TIME MECHANICS in Overwatch 2
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- Опубликовано: 30 июн 2024
- Timing is everything in Overwatch. This video demonstrates how different time mechanics function and the ways that they impact game decisions.
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Time Stamps:
0:00 Intro
0:18 Respawns
1:27 Overtime
3:17 Time Bank + Extra Rounds
5:41 Capture Speeds
7:08 More Time Facts
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Kevatta - • dvbbletake Игры
The algorithm took me here and I'm glad it did
Yeah the algorithm is doing wonders
same
Same
Something I've wondered about, in push, if the enemy team gets the checkpoint while you're dead, you respawn instantly
I noticed this too. I thought it was a bug until it happened several times that I just thought its a normal mechanic for push lol.
Its the same mechanic they had on 2cp if the attackers capped A you spawned instantly to stop snowballing
*Things from OW1 that has changed vv*
- Attacker Adv. Timer (removed)
- Tier 2 OT wick (was 2.5s, now 3s)
- Payload and hybrid capture point speeds (slower payloads and faster cap)
You should pin this comment btw. This video is gaining decent traction and its probably because we have a new marblr lol
the minimum time for hybrid was never 30 seconds. neither was it in assault, it was always 60 seconds - however, 30 seconds was the time given in assault game modes in EXTRA ROUNDS ONLY to allow players to head to objective B after capturing objective A when they captured it with no time left.
@iminlikewithyou icic. Iooked at the legendary ATL Reign v. GZC Charge from 2019 which went into extra rounds too many times to count and for each time, the minimum floor time was 1 minute. Thank you for correcting
Also there was literally one tick for capturing the obj and winning/losing when now it's 1/3 of obj
Really well said! I’ve played the game for years and learned something new!
I'm glad to see more overwatch content like marblr's educational game mechanic and bug videos. Hope the algorithm boost motivates you to keep making more!
Hoping this video will help me understand why my teammates C9 all the time and I end up having to be pushing the payload 3/4 of the time.
Map control matters
For the other modes more on objective is good. But imo setting up and taking space is far more important than a small payload speed bump
@@Geoff-mr3lm for sure
@@wendigo374 yeah i know, but it seems like even after we win a fight im the only one willing to push the objective. Like for example we won a fight in flashpoint but instead of capping my team decided to full rush their spawn making me (the tank) cap the objective.
@@thomasbrodie-sangsteredits5971 usually you'd want a dps left behind because well.. they're not as impactful nowadays lol
Fantastic video! So few actually go in-depth with the core game mechanics. I play with so many teammates who can get a lot of kills but don't know any of these basic facts.
Thanks man, really interesting information for someone who has only fully been playing a few weeks. It's logical but I didn't realise things progressed/moved faster with more people because I played other games where it was the same speed regardless of people.
Back in OW1 stacking 3 on payload for maximum push speed was almost always the right play after a won fight. But after a YourOverwatch video mentioned how weak the multiplier is now it's better to just sit 1 on cart and stage for the inevitable next fight.
You've got 2 options:
a) 1 person pushing means the other 4 members can prepare for next fight, but importantly prevent the opposing team from properly positioning themselves. This buys time and therefore progress, but it's extremely slow and there's a risk you just lose because it's a 5v4.
b) 3 people pushing means you get insane progress but lose out on positioning. This is horrible if you do it all the time because eventually one enemy is going to use their ult and get an easy 3k.
It depends on the team comp and the environment. Whatever makes your supports safe during the midfight, that's the best way to win.
This video is really useful and I’m glad I found it
I think knowing everything about the game in small detail just gives you an advantage
Ok, I need the help from the people watching this video that have played since around OW1 competitive season 2. I distinctly remember seeing the text along the lines of "Final chance" popping up on the between rounds scoreboard for 2CP/Hybrid. However, I haven't been able to find any footage of it or any doccumentation. What I believe this feature did was if a team finished a 2cp map with 0 seconds on the clock, they would get bumped up to 1 minute and "final chance" would pop up next to their time. This would indicate that if they finished the map again with 0 seconds remaining, they wouldn't get any additional time for another round.
Am I hallucinating memories or was this an actual thing that happened?
This is such a solid, educational guide! Keep it up!!!
Once again, great video!
Keep up man!
Bro I just realised you only have 1k subs the algorithm is doing this video justice as it’s pretty good
Really nice and high quality video, really glad RUclips suggested it to me!
i've been looking for a video like this for so long thank you!! now i finally understand
OMG NO WONDER I FEEL LIKE ITS LONGER OVERTIME
Really useful stuff, I think it would help to point out a few more useful things dependent on time though, e.g. guaging how long widow's ult willl be up based on what time she started it
This was a really good video, expect at LEAST 100k views man. You’re going places
I had a kid a year and half ago so my OW playtime has dropped significantly (not necessarily a bad thing cause it seems that the game is a shitshow right now) but I love keeping up with things like this when I can't play
i'm so glad this video was posted when it was because right after it was, in OWL the SF shock stepped off the payload on midtown vs spitfire, more than 3 seconds before overtime was triggered, which ended up ending that round with them not completing the map and giving the spitfire the win
Was about to say Shock should take notes
Cool to see a new overwatch 2 streamer I see you going far
Really good video!!
