How Genshin Impact Is Ignoring Its Core Problem - A Retrospective

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  • Опубликовано: 26 окт 2024

Комментарии • 1,3 тыс.

  • @VarsII
    @VarsII  2 года назад +86

    ~SPONSOR~ This video is brought to you by Outplayed! Download the app free here: www.influencerlink.org/SHEie

    • @Balbaneth
      @Balbaneth 2 года назад +2

      The main problem is that neither side gives an actual shit of what the other side enjoys long as it doesn't affect them why should they care? The downplay of the core combat has been happening for a very long time with nerfs here and there to mobs, bosses and etc. The hardcore playerbase wasn't even giving two shits to these nerfs not even all you content creators to the degree that you are now over a poorly written interview that I question its source as much as I hated how shit the follow up as well as the lack of anything since they asked throw away questions and put themselves in dead-end. That entire interview was so bad and no one is talking about it only that ONE sentence. You analyze so well but refuse to acknowledge that interview underneath a better journalist would have asked broader questions and better follow-ups. For example since you have no plans to make another end-game content LIKE THE ABYSS! Will you make endgame content different from the abyss that players can enjoy void of any "anxiety" such as the ikku rogue-like that many players enjoyed and further will you keep making combat related events? Instead they asked about accessories...but you see the devil in what was said and not said? We know absolutely nothing..due to how crap job the journalist did, anyways, since the gripe is about endgame now you all give a damn? Where was this intensity when inazuma mobs were nerfed? Devalin, Childe? Etc. Not even a single raised brow it was only when the precious endgame became a matter...yeah...ty if both sides can't give a shit where it was happening outside of what they care for how can change happen? If none can point out how bad that interview is ndquestion how valid the journalist, source and how it was conducted..but all you care about is one part of it. You meaning the people that only look at that one part and not the full scope. As much as I enjoy the way you do your content as I love all aspects of a game I'm disappointed in everyone over this drama if all it took was a poorly done interview to cause anything, I'm not strictly on anyone side but God damn this was a bad interview it was by all accounts...but who cares right? Since only one part of it matters the answer to a poorly done question with no follow up...mhm...who cares? Right?

    • @ianesgrecia8568
      @ianesgrecia8568 2 года назад +5

      The worst part besides the "if you disagree you are wrong" is the "this parts are much easier to correct"
      It's not. You clearly are no programmer and don't know jack. The programmers and devs did an AMAZING job with the new reactions that they must have been working non-stop for 2+ years. The small details and lore that keep the world and game alive.
      Just look at ToF. People like the combat just fine, but more than half of my friends who played stopped after the first week because they didn't have any lore or character or anything really well written.
      The combat there is great, but combat alone don't make a game as good as genshin.

    • @banditdoggo
      @banditdoggo 2 года назад

      @@ianesgrecia8568 I want endgame content

    • @ianesgrecia8568
      @ianesgrecia8568 2 года назад

      @@banditdoggo They made GI TCG. That IS endgame content It's going to be release next patch

    • @banditdoggo
      @banditdoggo 2 года назад +3

      @@ianesgrecia8568 i don't care about cards lol

  • @elderoftheworld6426
    @elderoftheworld6426 2 года назад +2182

    Been playing since 1.0. Old enough to remember prototype star glitter was called prototype grudge and what not. Can definitely say the game is better in terms of atmosphere and feeling lively with the addition of sumeru. But over all it doesn't feel significantly different from when the game released in terms of mechanics, significant features, or things to just do in the game.

    • @kueapel911
      @kueapel911 2 года назад +244

      The core problem persists, and it's as if they're determined to make it persists so they don't compete with their other game.
      - Story writing still sucks, as if they don't want to compete with honkai.
      - Combat still have no proper end game, as if they don't want to compete with ZZZ.
      But these 2 are the very very core of the game, doing quest feels like a freaking chore because it's painful to read the dialogues. Doing abyss feels tiresome because it's been stale for the past 2 years already.
      And the game is all about exploring the world, doing quest to unlock more exploration, and finish exploration to gain resources to upgrade characters so we can do combat. The only great part among those process, is the exploration, which is then feels meaningless, because the reward is meaningless, as there's no medium for us to use the combat power we attained, while we need to bore ourselves to death doing quests just to unlock more exploration.
      They want genshin to be unique in it's exploration open world system, but this aspect is intricately woven with the 2 other aspects they don't want to improve, cheapen the overall feeling of the game.

    • @ErisCalamitasButFR
      @ErisCalamitasButFR 2 года назад

      I somehow read 'since' as 'before'

    • @salceds
      @salceds 2 года назад +24

      @@kueapel911 I mean, Honkai's visuals and UI don't have the same refinement, ZZZ's story is a little bare bones. If you think about it, Genshin is all about the bells and whistles and nothing of substance outside of the things you see and hear.

    • @arniealaan6942
      @arniealaan6942 2 года назад +60

      It's been 2 years and they still don't give us a goal other than to wait for the story to unfold after umfteen years. Most of the event mechanics are good yet they are fleeting and they are being hypocritical with saying about people will feel more anxious if they add more difficult things when in fact the things they add are time limited and wont be back making newer players not able to experience them.

    • @kueapel911
      @kueapel911 2 года назад +33

      @@salceds Yea, as if hyv really don't want to create one game that excels in all aspect. As if they want you to play all of their games to satisfy each niche.
      As if... wait... is playing all 4 of their gacha games been their goal all along? The true reason why they won't fix the core problems in genshin?

  • @JB-yr6qt
    @JB-yr6qt 2 года назад +191

    I would say Genshin's biggest problem is still an over dependence on FOMO. They use it to drive almost everything from monetization to engagement on a daily basis. Even the resin system and domains giving different rewards on different days plays into it to a degree. This makes the game feel like it needs me to play at its pace on its schedule rather than at my own leisure and aside from the predatory gambling mechanics remains my biggest criticism.

    • @randomgammingpro956
      @randomgammingpro956 Год назад +1

      and for that reason only i have stopped playing

    • @RigmanZ11
      @RigmanZ11 Год назад +13

      Not to mention the pacing is extremely fast. You literally can't do anything else in the game if you want to 100% the events that come out one after the other lol. I'm so far behind in the story that I can't participate in any of the new events as they come out anyways so I just gave up. Only playing still to do dailies/weeklies to slowly rack up primos so I can do a massive pull and still not get any of the characters I want in like 20 years.

  • @nophion2-electricboogaloo647
    @nophion2-electricboogaloo647 2 года назад +292

    I also love how they put important lore developments in events that just go away. Back in the Inazuma Archon quest there was suddenly a guy named Scaramouche that everyone seemed to know and I was like:
    "Ah yes."
    "Of course."
    "Him."

    • @UtLured
      @UtLured Год назад +57

      EXACTLY
      Imo thats much of a bigger problem then supposed lack of end game problem. Like you cant even leave the game for couple of months...

    • @redlok3455
      @redlok3455 Год назад +40

      Happened to me too! Playing since August, I never even heard about Scaramouche anywhere. And I still don't know who or what Albedo actually is. Or how and why Mona and Fishl are such good friends. And what's that pillar floating over the summit of Dragon's Spine? I did 100% everywhere on the map from Mondstadt to Inazuma, but still no clue.

    • @BortaMaga
      @BortaMaga Год назад +9

      In accounts that missed the first Fischl and Mona event, Scaramouche was still properly introduced in his first appearance in the Archon quest.

    • @aeso3555
      @aeso3555 Год назад +7

      @@BortaMaga It was also one of the issues I had. That and some of the more interesting parts of Albedo's stories are locked behind events, so i feel like newer players will find it hard to connect with him. For Scaramouche at least, I feel like they've stopped introducing plot important characters in events and for those who missed out on the Irodori festival, they've gone out of their way to fully flesh out Scaramouche in two mandatory Archon quests. That and they e started uploading event cutscenes on RUclips for those who might miss out. However, I still hope they find a better to get new players up to speed and not make them feel like they missed out on something very important to the story.

    • @lozofspielereien8038
      @lozofspielereien8038 Год назад +2

      Ah yes, had the same problem when I took a break before Liyue even had its mainline quest started. I'm not a fan of the game giving me a little bit more to do once in a while (especially thinking about questlines that need daily resets), rather wanting to be able to do things my pace, so I took a break and missed out on those events. It's already not fun that there is so much content only available outside of the game - and then there's events which are sometimes a little more than a mere mini-game and very sometimes are apparently important to the lore. Nahida's recent quest even has a throwaway line for "Bongohead" from that one fungus battle event. Going through the main quest alone is already pretty convoluted, asking you to do / finish some random other quests inbetween. Then again, a lot of the things in this game seem unnecessary convoluted or receive way more attention from the game itself than warranted in my eyes - just look at all those tutorial pop-ups!

  • @Geminosity
    @Geminosity Год назад +75

    One major problem I noticed, coming back to the game after taking a break for a full year, is that you're basically locked out of using your new shiny gatcha characters unless you speed-run through the exploration and likewise the events WANT you to speed-run the story, warning you that quick-starting is sub-optimal.
    I wanted to take my time going through chasm and Sumeru along with the associated archon/world quests which were added after I left, but because I rolled Nahida I ended up kind of rushing through Chasm to get to Sumeru and just forcing my way through exploration instead of enjoying it at a leisurely pace so I could unlock/access the essential bits to get her advancement materials. I also have the current events as a ticking clock to get so far through the story too or I miss out on freebies... it's a terrible bit of design.
    This is content that could've helped shore up player's play time if allowed to be indulged in at a gentle pace so there's less droughts but instead there's a lot of mechanics that punish you for not sprinting through it.

  • @ph5.484
    @ph5.484 2 года назад +705

    As I was playing the boar-catching event for the Weinlesefest event, there was one thing I couldn't get out of my head: "Why am I constantly having to learn new, temporary gimmicks? Why can't they put that effort into improving the core gameplay instead?"
    I generally liked the rhythm game event because I liked rhythm games. But compared to dedicated rhythm games, even the 'pro' difficulty was barely 'medium'. If I wanted to play an actually good rhythm game, I would go play a rhythm game. I play Genshin because I want to play Genshin. I wish Genshin would focus on what it already has instead of chasing after gimmicks.

    • @chiyayaya39
      @chiyayaya39 2 года назад +52

      i had these exact thoughts during fayz trials and tablet analytics, two combat events with complex new mechanics which have no impact on the actual game and last for about a week, like what's the point ?

    • @xxx_lolidestroyer69_xxxuwu58
      @xxx_lolidestroyer69_xxxuwu58 2 года назад +33

      The boar-catching is at least better than the... "Running the shop" event.
      Like are we supposed to learn business in a combat/story game? At least i can complete it in 2 hours

    • @MrGamelover23
      @MrGamelover23 2 года назад +11

      Because the core gameplay literally doesn't need to be improved, it's already great. The problem people have with the game is endgame content, not the actual gameplay itself.

    • @MrGamelover23
      @MrGamelover23 2 года назад +24

      @@xxx_lolidestroyer69_xxxuwu58 I had way more fun running the shop than I expected, maybe I should start looking into finding some business sim games to play.

    • @pontoancora
      @pontoancora 2 года назад +14

      Because new mechanics keep the experience fresh, and that's the objective of events. They make a twist in what we normally have, but go away to give space to another different experience.

  • @Axterix13
    @Axterix13 2 года назад +475

    I don't mind that they want to make the game casual. I'm fine with rewards being obtainable without a ton of min/max'ing or perfect play. Heck, I'll go as far as to say I prefer that. But that doesn't mean there aren't issues.
    One is that there is often no way to crank up the difficulty for players that want it to be harder. Me, I don't care much for the Spiral Abyss, but I'd really, really, like to up by my WL more, so that enemies don't die if I so much as glance at them. Purely optional for the player to do this, no extra rewards, just, if you want stronger enemies, you can have them.
    Another is the variety of content. Spiral Abyss over and over gets old. I don't care if the game caps the rewards for "end game content" aka the Abyss at what they currently are, but just gives us more than one path to earn that reward. That way, maybe I'll play the Abyss this cycle, and do the Rogue-like the next time. And, of course, I can always do both if I want to, for the fun of it.
    And then there's the resin/artifact system. If my enjoyment is supposed to come from variety of characters, from trying out different team comps, then the game design needs to support that. I need to be able to farm up a decent artifact set in a reasonable amount of time. Otherwise, I'm not going to try out a team that uses an EM clam set Sayu. Heck, we're on the third banner in Sumeru, and I still don't have Collei or DMC in a 4 piece dendro set. I simply haven't gotten a good hourglass or circlet yet, and, of course, getting an on set dendro cup... yeah, as if. And, of course, I can't save loadouts to quickly swap between two set ups, in case I want to easily swap between an EM Raiden and one built for her burst. The game rewards me if I focus on a couple of teams that can crush everything. It punishes me for trying to diversify.

    • @latmos6142
      @latmos6142 2 года назад +27

      I can't agree more with this! Everything you said is what I feel as well 110%!

    • @lost863
      @lost863 2 года назад +8

      You literally described what I feel like exactly

    • @jenniferchaulam
      @jenniferchaulam 2 года назад +3

      /istg, as a casual, i left my world at 45. THE ACTUAL OPTION TO CRANK UP DIFFICULTY, IS AMAZING
      now for this to work, you gotta left characters 61/70
      You still HAVE TO FARM because you WILL struggle if you leave anyone bare
      getting good stuffs is still exciting.
      If I wanted to be true casual, I leave my world at 4. If I want hard combat, I put it at 5
      domains takes twice as much, but red enemies!! (i have never seen a domain with yellow enemies) and there are always constant rewards
      i feel like its so satisfying. Not anxiety inducing. Im the living proof. Now if only I didnt have to LITERALLY PLAY THE GAME WRONG TO GET THAT.... they should really add more WLs- i might start ascending if they do

    • @toastyanivia9044
      @toastyanivia9044 2 года назад +24

      Especially your last point stands out to me here. Like yes I get that a gacha game is using an energy system to make it so you have to come back repeatedly day after day, but that being said it limits the creativity that MiHoYo tends to preach and also makes it difficult to get new characters set up for any form of content. The powering up system of characters is rather open ended, but getting the resources to power up the character, their weapon (let alone getting the desired weapon), and their artifacts just takes too much time for people not constantly capping out their resin daily (which requires the utilization of primogems, aka irl money, to achieve).
      Take for example the Cyno I just pulled, he is currently sitting in my roster at lvl 39 and I have yet to touch the desert area because I'm first completing the initial jungle, however, I have farmed out all the regisvine pieces he needs which takes a maximum of 960 resin and minimum of 640 resin (4 to 6 days) of dumping your daily resin into the boss without accounting for the gems needs for ascension, exp books which need to be grinded out for levels, or the collection of regional specialties which you can only get a set amount of per 3 days before they reset in that 72 hour period of picking them. Got to also make sure you have the talent materials grinded out as well because the character isn't going to do a whole lot of damage without levels there which tends to have players take talents up to minimum lvl 6, but often times taking it much higher than that to lvls 8, 9, and 10 for 2 or 3 skills on a character which will eat up more days of resin accumulation on top of only being available on 3 days each week. Then their is also weapon enhancement materials needed for a new weapon being built up from scratch which also has the rule of 3 days per week for collection. On top of that tac on collecting a moderate artifact set for new characters (most of which are released alongside a brand new tailor made artifact set for the character) which we all know can easily take thousands of resin to maybe get a set of decent pieces for the one character you are trying to empower. And to top it all off you also need to run leylines for mora to do any action included above as their is always mora utilized at a catalyst. Mind you this is all for one dps character and MiHoYo likes to introduce 1 to 3 characters per update on top of other characters you own that are just sitting in your roster of untouched characters.
      Point being that maybe if you are lucky you can afford to power up one character per update without getting too hung up on min-maxing stats and this problem is only becoming more apparent for newer players as old units get left on the bench to gather dust (it is already a fairly annoying problem for a day 1 player who is classified as a dolphin in terms of amount spent, about 1.2k over the last 2 years which hurts me looking back on it). The only real solutions to this for players (without intervention from MiHoYo) is to become pickier about who your choose to power up due to limited resources at your disposal. This is the exact loop Vars described above with less people spending on more banners because of the lack of being able to utilize said new and shiny character. At its core, the resin situation is probably the biggest problem this game has at its epicenter creating a tensions between the players and developers, the former losing out on fun factor in the game and the ladder losing out on profits.
      If you made it this far, uh thanks for reading random internet person, please point out any flaws or pieces I might have missed as the constructive feedback is always appreciated when it comes to these posts and it is just fun to read what others have to say in response.

