Would you like a video where I breakdown the best Phase 3,4 and 5 recipes in Satisfactory 1.0? Thanks for Watching! (please say yes because I need to make a 10-minute segment talking about how amazing diluted fuel is).
I think you should reconsider a lot of your analysis. You’re taking each recipe as an individual instead of looking at whole production lines. If you continue that way with higher tiers, nothing will make sense. Reinforced iron plates made using the stitched iron plate and iron wire recipes save about 30% on iron usage, eliminate the use of screws, reduce the power draw by 25-30%, and require less machines to make. Better in every area. Rotors made with the steel rotor, iron wire, and iron pipe recipes significantly reduces the machines required and cuts power by 1/3. The additional cost is 0.7% more iron. Definitely worth it. With these recipes you can make just barely under 5 motors per minute with a full mk3 belt. No coal, no copper. It requires a solid amount more of iron, but the simplicity is exceptional.
@@TheValhallanPickle Right, but when you title your video "Best early game recipes" you're asserting a level of authority on the topic. No hate, no anger. Just trying to provide constructive feedback. I see you got 10x the likes you were fishing for, so gratz on the growth!! Please see this as constructive criticism. The algorithm threw your video on and I was interested enough in what you had to say that I didn't click off. I've clocked over 1500 hours in the game now. This isn't analysis so much as it is recipe spoilers, Which, I'd still listen for. But if you want to rank them, make commentary on them and provide educational information to the playerbase and community and build a channel, You'd do better sharing how alt recipes can interact with each other. Assessing each of these recipes as standalone recipes, in a game where you build and optimize production lines (multiple recipes in sequential steps), you're not going to have a very optimized factory. When people who follow your videos and advice learn that, they second guess that information. You lose subscribers and viewers. Teach the whole subject matter.
@@TheValhallanPickleI completely disagree. Someone new to the game won’t be able to judge recipies and just search up a guide and if they find this one, they’ll usually blindly follow it. I should know, I do that in most other games and when first playing satisfactory, I didn’t place a single foundation down. I got to phase 4 doing that crap
Good points, in a recent build I utilised Steel Rotor (steel pipe & wire) just because it was the same combination that Stator's use (if slightly different quantities). This helped simplify the overall factory to make motors. Admittedly I also didn't want to use coal, but luckily I also got the Iron Pipe alternate recipe. So I only needed to feed iron and wire into this factory.
I would correct you on steel rotor. You can make it with only iron and no coal or copper. I made a factory setup that made rotors, stators, and engines using ONLY iron thanks to the alternate recipes and I didn't have to deal with the throughput issues of screws (the math also just worked better for how much iron I had).
@@t.m.3360 But how much more complicated do I need to build my factory to accommodate enough screws? I really dislike screws and steel rotor is a way for me to skip that step when I have smaller belts. When I built my iron motors factory, I had only mark 3 (270) belts. That requires a lot less straightforward approach when I need 100 screws a minute over many many machines. If I use a manifold approach, that's going to be a lot of injectors to keep the thing full and balanced. I wanted a much simpler design and didn't mind inefficiency. I have an abundance of iron but not an abundance of patience. When I get to late game, I'm, likely, going to be tearing a lot of the factories down to redo them anyway.
The beauty of Iron Pipe is that you can make Encased Industrial Beams and Stators at any starting base without having to transport coal. Also, once you're in tier 4 it pretty much eliminates the need for steel completely, since the encased beams makes better belts and you barely need more versatile frameworks beyond the first delivery.
Not quite, you still need steel beams for the railroads and the versatile framework will comeback to haunt your nightmares at phase 4/5 (dont remember if 4 too but def phase 5)
For the newer pioneers- It's not pointed out in the video, but there's a synergy between alt recipe "Iron wire" and the RIP alt recipe: "Stitched Iron plate" that really is worth 30 seconds of screen time to discuss. Stitched Iron plate's biggest drawback is that you're needing to pool 2 different resource types together. A problem that Iron wire fixes. Iron wire + Sticthed Iron plates means you can set up an efficient Stitched iron plate production line with no copper nearby.
Raw resources are not the only "resources". Power and time should also be considered. For example, recipes that use fewer machines allow you to save on power, which in turn saves on coal and oil. Most importantly, recipes that simplify a process save on the most precious resource of all: player time. Best example I have is a motor factory that utilizes iron pipe, iron wire and steel rotor that will allow you to create a 4 motor per minute factory with only iron (a bit less than 240/min), and do it rather simply. It's quick and easy to setup, and relatively easy to put in a blueprint.
I think you over-value raw resource preservation and severely undervalue Space, Logistics simplifying, and Power Savings. Raw Resources are everywhere, and you're not using every, single, resource from every, single, node. So why not add Caterium to Wire? If you're already making Quickwire and Wire, why not? You can spare the Caterium Ore. And why make things more complicated with the Chonky Refinery? Two Smelters are tiny in comparison. Tiny little bois doing a good job and barely impacting your power grid. Their Foundry Cousins do amazing work with BOTH Alloy Recipes as well being quite good. Iron is everywhere. You can spare it. Copper isn't quite as everywhere... but you can still spare it. I promise you have enough; save the resource preservation for the endgame, not the early game. You don't need to conserve resources, you need to make an item. Make it as easy as possible to make the item, even if it costs more.
This IS for players who are planning to eventually use every single node maximized into production and tickets. Those players care little for power, space, and build materials. Maximum output and IRL player time are the only two considerations. But your point is valid on the IRL player time perspective. Early game just get stuff on belts and forget about perfection, save the stress for late game min/max.
@@5353Jumper from what I have seen is most minimax players will have an early game factory that builds everything up to computers before they branch out to make dedicated factories for spicific items and they eventually tare down their starter factories. There not a wrong way to play the game but this guy calling people stupid for waisting coal in the early game rubs me the wrong way.
Reasons to use bolted reinforced plates: 3x less energy used, 3x less space. With the steel screw recipe it makes even more sense. It's all about perspective and available resources. Most players won't come even close to using up all of the coal on the map anyway.
Also, compared to the previous versions the need for coal has decreased as one can now make pipes without coal, just with iron, and an improved recipe for steel beams is available as well. That also makes steel rotors quite viable. If you also use iron wire then you can make them with nothing but iron.
@@TheValhallanPickle Think of it this way, then. In Tier 2 almost all of your power is coming from coal generators. You convert 15 coal/minute to make 75 MW of power. Assemblers typically consume 15 MW, so getting one to do the work of three saves 30 MW, or 6 coal/minute. Bolted Reinforced Plates is basically trading a little extra iron for big coal savings.
