Overwatch 2 - EVERY HERO CHANGE for SEASON 5

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  • Опубликовано: 3 май 2024
  • Thanks Displate for sponsoring! Order them here displate.com/karq/?art=64515c... and use code KARQ for 30% off!
    Genji is also buffed from 24 to 30 ammo! This was NOT in the original patch notes. He's BUFFED!
    0:00 - Intro
    1:18 - Junker Queen [NERF]
    2:04 - Roadhog [BUFF]
    2:37 - Cassidy [BUFF]
    4:00 - Hanzo [NERF]
    4:42 - Mei [BUFF]
    5:35 - Reaper [NERF]
    6:07 - Tracer [NERF]
    6:26 - Widowmaker [NERF]
    7:37 - Lifeweaver [BUFF]
    8:58 - Moira [NERF]
    9:27 - Map Changes
    11:42 - On Fire System Returns
    Full notes: overwatch.blizzard.com/en-us/...
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Комментарии • 1,5 тыс.

  • @KarQ
    @KarQ  10 месяцев назад +2080

    ATTENTION GENJI MAINS - There was a secret undocumented buff not in the patch notes where his ammo went from 24 to 30! REJOICE GENJI MAINS REJOICE.

    • @seniorsoyasauce
      @seniorsoyasauce 10 месяцев назад +253

      Welp time to nerf genji

    • @kevinrosa8045
      @kevinrosa8045 10 месяцев назад +16

      pls do a tierlist

    • @ExCaL-
      @ExCaL- 10 месяцев назад +5

      vuhuuuuuuuuuuuuuu

    • @ggwp8054
      @ggwp8054 10 месяцев назад +90

      They didn't want us to notice this buff, so that we would continue to write "nerf genji" even more often

    • @neroptah
      @neroptah 10 месяцев назад +3

      what about ramattras life steal anihilation? :(

  • @amongpals8909
    @amongpals8909 10 месяцев назад +799

    2016: Flashbang
    2022: Magnetic Grenade
    2023: Flashbang but Grenade

    • @LightsJusticeZ
      @LightsJusticeZ 10 месяцев назад +33

      Shoulda just made him throw out a haybale that can be used as cover or something lol.

    • @Sassaparilla
      @Sassaparilla 10 месяцев назад +17

      @@LightsJusticeZ New High Noon Buff
      Spawned Tumbleweeds can be used as slight cover and can be shot towards enemies to deal bonus damage.

    • @i0a729
      @i0a729 10 месяцев назад +1

      magnetic flashbang

    • @bizooki3930
      @bizooki3930 10 месяцев назад +2

      2016 : Flashbang with utility mechanics against almost every other hero
      2022: dumb short range grenade with ZERO utility
      2023: grenade with very few utility returning like negating movement skills

    • @Chowo93
      @Chowo93 10 месяцев назад

      His former flashbang stunned you completly but his new magnetic Grenade lets you fight back as you can still use your primary/secondary fire. I would say as with other similar abilities if you are in a bad position you become an easy target and therefore can get punished for it. Even if you can throw this grenade over a long range if you can´t follow up with it, it might not matter.

  • @bumpkin8009
    @bumpkin8009 10 месяцев назад +3765

    I love diving in with doomfist just to get hacked by cassidy

    • @Casino220
      @Casino220 10 месяцев назад +316

      Cass nade is the longest stun after sleep dart and shatter now. Crazy

    • @tysonb2844
      @tysonb2844 10 месяцев назад

      it’s fucking ridiculous i just played a game cass threw his sticky on me on cooldown because i was monke i died every time that nade hit me because it’s literally a hack i just die over gg like it’s so fucking stupid

    • @enchanted3870
      @enchanted3870 10 месяцев назад +56

      It’s McGee

    • @errahd4129
      @errahd4129 10 месяцев назад +175

      yes and then we can get actually hacked by sombra right after that!

    • @errahd4129
      @errahd4129 10 месяцев назад +43

      jk you’d be dead before that could even happen

  • @nicod8511
    @nicod8511 10 месяцев назад +2398

    I'd honestly just prefer the old Cassidy stun at this point.

    • @tloyp2584
      @tloyp2584 10 месяцев назад +448

      they just replace the stun with a pseudo stun that lasts 3 times as long, does 3 times the damage, has unlimited range, and magnetizes to the enemy. makes 0 sense

    • @xxgorvexx
      @xxgorvexx 10 месяцев назад +57

      @@daemon55as a Cassidy main idgaf. We deserve all of it

    • @ziadmuhammed4142
      @ziadmuhammed4142 10 месяцев назад +284

      @@xxgorvexx You forgot to say "as an unskilled Cassidy mains".

    • @arid5590
      @arid5590 10 месяцев назад +21

      @@tloyp2584its better than being stunned every seven seconds

    • @vyrid
      @vyrid 10 месяцев назад +64

      @@xxgorvexx cassidy was already good ur tripping cause wtf is this update

  • @J.R.Swish1
    @J.R.Swish1 10 месяцев назад +1209

    Theres a shadow genji buff, he has 30 ammo now. Either that or blizzard accidentally buffed genji which wouldn't honestly surprise me at all

    • @Kawabongahlive
      @Kawabongahlive 10 месяцев назад +99

      Oh no! Better hotfix this asap!

    • @animeanimat
      @animeanimat 10 месяцев назад +19

      It a buff not a buff bc when tracer got a buff people saying it a bug and got nerf

    • @Rygabo
      @Rygabo 10 месяцев назад +36

      I saw Genji on the buff list and knew it was too good to be true. Only surprise is that Sojourn hasn’t been buffed harder.

    • @cocoa_alpaca
      @cocoa_alpaca 10 месяцев назад +5

      Oh yeah there is also ram lifesteal apparently in bug fixes lol

    • @its_lucky252
      @its_lucky252 10 месяцев назад

      WAIT REALLY?

  • @jrY843
    @jrY843 10 месяцев назад +1559

    Cassidy is gonna be a nightmare this season

    • @OrchardFilm
      @OrchardFilm 10 месяцев назад

      Agreed. This is a ridiculous and unnecessary change. He’s going to murder supports so easily now.

    • @Vuxzlo
      @Vuxzlo 10 месяцев назад +17

      Think pre change is better

    • @zakll2388
      @zakll2388 10 месяцев назад +29

      Mei also

    • @LonelyHollowss
      @LonelyHollowss 10 месяцев назад +72

      *Mcree

    • @dr.downvote
      @dr.downvote 10 месяцев назад +7

      @@LonelyHollowss agreed!

  • @clonkex
    @clonkex 10 месяцев назад +155

    So weird that the heroes never stopped saying their "on fire" voice lines. Great to have it officially back though!