    • @lost863
      @lost863 2 года назад +1

      @@toastyanivia9044 where’s the Tl dr

  • @marzialalfonzocanada888
    @marzialalfonzocanada888 2 года назад +376

    just the fact that they gave you even more dungeons and bosses to waste your resin on without increasing its recharge speed speaks for itself

    • @imo098765
      @imo098765 2 года назад +12

      This is the fun bit, why do you need to farm those bosses or dungeons of older characters?
      The only people that will suffer are new players who whale on every banner and want to build multiple characters per month
      Edit: Not saying you wrong but Mihoyo did increase "resin" but increasing materials you can farm daily.
      Need artifact experience go farm arts on the map which is worth 80 resin in domain runs
      Need Mora sell those arts for over 70K per day which is only worth 20+ resin of leyline farming
      but you can get 2mil mora per month selling them and it takes 2.9mil mora to 80/90 8/8/8 a character, so you need to farm a 3rd of the leylines you normally would just on mora

    • @yunasatari4041
      @yunasatari4041 2 года назад +75

      @@imo098765 ??????? I've been playing for a year and still don't have a full two teams for abyss bc there's so much to gather and not enough resin

    • @imo098765
      @imo098765 2 года назад +12

      ​@@yunasatari4041 Really?
      Lets just use resin numbers for a f2p player, no events, no free battlepass, nothing but using the daily resin, no fragile resins from AR rank increases
      it takes 3480 resin to farm a character from level 1 to 80 ascended 8/8/8 talents
      That resin is 19.3 days worth. We are farming books, wits, mora, boss materials
      8 characters would take you 154.4 days, a year is 365 days
      You have 210 days left
      it takes 520 resin for a weapon to level 90, thats 2.9 days, which is 23.2 days
      Really now? playing for a year but Resin is a problem?
      You have half a year left to reach the correct AR(45) and farm artifacts
      Now if you add resin and wits from the teapot, fragile resin from levelling up, all the events, world exploration mora, weekly bounties and requests
      I'm sorry you either suck at genshin if your goal is to beat the Abyss or you dont know how to manage resources at all, if after a year you dont know them.
      After a year I started playing, I was wondering what characters to build next for fun because Abyss was easy

    • @amongus64dus40
      @amongus64dus40 2 года назад +64

      @@imo098765 artifacts are rng.. you can go a really long time hypothetically with barely any good artifacts let alone artifacts that roll well..

    • @imo098765
      @imo098765 2 года назад +2

      @@amongus64dus40 I know that more than most people however you can still easily clear abyss because the good artifact sets clear with a minute+ time remaining

  • @lemar2122
    @lemar2122 2 года назад +89

    Been playing since the beginning. I only missed one event. The Albedo weapon. Which sucks because I missed his best in slot. I hate the time events. That's what stresses me out the most. FOMO..

    • @lxncexzs
      @lxncexzs 2 года назад +13

      same😭 my albedo really needs it but sadly i started playing it was already ending. Honestly even if they just at least make a system where you can get the other limited weapons, it’d be life changing already. Like for example there’s a new event that will give a free limited weapon, since it’s most likely done via exchanging that event’s own special currency, they should allow the players to pick the older weapons like what they did to the recent pet seelie where you can choose other previous colors.

    • @pontoancora
      @pontoancora 2 года назад

      @@lxncexzs I prefer they don't, but eventually, they probably will do

  • @albedo-sama9778
    @albedo-sama9778 2 года назад +71

    Tbh it feels like they have improved their story telling with Sumeru (not that its perfect), but the world quests as well as the Archon quests were way better than the plot for the earlier regions. Not to mention the enemies do cool idle animations when u arent fighting them, like recently i came upon an ermite playing music while the treasure hoarders were sitting around in the camp and listening to him. Or like that girl (who reminds me of Jeht) dances so happily. It makes the world feel way more alive than before.
    They included well written npcs (unlike a certain Teppai) who fight along with u in world quests, and for the first time it makes sense why the traveller ended up getting involved in a country's affairs, so credit where credit is due.
    There are still lots of stuff they have to improve (cough cough skip button when genshin)

    • @isateasane
      @isateasane Год назад +8

      Sumeru was okay, definitely a good gap from before but inazuma was such a drag. Mondstadt and liyue was simple but ok. But at this point im just waiting for skip cutscene button. Even more story focused games have that option 🤦🏻‍♀️

    • @albedo-sama9778
      @albedo-sama9778 Год назад +12

      @@isateasane lmao hoyo's previous project Honkai Impact 3rd, WHICH IS SO HEAVILY STORY FOCUSED, has A FRIGGIN SKIP BUTTON.
      Like Genshin dev team is it so friggin hard to let players skip dialogues and/or cutscenes?

    • @isateasane
      @isateasane Год назад +7

      @@albedo-sama9778 omfg for real? like my boyfriend wants to play and catch up but he doesnt wanna spam click since we already watched the cutscenes and all once on my account.... so he ends up not playing and it sucks just bc of that one thing.... T^T

    • @albedo-sama9778
      @albedo-sama9778 Год назад +11

      @@isateasane even the dialogues have skip button not just the cutscenes. So yeah he can easily skip through all those cut scenes and dialogues.
      Its funny how a heavily story oriented game with dark and intriguing themes has skip option (i don't think anyone has skipped the HI3 cutscenes and dialogues unless they've already experienced it once) but a lore based open world game with random npcs doesn't.
      LIKE WTF HOYO?

  • @housedropper7263
    @housedropper7263 2 года назад +810

    Sure it has. Still doesn't change the fact that most systems in the game are for making the characters stronger, but the reason for stronger characters only comes every 1st and 16th of every month.
    Disregarding combat, there is nothing to do but raising characters or designing the teapot.

    • @Aibadenshi
      @Aibadenshi 2 года назад +33

      It's why the event stuff is there to shake thing up so you don't constantly do those 2 all of time.
      They offer the most gameplay differences out of all the thing we ever gotten.
      We essentially playing a Pokemon game with new regional update.
      Hitting that end game combat wall is pretty much the part of it till the new event and area is released for you to explore.

    • @zukodude487987
      @zukodude487987 2 года назад +6

      I started playing near the end of Ayatos banner and i am already 100% in most regions.

    • @fireflygaming78
      @fireflygaming78 2 года назад +31

      @@zukodude487987 Ive been playing since 1.0 and my closest to 100% region is Inazuma, I just dont care about finding whatever missing stuff is in Mondstadt and Liyue, not a very good reward and no point wasting time when I already whale

    • @mitsuki1388
      @mitsuki1388 2 года назад +49

      It's quite funny whenever I read people say this kind of thing because, every 5 weeks I get new events that tend to be super cool and every once in a while the story advances and it was always cool for me but now in Sumeru it's taking a huge step foward. I know people find enjoyment in different parts of the game but it seems very unfair to say "there's nothing to do", there is, you just don't like it xP

    • @hartonigio69
      @hartonigio69 2 года назад +31

      ​ @Mitsuki not that I don't like it, but the game itself can't be played for a very long time. When you're done with all the quests, exploration, 36* abyss, and other side contents there is really nothing to do in this game. By nothing to do I mean, no incentives that mihoyo gives us to do it like co-op, killing monsters in the overworld, doing abyss over and over again, etc. I think the game itself has to give us the player some incentives to do content inside their game, rather than the player themselves creating incentives for themselves.

  • @invarkul7831
    @invarkul7831 2 года назад +384

    I'm a veteran souls player. Trust me or not genshin combat against smth fast like Raiden feels very soulsy if you don't I-frame with bursts.
    It has so much potential in terms of combat.
    I remember when hypostasis symphony first dropped ppl were sweating. They were dodging stuff forming different approach to each attack. There were a bunch of ppl who were soloing azhdaha with one characters and teaching his moveset to casuals. Such a great times. Parry event in inazuma was like genshin meets sekiro.
    THIS is what I wanna see in this game

    • @chaosinfernoid9008
      @chaosinfernoid9008 2 года назад +46

      I apprectiate your opinion that even Genshin can feel like a Souls Game. I agree. But this is unfortunatly just cope, it won't come near that sadly.

    • @invarkul7831
      @invarkul7831 2 года назад +89

      @@chaosinfernoid9008 yeah, this is pretty much coping from me. Especially after the lastest news. Idk how they thing killing endgame is a good idea

    • @asoret
      @asoret 2 года назад +8

      @@invarkul7831 More with zhongli existing, for example the Raiden combat he just makes it a joke and probably the same with future weekly bosses if they don't do a mechanic just to screw him

    • @invarkul7831
      @invarkul7831 2 года назад +27

      @@asoret genshin combat in general is pretty easy due to ton of I frames on dashes and ults. Sometimes I would go and solo azhdaha in 4 men coop for the sake of fun or die trying

    • @JM_Tushe
      @JM_Tushe 2 года назад +18

      I've only played Bloodborne but this game is so easy compared to that, I have no idea why they said something like: _"they're gonna get extreme anxiety."_

  • @madddhe735
    @madddhe735 2 года назад +522

    I feel like it has a lot of core design issues that much cannot be debated like narrative dissonance, but it did improve things like the open world map with sumeru, it just seems that the flaws the game has are hidden under its high production value.

    • @Axterix13
      @Axterix13 2 года назад +90

      I think that, while Sumeru improves certain things in the open world, it also managed to add a few new problems. Mostly due to its design having multiple places at the same X,Y coordinates, but at different depths. So you wind up with an inability to tell at a glance if a TP spot on the map is on the surface or in some cave. And while the map nicely shows an eye in the sky view, it doesn't change based on where you are. Which it should. If I'm in a cave, that's what the map should be, not the overworld.

    • @asoret
      @asoret 2 года назад +36

      @@Axterix13 Omg true, they should add at least a indicator or something to know which tp is underground and which on the surface, could do it just with colors

    • @EternaMidnight
      @EternaMidnight 2 года назад +5

      Could you explain with examples what you mean by Genshin's "narrative dissonance" and "improvements to the open world map"?

    • @papasscooperiaworker3649
      @papasscooperiaworker3649 2 года назад +38

      @@EternaMidnight By narrative dissonance, they probably mean that the whole timeline of the story is messy or fractured. We have the main storyline, then story and hangout quests and limited-time events that all seem to co-exist in the same universe. Key word is seems because limited-time events are barely acknowledged in the actual story itself, for example

    • @atIXO.
      @atIXO. 2 года назад +2

      @@papasscooperiaworker3649
      says "for example"
      doesn't elaborate
      * leaves *

  • @edshemp
    @edshemp 2 года назад +240

    I think the most disheartening part of Genshin is that most of the stuff I complained since the beginning, expecting how good it would be once they implemented, still the same. How can a game with such a fun combat system have such a worthless coop mode is probably the biggest one for me, from day 1 to now.

    • @xxri
      @xxri 2 года назад +31

      co op is just for fun tho and shouldn't be required, having more non-combat co op like windtrace would be neat but genshin doesn't wanna be an mmo and most play because it's not an mmo

    • @pontoancora
      @pontoancora 2 года назад +13

      Not really worthless, I play with my friends every week since launch.
      Of course we could get MORE, like a abyss made for coop, but the co-op is functional.
      Exploration is nice with more players, searching occulus, chests, fighting bosses, collecting drops, farming books and artifacts. All that is nice with co-op.
      But the best part: it's not required.

    • @MCSuon
      @MCSuon Год назад +7

      Because it's a single-player story focused game & always has been

    • @incontinentia3119
      @incontinentia3119 Год назад +2

      Yeah, this is my primary complaint with the game. The introduction of Dendro was exciting, but the fact that that was the most earth shattering thing that's happened in two years is shockingly slow. Live service environments thrive on retention and they're currently capturing 60 million average players on a monthly basis, so they're still retaining their core audience.
      However, it's questionable how they can continue to retain their market dominance if more worthy competitors arise and show greater progress.

    • @zixuanyu868
      @zixuanyu868 Год назад +2

      Well, I personally think that if we need to do fun co-op, like PVP, it shall not be dependent on the character's in-game strength which is the result of a ton of RNG and level and possibly whaling. I like the current TGC PVP system which everybody was given fair resources, unlike the in-game characters which you have unchangable RNG, potential whaling, and need quick reflexes plus a ton of iframing skill, character controlling skills while you can take your time for TGC.
      Plus, when bosses are designed for multiplayer instead of single player, these bosses would have much bigger hitbox and hit frequency, which makes them generally impossible to beat in single-player. Plus, people have a natural tendency to compete, and the amount of difference and complexity for in-game kits would probably make the community extremely toxic, though Mihoyo may get short-term sales surge for people suddenly began to whale. You know, whatever they do, they're standing on a needle. The "right path" may be an illusion.

  • @Shoupa
    @Shoupa 2 года назад +314

    I will never stop requesting for a way to experience past time limited story events at every single survey they give
    Like you could easily put these quests in a branch next to the hangout quests and add a lot of content for newer players while basically giving free primos for players who already experienced them

    • @viviangansey
      @viviangansey 2 года назад +50

      The devs responded in the recent interview saying they are working on it. I can't wait to re-experience Scaramouche with all the lore we have gotten up to this point.

    • @Noblemartel
      @Noblemartel 2 года назад +24

      @@viviangansey Oh dip really?! I really hope that’s true cuz I missed basically all the stuff related to albedo

    • @viviangansey
      @viviangansey 2 года назад +6

      @@Noblemartel it was the interview with gamespot. hopefully, they add it soon!

