00:00 Pro Paint Cleanup In Resolve 00:40 Top Down Mid View 02:47 Mocha Pro Tracking for Fusion 05:25 Fixing Bad Tracking 06:23 Importing Mocha Data to Fusion 07:48 Perspective Positioning - Stabilize 08:19 Resolve Fusion Frequency Separation 11:03 Stabilized Clone Painting 12:09 Wacom Tablet Pressure 13:25 Reverse Stabilization - Add Motion Back 14:28 Mask the Patch 16:34 Merge the Patch
By far my favourite channel for resolve. Your videos are actually useful I love the real world applications in all of them. Thanks a ton for what you do
Wow man, thanks for this tutorial, I haven't used the Fusion page in a long time but you make me want to jump back in. I also have Mocha but have a hard time with their UI! More Mocha tutorials please...
Well done. I suggest you work in linear when in Fusion especially for this kind of work with frequency separation. I have a few tools on reactor for beauty work. Be sure to grab those
Hey dude. I’ve actually learned a ton from you this year. I explained and filmed linear workflow this morning but redid it because of the extended length. I agree and appreciate the comment. Maybe I make a separate video on linear in the future because I agree it is the only right way to comp.
@@alex.muntean reactor is a great set of extra free tools from the steakunderwater website of geniuses. Search it and be amazed. Milolabs is one of the top contributors that has many incredible tools.
Thanks! Hopefully the pace is getting better this year. I have lots of practical Fusion stuff in the works that I’ve been using on commercials as I continue to learn.
Oh, nice. You are great teacher. And very generous. Keep them coming. Thank you for the tutorials, it was another good one. And Marry Christmas and Happy new Year. Some nice tips I didn't know about. Like Snap Offset checkbox in the paint node. I always wondered what that is, and manual does not say. Cool, thanks. I also like the whole way Mocha and Tracker work with corner positioning and perspective positing. Really nice. I saw that before, but I almost never used it until now when I tried it on this example to follow along. Thanks. also I remember when you showed FS technique which I use often now, but on a still image. And now you incorporate it into full video. Very nice. I also started using table that I didn't use for a long time and its great to have ability to change size of the paint brush by how much one applies pressure to the tablet. Really helps with this type of paint work. Instead of just mouse. As a side note, for those who are not using Studio version of Resolve or don't have access to Mocha Pro. This is possible to track and remove using "Tracker" in fusion. Since its just one small point not whole large area, its not necessary to use "plainer tracker", just regular tracker would work fine. The key is using the correct pattern size and adaptive mode in the settings of the tracker. Best match is the key for this and tolerance can be adjusted according to the need. Best match mode is actually made for this type of problem, when there are smoke or shadow or lighting change. Adaptive Mode: Fusion is capable of reacquiring the tracked pattern, as needed, to help with complex tracks. This menu determines the Adaptive tracking method. - None: When set to None, the tracker searches for the original pattern in each frame. - Every Frame: When set to Every Frame, the tracker reacquires the pattern every frame. This helps the Tracker compensate for gradual changes in profile and lighting over time. - Best Match: When set to Best Match, the tracker compares the original selected pattern to the pattern acquired at each frame. If the variation between the two patterns exceeds the threshold amount defined by the Match Tolerance control, the tracker does not reacquire the pattern on that frame. This helps to avoid Tracker drift caused by transient artifacts that cross the pattern’s path (such as a shadow or steam or fog). That's the one to use. Best Match. I had no trouble tracking it. It won't always work and there are some situations where Mocha really is the only option, but in this particular case its possible to do it with a tracker. Also its possible to track various color channels which can help and one can always prepare the image by adding something like "dehaze" node. This will boost color and contrast , dehaze the image as it were and help the tracker. Once the tracking is done, there are options like you show, with paint tool, paint tool with frequency separation etc. I used Milo's "ml_SpotRemover "which is basically like self contained frequency separation tool with built in masking to isolate only the are where effect it applied and avoid softening the rest of the image. I also used "FlexiTrack" (to steady the area tracked even if you track only one point) before the "ml_SpotRemover" and "Destabilizer" node (to bring back original motion after spot removal. Destabilizer is included in Flexi Track Marco for that type of workflow). FlexiTrack is also on reactor. Very useful tool. Its a great alternative for free resolve users if they can't get access to Mocha Pro or Studio version of Resolve. But I like your approach because there is so much more one can do with Mocha. I like their remove function in mocha which does a better job than Fusion or resolve, and because of that with this method I used with tracker, at some point I had to manually match the lighting change. Additionally "Surface Tracker" in Resolve Studio could work for this and combined with "Patch Replacer" tool, which is great. I use that for larger area of the skin like one side of the face etc. Cheers!
