Overwatch 2 - EVERY HERO CHANGE for SEASON 5
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- Опубликовано: 3 май 2024
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Genji is also buffed from 24 to 30 ammo! This was NOT in the original patch notes. He's BUFFED!
0:00 - Intro
1:18 - Junker Queen [NERF]
2:04 - Roadhog [BUFF]
2:37 - Cassidy [BUFF]
4:00 - Hanzo [NERF]
4:42 - Mei [BUFF]
5:35 - Reaper [NERF]
6:07 - Tracer [NERF]
6:26 - Widowmaker [NERF]
7:37 - Lifeweaver [BUFF]
8:58 - Moira [NERF]
9:27 - Map Changes
11:42 - On Fire System Returns
Full notes: overwatch.blizzard.com/en-us/...
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#overwatch2 #overwatch2news - Игры
ATTENTION GENJI MAINS - There was a secret undocumented buff not in the patch notes where his ammo went from 24 to 30! REJOICE GENJI MAINS REJOICE.
Welp time to nerf genji
pls do a tierlist
vuhuuuuuuuuuuuuuu
They didn't want us to notice this buff, so that we would continue to write "nerf genji" even more often
what about ramattras life steal anihilation? :(
2016: Flashbang
2022: Magnetic Grenade
2023: Flashbang but Grenade
Shoulda just made him throw out a haybale that can be used as cover or something lol.
@@LightsJusticeZ New High Noon Buff
Spawned Tumbleweeds can be used as slight cover and can be shot towards enemies to deal bonus damage.
magnetic flashbang
2016 : Flashbang with utility mechanics against almost every other hero
2022: dumb short range grenade with ZERO utility
2023: grenade with very few utility returning like negating movement skills
His former flashbang stunned you completly but his new magnetic Grenade lets you fight back as you can still use your primary/secondary fire. I would say as with other similar abilities if you are in a bad position you become an easy target and therefore can get punished for it. Even if you can throw this grenade over a long range if you can´t follow up with it, it might not matter.
I love diving in with doomfist just to get hacked by cassidy
Cass nade is the longest stun after sleep dart and shatter now. Crazy
it’s fucking ridiculous i just played a game cass threw his sticky on me on cooldown because i was monke i died every time that nade hit me because it’s literally a hack i just die over gg like it’s so fucking stupid
It’s McGee
yes and then we can get actually hacked by sombra right after that!
jk you’d be dead before that could even happen
I'd honestly just prefer the old Cassidy stun at this point.
they just replace the stun with a pseudo stun that lasts 3 times as long, does 3 times the damage, has unlimited range, and magnetizes to the enemy. makes 0 sense
@@daemon55as a Cassidy main idgaf. We deserve all of it
@@xxgorvexx You forgot to say "as an unskilled Cassidy mains".
@@tloyp2584its better than being stunned every seven seconds
@@xxgorvexx cassidy was already good ur tripping cause wtf is this update
Theres a shadow genji buff, he has 30 ammo now. Either that or blizzard accidentally buffed genji which wouldn't honestly surprise me at all
Oh no! Better hotfix this asap!
It a buff not a buff bc when tracer got a buff people saying it a bug and got nerf
I saw Genji on the buff list and knew it was too good to be true. Only surprise is that Sojourn hasn’t been buffed harder.
Oh yeah there is also ram lifesteal apparently in bug fixes lol
WAIT REALLY?
Cassidy is gonna be a nightmare this season
Agreed. This is a ridiculous and unnecessary change. He’s going to murder supports so easily now.
Think pre change is better
Mei also
*Mcree
@@LonelyHollowss agreed!
So weird that the heroes never stopped saying their "on fire" voice lines. Great to have it officially back though!
It means it wAs there but we couldn’t see it basically or just indicate you are doing good.
I thought only Genji had his "on fire" voice line
@@user-oe9df9dn2m Nah they all did, except perhaps the OW2 heroes. Look up the voicelines for some heroes (overwatch fandom is a good place) and you'll definitely recognise them. "Someone better get a firie, because I'm on a roll!"
Shadow zen change: there's now an indicator for when you are being healed by zenyatta, like how it is as mercy. The new icon shows zen's health as well!