    • @seatperson
      @seatperson 2 года назад +23

      @@viviangansey soon basically means never whenever their mood is good enough

    • @Shoupa
      @Shoupa 2 года назад

      @@viviangansey Really ?
      That's amazing news if true
      Though i won't stop crying for it like a grown man who just had his last fries stolen until they add that mechanic

  • @vinnythewebsurfer
    @vinnythewebsurfer 2 года назад +194

    At the very least for myself, I’m just glad they’ve gotten the main storyline back on track in terms of being fairly good quality
    Mondstat and Liyue quests were solid enough quests but then inazuma happened and to this day, I still think the entirety of that quest line even with their handling of the proper conclusion, was a shitshow of bizarre plot points and bad pacing.
    Sumeru so far has been far more satisfying and surprisingly more profound than any of the regions weve visited prior in terms of overarching themes that puts Inazuma’s attempt at depicting political drama to shame. Usually this sort of heavy stuff was more found in the background sidequests but Sumeru hasn’t shy’d away from the wider topics (gatekeeping/hoarding of knowledge, misinformation/disinformation campaigns) while also haven’t characters not come off as stupid or trying to sound smarter than they are or just being a jerk because it’s “charming” or funny.

    • @enesjei
      @enesjei 2 года назад +21

      Inazuma is half assed af. It's like mihoyo is afraid to make electro archon as it should. A torn and worn warrior with grieves and pursue only one purpose. It's weird a stubborn, cold god to suddenly change and being nice just because she lost to traveler and the power of friendship.
      Mondstadt and liyue are pretty simple stories so they don't need detailed world building like inazuma should have.There's too much characters involved in inazuma archon quest, yet there's not enough character building for everyone except ayaka and yae miko... instead its focus is all over the place..like yae miko and teppei...and dating sims.....the 2nd arc of archon quest is somewhat explaining something but even that wasn't enough to make inazuma lore easier to digest.
      Like i'm not complaining about side stories but the main content should've been better than the side dish.
      Buuuuuttt.. now that we get properly explained archon quest in sumeru. Spacebar players complained that the quest is too long and boring....

    • @datzfatz2368
      @datzfatz2368 2 года назад +9

      the best thing story/characterwise we got out of Inazuma is Itto^^ He is just perfect.

    • @musicdz8135
      @musicdz8135 2 года назад +2

      For me Sumeru still sucks tho, the story is basically u have go fix that do this do that find someones grandpa meet this random lady in the forest, fix this wierd corrosion thing that will be irrelevant after u got to sumeru like wtf?

    • @iamsomething6151
      @iamsomething6151 Год назад +3

      @@musicdz8135 Though I agree some storyline moments in Sumeru were a tad weird/off and all over the place, the storyline was still pretty engaging and had some of the most interesting quests in the game in my opinion.

    • @norwegianboyee
      @norwegianboyee Год назад

      I loved the feel of Sumeru's society and it's questline. Overall it just seemed way darker and more political than other regions and i really liked it for that. It really felt like you were thrown into the middle of an society with a lot of tension and evil and it really made you want to work towards making it turn better. Crap, even the grand sage was treated like everyone's favourite hate sink for a point because of how much we all wanted to kick his ass. Inazuma by comparison was just kinda boring, i loved the Japan aesthetic but once i got over that initial sense of awe i was left feeling a bit disappointed by the progression of the story.
      Honestly if i were to rank my favourite regions for story so far, Sumeru might just be number 1.
      Sumeru -> Liyue -> Mondstadt -> Inazuma

  • @katecone2295
    @katecone2295 2 года назад +29

    I really hope they address some of this issues eventually. Building characters takes so long and many are not event worth the investment.

  • @pratyaydatta2014
    @pratyaydatta2014 2 года назад +34

    I somewhat agree and disagree. Pokémon is the game this game is trying to emulate. The endgame of Pokémon is not the battle tower, but people play endgame to “collect them all”. That’s have always been the main attraction for Pokémon and Genshin obviously wants you to pay for that experience. ( collect as many characters as possible). The hardcore players have been asking for more endgame content for 25 years now and game freak have been ignoring that and have been rewarded generously for 25 years. The fact is both Pokémon and Genshin know their player base extremely well.
    Artifact farming is exactly the same as IV / EV training, a feature designed as a time sink that is never needed to clear any content (Other than may be a bit of Battle tower/ abyss) in the game and both game freak and Hoyo will never add any endgame content that requires it. The artifact farming in Genshin is designed to be as tedious as possible. Look at character level, ascension, weapon ascension, talent level, every other piece of character leveling is very predictable with small variance. It’s not that Genshin doesn’t know how to design predictable systems it’s just that they donot want artifacts to be that kind of system. Same as Pokémon, leveling Pokémon, acquiring new moves, all are predictable in Pokémon but not IV/ EV training.
    The difficulty and lack of end game content is not a oversight, but a deliberate design choice. Because both Pokémon and Genshin wants you to focus on horizontal progression ( Acquiring new characters and playing with them at a moderate time investment level) than making the most powerful characters ( Heavily invest to Vertical Progression). It is not a mmo where gaining power is the experience it wants to offer.
    Offering more difficult endgame is something the devs of both hoyo and game freak sees as not a potential but a detriment to their horizontal design choice.

    • @NgocNguyen-pv5oc
      @NgocNguyen-pv5oc 2 года назад

      But pokemon is p2w so you cannot compare that

    • @danisetsuna8312
      @danisetsuna8312 2 года назад +6

      Very good comparison! I've always viewed them as very similar and it's the reason I like both - they're simple on the surface with the main appeal being casual, collecting Pokemon/characters and enjoying a rather casual story and gameplay - and then if you like, you can get deeper into the combat system and mess with IV/EV or artifact optimization respectively. The difficulty ceiling of battle tower and Abyss is not very high but it's fun to try out new builds on different characters. One diference is that PKMN has PvP for the hardcore players. But I think as much as the hardccore players want these games to change, Game Freak / Hoyo been very successful with this dual approach of casual/hardcore and it's likely they'll never change their formular, why would they, there's other games like MMOs for that

    • @blueray222
      @blueray222 2 года назад +10

      The only thing about that is that Pokemon offers PvP, where your EV training and careful team building is rewarded, Genshin has nothing of the sort. So while you can optimize your Pokemon for a tangible reason in competitive player battles, there's no reason to optimize your artifacts for anything but clearing the same old Abyss a little faster according to Hoyo.

    • @pratyaydatta2014
      @pratyaydatta2014 2 года назад +1

      @@blueray222 yes, I agree. Pokémon does offer PvP for their hardcore players, that is something the dedicated player base can look forward too. But game freak itself doesn’t really care about pvp in my opinion.
      I do think, because in Pokémon you get pokemons by playing where in Genshin you get it by paying, Genshin will probably not add it due to the stigma of being a p2w game. That stigma is more detrimental than any potential upside for adding p2p. Which does put the hardcore player base of genshin in a tough spot. The only thing they can do is self imposed challenges (like nuzlocks in Pokémon that their hardcore player base have came up with.)
      Yes, Pokémon & Genshin have some differences mostly due to their respective business model (that dictates somewhat dictates what can or cannot be in the game), but I think it’s obvious the underlying game design philosophies are very similar.
      As a side note, game freak/Nintendo was so adamant in their own approach they didn’t even release their own games on their home consoles for 2 decades. Switch basically forced them to make it happen. Mobile is clearly the platform hoyo sees as the most important moving forward. I see hoyo being similarly adamant in their core philosophies. It’s not that hard to do when you are that successful.
      The anime, all the other collabs with like banks, cars, restaurants - these are all tactics Pokémon used outside of their game to get as big as they have gotten. Even outside of game it seems hoyo is trying to use the same tactics (atleast mostly in China. )
      TLDR: yes there are differences, but they are trying to follow similar strategies and have similar basic game philosophy.

    • @d3m3nt3d_t3acup_
      @d3m3nt3d_t3acup_ 2 года назад

      EV training is literally the most predictable grind in Pokemon. Chug a bunch of vitamins and you get 100 EV right off the bat. There are berries that reduce EVs. And even if you mess up, there are stat checkers that can recover the EV value. All this doesn't even apply anymore (at least partially) to the newer games.

  • @vans2548
    @vans2548 2 года назад +105

    *Video Summary:*
    1. Genshin aims at mass appeal.
    2. But mass appeal led to debate about what kind of game it is, due to clashing design ideals and gameplay approaches.
    3. One approach was hardcore exploration, common to open-world aRPGs. But Genshin has a content wall.
    4. Admittedly, base content has since grown to ~200 hrs for new players.
    5. However, other open-world games have long term objectives/options to create your own (e.g. sandbox/mods). Genshin still lacks sufficient long term intrinsic & extrinsic motivators.
    6. Once Genshin's main content is completed, all it offers is pulling, character building, and domains.
    7. Some QoL has improved - strongbox, crafting, element balancing, exploration
    8. But many problems remain - non-permanent events, artifact RNG, expensive gacha, 5* outpacing 4*s, stagnant rewards, lack of endgame.
    9. Genshin has improved, but inconsistently: increasing ''presentation and polish'', while neglecting 'root problems''. (e.g. fix artifact rng VS expanding strongbox.)
    10. (To Vars) Genshin is foremost an open-world aRPG, and that should take priority over all else.
    My take? Welcome to live service. Genshin is an unfinished game. Once you're done with the main content, bail if you don't like the service. Your real choices are to spend time and money on their dailies and monetization loops, or save yourself. Should this be? Ideally no, but mihoyo is doing business. So are content creators like Vars. Eat what they feed you, or leave when you're full. And if you're not full, NeverKnowsBest has an excellent, much more indepth critique on Genshin.

    • @elievalkyrie9736
      @elievalkyrie9736 2 года назад +4

      Thank you for informing me on other content creator coz as ya say, I'm still not full from what this content creator provides ~

    • @captnbluehat
      @captnbluehat 2 года назад +4

      5stars dont rlly outpace 4stars, thats a thing genshin is great at. There is virtually no powercreep

    • @pontoancora
      @pontoancora 2 года назад +2

      Content wall.... if genshin have a content wall, every game have a content wall. No game is infinite, besides pvp focused games.

    • @skylerfreeman1173
      @skylerfreeman1173 2 года назад +6

      @@captnbluehat there's no powercreep because the game is made for children and can be completed entirely with the base characters. Throw good artifacts on anyone and they'll stomp lel

    • @vans2548
      @vans2548 2 года назад +1

      @@captnbluehat Vars words, not mine. I dont share his opinion there.

  • @martyshrekster
    @martyshrekster 2 года назад +179

    I really appreciate your outlook on this game. There's a certain subset of this fanbase that seems to think that any criticism is basically a personal attack, despite the fact that I enjoy this game a lot as well - I'm just not blind to its flaws. And to me, one of the only benefits of the gaming industry's gradual shift toward "live service" types of games is that feedback has the potential to matter in the short term, and not just when the developers put out a sequel. Pretending the game is a perfect masterpiece is going to do nothing but cause it to stagnate.

    • @mitsuki1388
      @mitsuki1388 2 года назад +15

      I think the problem is that most of the critics ignore that a big chunk of Genshin's playerbase don't play for endgame content and to min-max combat. So while the people who find their enjoyment mainly in those aspects are sad that the game isn't offering much to them, there's a big chunk of players that is okay with taking it slowly, doing events here and there, advancing the main quest once in a while and not taking the game too seriously. It's okay, there are multiple ways to enjoy a game and there is potential for the game to be better to everyone, but you can't deny that most of the complains completely focus on this subset of the playerbase and completely ignores the rest.

    • @mitsuki1388
      @mitsuki1388 2 года назад +7

      and like, I don't even mean to say that the experience is perfect for those other players. Things like not being able to re-play past events (even without rewards) is a dent in the experience for people who love Genshin for the characters interactions and story (although I'd say the first one was far more advanced than the second, Genshin lore is only getting consistently good in main and side quests now in Sumeru) and is definitely a point of improvement, for example.

    • @Succubus_L0li
      @Succubus_L0li 2 года назад +15

      @@mitsuki1388 thats not the issue, the min maxing isn't, you must first have a clear vision of what an endgame content is before criticizing people who demands endgame content

    • @linkdx7079
      @linkdx7079 2 года назад +12

      @@mitsuki1388 do you really think that these people that like to take it slowly, some of them not even doing spiral abyss whatsoever, would care about whether new endgame content gets added or not

    • @chaosinfernoid9008
      @chaosinfernoid9008 2 года назад +14

      @@mitsuki1388
      I say this to everyone, but what is going to bother you and your casual friends If there would be for example some Endgame? You just don't have to fucking play it. This is whataboutism and bullshit.

  • @luminadeshiko3691
    @luminadeshiko3691 2 года назад +96

    To put it simply, in terms of aesthetics and atmosphere such as the world and character design, yes it has improved in that department. In terms of story and lore, maybe its a bit mixed because of a lot of factors such as great story progression but in exchange for drowning players in dialogue for 90% of the time can be a bit hard to make out of. In terms of mechanical and technical substance such as gameplay loop and progression, no the gameplay loop has been more or less the same from 2 years ago.

    • @asoret
      @asoret 2 года назад +13

      Yes feels like they are focusing completely in getting new players and making casuals happy, but not caring about hardcore endgame guess because they are the majority still sad

    • @alieftmd
      @alieftmd 2 года назад

      Before im was Hardcore Player and become burn out, then resting for 4 - 5 months, now on im just casual player, it fells so much better than become hardcore player like i before...

  • @sorcierenoire8651
    @sorcierenoire8651 2 года назад +36

    Got one problem as someone who started playing in 2.8 ... Please let me go through past events! Im sad I missed Fischl's event and even more so since I don't know if HYV have any plans for them to have rerund in the future!

    • @alguien908
      @alguien908 2 года назад +1

      Apparently they have plans for it as per the Gamestop interview, I'm remaining hopeful that they would let us. I play for the lore and it wouldn't make any sense if lore-relevant events were never made accesible for those who experienced it. I had to watch on youtube every single 1.x event to get what was going on, you should be able to play the quest yourself even without rewards if you want to experience it

    • @mangshu21
      @mangshu21 2 года назад

      it will be 50gb extra atleast if they added all other previous lore heavy events..now if u add voice to world quests now the game will be well past 150GB lol

    • @blueray222
      @blueray222 2 года назад

      @@mangshu21 Have a source for that friend? Or are you just pulling random numbers out of your ass to defend a very anti-consumer system? Even if all those events were that big, we already have a means in place to selectively install and delete data that's used for the extra voice languages that could be used in a similar way for removed content.

    • @chaosinfernoid9008
      @chaosinfernoid9008 2 года назад +4

      @@mangshu21
      Like Tectone said in his video, make it a optional download and good. Not that i care about this anyways, but there we go for you guys.

    • @sorcierenoire8651
      @sorcierenoire8651 2 года назад

      @@alguien908 I hope they stay true to their words and let past events be accessible, atleast for those who haven't experienced it yet.

