@@Schaden-freudegrants cost less after the first 2-3. Also grants have more health and 2 guns so they shit on everything that isn’t a panther. However grants being busted seem to be overshadowed by the recent dak BG and wehr buffs so it’s not as cancer
@@bro3217 Yeah I actually like most of the Wehr changes aside from the MP40 grens being a bit too abusable. Making Pgrens good is a welcome change. The DAK change doesn't do much aside from make its best tactic even more viable. Imo I don't like magic auras at all so I'm not a fan of it.
MSC changes are welcome, and I'm curious to tinker with them. That said, I'd really like to see the visual of the repair point ability changed. It's confusing to have an unclickable squad of regular engineers just posted up there. Even if they were empty handed (per the patch notes, they will not attack enemy units), I think this would go a long way for an opponent to able to differentiate them from regular units.
a lot of the stuff in this patch felt a bit incomplete/rushed sadly likely as combined a result of the Relic turmoil + decision to release the patch early. ex not many new voice lines for the new BGs. thankfully its still very playable
Humber nerf was pretty crazy, considering also how much Humber was hit by the buffs to snare damage and snare reliability. The unit is almost unusable now as a result. The vet nerf was just insult to injury
I might be wrong but it seems like mobile AT platforms get an accuracy debuff when they fire while turning, which happens fairly often. Which makes it seem like their accuracy is bad. Also about the firing range of mg bunker, maybe the actual range is calculated from the actual barrel of the model but the indicator icons for some reason are behind at the very center of the building?
I was thinking maybe there is some issue where the 75mm M3 looks to be stationary but is still getting the moving accuracy penalty. I tried to line up the tip of the barrel of both machine guns for the demonstration.
Zook team's wp explosion damage nerf....... seems no good. It's explosion. Must prove kill when Do some direct hits to mimimum HPs. I think explosion damage nerf 60 to 10~20 could be good. And Hellcat's flanking speed is free for basic. But I hope it can be usable free when use MSC. And still usable with 30~35 munitions with ISC or ASC.
Looks like a complete nerf to Allies. I tried some 1v1s as brits and I must admit, its extremely hard to win compared to before patch (5 loss streak). While axis feels like a walk in the park again. Also, the mortars were nerfed aswell, no? 2 mortars on an MG for 3 shots each and it walks away without a problem. I play in the 1000-1100 elo bracket
Hi Tiderope, thanks for your videos!!! Do you think the winrate will level off? Right now the Axis are much better in all modes if you look at the winrate. Day by day they are getting even higher for the axis... Or do you think we need a hotfix / balance?
I don't like the pop cap in CoH3 tbh, I feel like you can build way to much stuff..... And those Rangers!! omg! I was able to put 2x Flamers 2x BAR and 2x m1919 machine guns on one Ranger squad! jesus they are HEAVY STRONG!
Hello guys sorry for disturbing but I have problem I trying to fix like 200 days my game crashes after loading screen how I can fix? I sended this but nobody answered maybe tightrope?
I see "Ahoy everyone" is here to stay
Ahoy is a good board game too.
Tightrope is becoming a Pirate or a Czech.
13:07
You mean that it's a STOSS up between the two units 😎
great as tightrope always is
Vet3 grants has pen buff which lets them pen panther on max range every shot with main gun. Feel like devs forgot about it when they buffed grants pen
Lol, that matchup is so funny considering Grants were taking off most fronts after upgunned P4s hit the field. Thing has the armor of a wet sock.
@@Schaden-freudegrants cost less after the first 2-3. Also grants have more health and 2 guns so they shit on everything that isn’t a panther. However grants being busted seem to be overshadowed by the recent dak BG and wehr buffs so it’s not as cancer
@@bro3217 Yeah I actually like most of the Wehr changes aside from the MP40 grens being a bit too abusable. Making Pgrens good is a welcome change. The DAK change doesn't do much aside from make its best tactic even more viable. Imo I don't like magic auras at all so I'm not a fan of it.
MSC changes are welcome, and I'm curious to tinker with them. That said, I'd really like to see the visual of the repair point ability changed. It's confusing to have an unclickable squad of regular engineers just posted up there. Even if they were empty handed (per the patch notes, they will not attack enemy units), I think this would go a long way for an opponent to able to differentiate them from regular units.
a lot of the stuff in this patch felt a bit incomplete/rushed sadly likely as combined a result of the Relic turmoil + decision to release the patch early. ex not many new voice lines for the new BGs. thankfully its still very playable
Thanks for the thorough breakdown tightrope!
