You should try it at a constant rate on a farmbot, it plays this really creepy searching animation, just make sure it is unable to see you at the source of the noise, unless you want a scythe in your stomach
idea: base alarm so when it detects movement on the soil the alarm goes off and notifies you, of course you could add a swich so that when the raid is happening you can turn it on and when it is finished you can turning off to harvest
I have something like that, but only to warn me if I left any of the gates open. It makes annoying sounds, two white lights flash and depending on which gate is open,one of 3 different coloured lights light up
oh the little totem heads that he used in the first raid reminds me of the days when his base was in that like work shop thing and he made totem heads of the greenies (and left them behind)
Yup and maybe thats maybe why the haybot animation for walking keeps glitching AND thats why the haybot still attack because the the ai with think that the sound were gone because of the loop
I feel like each time you make a sound a bot aggros on it, getting stuck in animation loop. If you stop making the sound, it should attack in that direction. But I haven't tested it.
You should put the sound machines in Hank’s house. He’ll just be bopping. You don’t even need to put him in the pool anymore because he would be too distracted by the music.
An idea for hank merch You know the four packs of beer or root beer bottles that are in the cardboard holder, you should put milk bottles in them and have hank holding it up and saying got the milk. Like so he can see
What I do with vehicles is keep them in a completely different location. All but one of course. One play through I I kept them near the mechanic station and one I made a little fenced area. As you have pointed out there is no danger unless you are within render distance. Also I use attachments on one main vehicle for jobs like hauling caged farmers, delivering crates, cutting trees and mining. I only need 2 vehicles. One is a heavy utility and one smaller explorer. Thanks for the spudling gun video I use that as well. Also when making attachments I put all the logic for each attachment on the attachment itself to minimize the time it takes to switch them out. Not trying to tell you how to play as I love your creative approach to things just giving you some things to mull over and see what you come up with.
Idea for how to use the noisemakers: give hank a theme song (perhaps in the roof?) after all, when the bots hear the noise, it looks like they're dancing
Scrap man tested if the sound affected the bots during raids, but he was so close to the bots they would be attracted to him instead of the noise even if it wasn't a raid. Very unscientific I've got to test it myself now
I'm actually glad the sound doesn't distract them during a raid. I'm currently working on a warning system for when bots get too close to my base and I don't want the sound to draw them even closer.
Hey Scrapman, I’m no rocket scientist, but I think you could use the noise maker as a turret, not on your base, but around the world, so that way they get stuck in a loop, and get shot, you should probably use sensors, and they are left defenseless.
Mmm jamming to the sweet sounds of the crying heads of my fallen soldiers thrown at me by the man who killed them dissected them and then totally disfigured them. Mmm dancing the screams of my own
Day 5 telling Scrapman should build a second base to build a new thing in the new future episode. Benefits:1. Less laggy than the main Base. 2. Having more space to To make something Awesome. 3. Can be used as carpark Or a warehouse and a Emergency base for Fuel and food.
Scrapman, some episodes ago you said that the trader has got clones. But the "clones" could be his twins that just has the same cloths as the him. And the trader is giving you a reward for finding his long lost brothers. And the caged farmers dont disapear when you get the reward, the trader just counts how many brothers you have found and adds that number to you "money".
I wanna see in future survival episodes 2 large chests full of burrgerrs. Veggie burrgerrs would be easiest to make and I've doubled up the r's to make the burrgerrs sounds more appealing.
You could fire a noise box with a piston launcher, or remotely activate a noise pillar by shooting in with a spud gun, so you don’t need to get close and risk them seeing you
2 ideas : Partying into a Warehouse, what happens if you bring it into a warehouse ? Hank Automatic Guiding Home System, attach the sound trap to pistons for guiding hank to is home.
scrap man doesn't see in background from around 8:00 to 9:41 that the hay bots were frozen in place by Hank's Bridge....!!!! THEY ARE USEFUL SCRAP MAN....!!!!
I think the farmbots are head banging because u set the tote not heads to turn on and off so the farm or tries to target the noise makers when it’s playing then stops in the intervals. If u were to just keep the tote bot head on it will go towards it. I think.
