Does xletalid have videos of him playing the entire game with commentary? Gamers Little Playground has great no commentary videos for the Witcher 2, 3, and the DLCs. I'm surprised xletalis didn't beat him to the punch on that.
Every time I see content from White Orchard I want to return there. To start the game and just be there again. Maybe it's nostalgia, because it's the first area you experience the Witcher 3 or it's just a fantastic map.
I cannot agree with you more. I think White Orchard has everything going for it. The music, the village, the river, shacks scattered here and there, garisson in the ruins, the crypt, the quests connecting all the locations together, and everything is so wonderfully compacted. The whole map just keeps on giving, it truly sucks you into the world. The atmosphere. Probably nostalgia and sentiment as well, but oh man have I not felt that the first time I played it as well. I have.
I'm sure the large blobs are supposed to have a dungeon inside them, starting from the missing mesh. They all seem connected and it makes sense to load them in like that. But man, it's incredible you keep presenting us with all this stuff, still after digging around so long.
How many years later and we still discover or try to discover things in this game. It is amazing to me that this happens, this game is really something else, something special.
@@cactuslietuva cd project is very good when they make the witcher games Cyberpunk wasnt made for them, i knew it from the start that it was going to be meh CDPR should just stick to the witcher universe
I'm surprised you don't have one of the games supervising developers as a contact by now telling you all their little secrets. Anyway if you use the auto-loot mod in White Orchard you can get a ton more "treasure" than you ever could from quests, manual looting, and walkabouts. So there must be a lot of things in that area that were never implemented.
I had no idea that places of power got removed in empress ending. I guess I didn't need to look for it since I %100'd the Ehite Orchard at the beginning of the game. Still, it's wonderful and even creepy to discover these. Thank you so much.
The devs own you so much with making this things public :) With all the content of Witcher3 they was going to develop much more but had no time. And the things you are telling are pretty interesting!
Maybe the floating rocks are related to ciri? Just a thought. After all Avallac'h tried to train her to control her power, we could see a glimpse of it before the main battle with the hunt, where ciri was practicing with floating rocks. But who knows maybe they are indeed just placeholders.
The camp in White Orchard is originally filled with bandits and I'd always assumed the cage (which is there then as well) was for a merchant or someone else you could rescue which was then cut. I now wonder if it's inclusion was only to service the plague plot instead. What's strange is why only have these things appear in the Empress ending if the Plague was going to feature so heavily in Velen? I also assume the piles of corpses in Fischlow in Velen were part of the cut story, since there's no apparent function for them and the town itself seems inappropriate for the content included.
Bodies in Frischlow don't have to be a part of a plot: it can be just world building. This is also important, not only streamlined histories connecting everything with everything.
@@yar3333 Sure, it could just be random--it's all theory until something official is said, but if your prevailing feeling is that there's no point in looking for connections this is the wrong YT series to watch.
@@arttuluttinen 1) world is not random. Dead bodies definitely belong to a world ravaged by war. 2) thanks for the advice on what I should watch and what I should not :)
Just a guess, but I wonder if that was meant to be an underground cave accessed via the rear of the chaple, you go through there in order to complete a kill quest to take out harpies at the other end of it. The glitched rocks may be the underground tunnel kinda seen on land instead of under it.
Love seeing you dive deeper into the development stuff that’s supposed to remain behind the scenes Such as that placeholder and unfinished unreachable stuff Or for example the developers trying to block the ciri sword glitch
My guess is that at some point in development they went with a wintery white orchard, but scrapped it and reused that little subsection of it for the empress ending.
When I started a new game with the latest update I noticed Geralt’s beard grows even when you wear the golden mask used in luring out Dudu. I know no one else cares for this though I think one of the CDPR devs saw a comment and patched that. It’s neat to think the devs are creating new details with each update or patching up details like Geralts beard previously not growing when wearing a mask.
