Jumping down the deep hole for the cave definitely needs to end in a faceplant animation! Also the combat system is looking really great! Gliding is an awesome touch
I absolutely love the artstyle and animations! I am really excited to see where this game goes. Though honestly I think the old attack animation looked better.
0:32 is gold, I laughed so much with the new model HOW DARE YOU NO ADD MARSHMALLOWS The game looks great! Keep it up :) I like the combat, I see you are using hit stops to add impact, but something feels off, maybe make the characters shake a bit? reduce the stop time a bit shorter? I don't really know what feels odd, but I think it's just a feeling of them being too stationary Anyways, amazing project! :D
I think keeping the parry system might be cool if you have it rewarding. Like, automatically follow a successful parry with a strong counterattack that's as fast and responsive as the regular attack, to keep stuff fluid, but hits harder or does a knock back or a stun or something. If it's essentially "optional" but is super cool when you do pull it off, it might still be a nice addition. Like it you successfully timed a parry on that one enemy's dash attack and your character automatically rushed forward and hit the enemy it would look like one of those "final slash" scenes in an anime between two swordsmen. That would be awesome.
Good progress! Second devlog and the game looks great already! Nice work! I am working on my metroidvania project myself and i will be watching you! :D
Love the devlog and the look of your game. The mustache-mannequin was kinda funny at first, to be honest I find it just annoying now, but do your thing ;)
Very nice, I love your new avatar lol. I noticed that some of the coins that popped out of the death chest fell into the spiky pit, if it's intended that you can lose resources to physics that's fine but it would be nice if the coins that popped out of the death chest were sucked into the player.
you better finish this game!!!! after watching this im legit dying to play it! if you need motivation, set up a kick starter and go balls to the wall with it!!! if you need a play tester just say the word
THIS IS SO HYPE! one potential pitfall... is that if you want to have complex interaction with enemies- smaller spites makes this difficult. Celeste got away with having a tiny sprite because none of the little differences in enemy spites mattered. If you are wed to the small enemies, you could make them change a color before they attack or defend or something. Kind of like how Celeste devs made Madeline's color palette change DRASTICALLY when she doesn't have her dash.
maybe this is just me. grain of salt. grain of salt. It looks so good and you're making amazing progress. I only criticize that one thing because EVERYTHING looks so professional and perfect. Haha.
HOLY SH*T MAN!!! are you sure you just started? because it is just looking marvelous, and i'm not joking it's really impressive (i am talking to your moustache. obviously :) )
Really well made devlog dude and the game is stunning and looks so fun. I'm definitely keen to see more! Btw I hope this is not offensive, but your accent sounds like Dudley from Harry Potter! Which part of the UK are u from?
I love the game, but It's really hard to remember things. Anything in general. And also assuming people watched the previous devlogs doesn't help you expand your audience. Imo, both of these problems could be solved by having a brief reintroduction to your game in every devlog. This would assure that both you and your viewers know why this game is special in it's own way. When I see your thumbnail I want to remember that I already know the project. "Oh right that's the game with like an orange character and metroidvenia level design" Something like that. Additionally, when you mute yourself to show gameplay footage, it's really quiet in comparison, even with the music. I think for those moments the music could be a little louder to keep the excitement levels afloat and some sound effects could really bring those scenes to life. Imma keep watching this game because it looks like something I wanna play. Keep it up.
Jumping down the deep hole for the cave definitely needs to end in a faceplant animation! Also the combat system is looking really great! Gliding is an awesome touch
The legend Bardent. Your tutorials are amazing.
Wow Bardent/Henrich is here🙂. Awesome
I absolutely love the artstyle and animations! I am really excited to see where this game goes. Though honestly I think the old attack animation looked better.
0:32 is gold, I laughed so much with the new model
HOW DARE YOU NO ADD MARSHMALLOWS
The game looks great! Keep it up :)
I like the combat, I see you are using hit stops to add impact, but something feels off, maybe make the characters shake a bit? reduce the stop time a bit shorter? I don't really know what feels odd, but I think it's just a feeling of them being too stationary
Anyways, amazing project! :D
The npcs reacting to what the character is doing is such a nice touch, i always love when games do that :)
I love your artstyle
Bros gonna blow up soon!
I laughed so hard at the new avatar.
