How would they compete though? Do you mean make two nests and see which would gather the most amount of food? Or do you mean allow different colonies of ants to fight each other? But if you made ants from different colonies able to attack, it'd just be very arbitrary and be hugely dependent on how it's coded (unless you mean use a neural network, but it's questionable whether the neural network would even follow the same behaviors as normal ants).
@@bobsmithy3103 it doesn't have to be a simulation of natural ants, ya know; these ants themselves aren't even acting very naturally, come to think of it
@@thoainguyen179 to be completely fair irl sometimes ants will get stuck in a loop following each other's pheromones and will literally starve to death
I love how cool this looks. If you want more realism, then I have some ideas. It would be cool if maybe there was a pheromone that would spread along the surface of food, to mark it. (It would also work if the blue pheromone could spread across a food surface.) The ants would then focus more on getting food quickly, and less on digging extensive and time-consuming food tunnels. It may also be interesting to have dense food, like the ants are eating kibbles of dog food or something like that. Food that will take a certain amount time to detach from its starting position.
Thanks for letting this run to its logical end - exhausting all the food. It appears to me that the population is a constant throughout the simulation. Are there some simulations that include population growth and decline based on the amount of food found?
Thanks for watching till the end. The population grows to 5000 and stays there till the end. I am looking for more complex simulations for future videos and population fluctuations with food availability would be interesting to watch. Thanks for the suggestion.
@@ZoomHorizon I only recently found your channel. I usually watch any simulation to the end. Like a lot of people (I'm guessing), I try to predict what's going to happen next as it goes along. Pretty cool stuff.
It would be nice if you gave the ants the ability to smell food from a short distance, so that they could deviate from the pheromone trail whenever there is food nearby. I think that should stop the slightly unnatural tunnelling behaviour seen here.
When going home with food, shouldn’t they backtrack along the blue phéromones instead of taking a completely unknown route? Also, I just think it would look better
They should but the author of this simulation (links in description if you want to read more) wanted to add the real life ability of ants to navigate using the suns position and local landmarks. So they kinda cheat and go straight for the nest entrance.
@@ZoomHorizon Add in a timer for the ants, where after a certain amount of time they will return to the nest? Returning to the nest resets this timer to zero (so bringing food back would also reset this timer). This way instead of the mob of ants that are wandering everywhere, you steadily get ants returning to the nest who can then go out and gather more food
beautiful video, but I have a question about the ants coming home for example in 4:01, why do the ants from upper right conner(and some from bottom right) know how to take that shorter route back home, which no ants have ever took? I thought they all going home by following the chemicals they left behind.
Thanks, I'm glad you liked it. The simulation's creator explains in his blog post, link in description. They know where home is, similar to how real ants navigate by the suns position and local landmarks.
Try diffusing the hormones with each tick. And making a "I cannot find anything" hormone that gets stronger the longer they found nothing. This should prevent ants hunting where others have failed.
I think each ant needs it's own space could you add a rule that stops them occupying the same place as another any. And maybe give a pickup time that makes them stop briefly once food is found. Combining these two I think would help the simulation by reducing the tunneling.
That is a good suggestion, unfortunately I am not the creator of this simulation. Links are in the description from where you can contact and pass on your suggestion directly.
@marek pastyrik I would be interested to know what colour you would consider more palatable than green for food, so I can change it in a future video. The colours do seem to go well together on a colour wheel.
@Angus North I tend to agree. I have experimented with different colours but couldn't find a better combination than the default. But I am open to suggestions as there are only a small number of settings in this simulation I can change, and I don't want to make too many similar looking videos.
Ants can navigate using the position of landmarks and the Sun. You can read about this simulation in the author's blog post softologyblog.wordpress.com/2020/03/21/ant-colony-simulations/
Links in the description to the authors website, I don't think the source code is available though. They know where the nest is, to mimic ants natural ability to navigate using the position of the sun and landmarks.
To be fair this is a simplistic 2d simulation, and real ants do walk over food without eating it. Which would apply in the other videos only if we forget they are supposed to be 2d. In this particular one it would be more realistic if ants couldn't walk through the food they are surrounded by. Hopefully a future update by the creator will add a similar collision detection as we see between the ants and obstacles, to the ants and food as well. Links in description.