There was already an indicator showing when you were being healed by him but I'm glad if they made it more obvious
@@Amazatastic you're right! The indicator was just updated this season to be consistent w/mercy
Now maybe my healed teammates will actually help me if they see I'm in trouble...
They should do the same with moira biotic orb
RIP Widow, in related news, Mondatta turns out survived a sniper's bullet to the face as luckily the shooter fired from farther than 50 meters.
Double Yes. Mondatta is alive and Widow players get what they deserve
@@ordinarylittlebastard3248 yes they deserve for playing skill they should have stick with mei sym or sombra what a skill base game I wonder why the number of player are lower than at the end of OW1
I cannot they somehow managed to make Cassidy even more annoying…
Ball, doom, tracer, genji... Thankfully those dont exist
@@santenz8460 yeah no fun allowed just play boring hitscans every game
He's not annoying at all.
And then nerf widow who’s a perfectly well balanced character….. dude
They’re doing that shit on purpose. They want to over tune different heroes every season to make it feel like they’re different. Cassidy will be meta and he won’t get touched till the start of next season.
I like the new on fire system. Maybe they can implement a player card system too where after each game you vote for your favorite teammate or enemy. Whoever gets most votes it would say Epic! Or Legendary!
Hmmm, where have I heard this before?
League of Legends sorta or maybe did Overwatch used to have something similar at one point?
@@DestroyEvilCo yeah, just joking - they had this in OW1 and removed it for whatever reason.
why did they even remove fire and player cards😢
@@allivans6681I think it was because players could be toxic longer. Because now it goes to pog then you’re done. The player cards gave you more time to talk to the enemy team
I’m glad they’re bringing back the On Fire system to the game because it feels rewarding when your team can see you’re contributing a lot :))
and it looks cool lol
Yeah it's so dumb even when it was taken out the system was still there because the hero says it
looks similar to the one in Paladins, but imo the other one is a little bit better as you get an increase in you ult charge for killing an ablaze enemy
Removed just to be added again. Typical Blizzard
@@acleah Yeah and now we're supposed to praise them for this
I love that you show the ability changes in game as well as the change description, very helpful to understand what the changes mean. Thanks KarQ 😁
Yeah fr
Curious to see how all the nerfs on mobility heroes will play out. I’m all for game changes, but disabling main parts of heroes kits kinda seems like a bad idea to me. Tracer, somb, reap, and Moira all rely on those abilities heavily. You had to outsmart them to beat them. Rather than just pressing a button to take their abilities away. Only time will tell I guess
only reaper and moira were changed tho?
@@theCometPM getting stuck by magnetic grenade disables movement abilities
It's literally just for the duration of the stick, 1.2 seconds.
@@TheMysteriouswatcher Yes that still huge tho, a tracer is low hp you stick her with the homing missile and it's a guaranteed death. Before she could just recall it now she just dies.
It also brings pharahs and echos off the sky if landed well, this is great :)
@@TheMysteriouswatcher even a door can easily understand the cooldowns of interruptions and teleports/dashes in a pinch
The hindered effect applying on grenade stick rather than explosion for Cassidy is gonna make him have way too much value for not a lot of effort. Couple that with the grenade range change, and people will learn the drop and do it from really far away. Tracer bugging you? Stick her. Rein charging? Stick him. Sombra behind? Spin and stick her. Winston behind? Stick him. He’s way too good of a counter against flankers now, and not in a way that requires an equal amount of skill.
Idea is good, those heroes needed a counter anyway. But they should lower the range, or lessen the homing maybe? See how it plays out imo, mccass still needs to land shots to secure kill
@@philipooi94 scrap the homing entirely, tie it to skill.
yeah and add to that the fact that people love playing Moira and dive is going to be even less of an option. This is why I play Hanzo almost exclusively at this point
Facts. I played a good Cassidy player today he absolutely destroyed us. I was tracer. I didn't know there was a patch. Kept wondering why he was killing me every time I tried to flank.