    • @mrthanos8140
      @mrthanos8140 10 месяцев назад +9

      It means it wAs there but we couldn’t see it basically or just indicate you are doing good.

    • @user-oe9df9dn2m
      @user-oe9df9dn2m 10 месяцев назад

      I thought only Genji had his "on fire" voice line

    • @clonkex
      @clonkex 10 месяцев назад +2

      @@user-oe9df9dn2m Nah they all did, except perhaps the OW2 heroes. Look up the voicelines for some heroes (overwatch fandom is a good place) and you'll definitely recognise them. "Someone better get a firie, because I'm on a roll!"

  • @m.artifex2001
    @m.artifex2001 10 месяцев назад +246

    Shadow zen change: there's now an indicator for when you are being healed by zenyatta, like how it is as mercy. The new icon shows zen's health as well!

    • @Amazatastic
      @Amazatastic 10 месяцев назад +48

      There was already an indicator showing when you were being healed by him but I'm glad if they made it more obvious

    • @m.artifex2001
      @m.artifex2001 10 месяцев назад +12

      @@Amazatastic you're right! The indicator was just updated this season to be consistent w/mercy

    • @bluejacket4429
      @bluejacket4429 10 месяцев назад +5

      Now maybe my healed teammates will actually help me if they see I'm in trouble...

    • @achoch2
      @achoch2 10 месяцев назад

      They should do the same with moira biotic orb

  • @CombatMagic
    @CombatMagic 10 месяцев назад +35

    RIP Widow, in related news, Mondatta turns out survived a sniper's bullet to the face as luckily the shooter fired from farther than 50 meters.

    • @ordinarylittlebastard3248
      @ordinarylittlebastard3248 10 месяцев назад +3

      Double Yes. Mondatta is alive and Widow players get what they deserve

    • @maximedemersboucher9060
      @maximedemersboucher9060 10 месяцев назад

      @@ordinarylittlebastard3248 yes they deserve for playing skill they should have stick with mei sym or sombra what a skill base game I wonder why the number of player are lower than at the end of OW1

  • @valencia7732
    @valencia7732 10 месяцев назад +886

    I cannot they somehow managed to make Cassidy even more annoying…

    • @santenz8460
      @santenz8460 10 месяцев назад +37

      Ball, doom, tracer, genji... Thankfully those dont exist

    • @kosekeshable
      @kosekeshable 10 месяцев назад +104

      @@santenz8460 yeah no fun allowed just play boring hitscans every game

    • @felipez3115
      @felipez3115 10 месяцев назад +8

      He's not annoying at all.

    • @jericho4653
      @jericho4653 10 месяцев назад +8

      And then nerf widow who’s a perfectly well balanced character….. dude

    • @ozylocz4078
      @ozylocz4078 10 месяцев назад +7

      They’re doing that shit on purpose. They want to over tune different heroes every season to make it feel like they’re different. Cassidy will be meta and he won’t get touched till the start of next season.

  • @allivans6681
    @allivans6681 10 месяцев назад +246

    I like the new on fire system. Maybe they can implement a player card system too where after each game you vote for your favorite teammate or enemy. Whoever gets most votes it would say Epic! Or Legendary!

    • @SolarFlare03
      @SolarFlare03 10 месяцев назад +34

      Hmmm, where have I heard this before?

    • @DestroyEvilCo
      @DestroyEvilCo 10 месяцев назад +6

      League of Legends sorta or maybe did Overwatch used to have something similar at one point?

    • @allivans6681
      @allivans6681 10 месяцев назад +38

      @@DestroyEvilCo yeah, just joking - they had this in OW1 and removed it for whatever reason.

    • @wildDjjnn
      @wildDjjnn 10 месяцев назад +5

      why did they even remove fire and player cards😢

    • @SereneSiren.
      @SereneSiren. 10 месяцев назад +1

      @@allivans6681I think it was because players could be toxic longer. Because now it goes to pog then you’re done. The player cards gave you more time to talk to the enemy team

  • @mr.phalanges8169
    @mr.phalanges8169 10 месяцев назад +464

    I’m glad they’re bringing back the On Fire system to the game because it feels rewarding when your team can see you’re contributing a lot :))

    • @sako3xx
      @sako3xx 10 месяцев назад +23

      and it looks cool lol

    • @Sugabullets
      @Sugabullets 10 месяцев назад +46

      Yeah it's so dumb even when it was taken out the system was still there because the hero says it

    • @ghaithameur5600
      @ghaithameur5600 10 месяцев назад +4

      looks similar to the one in Paladins, but imo the other one is a little bit better as you get an increase in you ult charge for killing an ablaze enemy

    • @acleah
      @acleah 10 месяцев назад +23

      Removed just to be added again. Typical Blizzard

    • @vaindesigns2653
      @vaindesigns2653 10 месяцев назад +11

      @@acleah Yeah and now we're supposed to praise them for this

  • @aw_1890
    @aw_1890 10 месяцев назад +401

    I love that you show the ability changes in game as well as the change description, very helpful to understand what the changes mean. Thanks KarQ 😁

  • @bulkingtoothpick5517
    @bulkingtoothpick5517 10 месяцев назад +391

    Curious to see how all the nerfs on mobility heroes will play out. I’m all for game changes, but disabling main parts of heroes kits kinda seems like a bad idea to me. Tracer, somb, reap, and Moira all rely on those abilities heavily. You had to outsmart them to beat them. Rather than just pressing a button to take their abilities away. Only time will tell I guess

    • @theCometPM
      @theCometPM 10 месяцев назад +2

      only reaper and moira were changed tho?

    • @shtinkyboy8674
      @shtinkyboy8674 10 месяцев назад +73

      @@theCometPM getting stuck by magnetic grenade disables movement abilities

    • @TheMysteriouswatcher
      @TheMysteriouswatcher 10 месяцев назад +3

      It's literally just for the duration of the stick, 1.2 seconds.

    • @khaledm.1476
      @khaledm.1476 10 месяцев назад +52

      @@TheMysteriouswatcher Yes that still huge tho, a tracer is low hp you stick her with the homing missile and it's a guaranteed death. Before she could just recall it now she just dies.
      It also brings pharahs and echos off the sky if landed well, this is great :)

    • @linmayo790
      @linmayo790 10 месяцев назад +6

      ​@@TheMysteriouswatcher even a door can easily understand the cooldowns of interruptions and teleports/dashes in a pinch

  • @mrfluffsalot8587
    @mrfluffsalot8587 10 месяцев назад +160

    The hindered effect applying on grenade stick rather than explosion for Cassidy is gonna make him have way too much value for not a lot of effort. Couple that with the grenade range change, and people will learn the drop and do it from really far away. Tracer bugging you? Stick her. Rein charging? Stick him. Sombra behind? Spin and stick her. Winston behind? Stick him. He’s way too good of a counter against flankers now, and not in a way that requires an equal amount of skill.

