This New Turret Seat Will Be A Game Changer - Scrap Mechanic DevBlog 23 Review
HTML-код
- Опубликовано: 9 сен 2024
- Welcome to an episode of Scrap Mechanic News! The devs just released DevBlog 23 for Scrap Mechanic, so it's time to take a deep dive into what has been revealed and what it might mean for the future of Scrap Mechanic.
What is your favorite piece of news?
------------------------------------------------------------------------------
♦ Join the Scrapper Community: / discord
♦ Merch: scrapman.store
♦ Like my Tweets: / scrapmanyt
♦ My Doggos on Instagram: / scrap.dogs
♦ My RUclipsr Setup: www.amazon.com...
♦ I Make Metal Music: / catarinth
-----------------------------------------------------------------------------
If you want to see MORE Scrap Mechanic videos, please like and subscribe! Leave a comment and let me know what you'd like to see in future videos.
What is Scrap Mechanic?
Scrap Mechanic is a multiplayer sandbox game with imagination and ingenuity at its core. Create fantastic machines, transforming vehicles or sneaky traps. The possibilities are endless with Scrap Mechanics powerful tools.
Store Page: store.steampowe... #scrapman #scrapmechanic #wedgegang
Fun fact: a cinematic camera is already "fully" implemented, it's obtainable in devmode in survival via ''/camera'', you set waypoints which the camera will travel along via q i think and then with left click (maybe) you start a tour through these. Quite fun to mess around with
:0
@@apersunthathasaridiculousl1890 yeah
Good to know 👍
Aaaaw man, time to get the hype for chapter 2 revived. I am unfathomably excited at the sheer vastness of innovation, slowly approaching from afar. BUT it's still important to keep in mind that with that level of commitment to new ideas the devs should be given their time, if you have never programmed before it's easy to underestimate the time investment
Very true.
Heh
Yea
Big wordy
these 11 devs are doing more than some big development teams
6:30
When the wedge is created you can scale them like blocks but it requires the more wedges for larger scaled wedge blocks, the saw bot just lets you make custom wedges
Wow 26 seconds late and there's already a lot of people
His videos are just that entertaining lol.
Yeah fr
I don't mean to be annoying but this dude's got a lot of subscribers so yeah
Hi Scrapman,
Have you tried making a ‘moonwheel’? I think that that could be quite interesting.
Thanks as always!
do you meant monowheel? or this is a moon walking wheel
@@bluesgalaxy7995 no a moon as a wheel
if its moon walking weel, he already built it
@@bluesgalaxy7995 Basically a monowheel, but this specific version is known as the 'moonwheel'.
@@humblehumbug o okay
Oh my i just realised, if they're gonna add gold you're gonna be able to build so stunningly magnificient and sinister bases, because gold/black colour schemes are so good for that
Yeah
Before using metal painted yellow for gold just looked pathetic 😑
@@cartoonfox6128 it’s fools gold
also weights and junk will be way more swanky if you use gold
@@bonezwithaz1402 if theres gonna be a gold block (or a gold part with connection on all sides) imma make a golden hank mech
But gold will have really low durability
maybe the new component kits work more like dark soul's titanite, where the higher levels require a higher "tier" of material, so let's say the first 3 upgrades use component kits and the rest use the super component kits, adding more stuff to keep track of, aside from also being needed for certain crafts (probably the new bots), idk
I think the new component kits are gonna be used to upgrade better stuff like the plasma drill the plasma saw and the turret seat
@@burtard3983 yes thank you for using common sense
@@burtard3983 most likely they come from the trash bot, and/or harder bots in the underground, and are used in the new equipment.
perhaps even sticky wheels can be upgraded for efficiency and stickiness, which could explain an older devblog where a gif showed the wheels failing and falling vs another effortlessly scaling a building.
could even open the floor for upgraded tiers of the hammer and guns.
7:49
Might be some kind of underground warehouse or power plant
8:20
I couldn’t tell you what this is other than a warehouse or power plant, fuse box area?