I'm actually glad you didn't change it much! I like it
I liked the art style in the thumbnail (with the white outline)
I think keeping the parry system might be cool if you have it rewarding. Like, automatically follow a successful parry with a strong counterattack that's as fast and responsive as the regular attack, to keep stuff fluid, but hits harder or does a knock back or a stun or something. If it's essentially "optional" but is super cool when you do pull it off, it might still be a nice addition.
Like it you successfully timed a parry on that one enemy's dash attack and your character automatically rushed forward and hit the enemy it would look like one of those "final slash" scenes in an anime between two swordsmen. That would be awesome.
Man, that cave looks amazing 🫵👍
this looks AMAZING! keep up the good work. Way less creeped out now.
Noticed that sometimes the coins fall into the spikes 2:20, so maybe a coin collecting system similar to sekiro?
This is absolutely lovely! You've got a new subscriber friend 🌱
Looking mighty fine with that moustache!
this was such an enjoyable watch! keep up the great work
This is so cool. cant wait to see more
looks dope bro God bless you!
Good progress! Second devlog and the game looks great already! Nice work! I am working on my metroidvania project myself and i will be watching you! :D
This is so cool haha! Curious where this will go!
I'm a indie dev myself, looking forward for your journey!
+1 sub! :D
The glowing energy and the lighting in general looks really cool. I noticed the glow isnt there on the gliding wings tho:(
nice progress!
Good stuff
you have really good ideas
Love the devlog and the look of your game. The mustache-mannequin was kinda funny at first, to be honest I find it just annoying now, but do your thing ;)
Very nice, I love your new avatar lol. I noticed that some of the coins that popped out of the death chest fell into the spiky pit, if it's intended that you can lose resources to physics that's fine but it would be nice if the coins that popped out of the death chest were sucked into the player.
you better finish this game!!!! after watching this im legit dying to play it! if you need motivation, set up a kick starter and go balls to the wall with it!!! if you need a play tester just say the word
THIS IS SO HYPE!
one potential pitfall... is that if you want to have complex interaction with enemies- smaller spites makes this difficult.
Celeste got away with having a tiny sprite because none of the little differences in enemy spites mattered.
If you are wed to the small enemies, you could make them change a color before they attack or defend or something.
Kind of like how Celeste devs made Madeline's color palette change DRASTICALLY when she doesn't have her dash.
maybe this is just me. grain of salt. grain of salt. It looks so good and you're making amazing progress. I only criticize that one thing because EVERYTHING looks so professional and perfect. Haha.
HOLY SH*T MAN!!! are you sure you just started? because it is just looking marvelous, and i'm not joking it's really impressive (i am talking to your moustache. obviously :) )
The new attack animations look pretty good, but I feel like they should be played faster.
It looks amaazing.
Really well made devlog dude and the game is stunning and looks so fun. I'm definitely keen to see more! Btw I hope this is not offensive, but your accent sounds like Dudley from Harry Potter! Which part of the UK are u from?
I love the game, but It's really hard to remember things. Anything in general. And also assuming people watched the previous devlogs doesn't help you expand your audience. Imo, both of these problems could be solved by having a brief reintroduction to your game in every devlog. This would assure that both you and your viewers know why this game is special in it's own way. When I see your thumbnail I want to remember that I already know the project. "Oh right that's the game with like an orange character and metroidvenia level design" Something like that.
Additionally, when you mute yourself to show gameplay footage, it's really quiet in comparison, even with the music. I think for those moments the music could be a little louder to keep the excitement levels afloat and some sound effects could really bring those scenes to life.
Imma keep watching this game because it looks like something I wanna play. Keep it up.
It's just in case you didn't saw it but the npc says "with out" and not "without", I really hope that helped you.
ps : your game is beautiful!
Awesome
I think you need to make the attack animation/attack a little faster, that would make it way more fluid an fit the the rest of the animation style
Looking good 👍. And also are you following Bardent tutorial or used in this project??😉 And also from where did you get the "Snail" sentence?
Nice
Please add the marshmellows. You could let the character create them from the blue power he's got!
Nice work dude just one think put on some clothes its terrfying pls
Do you accept voice acting demos for your projects or do you voice all your characters?
those resources look like you're picking up grenades lol
I know you said it's blue energy reminds me of ice
Sometimes 50% of your screen is a black square fix that and the environment is dead mainly backgtound
"Promo sm"
very nice! is there any way to contact you directly? like a business email or a DM?