short summary: - Scrapman - most interesting puzzles - kan - mos interesting mechanical thingie - Moonbo - most interesting concept & complicated build Moonbo, my man, your stuff is fascinating, and effort you put into your builds is insane. Please, keep doing that, it's just awesome.
Moonbo, watching you progress through this build and seeing it in video form with the boys is going to be my RUclips high for the week. Cheers buddy! I hope this video does exceptionally well because you put in a TON of work.
Very nice idea. A little hint, in case you're wondering: The issue you had at the end, two simultaneous processes (players) changing the same instance (resource counter) in parallel creating in an unexpected result, was very likely a "synchronization issue" (in programmers terms). That's a typical mistake in parallel programming,. In a reasonable high level programming language you would solve that with a synchronization block / semaphor / monitor. As it is highly unlikely to find anything like that in ScrapMechanic, what you could try is serializing incoming events ("add one wood", "add one iron", or "subtract 2 wood and 2 iron") by queueing them in one (and only one) common queue (logic gate based memory, let's say 20 memory cells in a row) and make that queue the only thing accessing the actual resource counter. All new events come in on one side and get immediately forwarded to the next cell, getting propagated step by step to the end where they go in the resource counter. That's not 100% perfect, but would likely do the job as long as the propagation is significantly faster than the time gap between the mouse clicks of two humans clicking their mouse button "kind of" at the same time.
I am in awe at what you were able to accomplish with this build. It was fun watching the streams and it's fun watching the boys play with it. I can't wait to see what comes next!
This would be really cool in challenge mode, if it was possible for players to weld things in challenge mode. You could make several levels as chapters in a single challenge, so players could progress to the next level naturally at the end
Just when you think you've seen the most complex train related stuff in Scrap Mechanic, Moonbo blows up the rulebook and delivers a train resource management clone game within the game... Superb efforts from all three, but Moonbo blast it out of the stadium this week... Brilliant first try, I wonder if an overall counter system could solve the issues with 2 players adding and subtracting resources simultaneously? 1 counter for overall resources on the map triggered harvested, 1 for resources spent and 1 for overflow storage reduction? Perhaps some hefty programming, so I'm unsure if it'll solve such a complex issue. Amazing work Moonbo, I couldn't believe my eyes when I saw what you've done! I'm in awe of you!
Hi Moonman! It was a lot of fun watching the behind the scenes of you making this challenge for the guys, made me really look forward to this video, a few bugs to clean up but over all a great build and video!
Glad I watched this, it was great. Feels like you needed to add separate counters. One for points, one for spent, one for total. Total = points - spent, spent can be incremented while total is 2+. Then points can just count points and not worry
I was totally thinking I watched you play Unrailed before, but I don't see it on your channel. I remember watching someone playing it and then saw how much it was and bought it immediately. So worth it!
After watching Kan's video, what woulda been amazing is if the middle car had a timer that you had to keep resetting via a button. This would simulate how you would keep needing to water the train.
If you can get someone to make a script to place terrain tiles, and you can make blueprint tiles of different types. Hmm 🤔... CO-OP IDEA! Maybe able to randomly paste the tiles in a given area from the player so it keeps expanding as the player moves forward in the map... And either spawn a new shop every so many tiles, or somehow script a shop wagon Awesome map 💕_ 💕 Well done!
Could've added the water tank, but instead have it be a timer, where it plays an alarm if the timer is about to run out, and you have to press a button to reset the timer. If the button isnt pressed in time, it blows up the train as well. Unsure if thats a possibilty in Scrap Mechanic though. Great build nonetheless!
hey it wouldve been amazing if you could sit in the train lol, imagine, just chilling in the train whilst 2 guys hectically try build the tracks infront of you
I was gonna say it'd be cool of we could have some way to spawn in blueprints like other the spawners in Scrap Mechanic, and then you proceed to say that someone made a mod that does just that, right as I finished talking to myself
Here is my idea about your idea: As for now I think that you recreate too much of the original game which dooesn't work in Scrap Mechanic that well. To reduce the MP lag, you could make so you actually don't need to gather resurces in order to build tracks or bridges, instead you have to wait X amount of time after pressing the "build" button. That would greatly reduce the amount of connectors on the map. However, you still have to break obstacles in order to get more space for tracks. Apart from reducing the lag, that system would allow you to make more deverce levels (e.g. a level where you have to navigate your train through a city, or something like that).
Hey guys I want to know if its possible to create functioning Flying boats BUT using a Canard wing configuration. Can maybe be a challenge 😏 maybe even have an air battle between the airships afterwards 🤗
It would be a challenge but if it is possible to have the ground of the level connected to multiple switches and logic gates (used for desired level) when you press a switch the ground pieces lift up to the desired level positions and when the train is moving the switches are then locked in place
short summary:
- Scrapman - most interesting puzzles
- kan - mos interesting mechanical thingie
- Moonbo - most interesting concept & complicated build
Moonbo, my man, your stuff is fascinating, and effort you put into your builds is insane. Please, keep doing that, it's just awesome.
