Hey, fun video :) Sorry people are only seeing it 10 months later! Sebastian Lague posted a new video on Ant and Slime simulations, so I think you should expect more traffic to this video.
RUclips algorithm works pretty much like the ant colonization algorithm does with pheromones - a simulation of which you just watched. It shows random content to random people so much until a certain click through rate threshold is achieved. Then new people come, click and add to the reward of the model, reinforcing the pattern and hence making even more people to come and so on. If you've watched Sebastian's simulation to the end, it is naturally expected that you'll like this one too. So only a few random Sebastian's subscribers out of his thousands are enough to determine the potentially high click through rate between them and this video. The analogy also illustrates the final effect. For example, in the ant colonization, perfect straight lines from the nest to the resources are formed given enough time. In RUclips instance, perfect content over time are expected to be shown to the right people.
Ants are absolutely fascinating creatures. They have their own societies and ways of life that in some regards are remarkably similar to our own. Just watching them form trails entertains me so much and it’s the reason why I have 2 of my own colonies at the moments. Stunning
I find it really interesting how similar the behavior of ants looks to the behavior of electricity when sped up and visualized. If you compare this simulation to a slowed down video of a high-voltage arc you can see how both of them try to find something; in this case food and a conductor. Once they find it they quickly start refining their paths through some other process, like pheromones and plasma channels. If you visualize the virtual ants this way it looks like a plasma globe!
Some very interesting chain reactions! Normally, the red trails lead blue ants and the blue trails lead red ants, creating a strong path of red and blue. If one of the trails fades, though, it creates a leak, where red or blue spills out everywhere. This creates large amounts of one color, drawing the other color to it and creating new paths, as well as cleaning up the mess. Very interesting!
This looks like it could be a fun little Simulator game to download and play in your spare time. just randomly place deposits of food, a bunch of ants, and see what happens.
Well you can change some of the settings and watch what happens in Visions of Chaos and its free and there's lots more stuff to play with in it softology.com.au/voc.htm I'm sure the author would appreciate the extra traffic to his site.
you should consider making the trails reduce logarithmically instead of linearly, so that weak trails stay around longer and can somewhat be used as a guide but have low priority versus "random" choices.
Thanks. The creator of Visions of Chaos, the program I used to create the images, describes the principles here , softologyblog.wordpress.com/2020/03/21/ant-colony-simulations/
@@ZoomHorizon Thanks! This is cool. Have you tried a type of simulation with dynamic food growth? (I.E. food spreading to neighbouring tiles after a certain number of ticks)
No, but that does sound interesting. Unfortunately that doesn't appear to be an option in Visions of Chaos, unless I've missed it. I'll need to see what other types of simulation programs are available that might have that. Thanks for the suggestion.
Really tempted to make my own at this point, cause I'm always sad when coders leave it at this stage. I'd like to see the addition of new food sources, enemies, warning pheromones, etc. A reason to collect the food (maybe after so much food a new ant is added). Pheromone trails are interesting, but there is so much more that seems like could be done...
all things to consider, its not that complicated to do. i did one once many years ago. i had it with finding food and water as well as ants that died from old age, new ants from the queen and when the ant hill got too big it would split. though i stopped there and never got into fighting. i did it because it seemed simple enough and i liked ant farms(so why not a virtual one?) but eventually there just wasnt much point in it. That said... these days the fun is with AIs and ants are fairly simple so it might be more interesting to make AI ants.
I think what you can keep in mind while working on things like this is that it will, and I mean will, be a great introduction for people that might not know the first thing about coding. Personally, that would be of great inspiration and I think if harnessed correctly, this could be an absolute banger!
Crazy interesting. I'd love to code something like this. Interesting how they sometimes cut back to the nest by walking over the blocks of resources, probably because some stray ant didn't follow the trail back from the end and discovered a more direct route. Somehow the new route then takes over against my intuition, because I'd expect the majority to still follow the trail back the way they came. Also by cutting a line through the resource blocks, they waste some energy, walking past resources that are along the trail and closer to the nest than they are going.