I deadass just uninstalled because of him
Im really happy they went back into gibraltar and made 3rd spawn easier to get out of and made 2nd less easier to defend at the bay door. I hope they look at other maps like Cuircut 1st to disincentivise double-sniper-poke (although, the widow changes probably fix that anyway
Honestly if they make the payload go the opposite way it would still look pretty decent
@@trisfaleel "1st point" is not balanced for reverse defense. There aren't really any defendable positions - either you play way up close with no escape routes on high ground or you play on high/low ground right next to the checkpoint (either at risk of getting capped and not dropping in time or just no defensive positioning whatsoever).
They would have to open up access to high ground from reverse defense side - for example removing the barrier between the bridge near reverse attack spawn and the middle high ground and adding stairs (so you don't have to have vertical mobility to reach it), possibly adding a direct path to right side high ground (instead of having to down through middle lane first).
And generally moving basically all of the healthpack locations (including completely removing the healthpack below middle high ground and upgrading the mini).
Final reverse point defense is also currently too reverse attacker favored. Reverse defense would have to basically play right next to initial payload checkpoint to avoid giving up too much free high ground without any map changes. I think they should remove the door to high ground near the mega (on the left from reverse attacker perspective). That way attackers only have one route to high ground (without vertical mobility) and two low ground routes.
@@Dragonboy55564 Ah I just thought with the cover it looked kinda similar to the one map where there's water everywhere i forgot the name with the moving boats and stuff
@@trisfaleel I think reverse defense 1st point high ground is much less safe than Rialto's 1st point, since there are more exits / retreat routes and generally more cover in Rialto. And high ground in general is more accessible in Rialto since it's usually lower / closer to walls for wall climbing.
This is mostly random theory crafting anyways, so it's not like everything I said is going to be 100% valid. Just my opinion.
This man is a goated overwatch creator in the community no doubt.
KarQ is really the GOAT, he doesn’t spout crazy hot takes. The biggest thing is he considers the medal ranks in his vids. He’s really the people’s champ
nah, I would say Marblr.
True
@@You_are_wrong99 that just means there's TWO goated creators
A real og with loyalty and love for the game
I'm mostly excited that the fire mechanic is back. I wish they'd leave post-game lobbies open longer, or just give you a button to leave when you're ready. God forbid I enjoy a good post-game discussion with a nice lobby of players (seriously, why are you booted from the match after the 5s victory post at 15s POTG. That's insane.
i would love that too, its annoying when you're talking and just get booted
yeah and the lobby time is so short that there is no time to use the "play again with same team" alternative
@@tpeterson9140 seriously, the button just taunts you
they need to bring back end game cards
also im pretty sure they do that to push u into as many games as possible
3:26 As Doomfist, you can't.
Cant punch, cant slam, just have to hope you have the 7 second block cooldown ready
Wait so Cassidy is Sombra now?
Very cool of the team to disable escape skills when they are meant to be used 👍
Nah that’s lame it’s a get out of jail free card every 10 seconds. Sigmas ult literally warns you beforehand and if you’re that slow to react you should be punished
@@jakefinnicum3278ay well its an every 10 seconds that in the end is an escape and doesnt end in a gauranteed kill. And secondly its homing and very long range and fast moving projectile that sticks to you. Tracer HERSELF can’t even maneuver around it. If he relies on his grenade so much then let him wait out the enemy’s escape cooldown to activate it instead of relying on it and try to aim , OHHH no nvm forgot now there is a hindered effect…
@@hydroflasks3571 a tactical with a quick recharge shouldn’t be able to just negate any ult in the game. Especially not Moira, she’s already ridiculously powerful and is good at healing, damage, chasing, and escaping
@@jakefinnicum3278 bro don't know how to bait and it shows
It's like they are bringing crowd control back.
Love the Gibraltar rework
the only worthwhile change, aside from lifeweaver.
@@squeegel3904 Couple of big changes imo. Cas nade, widow fall off.
I think Cassidy's hinder effect should only apply after the granade explodes for a very brief moment
So every ability that "cleans" effects will just work? Then this change would just be a nerf
that goes against what the change is for, a ton of heroes could just avoid the damage or run away before getting shot
@@bodacious12 thats nothing compared to a aimboted brainless skill.
