves within 6” of the unit. Once it joins another unit, move the INQUISITOR into coherency. When attached to any unit INQUISITOR models do not count towards capacity in transports. I’m not saying this is perfect and would fix anything, but at least it’s something that would seem to focus on what this “army” is going for thematically.
Did GW really kill the death watch line? I hope they still get their own book. Otherwise total rip
They seem to have a policy that each unit is a box, and each box is a unit. Cobbling together a unit from multiple boxes doesn't fit their vision.
With the Bikers using the old bikes that they yeeted from the main line and with Deathwatch Terminators having configurations you can't just get with one Terminator box, those units were doomed. With the rest of the range being Firstborn they have no place in this brave new Primaris world.
@@itcamefromthedeep shame… bad Gw. Deathwatch was so cool
They're still selling Killteam Cassius and the DW upgrade sprue. on their website. Even though they'll both be obsolete in a matter of days.
C*nts.
Stupid question here. Can you run deathwatch models as space marines gladius. Then ally in watch captain artemis and use him as your warlord?
34:12 because it calls out specific strats, it is 0cp, not -1, courtesy of our latest Balance Dataslate :) I'm super excited to reemerge my IA army thats collecting dust from two editions back. Awesomeness and thanks for showing us all of this :)
On a sidenote, Crusade is awesome, im currently playing Tau and the whole diplomat/military take over planets is so much fun.
I wish the detachments did not have rules that target specific enemies and that the rules would more broadly refer to units in codex. Having lots of DW units and it would be fun to experiment with other detachments. I feel like I’m locked out of rules for my faction from a rule book i just bought. I have hope that this is to get things set up for this faction and there will be support in the future. Also i like the changes to assassins although it unclear if they will perform best in their native faction.
Thank you for your honest review.
I absolutely love this take on imperium agents. I mostly think it will be fun for fluffy friendly games but there will probably be some meta stuff there. Combine this with a imperial knights list can be awesome.
That was my curiosity - coming into 40K recently. I have some imperial knights and wanted to build up to a 2K point army - using imperial agents as I love the rogue trader lore, etc.
@@jayhub24 I went to a tournament last weekend. All knights list dominated the game as they can both do actions and shoot, go through walls and have really devestating guns.
But imagine the rougetraider perk, redeploy three kinghts! Navigator to secure backfield with 12" deny on your own objective. And then two assassins. Super good combo.
For my deathwatch army, im totally going to abuse legends. How wait, i saved the index document. So ill keep using the index version...
I feel for you DW players
As was mentioned, you said you didn’t expect anything for the naval attachment.
Me on the other hand. I love the idea of that. I am going to run a full voidsmen list! Very excited too, as I play a home brew SM army this will be my fluff voidsarmy and am very excited to play these guys. Especially in a crusade!
As someone who got into deathwatch in 9th and have kitbashed and converted for almost 7k points, sure I may have space marines, but I didn’t get into em for space marines.
The kill teams were the big biz for me, so now I just sit back and just play with my other boys.
Sad part is the Kill Teams in my army were made with named boyos from all my marine Playing friends, so it’s time to retire them as they are sadly. I can always hope they will gain another carnation
21 years later and they can't even create an original cover.
If only we could get voidsmen at arms in big numbers without buying 800 rigue traders.
They cut the unit size down to 5 man anyway.
There's a bit of fun flavour. But everything is designed for very specific narrative battles rather than an army you can use for general play.
It's a dead on arrival codex. :( Where's the scions? (Inquisitorial stormtroopers) Where's all the death watch data sheets? Big oof.
Would the grimoire of true names work against chaos deamon engines?
Just to check something, unless the lore has changed, canonically, if you use a GK terminator squad and any of the non Ordo Maleus units, after each battle any survivors die, because the imperium can't let anyone know about the super secret Grey Knights. (Except for the demons that they kill that just go back to the warp and still remember everything)
Guiliman rescinded that law, as the Eye of Terror split open and demonic incursions are so prevalent they usually mindwipe forces that fought against demons instead to avoid wasting forces
Unpopular opinion: i love this book. Its not a competetive book but 40k is not only competetive play. Its a very fluffy book and awesome for narrative games. I can understand DW players but i feel integrating them in this books makes a lot of sense and the weird unit composition kill teams were always very weird to begin with. But you can play your DW army anytime because most people do not attend official gw tournaments. I like that gw supports a lot of sub faction even if they are on the weak side like kroot or sisters of silence
Yes. 100%. Thank you for saying this. Competitively, we can't say anything at all because we don't have points, but the flavor is insane. They got the fluff JUST right.