That would be a very long video as they would never stop gathering food and many viewers like to see the ants take all the food. But infinite food would be interesting to watch for a finite time. Thanks for the suggestion.
@Dead J. Dona It is reasonable, but not available as a setting I can change in this simulation. Links are in the description to the creators website if you want to pass on your suggestion for a future update. I am looking for a more complex simulation for future videos, as you and other viewers have made some excellent suggestions that are not available in this one.
@Yo Él Interesting suggestion. Perhaps when I find a simulation that can run for long periods. This one ends when all food reaches the nest. A live ants nest is another possibility. Never kept ants before, would have to look into that as a future project if this channel ever goes all ant...or all animal live cam.. many possibilities!
@@zachwrenn the loops are ineffective as they just go around the food until the food pheromone wears off, blue ants scatter, and food is found again. The scattering, when food isn't found, results in ants just wandering, which is inefficient when the could be carrying food. I feel that more variance while following the trail is needed, and maybe ants in the wandering state avoiding other wanderers in order to declutter the food less space and result in either more food found or the wanderers just joining a train more
Could you make competing colonies that are different colors? There are so many cool possibilities...
How would they compete though? Do you mean make two nests and see which would gather the most amount of food? Or do you mean allow different colonies of ants to fight each other? But if you made ants from different colonies able to attack, it'd just be very arbitrary and be hugely dependent on how it's coded (unless you mean use a neural network, but it's questionable whether the neural network would even follow the same behaviors as normal ants).
@@bobsmithy3103 it doesn't have to be a simulation of natural ants, ya know; these ants themselves aren't even acting very naturally, come to think of it
@@sortagoodish8491 yeah sometimes they just loop around the food without acknowledging it
@
Bored Serf What kind of competition would you like to see? I might try making it over the next couple days
@@thoainguyen179 to be completely fair irl sometimes ants will get stuck in a loop following each other's pheromones and will literally starve to death
I love how cool this looks. If you want more realism, then I have some ideas. It would be cool if maybe there was a pheromone that would spread along the surface of food, to mark it. (It would also work if the blue pheromone could spread across a food surface.) The ants would then focus more on getting food quickly, and less on digging extensive and time-consuming food tunnels.
It may also be interesting to have dense food, like the ants are eating kibbles of dog food or something like that. Food that will take a certain amount time to detach from its starting position.
Thanks for letting this run to its logical end - exhausting all the food.
It appears to me that the population is a constant throughout the simulation. Are there some simulations that include population growth and decline based on the amount of food found?
Thanks for watching till the end. The population grows to 5000 and stays there till the end. I am looking for more complex simulations for future videos and population fluctuations with food availability would be interesting to watch. Thanks for the suggestion.
@@ZoomHorizon I only recently found your channel. I usually watch any simulation to the end. Like a lot of people (I'm guessing), I try to predict what's going to happen next as it goes along. Pretty cool stuff.
Idea: Time -> less ants. Food -> more ants.
It would be nice if you gave the ants the ability to smell food from a short distance, so that they could deviate from the pheromone trail whenever there is food nearby. I think that should stop the slightly unnatural tunnelling behaviour seen here.
I will be changing the distance the ants can sense the food, to see how it effects their behavior in a future video. Thanks for the suggestion.
excellent video as always my dude, keep it up!
Thanks, much appreciated.
When going home with food, shouldn’t they backtrack along the blue phéromones instead of taking a completely unknown route?
Also, I just think it would look better
They should but the author of this simulation (links in description if you want to read more) wanted to add the real life ability of ants to navigate using the suns position and local landmarks. So they kinda cheat and go straight for the nest entrance.
@@ZoomHorizon Add in a timer for the ants, where after a certain amount of time they will return to the nest? Returning to the nest resets this timer to zero (so bringing food back would also reset this timer). This way instead of the mob of ants that are wandering everywhere, you steadily get ants returning to the nest who can then go out and gather more food
beautiful video, but I have a question about the ants coming home for example in 4:01, why do the ants from upper right conner(and some from bottom right) know how to take that shorter route back home, which no ants have ever took? I thought they all going home by following the chemicals they left behind.
