Now, bastion became a conditional pick like he should have been. He'll come back when orisa joins the game. Since again, after orisa's entrance to the game, it'll become a heavy shield meta. So he'll be back to rip those shields apart.
Vanpyro Gaming : You mean sombra? I still don't think sombra is going to be added to the game. She's still too weak, with only one good ability and that's her ultimate, which takes time to charge. Maybe in high levels, we'll see sombra. But anything below grandmaster, and it's highly unlikely.
Krish Shah: Actually there's a good chance junkrat gets picked more often. And there are a couple of reasons behind it. Firstly, it's going to be a heavy shield meta, which junkrat works amazing against. Second, the orisa's ultimate damage booster and junkrat together would make a devastatingly powerful damage dealing hero. And thirdly, the biggest problem with junkrat was zarya's shield charge. it seems to me that orisa will take zarya's place in the majority of games. Simply because of her better shield and mini graviton ability. Mini graviton not only is enough for many combos such as tracer bomb or a pharah ulti, but it also has a much more reliable cooldown and usage time. Plus, she deals more constant reliable damage than zarya. Zarya without being fully charged is pretty useless. So yea. There's a high chance junkrat would enter meta.
Depends. If you want to pick him against zarya, d.va or pharah, a good widow, hanzo or as a solo dps dealer, while the enemy has a more consistent damage dealer and no heavy shield comp, then you're basically giving the enemy an advantage. But in some conditions like i mentioned, he'll be a good pick.
maybe ptr should have a quest queue? like you play a game but with certain limitations that blizzard have set, like they give u a team comp to test how new characters or buffs play out and u get the reward like loot boxes for a quick review after the game on how the changes felt, anyone think that might work?
Zac Yak Yak Almost all new revelations about characters and playstyles come from the community using it in ways they didn't predict, not from a controlled environment; that's what their internal testing team is for. This would be a bad idea.
Agreed about that. But a separate "test" mode on the PTR which gives say a loot box a week for winning would do it. Free reign in picking heroes, but you must win to get the loot box so at least there is some kind of incentive to play properly.
Glywysing That'd just bring in people who don't care about playtesting and are just there for the lootbox. PTR is supposed to be a place to test changes and establish balance with the help of the community; if they don't want to give their views on it, then they shouldn't play.
Because Reinhardt can't kill people as fast as Bastion can, and people always moan and whine while suggesting "They should balance out the game based on heroes that I hate and kill me too much."
I think the problem with bastion is the whole fact that the team needs to build around him. So in a sense bastion is a selfish pick because the most you will get out of him is running "El Presidente" so essentially mercy and rein are the most picks for bastion to be his most effective. Also it didn't help that all of bastions counters counter counter him effeicientlly ex. tracer Pulse bomb. That was a problem in itself. I want to go and say that the "El Presidente" meta was the worst possible meta to ever exist in overwatch. I rather take triple tank then "El Presidente"
Strey15 PSN I can say that lots of the time when I played bastion on comp they just ignored me and tried going for rein or the healer and when they did that I mowed them down
Still playing bastion and he is perfectly effective. His recon buffs still allow him to deal great damage out to mid-long range with his regular gun and his turret transformation speed lets him jump in, break the enemy rein's shield and get the fuck out. The 20% damage reduction in turret and tank are just an added bonus imo.
Sam Olson they changed bastions abilities with ironclad and movement while healing. Bastion also got NERFed big time with his sentry being 50% more spread and no headshots
THE BASTION COMP REINHART-to protect BASTION-main dps. ROADHOG- deals with flankerS tryna kill bastion. MERCY-pocket bastion. ANA-to heal quickly asf cos of how high health pools are/nanboost bastion cos it's stupid asf. ZARYA cos her ult is a1 and shields bastion/combos with him.
@James Rivera you realise that his hook is on a 6 sec cd and that if he misses he failed? Without a high consistency, it fails. Take McCree of all people to deal with flankers, as his flashbang isn't as hard to hit + he still has a decent chance if he misses his FB
I never said doing it would be easy. You still have to move a little. Sombra works well for countering him too. Even if you have to sacrifice yourself.
I'm an average Plat player and we never have trouble getting to the bastion. We just, you know, use another Bastion? Did I mention I'm a Bastion main? ^_^.