Great tutorial, great technique! One thing to try is instead of using the B spline and Ch. Boolean, you could change the input of the paint clone to a Background, 0 alpha, then drag the clone source into the Paint tool. That way you only patch on the paint strokes and nothing else.
Thanks for the kind and helpful feedback. Sometimes, I worry that my presentation isn't super polished because I don't have the time, then it's not worth making. Glad this was worthwhile.
@@CreativeVideoTips I get that. It’s hard to know what level to aim for audience wise but sometimes doing something more complicated doesn’t need to be as refined because the audience knowledge level higher are there more for the information than a polished product. Now don’t get me wrong, it’s still needs to be clear (or frap audio isn’t going to fly) but having to do all the RUclips type of edits and effects isn’t needed in my opinion. Once again thanks for putting this out. I haven’t used mocha directly with resolve but now I can see the use case which is super helpful.
If anyone downloaded the watermarked HD test clip from Artgrid and is having issues getting the the second channel booleans ("add") to properly display and match the image from the stabilized tracker...go to your loader node and in the import tab ensure your depth is matching your comp preferences. Frequency separation works in 32 bit float so update in the loader or use a depth change node.
Hey there, I'm a newbe to DR and am trying to learn the Studio version. I was wondering if you could direct me to one of your videos that would take me to the point just before I start importing clips and show your recommended settings for DR as well as the best practices for setting up files and saving. I am enjoying the pacing of your how to videos. I don't feel like my brain is melting as you detail the steps even though some of it is fairly complex. Thanks.
Thanks for watching. Mocha Pro has a reorient tab workflow that I think might be the answer here. I have never done a screen insert on VR180 type footage yet so I'm not sure.
This is another option too! Just try to track the blemish with patch replace. The thing to note in this method is the frequency separation. This handles the animated lighting changes.
I’m thinking about a similar tutorial showing this with surface tool but it’s nowhere in the same ballpark for controlling difficult shots. Surface tracker is still great on simple shots.
There’s deffinently always room for tutorials combining mocha and resolve/fusion if you ask me😊 @CreativeVideoTips is this kind of like this one ruclips.net/video/FXHQstIqe1M/видео.htmlsi=_jePFzI-tGeuiHZC but maybe more for us “fusion-folks”?
Great video but way above my pay grade. This would be so much easier to do this in after effects. The way you connect notes and double connect notes just makes no sense to me whatsoever. I know the basic basic basics of fusion or what we like to call , confusion… Doing this in after effects would be a breeze. And I also believe there’s a removal tool in resolve and you could do this sooooo much easier.
The reason why he connected the the media in node to the background and foreground of the tracker node (double connect as you said) is because in Fusion, the point tracker node can also work as a merge node. It's really simple and makes perfect sense. Sure the simpler things might be easier with layer based tools like AE but they start to fall apart as the project gets complex which is why no pro VFX studios use AE or any layer based compositor, they all use Nuke or Fusion. There are many other reasons as well, like in AE the order of operations are static, you can't change that but in Nuke/Fusion, it's upto you since it's node based which is extremely flexible and visual and nothing is hidden but in AE you'd have to resolve to by using pre-comp which is an extremly cumbersome workflow because after 50 pre-comps in a proper project you'd be completely lost and no way to get back and change things based on notes and revisions which is a complete breeze in a software like Fusion/Nuke because of the node based nature. Once you get the hangs of nodes, there's no going back. It's the same reason why C4D is super easy to use but you hit the ceiling of what's possible quickly and you'd have to spend thousands of dollars for plugins and still wouldn't be able to do everything whereas in Houdini (node-based like Fusion/Nuke) easier stuff takes a bit longer but there's no ceiling of what you could hit so no matter how complex your project is, you can do it which is why pro vfx studios use it over c4d.