I'm fascinated how complex emergent behavior is created from simple rules. As I'm not a coder all I can guess is the route finding can possibly be improved by tweaking the settings. The program this is from is free and called Visions of Chaos softology.com.au/voc.htm, the author's blog post about this simulation is softologyblog.wordpress.com/2020/03/21/ant-colony-simulations/
looks like the pathfinding glitched to me, they dont take the path back to the colony if it takes them away from the colony first. at the same time they wont follow the scent that is put down either and just seem to head to the nest, this doesnt seem accurate. Also the ants should be grabbing food as they pass it, not just going to where the last particle was taken from.
Funny, I noted that your ants are able to fly through blocks of food at one point. Though there's nothing unexpected about that given that simulation probably didn't include any collision, it felt weird because before that they were acting as if they were solid due to how their ai works. As soon as they met food, they instantly started returning home with it.
I'm not the creator of the program, but you can find his contact details at softology.com.au/contact.htm and pass on your suggestion directly, and download and use this free software (Visions of Chaos) yourself from his website too.
Could you please add some obstacles for ants? I think that ants' paths would become much more interesting! UPD: Oh, I see that you have already done that. But maybe do something like topdown caves?
make it so they have to dig and not walk to find food so that they would follow pheromones as well as have to tunnel anywhere they want to go. but have them prefer to use pre-made tunnels
I'm not the creator of the program, but you can find his contact details at softology.com.au/contact.htm and pass on your suggestion directly, and download and use this free software (Visions of Chaos) yourself from his website too.
It isn't mine. But you too can be a lord of ants by downloading Visions of Chaos, where this simulation is one of the modes, from the authors website softology.com.au/voc.htm
Once I decided as an experiment to leave a bucket of pure-cane sugar beside an ant hill once, the hill thrived, and then it all died out suddenly without a trace. I will never know why, I gave it food and water. IT vanished.
@ Q'own Son They may have found you too sweet.. Or they may have been attacked by other ants, parasites, the queen died and wasn't replaced, environmental conditions may have become unfavorable, too wet/dry, the food you provided and that caught by the ants wasn't adequate. Lots of possible reason either related to your actions or not.
very cool but it seems your ants have an innate understanding that their nest is at the center of the screen rather than relying on trails to get back. It would be interesting to see this without that 'cheat' to see how much it changes
I will change some of the settings in the program used to create the images for the video (Visions of Chaos. (softology.com.au/voc.htm) To see how it changes what happens. The author of the program explains the principles here softologyblog.wordpress.com/2020/03/21/ant-colony-simulations/
@@ZoomHorizon oh! I thought you meant that the program just created the visualization of your simulation data :P Epic I love programs like this I'll have a play too
Sorry for the confusion should have worded my description better. Yeah its a great program lots of things to do and settings to play around with. Enjoy!
I can't take credit for this simulation but the author of the program, (Visions of Chaos. (softology.com.au/voc.htm), I used to create the video explains the principles here softologyblog.wordpress.com/2020/03/21/ant-colony-simulations/
@@icoudntfindaname yeah clearly. because someone just mentioned it to you chief. sebastian's video got picked up now this video is circulating to people that watched his it's over 1000 now
According to the programs author they know the way back like actual Ants do, using the suns position and landmarks (cheating in this simulation), softologyblog.wordpress.com/2020/03/21/ant-colony-simulations/. The software is free at (softology.com.au/voc.htm) if you want to play around with the settings.
This looks a lot like a simulation done by pezzza's work, same colours and everything. I don't know if you made this, but you should clarify because either people will think you're a thief or he deserves credit for it too.
The links to the software used and it's author has always been in the video's description if you wish to read about it or try it for yourself. softology.pro/voc.htm
Am I the only one who thinks the algorithm is rigged? Why do the ants with food are rushing their way home when there is no pheromone traces around, how do they know the direction?
It is!. According to the programs author they know the way back like actual Ants do, using the suns position and landmarks (cheating in this simulation), softologyblog.wordpress.com/2020/03/21/ant-colony-simulations/. The software is free at (softology.com.au/voc.htm) if you want to play around with the settings.
I'm not sure I may have cut it to fit the music I had chosen for it, which isn't what I should have done. I also try to keep them short as according to RUclips analytics not many people watch them to the end anyway, and by then most viewers would have seen most of the interesting behavior. I'll edit them better in the future. Thanks for mentioning it, I hope you enjoyed it anyway.
The program, (Visions of Chaos) I used is freely available at. (softology.com.au/voc.htm) The ant simulation is under mode, agent-based modeling, 2d, ant colony.