I can see the horn being used to lure bots, not so much distract them. If there was a horn you could carry in hand? Sure, it'd be useful. But, to roll up next to a PoI, honk the horn to get the bots to come out of the building, then mow them down? That'd be handy
Those work on tape bots? Might be super useful in a warehouse, especially against red tape bots. All you scrapman, id love to see ya try it out and see.
I'll have to test that sound trap in my scrap world, lucky I keep the Tow bot heads to see if there useful. Probaly making the loop timer longer might give different results or the bots may stay glitch or go in the direction the sound came from. It will also be a great adjustment for defending your vehicle while your away. One useful thing for the sound trap is an alarm when a bot comes close, just need sensors to sense if are close and the Tow bot head will go off, it doesn't have to be attached to the base which doesn't cause too much lag and the sound can be heard from a decent distance away.
@@getmasonated3634 not really. He could skip the controller mod and have it on a little AI remember the self driving car. That same thing could possibly be helpful here.
I think that the reason the greenies don’t react is because they done have a spool up attack. The farm-bots and bosses wave their arms in the air and I think that’s what causes them to get stuck. They do the spool-up animation over and over.
I just used this just around my farm and turned it on for raids and it distracts the ones I dont have aggro on but I have like 20 heads going lol you just made my raids insanely easier
I know this is an old video, but. Something I've discovered is that I can have a horn on my car, and when driving up to a ruin, I can honk a lot of times just outside, and all the haybots come out like a mad frenzy. Almost all of them. I can then easily deal with them with my car. (I'm surprised how stuck they get under the car for some reason). Once done the ruin is almost empty except for a lone straggler at the top. Easily dealt with.
@ScrapMan Next time Hank comes back prepare for him a melody at the pool for him to dance/headbang to. Also, it seams they are stuck in animation because the sound is repeating, try using a delayed single pulse.
Scrap Man, what happens if you build Hank a DANCEFLOOR where he and buddies could groove to the music? That might also keep Hank busy so he doesn't go missing?
Hey Scrapman! I've got a recommendation for a "cannon" as a weapon you should try out!
Its a cannon I've called the "20 Mil". It fires Pipes at the enemy
List of stuff required: 2 Mountable Spudguns, Some blocks, 1-1 ratio of cardboard and pipes, 1 button and 2 logic gates First thing, you must put some blocks as a base and put a line of cardboard down, (Recommend 3-5), You then put pipes on all of those cardboard pieces but only on 1 side, Second thing, you then need to put a mountable spudgun aiming at the cardboard and pipes so their in a row, and finally, Put down 2 logic gates and hook 1 up to the spudgun aiming at the pipes, then place the button, and hook it up to the spudgun aiming at the cardboard, and the absolute last thing, hook the button up to the logic gate that I'snt hooked up to the spudgun, hook the button logic gate to the spudgun logic gate, and its done! A fully constructed 20 mil cannon, ScrapMan please see this it took about 30 minutes to type, Hope you like it! Second time I've sent this please see it ScrapMan :(
Scrap man I think you should get your flyer and put the sound maker under it to drag it around and see if that works. Another idea you can do in survival with the sound is surround a bot and play it to see what happens?.
I think the sounds only distract the bots when they don't already have a target, and since the bots in the raids are targeted towards the base they don't get distracted
I'm hoping they fix the "attraction" to sound. It would seem very viable to make sound traps where if a bot hears it they'll go investigate even if it's a single sound or a repeating sound. You could definitely make a kind of landmine trap if you invested sensors, explosive tanks, a mounted spudgun, a controller, and 2 timers per mine. It'd be expensive, but it could be worth it if it worked for everything (even raid spawns) and in that manner (actually getting them to go investigate). As far as "species" goes, wouldn't it be a model? They're the tote model of bots in the whole Scrap Bot series. I don't know, but that's how I'd classify them. I don't go calling the various iPhone or Galaxy iterations "species"; just to put context to it.
Felt like watching a wildlife documentary or Crocodile Hunter. "Here we see the wild farm-bot it it's natural habitat. We need to be quiet so as we don't spook him."
You should have one on your vehicles and base with a timer before every raid so you easily know when a raid will happen so you can get back home or get ready for the next raid
you should make a raid alarm so an alarm goes off every ingame 24 hours (24 minutes in real life) and set them up around the base so you dont miss a raid.