Frequency separation is easier in AE? I just checked and the workflow seems the same to me, but of course, you'd think it's easier to do in AE if you are more familar with AE thus having a bias.
My benchmark is to play the drinking game "take a drink whenever something you made is copy/pasted or rendered flat". Whenever there's a copy/paste, you're at risk of making a composite that's annoying to change later because you may have to modify every instance that was pasted. Layer based compositors are prone to a lot of duplication, whereas you can much more frequently re-use masks and other stuff without having to duplicate stuff in nodes. I think in this video I'd be one drink in just due to the stabilization/unstabilization process.
00:00 Pro Paint Cleanup In Resolve
00:40 Top Down Mid View
02:47 Mocha Pro Tracking for Fusion
05:25 Fixing Bad Tracking
06:23 Importing Mocha Data to Fusion
07:48 Perspective Positioning - Stabilize
08:19 Resolve Fusion Frequency Separation
11:03 Stabilized Clone Painting
12:09 Wacom Tablet Pressure
13:25 Reverse Stabilization - Add Motion Back
14:28 Mask the Patch
16:34 Merge the Patch
By far my favourite channel for resolve. Your videos are actually useful I love the real world applications in all of them. Thanks a ton for what you do
Wow man, thanks for this tutorial, I haven't used the Fusion page in a long time but you make me want to jump back in. I also have Mocha but have a hard time with their UI! More Mocha tutorials please...
Thank you for taking time to listening to my ramblings. I appreciate you David!
Thank you love the video. Just applied a technique that I learned from you here to my current long-form TV-series work!
@@nighto_x heck yeah. This is the basis for so much paint work I do.
I really liked the tutorial. Please, several other videos with Mocha and Fusion!!!
Well done. I suggest you work in linear when in Fusion especially for this kind of work with frequency separation. I have a few tools on reactor for beauty work. Be sure to grab those
Hey dude. I’ve actually learned a ton from you this year. I explained and filmed linear workflow this morning but redid it because of the extended length. I agree and appreciate the comment. Maybe I make a separate video on linear in the future because I agree it is the only right way to comp.
Hi, where's the reactor tools?
@@CreativeVideoTips I’m glad to read that! Cheers! Can’t wait for your linear workflow tutorial!!
@@alex.muntean reactor is a great set of extra free tools from the steakunderwater website of geniuses. Search it and be amazed. Milolabs is one of the top contributors that has many incredible tools.
Enjoy all your tutorials Chad, this one gets deeper at least for me-keep up the great work and thanks!
Thanks! Hopefully the pace is getting better this year. I have lots of practical Fusion stuff in the works that I’ve been using on commercials as I continue to learn.
Oh, nice. You are great teacher. And very generous. Keep them coming. Thank you for the tutorials, it was another good one. And Marry Christmas and Happy new Year.
Some nice tips I didn't know about. Like Snap Offset checkbox in the paint node. I always wondered what that is, and manual does not say. Cool, thanks. I also like the whole way Mocha and Tracker work with corner positioning and perspective positing. Really nice. I saw that before, but I almost never used it until now when I tried it on this example to follow along. Thanks. also I remember when you showed FS technique which I use often now, but on a still image. And now you incorporate it into full video. Very nice. I also started using table that I didn't use for a long time and its great to have ability to change size of the paint brush by how much one applies pressure to the tablet. Really helps with this type of paint work. Instead of just mouse.
As a side note, for those who are not using Studio version of Resolve or don't have access to Mocha Pro. This is possible to track and remove using "Tracker" in fusion. Since its just one small point not whole large area, its not necessary to use "plainer tracker", just regular tracker would work fine. The key is using the correct pattern size and adaptive mode in the settings of the tracker. Best match is the key for this and tolerance can be adjusted according to the need. Best match mode is actually made for this type of problem, when there are smoke or shadow or lighting change.
Adaptive Mode: Fusion is capable of reacquiring the tracked pattern, as needed, to help with complex tracks. This menu determines the Adaptive tracking method.
- None: When set to None, the tracker searches for the original pattern in each frame.
- Every Frame: When set to Every Frame, the tracker reacquires the pattern every frame. This helps the Tracker compensate for gradual changes in profile and lighting over time.