Okay, here's the issue with Overwatch that needs to be addressed: the community. Bastion had, what, a week of his new changes before he was hit with a nerf. Why was he hit with a nerf? THE COMMUNITY collectively decided that Bastion shouldn't be anywhere near the meta, and as such, raised such an outrage against it that they called for Blizzard to "fix him," which translates directly into "make Bastion easy to counter again." I, personally, was glad to see Bastion in the meta, specifically because it brings in something FRESH to work with. I am also not going to be thanking Blizzard with how quickly they changed Bastion, because they didn't give the community any real time to work on countering new Bastion. If you remember, it took the community a month to realize how powerful Ana was, and while she did get some buffs, I would argue that she didn't need them in order to be properly balanced, and Blizzard adjusted her before the community figured out how she worked best. That's my 2 cents, anyway. Honestly, I'm disappointed with Blizzard, and annoyed that we're going back to the same, old, stale bullshit.
"Fresh"? Ah yes. You mean how Triple Tank was something fresh and new for Ana? No, it wasn't. In fact, I'd go to say the Tank Meta was twice as fun as the Point and Click Meta. At least in Triple Tank, it still required skill. Now, instead of gamesense and reflexes being put to the test, you literally have to hold right click to survive a Hanzo Ultimate. And crying for a week? People were complaining ever since the changes hit the PTR, which has been a good month now. I now see why you complain about the community, because you sure don't follow it.
+Viridius Greene I actually didn't find Triple-Tank to be as egregious as most other people, because I recognized that it actually required team co-ordination and effort to pull off, it wasn't just a "pick 3 tanks and win" strat. I agree Ana was too powerful but I disgreed with Blizzard's handling of her Nano Boost nerf, because all it really did was make Lucio even more necessary than he was before. I think all that was really necessary was the 'nade's drop to 50% extra heal, because that was legitimately over-powered. As for surviving a Dragonstrike, I think that is one of the weakest arguments against Bastion. You are saying that him being able to survive one ultimate in laboratory conditions (read: testing environment) equates to him being too powerful to counter? Honestly, even before the nerfs came back to hit him, I still didn't notice him being THAT powerful. Maybe it's my many hours on Ana and Roadhog speaking, because a single hook or sleep-dart is pretty much enough to set up the kill on its own, even without a Rein shield or Defense Matrix to set it up. Yes, I'm saying crying for a week, because in case you hadn't noticed, BARELY ANYONE PLAYS THE PTR, according to Blizzard's metrics. So I'm VERYa comfortable saying that the majority of complaints about Bastion are at the mere thought that he would occupy a spot in the meta, rather than actual experience trying to counter it. The way I see it, the more pressing issues with the meta are the fact that Lucio, Ana, and Reinhardt are borderline mandatory picks, while Mercy, Widowmaker, Hanzo, Junkrat, and Winston are niche picks at best, and troll picks at worst. I was glad because Bastion actually counters Reinhardt's shield, synergizes with Mercy, AND can be dealt with easily by Widow, Hanzo, and Junkrat. But hey, I'm just not paying attention to what's going on and don't know what I'm talking about, right?
I agree with the end of season 3 being the best. The thing is with hero based games some characters aren't going to be as played as others, I thought bastion was fine before his buff, he was just a niche pick, kind of like symmetra. Played in certain scenarios, or on particular team compa
To me I think that the reason that there aren't many Bastions around anymore is because it's too OP already, making it too boring to play. It's just not interesting anymore. I even switched over from a Bastion main to a Genji main once the Bastion changed (the first ones with 35% Ironclad), and the reason is because I just don't find him fun to play anymore because he is too OP.
In addition, with the headshots removed from Sentry mode, he just isn't as fun as before where people just aim for the target's head and gunning them down in a split second. The extra bullet spread in Sentry mode is also a party pooper, as it basically makes you just about unable to get kills in medium to long range. It just isn't that fun to play Bastion anymore.
Matthew Ng People that played bastion really were and still are ruining the feeling of this game. Even at masters on console he's pretty overpowered unless you have all 6 people in coms or can run a nasty dive comp (which we ran last night on certain maps)
If you level up on the PTR, you get 2 loot boxes on the live server. Fucking fixed it. EDIT: to fix bastion give him 35% back but make it so that you can interrupt his self heal again.