What if you could launch it like a flare? You could use the spud-cardboard effect and shoot it off like a mortar. That way you could distract a boss then take it out easily. This could also work with other bots.
I have realized the vehicle noise attracts farm bots and bosses and if you slow down the sound range goes down so if you’re chased by a boss speed up get as far as you can then slow down they won’t see or hear you
ScrapMan, since you have lots of Tote heads back at your other base, what if you go back there, use the toteheads to make a siren when the Turrets turn on, so that you have a Raid Siren.
if im correct you had at least billion tote bot heads at the first farm near the mechanic station.i dont remember it 100% since its so much episodes :D
A combo vehicle for wood and stone would be cool. I have one in my current world that is about 1/3th the size of your vehicles that still fits the processor bot as well.
You should try it at a constant rate on a farmbot, it plays this really creepy searching animation, just make sure it is unable to see you at the source of the noise, unless you want a scythe in your stomach
Make a dance floor for when hank comes back and maybe try to program a tune for him to dance to as well
Yes on
Yes
L
O ooooo
L
Mk LOL
Mk lko
Mom ok
@@fghhjgfd8206 are you ok?
@@extremecube yea I probably fell asleep watching this video on my phone and accidentally commented I do that quite often
But he killed hank in the raid he killed haybot that was at the boat now he’s 💀 😢
idea: base alarm so when it detects movement on the soil the alarm goes off and notifies you, of course you could add a swich so that when the raid is happening you can turn it on and when it is finished you can turning off to harvest
Look at the last line notice anything weird?
YOU CAN TURNING OFF
I have something like that, but only to warn me if I left any of the gates open.
It makes annoying sounds, two white lights flash and depending on which gate is open,one of 3 different coloured lights light up
oh the little totem heads that he used in the first raid reminds me of the days when his base was in that like work shop thing and he made totem heads of the greenies (and left them behind)
I think they would go for the noise if it was always active instead of on loop
yah EXATLY i dont know why he didnt try just to let it on all the time
Yup and maybe thats maybe why the haybot animation for walking keeps glitching AND thats why the haybot still attack because the the ai with think that the sound were gone because of the loop
the sound of a greenys head eventually fades out if its always on
I tried that off camera and they just stopped paying attention if it stops repeating
scrapman i have an idea
I love how you can hear the Doppler effect when you hammer the noise machines away. They actually sound lower then!
I feel like each time you make a sound a bot aggros on it, getting stuck in animation loop. If you stop making the sound, it should attack in that direction.
But I haven't tested it.
First reply
@@waltergerling7866 your did it
the bots are deadly allergic to sound
Nice thinking
@@ninjaeli7384 先輩は私に気づきます
Scrapman make a car that launches those heads to distract the bots so you dont have to get out of your car and then you can go flank them
better yet a turret with piston rails to go back and forth
Scrap man it looks like there dancing you should make a music with them in the haybot house also do they attack blocks when they are affected
You should put the sound machines in Hank’s house. He’ll just be bopping. You don’t even need to put him in the pool anymore because he would be too distracted by the music.
8:29 anyone else see the haybot get launched?
I saw it
Ye
Yeah
Ofc
Yeah i like how he notices the haybot sliding on the floor but not the space program in the conner of the screen
Put a sensor next to hanks door in his house to know when he is out to get milk
You realise hank just despawns and he gets a new one right? He doesn't leave by the door
@@Eifekk
bRuh
@@Eifekk you have no sense of fun.
Yeah seriously Eifekk
Santa isn't real either... shock horror :o
An idea for hank merch
You know the four packs of beer or root beer bottles that are in the cardboard holder, you should put milk bottles in them and have hank holding it up and saying got the milk.
Like so he can see
Whoa...did anyone else notice a doppler effect when SM hit the beep-bomb away from him? Cool that Scrap Mechanic includes that in their game!
What I do with vehicles is keep them in a completely different location. All but one of course. One play through I I kept them near the mechanic station and one I made a little fenced area. As you have pointed out there is no danger unless you are within render distance. Also I use attachments on one main vehicle for jobs like hauling caged farmers, delivering crates, cutting trees and mining. I only need 2 vehicles. One is a heavy utility and one smaller explorer. Thanks for the spudling gun video I use that as well.
