Remaking the Combat for my Indie Game!

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  • Опубликовано: 3 фев 2025

Комментарии • 50

  • @Bardent
    @Bardent Год назад +23

    Jumping down the deep hole for the cave definitely needs to end in a faceplant animation! Also the combat system is looking really great! Gliding is an awesome touch

    • @aooide
      @aooide Год назад +3

      The legend Bardent. Your tutorials are amazing.

    • @neozoid7009
      @neozoid7009 Год назад +1

      Wow Bardent/Henrich is here🙂. Awesome

  • @lumenistaken
    @lumenistaken Год назад +6

    I absolutely love the artstyle and animations! I am really excited to see where this game goes. Though honestly I think the old attack animation looked better.

  • @Rikaisan
    @Rikaisan Год назад +10

    0:32 is gold, I laughed so much with the new model
    HOW DARE YOU NO ADD MARSHMALLOWS
    The game looks great! Keep it up :)
    I like the combat, I see you are using hit stops to add impact, but something feels off, maybe make the characters shake a bit? reduce the stop time a bit shorter? I don't really know what feels odd, but I think it's just a feeling of them being too stationary
    Anyways, amazing project! :D

  • @kayleepaylee5548
    @kayleepaylee5548 Год назад +1

    The npcs reacting to what the character is doing is such a nice touch, i always love when games do that :)

  • @pyryzer5324
    @pyryzer5324 Год назад +2

    I love your artstyle

  • @MajorMoonFox
    @MajorMoonFox Год назад +2

    Bros gonna blow up soon!

  • @FrostDrive
    @FrostDrive Год назад

    I laughed so hard at the new avatar.
    I'm actually glad you didn't change it much! I like it

  • @jovem3767
    @jovem3767 Год назад

    I liked the art style in the thumbnail (with the white outline)

  • @KotCR
    @KotCR Год назад +1

    I think keeping the parry system might be cool if you have it rewarding. Like, automatically follow a successful parry with a strong counterattack that's as fast and responsive as the regular attack, to keep stuff fluid, but hits harder or does a knock back or a stun or something. If it's essentially "optional" but is super cool when you do pull it off, it might still be a nice addition.
    Like it you successfully timed a parry on that one enemy's dash attack and your character automatically rushed forward and hit the enemy it would look like one of those "final slash" scenes in an anime between two swordsmen. That would be awesome.

  • @superfastscyphozoa
    @superfastscyphozoa Год назад

    Man, that cave looks amazing 🫵👍

  • @bobbilderson8556
    @bobbilderson8556 Год назад

    this looks AMAZING! keep up the good work. Way less creeped out now.

  • @sii-gul5852
    @sii-gul5852 Год назад +2

    Noticed that sometimes the coins fall into the spikes 2:20, so maybe a coin collecting system similar to sekiro?

  • @devkumo
    @devkumo Год назад

    This is absolutely lovely! You've got a new subscriber friend 🌱

  • @budazenYT
    @budazenYT Год назад

    Looking mighty fine with that moustache!

  • @maxwellhurley2276
    @maxwellhurley2276 Год назад

    this was such an enjoyable watch! keep up the great work

  • @lukasfletcher9003
    @lukasfletcher9003 Год назад +2

    This is so cool. cant wait to see more

  • @cayduh9513
    @cayduh9513 Год назад

    looks dope bro God bless you!

  • @beardyluke
    @beardyluke Год назад

    Good progress! Second devlog and the game looks great already! Nice work! I am working on my metroidvania project myself and i will be watching you! :D

  • @alex.laslau
    @alex.laslau Год назад

    This is so cool haha! Curious where this will go!
    I'm a indie dev myself, looking forward for your journey!
    +1 sub! :D

  • @solojun27
    @solojun27 Год назад +2

    The glowing energy and the lighting in general looks really cool. I noticed the glow isnt there on the gliding wings tho:(

  • @alexpic9821
    @alexpic9821 Год назад

    nice progress!

  • @ZyzzBrahhh
    @ZyzzBrahhh Год назад +1

    Good stuff

  • @spacebricksstuidosproducto4122

    you have really good ideas

  • @lordhuebi
    @lordhuebi Год назад

    Love the devlog and the look of your game. The mustache-mannequin was kinda funny at first, to be honest I find it just annoying now, but do your thing ;)

  • @ai._.i
    @ai._.i Год назад

    Very nice, I love your new avatar lol. I noticed that some of the coins that popped out of the death chest fell into the spiky pit, if it's intended that you can lose resources to physics that's fine but it would be nice if the coins that popped out of the death chest were sucked into the player.

