Gev Scaled Scorch seems super cracked with Persist cards; Like Puppeteer Clique and Murderous Redcap. Sac one, it returns with a -1/-1 counter, it then gains +1/+1 counters, sac again, returns. Repeat until you win. You don't even need an aristocrat damage dealer, as Murderous Redcap already deals said damage. Gev could be a pretty silly combo deck if set up properly.
Something I’ve not seen anyone say but the new impact tremors lizard or any effect like that, and murderous redcap just ends the game because recap can shoot itself and not have to have a sac outlet.
He is actually the first Legend in Red Black that completes the Redcap Combo. Normally you either need White for Anafenza Kin-Tree Spirit / Cathar's Crusade, or you need to dig out Mike the Unhallowed since he's mono-black. Having the +1 counter half of the loop on a 2 drop in the Command Zone is huge. Redcap, particularly, has hybrid casting pips so you can jam it out very quickly with Rituals. Very interesting new space for an old combo.
They missed the REAL synergy between Abundance and Mr. Foxglove: Abundance is a replacement effect on drawing a card. The way Mr. Foxglove's show and tell effect works is that it checks if you've drawn cards off the first part of the ability. So, you'll attack and then "put" cards into your hand until your hand size matches the opponent's, THEN put a creature into play because you didn't "draw."
Yeah. It is one of the first card I added when I brewed the deck. Do you have any ideas if there are other budget cards doing the same. Isnt Sage of the Anima doing the same
@@AxillaryPower2 Not too fan of dredge in a deck like this but did not even know about Tomorrow.. Time to add it if it is cheap. Are you 100% sure about this interaction though ?
@@munsulight721 honestly, not 100%; I'm not a judge and am going off of comments I read when the card was spoiled. But Abundance (and other draw replacements) do prevent draw triggers, and lacking a ruling for Mr. Foxglove, I'm inclined to think his falls into the same class of abilities.
@@munsulight721 For dredge to work in this deck and let you cheat in a creature despite drawing, you would need a number of dredge cards in your graveyard equal to or greater than the amount of cards Foxglove is trying to draw. Given that there are five total cards with dredge in Bant, this is very unlikely to pull off
Abundance is a strong card with Flubs that I haven't seen people mention yet. Being able to choose land or nonland removes the potential to be stuck of Flubs since you simply choose nonland if you're played out, or guarantees you get your extra land drops every turn before that.
While on one hand I get fatigued by how much product comes out, the bright side is that I get to watch these videos more often. Some of my favorite pieces of content from you all!
Was surprised to not see Glarb on this list. It may not be as obviously good as the other frogs, but having made this commander I can attest it is STRONG. Surveil with a commander that also lets you play off the top is just powerful.
Im been playing a ton of Eluge, the Shoreless Sea. Having extra effective blue mana EACH TURN is something people will play around, and he turns a bunch of weird cards into cost reduction as well via the Flood Counters (notably 1-mana flicker effects and the like). In a perfect world, you can Eluge on 4, blink it on each opponent's turn, come back to yours, and Expropriate or something else huge.
My playgroup is gonna hate it but I can’t resist building Maha, I can see why it wasn’t included since its pretty mean but that owls effect is very powerful!
Though they didn't get any love this video, I am excited to build Bats. I love lifegain and just love bats in general so I'm gonna have fun tinkering with that deck.
@13:59 Yes, you're right. If you make a copy of a spell on the Stack, you are also copying any of the modes picked with that spell, the value of X that was decided on, and any additional effects from any Additional Costs that were paid for.
I believe I misunderstood what they were saying in this instance. I took it to mean that you can repay offspring if you copy the otter, which I did not believe was correct, as offspring is a cost as you cast it. However your comment made me see a different perspective
@@Flyboy245 Correct, if you were to make a copy of a spell on the Stack with that had Offspring (or similar like Kicker) but those Additional Costs were not paid, then you don't get the option to then pay for those Additional Costs and get the effects for your copy. CR 707.10 goes more in depth with all that.
To be fair, the rules update isn't out yet (they've been slow with it for the past few sets...), so it could go either way. It depends on the exact wording on the trigger for Offspring. (Not the additional cost, but the triggered ability when entering.) But if we go by the way other similar abilities have worked in the past, it should work with copied spells.
@@therealax6 it will definitely work with copied spells. At least it should. I was under the impression that there was an attempt to pay the offspring cost for a copy on the stack (ie after it had been cast), not copying the offspring ability that’s already there
@@therealax6 Yes, the official CR has not been updated, but WotC have released their release notes for Bloomburrow and it has the details for Offspring in there.
I have been testing a Baylen, the Haymaker deck, and scute swarm is ridiculous, well, even moreso than a regular scute swarm. You can have all your ramp be land based, which is good anyway, and then get extra landfall triggers, and any extra landfall triggers double the amount of scute swarm tokens, which you can turn into more cards and mana, which can allow you to find more land ramp to get more landfall triggers and then have even more mana and cards. Scute Swarm can easily turn into a very long turn that you end up winning on. It's very possible to just draw your whole deck until you find a haste enabler for all the scutes
There are also quite a few other landfall cards in these colors that make tokens, so it can be a good idea to include a bunch of those and have a lot of landfall pieces like Scapeshift and Nahiri's Lithoforming, fetchlands, land ramp cards, etc
I'm for sure building a Bello deck. I love enchantments and I have a voltron style Bant enchantments deck, so it will be nice to have a Gruul go wide enchantments deck. My favorite part about Bello is that they're only creatures on your turn, so they will avoid a lot of board wipes as they're mostly sorcery speed, which means I won't have to speed as many turns just rebuilding over and over. I just run some individually protecting spells to keep Bello alive (also to keep him alive at instant speed so he doesn't get killed after I swing and I basically get fogged).