  • @kensensei_
    @kensensei_ 2 года назад +172

    For someone who plays casually after work for a couple of hours before bed and on my off days, I feel the amount of content Hoyoverse provides in each update is just the right amount to keep me and others like me from feeling overwhelmed by the game’s contents.
    Granted, there’s a little bit of a feeling of emptiness that comes towards the end of a particular patch when all the events are over, but that hardly lasts for a week before we get new events, world quests and sometimes archon quests.
    What I am saying is that as an endgame player who can only afford to play a few hours a day, I believe HYV found the perfect balance and the right amount of content to release with every patch so people don’t feel idle most of the time but they don’t feel the overwhelming need to catch up either. I don’t know if this makes any sense.

    • @hunterjio419
      @hunterjio419 2 года назад +25

      I totally hear you what you're saying. I think an important thing to do in this game is to not rush/marathon through everything. Take breaks during certain times. For example: After completing an Archon or Character Story quest, I myself wait at least a little bit until I go on to the next one.

    • @dojiz7242
      @dojiz7242 2 года назад +26

      It absolutely make sense, as one of those players who can only play every other day (balancing my work, life for myself and having other hobbies to avoid burnout).
      While there's still room to improve (Inazuma characters being mat-locked, so new/slower players can't raise them as well), the game is still good for the casual playerbase without demanding you to no-life it.

    • @okwoco
      @okwoco 2 года назад +16

      Try to tell this to some people. They're just gonna call you wk for having such a simple and yet absolute right opinion. Not saying EGC shouldn't be coming or Hoyo shouldn't improve which they for some parts absolutely can and should(f.e. the ones mentioned in the video) it's just fact they're main income is from China and Japan who just play the game casual unlike Western where they seem to have too much time to play games all day long.
      Btw ToF faces currently the same issues of burnout even though it has endgame content so it's not even said if it fixes it. Even people there say the same as you did about playing it not too often. So i guess it's not a problem of the games but rather of Gacha games in general.

    • @veilfonzogameplays9180
      @veilfonzogameplays9180 2 года назад +4

      The game doesn’t revolve around you.

    • @SwarmHost96
      @SwarmHost96 2 года назад +8

      What is a game if u cant game?

  • @saddestsphere
    @saddestsphere 2 года назад +17

    I know this has been said before but Genshin's huge variety of features is one of its greatest strengths and greatest weaknesses, because every player can find something they truly enjoy, but will have next to no interest in other features that some players care deeply about.
    I think this means that there will always be some degree of discourse around what HoYoverse should be focusing on developing, because players will never all want the same thing.
    The easy example is the Serenitea Pot. People who don't have any interest in housing systems say it should receive less attention from HoYoverse, but people who do enjoy it are disappointed with how LITTLE attention it's received since its introduction and are dying for more content (myself included).
    I think, due to differing priorities, some players fail to see how much certain features and systems are valued by other players.
    Regardless, it's got to the point that HoYoverse needs to decide what kind of game they really want this to be and double down, even if they lose some players, because in, what I believe to be, an attempt to please everyone, they are pleasing no one. The company's intentions for their biggest game shouldn't be up to interpretation.

  • @porina_pew
    @porina_pew 2 года назад +21

    To me it is an open world RPG 2nd, to being a (mobile style) gacha 1st. From that perspective the mechanics make sense, as undesirable as they may be to many gamers. I'm sure I'm not alone in thinking what if they packaged this up as a stand alone game, with DLC characters for example. I probably would have spent much more, but whales much less. I'd favour a hybrid system, you can outright pay a moderate fixed amount for 1st copy of a character, but leave the RNG part in for additional. I think that would make it much more acceptable to gacha-adverse gamers while leaving whaling open.
    As much as I also dislike the artefact system, what could you replace it with that wont break the game another way? Make it too easy to get a perfect set, and you run out of things to do. Make it incredibly grindy so you get progress like some old Korean MMO? No thanks.

    • @AntiSoraXVI
      @AntiSoraXVI 2 года назад +1

      The game is already too easy. We’re subjected to artifact gacha with no payoff already, so straight up making artifact farming easier would change practically nothing.
      I just want something usable to be guaranteed. It shouldn’t take a week to find the only the main stat you want on a specific artifact. Pokemon has a similar system of IVs and shinies and that works fine, why is this so hard?

  • @ArtanBlacknight
    @ArtanBlacknight 2 года назад +25

    Sure it has improve in some ways but the major issues of 2 years ago are still present

  • @CosmoJZ
    @CosmoJZ 2 года назад +93

    You said it yourself : more endgame content = greater incentive to spend. This is precisely why I'm fine with their current philosophy. I consider myself somewhat of a meta player but after having tried several gacha games I now realize how unfulfilling endgame content feels in this genre. I like the odd spikes of difficulty here and there (mostly in some events) but that's about it. Any sweaty end goal would feel more frustrating than anything to me, especially if it involves leaderboards because the main and more direct way to improve your performances/ranking would simply be to get more constellations. Maybe if they made it so that every character is c0/r1 or something like that I could enjoy it but it seems highly unlikely.
    TL;DR : I wish people thought more about what the inclusion of an endgame content involves in a gacha game. Careful what you wish for basically.

    • @rivalifritdarc2481
      @rivalifritdarc2481 2 года назад +8

      Endgame content is sure will make many players happy but soon or later people will get bored again
      I like the Endgame of Blue Archive, once every month there's a raid boss with Hard difficulty, your team composition is the most important thing and all the raid bosses has unique mechanics. but because they're only exist in certain time you won't get bored of it.
      When they're not present you will preparing for the next raid, and when they're finally arrived you can fight them. It's not frustrating and give you enough motivation to keep playing

    • @angpham941
      @angpham941 2 года назад +2

      You are throwin shades left n right towards honkai and i love it

    • @leonc4653
      @leonc4653 2 года назад +13

      lets be honest even in mmorpg most of the time endgame content is not the hardcore content but stuff like fashion frame in warframe, cosmetic and social aspects in FF14.
      The fact "endgame" by genshin RUclipsrs are all centered on harder challenging content and brush it off as easy because 1 they spent an excessive amount time and money at these games. And are playing with literally spreadsheets, its very one sided opinion to begin with.
      But yeah its too sweaty, I don't want to see them do a blizzard and make the game "not for you causal".

    • @CosmoJZ
      @CosmoJZ 2 года назад +1

      @@angpham941 I mean yeah kinda, games like PGR too. There is a great deal of skill and knowledge required in both of them but at the end of the day I can't help but feel gimped bc of the ranks/valkyries/weapons etc I'm missing. I appreciate part of their endgame modes (the recently introduced Norman in PGR, the Elysian Realm in Honkai) but I'm not sure I'd like to see them in Genshin.

    • @angpham941
      @angpham941 2 года назад +4

      @@CosmoJZ yeah since PGR and Honkai are mostly level-based missions they do make sense. ER mode in Genshin would be quite redundant but I expect and want more modes that was similar to that 2.2 or 2.3 fighting event. The one with Childe and Xinyan being main characters

  • @leopereira4718
    @leopereira4718 2 года назад +5

    Game design student and avid genshin player here too, and I feel the same way you do. It's mind-boggling to me seeing these companies be so anti-consumer and ruin their reputation in an effort to make more money when catering to your consumers is literally the most effective way to maintain a good reputation AND make money. It's insane...

  • @3.6-57
    @3.6-57 2 года назад +104

    Exactly, they make sure that the presentation of Genshin is attractive, but they forget about substance in a balanced way.

  • @RobbieStarburster
    @RobbieStarburster 2 года назад +23

    Something as simple as regenerating exploration would do wonders. By that, I mean treasures and puzzles filling the open world back up. So much exploration yet once you find everything there's nothing else to look for. Adding bosses, like the Harbingers, can add some late-game content. Ultimately it will self-serving though; fighting said bosses to get better equipment just to do better against them next time, like Childe. I'm not sure what would constitute 'end-game' content for Genshin.

    • @thechosen0ne1
      @thechosen0ne1 2 года назад

      Maybe they won't :')

    • @Snadzies
      @Snadzies Год назад +2

      I agree with having chests and puzzles reset/respawn.
      It isn't like respawning chests would give you anything game breaking. Most chests are just a few 3 or 4 star artifacts at best, a couple talent books and some mora.
      Their open world is their biggest, strongest asset and right now once you've found the chests / done the puzzles there is little reason to keep interacting with it.
      Giving people a reason to keep exploring it would do a lot for the longevity of the game.

  • @oyfum2638
    @oyfum2638 2 года назад +70

    I actually started playing when 2.8 was about to end. So I didn’t get to experience any of the bad shit that came beforehand. It’s been a 8/10 experience so far.

    • @aienjell
      @aienjell 2 года назад

      How far have you progressed so far?

    • @Pvemaster2
      @Pvemaster2 2 года назад +12

      Same, started somewhere around 2.5-6 and started playing a lot around 2.8. Completely love the experience, I'd rate it an 8 as well. I'd strongly disagree that genshin has a "broken engine", but maybe its apparent when I'm at 100% completion.

    • @selvyucro
      @selvyucro 2 года назад +2

      Same, I started playing in 2.7 yelan banner and it was literally so so fun

    • @JM_Tushe
      @JM_Tushe 2 года назад +6

      The thing here is; you have a lot to do as a new player, but as you finish story quests and exploration you can only wait for events (that you can finish in one sit), new characters and the abyss twice a month.

    • @nodzee97
      @nodzee97 2 года назад +5

      Once you fully build a couple of characters it gets boring.

  • @actrose4272
    @actrose4272 2 года назад +4

    One thing they could easily implement for Endgame content would be custom domains, where players could add different monsters and or build structures like in the "mario maker" event (Basically creating your own spiral abyss floors). This would be accessible for all players because they can choose to create or play whichever domain they like. You could even add on special rules to make it harder or change up gameplay. You could even create time challenges, jump and runs or mazes
    Along with that I would add a sort of reputation store where you could for example buy Constallations for the starter characters, rotating 4-star weapons (maybe even favonius or the like), weapon glows/skins and other goodstuff. The amount of reputation points you could earn would obviosly capped and can be optained by completing other people's domains or creating domains and getting positiv reviews for them by the players.
    In my opinion this could be an almost endless source of content like in Minecraft and improve the community aspect of the game. What do you guys think about this idea?

  • @T04ST1E
    @T04ST1E 2 года назад +8

    I've been playing since 1.0, this game is fantastic and has so much untapped potential that I worry will never be realised. I'd love to be a fly on the wall at mihoyo HQ to understand why they won't add endgame modes, more skins, leaderboards etc etc.
    The first trailer shows all the way to year 7 so they can't have intended it to be a quick cash grab. They make a fortune so it can't be a resource issue. Perhaps 'they know best' and they're just making the game they want to make. I wish they would just go that extra mile and make it the game it could be.

    • @maxstone6117
      @maxstone6117 2 года назад +3

      Because they did exactly why you want with Honkai 3, their previous game, so you can already empty your wallet on that, go enjoy cycle upon cycles of powercreep and leave Genshin be.
      Get to Nirvana Abyss then come back.

  • @callmeandoru2627
    @callmeandoru2627 2 года назад +44

    There's one thing I appreciate about Genshin is that to a certain degree it allows its players to play in their own way. If you are a meta slave, there's Spiral abyss. If you love exploration, there are all the regions for you. If you love to collect all the waifus and husbands, go ahead. But if you are worried about your pocket, the game for the most part can be completed F2P. The reason we can even have a waifu vs meta argument in the first place is that both types of players can enjoy the Genshin.

    • @OnlySSSTuna
      @OnlySSSTuna 2 года назад

      Except that Spiral abyss is outdated so the meta slaves don't have anything to enjoy.

    • @christianluke2961
      @christianluke2961 2 года назад +4

      @@OnlySSSTuna But doesn't the Spiral Abyss get changed every patch? I dont really care much about it. I just do it for the primos 😅

    • @OnlySSSTuna
      @OnlySSSTuna 2 года назад

      @@christianluke2961 u one shot it anyway.

    • @alix6270
      @alix6270 2 года назад +3

      @@christianluke2961 It does, but it doesn't really ...challenge you in any way even when it does. Sometimes there's certain buffs that encourage you to use hyperbloom or melt, but all that is worthless for meta slaves who most likely have very well geared characters that can 36 star abyss without ever following the restrictions.
      The whole point of spiral abyss being called outdated is not because it isn't changed, rather, there is no thought behind how it's changed. Although at certain times it was fun to see bosses like Maguu Kenki. That was a difficult thing to beat for sure. Too bad they started overusing bosses with tons of hp and now it juts doesn't feel like a challenge really.

  • @seabass8193
    @seabass8193 2 года назад +33

    Its really sad what's happened to geo. They gotten a few indirect buffs and are still meh yet mihoyo still confirmed nothing will probably change. No character buffs and no geo reactions.

    • @harmless9336
      @harmless9336 2 года назад +1

      Geo is a little different from the other basic issues. Geo was doomed the moment they put in the lore it's unreactive with almost everything else.

    • @ThndrMge
      @ThndrMge 2 года назад +19

      It's literally a defense themed element. Of course it's not going to be stupidly OP. Geo is the great equalizer, it can fight anything and be just fine, and Itto is a perfect example of how Geo can still be absurdly powerful offensively, while still being a defensively themed element.

    • @f4llenleaves
      @f4llenleaves 2 года назад +7

      @@ThndrMge When its only reaction produces paper-thin shields that do no damage whatsoever... you'd rather just bring a healer if you don't have zhongli

    • @ThndrMge
      @ThndrMge 2 года назад +2

      @@f4llenleaves You literally missed the point entirely. If you think every single reaction needs to produce big boom boom numbers, you're the problem, not the designers.

    • @f4llenleaves
      @f4llenleaves 2 года назад +6

      @@ThndrMge You also missed the part where I said "paper-thin shields". Not only does geo contribute no offensive tranformative/amplifying reaction-it also sucks in defense (what it's SUPPOSED to be good at like you said) besides probably non-crystallize geo shields having 150% absorption to all dmg. And the only geo shielder besides zhongli has one of the worst utility in the game with her long cd, inability to generate particles, and on-field healing. You'd *really* rather use a different element if you're not running mono geo

  • @oatyoatoat
    @oatyoatoat 2 года назад +105

    Honestly, I think just having higher world level would improve my experience. It's at the point where I can't really enjoy the elemental reaction without going into the spiral abyss. Killing everything with the first or second character for a rotation just feels bad.

    • @katybcat8286
      @katybcat8286 2 года назад +13

      I think the reason they don't do this is because they don't want to cause a divide between high AR players in co-op.

    • @razor5694
      @razor5694 2 года назад

      This is a good idea

    • @hey7492
      @hey7492 2 года назад +4

      same. Ive been playing since 1.0 and since 2.0 ive bought every welkin and battle pass. I have the 4 stars that I normally use at c6, some at around c3, and all of my 5 stars at c0. It sucks that my ayaka freeze cant even burst on the overworld because the enemies are already dead from just kazuha swirling them lol.