The giant objects look like they were suppose to be a stack of rocks blocking the doorway in the crypt, my guess it was an accident they were so big and happen to be left untextured.
i have an interesting detail i meant to share here ages ago but i forgot, so during the quest where you find letho in the barn, behind the small buildings to the side of the forest, youll find a pillar with three unreadable plaques, and sometimes when you approach it during the day time, with clear weather, a huge flock of birds will fly up from the pillar, in a spiraling way? its been in the game since last-gen, and ive only found a single post about it on reddit from a year ago, geralt says a "hmm" that i never heard before, probably a rare voice line activator or something to do with a cut quest? you can find the mystery pillar when you turn right at the entrace to the barn letho is hiding in, and follow the path a bit, and take the first left branch thats in the direction of the nearby dragonslayer grotto. im certain that this pillar has something to it, but im not an expert at finding out stuff like you lol
I think the big forms that appears in the Sky close the energy site and the monster nests can be areas where the monsters can moove, the limits of how far they can go
Perhaps i am very wrong, but: In Gwint (separate) , Nilfgaard team had a cult of cosmos/space/universe/ eclipse, i am not sure about exact name, but they are related to human sacrifices according to illustrations. And also, that "solar" 7:35 remind me of that. So i am thinking.....maybe it is related to that cult, since Nilfs control majority, if not all of the territory. Maybe it is easier to "work" with villagers in occupied places, then perform it in the city.
My first guess about the dissappearing Places of Power was that since the whole "Conjunction of Spheres" thing was ended with Ciri's mission to save the world, they had no longer connection to that kind of witcher magic (as they are used mainly by witchers, and they increase witchers abilities to kill monsters & the monsters also come from other world, so the energy from that place is somehow related to influencing witchers/monsters). With gates closed there's no way for them to be in use any longer, but since some of that magic remains people were drawn to these places (just like you said) and build their own monuments/teplaes/etc. based on their religion believing that these spots are special (kind of what Avallac'h said. And how they develop into all kinds of weird altars is maybe based on how the developers wanted to portray the world after the game events: Ciri becoming Empress means Nilfgaard's victory so no Eternal Fire but the reality after war probably becomes chaotic for a longer while and people try to figure out "new lords" and "new gods" to understand what is happening to them. There's also no cure for Catriona most likely (Keira didn't give it to Radovid and even is she did, he is dead and his impact on the Catriona doesn't exist) and after a global war there are outbreaks all over the world. Maybe it wasn't developed because CDPR ddin't want to use that many plots and they would have to be altered for all kinds of ending which wasn't very effective in rpoducing a clean ending of the game. Or maybe like you said, it is related to the Devil's Pit, and since Catriona wasn't expanded to a full blown plot the places were simply re-used (that would meant the Places of Power were created AFTER the Catriona plot concept, right?). Btw, love the creepy HoS music when you intorduced the huge blobs of something, that was a well placed track! :D
@@kamilszadkowski8864Do we know that? I mean - in the game mechanics, not the lore. And even in the lore it is never mentioned that Geralt kneels in front of a specific rock alar that is used by many other magic users. (Also - greetings from Poland ;)
I Can't believe I never knew that there was a third ending, the empress ending. Just obtain the platinum trophies after completing the death match run; your video is helpful to know the secret beyond the boundaries of the game; keep it up.
Remember the place of powers are the same stones in the series, and some how The stones are linked in the mixing of worlds event. In fact, I forgot the name of the event. Lol. If Siri finished this thing, and when it was gone, the stones would disappear.
i’m a polish viewer and indeed, lately we’ve been having a lot of buzz around the winter white orchard. i’ve personally heard all about that from a wonderful creator by the name of @pasztecik, but the sole thing i don’t recall her talking about is the huge spheres(?) extending from behind the chapel. she did mention the goofy red placeholder thing, but those huge things make my imagination go wild. thanks so much for another great episode! love x
I swear, during the quest where you have to caught a superior vampire by getting drunk, when you're walking drunk you can see the autor of the note dedicated to the god of flames !! I didn't see any answer no where, I didn't interact with him cause it was during the quest and I didn't know if it was normal. It drives me crazy !
yaaaay!! great video, as always. always good seeing you upload. I enjoyed the last creepy bit. if it was indeed all connected, makes sense that they went back on it; a little bit too dark, maybe. anyway hope things are going well for you. cheers!
Jesus... the love I feel for this game.. It's very unfortunate that they removed so many things. You'll be discovering new things until the new Witcher game comes out, lol
Looks like there was once a plan to have second (winter) world map. It was scratched due to a huge amount of work and used "because it was good enough" for limited use as a background.