@@exintrovert1337 Indeed he does. I did build him, he is crazy powerful. I just gotta figure out the survive-ability a bit more. Bello is very fragile, but also just straight up vulnerable on the crack back.
I just recently played against an Infamous Cruelclaw deck built as a Russian Roulette game. Only 6 nonland cards in the deck, he hit a Worldfire in our game and I won because I was first to drop a creature. He showed one of the cards is a Phage the Untouchable so he has a 1\6 chance to just lose. I stopped him from showing the other cards so it remains a surprise.
I’ve built Wick as a blink deck to make use of the fact rats often have etbs and rat token generators are almost always etb effects. Grixis gives you saw in half, repeatable copy things, blink and flicker things etc to do this. Panharmonicon is insane in this deck
I was experimenting with wick and there are just some fun things you can do with things like a vultron shell as well suit up wick with greives and do boots on the slug and just build vultorn and rat makers like a piper or vren and just go crazy with things like battle forge axe people dont expect a rat deck that just looks to mass board state but never actually need to swing in with the rats as you just sac the slug when needed also using a nexwood makes all your pack rats into slugs so you can just pay the sac and start draining the table
i'm so glad they mentioned keruga as a companion to helga because for days ive been thinking about brewing either helga or glarb (havent gotten to yet since my computer's having issues) but im glad im not the only one who's been think abt that
Definitely go for Helga. Glarb’s abilities are kinda flat and can’t really go up that crazy. Helga on the other hand scales extremely well throughout the game. I built a Helga and keruga deck, and it goes from zero to 100 real quick. Also, nobody ever thinks of targeting Helga, cuz they get too worried about the next big beastie that hits the board.
I'm building Gev around outlaw synergies. I don't think it's the strongest theme, but almost all of the new lizards are outlaws, so it's a pretty natural pairing. Then make lots of merc tokens with counters
Ygra is so cool. I pulled it in my prerelease and instantly felt obligated to build it as weirdly as I could. Using lots artifact destruction spells and effects while also running a ton of “fight” spells. Basically trying to Voltron the kitty through forced combat while keeping the board clear.
I have a decklist I'm pretty hyped about for Flubs called "Flubs, the enlightened". Basically the idea is to play a ton of cheap spells that pump the graveyard like Faithless looting and Breakthrough. Then you get cards like Soulfire Eruption, Magma Opus, and other big spells in the graveyard. After that you try to find cards like Mizzik's mastery and Mnemonic Deluge through a combination of searching through your library with Flubs and using regrowth effects when needed. At this point Flubs becomes enlightened and vomits copies of some of the most powerful instants and sorceries in the game onto the battlefield. It definitely isn't the most powerful version of Flubs, but I think that its going to be a fun one to play.
I've been looking for a no hand synergy commander to throw one of my favorite cards Null Brooch in for awhile now and I think Flub the fool is perfect for it.
Flubs is an absolute Gem. The way they perfectly created the medieval Rider Waite tarot card design with the white rose to scale. And him having a bug instead of a dog. *cheff’s kiss* So now we have I. the Fool X. Wheel of Fortune What other cards do we have?
@@simongavan6266 Yeah. I suppose they can still generate some value during those moments you find yourself with no cards in your hand. Then again, you should probably be building to basically always have exactly one card in hand in the first place. That’s why I don’t quite see why the card Explore would be good, because you’ll end up drawing 2 so then you break your draw engine.
Sword of Hearth and Home might be good for Lumra, Bellow of the Woods too. It can get you more lands for landfall stuff, but it can also flicker the commander. I also love using Sword of Hearth and Home to blink creatures like Solemn Simulacrum, Clifftop Lookout, Farhaven Elf, Topiary Stomper, Wood Elves, Springbloom Druid, basically all the creatures that land ramp you on ETB. That way you get a land from the sword and whatever you blink
I started a Lonis, Cryptzoologist deck and stopped when Bloomburrow Frog spoilers started. The frog bouncing abilities is 100% what the deck has been waiting for!
I’d recommend adding Karn, The Great Creator into the Ygra deck. Making it so none of your opponents’ creatures’ activated abilities can be used could be quite powerful.
I know Bria, Riptide Rogue isn't part of the main set, but definitely deserved some love in this video. One of the first spoilers and such a fun and potentially busted commander. I would argue Bria is much better than Alania, Divergent Storm.
Yeah, I'm planning on making a Bria deck. I think she looks really fun. Probably lots of spells that make tokens, so you have creatures with prowess and you're triggering prowess. And adventure spells for the same reason
@@francisserpa4465 built mine already, had a bunch of good cards laying around waiting for the started decks to come out. Token strategy is definitely the most consistent from what I've seen. Pingers are also great too, I went with a mainly cantrip build with a lot of pump spells and card draw.
my favorite thing about wick, and what i ultimately ended up building my deck around, is that he goes infinite with conspiracy - have conspiracy out and play wick, then just have some kind of damage outlet like impact tremors
my lizard deck going to be lit! There is also a lizard who gives if lizards would do damage add 1 additional damage. Also a lizard when you cast 2 spells a turn ping.
since Im always on the lookout for cool vehicle commanders, I wanna try out bello as just that. With the freedom to add some enchantments and him being in gruul, it opens up interesting possibilities.
Question for the community. How many new commanders do you build around and either never end up playing or only play a few times and never play again? Reason I ask is because I love to brew decks, but there are times I never actually put them together in paper and play them. There are other times where I play them only a couple of times than take them apart. I wonder am I the oddball here or is that pretty common. Some of these commanders seem really good, but knowing that about myself I am passing on building them.