    • @zelktheinvader7874
      @zelktheinvader7874 2 года назад +3

      @@katybcat8286 having AR60 players on a higher world lvl changes nothing

    • @katybcat8286
      @katybcat8286 2 года назад +4

      @@zelktheinvader7874 If they're playing on a higher world level anyone below AR 60 won't be able to join their world, which is like 90% of the active playerbase. You can decrease your world level but it takes 24 hours to be able to change again, and overall it's just very annoying and inconvenient. This issue could be solved by shortening the amount of time you have to wait to change world levels, but rn it could cause issues for co-op. At the moment the co-op sphere is mostly divided in 3 groups, people who just started playing, players below AR 55 and Players above AR 55, adding another world level would divide that even more. I think in the long run it would be beneficial, but there's some changes that should take place first (maybe let players join worlds regardless of world level??? And add a difficulty warning instead or something of the sort, it's not like dying in genshin has any major consequences)

  • @danielferrieri7434
    @danielferrieri7434 2 года назад +59

    Video Idea: Should the Final Boss be The Unknown God or The Traveler You Didn't Pick

    • @kirbydirby2003
      @kirbydirby2003 2 года назад +2

      Hasn't the final boss already been confirmed?

    • @mineadam328
      @mineadam328 2 года назад +4

      @@kirbydirby2003 Expand.

    • @Remls
      @Remls 2 года назад +6

      @@mineadam328 Dong.

    • @LowKiiSavage
      @LowKiiSavage 2 года назад

      @@mineadam328 was that a Monkey King reference 😳

    • @-Genki
      @-Genki 2 года назад

      @@kirbydirby2003 Nope

  • @aryangautam8362
    @aryangautam8362 2 года назад +12

    IMO if we see from the perspective of a mobile/ipad player genshin impact is a really a step above any other game

  • @DeeLovesCats
    @DeeLovesCats 2 года назад +6

    I personally still love it. I'm AR59 so late game right now, but I love just playing a bit each day, like 30 mins. Every game I've been playing over the years was like this, I guess it's just my style. If I have more time, I will play an event and enjoy it, or rush it on the last day for the rewards. Kinda wishing it had less temporary stuff, but just artifact farming, seeing how lucky I will be today, perfecting my builds and all this is very fun and rewarding to me. And this will logically never end, as there will always be new characters I will want and wish to build.
    Also, the game is breathtaking and full of details. I think that is one of my favourite parts.

    • @SulthanSagara-ek1cr
      @SulthanSagara-ek1cr 8 месяцев назад

      Yes but i think the issue is that if you’re lucky, what are you gonna use that luck you got for? Just for display?

    • @SulthanSagara-ek1cr
      @SulthanSagara-ek1cr 8 месяцев назад

      Yes but i think the issue is that if you’re lucky, what are you gonna use that luck you got for? Just for display?

    • @SulthanSagara-ek1cr
      @SulthanSagara-ek1cr 8 месяцев назад

      Yes but i think the issue is that if you’re lucky, what are you gonna use that luck you got for? Just for display?

    • @SulthanSagara-ek1cr
      @SulthanSagara-ek1cr 8 месяцев назад

      Yes but i think the issue is that if you’re lucky, what are you gonna use that luck you got for? Just for display?

    • @SulthanSagara-ek1cr
      @SulthanSagara-ek1cr 8 месяцев назад

      Yes but i think the issue is that if you’re lucky, what are you gonna use that luck you got for? Just for display?

  • @jinx3709
    @jinx3709 2 года назад +41

    I'm really happy to see how hoyo is tackling smartly against powercreep which most gacha games fall for. We have come a long way from Mondstadt to Sumeru and I'm glad to say Genshin is improving drastically, from Characters to animation and soundtrack everything is very well crafted. Who would have thought they would focus on even NPCs to make them more interesting. New exciting events also make the game very enticing too.

    • @firstnamelastname8439
      @firstnamelastname8439 2 года назад +3

      Or. You know.
      Blatant power creep simply hasn't come into play yet because Genshin releases characters at such a slow rate relative to other gacha games.
      2 years in, and Genshin has fewer characters in total than something like FGO had at launch.
      You can definitely see an impulse towards power creep, with shit like OP archons, and characters like Yelan and Kazuha, but that's held back by the fact that it'd take Genshin 4+ years to release as many characters as other gacha games will release in one.

    • @randomperson093
      @randomperson093 2 года назад

      The powercreep is definitely there though,just that there are some stupidly powerful units from 1.0 that i truly wonder how they're gonna create an archon who can top them ,like,4 stars haven't been that good since inazuma came out,some are weak,other are very VERY niche ,heizou is one of the very few 4 star units after inazuma that doesn't depend on others who haven't been released yet or some extreme min maxing,for powercreep,just take a look at 5 stars(specially ones from the same element)diluc and hu tao are the best example of this

  • @pkmdz
    @pkmdz 2 года назад +5

    I like how Genshin feels casual for me so I don't feel much pressure when I feel like playing it.

  • @LushieTilde
    @LushieTilde 2 года назад +6

    Honestly my main issue is the character progression system. I don't mind fighting the same bosses and enemies over and over again, but being forced to do it every day for multiple weeks if not an entire month to get their level, weapon level, talent levels, artifacts, required mora, etc to make them playable instead of being allowed to grind it all in a few dedicated days feels awful. I understand it's there to keep people coming back, making it harder to quit and more likely to spend money (not to mention many whales spend money on resin), but it makes getting new characters feel kind of empty. I have almost every 4 star character in the game but I don't use them because I grinded the 4-5 characters I play and really don't want to spend months getting others to a playable state at World Level 8.

  • @Puppetmaster2005
    @Puppetmaster2005 2 года назад +4

    As a dota 2 / souls / world of warcraft raider / monster hunter / sweaty kingdom hearts superboss gamer, I agree with almost all of the points in your vid. I love my endgame and combat-oriented content just as anyone else, but just for the sake of discussion, I would like to play the devil's advocate here.
    I have a lot of friends who play this game. A LOT. More than I have ever had in other games that I've played previously. Colleagues, friends, family, kids, teens, adults, male, female... you name it. Granted, this is a sample size of a friends list of around 30 people (around 50 if you count the ones who have already stopped playing), It still speaks volumes of Genshin's widespread appeal. And guess what? Only two people on that friends' list actively participate in the spiral abyss and 36 star it regularly. My friend, and........ my other f2p account who is on my friends' list (lol). And after speaking and having critical discussions with my friends / cousins / colleagues about what they like and don't like about the game, it has been rather.... eye-opening. I asked this question of all of them: "Which patch was your favorite? What event was your favorite?". Do you know what a majority of them said? Lantern rite was most people's favorite.... why? Because of the pretty lanterns and that wholesome cinematic at the end. Most of them loved............. Windblume (ugh... i know right?).... they loved it because they could co-op with each other without the stress of needing to actually build their characters to be on an equal playing field. Some of them have been playing for months and are still

    • @cherluv8352
      @cherluv8352 2 года назад

      I agree with this point yes, but the thing is why not both? Having the teapot for design enthusiasts, having a TCG endgame for the turnbased enthusiasts, are both arguably a "plus". Catering to the majority is all well and good yes, but it never hurt to catering to a niche, or minority as well. For example, makeup companies can just create white-centric makeup instead of catering to the darker minority aka being more inclusive, if they just went by majority.
      The thing is genshin impact want to be a game for all, they have a good (wasted) combat system, its gatcha and whales who want to be stronger pull for c6r1 for that high, theorycrafters thrive in crunching numbers and predicting potential. I mean it's okay to neglect that niche, but that doesn't say much about Genshin being lacking overall. I think the FOMO factor is on the new events, as you said people's fave events are Lantern Rite or Windblume, what of people who missed it? They miss basically a chunk of lore and the enjoyment :/. People don't get FOMO if they cannot design their teapot (even if it has rewards as well), as well as people don't get FOMO when they can't explore the region as fast or not do the archon quest immediately. So its bs that genshin said the "anxiety" factor was in the spiral abyss because, as you said, people just ignore it, since they dont really care about it.
      It wouldn't be hard to make a "tryhard" combat endgame either, they made events that already have good combat. They have the data to make it permanent. Mihoyo is putting a hard stop and essentially saying, if you want a harder game, find another game this one is for casuals, and that is bad not only for their revenue and business model. Let's take in mind as well that "casuals" aka the majority are f2p, mhy do not get much revenue to them, they only contribute basically a free advertisement and a booming fanbase (whether good or bad) compared to the minority of megawhales that are basically directly paying to add quality to the game for the majority of us to enjoy.
      It's not simply that they cannot add combat endgame because only a few people play spiral abyss, since they added more systems in the serenitea pot, and since I am one of the people who do design my pot, I would like to say we are fairly under the minority as well. There is no consistency if the agent is "niche" don't get love. The thing is they want to kill off the tryharder metawhores because they only want casuals in this game. It's sort of filtering their audience. (The reason for this is pulls. They don't want a random ass youtuber keeping you from pulling for meta if they release a mid unit with beautiful animations, they want you to know that its not going to matter anyways since the game is not hard, some child can do it with a blindfold, so just pull~)
      I would love a game with genshin's complex elemental system to be as hard as like say, Tower of Fantasy (another game I'm playing). Compared to genshin, the artistry is well below, but in terms of things to do, you will never be bored with working your ass off trying to defeat an evolved pyro regisvine (robarg) that you can't even defeat on your own. It also has a team-based spiral abyss-esque endgame. Basically, all the tryharders and grinders wet dream.
      I dont spend money, so I don't really care abt genshin endgame being a card game but if I was a c6r5 whale who poured a lot of money in this game and has nothing to show for it, well the youtubers already echoed the sentiments. In my friendgrp, most of them already achieved 36* abyss because we've been here for a long time. When you're just to that point where you're only pulling for what you want, and you get them. There is no incentive for an f2p to pull for consts because they already got what they want anyway. There's no incentive for finding perfect artifacts either or levelling up talents and give them a crown, if there are no places to see them shine. Which is just generally a bad business plan and model, if they want people to pull more and spend more.
      In a business perspective, they are killing off their social media/youtuber influencers as they basically starve them of content long term (most of the videos are either character guides and builds, one shot/ team comp showcases, should you pull etc etc), and not saying that no one will do it, it's just since people will just adopt the "what is this for when there is nowhere to use them?" mindset, that will hurt the "goal centric" and dopamine rush in grinding/gatcha games. The only way they can get coverage are story and events (both which are one time thing and once finished no more content) and pulling videos (then just idk box the character cause lack of mats) these RUclipsrs will go on to other games because of this.
      TLDR; genshin being an action based rpg (if there is no such endgame) is false advertising at this point, they will only cater to casuals as it's an exploration game, a visual novel, a home decoration game, pokemon-esque game and now a card game. It's basically a playable art piece, which what drew me in as well. I just have to play ToF for harder content and more endgame ig.

    • @Puppetmaster2005
      @Puppetmaster2005 2 года назад

      @@cherluv8352 My god... your response was even more lengthy than mine. Well, for the sake of discussion, i'll try to quote some bits and pieces from you and try to give a counter-argument (just for the sake of being a devil's advocate, because honestly, I actually agree with you on your points... haha).
      "So its bs that genshin said the "anxiety" factor was in the spiral abyss because, as you said, people just ignore it, since they dont really care about it." - The anxiety factor definitely is bs, and I still think to this day that it is translation error, but the meme remained. However, people don't just ignore it. The fact is, primogems are so INTRINSICLY tied to the reward systems of Genshin, that if the more f2p or newer players are not able to get them due to the high difficulty of the content, they actually complain about not being able to get all the rewards on the surveys. I know a lot of people like this. Again, it doesn't matter if we think they're entitled or not,... they do it regardless. So no... they don't ignore it. They WANT to, but they can't bring themselves to... because of the primo rewards. I've used the same argument many content creators use: The final star of the abyss is A MEASLY FIFTY PRIMOS. You DON'T HAVE TO DO IT. My friends' response: BUT THEY STILL ADD UP. FUCK HOYO

  • @malvoleus
    @malvoleus 2 года назад +6

    I was late coming to Genshin & may not have found it at all had Onigiri kept the NA server online. After 7+ years of slaughtering yokai my account was gone & I had to find another game to start over. So I stumbled across Genshin while trawling youtube & various gaming review sites & found a new virtual home. While I agree that more permanent content is needed & the fomo instilled by the banner system is palpable it's no better or worse that any other gacha game. Personally, I enjoy the lore of the world & it's characters but would like a bit more variation in the 'daily' content. Maybe just a few more involved random events rather that take x to y & get z or kill a for b to save c, after all variety is the spice of life.

  • @Kanethedragon
    @Kanethedragon 2 года назад +2

    Overall good video. And yeah, the core issues with some of the problems people have though I wouldn’t say isn’t just relegated to the endgame content but also the regular content that people want to get through. For example, the World Level system is absolutely terrible because it forces people that want to catch up on the story to have to play with others and grind artifacts because of how it automatically advances and under extremely limited circumstances allow you to go back a little but eventually you’ll get to a point where your world level WILL outpace your real progression if you just play casually (and listen to “advice”.) Like, a player shouldn’t even need to grind 5* artifact sets to play through the story if they want to be a casual, yet here I am with fully maxed 4* artifact sets stuck in Inazuma’s Archon Quest with my world level leveled down at AR45 (effective WL4) and I can’t do any damage to Raiden in the first encounter with her. For a game that’s so focused on trying to keep a casual playerbase, it’s systems like these that actively turn players away, on top of their refusal for endgame improvements as well, which overall just goes to show that Mihoyo/Hoyoverse is just more interested in letting their popularity get to their head and being complacent by doing everything they can to “improve” the casual experience via creating distractions from the real problem (more new locations, more new puzzles, more new minigames, etc.)

  • @TheMoonestOne
    @TheMoonestOne 2 года назад +8

    I agree with your points about what should be improved, but I disagree on how you mention that "there is no point in getting new players if they don't stick around for very long" (13:24). From what I could see, you're just guessing that people are actually stopping to play because of those issues, right? I couldn't find actual numbers, let alone the reasons on why an average player will stop playing and never return.
    Player retention is a "problem" in every game, and I believe there is literally no game out there that can keep their player base only growing or stable everyday for years. People start and stop playing games for any reasons.
    And even though I can understand and agree how permanent content could fix a lot of the issues that we see, I believe Genshin's whole purpose is to retain the player base with Events and the updates with new regions and, in my opinion, that's not horrendous.
    It's a valid approach, if they have the resources for that. Also, I believe the whole philosophy behind those "mario party" minigames events are "let's deliver the widest of variety of game experience and see what people like" and, personally, I think that's fun.
    Every update we have events related to the core mechanic (being exploration and/or combat), also events with something different, like tower defense, hide n seek, mixing drinks or managing a shop. Not to mention the events where they focus on story as well, which is a great reason for someone to come back to the game and see that extra bit about their favorite character.
    In my opinion, even though these don't "fix" the problems, I don't think they were meant to fix, they were meant to retain the player base.
    I remember you saying about how some events cause FOMO, which is another problem, but I still think that's more about how the players handle any system than a fault on the game. Things that are "limited-time only" are pretty common IRL, and there is no real "penalty" in missing thoses limited-only things. It's only a problem if the person wants to HAVE EVERYTHING AND CAN'T MISS ANYTHING, which is a mindset problem, imo.