8:50
Just looks like a ball challenge room that might give you loot for beating it
9:55
Definitely some kinda forge or smeltery
2:40
Could we be getting a particle spawner?
20:40 *
What I'd love to see is if you could control bearings via the mouse, similar to the turret seat.
A bearing being mapped to scroll wheel would be pretty cool as well.
Try Fant mod. He has a thing called a Unit Facer that can be mouse controlled and powers bearings.
hi scrap man i think the reason the cable's are so messy id say its the work of the cable bot and hey this might be their nest because it is deep under ground
The last gif probably shows some of the modding possibilities. Notice gow the parts attach themselves to the creation a while after being fired. I think that's a great demonstration of how many new things modders will be able to achieve
For the turret seat there should be 3 options apart from tuning, first the normal turret with camera, but also a button to have the camera fixed while being able to use the seat and the other way around.
Sup
I agree.
finally, an easier way to implement mouse controlled turret
Except you cant really customise the looks at all, and because you can't add armor either it's gonna suck for tank battles.
@@Mango_Eter who said you can't add armor?
@@lich.possum because the armor would have to go up and down in the hull due to the nature of the attachment point on the seat, so in any case you're compromising some of your protection. Plus, you won't be able to stabilise the gun.
i have an awesome idea you gota do. back when you did high seas, and used your sub to jump out of the water into the wind. the wind shot you back at almost 500 miles per hour. my point. you should try to break the sound barrier by jumping unto the wind with a bunch of sails on your creation.
There would be too much drag in the water and if he used hinges, they wouldn’t hold the sails when in the wind
@@bigface1352 their will be no drag if the sails are parallel with the direction of his momentum. plus, if he jumps out of the water vertically, no hinges will be needed to hold the sails, and it will increase the efficiency by 100%. he can also use detachable blocks to get rid of anything that would be useless when out of the water.
You could probably make a mouse-controlled plane if you just put a stick on the end of the turret seat and used sensors to activate different thrusters depending on where the stick is aiming.
Devblog-23
Yay
Really excited for chapter 2. Saving blueprints in survival would be awesome and some optimization would be greatly appreciated for larger vehicles. I tried making a scissor lift to get on top of the warehouses but 2 story ones were all I could manage without crushing lag or bearings collapsing.
The wedges are 3D scalable unlike blocks so don’t worry about those edges being everywhere I guess
18:11 - I think they were taking a creative mode cinematic tool as a given, as survival and challenge modes would be the ones where there would be an element of uncertainty due to implementation difficulties, in survival as a procurement balancing challenge/"how does this fit into the plot?" challenge, and challenge mode as a "how do we stop people from cheating using this tool?" Problem.
17:37 the haybots flying around at the bottom of the screen are so hilarious
honestly respect its hard for "smaller" more niche games and their studios to gain any insane popularity boosts when they hold content in till its super polished. often larger company's get backlash for doing that. But I think this update will add an insane amount more content. And even if it doesn't bring in many new players I think that Axolot are happy to give content to all the people still playing the game they love to develop.
1:26 i believe that the turret seat is controlled by the camera movement, because as seen in the videos (go back a few seconds), the camera was moving all over the place, and the turret was always pointing away from the camera
I can see the devs making the turret seat big and bulky so that it's harder to hide and easier for Tape Bots to shoot at. Having armored turrets would make most survival encounters a liiittle too easy.
The control mode and attachment points already make it damn near impossible to use.
@@Mango_Eter I imagine its because its made specifically for 'looking' 'pointing' and 'aiming' at things. It's made to do only one thing really well.
@@SuperTy1122 still would've been nice if they added a mounting point that only rotated horizontally, or made it smaller. One of either should've been balanced enough.
@@Mango_Eter True, it would be nice. Though I think the Dev's want players to be able to aim at things with whatever weapon of mass destruction is mounted to the turret seat but still have it completely exposed so that bots still have a chance to fight back and ruin your day.
@@SuperTy1122 yeah, and I understand that from a balancing perspective, but it would've been great for creative tank builders like me to have vanilla mouse aiming without needing to make a giant ocelating ball turret. Maybe having a separate creative only turret seat or smthn could be nice. But I'll have fun experimenting with it either way.