From what I understand of Bastion and of ANY defense slot hero is that they are used for one specific purpose. Hanzo and Widowmaker are the pick makers. They are made so that you go for a solo pick that will change the flow of the game like shooting down the supports. Mei and Junkrat are the stallers. They are designed to slow the enemy push down or even halt it while the rest of your team gets back from either death or a flank. Sure they can get solo kills quite well but they are designed to be more of a hindrance to the enemy rather than a full out threat (Excluding junkrats ultimate of course). Then there is torbjorn and bastions which are (obviously) the turrets but I also like to refer to them as the holders. They are meant to put a full stop to a push, even if only temporarily. A better way might be a distraction that cannot be ignored. Due to their damage output or consistancy they pose quite immediate threats. That is the role I have always seen Bastion as, the damage dealing full hold. Previosuly, Bastion filled that job really well but he did not have the health/armour to sustain for very long. It was a quick fix for the enemy to get rid of him and continue. When they updated him, he became a very powerful version of what I believe was expected to be his original purpose. He held points very well and even without support he was effective. People flooded to Bastion because he became stronger than what he needed to be. Now, i am unsure if Bastions changes have been added to console or not as that is what I play on, but from what I understand of the stats he is now able to sustain long enough to stop a push, needs a little support from the team to keep him up, and deals a decent amount of damage overall. That, again I say to me, is what bastions is designed for. However, people just see him as the boring bastion now that they have played with the more powerful version. If a team tried I bet Bastion could still be strong and viable from the new passive change but people are more focused on what they know works rather than trying to make something new work. But hey, I am just one guy with a lot of opinions.
as a bastion main, i have seen my beloved hero be absolutely unusable, then... finally he gets a much needed buff... and i played briefly with this buff, finally he was usable, then... because idiots cant play around him, e.g change their hero/tactics, etc, they cry so hard that blizzard nerfs him yet again. the buff of iron clad was not OP, it simply meant that you needed a zen and focus fire to eliminate the treat, even with 35% damage reduction, i was getting absolutely destroyed as soon as i popped my head out, and now, hes been nerfed again... he will be instantly unusable. so well done blizzard *slow clap* perhaps you should nerf soldier so he does 5 damage instead of 20 because 20 is too op, or maybe you should nerf genji so he cant jump because him jumping all over you is op... or maybe you should nerf hanzo so he doesn't shoot tree trunks at you anymore, because that is op... or maybe nerf zarya because her protective shields are op... or hell maybe just stop anyone being able to shoot, because shooting is OP... obviously i am being sarcastic... but my point is... give things a chance and stop your complaining just because a hero you dont like, or is giving you particular trouble during engagements, man up, and change your hero/strategy around what the enemy is playing... not just complain to blizzard untill the hero you dont like gets nerfed, because anyone can complain that any hero is OP. i'm seriously getting fed up of playing this game, when any hero i like is completely unusable because people complain about them till they get nerfed into the ground. this game was supposed to be a fun game... currently it is not reasons why :- QP is nothing but hanzo, widow, genji and tracer with miscellaneous crap thrown in on both teams Competitive mode is nothing but rein, hog, ana, and soldier, with again miscellaneous crap thrown in on both teams Arcade, is pointless because CTF is nothing but a hyper defensive stall with no way to play around it, 3v3 is always either hanzo, widow and hog, or hog, soldier and ana an the brawl modes again pointless because its nothing but widow and hanzo and 1v1 the only place where it was a true even match has been removed unless you want to create your own game. so in pandering to the idiot complainers blizzard has turned this idea of "fun for everyone", into "fun for those who will only place specific heros and get good with them"... so much for overwatch... might as well go back to team fortress 2 where you may have 5 spys an 12 snipers on your team but you can still win
Colin Pearson Sounds to me like a butt hurt bitch who doesn't see others points of view complaining that his hero that takes no skill got nerfed. Go back to your corner.
+1 I fucking loved the old bastion, maybe he was fragile, but he can kill an entire team played correctly. Now the gatling is fucking dog shit, and for what? a 20%def buff and healing taking damage? no thanks.