Dapper- 🧀
This Week has the simulator,Competetive two player and a whole game
Moonbo, watching you progress through this build and seeing it in video form with the boys is going to be my RUclips high for the week. Cheers buddy! I hope this video does exceptionally well because you put in a TON of work.
feels just like unrailed. Train modules and longer trains would be awesome too, I can see why that might be hard though.
I was saying earlier how kAN and Scrapman didn't have to worry about getting stuck on the wrong side of the train 🤣
Very nice idea. A little hint, in case you're wondering: The issue you had at the end, two simultaneous processes (players) changing the same instance (resource counter) in parallel creating in an unexpected result, was very likely a "synchronization issue" (in programmers terms). That's a typical mistake in parallel programming,. In a reasonable high level programming language you would solve that with a synchronization block / semaphor / monitor. As it is highly unlikely to find anything like that in ScrapMechanic, what you could try is serializing incoming events ("add one wood", "add one iron", or "subtract 2 wood and 2 iron") by queueing them in one (and only one) common queue (logic gate based memory, let's say 20 memory cells in a row) and make that queue the only thing accessing the actual resource counter. All new events come in on one side and get immediately forwarded to the next cell, getting propagated step by step to the end where they go in the resource counter. That's not 100% perfect, but would likely do the job as long as the propagation is significantly faster than the time gap between the mouse clicks of two humans clicking their mouse button "kind of" at the same time.
This build was very cool. Even looked like the retro pixel style of unrailed!
I am in awe at what you were able to accomplish with this build. It was fun watching the streams and it's fun watching the boys play with it. I can't wait to see what comes next!
This would be really cool in challenge mode, if it was possible for players to weld things in challenge mode. You could make several levels as chapters in a single challenge, so players could progress to the next level naturally at the end
Just when you think you've seen the most complex train related stuff in Scrap Mechanic, Moonbo blows up the rulebook and delivers a train resource management clone game within the game...
Superb efforts from all three, but Moonbo blast it out of the stadium this week...
Brilliant first try, I wonder if an overall counter system could solve the issues with 2 players adding and subtracting resources simultaneously?
1 counter for overall resources on the map triggered harvested, 1 for resources spent and 1 for overflow storage reduction?
Perhaps some hefty programming, so I'm unsure if it'll solve such a complex issue.
Amazing work Moonbo, I couldn't believe my eyes when I saw what you've done!
I'm in awe of you!
Nice touch that the unrailed music is in the background!
This is probably the coolest Scrap Mechanic minigame ever!
This turned out way better than I thought it would have. Very entertaining and looks like a blast to play. Nice work!
Hi Moonman! It was a lot of fun watching the behind the scenes of you making this challenge for the guys, made me really look forward to this video, a few bugs to clean up but over all a great build and video!
I love the addition of the unrailed music, it really adds to the video!
Glad I watched this, it was great. Feels like you needed to add separate counters. One for points, one for spent, one for total. Total = points - spent, spent can be incremented while total is 2+. Then points can just count points and not worry
would love to see more challenges with the blueprint spawner
I was totally thinking I watched you play Unrailed before, but I don't see it on your channel. I remember watching someone playing it and then saw how much it was and bought it immediately. So worth it!
This is the first scrap mechanic video I watched in the better part of 2years now, thank you very much for making me interested in the game again
The real Unrailed: am I a joke to you?
This is actually seriously cool. If only you could get the map to expand when you reached the next station.
Don't tell Scrapman or Kan but you always have the most creative builds in MM 🤫
I found myself correcting Scrapman for saying stone; but come on, who actual say iron in Unrailed 🤣
Moonbo speeds up train.
Also Moonbo is like: It's my damn challenge, I'll speed it up if I want.
Legitimately really awesome recreation of unrailed. Has the look down
Finally you posted it. I've been waiting and watched Scrapman and then Kan's videos.
Its interesting that they both went for exactly the same path
This is so insanely cool to see happen, you totally should build harder levels and maybe a faster difficulty for two players
As a big fan of both Scrap Mechanic and Unrailed I really enjoyed watching this, this was a super cool build.
I was immediately like oh man it's Unrailed, awesome work!
I like the fact that you included music from the game.
I have to say, it's a very nice change of pace to see the boys working together.
Wow this turned out really well. Now i want this as a custom gamemode
After watching Kan's video, what woulda been amazing is if the middle car had a timer that you had to keep resetting via a button. This would simulate how you would keep needing to water the train.
You seem like a dude i would get along with, your hella chill bro, love your build and vibe, keep it up!
This was really cool! Absolutely enjoyed the heck out of this episode !!
I love the detail of the unrailed music its 🔥
Please make this a series.
Game bugs be like: ahh I ruin games. You: I destroy bugs for a living.