I'm putting the finishing touches on a Heavy Modular Frame factory that makes everything from just iron and concrete. Heavy Encased Frame, Steeled Frame, Iron Wire, Iron Pipe, Stitched Iron Plate. Sure, it'll eat something like 1100 iron/minute just for the pipe, but it'll make my life so much easier.
Telling people not to use certain recipes is not the way to teach new players how this game works. I felt offended for being told that steel screws are a terrible recipe. They are one of the best tools for making logistics for any factory that requires screws an order of magnitude easier. It’s simply ridiculous how many screws come out of this recipe. Combine that with aluminum beams or solid steel ingots and you’ve made screws the cheapest item in the game.
The steel rotor can also be made just with iron, provided you have the iron wire, and iron pipe alternate recipes, which becomes the least expensive way to make rotors if you are using the Pure Iron Ingot recipe at the foundry.
i am gonna go and say that "Fused Wire" and "Fused Quickwire" are actually the best alternate recipies for copper wire and quickwire. lets take an input of 2 caterium ingots and 9 copper ingots. using the normal recipies your get 9*2=18 copper wire and 2*5=10 quickwire. however when using the alternate recipies you can do 4 copper + 1 caterium = 30 wire and 1 caterium + 5 copper = 12 quickwire. as you can see both outputs have been increased for free! 18 -> 30 10 -> 12
Counterpoint for Steel Rotors in the early game: If you're producing enough steel pipes like I am, you can split them off to make both stators AND rotors and have a good /min making motors. Each one crafts at 5/min before overclocks, so you can quick early game maths out for a stable supply of motors very quickly.
Stiched iron plate is best combained with iron wire. Everything to avoid the screws. Heck you wana avoid making them as much as possible till you get cast ones and you only use them for 4 slot machines.
Iron Wire + Iron Pipe + Steel Rotor + Stitched Iron Plate is a game changer. Individually each one may not mean much but being able to make Smart Plating with only Iron is huge for me. 1 belt of 100 or so iron ends up being 10 Smart Plates per min (with using 2 sloops). If you use even more sloops you can double that to 20 with the same number of machines. Basically anything that eliminates screws and reduces the number of input lines for your build will be a plus.
This video is bad as it is completely ignoring synergies between recipes. Might as well ignore they exist at that point as it's the greatest strength of alternative recipes
@@Rezkin1991 I will not make a better video as I have neither the time or interest to do so. That being said I did give useful criticism for why I found the video bad. It was due to the overall lack information on how these recipes synergize in a meaningful way. This being the single most important reason to use alternative recipes. Thus making the point of collecting almost useless
While you do have a valid point on the lack of info, imagine if somebody had the understanding of the synergies but didn’t know all of (or any of the new) unlock-able recipes. I’d like to believe the video wouldn’t be considered “bad”, yeah?
@@Sykell the problem isn't the quality of the video itself but the information as the video is informative in nature. It's discussing "the best satisfaction recipes". To do that with such an oversight in what makes each recipe shine the best is bad.
Of all the reasons to not take an alternate recipe, skipping Cheap Silica to save limestone was the wildest to hear. Limestone has not ever, and will not ever, be a bottleneck. That shit is everywhere; if you need more, just go get it. It's that easy. And unlike iron there's not a lot you can do with limestone besides concrete, so imo you can and should take every opportunity to do so just to put it to work for you. Anything that uses limestone or concrete to augment production is an automatic S-tier recipe in my book.
This is less true in 1.0, the two new Molded Iorn pipe/beam recpipes use a LOT of /concrete/ to make more steel products, to the point it's quite easy to run out of accessable limestone warly game if you build your first steel factory using said recipes. That said, Cheap Silica is still in the "so bad earlygame I'll leave it sitting on a harddrive to keep it out of the pool" tier.
I would disagree with most of the suggestions here. You are overvaluing the rarer ores too much. Especially for the early game, where the rarer materials are not used that much for the space elevator parts or milestones. For example, in Tier 3 and 4 for which you have made this video there is no use for quartz, so if you happen to get one of the silica recipes and you happen to have a quartz node nearby, I would absolutely take those (unless the other option is better). The faster recipes also have their value, you would need less assemblers/constructors so you can build up your factory much quicker while also using less power, with the cost of only needing to hook up more miners (in the early game I feel there are enough iron and copper nodes around that it would be hard to run out of them).
Steeled frame is amazing paired with iron pipes, no coal wasted. Same thing with steel rotors. Iron wire and iron pipe makes this viable, especially in rocky desert
Cast screws are inferior to steel screws. You’ll be making steel beams anyway. Peeling off one per cycle for producing metric shit-ton of screws is worth it. The absolute better option, though, is recipes that eliminate screws altogether.
While not really relevant to the topic of early game recipes, I DO recommend the Aluminum Beam and Pipe recipes. Its very easy to produce waaaaaaay more than you ever need of the the casings, heatsinks and alclad sheets, even with just one or two bauxite nodes and aluminum is not really used for much else, especially once you graduate to MK6 belts. This lets you ease up on you coal being used for steel production....because the diamonds in tier 9 are hungry.
I might be late but just telling,i just made 1800 screws per min by making 9 constructor with steel screws alternate recipe , and you know what ,you just need 1 foundry to get those screws,5/min to 260/min screws can not be unseen lol
There is a case for Bolted Iron Plates if u need a high Throughput of RIP because the increase in screws isnt a hugh deal with some of the alternate Screw Recipes
Actually, Solid Steel Ingot is a 50% increase of steel produced using the same amount of raw materials compared to the basic recipe, not 33%. In the basic recipe, if you have 6 iron ores and 6 coals, you get 6 steel ingots. In the Solid Steel Ingot recipe, if you have 6 iron ores and 6 coals, you get 9 steel ingots, which is 3 more than 6, and 3 is 50% of 6, so 50% increase. But it IS a 33% decrease in raw material consumption for the same amount of steel produced.
all recipes have something going for them. some save on materials some maximize output. combined with overclocking and loops you get eye watering units/minute late game. basically, we just need more power
Iron wire + stitched plates is great for saving around 25% of iron Using iron pipe + stitched plates is great for Steeled frame Iron pipe + iron wire is great for steel rotors and it makes it easy to make motors
Coke steel ingot recipe may be a great way to deal with the byproducts of plastic/rubber production depending on the setup. You don't really spend oil specifically for the recipe after all. And you save coal.