    • @philipooi94
      @philipooi94 10 месяцев назад +3

      Idea is good, those heroes needed a counter anyway. But they should lower the range, or lessen the homing maybe? See how it plays out imo, mccass still needs to land shots to secure kill

    • @user-pt9gr3fe1p
      @user-pt9gr3fe1p 10 месяцев назад +27

      @@philipooi94 scrap the homing entirely, tie it to skill.

    • @radoslav2913
      @radoslav2913 10 месяцев назад +4

      yeah and add to that the fact that people love playing Moira and dive is going to be even less of an option. This is why I play Hanzo almost exclusively at this point

    • @PhantomDK0
      @PhantomDK0 10 месяцев назад +1

      Facts. I played a good Cassidy player today he absolutely destroyed us. I was tracer. I didn't know there was a patch. Kept wondering why he was killing me every time I tried to flank.

    • @cadencraft3242
      @cadencraft3242 10 месяцев назад +1

      I deadass just uninstalled because of him

  • @kyedankurz2783
    @kyedankurz2783 10 месяцев назад +102

    Im really happy they went back into gibraltar and made 3rd spawn easier to get out of and made 2nd less easier to defend at the bay door. I hope they look at other maps like Cuircut 1st to disincentivise double-sniper-poke (although, the widow changes probably fix that anyway

    • @trisfaleel
      @trisfaleel 10 месяцев назад +1

      Honestly if they make the payload go the opposite way it would still look pretty decent

    • @Dragonboy55564
      @Dragonboy55564 10 месяцев назад

      ​​​​​​​​​​@@trisfaleel "1st point" is not balanced for reverse defense. There aren't really any defendable positions - either you play way up close with no escape routes on high ground or you play on high/low ground right next to the checkpoint (either at risk of getting capped and not dropping in time or just no defensive positioning whatsoever).
      They would have to open up access to high ground from reverse defense side - for example removing the barrier between the bridge near reverse attack spawn and the middle high ground and adding stairs (so you don't have to have vertical mobility to reach it), possibly adding a direct path to right side high ground (instead of having to down through middle lane first).
      And generally moving basically all of the healthpack locations (including completely removing the healthpack below middle high ground and upgrading the mini).
      Final reverse point defense is also currently too reverse attacker favored. Reverse defense would have to basically play right next to initial payload checkpoint to avoid giving up too much free high ground without any map changes. I think they should remove the door to high ground near the mega (on the left from reverse attacker perspective). That way attackers only have one route to high ground (without vertical mobility) and two low ground routes.

    • @trisfaleel
      @trisfaleel 10 месяцев назад

      @@Dragonboy55564 Ah I just thought with the cover it looked kinda similar to the one map where there's water everywhere i forgot the name with the moving boats and stuff

    • @Dragonboy55564
      @Dragonboy55564 10 месяцев назад

      @@trisfaleel I think reverse defense 1st point high ground is much less safe than Rialto's 1st point, since there are more exits / retreat routes and generally more cover in Rialto. And high ground in general is more accessible in Rialto since it's usually lower / closer to walls for wall climbing.
      This is mostly random theory crafting anyways, so it's not like everything I said is going to be 100% valid. Just my opinion.

  • @yessssir4757
    @yessssir4757 10 месяцев назад +724

    This man is a goated overwatch creator in the community no doubt.

    • @joshuabarr9262
      @joshuabarr9262 10 месяцев назад +32

      KarQ is really the GOAT, he doesn’t spout crazy hot takes. The biggest thing is he considers the medal ranks in his vids. He’s really the people’s champ

    • @You_are_wrong99
      @You_are_wrong99 10 месяцев назад +8

      nah, I would say Marblr.

    • @toaster_20
      @toaster_20 10 месяцев назад

      True

    • @MasterMemo
      @MasterMemo 10 месяцев назад +10

      ​@@You_are_wrong99 that just means there's TWO goated creators

    • @ProfessorTayTay
      @ProfessorTayTay 10 месяцев назад +3

      A real og with loyalty and love for the game

  • @matthewraye64
    @matthewraye64 10 месяцев назад +45

    I'm mostly excited that the fire mechanic is back. I wish they'd leave post-game lobbies open longer, or just give you a button to leave when you're ready. God forbid I enjoy a good post-game discussion with a nice lobby of players (seriously, why are you booted from the match after the 5s victory post at 15s POTG. That's insane.

    • @epschway
      @epschway 10 месяцев назад +4

      i would love that too, its annoying when you're talking and just get booted

    • @tpeterson9140
      @tpeterson9140 10 месяцев назад +9

      yeah and the lobby time is so short that there is no time to use the "play again with same team" alternative

    • @matthewraye64
      @matthewraye64 10 месяцев назад

      @@tpeterson9140 seriously, the button just taunts you

    • @insecticaa
      @insecticaa 10 месяцев назад

      they need to bring back end game cards

    • @insecticaa
      @insecticaa 10 месяцев назад

      also im pretty sure they do that to push u into as many games as possible

  • @adumbchicken8022
    @adumbchicken8022 10 месяцев назад +37

    3:26 As Doomfist, you can't.

    • @rawhidelamp
      @rawhidelamp 10 месяцев назад +2

      Cant punch, cant slam, just have to hope you have the 7 second block cooldown ready

  • @sinkso
    @sinkso 10 месяцев назад +22

    Wait so Cassidy is Sombra now?

  • @termanuspong5699
    @termanuspong5699 10 месяцев назад +94

    Very cool of the team to disable escape skills when they are meant to be used 👍

    • @jakefinnicum3278
      @jakefinnicum3278 10 месяцев назад +9

      Nah that’s lame it’s a get out of jail free card every 10 seconds. Sigmas ult literally warns you beforehand and if you’re that slow to react you should be punished

    • @hydroflasks3571
      @hydroflasks3571 10 месяцев назад +5

      @@jakefinnicum3278ay well its an every 10 seconds that in the end is an escape and doesnt end in a gauranteed kill. And secondly its homing and very long range and fast moving projectile that sticks to you. Tracer HERSELF can’t even maneuver around it. If he relies on his grenade so much then let him wait out the enemy’s escape cooldown to activate it instead of relying on it and try to aim , OHHH no nvm forgot now there is a hindered effect…

    • @jakefinnicum3278
      @jakefinnicum3278 10 месяцев назад +1

      @@hydroflasks3571 a tactical with a quick recharge shouldn’t be able to just negate any ult in the game. Especially not Moira, she’s already ridiculously powerful and is good at healing, damage, chasing, and escaping

    • @termanuspong5699
      @termanuspong5699 10 месяцев назад +3

      @@jakefinnicum3278 bro don't know how to bait and it shows

    • @mercury9668
      @mercury9668 10 месяцев назад

      It's like they are bringing crowd control back.