Colin Pearson You need to understand. 35% is far too much. Bastion was (initially) given a lot of survivability. You saw the opening clip. He can absorb so much damage whilst dishing out so much damage. Have you seen Kolourblind? He works around Bastion's cons, which is why he is the 1st Top 500 Bastion. Just deal with it. You have a good self heal. Im an Ana main, but I didn't go ranting when she got nerf'd. Your just some 9 year old that wants attention.
I like Bastion; he deserved his time to shine in the meta. I find it unfair that Blizzard shoots him down over some complaints by the public. If this is their mindest, why haven't they nerfed Ana. I mean PROPERLY: make biotic grenade increase healing by 30% (since zen's discord debuff is only 30%) and the healing debuff decrease healing by 30%. Her damage should also be nerfed from a whopping 80 (more than mcree's base damage) to 50 (before you argue zen does more dmg; that's only WITH DISORD APPLIED TO TARGETS). In my opinion, Anal has been OP for far too long and should be dethroned by another support hero - or maybe I'm just harbouring a lot of hate against her because I'm a zen main; it could be either just saying.
idea for a winston buff 1. barrier cool down begins when its placed 2. the barrier should have 900hp currently 600hp 3. he should have the same amount of armor as rein (he has half the armor rein has)
I think a solution to fixing the PTR problem would be to incentivize playing on the PTR and then also releasing major PTR updates during the off season so players can test what these changes are like in a real setting before it can effect anyone's ranked play
I really love your videos. I've watched a lot of the overwatch ones and I like how even though you upload once or even twice a day you still make quality content. Keep it up man!
at least you have to aim as Bastion.. you should be complaining about Torbjorn turrets doing all the work for players that can't aim for shit and have no skill, so they let the game do it for them like little pussies ;D
Slightly off topic question to this video, can someone tell me why Stylosa spams his right click (Shield)? Surely you don't want your shield to take unecessary damage from the enemy?
Definitely don't bring back head shots that won't help anything. If anything I think they should raise ironclad to 25% reduction and get him 250 bullets instead of 300. The spread is fine and he still hits things, it's good that his sentry form is just a laser now. Maybe reduce the heal from 60 HP per second to 50 because it's honestly so strong..
TheRustyOnion001 the only problem i have is his rate of heal in sentry mode, maybe have it the old way where if he gets interrupted by fire but can still go recon mode and heal and move maybe
The thing about barriers is, if Bastion is set up with a bunch of barriers, the enemy needs somebody to break through those barriers. The best hero for breaking through barriers is Bastion. It's the same problem as we had with Ana; the best counter to her was another Ana which is what made her essential.
I completely disagree. They made Bastion actually playable, and then a bunch of people whined instead of actually trying to come up with strategies to counter him. And then Blizzard nerfed him without giving the meta any time to settle. So now he's back to being terrible. What this proves is that no new heroes will be able to shake up the meta from where it is now without being reflexively nerfed and everyone but the current top 6 will just remain undertunned.
GrandMasterTeDDD No he doesn't, I'm on console and I've yet to hear one of my friends whine about Bastion, we just destroy him within a few seconds, get better and stop crying over something as simple as a bastion lmao.
What I would like to test is a change of Bastions sentry mode to be his ultimate with super high damage, high risk and reward ulti like pharah and the little tank being his alternative to running around. Maybe you need to sort of earn rockets with damage done. For every 300 dmg you get one rocket and you can spent a maximum of ten seconds as a tank (mode would change when you run out of rockets), so you can decide wether you want to be a tank with one rocket or wait until you have like 10 rockets for your 10 seconds. I dont know obviously if it is a good or a bad thing, but I would love to test it.
LISTEN!!: the reason why bastion was op af was becuase you could only counter him with another bastion (this was the same situation for ana before). NOW he finally has counters, the main one being tracers pulse bomb. Tracer can farm her ult super quick (every 30 secs) and just kill bastion. YES bastion is still strong, but with direct counters to him now its now a risk to play him, like it should be with ANY hero.
Reinhardt has been the most annoying thing in the game for me and many others since the release, and HE IS IN EVERY SINGLE game and team, if one team doesnt have him they lose. Same reasons stated for this Bastion fix and Reinhardt nerf is not even planned... (reduce melee damage/range, fix bug charges, tone down the strongest ultimate in the game... no need to touch his barrier)
Bring back the really old bastion not the one with the shield and just give him small buff on the speed of going into turret mode and getting out of turret mode.