That turret seat and scalable wedges...
Now that's what we've been needing!
Now that there’s going to be ragdoll optimization, I would like to see ScrapMan return to his old survival map and try to battle bots there.
in the first person gif of the turret chair you can see how the camera tilts a little
I really want to build a vehicle that uses sensors to turn itself in the direction of the camera, then some how use an A/D converter to make the vehicle strafe left and right. It would theoretically control exaclty like a classic fps character would. I can imagine the mechs on the workshop now...
Now we're going to need a nomad chapter 2 when it's out.
I’ve been watching you for the past like two years then I looked at your subscribers and I was surprised to see that you don’t even have 1 million I got to see people really underestimate you your videos are much better than I think anyone else thinks keep up the good work scrap man
I was starting to think SM was abandoned, thank God!
I believe the wedges will be the same kind of stacks as the bocks are in the inventory, but can be only made to wedges as opposed to rectangular slabs. So, when you feed a single block into the machine, it outputs either one or two wedge blocks which you can use to make either two 1x1x1 wedges or one 1x2x1 wedge dragging similarly as regular blocks. Why 1:1 or 1:2 ratio exchange ratio on the machine? Because those are the only ones that would make any sense. 1:2 would give the same volume of material out as the input is, which would make the wedges free. 1:1 would give only half the material back which is a cist that would also make sense and also work well if you input only one block at a time. Larger ratios than those would not make sense because it would output more material than you put in and smaller would not work either as inputting only one block would give back something that is smaller than a block which does not make sense in scrap mechanic. Of course, there are easy ways to fix that issue but it would also make the cost way too high. Three or more blocks just for 1x1x1 wedge is way too high cost.
When i saw the locations i thought that the one with mant cables will probably be the hive of the cable bots, that would be cool
Very epic update indeed.
I agree. This turret seat allows lots and lots of things.
I think it will have a torque limit, like it will not be allowed to move heavy things easly or event it can't. So lets wait to see how it is.
And this makes usefull the mountable spud gun, otherwise its complicated to use it.
my guess is the saw bot turns one block into 2 1x1 wedges. literally just slice them in half diagonally.
and you can drag stacks of 1x1 wedges into different wedge shapes which, instead of making squares, always form a right angle triangle from your start point to end point.
or basically always form the diagonal half of the drag able wall you would normally make with blocks.
so instead of a max size 256, 16x16 square, it would be a wall of 128 wedges which is 16 x 16 on the bottom and side with a diagonal hypotenuse.
This would probably work better in co-op, judging from the difficulty of steering it.
But unanticipated movements would make aiming way harder
Would love to see...
- Block mounting points on the turret that are only on the rotational (left and right) axis for aid in making tank turret armor.
- Cinematic camera for creative mode. Seems like an easy add if it exists in other game modes.
- Better mod support for survival like there is for creative mode etc.
Can't wait for this update to drop though.
With the turret seat I hope they let me do things such as disable axies. So if I want the up and down to be disabled so it only makes something rotate I could do that
6:39 I like imagining the saw bot has an angry eye
Ayo imagine a car that can climb walls (sticky slime wheels from the previous devlog) that can also shoot spuds with the cool new turret seat.
cinematic is for AXOLOT to make cutscenes for maybe entering a cave or warehouse
Well, you can weld anything to the front of the seat, so making pitch or roll camera controlled might be possible with sensors and sketchy workarounds
11:23, they are adding gold to scrap mechanic!
20:15 if you look closely, you can see the blocks you are deleting through other blocks, and same for placing
7:32 It was tough because of typos and a missing comma.
"We can't go too much into what they are, so we leave it up to you to speculate for now."
i believe its going to be Volume related you might get double the amount of wedge blocks in relation to normal block and if you drag them out its probably going to take away the blocks that this Volume would take up
At 3:50 the camera tilts left and right with the seat, it might be safe to assume it also tilts upside down as well.