Build online on Moxfield or another deck building website so you can play test to see if you actually like a deck before you build in paper, I love to brew as well and sometimes I find that a deck doesn’t actually play as well as I’d like or maybe it plays too well and it’s too much and if you make your list public you can give other brewers ideas
Another Alania finisher I’ve been using is Mob Rule. Copy it and now you get ALL the creatures. No choice necessary. I’ve also copied a kicked Rite Of Replication, Elminster’s Simulacrum and Clone Legion.
Grand Crescendo is great. Assemble the legion is a bit too slow imo. Arachnogenesis is solid and I had it on my list at first. I don't want to rely on someone attacking me for tokens though.
Am I the only one that sees the power of Dragonhawk? While it’s not a combo engine, it can do massive damage if not immediately countered, or your board isn’t wiped.
dragonhawk is my bloomburrow deck and have won by turn 5-6 pretty consistently, just dragons, extra combat phases, damage doubles, and shit ton of mana rocks, descent into avernus is a mvp in this deck fr
Yeah found that out when playtesting you copy and otter that cares about noncreatues then cast an instant or sorcery and copy that… if any of them are copy spells themselves or you have a twinning staff out good luck finding out how many copies of something you actually get 😂
Jeez this set has so many powerful commanders. Lumra is insane as well but that Ygra is so mean! Completely dominates the board with all the artefact boardwipes.
I think y’all are really undervaluing the crucible/excavator effects in flubs. It lets you get use out of lands you discard and playing them from the graveyard can help get past the awkward 2 cards in hand stall. They’ve been super helpful in my flubs games so far.
I guess it mostly depends on how often you end up with an even number of cards in hand, but yeah that effect seems pretty good, especially with the built in extra land drop. It also lets you safely discard lands and then play them later when you want them. Plus if you end up with just two lands in hand at the beginning of a turn with flubs out, you can play one, discard the other, and then immediately play the discarded one and start playing off the top.
I don't think it's not powerful enough, we've just seen similar effects from other popular commanders like Mizzix. Both attempt to cost the biggest spells in the colours for the cheapest mana - the strategy isn't much different
Glarb not getting a mention is a big miss to me. Could do reanimator. Could just do Sultai Landfall + mix of Reanimator. Could just do a Surveil build.. Playing from the top is just kind of busted and it is both lands and big creatures Same for the mono blue commander Eluge. Casting big instant and sorceries for free or really reduced seems fun. Like 2 Flood Counters and you get to play any instant during opponent turn No Mention of Persist creatures with Gev seems like an oversight. sure it is the boring combo way, but it is certainly one way No Mention of other Abundance effect with Mr. Foxglove (Sages of the Anima and Tomorrow, Azamis Famililar) because you dont draw cards (replacement effect) ?
Sad that Zoraline missed this list. She's been super fun to build balancing a list of bats and then 3 mana value or under permanents to recur. Black market connections goes hard!
I know he might not be that good but I wanna try Byrke the long ear of the law but I am definitely using Mr Foxglove as my main Commander. Great video guys! I get excited every time I get a notification that you guys put out a new one!
For Lumra I imagine some sweet plays could be like sacrificing it to momentous fall to gain a bunch of life draw a bunch of cards then get those lands out and do it again to a greater good or something
Grolnok only puts croak counters on permanents that have hit GY via milling though - most of the cards in your GY will come via Flubs’ discard. Not sure there’s actual synergy here.
@@joshuacarrillo8306 haha so you’re putting mill stuff in Flubs too then, you’re saying? Otherwise Grolnok literally won’t proc on anything - not so much niche as literally will not work at all for card advantage 😛 either way, good luck with it!
Anyone else notice that Mr. Fox Glove is literally just Disney's Robin Hood?? While Zinnia, is the rooster with the guitar in the beginning of the movie..
I’m surprised with the otter they first talked about they didn’t talk about combo potential with infinite forks since you’re going to play a lot of them anyways I’d think
I put Lumra in the 99 of my Yuma, Proud Protector Desert deck. It may seem a little counterintuitive at first to some people but I use it as a way to quickly get all my sacrificed Deserts and other Lands back out of the Grave when I don’t have enough on board for Yuma to sacrifice. It’s not like I’m not already doing a similar strategy in my Yuma deck that I would for Lumra anyway with Self Mill and Land Sacrifice. Sacrificing a Desert or two each turn with Yuma isn’t going to hurt Lumra much with 20 lands on board. And Yuma’s cost reduction for having Lands in the Grave isn’t going to matter as much with 20 lands on board either. So why not?
Would Mina and Denn be good enough for Flubs since it a) enables extra land drops, AND b) bouncing a land to hand if you need to restart the Flub cycle?
I have it in there as a potential finisher but have been tempted to take it out. It's kinda boring and solved. Like okay infinite combat. It's definitely good though.
@@isidoreaerys8745 considering Aggravated Assaults win con is 3 open mana to cast it, Baylen and 12 creature tokens, I would say that seeing as it plays into the decks theme of 'go wide tokens' anyway, its better than a 1 + 2 combo in the 99. its a conditional one card combo just like Halo fountain.