That's actually an interesting interpretation of Avallac'h's line there in the end. I always understood that as "you tried to cover up our ruins by building over them, and your mages used them to their advantage," but now that's you say it, it could also be a possibility that people are naturally drawn to places which have strong magic around them, even if they have no magic-related skills Either way this is all extremely interesting, especially since the plague quest would've most certainly been the darkest storyline in this game, which really says something
What, the dwarfs start digging out the place of power? XD Definitelly want to see that in my next playthrough. Would love to ask the developers about the truth behind all this.
I am re playing this game this week, deleted when reaching to Emyr audition 'cause I realized I had forgotten to turn on simulate to witcher 2 (I ain't accept missing Letho). I found that creepy house in White Orchard and I'm like "Better find it on youtube" and after 2 days I found it in this video accidentally (I was watching bunch of your videos and some other folks). Many thanks for your knowledge, wish you health and fortunes
I don't know enough about it yet to actually theorise about it, but this demonology secrets give me a feeling about these lion-headed-spider cultists. Again it's a very interesting secret, but I gues I will never really see it because I think I will never let the emperess ending happen. xD
Could those giant rocks be the a small, unfinished mountainrange (or placeholders for one)? Perhaps the nilfgaardian prophet and his cult discovered a second "devils pit" in White Orhcard with of a another stargate or something. The chapel was a way of entering the cavesystem, with the odd, red square being a placeholder for the door or a wall-illusion. But then they scrapped the quest altogether, ultimately leaving those giant objects unfinished and naturally scrapping it in the non-winter version of the map? Then again, Im not sure if a random mountain would fit in with WO's geography so idk. Also, and this is just wild speculation (this whole comment really is just that), maybe the stargate was used to talk to demons from a safe distance, like, skype-calling Gaunter O'Dimm lol.
Whoa, I need to re-watch your video, but OMG... when it comes to Witcher material, you are my go-to guy, but this one I have digest: it's places power where I'm going crazy/have to find out, but damn, nice find!
I think its time for xletails to contact a former tw3 dev who is responsible for game design or such. Live QnA or a podcast would be awesome. We may finally get some answers and insights on tw3
Isn't white orchard also the place you first meet Gaunter O Dimm, maybe the demon worship is linked to that book one finds in the witches cabin in lynx cragg in the tousissant dlc. like dragon age inquisition there is always something new to discover in the Witcher 3.
The house with the strange writing, you said part of it looks like "Crooked". Considering some of the objects in there, is there a chance it might be "Crookback"? The Ladies are the only other thing I can think of in the game that kind of relates to Paganism/cult behaviour.
This all looks and sounds extremely interesting. Wish it was all implemented and we could have played through it. But it's also nice there are still mysteries in this masterpiece to be found🖤!!
Pls make a quest with connecting dwarfs + places of power (large stones) +devil`s pit+ Empress ending and this old man from intro. Shit that kind of Quest that solves mystery of the death from school of viper would be really cool.
Hm, I immediately started thinking of ciri being the cause of this, given that it only happens when you force her into the arguably worst ending for herself. That is, selling her out and making her really unhappy. Something related to her power and blood, but I'm not able to actually make a theory out of it
Those giant objects in white orchard could be meteorites that fell from the sky when Ciri opened the portal on Undvik at the end of the game, i mean we could see smaller meteorites already. This could also somehow affect the places of power, maybe they exploded from all the power around there. What do you think?
I'm not sure, because I don't know exactly how it''s spelled in game or if it's how the devs intended for it to be said , but if the name of the plague is spelled "Catriona", it's possibly pronounced Katrina (Ka-TREE-nah) , rather than Cat-ree-OH-na, as it's an Irish/Scottish Gaelic name (equivalent to Catherine/Katherine, in English)
Yeah in the game Geralt pronounces it as Cat-ree-OH-na but i think you're correct what the pronunciation of it is in its native Irish/Scottish Gaelic (Irish name here)
@@xLetalis That's reasonable as I couldn't remember how it was said in-game. It just sounds wierd to me, because I'm used to reading and hearing "Katrina" when I see Catriona 😀
they dont all have to be explained with just one explanation...its probably a combination of two or three things - cut content from the plague quests, dwarves was probably a cut quest as well, and as someone else mentioned quite possibly cut content intended for a 3rd dlc...in fact the plague quests were quite possibly cut with the intention of being released as a separate dlc alltogether - one that would have also expanded the WO area similar to how the other 2 added new territories
I doubt that the places of power are gone, but they rather replaced the stuff you showed in video later in development. Probably this quest places were created first but they didn't want to remove the location when the quest line got striped of the game and they 'just' placed a power stone there to not 'waste' the location.