Also when making attachments I put all the logic for each attachment on the attachment itself to minimize the time it takes to switch them out.
Not trying to tell you how to play as I love your creative approach to things just giving you some things to mull over and see what you come up with.
Idea for how to use the noisemakers: give hank a theme song (perhaps in the roof?)
after all, when the bots hear the noise, it looks like they're dancing
And for today's upload time report: scrapman was 12 seconds late. Epic
Am fr0g (of time) 🐸🐸🐸
Me is the cool man boi fr0g guy
Are fr0g
Smart frog
Nice you added the time thing I said last vid
All hail our froggy lord
Did scrapman change his upload schedule 1hr later?
Scrap man tested if the sound affected the bots during raids, but he was so close to the bots they would be attracted to him instead of the noise even if it wasn't a raid.
Very unscientific I've got to test it myself now
14:17 so you want a circuit that has the sound solid for a while then for it to be timed to start beeping when they get close.
I'm actually glad the sound doesn't distract them during a raid. I'm currently working on a warning system for when bots get too close to my base and I don't want the sound to draw them even closer.
Hey Scrapman, I’m no rocket scientist, but I think you could use the noise maker as a turret, not on your base, but around the world, so that way they get stuck in a loop, and get shot, you should probably use sensors, and they are left defenseless.
Mmm jamming to the sweet sounds of the crying heads of my fallen soldiers thrown at me by the man who killed them dissected them and then totally disfigured them.
Mmm dancing the screams of my own
8:28 super Hay Bot flies again
Day 5 telling Scrapman should build a second base to build a new thing in the new future episode.
Benefits:1. Less laggy than the main
Base.
2. Having more space to
To make something
Awesome.
3. Can be used as carpark
Or a warehouse and a
Emergency base for
Fuel and food.
Scrapman, some episodes ago you said that the trader has got clones. But the "clones" could be his twins that just has the same cloths as the him. And the trader is giving you a reward for finding his long lost brothers. And the caged farmers dont disapear when you get the reward, the trader just counts how many brothers you have found and adds that number to you "money".
Yep, we need a mine-logger. Definitely need more wheels, almost tank like? Idk, anyways love the vids!
I wanna see in future survival episodes 2 large chests full of burrgerrs. Veggie burrgerrs would be easiest to make and I've doubled up the r's to make the burrgerrs sounds more appealing.
Build the cars you have in real life and race
Y e s
Yes
@Khalif does nothing clever
Ye aas
@Khalif does nothing nice rickroll (I didn't click cuz I know link)
Scrapman : “I’m killing my world with the complexity of my creations”. Squiddy : “Hold my Woc milk”
U should search "crazy" for workshop hunters
:P
Yesh
@Jayden Chueh i think that one would be interesting to see as well....i just hope that he sees these
Or wacky
That's a *CRAZY* idea
You could fire a noise box with a piston launcher, or remotely activate a noise pillar by shooting in with a spud gun, so you don’t need to get close and risk them seeing you
2 ideas : Partying into a Warehouse, what happens if you bring it into a warehouse ?
Hank Automatic Guiding Home System, attach the sound trap to pistons for guiding hank to is home.
You should put a sensor and each one has different sound as an alarm to let you know where they coming from 😂
scrap man doesn't see in background from around 8:00 to 9:41 that the hay bots were frozen in place by Hank's Bridge....!!!!
THEY ARE USEFUL SCRAP MAN....!!!!
I think the farmbots are head banging because u set the tote not heads to turn on and off so the farm or tries to target the noise makers when it’s playing then stops in the intervals. If u were to just keep the tote bot head on it will go towards it. I think.
Oh wait the sound maker is the face of a greenie bot
I can see the horn being used to lure bots, not so much distract them. If there was a horn you could carry in hand? Sure, it'd be useful.
But, to roll up next to a PoI, honk the horn to get the bots to come out of the building, then mow them down? That'd be handy
Those work on tape bots? Might be super useful in a warehouse, especially against red tape bots. All you scrapman, id love to see ya try it out and see.
the new Distraction Dance
I'll have to test that sound trap in my scrap world, lucky I keep the Tow bot heads to see if there useful.