Marshall Green he is my favorite too and he WAS meta until they nerfed him to shit, then they overbuffed Soldier. I use McCree from time to time just because i like the character but i know he is useless compared to Soldier
Dantiel Barbosa MCree isn't useless, him and soldier are both viable, it's just that soldier is just a bit more powerful than him. If you're a much better mccre than soldier, then play the huckleberry
I think Bastion's Ironclad must be like it's right now. About Orisa. I think her Halt! and/or Fortify and/or Supercharger must be nerfed. Like... Halt pull radius decrease, Fortify DMG reduction or Supercharger DMG buff reduction.
It means nothing. Roadhog makes dps heros useless because he's a tank one shots people from halfway across the map... because that's obviously balanced.
I feel putting the damage reduction to 20% was a change that was just too sudden I feel changing the reduction to a slight bigger number like 27% as it would be the closest you can get to 35% without bastion being picked too often
bastion was not op people just sucked. I never had a problem dealing with him and he was actually fun to play. I'm so tired of children who don't know how to play the game whining when a character is actually good.
Jason Reed Bastion was powerful, but not game breaking powerful. A good dive comp or even just communication, is a counter for him. Characters such as Sombra, Genji, and Roadhog should be able to take him out no problem
I greet the People that call themselves "Notification Squad". But please stop. Nobody cares that you wasted time waiting for someone to upload a video. It's annoying. Have a good day.
@ Bastion being situational. A lot of heroes are situational. Very few are always good (Lucio, Ana, etc). This is how it should be. You don't need to play every hero every time. You need to adept to the map, your team and the enemy team. I thought that was the whole idea behind Overwatch playstyle and thats what i like about it.
This is the thing, Bastion fills a similar role to Sombra. Situational picks to deal with specific situations. Enemy hard bunkers up with a Winston/Rein or an Orisa/Rein, Bastion is incredible there to break it.
I snuck up on a turret bastion, as tracer. didn't see me. I touched my pistol off the blue crit box, and emptied a full clip with both guns. ..bastion turned around and killed me. yep. 'Powerful' indeed.
I think Jeff made the right decision here. I was playing Bastion in quick one time and a Tracer placed her Pulse Bomb on me. I immediately went into Sentry mode at full health and survived the Pulse bomb with I think 30 HP? Don't remember exactly how much health, but the fact that Bastion can survive a pulse bomb designed to kill almost all heroes in one shot (less tanks) is pretty... overwhelming? As much as I love playing Bastion, I think it helps level the playing fields a bit more.
Best bet for bastion, leave him how he is now. But make his turret/sentry form have a cool down like his heal or the D.va sheild. This leaves him powerful in both aspects (recon/sentry) but keeps him from setting up and staying in one position ( behind a barrier, with a healer) So this keeps him powerful for the solo ques, but also leaving him reasonably strong for team builds with more coordination to move along with him.
I did notice yesterday that a lot less comp teams (I'm in upper diamond on Xbox) were picking Bastion.. The problem was when the enemy team would build a team around Bastion, he'd still be very powerful and difficult to counter for our team even if we swapped in a Bastion but we didn't get the double healer (1 to pocket bastion), 2 tanks including Rein. To play Bastion still, you basically have to get the team to agree "okay, we're running a Bastion comp". If like 2 people aren't on the same page, but the enemy team is... Bastion is still very tough to counter
The only way for it to be right is to allow certain people to test the changes on the PTR through invite. The people would be competitive players only. This allows for more information from people who actually play the game competitively and the other people who play casually will be able to get it on live. The people who get invited would be diamond, you know, high ranking people.
personally I think the ironclad passive was fine the change I would make is have his critical hitbox in turret form deal a lot more damage when hit so not only would it outweigh ironclad it would also extra damage. Having this would also promote flankers that are not used much ,reaper,tracer,Geni ect. it would also force the other team to keep an eye out for flankers and deal with them like a team. that's just my thoughts though.
I think that Blizzard want to make some kind of barrier and anti barrier meta. The release Orisa, then make Bastion more powerful to deal with barriers, maybe make Sombra or even Symmetra pick more often. It just went far to fast into live. Bastion was less mobile in exchange for damage and when he could move faster it was just broken.