- Best Match: When set to Best Match, the tracker compares the original selected pattern to the pattern acquired at each frame. If the variation between the two patterns exceeds the threshold amount defined by the Match Tolerance control, the tracker does not reacquire the pattern on that frame. This helps to avoid Tracker drift caused by transient artifacts that cross the pattern’s path (such as a shadow or steam or fog).
That's the one to use. Best Match. I had no trouble tracking it. It won't always work and there are some situations where Mocha really is the only option, but in this particular case its possible to do it with a tracker. Also its possible to track various color channels which can help and one can always prepare the image by adding something like "dehaze" node. This will boost color and contrast , dehaze the image as it were and help the tracker.
Once the tracking is done, there are options like you show, with paint tool, paint tool with frequency separation etc. I used Milo's "ml_SpotRemover "which is basically like self contained frequency separation tool with built in masking to isolate only the are where effect it applied and avoid softening the rest of the image.
I also used "FlexiTrack" (to steady the area tracked even if you track only one point) before the "ml_SpotRemover" and "Destabilizer" node (to bring back original motion after spot removal. Destabilizer is included in Flexi Track Marco for that type of workflow). FlexiTrack is also on reactor. Very useful tool.
Its a great alternative for free resolve users if they can't get access to Mocha Pro or Studio version of Resolve. But I like your approach because there is so much more one can do with Mocha. I like their remove function in mocha which does a better job than Fusion or resolve, and because of that with this method I used with tracker, at some point I had to manually match the lighting change.
Additionally "Surface Tracker" in Resolve Studio could work for this and combined with "Patch Replacer" tool, which is great. I use that for larger area of the skin like one side of the face etc.
Cheers!
Merry Christmas, Chadwick! Thanks for a great year with amazing tutorials!
Merry Christmas Alex! Thank you for being here.
well done! Hope that you will do some more Mocha tutorials! Would be awesome and interesting
Thanks so much! I have another one in the works so that’s great to hear it’s of interest.
@@CreativeVideoTips Yeah the screen replacement, right? Cool, looking forward to that one.
This is a fantastic high quality tutorial. Awesome!
Love the channel. Thanks and keep the great tips and tutorials coming.
Great tutorial, great technique!
One thing to try is instead of using the B spline and Ch. Boolean, you could change the input of the paint clone to a Background, 0 alpha, then drag the clone source into the Paint tool. That way you only patch on the paint strokes and nothing else.
Awesome tutorials thanks Chadwick. More of this please. ❤
Thanks for the kind and helpful feedback. Sometimes, I worry that my presentation isn't super polished because I don't have the time, then it's not worth making. Glad this was worthwhile.
@@CreativeVideoTips I get that. It’s hard to know what level to aim for audience wise but sometimes doing something more complicated doesn’t need to be as refined because the audience knowledge level higher are there more for the information than a polished product. Now don’t get me wrong, it’s still needs to be clear (or frap audio isn’t going to fly) but having to do all the RUclips type of edits and effects isn’t needed in my opinion. Once again thanks for putting this out. I haven’t used mocha directly with resolve but now I can see the use case which is super helpful.
Great stuff. Happy holidays to you and yours 🎉.
If anyone downloaded the watermarked HD test clip from Artgrid and is having issues getting the the second channel booleans ("add") to properly display and match the image from the stabilized tracker...go to your loader node and in the import tab ensure your depth is matching your comp preferences. Frequency separation works in 32 bit float so update in the loader or use a depth change node.
"I would love to see more tutorials on paint removal, especially for the most difficult shots!"
Noted! Thanks for the suggestion.
Nicely done...i noticed this idea from a Nuke 3d video. Really good for hair or fur. Very nice!!
Sweet. Thanks Chadwick, have a great christmas and new year too.
Merry Christmas Martin!
Great Video!!!! One additional note, Boris provides a free one year license for their products for students.
Thanks for sharing! I didn't realize that. There are very few must-have extra tools you need for Resolve. I think this is one of them.
Fantastic job! Thank you!
I like this vertical flow. Im a houdini user and vertical flow, seems to be more familiar. 🙌
Thank you for your efforts! Wonderful.
Awesome tutorial!