I really like Mr. Foxglove. you can build it in so many ways, you can build it mean, with eldrazi and Praetors and all that or group hug, everyone draws lots of cards or something in between. here is a really funny Cruelclaw list: 1 The Infamous Cruelclaw 1 Blinkmoth Nexus (DST) 163 1 Chandra, Awakened Inferno (M20) 127 1 Inkmoth Nexus (MBS) 145 1 Jagged Barrens (OTJ) 259 41 Mountain (ALA) 245 1 Mutavault (M14) 228 1 Restless Vents (LCI) 284 1 Shivan Gorge (DMC) 232 50 Swamp (M20) 269 1 Worldfire (M13) 158 so with this, you have 2 targets in your deck to hit, one is world fire and the other is Chandra, Awakened Inferno. it doesn't matter which you hit first, chandra's emblem will kill your opponents when world fire has resolved and you pass the turn. I added some man lands in there for extra measure too.
If you arcane adaptation or conspiracy in the Wick deck to make everything a rat and have a free sac outlet. Have a rat enter, makes a snail which is also a rat. Trigger on the stack, sacrifice the rat snail. Rinse, repeat, profit.
I don't get why everyone is sleeping on my girl Zoraline. I don't think people realize you can return ANY nonland permanent with her ability, not just creatures. Then they get finality counters? no problem, there are TONS of cards that remove counters from your permanents and some even give you value for doing so, just look at nesting grounds from MH3!
Bloomburrow has way more fun looking Commanders than I first thought it would. That said, The Infamous Cruelclaw is number 1 for me with a bullet! Cheating big creatures into play AND supporting graveyard shenanigans?! He's right up there with Chainer, Nightmare Adept and Rakdos, Lord of Riots. I feel like you can make room for all 3 in a deck, and just focus it around which of the 3 you want as the commander. Others I'll be watching and maybe brewing, Ygra, Eater of All, Wildsear, Scouring Maw, and Helga, Skittish Seer.
I’m building Wick! Love the flavor so much and haven’t played a burn type deck. I’m taking it in a proliferate direction… which seems weird (nothing about it on EDHREC) but really fancy trying it out. Not the most rat-loving guy so another way to pump the snail ;)
Was just thinking that Abundance might not be great in Mr. Foxglove because your opponents see the threat you draw, and you have to wait until your next turn to cheat it in. Then I realized, Abundance replaces your draw, so would that mean Mr. Foxglove thinks you didn't draw cards, and you get to cheat something in as well?
In the vein of the Foxglove love: (in your best Tim Curry) Mr. Fox: You know what they say about foxes with big hands, Ms. Batty? Ms. Batty (enamored): No. What do they say about them? Mr. Fox: They wear big Foxgloves.
Glarb not getting a mention is surprising. He’s good
Gev Scaled Scorch seems super cracked with Persist cards; Like Puppeteer Clique and Murderous Redcap. Sac one, it returns with a -1/-1 counter, it then gains +1/+1 counters, sac again, returns. Repeat until you win. You don't even need an aristocrat damage dealer, as Murderous Redcap already deals said damage. Gev could be a pretty silly combo deck if set up properly.
Something I’ve not seen anyone say but the new impact tremors lizard or any effect like that, and murderous redcap just ends the game because recap can shoot itself and not have to have a sac outlet.
He is actually the first Legend in Red Black that completes the Redcap Combo. Normally you either need White for Anafenza Kin-Tree Spirit / Cathar's Crusade, or you need to dig out Mike the Unhallowed since he's mono-black. Having the +1 counter half of the loop on a 2 drop in the Command Zone is huge. Redcap, particularly, has hybrid casting pips so you can jam it out very quickly with Rituals. Very interesting new space for an old combo.
I’m shocked this wasn’t mentioned. When Gev was spoiled Murderous Redcap was the first card I thought of.
They missed the REAL synergy between Abundance and Mr. Foxglove: Abundance is a replacement effect on drawing a card. The way Mr. Foxglove's show and tell effect works is that it checks if you've drawn cards off the first part of the ability. So, you'll attack and then "put" cards into your hand until your hand size matches the opponent's, THEN put a creature into play because you didn't "draw."
Yeah. It is one of the first card I added when I brewed the deck. Do you have any ideas if there are other budget cards doing the same. Isnt Sage of the Anima doing the same
@@munsulight721 Sage of the Anima, Tomorrow, Azami's Familiar... Dredge, should all work. Essentially anything that replaces a "draw"
@@AxillaryPower2 Not too fan of dredge in a deck like this but did not even know about Tomorrow.. Time to add it if it is cheap. Are you 100% sure about this interaction though ?
@@munsulight721 honestly, not 100%; I'm not a judge and am going off of comments I read when the card was spoiled. But Abundance (and other draw replacements) do prevent draw triggers, and lacking a ruling for Mr. Foxglove, I'm inclined to think his falls into the same class of abilities.
@@munsulight721 For dredge to work in this deck and let you cheat in a creature despite drawing, you would need a number of dredge cards in your graveyard equal to or greater than the amount of cards Foxglove is trying to draw. Given that there are five total cards with dredge in Bant, this is very unlikely to pull off
Alania’s sister Alanis is a famous bard. Her number one hit is “You Otter Know!”
😂😂😂
And isn’t it ironic…don’t you think? A little TOO ironic.
And yeah…I really do think!
Alanis ottersette
Abundance is a strong card with Flubs that I haven't seen people mention yet. Being able to choose land or nonland removes the potential to be stuck of Flubs since you simply choose nonland if you're played out, or guarantees you get your extra land drops every turn before that.
FOR FLUBS - "Library of Lang" is also a fantastic include in case you get into that stuck position when you only have 2 cards in hand
While on one hand I get fatigued by how much product comes out, the bright side is that I get to watch these videos more often. Some of my favorite pieces of content from you all!