I completely bypassed Temara for the herb with the Griffen contract, finished up White Orchard and then went back. In the dialogue, you can ask about the girl and Temara tells you that she’s passed, to which Geralt replies that he knows she didn’t agree with his decision but she would’ve died had he done it. I thought that was interesting.
I stumbled upon this mysterious place, it has way point a house, 2 dead bodies inside ( mother & a child ) and outside would be a man that hanged himself by the tree that seems to be father, however there's no quest available and I'm so intrigued what happened to them. Also, by doing a quest, if i recall it correctly, it is quest for bear gear in Skillege. You will have to use a boat to get to this island and i found it weird that the place is well guarded but no quest. All I saw was hidden treasures. Sorry if I can't remember the names of the places, it's been awhile since I've played Witcher 3. I'll try launch it and give the names.
I always did wonder about the 'prophet' in the intro. Maybe he was supposed to have something to do with all of this and well...The Witcher 3 is so huge already something had to be cut. I think CDPR overlooked the fact people would be immensely interested in seeing what was left out. That 'red box' looks like a sticky note from some developer to warn others not to code in anything there.....frankly we need the developers to cough up the answers. And here we are 8 yeas down the line still talking about content in The Witcher 3....what an incredibly massive masterpiece it is!
Follow-up: ruclips.net/video/1UOHe4IY0KM/видео.html
White Orchard seems to really punch above its weight in terms of hidden/hard to find content
A lot of these content are added in patches. Devs are still doing it to this day.
Does xletalid have videos of him playing the entire game with commentary?
Gamers Little Playground has great no commentary videos for the Witcher 2, 3, and the DLCs. I'm surprised xletalis didn't beat him to the punch on that.
Every time I see content from White Orchard I want to return there. To start the game and just be there again. Maybe it's nostalgia, because it's the first area you experience the Witcher 3 or it's just a fantastic map.
I cannot agree with you more. I think White Orchard has everything going for it. The music, the village, the river, shacks scattered here and there, garisson in the ruins, the crypt, the quests connecting all the locations together, and everything is so wonderfully compacted. The whole map just keeps on giving, it truly sucks you into the world.
The atmosphere. Probably nostalgia and sentiment as well, but oh man have I not felt that the first time I played it as well. I have.
I should add that all this was in the Old-Gen as well!
I'm sure the large blobs are supposed to have a dungeon inside them, starting from the missing mesh. They all seem connected and it makes sense to load them in like that.
But man, it's incredible you keep presenting us with all this stuff, still after digging around so long.
How many years later and we still discover or try to discover things in this game. It is amazing to me that this happens, this game is really something else, something special.
indeed, the more games I try the more I realize how special Witcher 3 was
@@xLetalis too bad its probably one off thing for cd project red. just one of the life time masterpiece
@@cactuslietuva cd project is very good when they make the witcher games
Cyberpunk wasnt made for them, i knew it from the start that it was going to be meh
CDPR should just stick to the witcher universe
@@AB-fr2ei they should be allowed to try new things, even if it fails in your eyes
@@xLetalisur videos immersed me in witcher world and made me play multiple times thx gaunter o'dimm .A perfect game always find a perfect gamer. ♥️
I'm surprised you don't have one of the games supervising developers as a contact by now telling you all their little secrets. Anyway if you use the auto-loot mod in White Orchard you can get a ton more "treasure" than you ever could from quests, manual looting, and walkabouts. So there must be a lot of things in that area that were never implemented.
xLetalis in fifty years
"After all this time?
Always"
I got goosebumbs all over my body when you showed the "prophet" from the intro... I have to play through the game once again. What a masterpiece
I had no idea that places of power got removed in empress ending. I guess I didn't need to look for it since I %100'd the Ehite Orchard at the beginning of the game. Still, it's wonderful and even creepy to discover these. Thank you so much.