With iron pipes and iron wire you can mow make motors with only iron now. Similar with the encased ind beams with adding concrete. Thinking about it the only thing you need steel for is beams! Unless there’s other late game recipes for it
With respect to Modular Frames, using the alternate Iron Pipe recipe to get your pipes eliminates the use of coal, and the iron requirements are less for the same # of frames. According to Satisfactory Calculator website, it costs 144 iron to make 6 Modular frames using standard recipes (24 per frame) and using the two alternates above it costs 128 iron (21.33 per frame). I'm sure there are other ways of using alternate recipes for the reinforced plates that changes the calculation, but if you're wanting to use only Iron, don't discount the Steeled Frame recipe.
A small remark, Constructor uses 4MW, Assembler 15MW, Manufacturer 55MW, Refinery 30MW, As you can see, sometimes space isn't worth the power usage. A refinery can be replaced by 7.5 contractors, which is a lot. But if you don't care about power, you can freely use refineries. However, it's best to use a hybrid tactic, using all a little, and you will find a balance between efficiency, power, and space.
It looks like it is yet another ranking of recipes, that bases purely on resource efficiency. With even more focus on saving rarer resources then wiki used to do (cost of recourses weighted by availability). If you are not planning to build a megabase that uses all resources, this may be a bad list of recommendations. It is OK, even encouraged, to use more resources, or add a bit of rarer one, if the result is more convenient to you. Smaller factory, simpler logistic, resources aviable locally, those all are valid points when you choose a set of recipes. Steel frames are great, they reduce usage of RUPS 2.25 times! And even if you use it with iron pipe recipe, (so it is again iron only) it uses essencially the same amount of iron, but in smaller footprint. Steel screws are great for screw heavy (often fast) recipes (that author dismissed bacause screws are inconvinient, a couple of minites after dismissing the most convinient screw recipe:)). One more thing: gused quickwire (from caterium and copper). It looks like it uses too much copper. But if we use it with pure caterium and pure copper recipes, it uses these ores in 1:1 ration. It essencially turn your copper ore into caterium ore, giving 20% bonus on top of that.
It's not all about material efficiency. The reinforced iron plate recipe is great because it is super fast. Resources are infinite so nobody cares how many resources you need. But speeding up the production by three is a good deal.
The screws modular frame one is actually good, particularly with cast screws. Saves you a bunch of iron and works at 2.5x speed. Steel rotors is only with iron -> steel pipes. Still pure iron.
Chaining alt iron recipes can make a very effective all iron factory iron wire with iron pipes means you can make motors iron only. No coal or copper needed. Add in concrete and you can do encased steel beams with only two ingredients. I’ve even seen a 6x6 blueprint that takes 480 iron and produces 12 different items at one time, and it includes dimensional storage.
You're right about some recipes like the refineries for iron but youre kind of misleading people about recipes here. IIron wire and stitched plates are extremely useful, especially when you combine them on a single node. Using copper rotors is also superior to regular ones when starting out as well if you're using cast screws. Synergy is very important in Satisfactory and is the point of the alt recipes. This video gave the same kind of feeling as the people who say The Rocky desert is best for new players when in actuality, the dune desert is better for starting players
Exactly and in early game, you really don’t need to save all these resources. If you don’t have your entire factory planned out when starting, you don’t need these resources
i was specifically looking for copper rotors when making my motor factory bc i was already using iron + copper for the stators so i could use iron + copper for rotors too and it would be perfect. love that recipe
I use my copper to make alloyed iron I use iron to make wire I use wire to stitch my plates Molded beams & pipes are good but once you start to crunch the numbers how much limestone your gonna need when doing molded only allong with the Encased Industrial Beams... its gonna hurt
At the end of the day what alts are good and bad is very stiuational. Depends on what resources are available to yoi, what other recipes your using, how much space you have and what power you have available. They are almost all good in thire own way.
1.0 highlights for me that single recipes are cool, but the wealth of stuff that recipe combinations give you is awesome. Once I'm done with my next power project, the next will be an iron-only motor factory.
I have to disagree with you on reinforced iron plates. The stitched iron plate is clearly the best recipe as you can use iron wire in it. If you do the math you’ll see how you save a lot of iron with stitched iron plates + iron wire compared to the default.
I disagree on many of your "don't use" arguments, mainly throwing them in a "it depends" situation. Sure, on paper it's "why use coal/oil for this basic iron/copper product?" And sure, many times that's correct. But sometimes you need a LOT of a basic product. For example, Assembly Director Systems take a LOT of cable to make. And I had no copper where I wanted to build my factory. But with just a relatively tiny amount of Quickwire and Rubber which I was making more than I needed already, I made plenty of cable. Now, I hate screws and aim to remove them from my assembly line whenever possible. But if you are doing a screw heavy build, Steel Screw is the way to go by far. Really, there aren't many BAD alternate recipes, but plenty that are situational.
I find plastic and rubber to better seen as excess in oil production using what's coming off as waste for other things saves resources. And can help cut down space. Plastic in the plates I'm turning into acid for rocket fuel? Ok.
aaa quick question. Isn't the Iron Alloy Ingot alternative recipe good too? I am asking that because the wiki is still showing the ratio is still 2 Iron Ore (20 pm) + 2 Copper Ore (20 pm) = 5 Iron Ingot (50 pm) BUT in the game after the 1.0 now it is 8 Iron Ore (40 pm) + 2 Copper Ore (10 pm) = 15 Iron Ingot (75 pm) Because of that realization, I think for the time being the wiki may not be a reliable source for that research. I am sorry to say that but you may need to recheck some of these recipes to be sure if they are the same or even exist in 1.0 😞
You're at the wrong wiki, they migrated from fandom to satisfactory.wiki.gg, where the new recipes are updated. They made iron alloy ingot better, so it's viable but keep in mind, copper is rarer than iron.
So is this early recommendation or not? I'm confused... Because I would recommend hold on hard drives to lock trash recipes, select bare minimum to go faster and easier (like copper rotors and cast screw) to oil and also use even rare stuff to temporary mini factories... the game is about building and evolving so there should be not problem to use something early and then switch... However thanks for overview, some points are good and I'll test other stuff too :)
I think that some of your initial premise isn't ideal, considering the fact that a lot of alternate recipes synergise. That said, thanks for making content for satisfactory.