  • @eekwambus_5783
    @eekwambus_5783 10 месяцев назад +178

    Love the Gibraltar rework

    • @squeegel3904
      @squeegel3904 10 месяцев назад +8

      the only worthwhile change, aside from lifeweaver.

    • @potatogamerz3421
      @potatogamerz3421 10 месяцев назад +1

      @@squeegel3904 Couple of big changes imo. Cas nade, widow fall off.

  • @Lyra_dragonal
    @Lyra_dragonal 10 месяцев назад +94

    I think Cassidy's hinder effect should only apply after the granade explodes for a very brief moment

    • @santenz8460
      @santenz8460 10 месяцев назад +9

      So every ability that "cleans" effects will just work? Then this change would just be a nerf

    • @bodacious12
      @bodacious12 10 месяцев назад +9

      that goes against what the change is for, a ton of heroes could just avoid the damage or run away before getting shot

    • @linmayo790
      @linmayo790 10 месяцев назад +10

      ​@@bodacious12 thats nothing compared to a aimboted brainless skill.

    • @ordinarylittlebastard3248
      @ordinarylittlebastard3248 10 месяцев назад

      @@santenz8460 "All abilities"
      *Kiriko Suzu*

    • @BIGAMBERFAN
      @BIGAMBERFAN 10 месяцев назад

      @@ordinarylittlebastard3248not just suzu, also reaper wraith, moira fade, tracer recall, kiriko tp

  • @markittystuff
    @markittystuff 10 месяцев назад +21

    The balance is messy to say the least but I'm down to give it a try hopefully it mixes it up and I will say personally the biggest W from these changes is Gibraltar reworked final point as a defender you *could* stall it out with how close the spawn was to point but unless you were the tank or someone avoiding LOS you were dead so to finally have a different spawn that actually makes use of that cover with the rocket and stuff plus the extra debris around to block LOS is gonna be nice. It should feel so much better for both attacking and defending.

    • @crowquet56
      @crowquet56 10 месяцев назад

      That was my favorite change too, I hope they rework more maps soon

  • @TruthahnTarkov
    @TruthahnTarkov 10 месяцев назад +3

    Hey KarQ,
    You always get out these patchnote videos so quick and consistent. I love the quality too. (in depth explaining, even timestamps.) Thank you!!!

  • @Leoj4500
    @Leoj4500 10 месяцев назад +21

    I really like that it feels much more attainable to be on fire as a support. Especially when playing a support that doesnt deal a lot of damage

  • @TylerOfTrade
    @TylerOfTrade 10 месяцев назад +11

    Just to let you know some ults with movement are cancelled & some aren't by cas grenade now. Such as jq's ult can be stunned out now, but sigma can continue ulting.

    • @GoldenDeer_
      @GoldenDeer_ 10 месяцев назад +1

      Mainly because hers is based on her movement and his isn’t. He could stand still and his ult could still work. Junkerqueen can’t

  • @arryn786
    @arryn786 10 месяцев назад +23

    Cassidy’s grenade feels so completely over engineered and unnecessary . Did they spend like half of pve’s budget on this? I think they should have kept the distance limitation as that seems a bit more balanced

    • @redviperion24
      @redviperion24 10 месяцев назад +1

      no we want long distance leg breaker grenade

  • @cyberooski
    @cyberooski 10 месяцев назад +61

    not sure if i like the changes to both moira's and reaper's fade. both, i feel, add such a degree of trickery that the characters need to be fun, and being able to just escape from traps made them that much more tricky. esp for moira.

    • @AndroidDerp
      @AndroidDerp 10 месяцев назад +41

      As a reaper main, this sucks cause his old fade was supposed to help his survivability. But now, he can’t use his best ability on game changing scenarios. I don’t know why they nerfed him or Moira, they aren’t even meta characters…

    • @jakubv4446
      @jakubv4446 10 месяцев назад +12

      ​@@AndroidDerpyeah, and why they added Cassidy aimbot granade.This is balanced? I dont think so.

    • @wisdumcube
      @wisdumcube 10 месяцев назад +13

      @@AndroidDerp Overwatch 2 devs stuck in silver must be feeling constantly terrorized by Reaper and Moira.

    • @skarloeythomas5172
      @skarloeythomas5172 10 месяцев назад +5

      Reaper and Moira were individual heroes and could simply say No to actual ultimates. So Sigma and Zarya just ignore them. But Lifeweaver can deny Zarya’s ult for his whole team. Makes Zarya worthless.

    • @thekingmeruem
      @thekingmeruem 10 месяцев назад +6

      ahh yes , the characters that just press a short cd ability to escape actual ults added trickery ? people just played them without giving a shiit about tracking ults because they can just fade away , maybe now they have to think a bit

  • @rambi8250
    @rambi8250 10 месяцев назад +7

    I love how the straight up killed recall but it’s fine since there is a mythic skin for tracer

    • @SnailSnail-lo4pm
      @SnailSnail-lo4pm 10 месяцев назад

      No they didn't, just be fast and listen.

  • @LucidProtean
    @LucidProtean 10 месяцев назад +4

    I love the additions to the on fire system, as well at it's return. And the Gibraltar redesign is awesome!!

  • @r0ad_killer758
    @r0ad_killer758 10 месяцев назад +7

    I love having all my mains be incredibly nerfed (Doomfist, Reaper, Lucio), and having the characters I already had a problem with be buffed! Overwatch is so fun!

  • @Filaxsan
    @Filaxsan 10 месяцев назад +3

    Thanks a lot for this! Much appreciated, both consistency and quality

  • @prathmeshpande
    @prathmeshpande 10 месяцев назад

    One suggestion,
    In the hanzo Nerf & 'on fire' section of the video, there are changes to/inclusion of audio cues well, so maybe at the end of those segments after the commentary/explainer, a clip which only has game audio would be convenient :)

  • @Punky_Brewmeister
    @Punky_Brewmeister 10 месяцев назад

    the green wall you used for the widowmaker changes was a nice way to visualize the change.

  • @thekingmeruem
    @thekingmeruem 10 месяцев назад +6

    the Hanzo arrow always made a clear sound

  • @alexdenver8286
    @alexdenver8286 10 месяцев назад +16

    A close range sniper? Wow, Blizzard never fails to disappoint.

  • @Yhoshua_B
    @Yhoshua_B 10 месяцев назад +2

    Thank you for taking the time to make this video!