Was surprised to not see Glarb on this list. It may not be as obviously good as the other frogs, but having made this commander I can attest it is STRONG. Surveil with a commander that also lets you play off the top is just powerful.
I belive its in the face commanders episodes thats why we dont see it here
Im been playing a ton of Eluge, the Shoreless Sea. Having extra effective blue mana EACH TURN is something people will play around, and he turns a bunch of weird cards into cost reduction as well via the Flood Counters (notably 1-mana flicker effects and the like). In a perfect world, you can Eluge on 4, blink it on each opponent's turn, come back to yours, and Expropriate or something else huge.
Otter gang unite 🫡
My husband is currently ripping apart his Niv Mizzet Parun deck to make room for the many otters 😊
🫡
Reporting for duty 🫡
Me meeting the boys to go out in West Hollywood
Otter annihilation! 🫡
Ygra + Displaced Dinosaurs. You're welcome.
My playgroup is gonna hate it but I can’t resist building Maha, I can see why it wasn’t included since its pretty mean but that owls effect is very powerful!
Yeah, just put in any card like Pestilence and no one else gets to have creatures
Eluge, the Shoreless Sea
The art on that card is actually insane. Props to Chase Stone 🔥
I think I kind of like the Antonio José Manzanedo one even more...
I get that this is talking about these creatures as commanders, but Baylen actually goes so hard in Rocco, Street Chef.
Though they didn't get any love this video, I am excited to build Bats. I love lifegain and just love bats in general so I'm gonna have fun tinkering with that deck.
@13:59 Yes, you're right. If you make a copy of a spell on the Stack, you are also copying any of the modes picked with that spell, the value of X that was decided on, and any additional effects from any Additional Costs that were paid for.
I believe I misunderstood what they were saying in this instance. I took it to mean that you can repay offspring if you copy the otter, which I did not believe was correct, as offspring is a cost as you cast it. However your comment made me see a different perspective
@@Flyboy245 Correct, if you were to make a copy of a spell on the Stack with that had Offspring (or similar like Kicker) but those Additional Costs were not paid, then you don't get the option to then pay for those Additional Costs and get the effects for your copy. CR 707.10 goes more in depth with all that.
To be fair, the rules update isn't out yet (they've been slow with it for the past few sets...), so it could go either way. It depends on the exact wording on the trigger for Offspring. (Not the additional cost, but the triggered ability when entering.) But if we go by the way other similar abilities have worked in the past, it should work with copied spells.
@@therealax6 it will definitely work with copied spells. At least it should. I was under the impression that there was an attempt to pay the offspring cost for a copy on the stack (ie after it had been cast), not copying the offspring ability that’s already there
@@therealax6 Yes, the official CR has not been updated, but WotC have released their release notes for Bloomburrow and it has the details for Offspring in there.
I have been testing a Baylen, the Haymaker deck, and scute swarm is ridiculous, well, even moreso than a regular scute swarm. You can have all your ramp be land based, which is good anyway, and then get extra landfall triggers, and any extra landfall triggers double the amount of scute swarm tokens, which you can turn into more cards and mana, which can allow you to find more land ramp to get more landfall triggers and then have even more mana and cards. Scute Swarm can easily turn into a very long turn that you end up winning on. It's very possible to just draw your whole deck until you find a haste enabler for all the scutes
There are also quite a few other landfall cards in these colors that make tokens, so it can be a good idea to include a bunch of those and have a lot of landfall pieces like Scapeshift and Nahiri's Lithoforming, fetchlands, land ramp cards, etc
Redwall for life! Martin! Mattheo!
I fuckin love Redwall
Ooof.....Martin....sadface...the feels are coming back to me.....😭
@@ProphetofEndTimeslegend of Luke was rough
I am that is!
Sad to see that Eluge got snubbed.
Ojer Axonil is an absolute slam dunk in Gev. All them pings are goin to start doing 7 damage
I'm for sure building a Bello deck. I love enchantments and I have a voltron style Bant enchantments deck, so it will be nice to have a Gruul go wide enchantments deck. My favorite part about Bello is that they're only creatures on your turn, so they will avoid a lot of board wipes as they're mostly sorcery speed, which means I won't have to speed as many turns just rebuilding over and over. I just run some individually protecting spells to keep Bello alive (also to keep him alive at instant speed so he doesn't get killed after I swing and I basically get fogged).
Bello kicks ass.
@@exintrovert1337 Indeed he does. I did build him, he is crazy powerful. I just gotta figure out the survive-ability a bit more. Bello is very fragile, but also just straight up vulnerable on the crack back.
I just recently played against an Infamous Cruelclaw deck built as a Russian Roulette game. Only 6 nonland cards in the deck, he hit a Worldfire in our game and I won because I was first to drop a creature. He showed one of the cards is a Phage the Untouchable so he has a 1\6 chance to just lose. I stopped him from showing the other cards so it remains a surprise.
I’ve built Wick as a blink deck to make use of the fact rats often have etbs and rat token generators are almost always etb effects. Grixis gives you saw in half, repeatable copy things, blink and flicker things etc to do this. Panharmonicon is insane in this deck
I was experimenting with wick and there are just some fun things you can do with things like a vultron shell as well suit up wick with greives and do boots on the slug and just build vultorn and rat makers like a piper or vren and just go crazy with things like battle forge axe people dont expect a rat deck that just looks to mass board state but never actually need to swing in with the rats as you just sac the slug when needed also using a nexwood makes all your pack rats into slugs so you can just pay the sac and start draining the table
Glarb, Calamity‘s Augur got left out?!