Probaly making the loop timer longer might give different results or the bots may stay glitch or go in the direction the sound came from. It will also be a great adjustment for defending your vehicle while your away.
One useful thing for the sound trap is an alarm when a bot comes close, just need sensors to sense if are close and the Tow bot head will go off, it doesn't have to be attached to the base which doesn't cause too much lag and the sound can be heard from a decent distance away.
Asking SM to Play GameCraft again. Day 1!
Also Early Squad!
Make a remote control car with a noise thing on it
Thats good dude
He would need a remote control mod tho
Nope he can use hes big head
@@getmasonated3634 not really. He could skip the controller mod and have it on a little AI remember the self driving car. That same thing could possibly be helpful here.
@@fastoutnotforkids7192 what for every car? That'd be very costly not just for resources but for lag too, and then where to store them all
What a cool sounds thing
I think that the reason the greenies don’t react is because they done have a spool up attack. The farm-bots and bosses wave their arms in the air and I think that’s what causes them to get stuck. They do the spool-up animation over and over.
I just used this just around my farm and turned it on for raids and it distracts the ones I dont have aggro on but I have like 20 heads going lol you just made my raids insanely easier
make a speaker for hanks pool so that he comes back
and does not break anything
I know this is an old video, but. Something I've discovered is that I can have a horn on my car, and when driving up to a ruin, I can honk a lot of times just outside, and all the haybots come out like a mad frenzy. Almost all of them. I can then easily deal with them with my car. (I'm surprised how stuck they get under the car for some reason).
Once done the ruin is almost empty except for a lone straggler at the top. Easily dealt with.
Your noise maker might be fantastic in a warehouse. Knock it ahead of you into a room and snipe the distracted tapebots!
they should add more colors for whip bots and make the whip bots react to there heads having different sounds/calls danger, help, come with me etc.
@ScrapMan Next time Hank comes back prepare for him a melody at the pool for him to dance/headbang to.
Also, it seams they are stuck in animation because the sound is repeating, try using a delayed single pulse.
Scrap Man, what happens if you build Hank a DANCEFLOOR where he and buddies could groove to the music? That might also keep Hank busy so he doesn't go missing?
U now have proper ammo for your catapult. It's about the size of an explosive. Catapult car? Warehouse bait for tape bots? Lots of ideas are brewing.
Scrapman:It works on the hay bots and farm bots
Me:Hay bot and farm bot are the same thing
Harvester bots?
you realise that the big red ones are farmbots? farmbot is the name of the big reds and its used as an overall term for the bots
Nobody:
Scrapman: let me play you the song of my people
先輩は私に気づきます
You can use you catapult to shoot the sound thing to stop enemys if it works
Protogen.
You could use the sound to keep hank in stasis when he gets back.
Hey Scrapman! I've got a recommendation for a "cannon" as a weapon you should try out!
Its a cannon I've called the "20 Mil". It fires Pipes at the enemy
List of stuff required: 2 Mountable Spudguns, Some blocks, 1-1 ratio of cardboard and pipes, 1 button and 2 logic gates
First thing, you must put some blocks as a base and put a line of cardboard down, (Recommend 3-5), You then put pipes on all of those cardboard pieces but only on 1 side, Second thing, you then need to put a mountable spudgun aiming at the cardboard and pipes so their in a row, and finally, Put down 2 logic gates and hook 1 up to the spudgun aiming at the pipes, then place the button, and hook it up to the spudgun aiming at the cardboard, and the absolute last thing, hook the button up to the logic gate that I'snt hooked up to the spudgun, hook the button logic gate to the spudgun logic gate, and its done!
A fully constructed 20 mil cannon, ScrapMan please see this it took about 30 minutes to type,
Hope you like it!
Second time I've sent this please see it ScrapMan :(
use the tot heads to make an alarm when you have raids and use one of the empty rooms as a control center to add character to your base.
Scrap man I think you should get your flyer and put the sound maker under it to drag it around and see if that works.
Another idea you can do in survival with the sound is surround a bot and play it to see what happens?.
I'm gonna try that tonight with a mini catapult on my car so I can launch it further. Thanks scrapman!
It's a thumper for bots, the Scrap must flow and Hank is being held hostage for merch sales!