Fun Fact: its actually possible to get a *displayed* 0 second respawn time (although it takes about 3 seconds to actually respawn)
here for an algorithm boost!! high production quality for such a small channel :D
Great videos, I hope you’ll get all the views you deserve.
Great video 👌🏼
Glad I got recommended this video. It really was helpful as a bit if a refresher while also clarifying a few things that I never really thought like the respawn timer penalty.
Bigger audience now clover, good on you.
great work!
This is a really well put together video! Def undderated
LETS GO CLOVER!!
i just can't believe the robot scratches his ass for 12 seconds
It doesn't, but the bot does think about it for 9 seconds
Those widow shots at the end were clean af
The coin flip meta back when OW1 ranked first came out.
Awesome video, really helpful and well explained!
goated vid. i thought it was from like marblr or something
great video Marb-Q
yayyy Clover content 🍀 ❤
dang, this stuff Better blow up
Ive had a bug a few times where my redpawn time was instant
I know its happened to me on push but i cant remember clearly if its happened on other modes too.
Could it be spawning just as your team gains/loses forward spawn messing with the respawn timer perhaps?
It seems to deal with a team gaining permanent progress (reaching a checkpoint) and the defending team gets quicker respawns as to not get snowballed by late contest staggers. Some people have said it's for the push game mode, but I've felt this on hybrid and escort game modes as well.
I'm looking into it because it's the most common question I'm getting.
@@CloverFour the only mode I've personally noticed this on is push whenever your team gets the forward spawn if you died at like the same time or a second before... not sure why or how tho
superTF needs this video
this happened to me ONCE, on colesseo, both teams had the same distance pushed. I'm not sure what happened because at the end, the other team had bot control and overtime kicked in. we had a fight in the middle and once no one could touch from their team, we won.
Funnily enough, I’m watching this just after season 7 has gone live where they’re introducing a mechanic to make it easier to group up by averaging the respawn timers of players if they die within a certain window of each other. Forgot the name of the mechanic but they are testing it in quick play!
I'm not a huge fan of it because this is something that doesn't actually do what it's supposed to do.
If the idea is to prevent teammates from engaging solo, a Tracer can outpace most heroes in the game and continue to engage solo. Respawns are relative because walk times should be factored.
Not to mention waiting longer for to respawn doesn't feel good.
Can someone explain why the draw clause for hybrid maps exists? Its such an obscure and confusing mechanic and it allways annoys me when I dont notice its happening and we either insta lose because I hadnt realised they only needed one tick or we get a draw despite full holding and we easily couldve beaten them if we were allowed to attack.
Why i need this for the dead game I am not gonna play ever again after one time.
I finnaly know when to touch with my rocket speed as lucio
Double U video mr four
Good video
My brain hurts, I don't know what time is anymore
Wasnt the attacker advantage only on 2nd point of 2CP?
Sometimes in Push maps I respawn in just 2-3 seconds, is there a reason for this?
Whenever the enemy team gets the robot to the midpoint (where they change spawns), you respawn immediately if you were dead. It's a curious thing that happens sometimes!
One thing I wish they did is get rid of the “butt scratch animation” during overtime. I have lost many games because we are so close to winning in overtime but the 12 second animation buys enough time for the defenders to come back
The enemy team "piad" that time price, during the regular match time. Why should you be rewarded for being behind?
Great video! Well explained.
I have one question tho: sometimes it feels like I spawn in under 10 seconds. Is it a bug or something else? Maybe I’m tripping tho lol
This is something I feel too, but because it happens so infrequently I never was able to understand why it happens if it does.
@@CloverFourI believe it occurs during push if the push robot in possession of the enemy team has just reached a checkpoint, or ran past it
it's happened to me when spawns change, wither on push or more frequently on flashpoint. would be cool to look into.
I had a question regarding something in the game that may or not be time based. What conditions have to be met for a competitive match to be canceled when a player leaves the game? Sometimes it happens when they leave in the first few seconds of the game other times the enemy team will push the payload one meter in like 30 seconds and then the teammate leaves and then the game doesn’t get canceled. I’ve had things like the previous example occur multiple times where the game either did or did not get canceled and was wondering why this is.
Good question! It is time related and a forum post from 2018 states that the game is aborted if a player leaves the game in the first 30 seconds of the match. After that point you just have to play on and wait for the grace period or risk getting suspended yourself. Nothing to do with progress.