Love this ending, I get it every time I play the game. White Orchard looks so beautiful in the winter
The devs own you so much with making this things public :) With all the content of Witcher3 they was going to develop much more but had no time. And the things you are telling are pretty interesting!
I feel like in 50 years after like World War 3 or something some people will still be going through Witcher 3 somehow and will still find more details
Maybe the floating rocks are related to ciri? Just a thought. After all Avallac'h tried to train her to control her power, we could see a glimpse of it before the main battle with the hunt, where ciri was practicing with floating rocks. But who knows maybe they are indeed just placeholders.
The camp in White Orchard is originally filled with bandits and I'd always assumed the cage (which is there then as well) was for a merchant or someone else you could rescue which was then cut. I now wonder if it's inclusion was only to service the plague plot instead. What's strange is why only have these things appear in the Empress ending if the Plague was going to feature so heavily in Velen? I also assume the piles of corpses in Fischlow in Velen were part of the cut story, since there's no apparent function for them and the town itself seems inappropriate for the content included.
Bodies in Frischlow don't have to be a part of a plot: it can be just world building. This is also important, not only streamlined histories connecting everything with everything.
@@yar3333 Sure, it could just be random--it's all theory until something official is said, but if your prevailing feeling is that there's no point in looking for connections this is the wrong YT series to watch.
@@arttuluttinen 1) world is not random. Dead bodies definitely belong to a world ravaged by war. 2) thanks for the advice on what I should watch and what I should not :)
Imagine if we gave devs as much time and money they needed to make their visions come true. It would be a beautiful game
And it isn't beautiful?
I have been watching your videos for a long time. You are doing a great work in keeping the witcher community alive. Keep it up.
Ahh the Witcher 1 music so many fond memories. Vizima? Or Lakeside? And a dice poker or tavern music...
Great discoveries!
If the next witcher game doesn't have a xLetalis Easter egg, I ain't buying it.
Yeah, i think he s way beyond earning it!
Just a guess, but I wonder if that was meant to be an underground cave accessed via the rear of the chaple, you go through there in order to complete a kill quest to take out harpies at the other end of it. The glitched rocks may be the underground tunnel kinda seen on land instead of under it.
A game so big that we are still finding things and with mysterys abound.
Love seeing you dive deeper into the development stuff that’s supposed to remain behind the scenes
Such as that placeholder and unfinished unreachable stuff
Or for example the developers trying to block the ciri sword glitch
OST from the first game in the end hits right to the heart...
My guess is that at some point in development they went with a wintery white orchard, but scrapped it and reused that little subsection of it for the empress ending.
Wow, i wish we could have seen that prophet storyline. Would have been very neat to see it in the empress ending
When I started a new game with the latest update I noticed Geralt’s beard grows even when you wear the golden mask used in luring out Dudu. I know no one else cares for this though I think one of the CDPR devs saw a comment and patched that. It’s neat to think the devs are creating new details with each update or patching up details like Geralts beard previously not growing when wearing a mask.
This is super weird actually. There is Pawel Sasko, CDPR dev who streams on twitch, might be useful to ask Him about this
The giant objects look like they were suppose to be a stack of rocks blocking the doorway in the crypt, my guess it was an accident they were so big and happen to be left untextured.
Looks like I got to play this again, so much stuff in this video I apparently missed, like that big group get together in the end
Incredibly awesome work. Please, keep it up !
xLetalis,
thank you for always providing us Hardcore Witcher fans,
with more content to enjoy, each and every time you post a new video!~
Also White Orchard on Winter seems like a fairytale for me... xD I rarely go for the empress ending
i have an interesting detail i meant to share here ages ago but i forgot, so during the quest where you find letho in the barn, behind the small buildings to the side of the forest, youll find a pillar with three unreadable plaques, and sometimes when you approach it during the day time, with clear weather, a huge flock of birds will fly up from the pillar, in a spiraling way? its been in the game since last-gen, and ive only found a single post about it on reddit from a year ago, geralt says a "hmm" that i never heard before, probably a rare voice line activator or something to do with a cut quest?
you can find the mystery pillar when you turn right at the entrace to the barn letho is hiding in, and follow the path a bit, and take the first left branch thats in the direction of the nearby dragonslayer grotto.