Why the emphasis on saving coal? I know coal has a big use later on but is it really THAT important to conserve? Plenty of coal to go around and once you have fuel generators it's pretty pointless outside of steel production (and diamonds later) The steel to screw production is the best one IMO. Basically saved my Versatile Frames and Encased Beam production plans. Didn't really explain much reason not to use it. Guess I'll see what you mean when I see the coal video. 🤷♂️
Combining Fused Wire and Fused Quickwire in a single facility produces absolute crapload of both, so I'll disagree Fused Wire is bad. Afterwards you're free to use alts like Quickwire Cable and the likes because you're swimming in quickwire. Similarly, Steel Screw is so incredibly efficient, Bolted Iron Plate becomes totally worth it, the speed and compactness easily outweighing the cost of increased screw consumption. In general I don't understand your obsession with saving coal. Early on, you will have quite enough coal for both power and the modest production needed. Later you should switch to oil power and repurpose the coal from power into more steel.
My best recipes are your worst😀 Really all of them are nice, but it depends on a playstyle and place. Why in early game you need caterium or silica? From steel ingot with alt recipes i can make everything till tier 6 in a compact factory. There is not so a big problem in energy in a whole game, so why i should take recipes that save it. For me best are from refinery that make more recourses from water.
Uhh... You somehow recommended Stitched Iron Plates and yet did not recommend Iron Wire, even though they are a lot better together than the base one. It actually looks like you are in general looking at alternate recipes separate from each other. As the result, end up discarding Steeled Frame and Steel Rotors under premise they absolutely require steel (and copper in case of rotors). Basic RIPs recipe (ingots + Cast Screws) requires 12 iron ingots per RIP. Stitched + Iron Wire requires ~8.7 iron ingots per RIP. That's more than 25% less iron ingots for the same amount of RIPs. The only downside is the sheer amount of constructors you'll need to produce Iron Wire, but with blueprints that's not an issue, and you unlock them in tier 4 anyway. Of course, you may use copper to produce wire and save on iron a bit, but why bother when you can bring just one resource we all have in abundance? And there are better uses for copper anyway. In fact, you can make both Steel Rotors and Stators (so, motors too) completely out of iron with Iron Pipes and Iron Wire. Also, Cast Screws vs. Steel Screws.... I think the only reason Steel Screws are not worth it because there are no recipes that require large amount of screws that are worth using. Literally every screw-based recipe have an alternative that doesn't need them and usually cheaper to make. BTW, if you really want to make wire from copper then Fused Quickwire is a good recipe since you can pair it with Fused Wire to compensate strain on copper. If that's the issue in the first place.
Sorry to say that but these are personal opinions at best. Some are just plain wrong. What strikes me most (and people mostly misses that in comments): You make a big fuss about saving coal (not wrong in the early game) but keep recommending receipts that take an good amount of extra power. Which comes from coal.
"a big fuss". i mentioned it a couple times so that newer players have coal when it comes to diamonds. Power also comes from Oil and Nuclear. Both of which are 100x better than coal.
@@TheValhallanPickle Zero oil and nuclear in the early game so that's no argument. If we talk later game it may get important but I doubt it's enough need of coal to make power and space saving recipes bad just because they take any small amount of coal (for example steel screws).
Be careful here, folks. Satisfactory is a game where your goal should always be efficiency, not economy. Bolted Iron Plate is one of the recipes you should try to get as quickly as possible. Saying that someone should not "under no circumstances" use a recipe that increases production by 200% is crazy. Especially for basic items (reinforced iron plate, modular frame, etc.) any other recipe that increases production and does not use oil, aluminum or steel is much better than the default recipe.
Screws. i disagree partly of your argument. bc it depends. if you need 100 screws/min for a recipe the 50/min is nice. but if you need 120. the other is easier to make it 100%. sometimes the lowest common denominator to make it 100% fit without wasting ressources is to big for t3 builder. you save some power 1 contruction line but you need more splitter if you need a specific number of screws for a recipe and be a perfectionist.
Would you like a video where I breakdown the best Phase 3,4 and 5 recipes in Satisfactory 1.0? Thanks for Watching!
(please say yes because I need to make a 10-minute segment talking about how amazing diluted fuel is).
Yes
Yes
Yes, please!
Can’t wait
yes, could you post the sheet with the list of alternate recipes for these thers?
I think you should reconsider a lot of your analysis. You’re taking each recipe as an individual instead of looking at whole production lines. If you continue that way with higher tiers, nothing will make sense.
Reinforced iron plates made using the stitched iron plate and iron wire recipes save about 30% on iron usage, eliminate the use of screws, reduce the power draw by 25-30%, and require less machines to make. Better in every area.
Rotors made with the steel rotor, iron wire, and iron pipe recipes significantly reduces the machines required and cuts power by 1/3. The additional cost is 0.7% more iron. Definitely worth it.
With these recipes you can make just barely under 5 motors per minute with a full mk3 belt. No coal, no copper. It requires a solid amount more of iron, but the simplicity is exceptional.
No matter my analysis, I’ve shown every recipe for the early game so people at home can draw their own conclusions if they want.
@@TheValhallanPickleindeed. A incorrect analysis is still a analysis 😂
@@TheValhallanPickle Right, but when you title your video "Best early game recipes" you're asserting a level of authority on the topic.
No hate, no anger. Just trying to provide constructive feedback. I see you got 10x the likes you were fishing for, so gratz on the growth!!
Please see this as constructive criticism.
The algorithm threw your video on and I was interested enough in what you had to say that I didn't click off.
I've clocked over 1500 hours in the game now. This isn't analysis so much as it is recipe spoilers, Which, I'd still listen for.
But if you want to rank them, make commentary on them and provide educational information to the playerbase and community and build a channel, You'd do better sharing how alt recipes can interact with each other.
Assessing each of these recipes as standalone recipes, in a game where you build and optimize production lines (multiple recipes in sequential steps), you're not going to have a very optimized factory. When people who follow your videos and advice learn that, they second guess that information. You lose subscribers and viewers. Teach the whole subject matter.
@@TheValhallanPickleI completely disagree. Someone new to the game won’t be able to judge recipies and just search up a guide and if they find this one, they’ll usually blindly follow it. I should know, I do that in most other games and when first playing satisfactory, I didn’t place a single foundation down. I got to phase 4 doing that crap
Good points, in a recent build I utilised Steel Rotor (steel pipe & wire) just because it was the same combination that Stator's use (if slightly different quantities).
This helped simplify the overall factory to make motors.