Amazong tutorial! Thank you Chadwick
You really need to make an advanced fusion masterclass (just not out there on RUclips)
Hey there, I'm a newbe to DR and am trying to learn the Studio version. I was wondering if you could direct me to one of your videos that would take me to the point just before I start importing clips and show your recommended settings for DR as well as the best practices for setting up files and saving. I am enjoying the pacing of your how to videos. I don't feel like my brain is melting as you detail the steps even though some of it is fairly complex. Thanks.
Will you teach us how to paint out optical motion artifacts in speed effects and smooth cuts?!
Great video, question how would you in VR180 stick a "TV" on a wall and the TV is playing a different a different video? Is this possible?
Thanks for watching. Mocha Pro has a reorient tab workflow that I think might be the answer here. I have never done a screen insert on VR180 type footage yet so I'm not sure.
Thank you for replying, maybe a subject for a new video🙂
Wouldn't Patch Replacement be simpler? It works well for this sort of subject. Also for we mortals it doesn't cost an arm and a leg.
This is another option too! Just try to track the blemish with patch replace. The thing to note in this method is the frequency separation. This handles the animated lighting changes.
This is exactly the type of tasks that I will want AI to fully tackle for me.
if you replace the paint tool with a displace tool and move the light power you will get sharp image, try it :)
what for you added blur and channel boolien? why not just clone tool?
Can you please make video about how do you use tablet on DaVinci?
good stuff, obviously we need better fusion trackers.
for me the stabilisation only works with the settings: Match Move and BG only....
Do i miss something?
What tool - do you use to highlight cursor?
Isnt the surface tracker just as good as mocha pro?
I’m thinking about a similar tutorial showing this with surface tool but it’s nowhere in the same ballpark for controlling difficult shots.
Surface tracker is still great on simple shots.
@@CreativeVideoTips I see,
Would love to see a comparison between the 2 tools and how they both handle difficult shots.
There’s deffinently always room for tutorials combining mocha and resolve/fusion if you ask me😊 @CreativeVideoTips is this kind of like this one ruclips.net/video/FXHQstIqe1M/видео.htmlsi=_jePFzI-tGeuiHZC but maybe more for us “fusion-folks”?
Great video but way above my pay grade. This would be so much easier to do this in after effects. The way you connect notes and double connect notes just makes no sense to me whatsoever. I know the basic basic basics of fusion or what we like to call , confusion… Doing this in after effects would be a breeze. And I also believe there’s a removal tool in resolve and you could do this sooooo much easier.
The reason why he connected the the media in node to the background and foreground of the tracker node (double connect as you said) is because in Fusion, the point tracker node can also work as a merge node. It's really simple and makes perfect sense.
Sure the simpler things might be easier with layer based tools like AE but they start to fall apart as the project gets complex which is why no pro VFX studios use AE or any layer based compositor, they all use Nuke or Fusion. There are many other reasons as well, like in AE the order of operations are static, you can't change that but in Nuke/Fusion, it's upto you since it's node based which is extremely flexible and visual and nothing is hidden but in AE you'd have to resolve to by using pre-comp which is an extremly cumbersome workflow because after 50 pre-comps in a proper project you'd be completely lost and no way to get back and change things based on notes and revisions which is a complete breeze in a software like Fusion/Nuke because of the node based nature. Once you get the hangs of nodes, there's no going back.
It's the same reason why C4D is super easy to use but you hit the ceiling of what's possible quickly and you'd have to spend thousands of dollars for plugins and still wouldn't be able to do everything whereas in Houdini (node-based like Fusion/Nuke) easier stuff takes a bit longer but there's no ceiling of what you could hit so no matter how complex your project is, you can do it which is why pro vfx studios use it over c4d.
Frequency separation is easier in AE? I just checked and the workflow seems the same to me, but of course, you'd think it's easier to do in AE if you are more familar with AE thus having a bias.
My benchmark is to play the drinking game "take a drink whenever something you made is copy/pasted or rendered flat". Whenever there's a copy/paste, you're at risk of making a composite that's annoying to change later because you may have to modify every instance that was pasted. Layer based compositors are prone to a lot of duplication, whereas you can much more frequently re-use masks and other stuff without having to duplicate stuff in nodes. I think in this video I'd be one drink in just due to the stabilization/unstabilization process.
Nodes not notes. Lol
first POGGERS
They can stick Mocha where the sun don't shine. So sick of all this software going subscription-based and it's not cheap.