im certain that this pillar has something to it, but im not an expert at finding out stuff like you lol
hey I'll look into it :)
I think the big forms that appears in the Sky close the energy site and the monster nests can be areas where the monsters can moove, the limits of how far they can go
Year 2053, xLetalis journal: once again i found new sacrificial ritual in witcher 3, maybe this place was meant to summon a deeekjhksdjhgasjdhgjhd
Perhaps i am very wrong, but: In Gwint (separate) , Nilfgaard team had a cult of cosmos/space/universe/ eclipse, i am not sure about exact name, but they are related to human sacrifices according to illustrations. And also, that "solar" 7:35 remind me of that. So i am thinking.....maybe it is related to that cult, since Nilfs control majority, if not all of the territory. Maybe it is easier to "work" with villagers in occupied places, then perform it in the city.
My first guess about the dissappearing Places of Power was that since the whole "Conjunction of Spheres" thing was ended with Ciri's mission to save the world, they had no longer connection to that kind of witcher magic (as they are used mainly by witchers, and they increase witchers abilities to kill monsters & the monsters also come from other world, so the energy from that place is somehow related to influencing witchers/monsters). With gates closed there's no way for them to be in use any longer, but since some of that magic remains people were drawn to these places (just like you said) and build their own monuments/teplaes/etc. based on their religion believing that these spots are special (kind of what Avallac'h said. And how they develop into all kinds of weird altars is maybe based on how the developers wanted to portray the world after the game events: Ciri becoming Empress means Nilfgaard's victory so no Eternal Fire but the reality after war probably becomes chaotic for a longer while and people try to figure out "new lords" and "new gods" to understand what is happening to them. There's also no cure for Catriona most likely (Keira didn't give it to Radovid and even is she did, he is dead and his impact on the Catriona doesn't exist) and after a global war there are outbreaks all over the world. Maybe it wasn't developed because CDPR ddin't want to use that many plots and they would have to be altered for all kinds of ending which wasn't very effective in rpoducing a clean ending of the game. Or maybe like you said, it is related to the Devil's Pit, and since Catriona wasn't expanded to a full blown plot the places were simply re-used (that would meant the Places of Power were created AFTER the Catriona plot concept, right?). Btw, love the creepy HoS music when you intorduced the huge blobs of something, that was a well placed track! :D
Places of power are used by all magic users not just witchers.
@@kamilszadkowski8864Do we know that? I mean - in the game mechanics, not the lore. And even in the lore it is never mentioned that Geralt kneels in front of a specific rock alar that is used by many other magic users. (Also - greetings from Poland ;)
don´t know how you keep surprising me with the same game everytime, great job :D
Quality content!! You are such a legend
Incredible amount of hidden things in this game, but thanks to you for finding them. Been away from your videos, but I'm back with an amazing video
I Can't believe I never knew that there was a third ending, the empress ending. Just obtain the platinum trophies after completing the death match run; your video is helpful to know the secret beyond the boundaries of the game; keep it up.
How is bro still finding secrets🔥🔥🔥
Remember the place of powers are the same stones in the series, and some how The stones are linked in the mixing of worlds event. In fact, I forgot the name of the event. Lol. If Siri finished this thing, and when it was gone, the stones would disappear.
The Conjunction of the Spheres? And the stones were supposed to vanish? Cool.
i’m a polish viewer and indeed, lately we’ve been having a lot of buzz around the winter white orchard. i’ve personally heard all about that from a wonderful creator by the name of @pasztecik, but the sole thing i don’t recall her talking about is the huge spheres(?) extending from behind the chapel. she did mention the goofy red placeholder thing, but those huge things make my imagination go wild. thanks so much for another great episode! love x
Fine, ill stop everything im doing and watch this video, youve charmed me
Cant believe all of this was still cut out of the next gen version
God that Witcher 1 song at the end of this video is so good. That ost is super underrated!
I swear, during the quest where you have to caught a superior vampire by getting drunk, when you're walking drunk you can see the autor of the note dedicated to the god of flames !! I didn't see any answer no where, I didn't interact with him cause it was during the quest and I didn't know if it was normal. It drives me crazy !
yaaaay!!
great video, as always. always good seeing you upload. I enjoyed the last creepy bit. if it was indeed all connected, makes sense that they went back on it; a little bit too dark, maybe. anyway hope things are going well for you. cheers!