For the turret seat, u can make airplane controll surfaces by baisically swapping the roles of the connection points
You mentioned aircraft dogfights and while that might not work very well you could have a normal bomber plane with rear gunner turrets to shoot at players in fighter planes
I think the whole update will be a game changer. Quite literally.
I think the sticky wheels might be made with whatever you get from defeating the trash bot because if you look at the mechanics legs when the trash bot hits it with trash they become sticky
I am 99.9% sure this is how that works
As soon as I saw the dev log this morning I knew Scapman was gonna make a video on it.
By the way, the turret seat opens up soo many survival opportunities, but I just want to point a headlight wherever I want.
Also underground 👀
i read the Devlog yesterday
Warehouse tanks where one player shoots, the other one drives and they collect stuff, or maybe a single player can do everything
If it’s a mouse controlled turret it will either work with the weight difference or we will be able to make actual mouse controlled airplanes because it will be a static attachment point and the moving attachment point
I've been hoping that they'd make seats with different functionality like that eventually. I hope they also make another that looks like a box cab, that lets you manipulate other parts differently too. Like it would affect some parts like the controller block would in different ways maybe? A controller chair?
I like the new building UI shown at 20:17 it really look well made and a lot better than the old one!
17:24 I think that's just the Tutorial block, which is mentioned in the text to this topic
But maybe it's not just tutorial but also blueprint saving block
@@rox2225 would be awesome
with the turret, i could see someone making that one plane that has a gyro turret under it that was awfully uncomfortable, and that left the gunner was really vunerable
You mean, the 4 AIRCRAFT that had it
@@Mango_Eter dang there were 4??
@@theman13532 B-17, B-24, B-32 (predecessor to the 24), and the navy's PBY-4, if I'm not mistaken.
One of the upgrades for the seat should be a sensitivity slider
You missed a little details, on the last gifs that you said was chaotic, you can see them dragging to delete the blocks but looking closer, you can see a "half-toned" effect or some kinds to show the covered sides of the blocks being deleted.
Oh boi my English ran away today
oh the effect seems to overlay everything bcuz the duck that flew towards ur face seems to have the red diagonal lines as well
Hey scrapman, before you forget about this if you even see this comment. I would like to point out that you mentioned dogfighting. And with that comes this idea. 3-4 person dogfights. How you could use this seat is alot of past WW2 era planes like bombers had these ball shaped turrets on their bottoms and sometimes tops or even sides. And you could potentially have a 2 person + bomber crew in cardboard surviving against others in planes designed to try and tear it down. All of them having limited lives, so if the bomber goes down. That's it. Fighters win. If the fighters get taken down. Perhaps they are allowed respawns due to the size comparison. Idk just an idea. Maybe you'd be interested
14:42 That, my good Scrapman, is clearly a toast holder.
If you look at the first person gif of the turret seat, you can see the camera tilting in the seat. Thus they have already fixed it.
I knew you'd be excited for the Turret Seat the moment I saw it in the devlog!
Looks like the Shade turret from Halo 3 and Reach.
It would be amazing for those people who wants to make a functional tank
Not at all. Because of the attachment point it requires you to make a gigantic awkward ball turret. It would suck.
Hmm you make a point
Technically you should be able to use the seat for plane controls. You could use sensors to activate pitch and yaw. It might look a bit weird though.
Dev blog Woop woop
Hey scrap man i wanted to show you a mod i found that has gears, the mod is called Mechanical Parts by Matumilian.
It also includes other parts like joints and passthrough bearings.
Hope this makes in into a video!
funny, space engineers also just introduced turret Blocks that can be used for aiming with mouse, and its also a godsent
My first thought was putting one of those super fast gatling spud guns on the turret!