Admittedly I also didn't want to use coal, but luckily I also got the Iron Pipe alternate recipe.
So I only needed to feed iron and wire into this factory.
I would correct you on steel rotor. You can make it with only iron and no coal or copper. I made a factory setup that made rotors, stators, and engines using ONLY iron thanks to the alternate recipes and I didn't have to deal with the throughput issues of screws (the math also just worked better for how much iron I had).
Right, iron wire and iron pipes. It's funny how steel rotors turn out to contain 0% steel.
Have you ever calculated the iron ingot consumption of steel rotors with iron pipes and iron wire? Sticking to the default recipe is much cheaper.
@@t.m.3360 But how much more complicated do I need to build my factory to accommodate enough screws? I really dislike screws and steel rotor is a way for me to skip that step when I have smaller belts. When I built my iron motors factory, I had only mark 3 (270) belts. That requires a lot less straightforward approach when I need 100 screws a minute over many many machines. If I use a manifold approach, that's going to be a lot of injectors to keep the thing full and balanced. I wanted a much simpler design and didn't mind inefficiency. I have an abundance of iron but not an abundance of patience. When I get to late game, I'm, likely, going to be tearing a lot of the factories down to redo them anyway.
@@tzenethhonestly I don’t understand everyone’s screw issues multiple belts isn’t that difficult to manage
@@tzeneth if you have cast screws you can make perfect ratio rotors direct from ingots within a single blueprint tile. Only needs mk2 belts.
The beauty of Iron Pipe is that you can make Encased Industrial Beams and Stators at any starting base without having to transport coal. Also, once you're in tier 4 it pretty much eliminates the need for steel completely, since the encased beams makes better belts and you barely need more versatile frameworks beyond the first delivery.
Not quite, you still need steel beams for the railroads and the versatile framework will comeback to haunt your nightmares at phase 4/5 (dont remember if 4 too but def phase 5)
For the newer pioneers-
It's not pointed out in the video, but there's a synergy between alt recipe "Iron wire" and the RIP alt recipe: "Stitched Iron plate" that really is worth 30 seconds of screen time to discuss. Stitched Iron plate's biggest drawback is that you're needing to pool 2 different resource types together.
A problem that Iron wire fixes. Iron wire + Sticthed Iron plates means you can set up an efficient Stitched iron plate production line with no copper nearby.
Raw resources are not the only "resources". Power and time should also be considered. For example, recipes that use fewer machines allow you to save on power, which in turn saves on coal and oil. Most importantly, recipes that simplify a process save on the most precious resource of all: player time. Best example I have is a motor factory that utilizes iron pipe, iron wire and steel rotor that will allow you to create a 4 motor per minute factory with only iron (a bit less than 240/min), and do it rather simply. It's quick and easy to setup, and relatively easy to put in a blueprint.
I think you over-value raw resource preservation and severely undervalue Space, Logistics simplifying, and Power Savings.
Raw Resources are everywhere, and you're not using every, single, resource from every, single, node. So why not add Caterium to Wire? If you're already making Quickwire and Wire, why not? You can spare the Caterium Ore.
And why make things more complicated with the Chonky Refinery? Two Smelters are tiny in comparison. Tiny little bois doing a good job and barely impacting your power grid. Their Foundry Cousins do amazing work with BOTH Alloy Recipes as well being quite good. Iron is everywhere. You can spare it. Copper isn't quite as everywhere... but you can still spare it.
I promise you have enough; save the resource preservation for the endgame, not the early game. You don't need to conserve resources, you need to make an item. Make it as easy as possible to make the item, even if it costs more.
That’s just my playstyle. I don’t undervalue space, logistics or power at all. If you watched my streams, you would know 👍
This IS for players who are planning to eventually use every single node maximized into production and tickets.
Those players care little for power, space, and build materials. Maximum output and IRL player time are the only two considerations.
But your point is valid on the IRL player time perspective. Early game just get stuff on belts and forget about perfection, save the stress for late game min/max.
@@5353Jumper from what I have seen is most minimax players will have an early game factory that builds everything up to computers before they branch out to make dedicated factories for spicific items and they eventually tare down their starter factories. There not a wrong way to play the game but this guy calling people stupid for waisting coal in the early game rubs me the wrong way.
@@5353Jumperif you need a guide to tell you that, I can tell you’re not going to be making something on the level as Kiblitz’s factory
Reasons to use bolted reinforced plates: 3x less energy used, 3x less space.
With the steel screw recipe it makes even more sense. It's all about perspective and available resources. Most players won't come even close to using up all of the coal on the map anyway.
You’re right it’s all about perspective, and mine is about not wasting coal for useless purposes.
Stitched plates combined with Iron Wire make it an iron only product that uses less iron than the original.
Also, compared to the previous versions the need for coal has decreased as one can now make pipes without coal, just with iron, and an improved recipe for steel beams is available as well.
That also makes steel rotors quite viable. If you also use iron wire then you can make them with nothing but iron.
@@TheValhallanPickle Think of it this way, then. In Tier 2 almost all of your power is coming from coal generators. You convert 15 coal/minute to make 75 MW of power. Assemblers typically consume 15 MW, so getting one to do the work of three saves 30 MW, or 6 coal/minute. Bolted Reinforced Plates is basically trading a little extra iron for big coal savings.
I'm putting the finishing touches on a Heavy Modular Frame factory that makes everything from just iron and concrete. Heavy Encased Frame, Steeled Frame, Iron Wire, Iron Pipe, Stitched Iron Plate. Sure, it'll eat something like 1100 iron/minute just for the pipe, but it'll make my life so much easier.
Iron wire is my go to, saves on copper and can help make more items in one spot. Plus I like to cut screws out of my factories
Telling people not to use certain recipes is not the way to teach new players how this game works. I felt offended for being told that steel screws are a terrible recipe. They are one of the best tools for making logistics for any factory that requires screws an order of magnitude easier. It’s simply ridiculous how many screws come out of this recipe. Combine that with aluminum beams or solid steel ingots and you’ve made screws the cheapest item in the game.
The steel rotor can also be made just with iron, provided you have the iron wire, and iron pipe alternate recipes, which becomes the least expensive way to make rotors if you are using the Pure Iron Ingot recipe at the foundry.
i am gonna go and say that "Fused Wire" and "Fused Quickwire" are actually the best alternate recipies for copper wire and quickwire. lets take an input of 2 caterium ingots and 9 copper ingots. using the normal recipies your get 9*2=18 copper wire and 2*5=10 quickwire. however when using the alternate recipies you can do 4 copper + 1 caterium = 30 wire and 1 caterium + 5 copper = 12 quickwire. as you can see both outputs have been increased for free!