    • @AS-uo9dd
      @AS-uo9dd 2 года назад

      imagine every new char can stick around for very long, no pull or skip every char is a must pull. what a game.

    • @weregretohio7728
      @weregretohio7728 2 года назад +2

      Speaking on player retention, people are already screaming about how Tower Of Fantasy is dying. I would be curious to see the actual numbers on player retention. Given that Genshin is casual-friendly with high production values and new characters and things at a reasonable clip, it seems like it would have an easier time surviving (since it exists outside of the MMO Thunderdome).

  • @callmeandoru2627
    @callmeandoru2627 2 года назад +133

    It's definitely better for its target audience. Not quite for those that aren't

    • @Jaxv3r
      @Jaxv3r 2 года назад +10

      And also for the long terms player who weren't power hungry at the start then turn to a meta slave, but now the sudden realization that there's no plan for an endgame content. TrollDespair

    • @altnova6643
      @altnova6643 2 года назад +22

      @@Jaxv3r That's good, I'm not a meta slave, but I build my characters to the best of my ability and I'm just happy that my effort will net me 5 more years of 36*-ring abyss without breaking a sweat lol. Though Vars point was proven for me, I paid for 3 months of Welkins in order to get meta chars, now that that's not important anymore, MHY has lost my money.

    • @weregretohio7728
      @weregretohio7728 2 года назад

      Indeed, it works very well for me, someone with no interest in more significant combat or any sort of content along those lines. Casually exploring the world and new characters is the reason why I am still playing. Don't stick with MMOs or gachas very long with their design philosophies.
      I wonder how many of the content creators and hardcore gamers are still with the much hyped games like Tower Of Fantasy?

    • @SwarmHost96
      @SwarmHost96 2 года назад +1

      Just feels like there is no point farming artifacts and spending resins once the news came. They should work on something worth using resin for i guess.

    • @Jaxv3r
      @Jaxv3r 2 года назад +1

      @@altnova6643 neither I am, I have the exact same team as before Inazuma came, Hutao, Mona, Xinqiu, Zhongli, Childe, Xiangling, Bennett and Kazuha, that's basically it, and do sometimes use Ayaka tho

  • @buesblues
    @buesblues 2 года назад +65

    It’s mostly just frustrating that hoyo won’t fix these problems when they could do so easily. It wouldn’t be hurting them if anything making the game so much better but they genuinely just don’t care and you can tell.

    • @JOHAN-ml8vn
      @JOHAN-ml8vn 2 года назад +8

      ok- complain, that's cool. but don't say hoyo doesn't care ☠️

    • @vandalic8566
      @vandalic8566 2 года назад

      @@JOHAN-ml8vn how do they not care

    • @deeptobhattacharyya3249
      @deeptobhattacharyya3249 2 года назад

      @@vandalic8566 don't reply to them, they're hoyo-bots, they'll jump in to protect a billion dollar company

    • @Esendor
      @Esendor 2 года назад +6

      Why would they improve the game if young stupid casuals are already good at spending money? The game will remain that way, a boring dump without endgame content until people get smarter and start to leave it. Maybe then the developers will improve something.

  • @normanderi
    @normanderi 2 года назад +4

    Exactly what i say to people, if you dont use money, with time, it will be one of the best(because when you hve no characters is rough)

  • @ArkThePieKing
    @ArkThePieKing Год назад +3

    I have to disagree on Inazuma, I HATED travelling Inazuma. Every area had some horrible gimmick that made travel frustrating, it was like the area itself was one big enemy. Which works narratively but it wasn't FUN for me. I found the puzzles to be confusing and unintuitive across the board. I'm hoping Sumeru will be better, I haven't started it yet. The one big improvement I want is easier access to 4 stars. I COMPLETELY understand locking 5 stars behind big hard paywalls, but with every new 4 star it becomes a little harder to get constellations for your existing 4 stars and that really sucks. There needs to be better ways to get 4 star units because currently my highest one is like, a C4 Heizou and that was just dumb luck.

    • @Sun.ce.214
      @Sun.ce.214 Год назад

      This! I hate inazuma so much. It's a beautiful location but the puzzles ruined exploration so much for me. I found myself just going straight to quest because I didn't feel spending 7 minutes to figure out a puzzle for 2 primogems.
      Like the weapons banner genshin should have a chart course for the 4 star characters you want. It makes no sense that you may possibly have to go through so many wishes to just get 1 character constellation.

  • @saahilyoosaf
    @saahilyoosaf 2 года назад +3

    As someone who started playing 2 weeks after launch, legit when there was like nothing online saying anything about this game, it has gotten a lot better than I thought it would get. But yeah the one thing that ruins the game the MOST for me and I'm pretty sure everyone else is the artifact system. While most other things have their flaws, they become slight frustrations in the grand scheme, nothing more. The artifact system is what probably got a lot of people to stop playing genshin, as it is so ungodly random that no casual player can be bothered. If they fixed that, and add some decent improvements to end game content, this game would go from an 8 to an easy 9.5 game in my eyes. It has the potential to be one of my favourite games of all time, but not without fixing the stuff that's been broken since the start

  • @Blaze_Raven
    @Blaze_Raven 2 года назад +28

    I would wager that the "core problems" that are not being fixed are part of the intentional design to appeal the game to Genshin's core audience which are working adults with limited time since they are the demographic that likely spends the most in game collectively.

    • @chanderule605
      @chanderule605 2 года назад +11

      Whales are the biggest cash cows and they 100% would appreciate something to actually use their C6 5* units

    • @Soulferno
      @Soulferno 2 года назад +14

      Having limited time to play has nothing to do with simply improving the gameplay. Better combat systems and equipment systems should be a priority to make the ease of playing more accessible to those who don't have time. The amount of tedium there is to Genshin just makes everything eventually become mind numbing so I don't think it really appeals to working adults at all but simply pretends it does and tricks people into believing their experience will always be good

    • @cigarillosx7126
      @cigarillosx7126 2 года назад +1

      @@chanderule605 how do you know all of core audience spend less than like 1% whale. lose to 1% whale is nothing compare to 90+% fish in term of money. What if they add something that core dont like it would be bad for a long run. As retired TOF player like me who play one month ans stop and still play genshin not everday but just when new patch come. I think thats what they did me

    • @bhavya5692
      @bhavya5692 2 года назад

      Why would u c6r5 if u can't use it on more challenges?

    • @cigarillosx7126
      @cigarillosx7126 2 года назад +1

      @@bhavya5692 for the sake of whale that want to be best in my opinion ,but i would say "No" need at all .4 star char can do fine in this game . Thier marketing is to get you want new charactor(styory,lore) not constellation but they lure u futher with c1/c2 for perfect charactor skill but u dont need it anyway. So you willing to pay a little bit to get that(it's happend to most casual player)

  • @mawsphore7072
    @mawsphore7072 Год назад +1

    "even the chasm was fun to check out"
    I am deeply shocked by this lukewarm comment on my favorite area of the entire game

  • @ngoclam7910
    @ngoclam7910 2 года назад +5

    What bothers me the most is GI is a gold mine, but MHY seems to couldn't care less to mine.

  • @janisen07
    @janisen07 2 года назад +6

    The custom domain event should’ve definitely been permanent

  • @erikastauffer8021
    @erikastauffer8021 Год назад +3

    My overall thoughts on Genshin is that it has three main concerns always pulling at its attention: money-making, gameplay, and art.
    Art is top priority. Yes, I do mean the visuals and music, and even the story. But has anyone other than me analyzed the game's literary themes? Mondstadt explores responsibility, Liyue explores trust, and Inazuma explores vulnerability. Dainsleif's two interludes cover faith and hope. I'm convinced the game is setting itself up to conclude "Love rules the universe" while exploring what Love is and how human error often keeps Love from doing its thing. (I'm typing upper-case "Love" to mean the truest and most powerful form of the concept, not an actual divine being, although the game does make a point of connecting its themes equally to our relationships with all beings, mortal or divine.) If you ask me, the game exists at all because people had some powerful messages they wanted to communicate, and they chose a videogame as their artistic medium.
    Next, and at a close second, is money-making. Their approach here is much less idealistic; honestly, I'd say its a bit evil. Tartaglia really comes to mind, with his dream-come-true image and psychopathic underbelly. It still fits, though, because Liyue's story notes the difference between trusting people because they're morally trustworthy (Ningguang and Rex Lapis) versus trusting people becuase they"re effectively reliable (Childe and Rex Lapis). In the money-making department, Genshin leans hard on the latter. And they're very good at it.
    Their last priority, like Geo is the worst-ranked element, is gameplay. This part of Genshin must yield all concessions to the other two aspects before it can say its piece. The developers are doing pretty well with what they've got, but when Amber's character theme is "optimism/courage," so the art department says her skill has to represent "her companion is the good luck that she makes herself, blowing up in the enemies' faces," there's only so much developers can do. Miss Scientific Observation throws an experiment at her problems. Mr. Dramatic Gestures chucks some bull at his. Miss Exoticism's charged attack is about poking unfamiliar things with a stick to see if it's dangerous, if she can cook with it, or both. Physical damage represents what the character can do by themselves, while elemental damage involves help, fate, chance, or anything else. Yes, each character is fundamentally designed in a vacuum, especially before the developers had gameplay data and player feedback to work with. Add that the art team seems to have most or all character themes planned out in advance, meaning that we really are getting an incomplete version of the game that has to wait for story progression before certain pieces of the puzzle can be available (Mika, will you be Mondstadt's 4-star specialty-finder? If so, you're way too late to the party), AND add that Genshin is clearly more dedicated to its long-term playerbase so that inducting new people almost becomes an afterthought . . . and I can plainly see why their gameplay is so haphazard in quality. The result is incredibly inefficient and really hinders that their Loving messages get through to their broad and supposed-to-be eagerly-listening audience . . .
    . . . which is deeply ironic.
    Honestly, forgetting that gameplay experience is the defining trait of the artistic medium known as "videogames" doesn’t do them any favors.

    • @Sun.ce.214
      @Sun.ce.214 Год назад

      With the addition of dendro miHoYo could've used this to bring new life to geo similar to how it did electro. Imagine being a geo or cyro main and finding out dendro has no synergy with your element.
      When it comes to in app purchases I really don't mind them if I feel like I'm getting something worth while. I've brought the welkin pass multiple times and I have nothing to show for it. For something that prides itself on being more than a mobile game,its in app purchases seem certainly match them.

  • @ovinophile
    @ovinophile 2 года назад +1

    I started a year ago and then made a second account a couple months later. Even playing minimum 30 minutes every day since then I still have so many quests and things left to do. It’s repetitive, but two accounts (with Welkin) lets me play with nearly every character so far, which I find to still be so much fun.

  • @chaosbean3211
    @chaosbean3211 2 года назад +3

    Reward progression doesn't even come close to the rate at which the roster is increasing, and that's to say nothing of the difficulty/endgame motivation to strengthen a variety of characters. Yes, a lot has changed in the game, but on a day to day basis, it feels like nothing has changed. For an action rpg, there's an awful lot of focus on non-combative elements, such as the addition of the teapot, fishing, and soon to be TCG. Hoyo seems determined to cater to the casual players, leaving more competitive players unsatisfied. The core issue of shallow content without repeatable endgame or increasing difficulty hasn't really changed.

    • @Kanethedragon
      @Kanethedragon 2 года назад

      Except they’re not even doing a good job at catering to casual players either (or rather people that aren’t day 1 casuals that grind). If I as a casual can’t even catch up to content without having to be forced to grind artifacts with other players because the World Level system forced me to be stuck at a difficulty range that outpaces my real progression, that IS NOT being good to their casual fans. It’s just most casuals that are excusing Mihoyo/Hoyoverse for this take are ones that have been around since the beginning, farmed their artifacts early, and now don’t need to do anything else to stay caught up. For all the players that quit the game during 1.0 and came back later or joined up in a later patch, Mihoyo basically gives us the middle finger by forcing us to be at X AR level in order to catch up on content knowing full damn well that the World Level system will force players to deal with harder regular and story content and not providing any avenue or tips for these players to be able to get or know what they need until it’s too late. Honestly, it really bothers me seeing the ignorant dedicated playerbase spout these lies that the game is fine for casuals as a form of criticism/exoneration for Mihoyo when it isn’t, it absolutely is not.
      Uh sorry for the unhinged wall of text, that just got me heated. But anyhow, it’s more or less a shame that this is the case because even despite all this, I do still like Genshin for what it does right, such as the lore, worldbuilding, story (to an extent but it’s improving), and characters and I want to like the game more as a casual player as I’ve since given up being a dedicated one, but I’m literally at a point where I can’t do anything but pick up rocks as the main interactive part of the game, which is the combat, just isn’t a fun experience for me and overall I would be fine with the game if it didn’t have/force any combat at all for the experience at this point. I love my fair share of Visual Novels and other purely story-based games, and while I do like farming style casual games, I’m more inclined to titles like Rune Factory than I am to Story of Seasons or Stardew Valley because I also like having some combat features in more interactive titles and RF generally has well-designed combat and balancing, something that Genshin is sorely lacking.

  • @abso9639
    @abso9639 2 года назад +2

    As someone who played genshin every day for almost 1.5 years the best thing I did was play for a week until the content dries up then take a break for 3-4 months. This is my 3 break and I've gotta say the game is much more fun this way.

  • @elknolasshrineofraja3966
    @elknolasshrineofraja3966 2 года назад +48

    🌸😹It could be uttered that “NO” gacha is perfect, but it is especially insufferable when a title such as Genshin, which holds so much potential, drops the proverbial ball.😹🌸

    • @fredgopher1956
      @fredgopher1956 2 года назад

      Hello Elknola. I got a question. How do you feel about the GameStop interview with MHY?

    • @elknolasshrineofraja3966
      @elknolasshrineofraja3966 2 года назад +5

      @@fredgopher1956 🌸🌺I would have to say that it was most disheartening and quite a wake up call be one, whale (such as I) of free to play and average spender (such as most).
      It essentially (for me at least) devalued the time and efforts we as a community have put our accounts and gave voice to the fact that we shall never see content that validates the time we spent playing.
      It has turned for me personally, Genshin from a main title, to a side title and I shall not be whaling upon this title personally any longer, instead choose Tower Of Fantasy as my main endeavor.
      It is not the end of the world as we all knew, but HoYoVerse giving voice to the fact that no combative endgame beyond Spiral Abyss shall be added, makes the sting that much worse.
      They have made their choice, and it seems bulk of the income made from Genshin, shall not be spent upon improving Genshin, but as a cash-cow for their other projects.🌺🌸

    • @fredgopher1956
      @fredgopher1956 2 года назад

      This is quite sad, Genshin also doesn't hit the same for me anymore. If only they reworked core mechanics to be slightly more replayable, maybe I could have enjoyed more of the game.