@@santenz8460 "All abilities"
*Kiriko Suzu*
@@ordinarylittlebastard3248not just suzu, also reaper wraith, moira fade, tracer recall, kiriko tp
The balance is messy to say the least but I'm down to give it a try hopefully it mixes it up and I will say personally the biggest W from these changes is Gibraltar reworked final point as a defender you *could* stall it out with how close the spawn was to point but unless you were the tank or someone avoiding LOS you were dead so to finally have a different spawn that actually makes use of that cover with the rocket and stuff plus the extra debris around to block LOS is gonna be nice. It should feel so much better for both attacking and defending.
That was my favorite change too, I hope they rework more maps soon
Hey KarQ,
You always get out these patchnote videos so quick and consistent. I love the quality too. (in depth explaining, even timestamps.) Thank you!!!
I really like that it feels much more attainable to be on fire as a support. Especially when playing a support that doesnt deal a lot of damage
Just to let you know some ults with movement are cancelled & some aren't by cas grenade now. Such as jq's ult can be stunned out now, but sigma can continue ulting.
Mainly because hers is based on her movement and his isn’t. He could stand still and his ult could still work. Junkerqueen can’t
Cassidy’s grenade feels so completely over engineered and unnecessary . Did they spend like half of pve’s budget on this? I think they should have kept the distance limitation as that seems a bit more balanced
no we want long distance leg breaker grenade
not sure if i like the changes to both moira's and reaper's fade. both, i feel, add such a degree of trickery that the characters need to be fun, and being able to just escape from traps made them that much more tricky. esp for moira.
As a reaper main, this sucks cause his old fade was supposed to help his survivability. But now, he can’t use his best ability on game changing scenarios. I don’t know why they nerfed him or Moira, they aren’t even meta characters…
@@AndroidDerpyeah, and why they added Cassidy aimbot granade.This is balanced? I dont think so.
@@AndroidDerp Overwatch 2 devs stuck in silver must be feeling constantly terrorized by Reaper and Moira.
Reaper and Moira were individual heroes and could simply say No to actual ultimates. So Sigma and Zarya just ignore them. But Lifeweaver can deny Zarya’s ult for his whole team. Makes Zarya worthless.
ahh yes , the characters that just press a short cd ability to escape actual ults added trickery ? people just played them without giving a shiit about tracking ults because they can just fade away , maybe now they have to think a bit
I love how the straight up killed recall but it’s fine since there is a mythic skin for tracer
No they didn't, just be fast and listen.
I love the additions to the on fire system, as well at it's return. And the Gibraltar redesign is awesome!!
I love having all my mains be incredibly nerfed (Doomfist, Reaper, Lucio), and having the characters I already had a problem with be buffed! Overwatch is so fun!
Thanks a lot for this! Much appreciated, both consistency and quality
One suggestion,
In the hanzo Nerf & 'on fire' section of the video, there are changes to/inclusion of audio cues well, so maybe at the end of those segments after the commentary/explainer, a clip which only has game audio would be convenient :)
the green wall you used for the widowmaker changes was a nice way to visualize the change.
the Hanzo arrow always made a clear sound
A close range sniper? Wow, Blizzard never fails to disappoint.
Thank you for taking the time to make this video!