Something I noticed in the last gif: it looks like they slightly modified the red tint when you scale to delete a material. It seems to have a lined pattern when it's obstructed. Both the wall obstructing the righ edge and a flying part going in front of it show this
Super excited about that turret seat. I wish they'd trickle stuff out to us a bit more. I definitely agree with ScrapMan that the *bigness* of some of these objects (bots, seat, etc.) is a problem. Particularly the bigness vs. the size of wheels and suspension and performance tuning.
having the optimization improvement makes me think of the original optimization that they first made. i think it was either spycakes or luapthegreat who had a saloon that was originally super laggy and after it was smooth. if remember correctly it was the same update or very close to it that added the weld tool. this also reminds me of the first multiplayer Monday and they did sprocket league. i think that was luap, SM,, squid, and i cant remember the rest (i know there were 6 and it was a 3v3). man that was so long ago
They should add a camera block that would act like a different spot for the maine camera so you can have it on top of a spud gun and see closer
With turret seats and some freerolling bearings one can make a tank seat with the help of pistons and explosives, bc i have a feeling that the seat is 5*5*6 (length*width*height)
Theory: what if challenge mode takes place in one of those underground warehouses?
I think due to the fact that having an all in one car is getting more difficult they should finally add trains to scrap mechanic. you could build and link up tracks to key parts of your world and use them to crush, refine etc, and also bring materials back to base.
16:57 it would be nice if you could maybe buy or trade more stuff like this for different vehicles like maybe mining vehicle or maybe some vehicle that was used by farmers before the events of scrap mechanic
I think that the advanced component kits are going to be more than just component kits worth 5 times the value of a regular one, I think it might be an entirely new resource that might allow you to make the new bots or upgrade parts past level 5. Also, it would make sense for the block to wedges ratio to be 2, because a right triangle takes up half the area of a rectangle. These are just some ideas that I had, I just think that it would make sense from a game dev point of view.
If you happen to stumble across my comment, I believe that by the way the devs worded the info about the multi component kits, it seems that they are required over standard component kits to make some items/ buildings
I could imagine survival fliers become a turret seat with a thruster taped to the back of it using some blocks looping from the front.
yeah that was my idea too
13:15 - the slime may prevent jumping.
Hey Scrap can you make a defense game thing like defending a base with a wall and slot of plants (like your base you can make another base for a new base map instead of yours and base with turret seats also counts with mounted guns (forgot the name) with Kan and camodo and spycakes whenever the update comes out
Hopefully, the sides of the turret seat are buildable on. Would make my tank building so much easier. Might have to wait for modder to match it smaller.
I commented on your last video that the devblog was coming out
i think when you are gonna make a scalable wedge, you are gonna get doable the amount of scalable wedges of the blocks inputet
When the update comes out you should do a video where you recreate one of these creations in the DevBlog.
Wow when that turret seat comes out with the update people can make gyrospheres from jurrasic world!
the slime from the trash bot looks a lot like the slime from the sticky wheels
13:46 You mean like how farmbots are destroying crops? Kinda the theme of the game, isn't it?
When the turret seat comes out, make the Millenium Falcon and the turret seat will be perfect for the top and bottom of the ship
Don’t worry scrap man, the boarders do look like they merge with adjacent wedges, look closely at the turret throwing mechanism’s spatula
I honestly think that those underground secret areas are some kind of a refinery
for raw oars or it's a sort of underground warehouse
20:40 is a particle emitter most probably
i cant wait to see what scrapman builds with the turret seat
I hope they allow the seat to also act as a free-floating bearing that rotates on multiple axes, that would be awesome for some builds
Might as well just do that with 4 bearing like on a driveshaft
I think the multi component kits will not be just more component kits, I think you’ll need it to upgrade stuff like drills and saws to their plasma equivalents.
The turret also looks like it has a slight delay when rotating so quick snapping to targets might take a bit of finesse and strategy. Could possibly add bearing's with faster turning or alternative controls like an Aerotrim.
@ 14:00 roughly, looks like they may also implicate screen effects. Like in racing sims when it's raining. There is a blueish "plop" on the screen or maybe it's a bubble remnant of some kind?
Maybe upgrades will increase turning speed and reduce the delay besides regular upgrades
Once this update comes out, they should do a multiplayer monday with a twist that they can only move by turning the turret seat to push themselves.
remember when seeing dev blogs was exciting?