If you can get someone to make a script to place terrain tiles, and you can make blueprint tiles of different types.
Hmm 🤔... CO-OP IDEA!
Maybe able to randomly paste the tiles in a given area from the player so it keeps expanding as the player moves forward in the map...
And either spawn a new shop every so many tiles, or somehow script a shop wagon
Awesome map 💕_ 💕
Well done!
Tat's a very clever build Moonbo! Really well done!
I love watching Moonbo uploads
This is amazing! Unrailed is a super fun game. I wish it scaled better, though. It's pretty much unplayable with less than four players.
ERMAGUR its Unrailed!!!
4:14 keeping track, eyy?
Having played Unrailed it is great fun. Specially with friends and this is a great recreation.
awesome concept!
Could've added the water tank, but instead have it be a timer, where it plays an alarm if the timer is about to run out, and you have to press a button to reset the timer. If the button isnt pressed in time, it blows up the train as well. Unsure if thats a possibilty in Scrap Mechanic though. Great build nonetheless!
easily most impressive and replayable build. nicely suprised. great stuff
like, its an actual game
👊
WHOoooooOO0o (I also did the rocks and laggy trees too)
even in single player you get a bot to multitask with, so it makes sense for them to play together on a harder dificulty
It turned out so good moonbo and it sure has been fun seeing you making the challenge 🙏🏻
My first thought seeing moonbo siting in front of the train was Wait I have seen this game before.
This was awesome moonbo ! You did an amazing job as always dude 👍🏻
coolest MPM ever. great friggin job bro.
You have sensors .
1 wood removed adds 1 wood point .But I bet when track is placed on the sensor it detects it and removes point from the board .
As someone who plays unrailed i like the fact that moonbo chose to do this for his challenge
recently came back to unrailed coincidentally and had alot of fun! Defidently an under rated game.
this was so cool to see, great job Moonbo!
Awesome game, would probably be possible to make a custom level editor with the individual tiles
holy crap, what an amazing build!!!
The man even included the actual game’s music!!
Finally! The challenge trio got in my feed!
hey it wouldve been amazing if you could sit in the train lol, imagine, just chilling in the train whilst 2 guys hectically try build the tracks infront of you
still have to get used to mb beaing there .... almost forgot to like , good crossover episode again !
mombo discover the joy of parallel programming - gone WRONG!
awesome end result moonbo. this week you won the creator award again XD
Maybe you can make it go around some sort of mountain, and put the shop on top of the mountain to make a longer level
Wow man Moonbo.. Amazing build again!
I was gonna say it'd be cool of we could have some way to spawn in blueprints like other the spawners in Scrap Mechanic, and then you proceed to say that someone made a mod that does just that, right as I finished talking to myself
I wish we could get some challenge level based on this!
woah, I cant believe you made Unrailed! in Scrap mechanic :O
I'm just commenting to up the algorithm.. This deserves a lot of views
It turned out great Moonbo
This is incredibly impressive
Really great build!
Beautiful work Moonbo
This on challenge mode would be so nice
That's actually really cool
Looks great moonbo!
Hello Moonbo! Really like your vids
Here is my idea about your idea: As for now I think that you recreate too much of the original game which dooesn't work in Scrap Mechanic that well. To reduce the MP lag, you could make so you actually don't need to gather resurces in order to build tracks or bridges, instead you have to wait X amount of time after pressing the "build" button. That would greatly reduce the amount of connectors on the map. However, you still have to break obstacles in order to get more space for tracks. Apart from reducing the lag, that system would allow you to make more deverce levels (e.g. a level where you have to navigate your train through a city, or something like that).
You guys should do a couple of videos of unrailed
this is the best challenge out of the 3 for me :)
Hey guys I want to know if its possible to create functioning Flying boats BUT using a Canard wing configuration. Can maybe be a challenge 😏 maybe even have an air battle between the airships afterwards 🤗
I would be nice to see you guys play actual unrailed
Unrailed! time
ah cool you got it working! nice
It would be a challenge but if it is possible to have the ground of the level connected to multiple switches and logic gates (used for desired level) when you press a switch the ground pieces lift up to the desired level positions and when the train is moving the switches are then locked in place
The whole thing looks so good but I think the jet pack needs to be faster
Everything is better with trains!
i think for the sake of competition, it would have been better to give the trains a booster button to speed it up while pressed.
Oh yes, synchronization issues, welcome to programming nightmare #1
I will gladly watch you play unrailed btw
u should build more tracks theese are awesome
you make incredible videos
You guys should play unrailed for multiplayer Monday
Finally the mm vid is out!
you guys should try this again now that we got the physics update.
I just went and watched Markiplier play with Wade and Bob. It’s very interesting.
Would love a clip seeing the train moving at full speed.
Was like huh looks suspiciously like a game that was free on epic a while back then I looked at the thumbnail.
That is awesome!
Was this made in 15 minutes?