Jesus... the love I feel for this game.. It's very unfortunate that they removed so many things. You'll be discovering new things until the new Witcher game comes out, lol
Maybe's the floating stones were meant to mark where they would place a scent trail Geralt was to follow?
Looks like there was once a plan to have second (winter) world map. It was scratched due to a huge amount of work and used "because it was good enough" for limited use as a background.
I would pay money to see you interview the creators of this game.. the mysteries you could solve
May I ask how do you keep track of these hidden quests and details?
I have decent Witcher memory :)
The itch for a fresh playthrough is strong. I finally got a pc able to run the next gen so no better time than now to crack that 1000h mark
Great video and interesting mystery, was not aware of it
That's actually an interesting interpretation of Avallac'h's line there in the end. I always understood that as "you tried to cover up our ruins by building over them, and your mages used them to their advantage," but now that's you say it, it could also be a possibility that people are naturally drawn to places which have strong magic around them, even if they have no magic-related skills
Either way this is all extremely interesting, especially since the plague quest would've most certainly been the darkest storyline in this game, which really says something
What, the dwarfs start digging out the place of power? XD Definitelly want to see that in my next playthrough.
Would love to ask the developers about the truth behind all this.
yep ;]
I am re playing this game this week, deleted when reaching to Emyr audition 'cause I realized I had forgotten to turn on simulate to witcher 2 (I ain't accept missing Letho).
I found that creepy house in White Orchard and I'm like "Better find it on youtube" and after 2 days I found it in this video accidentally (I was watching bunch of your videos and some other folks).
Many thanks for your knowledge, wish you health and fortunes
Yet another amazing video, mate.
I do so love all this conspiracy theory stuff though. Keep going xLetalis you really make me happy with your videos.
Fascinating finds! Always fun to find placeholder textures and wonder what they were supposed to be.
I don't know enough about it yet to actually theorise about it, but this demonology secrets give me a feeling about these lion-headed-spider cultists.
Again it's a very interesting secret, but I gues I will never really see it because I think I will never let the emperess ending happen. xD
Could those giant rocks be the a small, unfinished mountainrange (or placeholders for one)? Perhaps the nilfgaardian prophet and his cult discovered a second "devils pit" in White Orhcard with of a another stargate or something. The chapel was a way of entering the cavesystem, with the odd, red square being a placeholder for the door or a wall-illusion. But then they scrapped the quest altogether, ultimately leaving those giant objects unfinished and naturally scrapping it in the non-winter version of the map?
Then again, Im not sure if a random mountain would fit in with WO's geography so idk.
Also, and this is just wild speculation (this whole comment really is just that), maybe the stargate was used to talk to demons from a safe distance, like, skype-calling Gaunter O'Dimm lol.
4:49 it looks like rocks with poor texture, maybe the rocks from the place of power close to the altar?
Imagine fi CDPR would bring back all the cut content in the NexT updates❤
Whoa, I need to re-watch your video, but OMG... when it comes to Witcher material, you are my go-to guy, but this one I have digest: it's places power where I'm going crazy/have to find out, but damn, nice find!
I think its time for xletails to contact a former tw3 dev who is responsible for game design or such.
Live QnA or a podcast would be awesome. We may finally get some answers and insights on tw3
Isn't white orchard also the place you first meet Gaunter O Dimm, maybe the demon worship is linked to that book one finds in the witches cabin in lynx cragg in the tousissant dlc. like dragon age inquisition there is always something new to discover in the Witcher 3.
The house with the strange writing, you said part of it looks like "Crooked". Considering some of the objects in there, is there a chance it might be "Crookback"? The Ladies are the only other thing I can think of in the game that kind of relates to Paganism/cult behaviour.
This all looks and sounds extremely interesting. Wish it was all implemented and we could have played through it. But it's also nice there are still mysteries in this masterpiece to be found🖤!!
Wonderful as always! Take care, all!
Interesting find!
Need to go back and do another Deathmarch playthrough; this game was something special.
Pls make a quest with connecting dwarfs + places of power (large stones) +devil`s pit+ Empress ending and this old man from intro. Shit that kind of Quest that solves mystery of the death from school of viper would be really cool.
Hm, I immediately started thinking of ciri being the cause of this, given that it only happens when you force her into the arguably worst ending for herself. That is, selling her out and making her really unhappy. Something related to her power and blood, but I'm not able to actually make a theory out of it
That huge spaceholder could be for an explosion or some large scale magic...