I think the sounds only distract the bots when they don't already have a target, and since the bots in the raids are targeted towards the base they don't get distracted
Their evolving.. And so is ScrapMan
I'm hoping they fix the "attraction" to sound. It would seem very viable to make sound traps where if a bot hears it they'll go investigate even if it's a single sound or a repeating sound. You could definitely make a kind of landmine trap if you invested sensors, explosive tanks, a mounted spudgun, a controller, and 2 timers per mine. It'd be expensive, but it could be worth it if it worked for everything (even raid spawns) and in that manner (actually getting them to go investigate).
As far as "species" goes, wouldn't it be a model? They're the tote model of bots in the whole Scrap Bot series. I don't know, but that's how I'd classify them. I don't go calling the various iPhone or Galaxy iterations "species"; just to put context to it.
Felt like watching a wildlife documentary or Crocodile Hunter. "Here we see the wild farm-bot it it's natural habitat. We need to be quiet so as we don't spook him."
You should have one on your vehicles and base with a timer before every raid so you easily know when a raid will happen so you can get back home or get ready for the next raid
A famous robot once said... "Im Dance'n! Im Dance'n!"
you should make a raid alarm so an alarm goes off every ingame 24 hours (24 minutes in real life) and set them up around the base so you dont miss a raid.
Scrapman: hank has been missing
Hank: boys, target scrapman
Everyone: kills all enemy haybots
Scrap man: tames a habit then name it Hank an loses Hank and releases Merch of the missing haybot :)
What if you could launch it like a flare? You could use the spud-cardboard effect and shoot it off like a mortar. That way you could distract a boss then take it out easily. This could also work with other bots.
Every time it makes a sound, he starts Jamming. It’s their bop
I have realized the vehicle noise attracts farm bots and bosses and if you slow down the sound range goes down so if you’re chased by a boss speed up get as far as you can then slow down they won’t see or hear you
Scrap man, I have a idea to improve the noise box, make a catapult for the noise box, them attach it to a vehicle so you can do stealth mission
ScrapMan, since you have lots of Tote heads back at your other base, what if you go back there, use the toteheads to make a siren when the Turrets turn on, so that you have a Raid Siren.
Scrapman: *places the sound machine*
Greenies: BROTHER WHAT HAVE THEY DONE TO YOU!!!!!!!!!
I got a heart on scrapman vid
if im correct you had at least billion tote bot heads at the first farm near the mechanic station.i dont remember it 100% since its so much episodes :D
It's obvious. The bots are dancing. It is established lore that the bots love music. The Totebots even sing along.
Scrapman: Uploads
Bots: *Gotta go fast*
A suggestion:maybe put the heads like an alarm if you're like planting or doing something else
Yes Yes Finally!! Scrap Man Us Using My Head! Yay!!
1) techno party room for Hank and 2) back up beeper for large vehicles (cosmetic)
The hay boy gets attracted to the totebot head beacause it is communicating. Boris how the hay bot also makes its own noise at the same interval.
I ment notice not Boris
Day 2 Of Asking Scrapman To: Put Net In The Windows And Paint It Black To Look Like The Classic Medieval Window Panes
Please try this in a warehouse
And now Scrapman is an acoustician.
0:53 aye yo that beat go hard
Use it to keep bots in their cage without escaping love your vids
Try to hold the sound and not do it repeatedly and maybe the haybot will keep distracted rather than headbanging to the sound
A combo vehicle for wood and stone would be cool. I have one in my current world that is about 1/3th the size of your vehicles that still fits the processor bot as well.
Remember the sawblade launcher last episode maybe you can attach the noise thing onto it to shoot robots to confuse
Hardbass for haybots strat. 101% win change ....
Try making one for hank 18 ...
(Doesn't need to be necessarily hardbass)
Scrap man just said it has in effect on the hey bot and farm bot hahaha😂😂1:10
That hank Mercedes is fire 🔥 the way it says last seen getting milk made me laugh
Add the soundbox to hanks house and you could connect a switch to your base to turn it off whenever you want
the tapebots :) you now what im thinking scrapman
Scrapman, you should build your own milk store next to your castle.
I like how he modified the greeny head and it looks cool.
Instead of pulsing it, what if you played a steady note? Do you think it would distract them permanently? Perhaps they only react in between pulses...
I love your content !!!