  • @AmnesiaGamingYT
    @AmnesiaGamingYT 10 месяцев назад +2

    love how the punished skill diff characters (tracer, hanzo, widow)

  • @_myst_4267
    @_myst_4267 10 месяцев назад +3

    They really reinvented the flashbang lmfao

  • @romanmayard5490
    @romanmayard5490 10 месяцев назад +12

    poor reaper

  • @valkyrie_592
    @valkyrie_592 10 месяцев назад

    but the healing from lifeweaver wasnt number based here. It was the fact that it is a pocket heal which takes a long traveltime as well as a charging time meaning you need to predict a lot of heals in a fight which makes is insanely difficult to have good value. I guess lifegrip heal will help a little with the survivabillity for your teammates

  • @bluejacket4429
    @bluejacket4429 10 месяцев назад

    I'm super excited to play this season. Haven't had time yet cause of summer activities and stuff, but I'm looking forward to playing more Wifeleaver. I enjoyed the gameplay last season apart from when you can do just about nothing, but now with grip on lower cooldown we can see more wife leaving plays :)

  • @sako3xx
    @sako3xx 10 месяцев назад +5

    i missed the on fire system, it just made you play better and looked cool

  • @ich6654
    @ich6654 10 месяцев назад +7

    I guess the change was justified, but as a Reaper main, I really liked being able to shadowstep out of movement impairing abilities. Everything else looks pretty solid, happy the on-fire-system is back

    • @burnzey1785
      @burnzey1785 10 месяцев назад +5

      Eh wraith form disabled is actually going to destroy him given his massive hitbox and reliance on being close to deal Damage

    • @ich6654
      @ich6654 10 месяцев назад

      @@burnzey1785 I think you'll be fine. It's really only Cassidy that will get you in alot of trouble. Other than that you can't feel like you're the high society, when wraithing sigma or zarya ultimate anymore

    • @Wezlii530
      @Wezlii530 10 месяцев назад

      @@burnzey1785 look for traps on the floor and watch out for mcree that’s all you need to worry about

    • @daemon_7669
      @daemon_7669 10 месяцев назад

      @@ich6654 No it's not, every hero that can immobilize will get you messed up. I get that avoiding an ult is op, but there is no reason for junkrat's trap or cassy's nade to hard counter a key part of reaper's kit. And again, it's not like he'll have wraithform ready at all times

  • @pyrotron5953
    @pyrotron5953 10 месяцев назад +2

    Shadow change: Zarya now has 3 bubbles each lasting 1 minute when someone else plays her and 1 second when I play her

  • @coreymcshane9425
    @coreymcshane9425 10 месяцев назад

    I dont mind the cass hack since his play style is supposed to be close range with his fan the hammer, so when people get cloae its like mei or sym, the smal hack or slow makes sense but fact that it locks on chases and he can throw it across the map is so unnecessary; keep his kit close range, he ia hitscan mei or sym

  • @fakergamer1385
    @fakergamer1385 10 месяцев назад +1

    Well the fire system was always there, you could here them sometimes say their voicelines. I just didn't show it. But nice to see that they bring it back. Time to flex on others

  • @Yoshoogieboogie
    @Yoshoogieboogie 10 месяцев назад +5

    Why are we giving accuracy based heros MAGNITIZED ABILITIES
    reward skill, why are we making McCassidy smoothbrain. The damage is fine, but that slow/"hinder" stun is going to be annoying if it's just a yeet and skeet ability

  • @CrushFlighT
    @CrushFlighT 10 месяцев назад +8

    the map changes are actually good

  • @masonpendleton8839
    @masonpendleton8839 10 месяцев назад

    With the shadow genji buff you also can no longer three shirking and melee 200 hp targets

  • @jaylus5694
    @jaylus5694 10 месяцев назад +1

    I understand the want for consistency when it comes to movement abilities escaping traps and whatnot, but I feel like this "Hindered" thing is crossing a line in terms of what character are allowed to do in these situations.
    You telling me Junkrat's barely held together beartrap stop Reaper and Moira from just... *dematerializing* ? Or Cassidy's magnet bomb shuts down the momentum of D.va's and Winston's boosters? AND Tracer's Recall???

  • @AimRobot
    @AimRobot 10 месяцев назад +8

    These new mobility removal, do they also take away Doomfist and Balls ability to move? Because that sounds like the death of them.

    • @chofa135
      @chofa135 10 месяцев назад +1

      I hope not because karq will tell us if that happened.

    • @steel2572
      @steel2572 10 месяцев назад

      They do

    • @William256
      @William256 10 месяцев назад

      Doomfist yes, Ball stays in ball form but loses mobility.

  • @Bighomer5
    @Bighomer5 10 месяцев назад +6

    not sure I like the shift back to more cc in the game, but overall very interestoing changes.

  • @BEBOPsrm
    @BEBOPsrm 10 месяцев назад +2

    there is a staircase in Gibraltar attack second spawn that leads up to highground. today I was able to enter enemy spawn on defense to a certain point before i started taking damage. Hopefully this gets some attention and is fixed soon.

    • @BEBOPsrm
      @BEBOPsrm 10 месяцев назад +1

      I do play on ps4 if that could be part of the issue.

  • @DonkeyKnuckleChuck
    @DonkeyKnuckleChuck 10 месяцев назад +1

    If you could explore hog potentially being bugged that would clear some doubts i have currently. After using take a breather, it felt like i was being shredded all day today. From what it seems like, the increased healing state after the vape also increases damage dealt to hog as well. Last patch he definitely did not get melted like he seems to be now

    • @averagejoe181
      @averagejoe181 10 месяцев назад

      Don't forget that while Hog is taking a breather, he has a 50% damage reduction. He loses the reduction when the healing buff kicks in.

    • @DonkeyKnuckleChuck
      @DonkeyKnuckleChuck 10 месяцев назад

      @averagejoe181 yeah that I'm aware of. Looking back I think I was just playing dumb, it was the first day of the patch and I was running it down thinking hogs buff made him invincible lol

  • @kennyjohnson26
    @kennyjohnson26 10 месяцев назад +8

    Yk Lifeweaver might actually be meta this season with the buffs especially considering he has lifegrip to counter the new cass nade

    • @sero9673
      @sero9673 10 месяцев назад +4

      Why do i feel they did this on purpose

    • @bleyzerplayz
      @bleyzerplayz 10 месяцев назад

      The buff with healing isn't really a buff, because his hps is still the same as before. Only the full charge burst healing will work good if you have a second healer.

    • @courage7347
      @courage7347 10 месяцев назад

      bro i love mei and i tried playing her today and she felt HORRIBLE the damage nerf hits hard 😭

    • @William256
      @William256 10 месяцев назад

      @@bleyzerplayz Unless I'm misunderstanding something, the healing change is a direct buff. You charge less for more heals, which means a higher heals/s. If you heal 10 more for the same charge time, that also means you heal more per time spent charging.

