I have made a spreadsheet of the Shrike seekers and what radars they can be used against with the help of Jusik: docs.google.com/spreadsheets/d/e/2PACX-1vRgH8DXRzQc6-ZV17IFFr4axXwvWORmc3BmgIN8LuNpP1QSVQ9eukN1Z2FzjRmmLaSG1XsQkI7392v_/pubhtml
ED has said they'll work on it but right now we don't have the real main impact and effect of the Shrike- the threat of it *existing* in a theatre forcing SAM operators to change their behaviour and radiate *a lot* less, thereby increasing overall survivability rates. Previously SAM operators were free to be 'on the air' as much as they wanted with little downside leaving them free to get the most out of their radar sets and allowing them the best chance possible of tracking a target and guiding a missile to them. With the development of ARMs like the Shrike the operators now had no choice but to be careful when and how they would choose to go on the air for fear of being detected and having an ARM lobbed at them. They don't need to have a 100% success rate to be such a big threat they can't be ignored, since one Shrike can disable the operational use of the site leaving it vulnerable to attack, and if they *do* operate continuously the chance the Shrike works properly and hits them is way bigger. When/if they do get updated with more complex behaviour it will be both more difficult to get a hit with a Shrike but also more safe overall from any one site since they cannot just blindly radiate whenever they see a threat
I'd highly recommend you look into the Skynet mod. It makes SAM sites much more intelligent compared to the base game. SAMs with this mod will not emit constantly and will only turn on their radar once you are in range as detected by early warning radars. They will also shut down their radar if they detect a ARM in the air. This is the point of the AGM-45 to suppress SAM sites, not destroy them. If they shut down their radar they wont be able to shoot at you or the incoming raid behind your suppression mission
It'll definitely be nice if they can make the actual radar dish itself more delicate, to better represent the way the missiles would work in real life. It's also going to be great when they add something like what Skynet does, so you can just easily throw SAM sites into the mission editor without the scripting backend. I imagine these are the kinds of changes that are going to come as they continue to develop the Dynamic Campaign engine, since you almost have to have it for the SAM/AAA systems to not cripple the computer by all being active at once, but also to make the SEAD/DEAD missions more fun and challenging.
Do you do jets or prop planes? Can you simulate missions from Brig-Gen Robin Olds in his P38-Lighting & P51-Mustang Scat IIV? The first men who landed on the moon were Neil Armstrong and Adrian "Buzz" Aldrin, John- Glenn and baseball great Ted Williams. Missions during the Koran-War. Excellent DCCF-4E Phantom Jet CGI attack stimulation.
I feel like I'm doing something wrong, I did everything in the toturial but they just keep overshooting or falling short. Is there something I'm missing?
Trial and error, trying different seekers and what radars they work against. docs.google.com/spreadsheets/d/e/2PACX-1vRgH8DXRzQc6-ZV17IFFr4axXwvWORmc3BmgIN8LuNpP1QSVQ9eukN1Z2FzjRmmLaSG1XsQkI7392v_/pubhtml
Hello. I dont understand why i cant find the SA6 TR with the MK25 but with the MK49 its fine. But in your spreadsheet it shows that with the MK25 it is possible to attack the SA6? Do i something wrong with the MK25 seaker or is the info in your spreadsheet not right?
The Shrike seekers are a bit bugged at the moment so it could be two things, either you have the wrong seeker for the type of radar you're shooting at, or the seeker does actually have a lock on the radar but it doesn't give a tone. If your case is the latter then you can still fire your shrikes and they will guide
Was trying for theSA-2, fan songs, initially with the e band, mk24 mod 5 and mod 34, (tried narrow and broad) I got no tone at all, shrike’s wouldn’t even fire. Then tried the mk 37 mod 0, got tone but they didn’t track.
what is the agm-45 selector for ? I couldnt fire in that mode only direct whats the point of a whole section on the weapon selector when it doesnt work
I'm disappointed Heatblur didn't include the AGM-78 Standard ARM along with the Shrike. The F-4E could use the Standard ARM, though it was rare cause it was an expensive missile and thus only given to units specifically for wild weasels. Still.
Wild Weasels primarily used the F-4G over the E variant. I think that’s why Heatblur withheld adding AGM-78 because I heard they had plans on making a Navy Phantom and Wild Weasel Phantom modules due them being so different in how they operate. Still wish we had access though because those modules are a long way off lol
@@DaveGamingDCS that would be a real shame considering a) the F-4E could carry the HARM during the sunset of it's career and b) there are mods available that let even the A-10 carry the system.
@@SignumCruxis0 Saw it with my own eyes dude and talked to the pilots... EDIT: Just after posting this, I see that Growling Sidewinder has posted a Video of the F-4E carrying FOUR HARMs...
@@Nick-sm6hx You do yes. This is very old technology compared to the AGM-88C, so you need to know what SAM site you're going to fire the shrikes at and equip the correct seekers for it on the ground.