love how the punished skill diff characters (tracer, hanzo, widow)
They really reinvented the flashbang lmfao
poor reaper
but the healing from lifeweaver wasnt number based here. It was the fact that it is a pocket heal which takes a long traveltime as well as a charging time meaning you need to predict a lot of heals in a fight which makes is insanely difficult to have good value. I guess lifegrip heal will help a little with the survivabillity for your teammates
I'm super excited to play this season. Haven't had time yet cause of summer activities and stuff, but I'm looking forward to playing more Wifeleaver. I enjoyed the gameplay last season apart from when you can do just about nothing, but now with grip on lower cooldown we can see more wife leaving plays :)
i missed the on fire system, it just made you play better and looked cool
I guess the change was justified, but as a Reaper main, I really liked being able to shadowstep out of movement impairing abilities. Everything else looks pretty solid, happy the on-fire-system is back
Eh wraith form disabled is actually going to destroy him given his massive hitbox and reliance on being close to deal Damage
@@burnzey1785 I think you'll be fine. It's really only Cassidy that will get you in alot of trouble. Other than that you can't feel like you're the high society, when wraithing sigma or zarya ultimate anymore
@@burnzey1785 look for traps on the floor and watch out for mcree that’s all you need to worry about
@@ich6654 No it's not, every hero that can immobilize will get you messed up. I get that avoiding an ult is op, but there is no reason for junkrat's trap or cassy's nade to hard counter a key part of reaper's kit. And again, it's not like he'll have wraithform ready at all times
Shadow change: Zarya now has 3 bubbles each lasting 1 minute when someone else plays her and 1 second when I play her
I dont mind the cass hack since his play style is supposed to be close range with his fan the hammer, so when people get cloae its like mei or sym, the smal hack or slow makes sense but fact that it locks on chases and he can throw it across the map is so unnecessary; keep his kit close range, he ia hitscan mei or sym
Well the fire system was always there, you could here them sometimes say their voicelines. I just didn't show it. But nice to see that they bring it back. Time to flex on others
Why are we giving accuracy based heros MAGNITIZED ABILITIES
reward skill, why are we making McCassidy smoothbrain. The damage is fine, but that slow/"hinder" stun is going to be annoying if it's just a yeet and skeet ability
the map changes are actually good
With the shadow genji buff you also can no longer three shirking and melee 200 hp targets
I understand the want for consistency when it comes to movement abilities escaping traps and whatnot, but I feel like this "Hindered" thing is crossing a line in terms of what character are allowed to do in these situations.
You telling me Junkrat's barely held together beartrap stop Reaper and Moira from just... *dematerializing* ? Or Cassidy's magnet bomb shuts down the momentum of D.va's and Winston's boosters? AND Tracer's Recall???
These new mobility removal, do they also take away Doomfist and Balls ability to move? Because that sounds like the death of them.
I hope not because karq will tell us if that happened.
They do
Doomfist yes, Ball stays in ball form but loses mobility.
not sure I like the shift back to more cc in the game, but overall very interestoing changes.
there is a staircase in Gibraltar attack second spawn that leads up to highground. today I was able to enter enemy spawn on defense to a certain point before i started taking damage. Hopefully this gets some attention and is fixed soon.
I do play on ps4 if that could be part of the issue.
If you could explore hog potentially being bugged that would clear some doubts i have currently. After using take a breather, it felt like i was being shredded all day today. From what it seems like, the increased healing state after the vape also increases damage dealt to hog as well. Last patch he definitely did not get melted like he seems to be now
Don't forget that while Hog is taking a breather, he has a 50% damage reduction. He loses the reduction when the healing buff kicks in.
@averagejoe181 yeah that I'm aware of. Looking back I think I was just playing dumb, it was the first day of the patch and I was running it down thinking hogs buff made him invincible lol
Yk Lifeweaver might actually be meta this season with the buffs especially considering he has lifegrip to counter the new cass nade
Why do i feel they did this on purpose
The buff with healing isn't really a buff, because his hps is still the same as before. Only the full charge burst healing will work good if you have a second healer.
bro i love mei and i tried playing her today and she felt HORRIBLE the damage nerf hits hard 😭
@@bleyzerplayz Unless I'm misunderstanding something, the healing change is a direct buff. You charge less for more heals, which means a higher heals/s. If you heal 10 more for the same charge time, that also means you heal more per time spent charging.
@@courage7347you just have to use more right click
If you ask me that Hindered CC should be more of a thing with Rammattra's Ravenous vortex, it makes way more sense with him and nano-tech something something abilities
That's an interesting idea.
this is a good idea but ram is already pretty strong, so i cant see them doing this unless they hard nerfed him, like making nemesis run speed slower
Just came from the Kar-chives channel video, great timing!
excellent vid i had no idea about some of these changes good to know
They real said "lets bring cc back by calling it something else"
Turns out CC was there for reason and it finally clicked for the devs, but they can't call it what it is because that would be admitting the player base was right.
Does healing amplification stack and if yes is there a cap? I'm honestly suprised it took this long for another character after Ana to be able to apply the buff and a tank at that. Funny enough tank was also the 2nd character to receive the anti effect and their both the Australians 😂.