  • @jonnevitu4979
    @jonnevitu4979 2 года назад +1

    The amount of times this man used Kazuha's E and Q when enemies had 0 element on them is terrifying.

  • @sarahkf.
    @sarahkf. 2 года назад +15

    Might be a hot take but as someone who’s been playing since 1.3, I still love the game just as much. The magical feeling is still there and there is plenty of content for most casuals unlike tryhards who act like it’s an MMORPG, do everything the first day, and then complain there’s nothing to do

  • @WhizKidNate
    @WhizKidNate 2 года назад +1

    FE:Awakening music in the background was a nice touch

  • @Colindalugia
    @Colindalugia 2 года назад +3

    Have been playing since the first Albedo event. For me I feel the quests are extremely long with bits of combat sprinkled in. If there was more combat for quests, I'd probably finish more of it. Most of the time I just want to get back into gameplay due to how long cutscenes are. I love the lore to death, but damn man I just wanna play the game.

    • @OsnosisBones
      @OsnosisBones 2 года назад

      I'm honestly in the same bought. I love storytelling in games and am no stranger to long-spanning dialogue cutscenes through JRPGs and CRPG dialogue trees, but there's just something much more tiresome about the dialogue in Genshin sometimes, and I think it's that there's so little actual combat or exploration in story events compared to dialogue so it just gets tiresome.
      Not to mention at times it feels like there's a lot more being said than is necessary and even times where the dialogue feels outright pointless or bloated. This is more of an issue with side quests and in between stories more than major stories quests though to be honest, but they can have that problem at times too.
      Events and Hangouts especially are really bad about this since it's ultimately just characters re-meeting and talking half the time, and at times the characters even seem caricaturized more than usual by playing up their 'quirk' trait more than usual.
      Events in general I feel lead to their own problems or themselves highlight issues. It's also kind of the opposite issue to games that don't update enough - it seems like an event hasnt even ended before they drop like 3 new ones so it just feels endless.

  • @vonericmiranda8555
    @vonericmiranda8555 Год назад +2

    I wished to venti's first banner and got nothing and almost wanted to leave the game since I only have the starter team and it became repetitive. But when Klee's banner went online, after seven pulls, I got Keqing and Klee repectively. Up to this day, these two are my main. Oh, I remember people used to say that Ganyu is just a "cryo Amber".

  • @littlegreenclementine
    @littlegreenclementine 2 года назад +30

    in light of China's mentality of encouraging people to not game too much (encouraging school-age children to focus on education, social/extracurricular groups, and developing skills/hobbies that aren't gaming), it makes a lot of sense that genshin doesn't put too much endless content. The way that Genshin is designed allows people (not just kids) to not worry about their account too much and not have anxiety when logged off, and I think it's a good thing. A decade ago in China, the last time I visited, there was a big problem with wayward young people (not just students) just slumming it out at internet cafes, playing MMORPGs (which in my head, are lifestyle games) and nothing else in their lives. I have played and lived the mmorpg lifestyle before (tera and archeage) but it's really unsustainable and, no shade to people who can continue doing that and enjoy it longterm, but personally my mental health and social anxiety became very bad during that time... I can understand why this kind of mechanic (endless content combined with FOMO or anxiety that you can't keep competitive if you take a break) to keep playerbase hooked might be seen as something to avoid. I would honestly be upset if Genshin turned into that kind of "lifestyle" game. I've taken several hiatuses off of Genshin and when I come back, I do feel like I missed out on some nice things like event rewards and constant trickle of primos, but ultimately I don't feel super pressured in the same extreme way compared to MMORPGS.
    However, I think the developers are aware of the western gamer crowd's demands for more content. I think that them shortening their development cycle from 6 weeks per patch to 5 weeks is their compromise for their western audience.
    Now, if Mihoyo/Hoyoverse would allow us to spend resources or even primos to reduce rng in artifact grinding... (wishful thinking)

    • @WARLOCK360100
      @WARLOCK360100 2 года назад +11

      No not really, the 5 weeks per patch is for them making up with lost time due to the pandemic where they delayed patch 2.8 due to China Covid restriction during that time. After patch 3.3, they will resume the usual 6 weeks per patch cycle.

    • @user-qr4jf4tv2x
      @user-qr4jf4tv2x Год назад +2

      your right, the formula worked for genshin i actually would stopped long time ago if genshin didn't time gate plus i have other stuffs to do.. MMO are stressful like every hour eats away your time.. while time gated can't eat your time if you were clearing your entire map for nothing then you need a life..

    • @Pompom-xy3uu
      @Pompom-xy3uu Год назад

      That does make sense

    • @UtLured
      @UtLured Год назад +4

      I think that Genshin does exactly the opposite. Idk maybe its just me, but I personally do have a strong anxiety when not playing the game. Why? Because they release endless events which almost never repeat, with some parts of lore in it, so if you missed it you can actually lack some vital information to the upcoming quests and other events. Like who does it? Im not even talking about all those amounts of primogems and some rare things you will miss. And some of those events are just so long? Like I was spendings all my waking hours just to completely go through the summer event. I couldnt even touch base game quests at that point, I simply had no time to do anything but that summer event.

    • @simioncristian7799
      @simioncristian7799 Год назад +5

      You have a fair point, except genshin is not a good example of a healthy 1-hour per day game. The "healthy" part in Genshin may be considered exploring the story/world for a short while, then logging off. What most people do instead as daily gameplay is comissions and consuming resin. These are purely artificial and mind-numbing activities that offer no intrinsic value (except maybe feeling good about crossing something of your daily to-do list). Many are motivated only by primogems. Most of them also get anxiety over missing a banner, losing a 50/50, farming for weeks only to get Qiqi'd (happened to me), and may end using real money to get the character.
      Dare I say that I think Genshin was crafted deliberately to induce only a mild amount of anxiety that can be kept in check much easier than other addictive games (like MMORPGS) and is more potent because it attracts more casual players and keeps them hooked for longer. You can get rid of the anxiety easily by logging for 30 mins daily, so you may think it's a good deal, that's why some people say it doesn't feel like a chore, yet others still feel the FOMO. Some people just don't feel like playing the limited time event in the coming weeks and know that the content (and the rewards) are never coming back, so they feel forced to play. I made lots of assumptions in this paragraph, but I think I made a valid point.

  • @incontinentia3119
    @incontinentia3119 Год назад

    Couldn't have said it better myself. Beautiful flower that's built on a foundation of quicksand.

  • @charlesthreatt7096
    @charlesthreatt7096 2 года назад +8

    I can't knock the game just started and have been having a blast. It's a real nice f2p game. I play on my phone. The amount of lore behind this game is insane and what be keeps me goin

  • @UTAGaming
    @UTAGaming 2 года назад +1

    I hate that the game forces you to login and play for about 30-60 minutes each day. Do dailys and spend Ressin. I want to grind artefacts on weekends and Not a bit each day. And doing the Same dailys over and over is just boring. Thats why I stopped doing them. Only if i get a daily for an achievement, i do all 4. If Not i just login and get my blessing of the moon gems and log off. I also stopped artefacts grinding many months ago. When i am in the Mood for grinding i can only do 9 runs of a dungeon. But i am Not in the mood for grinding These dungeons each day. And since it is pure luck if you get something good why bother anyway. It would be nice if the Ressin cap Was higher. At least a week. That way i can say to my friends "lets all play genshin together on sunday." But as it is now, i just ignore it completly. Yes i know you should spend them every day, but for a pc game i dont want to Start it just to do that and be done in half an hour. I want to sink in for hours when the time is right. This daily thing is a mobile Feature other games have that Hurts genshin most in my eyes.

  • @rafaelbittencourtmiranda4338
    @rafaelbittencourtmiranda4338 2 года назад +56

    "Has Genshin gotten better?"
    Funny that, if this question was asked a few days ago, the meta community (me included) response would be a lot different.

    • @LuckyFlanker13
      @LuckyFlanker13 2 года назад

      I’m sorry, what happened a few days ago? You talking about the 3.1 update?

    • @wifibattler7890
      @wifibattler7890 2 года назад +30

      @@LuckyFlanker13 talking about the dev interview where they said they aren't planning on making any new permanent endgame content

    • @LuckyFlanker13
      @LuckyFlanker13 2 года назад +15

      @@wifibattler7890 Ah … that little bit of **. I understand. Seriously mihoyo, understand yur western audience better, we’re not the same as your Chinese player base.
      Granted, I’ve heard the “anxiety” bit was a mistranslation, but im still ipset

    • @Toqrainbow
      @Toqrainbow 2 года назад +8

      @@wifibattler7890 they literally said nothing of the sort. you guys took from it what you wanted because you wanted something rage over.

    • @wifibattler7890
      @wifibattler7890 2 года назад +28

      @@Toqrainbow "If we design another type of permanent endgame that is similar to the Spiral Abyss, it might end up creating excessive anxiety for our players--not everyone is interested in Musk Reef." idk what that's supposed to mean besides that they don't plan on making endgame content that actually allows us to use our hard-earned and hard-worked for items. was just them telling us that we spent all this time/money getting and building characters for nothing.

  • @puppixy
    @puppixy 2 года назад +2

    it's been a tough road, that's for sure. from buggy and messy co-op events, from poor security and people hacking accounts, from not being able to convert boss drops and gemstones the quality of life adjustments has improved the game quite alot
    however, the core issue of genshin has not been tackled. to me, it's way too repetitive. get on, do your dailies, spend your resin mostly on artifact farming on the same exact domain over and over again, check the teapot for an impossible achivement and you are done.
    the domains are repetitive. the farming artifacts thing is repetitive, it feels as if i am living the same day over and over again.

  • @ThorstenGowik
    @ThorstenGowik 2 года назад +3

    I think they try to keep bringing in new players, that's why a new Set of chars make even more sense, instead to keep up for older reruns. I can't run 12-3 Abbys for myself, mostly because of my few chars to choose from and my bad artifacts, but I play less then 220 days, so I don't mind to much. But I feel everyone who is playing from day 1 that those are disappointed. Why not make a PvP Tower, why not raise Abbys to 15? Why not bring Endgame content? It would not hurt, even I'm not part of it now.

  • @salems_lot
    @salems_lot 2 года назад +1

    Honestly, I love Genshin both when I played it everyday in 2021 and tried to complete everything, and now that I play more casually. I really like the events,characters and combat and I wish we could get more of the game and what it is instead of temporary gimmicks.
    I feel like the events are there only to fill in the space between story updates, and even then, when the updates do come, it just doesn't feel that exciting anymore.
    At least the story is still fun, I think.

  • @kirbydirby2003
    @kirbydirby2003 2 года назад +23

    The most recent event has actually very good. Story wasn't too long and the game play as fun to do ig.

    • @sofieberger8851
      @sofieberger8851 2 года назад +3

      Beeing a salesman and adjusting a slider with a + button is good content? Besides Xiangling nobody else could be used as a sales-buff-character.
      But yes, the other events where fine. Nobody says we want less events. It's not endcontent versus events. It's endontent + events.
      And don't forget, the events are already over, so in between events, nothing left todo.

    • @RajveeR.2007
      @RajveeR.2007 2 года назад

      @@sofieberger8851 were*

    • @sofieberger8851
      @sofieberger8851 2 года назад

      @@RajveeR.2007 not my mother tongue.

    • @salceds
      @salceds 2 года назад

      @@sofieberger8851 That business thing was phone I don't care, it felt very retro. But more events is what their game structure demands, less same thing over and over again, more new and shiny and toys to look forward to every 5 weeks or so.

    • @RajveeR.2007
      @RajveeR.2007 2 года назад

      @@sofieberger8851 oh sorry

  • @Lyendith
    @Lyendith 2 года назад +2

    So far (I started in 3.0), I’ve been enjoying the game a lot − to the point I play a probably unreasonable number of hours each day − but I think it’s partly because I mostly ignore the gacha. I just do pulls when I can and play with what I get, which has worked out just fine. I do fear that the grinding could get tedious at one point, but I mostly play for the exploration and stories anyway, meaning I don’t feel like I have to spend all my resin every time. I’ve barely touched the Spiral Abyss too. And if I run out of stuff to do… Well I’ll stop playing for a while and come back later.
    I do agree that the artifact system is… not ideal, which is weird because the stigmata system in Honkai Impact works perfectly well. And of course the limited banner system is absolute bull if you want to pull a specific character or weapon.

  • @harmless9336
    @harmless9336 2 года назад +8

    With the announcement of no endgame content ever they are encouraging players to not spend on constellations or 5* refinement because it literally doesn't matter in the end. What a brilliant business decision.

    • @cinderhawke8407
      @cinderhawke8407 2 года назад +2

      I'd like to think that we should take that interview with a grain of salt though. They didn't specifically say that they have no plans on adding endgame content, only that they are not gonna make something similar to spiral abyss. Looking at Honkai, if genshin has a similar system then they would have to make every character and bosses from then on to powercreep the older ones just to keep gameplay interesting, which imo is more predatory than what genshin has to offer atm. That's my take on it.
      (Sorry for bad English, not my first language to learn.)

  • @Crowned_Hearts
    @Crowned_Hearts Год назад +1

    I have been playing since launch and yeah. The lack of endgame content is what pulled me away from genshin (and caused me to miss the banner of every single character that I wanted except kazuha). My total playtime isnt that long I am still AR 51. Yes I have been playing for 2 years but I usually go in and consume all the content that I have while trying out new team comps and building some of my level 1 characters on my own. I really enjoy that aspect of the game but the rest falls apart quickly. The main archon quest is too short for a years worth of wait. And after the Archon quest is complete I have to give myself reasons to continue but I have already ran out of story quests and hangout events, my journal is complete and World quests dont really have my interest but even if they did they wouldnt last long and there is only so much artifact grinding I can take before getting bored and fraustrated out of my mind.

  • @ML-fc3je
    @ML-fc3je 2 года назад +7

    Imo genshin has improved in story telling, map design, and pacing. One thing they could definitely improve on is higher refresh rate for pc. Being locked at 60 kinda sucks specially when my rig can handle 1440@144hz

  • @animationtaku6366
    @animationtaku6366 2 года назад +2

    The writing while still has flaws has definitely gotten better too. We're actually getting well thought-out stories instead of the cheap, run-of-the-mill cliches in the beginning. The NPCs feel more human rather than just character archetypes. Though the plot still feels way too convenient at times. It's a kid's game after all, but recently the story has gotten so much better to the point where even adults like us can have something to take away from them.