How is it that now an imperial army can take 2 character assassins as part of their force, but as chaos space marines have to pay a tax (aka demon unit) to take a character such as the changling?
I have no words for what GW have done to my only army, now what?? What do I do with all my painted miniatures for my DeathWatch??
To all the battle brothers who left their chapters to go work with the inquisition. we told you it wasnt a good idea.
Agree that Agents should have been like the Drukhari Court and sad to have lost my Daemonhost, Mystic and Monkey
The army rule is "you dont have to play this as a full army" incredible... Gw have absolutely fucked up with this book
Execution Order: SIsters of Battle Squad; MultiMelta with precision.
I really don’t understand the intent with the codex. If it was to fit the lore or idea of agents of the imperium it’s super restrictive, and cuts out units traditionally associated with imperium agents. (Scions, Dominions, Deathwatch Terminators, Grey Knight strike squads all off the top of my head) If it was to make a tournament or “match play” style army it’s missing armor/anti armor, and relies on utility to take objectives and looks like it will struggle to hold objectives. But I can see the intent, I just don’t think they met that intent. So just like Admech, I am expecting a rework or significant change in six months to a year.
The review would have been much better if every rule, ability, and stratagem weren't evaluated in terms of how it would benefit Grey Knights.
They are like one of the only units that smack hard... So you always think about the best case scenario
"So things are worse" sums up the whole edition
deathwatch killteam can have 4 deamon hammers
Also, Ordo Malleus re-rolls a hit roll of 1 (Against everyone) and re-roll a wound roll of 1 against Deamon. Now this will be FAQed almost immediately. Re-rolling ALL 1's???? Same wording as the Imperial Knights, and we all know how that went. Will be re-worded as a single roll to hit and wound respectively.
Its just deathwatch but mostly worse. That sums up this book. How gw sent this out and thought it would be good is wild.
I can finally run an Arbites army again so yay
The Most Positive Warhammer Channel : "Nah this is lame"
OOF
We are just going to scroll through the artwork here ....proceeds to show half ..if that of the artwork
Zesty way to hold the codex in the thumbnail
Been wanting Inquisitorial faction forever, now it's here and they just killed DW and Jokaero for no reason. Idk very weird very lackluster.
Like others said why this isn't a Supplement for Imperial Armies or made Deathwatch / Grey Knights / Guard a big part of the main forces to Requisition is a question well be asking throughout 10th
WHY????? WHY COULDN'T THIS HAVE BEEN GOOD AND NOT DEAD ON ARRIVAL?
As a DW player/collector, I'd rather cut off one of my body parts than be anywhere that shit of a codex.
As a long time lover of the inquisition well since 2nd edition i am happy this has come out however i want todo an ordo astartes chapter but not sore if i can usig this book anyone here know if i can
If they wanted a codex for fleet and Inquisitors let them get folded into imperial knights.
Maybe I was just so burnt from soup armies in 8th and 9th edition but I always found them to be a nightmare in balancing. There is nothing in this book that grabs my attention at all, it is just imperium soup. But I do understand that for some this is something they have always wanted to play. The rules look really fluffy and great for narrative games and crusade. I think this army will be a nightmare in balancing for competitive. I hate what they did to deathwatch but at least with how the rules are now you can always just play them as vanilla space marines and pick whatever detachment you want. Overall I think this is a heavy dud, there is some fun stuff for casual table games, and narrative campaigns. Bad for competitive, mediocre rules and too few choices (one grey knights and one DW option? come on!). Pass for me, hope people get joy out of it.
Timestamps would make this Vid even Better. Just a Few. Maybe?
You think they could have given a warning to deathwatch players besides "dont worry, you will be able to use your kill teams in a space marine army just fine"
Fuck GW, they better BACKPEDAL HARD. This is a spit in the face, i feel like i was scammed into buying a vanilla space marine army that i never, ever wanted.
Great breakdown, thanks Adrian
Auspex Tactics said: You can embark into the Rhino 6 Chimera and 3 Corvus Blackstar. Because the Infantary keyword ist missing.
Deathwatch 😢 I had just amassed a massive army….
Honestly, I really like the Idea of an Imperial Agents Codex and we dont even know whether Deathwatch will receive a full codex the way Grey Knights will as well.
I always wanted to have my Dark Angels Army use a few units of Imperial Agents, simply because I love the models - and now I can!
I dont really care whether it has issues, I am sure they will resolve them.