Really happy that they brought back the "on fire" mechanic
i use Mei alot and lowering her damage im mixed on when i was playing the other day it was extremely noticeable and i didn't know why until this video lol so thanks for that and i have been praticing lifeweaver and i still cant grasp the character all the way hopefully this update makes playing the character better lol
Mei feels awful to me now. If anything it was easier to hit targets with just the 40% slow versus this weird fluctuating slow.
I think the initial slow just needs to kick in a little faster and she'll be good
If you are struggling to hit heroes at close range with a slow on top of it all, I think you have bigger problems.
The Mei buff feels more like a nerf. And not even that little.
Good
how? as long as you can actually aim even a little bit, it’s a clear buff
@@BIGAMBERFAN
- her 1v1 potential is reduced, the only way to combo with icicle and beam is now to beam first and icicle after, the other way around is hard nerfed
- her overall damage potential is reduced if you don't get continuous beam hits for the slow to proc
- her ult generation is slower overall because her damage is less consistant and lower overall
- her effectiveness against sigma, genji and dva is significantly reduced (they just have to wait till you stop beaming to use a defensive ability and you damage is literally halved compared to before
before the changes you could headshot and beam for 0.5s to get a reliable kill on a 200hp target in close range, now you need to continuously hit the freeze for 1s without getting interrupted and then hit a headshot. I don't see how thats a clear buff.
example:
If a dva has zenyatta heals and you use beam only it will take around 24s of constant fire to get her out of mech and she can just use matrix once you stop beaming and try to icicle.
Before s5 it would have taken ~9s regardless of her matrix usage.
from the patch notes regarding ram:
Resolved an interaction with Nemesis Form and Annihilation that sometimes resulted in the ultimate not performing damage and lifesteal.
...does this mean his ult has lifesteal? Has it always had that?
That Mag nade definitely needs to not be able to cancel activated, current mobilities. Only block the activation of the ability
They Mei changes sound really cool. It's now more rewarding to use either primary and secondary fire. Theirs gonna be more situations now where you have to decide on secondary burst or freeze with primary fire for the slow.
Not to tank players lol
with the massive damage reduction on beam you wont ever want to use that over icicle except if you have focus fire from another teammate.
you have moira amounts of damage while enemy tanks can just block the icile everytime you stop beaming. Won't be fun for the enemy tank to be constantly slowed, but even a zen can keep them healed against beam damage for a good amount of time (considering they avoid the icicle)
edit: thats my experience from around 6-8 games of mei in season 5
Those map changes are gonna make them so much more fun!
I definitely have suffered on certain points of Gibraltar. Totally ready for those changes.
Question about one of lifeweavers buffs, is projectile “radius” the spread or the projectile size or something entirely different? Sort of confused
Kiriko's shadow step needs to be on cooldown when she respawns, just like Wrecking Ball's grapple.
Those changes were adding to prevent endless overtime on payload maps, same reason they changed mercy so she cant just swap endless back and fourth for infinite rez's
No, it does not
The fact that cass nade is still magnetic after all these buffs is insane. That's for sure getting nerfed
Should just give mcass a bola, the grenade already does pretty much what a bola would do and I rekon that it'll make a bit more sense for a bola to restrict movement rather than a sticky grenade. Wanted to try a lasso but would look sorta funky and didn't want to make a whole other ability so bola it was
Could probably even keep everything but just remove the burst damage when it explodes so really it's just the slow and no mobility so it really depends on the players skill to confirm kills also it'd be more like the flash to satisfy both pro grenade and pro flash(which ngl I might prefer flash rather than grenade)I rekon that's fair, to sorta force a 1v1 like in them stand offs in movie
Look wise just 3 balls connected by some tech looking strings and when the ability ends the balls fly back to mcass with a lil catching animation like Sigma's (I just want more "catching" animations like Sig and jq )
What do y'all rekon
Saw Genji in thumbnail and waited a whole video to hear what boosted him. He wasn't mentioned once
I'd actually argue the Qol change for lw pedal platform is actually a nerf making it harder to lift enemies up (say an ulting enemy orisa) or an immobilzed teammate (sleeping or frozen teammate) as you now have to be much more precise for the platform to actually activate
Yeah, but I'd argue it takes some skill
It’s funny how they added a tracer mythic skin, yet they still nerf her.