I’m gearing up for my 4th play through.
Those giant objects in white orchard could be meteorites that fell from the sky when Ciri opened the portal on Undvik at the end of the game, i mean we could see smaller meteorites already. This could also somehow affect the places of power, maybe they exploded from all the power around there. What do you think?
That meteorites of this size would destroy the planet.
@@kamilszadkowski8864 good point
I'm not sure, because I don't know exactly how it''s spelled in game or if it's how the devs intended for it to be said , but if the name of the plague is spelled "Catriona", it's possibly pronounced Katrina (Ka-TREE-nah) , rather than Cat-ree-OH-na, as it's an Irish/Scottish Gaelic name (equivalent to Catherine/Katherine, in English)
Yeah in the game Geralt pronounces it as Cat-ree-OH-na but i think you're correct what the pronunciation of it is in its native Irish/Scottish Gaelic (Irish name here)
I didn't know of the the Gaelic origin, otherwise Geralt and Keira both say it with an O
@@xLetalis That's reasonable as I couldn't remember how it was said in-game. It just sounds wierd to me, because I'm used to reading and hearing "Katrina" when I see Catriona 😀
In the Polish version the prophet has Baron's voice acting
Yup, that's why I always think it's him knowing that it wouldn't make sense. Love the guy's voice acting btw.
Thanks for the amazing video
my pleasure :)
Oh i hardly do the empress ending. So this is new the floating stones!
they dont all have to be explained with just one explanation...its probably a combination of two or three things - cut content from the plague quests, dwarves was probably a cut quest as well, and as someone else mentioned quite possibly cut content intended for a 3rd dlc...in fact the plague quests were quite possibly cut with the intention of being released as a separate dlc alltogether - one that would have also expanded the WO area similar to how the other 2 added new territories
I doubt that the places of power are gone, but they rather replaced the stuff you showed in video later in development. Probably this quest places were created first but they didn't want to remove the location when the quest line got striped of the game and they 'just' placed a power stone there to not 'waste' the location.
This is the third witcher game.
It's like the maze in Westworld season 1. xLetalis is the Man in Black
i wonder if the mystery was a atempt at summoning a dragon
Year 2060: Honey wake up xLetalis found a new mystery in TW3
ya did it again.... found a freaking spaceship sized doodad in the one place i thought i had scowered completly!!
I don't understand why it took RUclips 9 nine days to recommend me this video
I completely bypassed Temara for the herb with the Griffen contract, finished up White Orchard and then went back. In the dialogue, you can ask about the girl and Temara tells you that she’s passed, to which Geralt replies that he knows she didn’t agree with his decision but she would’ve died had he done it. I thought that was interesting.
Nice video 👌
Wait, did xLetalis just not sell Ciri in a video? Have I got this right or did I miss something? Are you quite alright, xLetalis?
I must be getting old ;[
I stumbled upon this mysterious place, it has way point a house, 2 dead bodies inside ( mother & a child ) and outside would be a man that hanged himself by the tree that seems to be father, however there's no quest available and I'm so intrigued what happened to them.
Also, by doing a quest, if i recall it correctly, it is quest for bear gear in Skillege. You will have to use a boat to get to this island and i found it weird that the place is well guarded but no quest. All I saw was hidden treasures.
Sorry if I can't remember the names of the places, it's been awhile since I've played Witcher 3. I'll try launch it and give the names.
Maybe the nests are supposed to be harpy nests? I though it was a pyre but it doesn’t look right.
It would be cool if CDPR released DLC with that cut out quests
I always did wonder about the 'prophet' in the intro. Maybe he was supposed to have something to do with all of this and well...The Witcher 3 is so huge already something had to be cut. I think CDPR overlooked the fact people would be immensely interested in seeing what was left out. That 'red box' looks like a sticky note from some developer to warn others not to code in anything there.....frankly we need the developers to cough up the answers. And here we are 8 yeas down the line still talking about content in The Witcher 3....what an incredibly massive masterpiece it is!
Do the changes remain after the end of the ending wraps up or revert back when you continue play after?
1:21 You have a deathwish?
The weirdness continues it would seem. It's a shame but I doubt CDPR will ever come clean on any of this.