Yes v good
Humber nerf was pretty crazy, considering also how much Humber was hit by the buffs to snare damage and snare reliability. The unit is almost unusable now as a result. The vet nerf was just insult to injury
Hellcat isn't made to be used that close up
I might be wrong but it seems like mobile AT platforms get an accuracy debuff when they fire while turning, which happens fairly often. Which makes it seem like their accuracy is bad.
Also about the firing range of mg bunker, maybe the actual range is calculated from the actual barrel of the model but the indicator icons for some reason are behind at the very center of the building?
I was thinking maybe there is some issue where the 75mm M3 looks to be stationary but is still getting the moving accuracy penalty.
I tried to line up the tip of the barrel of both machine guns for the demonstration.
"Bazooka Team too strong plz nerf" guy needs to be removed from all balance changes in the future, because his takes are a bit too wild.
Zook team's wp explosion damage nerf....... seems no good.
It's explosion. Must prove kill when Do some direct hits to mimimum HPs.
I think explosion damage nerf 60 to 10~20 could be good.
And Hellcat's flanking speed is free for basic. But I hope it can be usable free when use MSC. And still usable with 30~35 munitions with ISC or ASC.
Yeah they over-nerfed the white phos
@@tightropegaming I'm hit the bazooka warhead!
And I can still run to home!
Somewhat amusing that the US repair ability is a single repair squad on one vehicle at a time, compared to the coastal repair stuff.
What coastal repair stuff? DDL got put in the bin, no repair or heals. They don't have any special repair tools
How are the railgun bunkers not OP? For what reason do they get to kill their counters so easily?
33% damage upgrade on the zooks feels good on para's and ssf tho im not sure its optimal yet
Anyone else think the DAK need the hidden units nerfed ?
im very surprised they're letting the dam thing move with that massive AOE. literally the same effect as a giant lizard god unit in Total Warhammer.
@@TheBAGman17 panzergranadiers blop can fck everything now x.x
Looks like a complete nerf to Allies. I tried some 1v1s as brits and I must admit, its extremely hard to win compared to before patch (5 loss streak).
While axis feels like a walk in the park again.
Also, the mortars were nerfed aswell, no?
2 mortars on an MG for 3 shots each and it walks away without a problem.
I play in the 1000-1100 elo bracket
I play same elo, and i won 5 matches with brits (aussie doc), so i don't know
@@user-ge6hb7nn5y :) I expected a reaction like this. No problem mate hope you feel better now.
MG are easily countered as all factions tech up that's their reasoning for it not to be countered so early by mortars
@@LyonPercival so the natural counter for Mgs doesn't counter... Makes no sence at all man
What was your build order for those matches? What was the enemy build order? Just curious.
Hi TR, did you have a spike Fps drop when muti units up vet ?.
I haven't actually played yet so I haven't noticed
Can someone explain why USF Armor is being nerfed? They have by far the worst armor to begin with and only faction without any heavy tanks
bulldozer nd ranger 3 veterany is ok but wtf about the another usf nerfs?
Hi Tiderope, thanks for your videos!!!
Do you think the winrate will level off? Right now the Axis are much better in all modes if you look at the winrate.
Day by day they are getting even higher for the axis...
Or do you think we need a hotfix / balance?
I heard the axis win rate is like 63% which is pretty bad... balance wise
Tightrope*
Hellcat nerf force usf player had to go MSC.
I don't like the pop cap in CoH3 tbh, I feel like you can build way to much stuff..... And those Rangers!! omg! I was able to put 2x Flamers 2x BAR and 2x m1919 machine guns on one Ranger squad! jesus they are HEAVY STRONG!
I think they should replace the audio with the 3x speed 😂
How can I reach that spread sheet of unit stats ?
Those are the mod tools, you can open them in the folder the game is installed to
@@tightropegaming Thank you brother, I am gonna check...
Wow scott range still bad
Horribly
lol relic still doesn't test their own changes
Lelic
Hello guys sorry for disturbing but I have problem I trying to fix like 200 days my game crashes after loading screen how I can fix? I sended this but nobody answered maybe tightrope?
Arty beacon is truly useless. It was before and it was even nerfed now. Why?
Arty observers should be cp0 now
@@misterchoc2893 and? Still useless
@@shitbringer 4 man pathfinder squad is pretty good at cp0
@@misterchoc2893 I'm only talking about the beacon mate.
that thing was always meh. For me core of this ability is 4man squad