I think hes a great candidate for this show
i'm so glad they mentioned keruga as a companion to helga because for days ive been thinking about brewing either helga or glarb (havent gotten to yet since my computer's having issues) but im glad im not the only one who's been think abt that
Definitely go for Helga. Glarb’s abilities are kinda flat and can’t really go up that crazy. Helga on the other hand scales extremely well throughout the game. I built a Helga and keruga deck, and it goes from zero to 100 real quick. Also, nobody ever thinks of targeting Helga, cuz they get too worried about the next big beastie that hits the board.
I'm building Gev around outlaw synergies. I don't think it's the strongest theme, but almost all of the new lizards are outlaws, so it's a pretty natural pairing. Then make lots of merc tokens with counters
Ygra is so cool. I pulled it in my prerelease and instantly felt obligated to build it as weirdly as I could. Using lots artifact destruction spells and effects while also running a ton of “fight” spells. Basically trying to Voltron the kitty through forced combat while keeping the board clear.
I have a decklist I'm pretty hyped about for Flubs called "Flubs, the enlightened".
Basically the idea is to play a ton of cheap spells that pump the graveyard like Faithless looting and Breakthrough. Then you get cards like Soulfire Eruption, Magma Opus, and other big spells in the graveyard.
After that you try to find cards like Mizzik's mastery and Mnemonic Deluge through a combination of searching through your library with Flubs and using regrowth effects when needed.
At this point Flubs becomes enlightened and vomits copies of some of the most powerful instants and sorceries in the game onto the battlefield.
It definitely isn't the most powerful version of Flubs, but I think that its going to be a fun one to play.
I've been looking for a no hand synergy commander to throw one of my favorite cards Null Brooch in for awhile now and I think Flub the fool is perfect for it.
Chatterfang seems quite powerful
I've had a Chatterfang deck since Kaldheim I love him!!! This set gave him a lot more build options though and some really powerful auto includes
Flubs is an absolute Gem.
The way they perfectly created the medieval Rider Waite tarot card design with the white rose to scale. And him having a bug instead of a dog.
*cheff’s kiss*
So now we have
I. the Fool
X. Wheel of Fortune
What other cards do we have?
Spells with Flashback would also be Great for Flubs because even if you Discard them you can still get use out of them.
but also then you're discarding another card and don't have the flashback anymore
@@simongavan6266 Yeah. I suppose they can still generate some value during those moments you find yourself with no cards in your hand. Then again, you should probably be building to basically always have exactly one card in hand in the first place. That’s why I don’t quite see why the card Explore would be good, because you’ll end up drawing 2 so then you break your draw engine.
I want to play around with Library of Leng in Flubs, whenever you discard a card you may choose to discard it to the top of your library
Flubs i added song of creation, amd recycling. The goal is get both on the field and soft lock myself or win by drawing 3 cards per game action.
Sword of Hearth and Home might be good for Lumra, Bellow of the Woods too. It can get you more lands for landfall stuff, but it can also flicker the commander. I also love using Sword of Hearth and Home to blink creatures like Solemn Simulacrum, Clifftop Lookout, Farhaven Elf, Topiary Stomper, Wood Elves, Springbloom Druid, basically all the creatures that land ramp you on ETB. That way you get a land from the sword and whatever you blink
I started a Lonis, Cryptzoologist deck and stopped when Bloomburrow Frog spoilers started. The frog bouncing abilities is 100% what the deck has been waiting for!
I have a Loot deck that immediately slotted in Flubs, it's a really fun time
I’d recommend adding Karn, The Great Creator into the Ygra deck. Making it so none of your opponents’ creatures’ activated abilities can be used could be quite powerful.
I know Bria, Riptide Rogue isn't part of the main set, but definitely deserved some love in this video. One of the first spoilers and such a fun and potentially busted commander. I would argue Bria is much better than Alania, Divergent Storm.
Yeah, I'm planning on making a Bria deck. I think she looks really fun. Probably lots of spells that make tokens, so you have creatures with prowess and you're triggering prowess. And adventure spells for the same reason
@@francisserpa4465 built mine already, had a bunch of good cards laying around waiting for the started decks to come out. Token strategy is definitely the most consistent from what I've seen. Pingers are also great too, I went with a mainly cantrip build with a lot of pump spells and card draw.
my favorite thing about wick, and what i ultimately ended up building my deck around, is that he goes infinite with conspiracy - have conspiracy out and play wick, then just have some kind of damage outlet like impact tremors
my lizard deck going to be lit! There is also a lizard who gives if lizards would do damage add 1 additional damage. Also a lizard when you cast 2 spells a turn ping.
since Im always on the lookout for cool vehicle commanders, I wanna try out bello as just that. With the freedom to add some enchantments and him being in gruul, it opens up interesting possibilities.
Question for the community. How many new commanders do you build around and either never end up playing or only play a few times and never play again? Reason I ask is because I love to brew decks, but there are times I never actually put them together in paper and play them. There are other times where I play them only a couple of times than take them apart. I wonder am I the oddball here or is that pretty common.
Some of these commanders seem really good, but knowing that about myself I am passing on building them.
Build online on Moxfield or another deck building website so you can play test to see if you actually like a deck before you build in paper, I love to brew as well and sometimes I find that a deck doesn’t actually play as well as I’d like or maybe it plays too well and it’s too much and if you make your list public you can give other brewers ideas
Another Alania finisher I’ve been using is Mob Rule. Copy it and now you get ALL the creatures. No choice necessary. I’ve also copied a kicked Rite Of Replication, Elminster’s Simulacrum and Clone Legion.