I have made a spreadsheet of the Shrike seekers and what radars they can be used against with the help of Jusik: docs.google.com/spreadsheets/d/e/2PACX-1vRgH8DXRzQc6-ZV17IFFr4axXwvWORmc3BmgIN8LuNpP1QSVQ9eukN1Z2FzjRmmLaSG1XsQkI7392v_/pubhtml
TY so much
They don't work at all against ZSU-23 radars as far as I can tell. 😅
Do any of the seekers work with the sa3, I don't see it on the spreadsheet?
The mk36, mk 37, and the mk49 mod 1 seeker heads can target the sa3 as mentioned on the spreadsheet @@beeengineer
Great straight to the point tutorial
ED has said they'll work on it but right now we don't have the real main impact and effect of the Shrike- the threat of it *existing* in a theatre forcing SAM operators to change their behaviour and radiate *a lot* less, thereby increasing overall survivability rates. Previously SAM operators were free to be 'on the air' as much as they wanted with little downside leaving them free to get the most out of their radar sets and allowing them the best chance possible of tracking a target and guiding a missile to them. With the development of ARMs like the Shrike the operators now had no choice but to be careful when and how they would choose to go on the air for fear of being detected and having an ARM lobbed at them. They don't need to have a 100% success rate to be such a big threat they can't be ignored, since one Shrike can disable the operational use of the site leaving it vulnerable to attack, and if they *do* operate continuously the chance the Shrike works properly and hits them is way bigger.
When/if they do get updated with more complex behaviour it will be both more difficult to get a hit with a Shrike but also more safe overall from any one site since they cannot just blindly radiate whenever they see a threat
It could be also hoped for to get realistic SAM behavior with different modes of operation and less dumb things like hitting the ground.
There is a mod called Skynet that turns off radars when they are being fired upon
Interesting point, makes sense
I'd highly recommend you look into the Skynet mod. It makes SAM sites much more intelligent compared to the base game. SAMs with this mod will not emit constantly and will only turn on their radar once you are in range as detected by early warning radars. They will also shut down their radar if they detect a ARM in the air. This is the point of the AGM-45 to suppress SAM sites, not destroy them. If they shut down their radar they wont be able to shoot at you or the incoming raid behind your suppression mission
It'll definitely be nice if they can make the actual radar dish itself more delicate, to better represent the way the missiles would work in real life.
It's also going to be great when they add something like what Skynet does, so you can just easily throw SAM sites into the mission editor without the scripting backend. I imagine these are the kinds of changes that are going to come as they continue to develop the Dynamic Campaign engine, since you almost have to have it for the SAM/AAA systems to not cripple the computer by all being active at once, but also to make the SEAD/DEAD missions more fun and challenging.
thank god someone that dosent take 45 minutes to explain how to use something
exacly what i was looking for! respect
Do you do jets or prop planes? Can you simulate missions from Brig-Gen Robin Olds in his P38-Lighting & P51-Mustang Scat IIV? The first men who landed on the moon were Neil Armstrong and Adrian "Buzz" Aldrin, John-
Glenn and baseball great Ted Williams. Missions during the Koran-War. Excellent DCCF-4E Phantom Jet CGI attack stimulation.
A4e prepared me well for this plane
truely one of the weapons of all time
thanks for a short video and chapters in the timeline!
Very organized and informative. Thanks
I finally got a hit and kill after realizing I needed to raise my altitude. I tried firing them from 20k feet and 6-7miles range and they finally hit!
I feel like I'm doing something wrong, I did everything in the toturial but they just keep overshooting or falling short. Is there something I'm missing?
Thanks nice and clear straight to the point!
I can't seem to get any tone on SA-19s with MK 23 or 50 guidance. Seems like 24.5 will track without tone.
Is there a chart I can quick reference with each missle seeker type and SA-XX radars?
docs.google.com/spreadsheets/d/e/2PACX-1vRgH8DXRzQc6-ZV17IFFr4axXwvWORmc3BmgIN8LuNpP1QSVQ9eukN1Z2FzjRmmLaSG1XsQkI7392v_/pubhtml
@@DaveGamingDCS oh my god thank you, I've been looking everywhere for this but couldn't find it
well done.
Thank you, Casmo. Big fan of your work
In reallife they were shot in a ballistic trajectory. Is it possible in DCS?
Where do you get the data on what seeker head is for what type of SAM?
Trial and error, trying different seekers and what radars they work against. docs.google.com/spreadsheets/d/e/2PACX-1vRgH8DXRzQc6-ZV17IFFr4axXwvWORmc3BmgIN8LuNpP1QSVQ9eukN1Z2FzjRmmLaSG1XsQkI7392v_/pubhtml
Hello. I dont understand why i cant find the SA6 TR with the MK25 but with the MK49 its fine. But in your spreadsheet it shows that with the MK25 it is possible to attack the SA6? Do i something wrong with the MK25 seaker or is the info in your spreadsheet not right?