    • @BIGAMBERFAN
      @BIGAMBERFAN 10 месяцев назад

      @@courage7347you just have to use more right click

  • @Skycube100
    @Skycube100 10 месяцев назад +4

    If you ask me that Hindered CC should be more of a thing with Rammattra's Ravenous vortex, it makes way more sense with him and nano-tech something something abilities

    • @pompidoudog
      @pompidoudog 10 месяцев назад +2

      That's an interesting idea.

    • @matrixyst
      @matrixyst 10 месяцев назад

      this is a good idea but ram is already pretty strong, so i cant see them doing this unless they hard nerfed him, like making nemesis run speed slower

  • @najeecoates4
    @najeecoates4 10 месяцев назад +1

    Just came from the Kar-chives channel video, great timing!

  • @edwardcampanelli8697
    @edwardcampanelli8697 10 месяцев назад

    excellent vid i had no idea about some of these changes good to know

  • @ratioed1438
    @ratioed1438 10 месяцев назад +5

    They real said "lets bring cc back by calling it something else"

    • @wisdumcube
      @wisdumcube 10 месяцев назад +1

      Turns out CC was there for reason and it finally clicked for the devs, but they can't call it what it is because that would be admitting the player base was right.

  • @lesliejacoby9137
    @lesliejacoby9137 10 месяцев назад +2

    Does healing amplification stack and if yes is there a cap? I'm honestly suprised it took this long for another character after Ana to be able to apply the buff and a tank at that. Funny enough tank was also the 2nd character to receive the anti effect and their both the Australians 😂.

  • @Afrodoodle
    @Afrodoodle 10 месяцев назад +1

    Really happy that they brought back the "on fire" mechanic

  • @WillGames215
    @WillGames215 10 месяцев назад

    i use Mei alot and lowering her damage im mixed on when i was playing the other day it was extremely noticeable and i didn't know why until this video lol so thanks for that and i have been praticing lifeweaver and i still cant grasp the character all the way hopefully this update makes playing the character better lol

  • @carsonroach-howell6945
    @carsonroach-howell6945 10 месяцев назад +11

    Mei feels awful to me now. If anything it was easier to hit targets with just the 40% slow versus this weird fluctuating slow.

    • @crowquet56
      @crowquet56 10 месяцев назад

      I think the initial slow just needs to kick in a little faster and she'll be good

    • @X19Virus
      @X19Virus 10 месяцев назад +1

      If you are struggling to hit heroes at close range with a slow on top of it all, I think you have bigger problems.

  • @Schniblogg
    @Schniblogg 10 месяцев назад +10

    The Mei buff feels more like a nerf. And not even that little.

    • @waddlez7192
      @waddlez7192 10 месяцев назад

      Good

    • @BIGAMBERFAN
      @BIGAMBERFAN 10 месяцев назад

      how? as long as you can actually aim even a little bit, it’s a clear buff

    • @all4me501
      @all4me501 10 месяцев назад

      @@BIGAMBERFAN
      - her 1v1 potential is reduced, the only way to combo with icicle and beam is now to beam first and icicle after, the other way around is hard nerfed
      - her overall damage potential is reduced if you don't get continuous beam hits for the slow to proc
      - her ult generation is slower overall because her damage is less consistant and lower overall
      - her effectiveness against sigma, genji and dva is significantly reduced (they just have to wait till you stop beaming to use a defensive ability and you damage is literally halved compared to before
      before the changes you could headshot and beam for 0.5s to get a reliable kill on a 200hp target in close range, now you need to continuously hit the freeze for 1s without getting interrupted and then hit a headshot. I don't see how thats a clear buff.
      example:
      If a dva has zenyatta heals and you use beam only it will take around 24s of constant fire to get her out of mech and she can just use matrix once you stop beaming and try to icicle.
      Before s5 it would have taken ~9s regardless of her matrix usage.

  • @jono2061
    @jono2061 10 месяцев назад

    from the patch notes regarding ram:
    Resolved an interaction with Nemesis Form and Annihilation that sometimes resulted in the ultimate not performing damage and lifesteal.
    ...does this mean his ult has lifesteal? Has it always had that?

  • @Verdant11686
    @Verdant11686 10 месяцев назад

    That Mag nade definitely needs to not be able to cancel activated, current mobilities. Only block the activation of the ability

  • @shooshiwhooshi8736
    @shooshiwhooshi8736 10 месяцев назад +7

    They Mei changes sound really cool. It's now more rewarding to use either primary and secondary fire. Theirs gonna be more situations now where you have to decide on secondary burst or freeze with primary fire for the slow.

    • @WristTapeDrowzzy
      @WristTapeDrowzzy 10 месяцев назад +2

      Not to tank players lol

    • @all4me501
      @all4me501 10 месяцев назад +1

      with the massive damage reduction on beam you wont ever want to use that over icicle except if you have focus fire from another teammate.
      you have moira amounts of damage while enemy tanks can just block the icile everytime you stop beaming. Won't be fun for the enemy tank to be constantly slowed, but even a zen can keep them healed against beam damage for a good amount of time (considering they avoid the icicle)
      edit: thats my experience from around 6-8 games of mei in season 5

  • @TheSinlessAssassin
    @TheSinlessAssassin 10 месяцев назад +5

    Those map changes are gonna make them so much more fun!

  • @phredbookley183
    @phredbookley183 10 месяцев назад

    I definitely have suffered on certain points of Gibraltar. Totally ready for those changes.

  • @KuritsuAkira
    @KuritsuAkira 10 месяцев назад

    Question about one of lifeweavers buffs, is projectile “radius” the spread or the projectile size or something entirely different? Sort of confused

  • @brettmccabe1944
    @brettmccabe1944 10 месяцев назад +19

    Kiriko's shadow step needs to be on cooldown when she respawns, just like Wrecking Ball's grapple.