As a Jetmir player who wants Baylen in my deck (or swap the commanders), I'd also recommend Arachnogenesis, Grand Crescendo and Assemble the Legion,
Grand Crescendo is great. Assemble the legion is a bit too slow imo. Arachnogenesis is solid and I had it on my list at first. I don't want to rely on someone attacking me for tokens though.
Yeah, Baylen reminds me a lot of Jetmir, just in the kind of deck you want to build around it. And, yeah they can totally go in each others' decks
For me, currently, it's Bello, Ygra, Clement, Glarb and Mr. Foxglove
Could Glarb, calamity's augur be a good commander?
Am I the only one that sees the power of Dragonhawk? While it’s not a combo engine, it can do massive damage if not immediately countered, or your board isn’t wiped.
dragonhawk is my bloomburrow deck and have won by turn 5-6 pretty consistently, just dragons, extra combat phases, damage doubles, and shit ton of mana rocks, descent into avernus is a mvp in this deck fr
i think something you missed about alania is that you can copy an instant, a sorcery, and an otter instead of just one of them.
Yeah found that out when playtesting you copy and otter that cares about noncreatues then cast an instant or sorcery and copy that… if any of them are copy spells themselves or you have a twinning staff out good luck finding out how many copies of something you actually get 😂
I'm hoping to see people use Apothecary White with Baylen. Feeding that multitude.
Kastral can be really dangerous with double strike birds.
I'm just so happy bird tribal got such a big upgrade at commander!
Inspired tinkerer is amazing because unlike Jeska’s will, the mana doesn’t go away
Jeez this set has so many powerful commanders. Lumra is insane as well but that Ygra is so mean! Completely dominates the board with all the artefact boardwipes.
I wonder if the new Season of Gathering is worth running in Ygra. 6 mana is a lot.
Jimmy and Rachel always yes anding each other's bits will forever be my favorite thing
I really like the idea of thrumming stone/rat colony for Wick, storm your snail to big numbers and then pop it off.
Ojer Taq, Deepest Foundation would also be fantastic in Baylen.
I think y’all are really undervaluing the crucible/excavator effects in flubs. It lets you get use out of lands you discard and playing them from the graveyard can help get past the awkward 2 cards in hand stall. They’ve been super helpful in my flubs games so far.
I guess it mostly depends on how often you end up with an even number of cards in hand, but yeah that effect seems pretty good, especially with the built in extra land drop. It also lets you safely discard lands and then play them later when you want them. Plus if you end up with just two lands in hand at the beginning of a turn with flubs out, you can play one, discard the other, and then immediately play the discarded one and start playing off the top.
Infamous Cruelclaw, 98 lands, Ulamog, the Defiler (and maybe some boots or mithril or something).
We need an deck tech episode with Rachel's Flubs
No "Eluge, The Shoreless Sea"? Not powerfull enough?
I don't think it's not powerful enough, we've just seen similar effects from other popular commanders like Mizzix. Both attempt to cost the biggest spells in the colours for the cheapest mana - the strategy isn't much different
Eh who knows it may be strong enough, but my god how boring.
I think people are really overlooking Alania based on the number of decks rn. Being able to copy 2-3 spells minimum every turn is nuts.
Glarb not getting a mention is a big miss to me. Could do reanimator. Could just do Sultai Landfall + mix of Reanimator. Could just do a Surveil build.. Playing from the top is just kind of busted and it is both lands and big creatures
Same for the mono blue commander Eluge. Casting big instant and sorceries for free or really reduced seems fun. Like 2 Flood Counters and you get to play any instant during opponent turn
No Mention of Persist creatures with Gev seems like an oversight. sure it is the boring combo way, but it is certainly one way
No Mention of other Abundance effect with Mr. Foxglove (Sages of the Anima and Tomorrow, Azamis Famililar) because you dont draw cards (replacement effect) ?
Sad that Zoraline missed this list. She's been super fun to build balancing a list of bats and then 3 mana value or under permanents to recur. Black market connections goes hard!
I know he might not be that good but I wanna try Byrke the long ear of the law but I am definitely using Mr Foxglove as my main Commander. Great video guys! I get excited every time I get a notification that you guys put out a new one!
For Lumra I imagine some sweet plays could be like sacrificing it to momentous fall to gain a bunch of life draw a bunch of cards then get those lands out and do it again to a greater good or something
I was thinking Grolnok, the omnivore could help flubs have access to more spells wirhout a hand. Plus it has frog synergy
Grolnok only puts croak counters on permanents that have hit GY via milling though - most of the cards in your GY will come via Flubs’ discard. Not sure there’s actual synergy here.
@@dancarne5501 ikkk😅 very niche, but that is how I like em! Thank you for the heads up tho
@@joshuacarrillo8306 haha so you’re putting mill stuff in Flubs too then, you’re saying? Otherwise Grolnok literally won’t proc on anything - not so much niche as literally will not work at all for card advantage 😛 either way, good luck with it!
Blasting Station, Grinding Station, and Killswitch are all great in Ygra. Jarad, Golgari Lich Lord is also a great alt win-con.
Anyone else notice that Mr. Fox Glove is literally just Disney's Robin Hood?? While Zinnia, is the rooster with the guitar in the beginning of the movie..
Abundance also replaced your draw, so you did not draw and therefore still get the second part of the ability
There's something really cool with Rachel wearing a "Metal" T-shirt.
There definitely should have been a “Jimmy says fool or foolish” counter during the Flubs segment lol
My favorite Flubs synergy is Mind over Matter. If you can stick a containment construct with it you can cast piles of 1 and 2 mana nonsense for free
Most decks try to overcome the odds of the other decks at the table. Flubs decks try to overcome themselves
I’m surprised with the otter they first talked about they didn’t talk about combo potential with infinite forks since you’re going to play a lot of them anyways I’d think
I'm still sad we only got 1 bat commander in the set and they are only ok at best...