@Franco Díaz As I'm not the creator of the software or a coder I'm not sure. The creators blog posts have mentioned coding in pascal/delphi in the past. The author's contact info is on softology.com.au/contact.htm if you would like to ask directly.
модель недоработана очевидно муравьидолжны видеть еду гораздо дальше чем точки феромонов и обратный путь всегда выбирать хотя бы в нужном направлении по компасу
Hey, fun video :) Sorry people are only seeing it 10 months later! Sebastian Lague posted a new video on Ant and Slime simulations, so I think you should expect more traffic to this video.
but it came to me with 72 VIEWS! that ain't more traffic lmao
Thanks, i'm glad you liked it. I don't know who that is but i'll check his channel out.
@icoudntfindaname It is for me...
@@ZoomHorizon he does interesting unity simulations and provides in depth explanations for them. Particularly his “coding adventures” videos
@@oh-noe still, low for a recommended
RUclips algorithm works pretty much like the ant colonization algorithm does with pheromones - a simulation of which you just watched. It shows random content to random people so much until a certain click through rate threshold is achieved. Then new people come, click and add to the reward of the model, reinforcing the pattern and hence making even more people to come and so on. If you've watched Sebastian's simulation to the end, it is naturally expected that you'll like this one too. So only a few random Sebastian's subscribers out of his thousands are enough to determine the potentially high click through rate between them and this video. The analogy also illustrates the final effect. For example, in the ant colonization, perfect straight lines from the nest to the resources are formed given enough time. In RUclips instance, perfect content over time are expected to be shown to the right people.
Brilliant observation
Interesting! Ants are way more intelligent than RUclips's algorithm judging by what videos it recommends to me!
@@ZoomHorizon the one youtube uses for me must be really smart since it lead me here
@DogsRNice Thank you and the RUclips algorithm for that
I love how you described this, brilliant
I would love to see a simulation with the "food" irregularly spaced in blobs. Super cool video.
I'll see what I can find.
Probably the most interesting ant simulation I've been able to find so far
Ants are absolutely fascinating creatures. They have their own societies and ways of life that in some regards are remarkably similar to our own. Just watching them form trails entertains me so much and it’s the reason why I have 2 of my own colonies at the moments. Stunning
They are fascinating, all social insects and animals too.
@@ZoomHorizon yes
And when someone says that no creature on earth have wars, just remind them of ants, their wars are WAY more brutal then ours.
Almost like it's one organism
I'm mesmerized just watching this. Makes me want to tweak variables all night
those ants cannot see further than two pixels - that would be interesting to see
Awesome video man, I already was addicted to watching my irl colony but now I also am addicted on RUclips lol
Glad you enjoy it. Ants are fascinating to watch.
Does your irl colony have rave sticks? Didn't think so. :D
@@Geckuno they don’t :/ but they make raves when they find seeds
Really cool emergent behavior. Great video :)
Thanks a lot!
I find it really interesting how similar the behavior of ants looks to the behavior of electricity when sped up and visualized. If you compare this simulation to a slowed down video of a high-voltage arc you can see how both of them try to find something; in this case food and a conductor. Once they find it they quickly start refining their paths through some other process, like pheromones and plasma channels. If you visualize the virtual ants this way it looks like a plasma globe!
Both are searching for a path of least resistant between two points but without a central planner
Some very interesting chain reactions! Normally, the red trails lead blue ants and the blue trails lead red ants, creating a strong path of red and blue. If one of the trails fades, though, it creates a leak, where red or blue spills out everywhere. This creates large amounts of one color, drawing the other color to it and creating new paths, as well as cleaning up the mess. Very interesting!
yo you didnt even show the whole thing?? I want to see my boys finish those piles of food :(
love the color scheme! looks like city cars at night or something
Thanks, I think it does too!
i got recommended this because i was playing spiral of ants on my piano literally 4 seconds ago.
hello this neil cicierega aka lemon demon Im on my side account because I got locked out of my main can I get your cred-...
@@ImInDaSkies yes the first number is 7
This looks like it could be a fun little Simulator game to download and play in your spare time. just randomly place deposits of food, a bunch of ants, and see what happens.
Well you can change some of the settings and watch what happens in Visions of Chaos and its free and there's lots more stuff to play with in it softology.com.au/voc.htm I'm sure the author would appreciate the extra traffic to his site.