    • @spoopiestboi2517
      @spoopiestboi2517 10 месяцев назад +5

      Those changes were adding to prevent endless overtime on payload maps, same reason they changed mercy so she cant just swap endless back and fourth for infinite rez's

    • @alexfrye8542
      @alexfrye8542 10 месяцев назад

      No, it does not

  • @SittingDucksOW
    @SittingDucksOW 10 месяцев назад +5

    The fact that cass nade is still magnetic after all these buffs is insane. That's for sure getting nerfed

  • @hyphon1377
    @hyphon1377 10 месяцев назад

    Should just give mcass a bola, the grenade already does pretty much what a bola would do and I rekon that it'll make a bit more sense for a bola to restrict movement rather than a sticky grenade. Wanted to try a lasso but would look sorta funky and didn't want to make a whole other ability so bola it was
    Could probably even keep everything but just remove the burst damage when it explodes so really it's just the slow and no mobility so it really depends on the players skill to confirm kills also it'd be more like the flash to satisfy both pro grenade and pro flash(which ngl I might prefer flash rather than grenade)I rekon that's fair, to sorta force a 1v1 like in them stand offs in movie
    Look wise just 3 balls connected by some tech looking strings and when the ability ends the balls fly back to mcass with a lil catching animation like Sigma's (I just want more "catching" animations like Sig and jq )
    What do y'all rekon

  • @ld_raine4247
    @ld_raine4247 10 месяцев назад +1

    Saw Genji in thumbnail and waited a whole video to hear what boosted him. He wasn't mentioned once

  • @shacharkedar1656
    @shacharkedar1656 10 месяцев назад +3

    I'd actually argue the Qol change for lw pedal platform is actually a nerf making it harder to lift enemies up (say an ulting enemy orisa) or an immobilzed teammate (sleeping or frozen teammate) as you now have to be much more precise for the platform to actually activate

  • @gustaniny9438
    @gustaniny9438 10 месяцев назад +3

    It’s funny how they added a tracer mythic skin, yet they still nerf her.

  • @LeonOcto
    @LeonOcto 10 месяцев назад +2

    So they made Cass grenade slow down and stop movement abilities before making Rammen's void actually stop movement abilities?!

  • @SoulKing0448
    @SoulKing0448 10 месяцев назад

    Not sure anyone else saw or maybe I’m just dumb, but as you heal as lifeweaver, for ever heal you land you reload a bit of your thorn volley

  • @Chuwie
    @Chuwie 10 месяцев назад +10

    Mcree and Mei are going to run rampant 😧

    • @druhdowneh8868
      @druhdowneh8868 10 месяцев назад +1

      Just played today, no shit every match there was a mcree or mei or sometimes both

    • @all4me501
      @all4me501 10 месяцев назад

      @@druhdowneh8868 people trying out changes? weird

    • @all4me501
      @all4me501 10 месяцев назад

      @@druhdowneh8868 mei actually feels pretty bad to play right now, at least to me. Her damage is abysmal compared to pre "buff" and i dont see much of a reason to use beam for anything but tanks at all.
      Cree feels a good bit too strong with those changes (like flashbang but even worse)

    • @druhdowneh8868
      @druhdowneh8868 10 месяцев назад

      @@all4me501 the thing that bothers me is mcree gets an ability that recharges quickly to hinder movement abilities meanwhile tracers pulse bomb can still get counted by every movement ability ever

    • @all4me501
      @all4me501 10 месяцев назад

      @@druhdowneh8868 oh thats true, why doesn't pulse bomb (that weird time technologie stuff) block movement abilitys? It's hard enough to hit as is.

  • @lesliejacoby9137
    @lesliejacoby9137 10 месяцев назад +18

    I dont think the Cassidy change is the worse but it shouldn't hinder an already active ability, Mei definitely shouldn't slow that much, and tanks need resistance to slows or mei will eat them up more than she already does.

    • @ccmemes5898
      @ccmemes5898 10 месяцев назад +1

      Tbh I played a bit and Mei due to loseing half her damage it harder for her to kill stuff in my opppion it was better for when she had 100 dmg a second then 55

    • @lesliejacoby9137
      @lesliejacoby9137 10 месяцев назад +1

      @ccmemes5898 two things. One where you using the icicle after applying the slow because that is the new combo now and also this version is better as now she can slow tanks way more allowing the team to gang up on them more.

    • @trollofduty007
      @trollofduty007 10 месяцев назад

      I played some games with friends, I tanked for a lot of them, and every single one had a Mei, Felt terrible, spent the entire game getting walled, slowed so I couldn't get around the wall, and dying. Was playing, Rein, Queen, DVA, and Sigma (Picking based on the enemy tank/team comp). but I just kept getting walked at by the Mei

    • @lesliejacoby9137
      @lesliejacoby9137 10 месяцев назад

      @@trollofduty007 yup because she also has nothing to fear because she has a get out of jail card that heals and a wall that can save her life if properly used.

    • @all4me501
      @all4me501 10 месяцев назад

      @@lesliejacoby9137 two things:
      1. it was faster to heashot and clean up with 0.5s of beam than it is to beam for 1s and then hit a headshot and also harder to interrupt. Using two icicles is probably more effective than slowing first.
      2. who would want to play a slow bot that does nothing but hold down primary fire. Her beam now does as much damage as moira, on your own you wont be getting a dva out of mech any time soon.
      She is now less fun to play and less fun to play against, wonderful lose-lose situation.

  • @juliansanchez9106
    @juliansanchez9106 10 месяцев назад

    Thanks for explaining the on fire system for people who didn't play the first game

  • @thomasagra856
    @thomasagra856 10 месяцев назад

    I like how by this season, cassidy players can and will hunt Moira´s around the map, simply block the movement ability and if you´re around 20m (moira´s primary needs to be closer) it´s a ez 1v1. it makes things so unfair to fight against, you can only run away or throw a biotic orb and pray.

  • @aeedin
    @aeedin 10 месяцев назад +4

    Even though the patch hasn't been live for that long yet, I can already notice how oppressive Mei is now. The CC in her kit is crazy powerful and a good Mei cooldown rotation + Lifeweaver with lifegrip, Mei is basically unkillable.

    • @dashieldmasta177
      @dashieldmasta177 10 месяцев назад +1

      You must have missed where she was previously doing 250+ DPS in cleave before this. She got nerfed.

    • @Carebear_Pooh
      @Carebear_Pooh 10 месяцев назад +1

      @@dashieldmasta177 yeah i hate new Mei. She’s so cumbersome to play now and only because they wanted to shoehorn in cc. I want old Mei back

    • @coal159
      @coal159 10 месяцев назад

      @@dashieldmasta177 U must've missed the buff where her secondary fire now one shots 200 HP heros

    • @dashieldmasta177
      @dashieldmasta177 10 месяцев назад

      @@coal159 You must’ve missed the part where the explosion is 40 damage extra, making total max damage 190, and that you only get this after being locked up by primary fire, at which point it doesn’t matter because you already took about 90 damage. The burst only affects tanks.
      And also that part where she was building Blizzard faster than Tracer could build Pulse, was a braindead pick if you had a Ramm and completely fucking hosed Lucio.

    • @BruhExe-kh2bv
      @BruhExe-kh2bv 10 месяцев назад

      ​@@coal159 her secondary does 150 hp to the head

  • @TheBibigabi
    @TheBibigabi 10 месяцев назад +2

    @KarQ you missed the part that Mei’s primary fire pierces enemies, you can hit multiple enemies at once. Not sure if this is a bug but it’s definitely there.