A problem with the most recent changes to Bastion's passive is that Blizzard basicly made his ultimate almost useless (not worth going tank instead of just staying sentry or recon. The reason for this is that pre-buff, Bastion would gain 150 hp upon hitting Q (increasin hp (hp = health+armor) to 450, effectively healing him for 150 hp instantly). By removing this extra 150 hp and giving him Ironclad, he had an effective hp pool (as tank) of 405 hp, and no instant hp gain by pressing Q. Now they nerfed Ironclad, and his ultimate has effectively 360 hp. When you take into consideration that the transformation to tank is still very slow (they didnt speed this one up with his buff), it is very dangerous for Bastion to enter configuration: tank mid-fight, and he doesnt gain much lethality for doing so either. Pre-buff, configuration: tank was a safetynet and a way to become harder to kill. Gaining 150 hp upon activation, and ult-charge consumed when transformation was complete was a very important aspect of hitting Q pre-buff, as well as having 450 effective hp for the full duration. Post-buff, configuration: tank lost almost all advantages that were missing in sentry and recon. Example: pre-buff, if you were in a dangerous situation as sentry, you would hit R to survive for longer, and when you were tranformed, you could move at full speed. post-buff, if you were in the same situation, you would hit shift, walk away while firing or healing yourself with E (much more lethal and survivable in recon than before), and go to sentry in a better position. No reason to use use configuration: tank when there are better options. tl;dr Buff for sentry and recon, nerf for tank ==> Sentry is too strong Nerf for sentry and tank ==> Sentry back where it was, tank useless
I think Bastion need a larger spread in turret mode. I personally dont play Bastion as much but if its shielded and everything (which we will still see once Orisa is out i think) its literally a counter to anything that comes into line of sight. I would like to try out with a larger spread so snipers or long range dps characters are actually a threat to Bastion while even from long range he's still a nice barrier breaker. I think he meant to supress the enemy not kill them from any range possible in turret mode.
the only thing I always said was game breaking about bastion was the nano-clad % damage reduction stacking, which meant you needed to hit him with more than 1k damage at the time
Two 'fixes' to bastion I can see working are: put his crit spot on the top of him rather than behind while in sentry. Any bonus armour should be counterable by a crit. If not that, add a cooldown to ENTER sentry; something as high as even 20s. This way you really have to think of WHEN and WHERE to sentry up, bringing more tactical play into bastion. No cooldown for leaving sentry, so you can go back to recon whenever you want, but the sooner you do, the more of the sentry cooldown will be there. I have NOT thought of any negativity this could bring, simply just the first things that came to mind. Do you guys think it's a fix that could work, and if not, how come?
Also, Reinhardts barrier of 2000 hp gets ripped through, so a 900 hp barrier will also be ripped through so its not really too powerful. Just increase its cooldown.
The reason this fix was so quick was because it wasn't a matter of opinion and it didn't need too much aggregate data: Numbers just wouldn't add up. When a tracer bomb fails to kill a dps character, it's time for a fix. They needed to bring it down to at most 25% for that fact alone.
There is another game that I play that also has a PTR. What they did was: they give you double of everything in the game for a day if you submitted feedback. In OW's case, loot boxes and XP. But to keep people on live was they had they PTR only on weekends and had server maintenance breaks for 3 hours every 4 hours. Maybe OW can do this?
A decent Bastion Change would be; Reduce his armour to 50 instead of 100. The IronClad could stay at it current level. That will cause them to be smarter instead of a immovable/ unkillable rock. Reduce magazine size of Sentry to 200 instead of the insane 300. That will create a more ammo conscious Bastion. I also would think to aid in the fact he can heal so much while taking fire, maybe during healing IronClad does not take affect as technically he is in an exposed state. This will make Bastion still playable but make players playing him be more smart, rather than trigger happy.
Ok so we either need a good buff for Winston or just a whole rework. Right now he just isn't as powerful to dish out good damage or block with his shield mainly for it gets mowed down by anyone way too easy. Blizz can you please show some love to us Winston mains.
Imo they should launch heroes in a way where they aren't available for competitive right away. So ptr -> QP/arcade only -> competitive. I mean, Dota 2 and a lot of other games are doing just that. So...