It is very interesting and helpful for me,who was working in ACO for a long time.
Glad it was interesting and helpful! (Ant Colony Optimization)
This has to be the weirdest episode of AntsCanada
you should consider making the trails reduce logarithmically instead of linearly, so that weak trails stay around longer and can somewhat be used as a guide but have low priority versus "random" choices.
Great video! How is the ant behavior modeled?
Thanks. The creator of Visions of Chaos, the program I used to create the images, describes the principles here , softologyblog.wordpress.com/2020/03/21/ant-colony-simulations/
@@ZoomHorizon Thanks! This is cool. Have you tried a type of simulation with dynamic food growth? (I.E. food spreading to neighbouring tiles after a certain number of ticks)
No, but that does sound interesting. Unfortunately that doesn't appear to be an option in Visions of Chaos, unless I've missed it. I'll need to see what other types of simulation programs are available that might have that. Thanks for the suggestion.
Really tempted to make my own at this point, cause I'm always sad when coders leave it at this stage. I'd like to see the addition of new food sources, enemies, warning pheromones, etc. A reason to collect the food (maybe after so much food a new ant is added). Pheromone trails are interesting, but there is so much more that seems like could be done...
all things to consider, its not that complicated to do. i did one once many years ago. i had it with finding food and water as well as ants that died from old age, new ants from the queen and when the ant hill got too big it would split. though i stopped there and never got into fighting. i did it because it seemed simple enough and i liked ant farms(so why not a virtual one?) but eventually there just wasnt much point in it. That said... these days the fun is with AIs and ants are fairly simple so it might be more interesting to make AI ants.
Here from Sebastian
Made video ten months ago. Watched Sebastian's video after hearing about it from comments.
I think what you can keep in mind while working on things like this is that it will, and I mean will, be a great introduction for people that might not know the first thing about coding.
Personally, that would be of great inspiration and I think if harnessed correctly, this could be an absolute banger!
Only problem I see with this is that the ants wouldn't tunnel though it like that, they would actually spread out
Crazy interesting. I'd love to code something like this. Interesting how they sometimes cut back to the nest by walking over the blocks of resources, probably because some stray ant didn't follow the trail back from the end and discovered a more direct route. Somehow the new route then takes over against my intuition, because I'd expect the majority to still follow the trail back the way they came. Also by cutting a line through the resource blocks, they waste some energy, walking past resources that are along the trail and closer to the nest than they are going.
I'm fascinated how complex emergent behavior is created from simple rules. As I'm not a coder all I can guess is the route finding can possibly be improved by tweaking the settings. The program this is from is free and called Visions of Chaos softology.com.au/voc.htm, the author's blog post about this simulation is softologyblog.wordpress.com/2020/03/21/ant-colony-simulations/
looks like the pathfinding glitched to me, they dont take the path back to the colony if it takes them away from the colony first. at the same time they wont follow the scent that is put down either and just seem to head to the nest, this doesnt seem accurate. Also the ants should be grabbing food as they pass it, not just going to where the last particle was taken from.
When You Rub Your Eyes Too Much Hard.
Love watching the follow paths
This is fascinating to watch.
Funny, I noted that your ants are able to fly through blocks of food at one point. Though there's nothing unexpected about that given that simulation probably didn't include any collision, it felt weird because before that they were acting as if they were solid due to how their ai works. As soon as they met food, they instantly started returning home with it.
Mesmerising
There’s probably Aliens out there making videos about “10,000 human simulation”
So Aliens are watching us like ants then!.. not sure how I feel about that...
What did you use to simulate this? I've searched for about 2 days now and I haven't found a simulation that was open to the public :(
The details are in the description.
crazy how it looks like neurons being created....
And now for about one of those ants there’s a viewer of this video
Somehow its heading to two viewers per ant.
@@ZoomHorizon I’ll have to edit my comment soon lol
Hopefully me too! lol
Now over 3 viewers per ant.
RUclips's compression algorithm hates this video
RUclips Algorithm DO YOUR THING!
Keep doing your thing RUclips Algorithm.
double time is dope af
Can you implement the crowding effect where they surround the food?
Maybe add a hitbox and collection delay?