18 -> 30
10 -> 12
Counterpoint for Steel Rotors in the early game: If you're producing enough steel pipes like I am, you can split them off to make both stators AND rotors and have a good /min making motors. Each one crafts at 5/min before overclocks, so you can quick early game maths out for a stable supply of motors very quickly.
R/foundthebritishspy
Stiched iron plate is best combained with iron wire. Everything to avoid the screws. Heck you wana avoid making them as much as possible till you get cast ones and you only use them for 4 slot machines.
Iron Wire + Iron Pipe + Steel Rotor + Stitched Iron Plate is a game changer. Individually each one may not mean much but being able to make Smart Plating with only Iron is huge for me. 1 belt of 100 or so iron ends up being 10 Smart Plates per min (with using 2 sloops). If you use even more sloops you can double that to 20 with the same number of machines. Basically anything that eliminates screws and reduces the number of input lines for your build will be a plus.
This video is bad as it is completely ignoring synergies between recipes. Might as well ignore they exist at that point as it's the greatest strength of alternative recipes
So make one better? Or make a comment of things that could be added to make it better instead of just saying it's bad.
@@Rezkin1991 I will not make a better video as I have neither the time or interest to do so. That being said I did give useful criticism for why I found the video bad. It was due to the overall lack information on how these recipes synergize in a meaningful way. This being the single most important reason to use alternative recipes. Thus making the point of collecting almost useless
While you do have a valid point on the lack of info, imagine if somebody had the understanding of the synergies but didn’t know all of (or any of the new) unlock-able recipes. I’d like to believe the video wouldn’t be considered “bad”, yeah?
@@Sykell the problem isn't the quality of the video itself but the information as the video is informative in nature. It's discussing "the best satisfaction recipes". To do that with such an oversight in what makes each recipe shine the best is bad.
@@Rezkin1991”so make one better” is such a dogshit reply, I can’t believe that’s the first thing you said.
Of all the reasons to not take an alternate recipe, skipping Cheap Silica to save limestone was the wildest to hear. Limestone has not ever, and will not ever, be a bottleneck. That shit is everywhere; if you need more, just go get it. It's that easy. And unlike iron there's not a lot you can do with limestone besides concrete, so imo you can and should take every opportunity to do so just to put it to work for you. Anything that uses limestone or concrete to augment production is an automatic S-tier recipe in my book.
This is less true in 1.0, the two new Molded Iorn pipe/beam recpipes use a LOT of /concrete/ to make more steel products, to the point it's quite easy to run out of accessable limestone warly game if you build your first steel factory using said recipes.
That said, Cheap Silica is still in the "so bad earlygame I'll leave it sitting on a harddrive to keep it out of the pool" tier.
I would disagree with most of the suggestions here. You are overvaluing the rarer ores too much. Especially for the early game, where the rarer materials are not used that much for the space elevator parts or milestones.
For example, in Tier 3 and 4 for which you have made this video there is no use for quartz, so if you happen to get one of the silica recipes and you happen to have a quartz node nearby, I would absolutely take those (unless the other option is better).
The faster recipes also have their value, you would need less assemblers/constructors so you can build up your factory much quicker while also using less power, with the cost of only needing to hook up more miners (in the early game I feel there are enough iron and copper nodes around that it would be hard to run out of them).
Also, SMALLER factories with less logistic
Steeled frame is amazing paired with iron pipes, no coal wasted. Same thing with steel rotors. Iron wire and iron pipe makes this viable, especially in rocky desert
Absolutely amazing video ! Will take into consideration when playing this weekend 🥂
Cast screws are inferior to steel screws. You’ll be making steel beams anyway. Peeling off one per cycle for producing metric shit-ton of screws is worth it.
The absolute better option, though, is recipes that eliminate screws altogether.
While not really relevant to the topic of early game recipes, I DO recommend the Aluminum Beam and Pipe recipes. Its very easy to produce waaaaaaay more than you ever need of the the casings, heatsinks and alclad sheets, even with just one or two bauxite nodes and aluminum is not really used for much else, especially once you graduate to MK6 belts. This lets you ease up on you coal being used for steel production....because the diamonds in tier 9 are hungry.
I might be late but just telling,i just made 1800 screws per min by making 9 constructor with steel screws alternate recipe , and you know what ,you just need 1 foundry to get those screws,5/min to 260/min screws can not be unseen lol
There is a case for Bolted Iron Plates if u need a high Throughput of RIP because the increase in screws isnt a hugh deal with some of the alternate Screw Recipes
Actually, Solid Steel Ingot is a 50% increase of steel produced using the same amount of raw materials compared to the basic recipe, not 33%. In the basic recipe, if you have 6 iron ores and 6 coals, you get 6 steel ingots. In the Solid Steel Ingot recipe, if you have 6 iron ores and 6 coals, you get 9 steel ingots, which is 3 more than 6, and 3 is 50% of 6, so 50% increase.
But it IS a 33% decrease in raw material consumption for the same amount of steel produced.
all recipes have something going for them. some save on materials some maximize output. combined with overclocking and loops you get eye watering units/minute late game.
basically, we just need more power
Iron wire + stitched plates is great for saving around 25% of iron
Using iron pipe + stitched plates is great for Steeled frame
Iron pipe + iron wire is great for steel rotors and it makes it easy to make motors
Coke steel ingot recipe may be a great way to deal with the byproducts of plastic/rubber production depending on the setup. You don't really spend oil specifically for the recipe after all. And you save coal.
Would you like a video where I break down the best Phase 3,4 and 5 recipes in Satisfactory 1.0?
Yes and Yes, please!
With iron pipes and iron wire you can mow make motors with only iron now. Similar with the encased ind beams with adding concrete. Thinking about it the only thing you need steel for is beams! Unless there’s other late game recipes for it
With respect to Modular Frames, using the alternate Iron Pipe recipe to get your pipes eliminates the use of coal, and the iron requirements are less for the same # of frames. According to Satisfactory Calculator website, it costs 144 iron to make 6 Modular frames using standard recipes (24 per frame) and using the two alternates above it costs 128 iron (21.33 per frame). I'm sure there are other ways of using alternate recipes for the reinforced plates that changes the calculation, but if you're wanting to use only Iron, don't discount the Steeled Frame recipe.