So they made Cass grenade slow down and stop movement abilities before making Rammen's void actually stop movement abilities?!
Not sure anyone else saw or maybe I’m just dumb, but as you heal as lifeweaver, for ever heal you land you reload a bit of your thorn volley
Mcree and Mei are going to run rampant 😧
Just played today, no shit every match there was a mcree or mei or sometimes both
@@druhdowneh8868 people trying out changes? weird
@@druhdowneh8868 mei actually feels pretty bad to play right now, at least to me. Her damage is abysmal compared to pre "buff" and i dont see much of a reason to use beam for anything but tanks at all.
Cree feels a good bit too strong with those changes (like flashbang but even worse)
@@all4me501 the thing that bothers me is mcree gets an ability that recharges quickly to hinder movement abilities meanwhile tracers pulse bomb can still get counted by every movement ability ever
@@druhdowneh8868 oh thats true, why doesn't pulse bomb (that weird time technologie stuff) block movement abilitys? It's hard enough to hit as is.
I dont think the Cassidy change is the worse but it shouldn't hinder an already active ability, Mei definitely shouldn't slow that much, and tanks need resistance to slows or mei will eat them up more than she already does.
Tbh I played a bit and Mei due to loseing half her damage it harder for her to kill stuff in my opppion it was better for when she had 100 dmg a second then 55
@ccmemes5898 two things. One where you using the icicle after applying the slow because that is the new combo now and also this version is better as now she can slow tanks way more allowing the team to gang up on them more.
I played some games with friends, I tanked for a lot of them, and every single one had a Mei, Felt terrible, spent the entire game getting walled, slowed so I couldn't get around the wall, and dying. Was playing, Rein, Queen, DVA, and Sigma (Picking based on the enemy tank/team comp). but I just kept getting walked at by the Mei
@@trollofduty007 yup because she also has nothing to fear because she has a get out of jail card that heals and a wall that can save her life if properly used.
@@lesliejacoby9137 two things:
1. it was faster to heashot and clean up with 0.5s of beam than it is to beam for 1s and then hit a headshot and also harder to interrupt. Using two icicles is probably more effective than slowing first.
2. who would want to play a slow bot that does nothing but hold down primary fire. Her beam now does as much damage as moira, on your own you wont be getting a dva out of mech any time soon.
She is now less fun to play and less fun to play against, wonderful lose-lose situation.
Thanks for explaining the on fire system for people who didn't play the first game
I like how by this season, cassidy players can and will hunt Moira´s around the map, simply block the movement ability and if you´re around 20m (moira´s primary needs to be closer) it´s a ez 1v1. it makes things so unfair to fight against, you can only run away or throw a biotic orb and pray.
Even though the patch hasn't been live for that long yet, I can already notice how oppressive Mei is now. The CC in her kit is crazy powerful and a good Mei cooldown rotation + Lifeweaver with lifegrip, Mei is basically unkillable.
You must have missed where she was previously doing 250+ DPS in cleave before this. She got nerfed.
@@dashieldmasta177 yeah i hate new Mei. She’s so cumbersome to play now and only because they wanted to shoehorn in cc. I want old Mei back
@@dashieldmasta177 U must've missed the buff where her secondary fire now one shots 200 HP heros
@@coal159 You must’ve missed the part where the explosion is 40 damage extra, making total max damage 190, and that you only get this after being locked up by primary fire, at which point it doesn’t matter because you already took about 90 damage. The burst only affects tanks.
And also that part where she was building Blizzard faster than Tracer could build Pulse, was a braindead pick if you had a Ramm and completely fucking hosed Lucio.
@@coal159 her secondary does 150 hp to the head
@KarQ you missed the part that Mei’s primary fire pierces enemies, you can hit multiple enemies at once. Not sure if this is a bug but it’s definitely there.