Would be nice
I'm not the creator of the program, but you can find his contact details at softology.com.au/contact.htm and pass on your suggestion directly, and download and use this free software (Visions of Chaos) yourself from his website too.
Could you please add some obstacles for ants? I think that ants' paths would become much more interesting!
UPD: Oh, I see that you have already done that. But maybe do something like topdown caves?
Thanks for the suggestion, I will see what I can do.
@@ZoomHorizon Thank you!
That's amazing! Is that SFML/C++? D:
im one of the first 1,500 people to watch this!
Thank you, I hope you liked it.
Did you notice how much this resembles a lightening strike.
looks like lightning cool at first atlest
Hey cool they added a new particle to Powder Toy
Can you imagine Sim Ant with this kind of algorithm and these graphics?
make it so they have to dig and not walk to find food so that they would follow pheromones as well as have to tunnel anywhere they want to go. but have them prefer to use pre-made tunnels
I'm not the creator of the program, but you can find his contact details at softology.com.au/contact.htm and pass on your suggestion directly, and download and use this free software (Visions of Chaos) yourself from his website too.
Hi Lord of ants! Please load this simulator to the Steam, I'd like to be the lord of ants too))
It isn't mine. But you too can be a lord of ants by downloading Visions of Chaos, where this simulation is one of the modes, from the authors website softology.com.au/voc.htm
Very good
Once I decided as an experiment to leave a bucket of pure-cane sugar beside an ant hill once, the hill thrived, and then it all died out suddenly without a trace. I will never know why, I gave it food and water. IT vanished.
I mean, they are animals, they need more than just sugar to properly survive.
@ Q'own Son They may have found you too sweet.. Or they may have been attacked by other ants, parasites, the queen died and wasn't replaced, environmental conditions may have become unfavorable, too wet/dry, the food you provided and that caught by the ants wasn't adequate. Lots of possible reason either related to your actions or not.
I came here from simple liking ants and its amazign and who is that Sebastian dude?!
He (Sebastian Lague) makes coding videos, quite interesting ones from what I've seen.
@@ZoomHorizon Thank u!
very cool but it seems your ants have an innate understanding that their nest is at the center of the screen rather than relying on trails to get back. It would be interesting to see this without that 'cheat' to see how much it changes
I will change some of the settings in the program used to create the images for the video (Visions of Chaos. (softology.com.au/voc.htm) To see how it changes what happens. The author of the program explains the principles here softologyblog.wordpress.com/2020/03/21/ant-colony-simulations/
@@ZoomHorizon oh! I thought you meant that the program just created the visualization of your simulation data :P Epic I love programs like this I'll have a play too
Sorry for the confusion should have worded my description better. Yeah its a great program lots of things to do and settings to play around with. Enjoy!
wow! ... the best ever.
Thanks, I'm glad you like it.
nice work
Thanks, i'm glad you liked it.
@ஹ ஹ мне даже искать не надо, ютуб сам рекомендует :)
The algorithim has chosen!
Visual representation of what it feels like to hit your elbow
Never thought of it like that until now!
Shits gonna blow up and I’m here still smoking that last rug
Claim youre ticket " here before 1m views"
A little overoptimistic but I'll take as many as the RUclips Algorithm can spare.
Would be very interested in a more in depth explanation of your simulation;) Looks really fascinating
I can't take credit for this simulation but the author of the program, (Visions of Chaos. (softology.com.au/voc.htm), I used to create the video explains the principles here softologyblog.wordpress.com/2020/03/21/ant-colony-simulations/
Amazing!!!
Mind blown
It's all fun and games until the green pixels run out!
Wouldn't want the pixel ants to go hungry!
it seems so inefficient that ants cannot go across their own "roads"
The pheromones get reinforced by each ant so the roads become irresistible. I think real ants have a bit more versatility in behavior.
Kind of like neural connections in the brain.
biological neural network simulation as well?
1:53 What was with the explosion of ants phasing through the food?
Not sure, a quirk of the simulation I guess. Check out links in description to read what the creator has to say about the simulation.
So satisfied 😌
how did this get in my recommended with 72 views?
not complaining or anything but it is a bit sus
I've given up trying to work out how RUclips decides if a video is going to be shown to anyone or not. I'm glad at least you saw it.