This is from 2018, so I'd expect some systems to change, (as I've realized during the writing of this video) but not all things have changed from OW1 to OW2.
Link to forum post: us.forums.blizzard.com/en/overwatch/t/leaving-early-match-cancelled-clarification/25319/2
Matter of fact I strongly believe nobody should ever queue up in an OW2 game without watching this video.
How does count down mechanics work:
If time is 0 then something happen.
How does count up mechanics work:if something happened then stop.
Done.
Can you get off robot during the 12 second "buttscratch" animation during overtime or no?
You can. It acts like a payload doing a scripted sequence (exiting the doors on kings row/blizzard world, going up to the first door on paraiso, going through the castle gate on eichenwalde and so on), during this time overtime will not tick down, you just have to be careful to get back on when the animation is about to end
should send this to super 2 years in the past
Did you just show Cloud 9 my boi
Don’t get too caught up on time. Map control matters too.
Thanks for this! It blows me away how many "Competitive" games I play where my team will win the fight and get a team kill but instead of focusing on the payload, theyre pushing up even farther to a point where theyre out of sight! Its really annoying most of the time!!! Especially when the other team stops us just a few meters from the checkpoint!
3:07 says "characters like sombra and doom" shows sombra and winston
ive had time where the respawn would be less than 5 seconds or almost instant i thought it was a bug but it has happened more than once so im not sure what triggers it
the way i understand it is that if you die as defender and then the point is taken while you're dead, you instantly respawn
helps prevent a ow1 2cp problem where once the attackers won the teamfight for point A, attackers could snowball really hard by pushing way up while the defending team was dead and leaving only 1-2 people to capture the point
@@Chmmr ahh that makes sense thanks for the clarification
Cool
Personally im not a fan of the time mechanics for competitive.
I strongly feel it should be:
Did 1 team complete the objective, while the other didnt?
Congrats- That team wins.
Did BOTH teams complete the objective?
Which ever one completed it the fastest, wins. *Regardless* of overtime going or not.
That said- Great and super informative video. Thank you for your time in explaining this properly for everyone.
May have missed it but I've had times were I respawn almost instantly what causes this?
I’ve felt this too, but because it happens so infrequently, I couldn’t understand it and the wiki is outdated for this sort of stuff.
I’m reading the comments and it seems to do with when a team reaches a checkpoint (getting forward spawns) in push.
In ow 1 i when on a 6 round of overtime i won at the end
Missing Hanamura
Such a well made video. Wish the devs took as much care as some of the community does
its mostly the executives' fault OW2 sucks the way it does
@@shieldgenerator7 fair enough, I meant devs as a broad spectrum but you’re right. Screw em and a few others
Gunna, save the link for this video to copy-paste into chat. I'm so tired of teammates who don't know how the game actually works
More of these bro. Get into it.
why did you not mention the effect (or lack thereof) of having more people pushing the robot in push?
There isn’t a speed modifier whenever there are more players on the bot
flash point sucks since if you lose one team fight with how fast the objective % goes up, it's already at 40-50% when you're team is grouped up and ready to fight again. you get pretty much 2 fights for each point before it's already over, and if you're respawning when the enemy team caps one of the points they have advantage in being able to setup once again for the next point when other team is starting to come out of spawn again. they need to either slow cap%, reduce respawn times or change spawn locations. as is it's easily worst and most chaotic gamemode in the game.
mid video i realised this is not marblr
2k+ hours on this game and never knew OT made respawning longer 🤣
i hope those genji mains can see this and actually help to push the payload
Map control matters
@@wendigo374 it doesn't if there was a team kill and your dps is rushing to enemy spawn to give a free kill
@@kliveran that rarely happens
@@wendigo374 no way, i always get a dps that think is James bonne and when i go reinhard they just walk pass mi shield and dies at mi side for the focus fire at the shield, literally the biggest pieces of crap you're ever seen and i got those like every 3 to 4 matches
@@kliveran exaggeration
Wow I didn't know about the 3 seconds to touch thing. This should be in the tutorial
2:50 that was bs
Marblr ?
Why does this remind me of TF2 🤔
mad cause ur tf2 clips never got views
Overwatch is dead where i live. I have to wait 20 min to play as Damage character then when i join some random dude decide to quit the match then again wait 20 min for damage. Same for tank but i can play heal in 8 minute. Only US player can play this game.
That butt scratch animation for the push bot is such bull crap. Me and my team were in overtime and were LESS than 1 meter away from crossing the line of taking the lead and winning. But thanks to that animation, it gave the enemy team enough time to use every ult in the game, and we lose. I don’t get the point of that tbh. I hate push
and is such a simple fix like paladins, just give characters mounts...
Bro is not marblr 💀
8:13 that animation should be removed for ranked at least
I'm your 1000th sub give me a prize
your not marblr stop tryna be him