Her primary fire has been able to pierce since ow1. Either way the freeze only lasting 1.5 seconds should really be pushed up to 2 seconds. Because this is a really hefty nerf to her.
I do not know what Blizzard thinks with hog why his healing is reinforced by others, which is hardly played in roles only in free role elections but rarely is it good he needs his old dmg again so that he can kill something
I like class grenade preventing movement abilities, but I do not like them interrupting them. If it was just a “not running away for 1.5s” I’d be ok with it.
And Roadhog continues to be a defenseless ult battery
give them time, they will learn how to balance the game and reverse all changes (cause he was already balanced ofc)
The blatant disregard for his balancing is infuriating. They don't want him to be balanced as he used to be because he's "Frustrating" to play against.... Fuckin joke, all of em!
He charges ults slower??
@@ofimportance5458yeah but his hitbox is gigantic and he has no mobility so tell me what charges more ult: hitting 50% of your shots with a full ult charge rate or hitting 100% of your shots with a 25% reduction
The Lifeweaver padle activation area buff is also nerf when you try to lift rein slamming or Orisa using terra surge.
sounds like a skill issue to me
The reduced radius only applies after it's deployed on the ground, if you toss it under a player it works as usual.
reallly cool to see them making map changes. many of the maps need revisions like they've given Gibraltar, i think.
tried playing doom into a sombra cassidy in qp. The nade is worse than i thought, ill probably get used at after a while, but it feels like the most horrible spicy diarrhea ive ever had atm.
They should just make mei a tank. They obviously want her kit to feel like a tank kit.
Yeah right? in HoTs she is a Tank and she is SO much fun. Like her kit is perfect for a tank. And honestly her dmg after the rework is kinda laughable.
@@de.k8918 a fellow. HOTS player? And yes I feel it’s an obvious choice
Oh boy, im sure community will see PvE and skill tree soon, surely Blizzard wouldnt disappoint people
Still seeing pve! Just no skill tree 😊
Shut up holy hell
@@Josho0o lol lmao
@@Josho0oand its $15 for only 2 new missions since one is rehashed from the old demo.
@@darcidious99 I know, but regardless of quality - the upcoming missions are still PvE. I'm so confused seeing everyone say it isn't coming when.. it clearly is, regardless of what's been removed or not..
This guy knows how to make a balance changes vid that forsure great stuff!
I honestly wish that the lifeweaver petal was remotely activated like junkrat's mine, that way its more controlled.
So Cassidy somewhat has his stun back but it does damage
And it auto-aims and you can toss it around the map. Think hog hook but then with cas and legit no range limits
It seems like the Overwatch 2 devs have finally found out why Overwatch 1 devs gave Cassidy a stun in the first place, but are somehow even worse at balancing it
@@wisdumcube same with Mei ? OW2 devs going back to OW1 Mei kit kinda, give them few months and they will figure out the game is designed for 6vs6
@@chefar Don't be too generous. It will at least take a couple of years before they figure it out, and they will probably release the update as OW3.
@@chefar even a 99% slow is worse than freeze (doesn't block abilitys) so at least they don't go back to freeze (yet)
They realized the game needed some kind of stuns back because movement characters are extremely strong in OW2, so they brought Cass stun back, but making it so it just slows you down and limits your movement, so basically they gave him a sort of semi stun which is strong, but it's definitely not as good as the OW1 one, where instead of slowing you down and limiting your movement abilities, he completely stopped you, without even getting the chance to shoot back at him. It's definitely less annoying than the stun but its still pretty strong, you could be able to survive or win if you have a support near you who pockets you while you're stuck with the nade, and try to stay far away from Cass, with the slow down effect, no movement abilities, and his high ttk where he can headshot you easily due to you being slowed down, he's now gonna be pretty lethal from up close again, the nade is not gonna be good from really long distances as it takes a really long time to travel through the air and it's gonna be hard to hit an enemy with it.
As a Cass main I'm happy with the rework
I just wish they’d either reduce the size of his hitbox or give him back his 225 HP. His hitbox is huge compared to most DPS and he has very little mobility compared to most of the roster.
Something i noticed was when you punch a railing it sounds different.
is the mei secondary splash damage when the nemy is freezed?