  • @darraghd59
    @darraghd59 Год назад +2

    you better finish this game!!!! after watching this im legit dying to play it! if you need motivation, set up a kick starter and go balls to the wall with it!!! if you need a play tester just say the word

  • @bobbilderson8556
    @bobbilderson8556 Год назад

    THIS IS SO HYPE!
    one potential pitfall... is that if you want to have complex interaction with enemies- smaller spites makes this difficult.
    Celeste got away with having a tiny sprite because none of the little differences in enemy spites mattered.
    If you are wed to the small enemies, you could make them change a color before they attack or defend or something.
    Kind of like how Celeste devs made Madeline's color palette change DRASTICALLY when she doesn't have her dash.

    • @bobbilderson8556
      @bobbilderson8556 Год назад

      maybe this is just me. grain of salt. grain of salt. It looks so good and you're making amazing progress. I only criticize that one thing because EVERYTHING looks so professional and perfect. Haha.

  • @welcominthehollowdrop
    @welcominthehollowdrop Год назад

    HOLY SH*T MAN!!! are you sure you just started? because it is just looking marvelous, and i'm not joking it's really impressive (i am talking to your moustache. obviously :) )

  • @SombreroMan716
    @SombreroMan716 Год назад +1

    The new attack animations look pretty good, but I feel like they should be played faster.

  • @DannyDeer
    @DannyDeer Год назад

    It looks amaazing.

  • @Ethanol3310
    @Ethanol3310 Год назад

    Really well made devlog dude and the game is stunning and looks so fun. I'm definitely keen to see more! Btw I hope this is not offensive, but your accent sounds like Dudley from Harry Potter! Which part of the UK are u from?

  • @theothetorch8016
    @theothetorch8016 Год назад +2

    I love the game, but It's really hard to remember things. Anything in general. And also assuming people watched the previous devlogs doesn't help you expand your audience. Imo, both of these problems could be solved by having a brief reintroduction to your game in every devlog. This would assure that both you and your viewers know why this game is special in it's own way. When I see your thumbnail I want to remember that I already know the project. "Oh right that's the game with like an orange character and metroidvenia level design" Something like that.
    Additionally, when you mute yourself to show gameplay footage, it's really quiet in comparison, even with the music. I think for those moments the music could be a little louder to keep the excitement levels afloat and some sound effects could really bring those scenes to life.
    Imma keep watching this game because it looks like something I wanna play. Keep it up.

  • @emberdragons8244
    @emberdragons8244 Год назад +1

    It's just in case you didn't saw it but the npc says "with out" and not "without", I really hope that helped you.
    ps : your game is beautiful!

  • @zawkhaled
    @zawkhaled Год назад

    Awesome

  • @robinbosch2931
    @robinbosch2931 Год назад

    I think you need to make the attack animation/attack a little faster, that would make it way more fluid an fit the the rest of the animation style

  • @neozoid7009
    @neozoid7009 Год назад

    Looking good 👍. And also are you following Bardent tutorial or used in this project??😉 And also from where did you get the "Snail" sentence?

  • @Whhatt
    @Whhatt 6 месяцев назад

    Nice

  • @rangergianni
    @rangergianni Год назад

    Please add the marshmellows. You could let the character create them from the blue power he's got!

  • @cactus-op2hl
    @cactus-op2hl Год назад +1

    Nice work dude just one think put on some clothes its terrfying pls

  • @calebcasamento4727
    @calebcasamento4727 Год назад

    Do you accept voice acting demos for your projects or do you voice all your characters?

  • @jannyboi260
    @jannyboi260 Год назад

    those resources look like you're picking up grenades lol

  • @Gremwu
    @Gremwu Год назад

    I know you said it's blue energy reminds me of ice

  • @saibadam
    @saibadam Год назад

    Sometimes 50% of your screen is a black square fix that and the environment is dead mainly backgtound

  • @huseindana1351
    @huseindana1351 Год назад

    "Promo sm"

  • @paletreker
    @paletreker Год назад

    very nice! is there any way to contact you directly? like a business email or a DM?