Case for Steel Rotors: If you combine it with the Iron Wire + Iron Pipes alternate recipes, you can make All Iron Motors. Cheers!
(let me know any issues and ill fix)
2:57 Iron Ingots
3:58 Iron Plates
4:22 Iron Rods
5:05 Wire
5:41 Cable
7:09 Reinforced Iron Plates
7:47 Concrete
9:23 Screws
10:22 Modular Frames
10:32 Rotors (Steel Rotor is good if you have Iron Pipe)
11:59 Silica
12:11 Quartz Crystal
12:49 Quickwire
14:13 Steel Ingot
14:31 Steel Beam
15:25 Steel Pipe
15:42 Versatile Framework
16:09 Encased Industrial Beam
16:48 Stators (he says both are fine)
17:10 Copper Sheet
17:40 Motors
18:04 Smart Plating
18:19 Automated Wiring
Legend 🎉
What are you saving all your coal for if not steeled frame? Coal is one of the most abundant resources in the game now.
Diamonds
@@5353Jumper Also its far away to much.
@@5353Jumperwhich you only need for time crystal because dark matter crystals can be made to only use dark matter residue
Stitched plate and Iron Wire are a godly combo, its 2/3rds the Iron of the regular recipes. Anything to remove Screws from a production line.
A small remark,
Constructor uses 4MW,
Assembler 15MW,
Manufacturer 55MW,
Refinery 30MW,
As you can see, sometimes space isn't worth the power usage. A refinery can be replaced by 7.5 contractors, which is a lot. But if you don't care about power, you can freely use refineries. However, it's best to use a hybrid tactic, using all a little, and you will find a balance between efficiency, power, and space.
By his logic I should turn every machine down to 1% to save on coal. For… something
It looks like it is yet another ranking of recipes, that bases purely on resource efficiency. With even more focus on saving rarer resources then wiki used to do (cost of recourses weighted by availability). If you are not planning to build a megabase that uses all resources, this may be a bad list of recommendations.
It is OK, even encouraged, to use more resources, or add a bit of rarer one, if the result is more convenient to you. Smaller factory, simpler logistic, resources aviable locally, those all are valid points when you choose a set of recipes.
Steel frames are great, they reduce usage of RUPS 2.25 times! And even if you use it with iron pipe recipe, (so it is again iron only) it uses essencially the same amount of iron, but in smaller footprint.
Steel screws are great for screw heavy (often fast) recipes (that author dismissed bacause screws are inconvinient, a couple of minites after dismissing the most convinient screw recipe:)).
One more thing: gused quickwire (from caterium and copper). It looks like it uses too much copper. But if we use it with pure caterium and pure copper recipes, it uses these ores in 1:1 ration. It essencially turn your copper ore into caterium ore, giving 20% bonus on top of that.
It's not all about material efficiency. The reinforced iron plate recipe is great because it is super fast. Resources are infinite so nobody cares how many resources you need. But speeding up the production by three is a good deal.
The screws modular frame one is actually good, particularly with cast screws. Saves you a bunch of iron and works at 2.5x speed. Steel rotors is only with iron -> steel pipes. Still pure iron.
Chaining alt iron recipes can make a very effective all iron factory iron wire with iron pipes means you can make motors iron only. No coal or copper needed. Add in concrete and you can do encased steel beams with only two ingredients. I’ve even seen a 6x6 blueprint that takes 480 iron and produces 12 different items at one time, and it includes dimensional storage.
saw that video too.
Love the visual comparisons for each item's different alternate recipes. Makes the comparisions and decisions so much more clear.
You're right about some recipes like the refineries for iron but youre kind of misleading people about recipes here. IIron wire and stitched plates are extremely useful, especially when you combine them on a single node. Using copper rotors is also superior to regular ones when starting out as well if you're using cast screws.
Synergy is very important in Satisfactory and is the point of the alt recipes. This video gave the same kind of feeling as the people who say The Rocky desert is best for new players when in actuality, the dune desert is better for starting players
Exactly and in early game, you really don’t need to save all these resources. If you don’t have your entire factory planned out when starting, you don’t need these resources
i was specifically looking for copper rotors when making my motor factory bc i was already using iron + copper for the stators so i could use iron + copper for rotors too and it would be perfect. love that recipe
I use my copper to make alloyed iron
I use iron to make wire
I use wire to stitch my plates
Molded beams & pipes are good but once you start to crunch the numbers how much limestone your gonna need when doing molded only allong with the Encased Industrial Beams... its gonna hurt
At the end of the day what alts are good and bad is very stiuational. Depends on what resources are available to yoi, what other recipes your using, how much space you have and what power you have available. They are almost all good in thire own way.
1.0 highlights for me that single recipes are cool, but the wealth of stuff that recipe combinations give you is awesome. Once I'm done with my next power project, the next will be an iron-only motor factory.
Steeled Frame is awesome if you have the Iron Pipe recipe. Steel Rotors is awesome if you have Iron Wire in addition to Iron Pipe.
Great vid I’ve been hard drive hunting for a while now got a ton stacked up and am looking for good recipes
Dont listen to this video please. It’s not good for early game.
@@SuperDestroyerFox good to know
modular frames can do iron pipes.. Sure it costs lots of iron, but saves coal🤔
And why not steel rotor? you can make motors so easy.
I have to disagree with you on reinforced iron plates. The stitched iron plate is clearly the best recipe as you can use iron wire in it. If you do the math you’ll see how you save a lot of iron with stitched iron plates + iron wire compared to the default.
I disagree on many of your "don't use" arguments, mainly throwing them in a "it depends" situation. Sure, on paper it's "why use coal/oil for this basic iron/copper product?" And sure, many times that's correct. But sometimes you need a LOT of a basic product. For example, Assembly Director Systems take a LOT of cable to make. And I had no copper where I wanted to build my factory. But with just a relatively tiny amount of Quickwire and Rubber which I was making more than I needed already, I made plenty of cable. Now, I hate screws and aim to remove them from my assembly line whenever possible. But if you are doing a screw heavy build, Steel Screw is the way to go by far. Really, there aren't many BAD alternate recipes, but plenty that are situational.
I find plastic and rubber to better seen as excess in oil production using what's coming off as waste for other things saves resources. And can help cut down space. Plastic in the plates I'm turning into acid for rocket fuel? Ok.
aaa quick question. Isn't the Iron Alloy Ingot alternative recipe good too?