Whats the next book, do we know? Because if I recall the pattern it should be great haha
This is the worst (best?) example of should be fun, but their bad writers just fumbling
A list of units mostly used for allied should have detachment rules, enhancements and stratagems in the datasheets. Even if it costs points or cp to use them. Otherwise these are stupid lazy rules.
precision on a critical wound ... how does this work ? sounds strange ^^
When a critical wound is scored, the attack gains precision. (The attack is allocated to a model after the wounding step, as normal)
Well, it’s great looking art why did they reuse the cover art from third edition demon hunters?Getting lazy?
I actually like that they re-use excellent art from previous editions.
The current edition of 40k shouldn't just try to be the latest edition of 40k, it should be the culmination.
Because like you said, its fantastic art. I wish that GW had reused the art from the 9th codex for Genestealers for example, because the new cover art for that is shit.
I was really excited for this release being able to field huge combined armies of imperial forces this was a kick in the teeth for sure and not worth a dime of my money. Buying a whole book just for 15 odd datasheets we already had in index and a whole bunch of utterly useless detachments is not what i signed up for in this hobby. Biggest let down of 2024.
Which units are battleline? Can spam voidsmen?
For 10 voidsmen you would need to vuy the rogue trader bix twice...
@@markus1351 no, the HH has void armor troops that can be customized
Malleus is pronounced like Malefic not melody my dude
Blackstars now have added Stealth and Hover, which means they can start on the board turn 1
I like it.. honestly, as a sisters player this just lets me add in so much cool stuff to my lists.
cant wait to add a chimera full of henchmen or a blackstar with a killteam. Awesome!
This is GW trying to milk the community for $60 to get a few datasheets.
I feel like this could've been such an interesting and cool codex, but GW halfarsed it so fucking bad
Also look at keywords
As an actual agents player. I like this codex. The only issue in it I see really is that the
1.Navis units need a sticky unit. As do to there range the have to keep pushing and can not hold an objective and not just get shot off.
2. Some wording needs clearing up.
3. What the points will be. Most navis/arbites units (not characters) should be around the 80pt number. The current points are good for using as allies. Dropping them down to around the 80pt mark would be close to an auto include so keeping them around 100 would be a good balance point for that. But at 100+ points, it is bad for these codex detachments.
4. Voidsmen. The retinue rule with them should be applied in the codex armies to as if they are attached to a navis character, they do not take up the rule of 3. Or make them battleline again.
They would also be ideal for the sticky. Breechers assualt, voidsman hold and do actions.
5. Anti armor is weak but can be doable with henchman, and how you are playing can mitigate this. But if you come against a heavy armor list, it will suffer. When there were rumors of a new assasian, i was hoping for an anti vehicle assassian, like the infocyte.
I was very hyped for this codex, until they released it...👎
A can max se me use units in May dark admeck army to converted units. Inqvusitor A convert A admek character to be psyker style,
what are Requisitioned units?
Can I requisition a Corvus Blackstar in a Grey Knights Army?
Thats all i want from this book
the units you can ally are split into 3 categories.
Characters, Retinue and Requisition.
at 2k points you can have 2 Characters, 2 Retinue units and 1 Requisition unit.
the Blackstar is a Requisition unit so you can have 1 of them.
but it can only have DW units embarked inside.
@@NecroGoblin-yl2fx If you look at the Corvus Blackstar datasheet it has the retinue keyword. So I guess that means you can take two but no killteam with them if you really want
@@micahworwood7684 ohh you are right i saw it as the Requisition keyword.
so yes you can take 2 of them.
or 1 with a DW kill team with character in them.
Can wait for someone to win a GT with this codex
Keeps saying that the ordo are to “ specific “ well of course they are they each are meant to fight specific enemy’s. Why would you send a daemon hunter inquisitor to hunt Orks? Do you complain that a screwdriver can’t pound in a nail? This codex has always been like this in most editions. Deathwatch and gray knights used to be only found in the inquisitor codex. It is more focused on the lore and the story than the all comers tournament play.
For the algorithm!!!
Honestly asking, how do we complain en mass to GW about this DW bullshit lol
Very flavorful , lol , yeah it’s the ham and American cheese sandwich with mayo on white bread with the crust cut off. It’s absolutely nothing wonderful and not very flavorful, so claiming that is in itself a lie.
It's like the worst codex they ever produced
This codex is about narrative play and I love it - not everything is about the Meta (which changes all the time BTW)
Lotta attitude in that thumbnail … wait until you find out how annoying infiltrating breachers are and you get put in breacher jail turn 1
It almost offsets not having an army rule, huh.
lol Sorry for stealing your handle.
Fanboy
GW fucked over deathwatch.
4 units and there not even space marines any more
deathwatch is unplayable