The Mk25 seeker can track the SA-6 but it has no tone. That's a bug presumably
@@DaveGamingDCS Ah okay. Thank you for your answer
Hi mate could u please do a full AA weapon deployment please
whats the range of the shrike and does the mk50 work on more modern system such as the sa15 and sa10?
Effective range is approximately 6-7 miles. The Mk50 does work for the SA-15 and SA-10
Quick question, is it possible to change the guidance unit on the ground with the mission running?
Yes. You can do this through the re-arm/refuel menu on the ground. Just click the little yellow triangle to the top left of the shrike missile icon
@@DaveGamingDCS Thank you very much
Can the Mk50 Seeker be used against SA-6 and SA-11?
The Mk50 can't see either. For an SA-6, you'd want the Mk49 seeker.
There is no seeker that works for the SA-11 from what I can tell
@@DaveGamingDCS Thanks for letting me know!
Any idea whick MK to use for SA-8? I'm not getting a tone just what sounds like weak morse code
docs.google.com/spreadsheets/d/e/2PACX-1vRgH8DXRzQc6-ZV17IFFr4axXwvWORmc3BmgIN8LuNpP1QSVQ9eukN1Z2FzjRmmLaSG1XsQkI7392v_/pubhtml
i do eerything he does, but i don't get that high pitch tone, i get a lower pitch tone, and the missile launches, but doesn't track at all
The Shrike seekers are a bit bugged at the moment so it could be two things, either you have the wrong seeker for the type of radar you're shooting at, or the seeker does actually have a lock on the radar but it doesn't give a tone. If your case is the latter then you can still fire your shrikes and they will guide
Was trying for theSA-2, fan songs, initially with the e band, mk24 mod 5 and mod 34, (tried narrow and broad) I got no tone at all, shrike’s wouldn’t even fire. Then tried the mk 37 mod 0, got tone but they didn’t track.
just tested this. apparently you can only fire one at a time, the previously fired will self destruct if you ripple a second one. interesting.
Not true. You can even fire all 4.
what is the agm-45 selector for ? I couldnt fire in that mode only direct whats the point of a whole section on the weapon selector when it doesnt work
I believe its for when you use the AGM-45 with the WRCS panel. Quite advanced stuff in comparison but I can't imagine it being that useful in DCS.
weapon selector has agm-45 setting. wonder why that isn't used.
That is for the WRCS mode of shrike delivery. I'll have a video on that after the next DCS update when the shrikes are hopefully fixed
Great video, Do you have any specific sound settings? 'Cause it sounds great Bass.
Not really, sorry
I'm disappointed Heatblur didn't include the AGM-78 Standard ARM along with the Shrike. The F-4E could use the Standard ARM, though it was rare cause it was an expensive missile and thus only given to units specifically for wild weasels. Still.
Wild Weasels primarily used the F-4G over the E variant. I think that’s why Heatblur withheld adding AGM-78 because I heard they had plans on making a Navy Phantom and Wild Weasel Phantom modules due them being so different in how they operate. Still wish we had access though because those modules are a long way off lol
Iron Hand’s my thing 😁
I qm really hoping that Heatblur updates the module so the Phantom can carry the HARM....
Can't see that happening anytime soon unless HB models export variants of the F-4. Or the F-4G
@@DaveGamingDCS that would be a real shame considering a) the F-4E could carry the HARM during the sunset of it's career and b) there are mods available that let even the A-10 carry the system.
@@johnhermann7498 The F-4G can carry HARMS because its a dedicated wild weasel variant, the F-4E cannot.
@@SignumCruxis0 Saw it with my own eyes dude and talked to the pilots...
EDIT: Just after posting this, I see that Growling Sidewinder has posted a Video of the F-4E carrying FOUR HARMs...
Dave, any hope of the Shrike being useable against some Blufor SAMs for servers where the F-4 is on Red?
In theory yes, as long as the Shrike seeker is looking for guidance bands that Blufor SAMs use then they should guide in them. 😊
Not getting any tone with these.
AI voice? I could hear a clear Aussie accent which seemed to drop completely into an American one for second at a time.
no comment
@@DaveGamingDCS You'll come a Waltzing the Star Spangled Banner with me. ;)
ok, yeah.. I'll sub
The agm-45 shrike. It shrikes sam sites
every youtuber shrike video is not working
doesnt work for me missle doesnt give me any tone
What seeker are you using and what radar are you trying to fire at?
@@DaveGamingDCS do i need a different seeker for different radars? sorry i just skipped to the part where you explain how to use it
@@Nick-sm6hx You do yes. This is very old technology compared to the AGM-88C, so you need to know what SAM site you're going to fire the shrikes at and equip the correct seekers for it on the ground.
@@DaveGamingDCS oh okay
Amusing that you made this comment without watching the full video 😂