  • @salceds
    @salceds 2 года назад +41

    I'm not sure if everyone else knows this but MiHoYo has said themselves in the interview that Genshin's approach is more akin to an episodic anime with little arcs here and there episodes dedicated to specific things but once the show's over you move on the next one. A little 20 minutes everyday for fun and wait for tomorrow for something new.
    They believe that "endgame content" equals "having something to do" but since we already have something to do every patch, there's no need for endgame because you always have a reason to play the game in their eyes. New content every five weeks regardless of whoever it's targeted towards is already steep hill for them to consistently provide to be fair, but it's not like they don't have the resources to funnel some of that money and manpower towards something the people that pay them have been asking for instead of a very pretty mini-game that'll disappear in a few weeks. Anxiety my ass, hmph.

    • @Succubus_L0li
      @Succubus_L0li 2 года назад +2

      Lazy AF

    • @Aibadenshi
      @Aibadenshi 2 года назад +3

      To the experience the "Anxiety" the Dev talk about and not just doing the Abyss.
      I would like you to try and play the game for about an hour or two everyday like I does and have to ration the time you have after getting home from work till you goes to bed.
      I work almost 12 hours a day and have about an 1.5 hour of break and 1-2 hour after getting back home till I goes to bed for at least 7-9 hours for the next day. So I have around 2-3 hours of free time.
      Within that 2-3 hours of I had to confirm what I want to do and spend time doing it and this includes real life stuff since I can't just spend those time on Genshin alone.
      The only saving grace that I able to finish 90% of the game is because I have a day off that I can spend upward of 7 hours to play Genshin. And some don't have that.
      The anxiety the Dev talk about is the stretch of content and the time the average player with a job is force to do with the game. Not the reaction you have in the game.
      Since the real Fomo of the game is not missing out on character banner but the Fear of missing out on Primo.

    • @Succubus_L0li
      @Succubus_L0li 2 года назад +1

      @@Aibadenshi and what "hardcore" players want is endgame content, you don't need 2 or 4 paragraoh explaining how you farm with the limited time you have, we all have our own struggle in life, the problem is still that there's no game loop that's not the abbys, we're not asking for more ways to farm mats or get primos here, we're talking about being able to still enjoy the game at it's endgame

    • @Aibadenshi
      @Aibadenshi 2 года назад +1

      @@Succubus_L0li It's why they adding other side stuff instead of another Abyss.
      Since every new combat arena will suffer the same issues as abyss would, not much people will stay if there isn't worthwhile reward sticking with it.
      Since they can't make an infinity farmable domain because everyone would all have level 90 character with almost infinite mora and material to use.
      So we have to bite out finger and wait for those stuff to come eventually. Or just do the thing that you think are endgame.
      Since there is no win in this situation.
      No matter how much we beg.

    • @tayb.6525
      @tayb.6525 2 года назад

      Sometimes I think hvy should have gone with the anime from the start, because their wish to focus on lore and character stories is clearly at odds with what a lot of people want from an online action RPG. On the other hand, it's very possible no animation studio would have considered the project if it wasn't attached to something that had already proved itself to be a success.

  • @RacoonGreg
    @RacoonGreg 2 года назад +1

    Day 1 FTP AR60 player here... I have to say it's gotten pretty annoying after all this time yeah... I agree with the part where you say they should prioritize more on the permanent content side of things and less on the events and the teapot... This way the game can be taken more seriously as an action/open world rpg instead of a gacha or party game. The latest article regarding "Not expanding on the permanent side of things because it stresses the casual audience" was also pretty disappointing.

  • @someoneinasia
    @someoneinasia 2 года назад +39

    mihoyo is doing what a company does when there is no direct competition, just improve it little by little even tho we know they can improve much better.
    this is why i want wuthering waves and other similar projects to be successful.

    • @arniealaan6942
      @arniealaan6942 2 года назад +2

      this is why I was hyping tower of fantasy at first, thinking it would be better than genshin. Got disappointed in the end but I am still hoping for other projects to be better and not succumb to the aforementioned games.

    • @paulwhiterabbit
      @paulwhiterabbit 2 года назад

      there is one attempt, tower of fantasy. though I think it kinda moved to another space different than genshin and is making it's own identity now. so genshin still currently have no competition.

    • @fastedwarrior7353
      @fastedwarrior7353 2 года назад

      Vera will complete Tower of Fantasy because it was rushed to be released before Sumeru.

    • @mangshu21
      @mangshu21 2 года назад +1

      @@arniealaan6942 u dont have to look at more than 5 mins of gameplay to realize tof is nowhere near the production quality although its an mmo

    • @timuito243
      @timuito243 2 года назад +1

      Wuthering Waves, while in theory can be a direct competitor to GI, but based on the dev's history and the gameplay showcases so far, seems to be more of a sweaty tryhard game than chilling experience in GI. So I honestly think it will not take any of GI's targeted audience lol

  • @FaisalMY172
    @FaisalMY172 2 года назад +1

    Genshin is something like this, the very first time you visit pizza shop, you taste pizza, you eat it, and you declare that pizza is the most delicious food that you've ever eaten, you claim that you could it everyday and tons of it. But in reality, there will be time and a certain point you will dislike pizza, you despise it, because it is what you consume day to day, you getting boring about it, no matter what the topping is.
    I was a middle-class spender in Genshin, 1 shot everything, I feel proud of it, but day to day that is what I do, dailies, events, and spam 'f'.. there is a certain point I had enough of Genshin, when Tower of Fantasy came, I give it a try, looking at another player doing the same stuff with me and things, just like a refreshment, then I looked back at the pizza shop, you might be wanna eat pizza once in a while, but not as much as you did in the past.
    Genshin is good when the 1st time I played it, I become attach to it, so much so, that I have big hopes to it, but those hopes are not coming to reality, I can only treasure the moment I spent with Genshin, but I don't wanna play it anymore, because to me, I have enough.

  • @berjutausahaindonesia144
    @berjutausahaindonesia144 2 года назад +15

    As a person that saw the different side of this.. i kinda understand what hoyo did with this game...
    It is designed towards "it's audience"
    Imagine yourself live in china right now..
    Or someone that have the capabality to spend money for this game but you did have a life to take care of...
    This is i think the big difference that separate eastern and western player.. to such level that it did bring different experience in playing this game.
    As for myself that started this game solely to accompany my wife during her pregnancy (you know, to keep me awake till the middle of the night) what hoyo offer is.. more than enough for that. A time sink.
    I do get why people wanted more and yes the artifacts system is revolting.. but truly.. if we talked about what life is about in different part of the world... hoyo did know their target audience.. all to well.. and it event surprised me that they can hold the western audience for quite sometime now.
    But for me.. weinslefest is the thing that explained so much about what i like and hope coming more from this game.
    Good story, enjoyable and less stressful event.. and up until this moment i still despise the 2.8 golden apple.. i think that's my view for genshin now..
    It's quite sometime isn't it?

    • @mitsuki1388
      @mitsuki1388 2 года назад +2

      My experience is different but somewhat similar to yours. I play Genshin almost daily (except every once in a while I skip a patch here and there) but it's mostly to do dailies, and I do it in the background while I watch some videos or listen to podcasts, mostly cause Genshin is fun so I like playing it. Every once in a while I stopped a bit, focus on the game to play events and it's pretty cool cause the events story is usually pretty relaxing with characters interacting with each other in a very Slice of Life way (that is definitely what Genshin has done better so far). If I'm listening to bigger stuff and need more time I progress my exploration that is not super high everywhere (although I have a couple of 100% places).
      The only time I dedicate more time for it with attention is in the beginning of a new patch when the main quest advances, Sumeru in particular is so well-written that I always want to do it all in one seat.
      I find it interesting because playing the way I do makes me appreciate events that a lot of the most hardcore players didn't appreciate like this year's Lantern Rite, that was 100% about having all the Liyue characters interacting with each other and I thought it was super precious and relaxing.
      For me not being able to replay past events is really sad cause sometimes I skip patches that had amazing events but have no option to see them, so it's super sad, so even for my style of playing there is a lot of things that could enhance the game but it saddens me that most of the complains are focused on end-game content and stuff like this, that okay, they can co-exist and I'm not against they being done but people just ignore a big chunk of the playerbase exists and plays the game completely differently (and honestly, Mihoyo has a lot of data from Genshin, they probably know the hardcore playerbase is the minority)

    • @berjutausahaindonesia144
      @berjutausahaindonesia144 2 года назад +1

      @@mitsuki1388 yes.. the part that player cannot re visit their experience in certain event does hit me the same.
      I double crown keqing and only crowned keqing with 15+ crown availaible just want to relive her reaction about golden shrimp ball.. or that *gasp* when i saw her with opulent splendor.. there is youtube and all but revisiting that event in game might a lot interesting..
      But on the other hand as a mobile and mobile only player i kinda understand why they did that.. no way their game will be playable in mobile if hoyo did want to satisfy my keqing dose of affection.
      My plan now just to enjoy the game as it is.. and see what snezhnaya, khaenriah and final showdown looks like..
      That's enough content for years i reckon.

  • @vannoah
    @vannoah 2 года назад +2

    I basically stopped playing after 1.1 reaching ar 50 and started playing again in 3.1. I basically have no characters but pulled cyno after like 11 pulls so that was epic and I have a good dps

  • @kazukimisaki2312
    @kazukimisaki2312 2 года назад +12

    Getting better at "avoiding player anxiety"

  • @vonericmiranda8555
    @vonericmiranda8555 Год назад

    I still remember the fischl event costs us resin. Heck I used all of my reserve resin. One prototype weapon used to have a different name. 120 max resin and battle pass resin is 1500 I think, a battle pass quest is about collecting local specialty, venti owned every content of the game, people used to hope to get Diluc in 50/50. Qiqi carried you early in the game and Barbara used to have a charming husky voice.
    Also, the camera placement used to set on the rear or at the back of your character, hence interfering with fights and aimed shot used to be hard to do in mobile. Zhongli used to have a shield that breaks after a few hits from hilichurls and he hits like a wet noodle then a buff came after players were disappointed with his sub performance.

  • @enumaelish85
    @enumaelish85 2 года назад +3

    I watched your previous video, saying that HYV is focused too much on "dessert" (events) rather than on the "main course" (being an action rpg open world game).
    I think with the recent news on their interview with gamepost, the game is indeed focused on events. The devs seems only to make an "action rpg open world game" but in reality, they just want players to play events. The combat aspect of the game is the very very least priority.
    HYV should have just made genshin a gacha dating game. 😂

  • @Jai137
    @Jai137 2 года назад +2

    At this point, I'm more engaged in Genshin like being engaged in a long running Shonen. I'm interested in the plot and what happens next, but I'm also tolerant of the various filler arcs coming my way

  • @Zooted1278
    @Zooted1278 2 года назад +16

    I think the core issue really is less with the game tbh. The core design for genshin is smiley certainly to be a nice time sink that can be done casually at the beginning or end of a long day. You can spend less than 20 mins on the game and feel satisfied that you did everything important in it and on the days you want to sink more time in there is a ton of events and story quests to have fun with as well as a beautiful open world. If I have to be honest, the game hits the perfect balance for people with a busy life and that’s no doubt hoyo’s target audience. So while there are some things I’d like added for a little QOL like being able to store something like 10-15 condensed resin instead of 5 so you can really burn through it all on an off day, overall I think adding more insanely difficult long term grinds would be more damaging than helpful to their player base.

  • @colinlpeace
    @colinlpeace Год назад

    My biggest gripes with the game are the artifacts, lack of air dodge, enemy shields getting damaged from only specific elemental attacks and geo not crystallizing off of dendro.
    I think if they did what Pokémon did and allowed you to get items to max out stats on your artifacts then the artifact system would be fine.
    Enemy shields are the one that is the most janky. The Fatui are the most egregious. You literally need a pyro, cryo, hydro and electro team to fight them all. I could understand being strong against one type of damage but they’re usually only effected by one specific element. It makes playing any other team aggravating when you have to switch characters in the over world just to fight a band of enemies.

  • @atv9231
    @atv9231 2 года назад +11

    Its been 10 months since I started genshin and I am very satisfied with genshin other than that I wished that some events we were permanent like that domain event where we can build our own domain and that event where we hide or catch others hiding, I forgot the names of the events😓. Recently devs said that there will be no endgame other than spiral abyss but I don't even care about endgame. The reason I started genshin was because of the characters and open world.

    • @crim3290
      @crim3290 2 года назад

      Okay but what are you using those characters for? do you just mindless do quests without leveling your characters? you cant since progression is halted if you don't ascend your character essentially making you prone to engage in combat. which is hence the reason why players who focus on said combat are just sad that there's so much wasted potential. I'm not downplaying what you personally enjoy but, others enjoy the other aspects of the game that haven't been delivered since the launch of the game. What was said during the video essentially makes farming, grinding, and ascending characters pointless if the devs themselves refuse to reward players for time and money investment. Genshin has become a cesspool of mario party mini games when it could of been so much more.

  • @spadeofhearts713
    @spadeofhearts713 2 года назад

    Nice music for the vid. Unfortunately, I played Fire Emblem while I fell asleep at night, and I happened to be driving when I put this video on. Soooo, I’m just glad I made it to my destination ok ;w;

  • @JerichoTheCity
    @JerichoTheCity 2 года назад +3

    How many new players are actually coming in? I feel like most people have been here since at least 3.0.
    Burning out players and no new players is obviously a bad thing. I just don't understand why hoyo hasn't done that much to really fix things for new or old players.

    • @platinumking391
      @platinumking391 2 года назад

      I doubt more people are coming in, if anything the company's reputation will put off new players starting the game.

  • @SLAUGHTERAMA
    @SLAUGHTERAMA 2 года назад

    Started about two weeks ago. I'm already AR35 and about a third of the way through Inazuma, and I have a HUGE backlog of quests to get through, characters to grind and new things to discover.

  • @caribbeanstrawhat
    @caribbeanstrawhat 2 года назад +6

    Started the game last week and I’m now ar27 and feel SWAMPED with things to do. There’s so much going on especially when it comes to building characters but they give you so little resources to do it. And seeing how people’s end gameplay looks it surprises me to see how little content there is.

  • @harryvpn1462
    @harryvpn1462 2 года назад +1

    whenever I hop on genshin and do dailies Im just left wanting to have more combat stuff to do, replaying abyss doesnt cut it

  • @gamestory2834
    @gamestory2834 2 года назад +5

    Of course it has, Sumeru is a proof of that map-wise and story-wise. Inazuma was a low point story-wise though.

    • @platinumking391
      @platinumking391 2 года назад

      In my opinion Sumeru feels empty once you've done the quests and looted the chests.

  • @HawaiianPizzaEnjoyer
    @HawaiianPizzaEnjoyer 2 года назад +2

    The artifact farming is the one of the reasons why I left the game, yeah the artifact change in alchemy table looks good in the surface, but still, it doesnt solve the real problem about the artifacts itself. For gods' sake i have spent a year to get a decent 2 set of pale flame for eula yet i dont even get a very good one artifact for her.
    The game is beautiful from the characters, god-like music, and good events. But they are like cute-looking bandages that cant heal a very deep wounds.

  • @tyrnado9194
    @tyrnado9194 2 года назад +9

    No, because they never rework/balanced old character and systems which needed an update