    • @jonathanberry8656
      @jonathanberry8656 10 месяцев назад

      Her primary fire has been able to pierce since ow1. Either way the freeze only lasting 1.5 seconds should really be pushed up to 2 seconds. Because this is a really hefty nerf to her.

  • @jackycola194
    @jackycola194 10 месяцев назад +1

    I do not know what Blizzard thinks with hog why his healing is reinforced by others, which is hardly played in roles only in free role elections but rarely is it good he needs his old dmg again so that he can kill something

  • @anthonyohler2029
    @anthonyohler2029 10 месяцев назад

    I like class grenade preventing movement abilities, but I do not like them interrupting them. If it was just a “not running away for 1.5s” I’d be ok with it.

  • @zackftw2748
    @zackftw2748 10 месяцев назад +19

    And Roadhog continues to be a defenseless ult battery

    • @chefar
      @chefar 10 месяцев назад +3

      give them time, they will learn how to balance the game and reverse all changes (cause he was already balanced ofc)

    • @stinkyroadhog1347
      @stinkyroadhog1347 10 месяцев назад +2

      The blatant disregard for his balancing is infuriating. They don't want him to be balanced as he used to be because he's "Frustrating" to play against.... Fuckin joke, all of em!

    • @ofimportance5458
      @ofimportance5458 10 месяцев назад

      He charges ults slower??

    • @BIGAMBERFAN
      @BIGAMBERFAN 10 месяцев назад

      @@ofimportance5458yeah but his hitbox is gigantic and he has no mobility so tell me what charges more ult: hitting 50% of your shots with a full ult charge rate or hitting 100% of your shots with a 25% reduction

  • @mrErikeeper
    @mrErikeeper 10 месяцев назад +6

    The Lifeweaver padle activation area buff is also nerf when you try to lift rein slamming or Orisa using terra surge.

    • @xNinjaTacox
      @xNinjaTacox 10 месяцев назад +1

      sounds like a skill issue to me

    • @RFdOliviera
      @RFdOliviera 10 месяцев назад +1

      The reduced radius only applies after it's deployed on the ground, if you toss it under a player it works as usual.

  • @offbrandcereals
    @offbrandcereals 10 месяцев назад

    reallly cool to see them making map changes. many of the maps need revisions like they've given Gibraltar, i think.

  • @purplegoop1247
    @purplegoop1247 10 месяцев назад +1

    tried playing doom into a sombra cassidy in qp. The nade is worse than i thought, ill probably get used at after a while, but it feels like the most horrible spicy diarrhea ive ever had atm.

  • @truemrfu9673
    @truemrfu9673 10 месяцев назад +3

    They should just make mei a tank. They obviously want her kit to feel like a tank kit.

    • @de.k8918
      @de.k8918 10 месяцев назад +1

      Yeah right? in HoTs she is a Tank and she is SO much fun. Like her kit is perfect for a tank. And honestly her dmg after the rework is kinda laughable.

    • @truemrfu9673
      @truemrfu9673 10 месяцев назад

      @@de.k8918 a fellow. HOTS player? And yes I feel it’s an obvious choice

  • @HeisenbergFam
    @HeisenbergFam 10 месяцев назад +15

    Oh boy, im sure community will see PvE and skill tree soon, surely Blizzard wouldnt disappoint people

    • @Josho0o
      @Josho0o 10 месяцев назад +3

      Still seeing pve! Just no skill tree 😊

    • @destructo3457
      @destructo3457 10 месяцев назад

      Shut up holy hell

    • @nikodimoulakis7383
      @nikodimoulakis7383 10 месяцев назад

      @@Josho0o lol lmao

    • @darcidious99
      @darcidious99 10 месяцев назад

      ​@@Josho0oand its $15 for only 2 new missions since one is rehashed from the old demo.

    • @Josho0o
      @Josho0o 10 месяцев назад

      @@darcidious99 I know, but regardless of quality - the upcoming missions are still PvE. I'm so confused seeing everyone say it isn't coming when.. it clearly is, regardless of what's been removed or not..

  • @brando_calrissian
    @brando_calrissian 10 месяцев назад

    This guy knows how to make a balance changes vid that forsure great stuff!

  • @evanramstad240
    @evanramstad240 10 месяцев назад

    I honestly wish that the lifeweaver petal was remotely activated like junkrat's mine, that way its more controlled.

  • @CMK341
    @CMK341 10 месяцев назад +16

    So Cassidy somewhat has his stun back but it does damage

    • @Carebear_Pooh
      @Carebear_Pooh 10 месяцев назад +1

      And it auto-aims and you can toss it around the map. Think hog hook but then with cas and legit no range limits

    • @wisdumcube
      @wisdumcube 10 месяцев назад +1

      It seems like the Overwatch 2 devs have finally found out why Overwatch 1 devs gave Cassidy a stun in the first place, but are somehow even worse at balancing it

    • @chefar
      @chefar 10 месяцев назад +2

      @@wisdumcube same with Mei ? OW2 devs going back to OW1 Mei kit kinda, give them few months and they will figure out the game is designed for 6vs6

    • @wisdumcube
      @wisdumcube 10 месяцев назад

      @@chefar Don't be too generous. It will at least take a couple of years before they figure it out, and they will probably release the update as OW3.

    • @all4me501
      @all4me501 10 месяцев назад

      @@chefar even a 99% slow is worse than freeze (doesn't block abilitys) so at least they don't go back to freeze (yet)

  • @Sora2k9
    @Sora2k9 10 месяцев назад +4

    They realized the game needed some kind of stuns back because movement characters are extremely strong in OW2, so they brought Cass stun back, but making it so it just slows you down and limits your movement, so basically they gave him a sort of semi stun which is strong, but it's definitely not as good as the OW1 one, where instead of slowing you down and limiting your movement abilities, he completely stopped you, without even getting the chance to shoot back at him. It's definitely less annoying than the stun but its still pretty strong, you could be able to survive or win if you have a support near you who pockets you while you're stuck with the nade, and try to stay far away from Cass, with the slow down effect, no movement abilities, and his high ttk where he can headshot you easily due to you being slowed down, he's now gonna be pretty lethal from up close again, the nade is not gonna be good from really long distances as it takes a really long time to travel through the air and it's gonna be hard to hit an enemy with it.
    As a Cass main I'm happy with the rework

    • @Nickelback8469
      @Nickelback8469 10 месяцев назад +1

      I just wish they’d either reduce the size of his hitbox or give him back his 225 HP. His hitbox is huge compared to most DPS and he has very little mobility compared to most of the roster.

  • @Chronicwomanlover
    @Chronicwomanlover 10 месяцев назад

    Something i noticed was when you punch a railing it sounds different.

  • @olavskeimo
    @olavskeimo 10 месяцев назад +1

    is the mei secondary splash damage when the nemy is freezed?