Same! Only one lizard too, but he's a lot more interesting
Love my Flubs!! Might win, might lose but it’s all about the journey to find out 😎
I put Lumra in the 99 of my Yuma, Proud Protector Desert deck. It may seem a little counterintuitive at first to some people but I use it as a way to quickly get all my sacrificed Deserts and other Lands back out of the Grave when I don’t have enough on board for Yuma to sacrifice. It’s not like I’m not already doing a similar strategy in my Yuma deck that I would for Lumra anyway with Self Mill and Land Sacrifice. Sacrificing a Desert or two each turn with Yuma isn’t going to hurt Lumra much with 20 lands on board. And Yuma’s cost reduction for having Lands in the Grave isn’t going to matter as much with 20 lands on board either. So why not?
Would Mina and Denn be good enough for Flubs since it a) enables extra land drops, AND b) bouncing a land to hand if you need to restart the Flub cycle?
I'm still surprised how many people have been overlooking Aggravated Assault in Baylen in these breakdown videos. It's an absolute house.
I have it in there as a potential finisher but have been tempted to take it out. It's kinda boring and solved. Like okay infinite combat. It's definitely good though.
Lol that card goes infinite with a with a single Kami of the whispered hopes
@@isidoreaerys8745 considering Aggravated Assaults win con is 3 open mana to cast it, Baylen and 12 creature tokens, I would say that seeing as it plays into the decks theme of 'go wide tokens' anyway, its better than a 1 + 2 combo in the 99. its a conditional one card combo just like Halo fountain.
Flubs and tectonic reformation to push through lands in hand and draw a card
I really like Mr. Foxglove. you can build it in so many ways, you can build it mean, with eldrazi and Praetors and all that or group hug, everyone draws lots of cards or something in between.
here is a really funny Cruelclaw list:
1 The Infamous Cruelclaw
1 Blinkmoth Nexus (DST) 163
1 Chandra, Awakened Inferno (M20) 127
1 Inkmoth Nexus (MBS) 145
1 Jagged Barrens (OTJ) 259
41 Mountain (ALA) 245
1 Mutavault (M14) 228
1 Restless Vents (LCI) 284
1 Shivan Gorge (DMC) 232
50 Swamp (M20) 269
1 Worldfire (M13) 158
so with this, you have 2 targets in your deck to hit, one is world fire and the other is Chandra, Awakened Inferno. it doesn't matter which you hit first, chandra's emblem will kill your opponents when world fire has resolved and you pass the turn. I added some man lands in there for extra measure too.
I´ve build a Flubs, The Fool - Madness Theme Deck. I called it the "That´s Madness. NO! This is BLOOMBURROW!" Deck. It makes fun.
If you arcane adaptation or conspiracy in the Wick deck to make everything a rat and have a free sac outlet. Have a rat enter, makes a snail which is also a rat. Trigger on the stack, sacrifice the rat snail. Rinse, repeat, profit.
ifr you bestow a creature and it gets a cascade effect, do you use the original cast cost or the bestow?
I don't get why everyone is sleeping on my girl Zoraline. I don't think people realize you can return ANY nonland permanent with her ability, not just creatures. Then they get finality counters? no problem, there are TONS of cards that remove counters from your permanents and some even give you value for doing so, just look at nesting grounds from MH3!
Carmen, Cruel skymarcher is sadly just better
Sad it’s the only bat commander in the set
Bloomburrow has way more fun looking Commanders than I first thought it would.
That said, The Infamous Cruelclaw is number 1 for me with a bullet! Cheating big creatures into play AND supporting graveyard shenanigans?! He's right up there with Chainer, Nightmare Adept and Rakdos, Lord of Riots. I feel like you can make room for all 3 in a deck, and just focus it around which of the 3 you want as the commander.
Others I'll be watching and maybe brewing, Ygra, Eater of All, Wildsear, Scouring Maw, and Helga, Skittish Seer.
I’m building Wick! Love the flavor so much and haven’t played a burn type deck. I’m taking it in a proliferate direction… which seems weird (nothing about it on EDHREC) but really fancy trying it out. Not the most rat-loving guy so another way to pump the snail ;)
Flubs the Fool best Commander, Temur Team and fans of Creation Song rise up!
I wish they spoke more to why they suggest going goad heavy for Wick.
Can someone tell Ultrapro I’d love a Clem playmat?! Just him being a good dude and dad while Moms out being a boss 😂
No Vren surprised me. Edict tribal with scaling tokens is a menace.
Fade from history with Ygra is sick in Brawl.
I took one look at Baylen and went 'Oh, cool. Now I can play Dockside with Urza and have perfect mana fixing in Naya.'
Forth eorlingas might be good with baylen. May be better options if you want more tokens for cheaper though. Those colors have so many options
Was just thinking that Abundance might not be great in Mr. Foxglove because your opponents see the threat you draw, and you have to wait until your next turn to cheat it in. Then I realized, Abundance replaces your draw, so would that mean Mr. Foxglove thinks you didn't draw cards, and you get to cheat something in as well?
Reconnaissance seems good w Mr Foxglove 🤔
Wildsear is just so cool
Wolves are my favorite
In the vein of the Foxglove love:
(in your best Tim Curry) Mr. Fox: You know what they say about foxes with big hands, Ms. Batty?
Ms. Batty (enamored): No. What do they say about them?
Mr. Fox: They wear big Foxgloves.
Cwnt believe you didn't talk about persist creatures with Gev