You probably watched sebastian lague's ants and slime simulation
@@Gazzar19 yeah, but i'm pretty sure i am not the only one who watched that video
@@icoudntfindaname yeah clearly. because someone just mentioned it to you chief. sebastian's video got picked up now this video is circulating to people that watched his it's over 1000 now
@@shhs1227 ok, calm down there
It's like a circulatory system.
Neat
crazy how nature do dat
Hello,
Is there some more minutes to this? I want to see how it plays out
anyone else end up cheering for a certain corner? i chose bottom left early on but i definitely lost to bottom right lol
Top left for me, they definitely had a chance for at least second place :)
what would happen if fhey ran out of "food"?
The simulation ends when the last ant with food reaches the nest.
The ants below my pillow:
You sleep on ants or you dream of ants? Both?
Awesome stuff
Thanks.
The ants should be smart enough to move their colomy to a food rich area. to grow faster and reduce walking length. Coding tips for you
Good ideas, but this is just a simple simulation and not one I've coded. It's one of the modes in Visions of Chaos softology.com.au/voc.htm
Somewhat similar to electric discharges
Is this useful for creating path finding ki s
Do they follow the blue gradient backwards to find the way back?
According to the programs author they know the way back like actual Ants do, using the suns position and landmarks (cheating in this simulation), softologyblog.wordpress.com/2020/03/21/ant-colony-simulations/. The software is free at (softology.com.au/voc.htm) if you want to play around with the settings.
Reminds me of the game quicksand.
This looks a lot like a simulation done by pezzza's work, same colours and everything. I don't know if you made this, but you should clarify because either people will think you're a thief or he deserves credit for it too.
The links to the software used and it's author has always been in the video's description if you wish to read about it or try it for yourself.
softology.pro/voc.htm
need to add scents for them
Cool!
Thanks.
is it a spiral of ants (lemon demon reference)
yes
@@cooper54729 ok
@@cooper54729 hey francis i have a question whats the best nerf gun for surprise attacks
Why do ants pass through food?
Am I the only one who thinks the algorithm is rigged? Why do the ants with food are rushing their way home when there is no pheromone traces around, how do they know the direction?
It is!. According to the programs author they know the way back like actual Ants do, using the suns position and landmarks (cheating in this simulation), softologyblog.wordpress.com/2020/03/21/ant-colony-simulations/. The software is free at (softology.com.au/voc.htm) if you want to play around with the settings.
Why do the ants keep hemorrhaging like that?
Blue trails are pheremones leading home. Red trails lead to food. When it’s only red pheremones the ants move randomly till they find blue pheremones.
Why did you end it before they finished
I'm not sure I may have cut it to fit the music I had chosen for it, which isn't what I should have done. I also try to keep them short as according to RUclips analytics not many people watch them to the end anyway, and by then most viewers would have seen most of the interesting behavior. I'll edit them better in the future. Thanks for mentioning it, I hope you enjoyed it anyway.
@@ZoomHorizon It was great but I did get robbed of the satisfaction of seeing what happens when all the food is gone :D
@LotsofS That's something i'm wondering about now too. Ants searching but not finding..
I am impressed, can u post the code please
It's not mine unfortunately. Link is in the description to author's website if you want to contact him directly.
Cath Erine wants to know what you downloaded
The program, (Visions of Chaos) I used is freely available at. (softology.com.au/voc.htm) The ant simulation is under mode, agent-based modeling, 2d, ant colony.
What language they usé yo programm this ?
@Franco Díaz As I'm not the creator of the software or a coder I'm not sure. The creators blog posts have mentioned coding in pascal/delphi in the past. The author's contact info is on softology.com.au/contact.htm if you would like to ask directly.
@@ZoomHorizon Thanks for the info bro :)
how the egg spreads in dsmp
How to download this can i download this
The program I used is free and called Visions of Chaos. (softology.com.au/voc.htm) The ants are under mode, agent-based modelling, 2d
@@ZoomHorizon thank
proud 69th like
Thanks for the like.
PSO?
this is wacky
Superorganism
They seem to behave as one.
*robot ants*
модель недоработана очевидно муравьидолжны видеть еду гораздо дальше чем точки феромонов и обратный путь всегда выбирать хотя бы в нужном направлении по компасу
Ссылки на веб-сайт создателей и сообщение в блоге о симуляции есть в описании, если вам нужна дополнительная информация о ней.
Gonk
What am I watching
simulated ants