I am asking that because the wiki is still showing the ratio is still 2 Iron Ore (20 pm) + 2 Copper Ore (20 pm) = 5 Iron Ingot (50 pm)
BUT in the game after the 1.0 now it is 8 Iron Ore (40 pm) + 2 Copper Ore (10 pm) = 15 Iron Ingot (75 pm)
Because of that realization, I think for the time being the wiki may not be a reliable source for that research. I am sorry to say that but you may need to recheck some of these recipes to be sure if they are the same or even exist in 1.0 😞
You're at the wrong wiki, they migrated from fandom to satisfactory.wiki.gg, where the new recipes are updated. They made iron alloy ingot better, so it's viable but keep in mind, copper is rarer than iron.
On my worlds I always tend to use alternates to cut down the number of machines and the total resources I need to produce in 1 factory.
For modular f4ame it's 4asy use iron to make steel pipes alternate recipe
So is this early recommendation or not? I'm confused... Because I would recommend hold on hard drives to lock trash recipes, select bare minimum to go faster and easier (like copper rotors and cast screw) to oil and also use even rare stuff to temporary mini factories... the game is about building and evolving so there should be not problem to use something early and then switch... However thanks for overview, some points are good and I'll test other stuff too :)
Iron Pipes and Iron Wire make alot of these recipies such as steel rotors much more viable.
The combination of iron pipes and steel rotors that is why people like that recipe
watching this has made me realize that really there isn't such a thing as a blanket best alternate recipe. it's all contextual.
It’s my life goal to make screws unused in every factory i make
I think that some of your initial premise isn't ideal, considering the fact that a lot of alternate recipes synergise. That said, thanks for making content for satisfactory.
What are you saving limestone for?! You only need 100 p/m or so for building
Why the emphasis on saving coal? I know coal has a big use later on but is it really THAT important to conserve? Plenty of coal to go around and once you have fuel generators it's pretty pointless outside of steel production (and diamonds later)
The steel to screw production is the best one IMO. Basically saved my Versatile Frames and Encased Beam production plans. Didn't really explain much reason not to use it. Guess I'll see what you mean when I see the coal video. 🤷♂️
Combining Fused Wire and Fused Quickwire in a single facility produces absolute crapload of both, so I'll disagree Fused Wire is bad. Afterwards you're free to use alts like Quickwire Cable and the likes because you're swimming in quickwire.
Similarly, Steel Screw is so incredibly efficient, Bolted Iron Plate becomes totally worth it, the speed and compactness easily outweighing the cost of increased screw consumption.
In general I don't understand your obsession with saving coal. Early on, you will have quite enough coal for both power and the modest production needed. Later you should switch to oil power and repurpose the coal from power into more steel.
My best recipes are your worst😀 Really all of them are nice, but it depends on a playstyle and place. Why in early game you need caterium or silica? From steel ingot with alt recipes i can make everything till tier 6 in a compact factory. There is not so a big problem in energy in a whole game, so why i should take recipes that save it. For me best are from refinery that make more recourses from water.
Can you share ur spread sheet? It looks very useful
Uhh... You somehow recommended Stitched Iron Plates and yet did not recommend Iron Wire, even though they are a lot better together than the base one. It actually looks like you are in general looking at alternate recipes separate from each other. As the result, end up discarding Steeled Frame and Steel Rotors under premise they absolutely require steel (and copper in case of rotors).
Basic RIPs recipe (ingots + Cast Screws) requires 12 iron ingots per RIP.
Stitched + Iron Wire requires ~8.7 iron ingots per RIP.
That's more than 25% less iron ingots for the same amount of RIPs.
The only downside is the sheer amount of constructors you'll need to produce Iron Wire, but with blueprints that's not an issue, and you unlock them in tier 4 anyway. Of course, you may use copper to produce wire and save on iron a bit, but why bother when you can bring just one resource we all have in abundance? And there are better uses for copper anyway.
In fact, you can make both Steel Rotors and Stators (so, motors too) completely out of iron with Iron Pipes and Iron Wire.
Also, Cast Screws vs. Steel Screws.... I think the only reason Steel Screws are not worth it because there are no recipes that require large amount of screws that are worth using. Literally every screw-based recipe have an alternative that doesn't need them and usually cheaper to make.
BTW, if you really want to make wire from copper then Fused Quickwire is a good recipe since you can pair it with Fused Wire to compensate strain on copper. If that's the issue in the first place.
Sorry to say that but these are personal opinions at best. Some are just plain wrong.
What strikes me most (and people mostly misses that in comments): You make a big fuss about saving coal (not wrong in the early game) but keep recommending receipts that take an good amount of extra power. Which comes from coal.
"a big fuss". i mentioned it a couple times so that newer players have coal when it comes to diamonds. Power also comes from Oil and Nuclear. Both of which are 100x better than coal.
@@TheValhallanPickle Zero oil and nuclear in the early game so that's no argument.
If we talk later game it may get important but I doubt it's enough need of coal to make power and space saving recipes bad just because they take any small amount of coal (for example steel screws).
Hilarious that he calls rubber plastic
Be careful here, folks. Satisfactory is a game where your goal should always be efficiency, not economy. Bolted Iron Plate is one of the recipes you should try to get as quickly as possible. Saying that someone should not "under no circumstances" use a recipe that increases production by 200% is crazy.
Especially for basic items (reinforced iron plate, modular frame, etc.) any other recipe that increases production and does not use oil, aluminum or steel is much better than the default recipe.
IT nice video but u forget u van mix recipes so some times for less things but for better radio u can use only iron to make do mamy nice things
Screws. i disagree partly of your argument. bc it depends. if you need 100 screws/min for a recipe the 50/min is nice. but if you need 120. the other is easier to make it 100%.
sometimes the lowest common denominator to make it 100% fit without wasting ressources is to big for t3 builder.
you save
some power
1 contruction line
but you need
more splitter if you need a specific number of screws for a recipe and be a perfectionist.
why not steel screws?
I think you are far to saverish with ressources like coal, my pc would melt if I would max out every coal node in the game
Diluted fuel is soo good I’m, you just don’t make a fuel setup before getting it!
Im sorry did he keep referring to rubber as plastic or am i missing something?
Don’t use the steel screws? That’s wher I stopped watching! Just 1 mode of coal is enough for 4800screws a minute! Disliked.
Sorry dude, this is terrible. You're looking at the recipes as an individual and ignoring synergies with other recipes.
Could you share that spreadsheet? Looks really interesting.
Yes please, share so we all can be awesome like you! Love your vids