Thanks, I'm glad you liked it. The simulation's creator explains in his blog post, link in description. They know where home is, similar to how real ants navigate by the suns position and local landmarks.
The first minute is showing "Depth first" not "breadth first". Ants would be prefering food that is closer to the nest than further away.
Try diffusing the hormones with each tick. And making a "I cannot find anything" hormone that gets stronger the longer they found nothing. This should prevent ants hunting where others have failed.
Very cool keep it up.
Thanks, will do!
Maybe pathing simulations are the way to go?
can you make the colonies fight other colonies for food
Not in this simulation, but that would be interesting to watch. I'm looking for more complex simulations for future videos.
ok
I think each ant needs it's own space could you add a rule that stops them occupying the same place as another any. And maybe give a pickup time that makes them stop briefly once food is found. Combining these two I think would help the simulation by reducing the tunneling.
That is a good suggestion, unfortunately I am not the creator of this simulation. Links are in the description from where you can contact and pass on your suggestion directly.
for the next video can u make the color of the food more ... paletable ? something that goes bether with the blue and red colorscheme?
@marek pastyrik I would be interested to know what colour you would consider more palatable than green for food, so I can change it in a future video. The colours do seem to go well together on a colour wheel.
@@ZoomHorizon personally I think green is a good colour because 1 you know what it is and 2 it allows you to better focus on the ants and their trails
@Angus North I tend to agree. I have experimented with different colours but couldn't find a better combination than the default. But I am open to suggestions as there are only a small number of settings in this simulation I can change, and I don't want to make too many similar looking videos.
How come the ants "know" the way back? I don't think live ants have a sense of direction like this.
Ants can navigate using the position of landmarks and the Sun. You can read about this simulation in the author's blog post
softologyblog.wordpress.com/2020/03/21/ant-colony-simulations/
It reminds me of high voltage electricity verry much
source code ?
I'm very surprise how fast ants comeback to the nest...
Links in the description to the authors website, I don't think the source code is available though. They know where the nest is, to mimic ants natural ability to navigate using the position of the sun and landmarks.
Awesome
Keep it up
Thanks, I will try my best
I find it annoying they can walk over the food, if there is food there they should be blocked by it until they eat it.
To be fair this is a simplistic 2d simulation, and real ants do walk over food without eating it. Which would apply in the other videos only if we forget they are supposed to be 2d. In this particular one it would be more realistic if ants couldn't walk through the food they are surrounded by. Hopefully a future update by the creator will add a similar collision detection as we see between the ants and obstacles, to the ants and food as well. Links in description.
Can you make them surrounded by infinite food‽
That would be a very long video as they would never stop gathering food and many viewers like to see the ants take all the food. But infinite food would be interesting to watch for a finite time. Thanks for the suggestion.
@@ZoomHorizon infinite virtual ants live video when
@@ZoomHorizon infinite I mean at least twice the size of colony at all directions, this is reasonable.
@Dead J. Dona It is reasonable, but not available as a setting I can change in this simulation. Links are in the description to the creators website if you want to pass on your suggestion for a future update. I am looking for a more complex simulation for future videos, as you and other viewers have made some excellent suggestions that are not available in this one.
@Yo Él Interesting suggestion. Perhaps when I find a simulation that can run for long periods. This one ends when all food reaches the nest. A live ants nest is another possibility. Never kept ants before, would have to look into that as a future project if this channel ever goes all ant...or all animal live cam.. many possibilities!
It looks damn ineffective
how does it look ineffective?
@@zachwrenn the loops are ineffective as they just go around the food until the food pheromone wears off, blue ants scatter, and food is found again. The scattering, when food isn't found, results in ants just wandering, which is inefficient when the could be carrying food. I feel that more variance while following the trail is needed, and maybe ants in the wandering state avoiding other wanderers in order to declutter the food less space and result in either more food found or the wanderers just joining a train more