I think you're right about the end of Season 3 being the best it ever has been. The team comps were so varied and colorful instead of the cookie cutter Rein/Hog/Ana/Lucio meta. And with the whole Bastion thing, I think he should stay as a high risk high reward hero instead of a consistent pick on the line up. When you're playing someone who clearly knows how to utilize him the right way, he is impossible to beat but if some newbie jumps on him, then he'll probably just get rolled over
Maintain his damage in recon. but in sentry reduce his damage and instead give his sentry bullets the ability to "suppress" (slow) enemies he shoots at. this will put him back in a more defense/supportive role vs being main dps
I think bastion is fine, they are just changing him in the wrong ways, the main issue I see with bastion is the fact when you walk around a corner and your health goes bye bye, why not just make his sentry mode have a scaling fire speed, so everyone he stops shooting he has to rev up his turret, say over the space of 1.5-2 seconds to reach the max attack speed, that would give the slow tanks enough time to get out of the way, he would then still be powerhouse but he wouldn't be able to take you out in one short burst, maybe decreasing his turret ammo to 150 may help with this idea but I dont think its needed
As a main bastion I can say that bastion by itself is pretty weak, they build the new bastion to be more viable by playing by yourself, the problem is, people sense that bastion is OP because they face teams builded around bastion, with reinhard, pocket mercy/ana, zenyattas orb to make bastion very deadly. Because of that, they nerfed it, and now nobody plays it, nobody builds a team around bastion and bastion is alone and pretty weak by itself.
The nerf came far too quickly, he should have been left as he was and people told to learn to play. People only picked him because there was outrage and he was buffed. Then they dropped off when they didn't like him. Not because he got nerfed. The nerf changed nothing it's simply people got used to fighting him again.
What bastion needs is not to have ironclad on his crit area but still have the 35% value for damage resist on the rest. That way he is more easily countered by flankers.
They should have left everything about his sentry mode as it was; head shot damage and better range and NO IRONCLAD. It was his sentry mode that needed the buff, and the speed at which he changes between modes. Those changes were all fine.
I have always been a bastion main, and I appreciated a few days to be in the spotlight like mcree has been or soldier or Reinhardt. My teammates actually appreciated when I picked him and did well and for the first time ever, my team mates voted for my card post game! But after the nerf, people went back to being toxic when I pick him. He really is a character I love and connect with, cried like a baby when I watched his short, etc. I hope something happens where he is able to be appreciated by the team more!
My biggest hope with Orisa is that it breaks the tendency towards mirror-ish matchups in every single match. Counter Rein with Rein, Ana with Ana, D.va with D.va, Soldier with Soldier... talk about a snooze fest. As problematic as Bastion was, I think it is increasingly so with the fact that defense heroes don't get used on defense. But I blame "the pros do it, and so must we" mentality on that more than anything.
I wouldn't mind if they made recon mode even more powerful. People freaked out about the current version, saying it's "basically another Soldier", but is recon mode a factor now? Not really. I wouldn't mind Bastion simply being the most straightforward DPS character, with a massive damage output but also a massive hitbox and no movement ability whatsoever. With sentry mode being an option he goes into when the situation calls for it, rather than his defacto standard mode.
I think, that the rework on bastion was a little over zealous. So if you had simply given him a faster setup and pack up (especially the pack up, it's important to be able to get away quickly as bastion), and made his healing the way it is now he would be fine.
i think blizz needs to change the ptr a little bit so people actually test things. if the add in comp in the ptr, and for every 3 game u win, u get a lootbox on the live server. this will probably make it better.
Don't be surprised if Bastion makes a mini come back once Orisa is released. Team stacking a Reinhardt and Orisa for extra shields will likely make Bastion more viable, and consequently maybe Sombra more viable also.
Sty! To fix the PTR, they should change arcade mode. Instead of earning loot boxes, they should let us earn Tokens (TK) to spend. Then in the off-competitive season the PTR would become available as an arcade game mode. The reward is playing for TK a new currency like CP, or for credits that could be spent on new items, such as seasonal items. One month could be PTR focussed, then the following two could be the competitive season (or maybe 1/2 month, 2 1/5 month seasons). Not only would that get people playing the PTR and give Blizzard a time to really focus on balancing, it would also redifine Arcade and give it more purpose.
Genji is only powerful if played correctly. People who play genji really good deserve to win a game. He's one of the hardest hereos in the game. Nerfing him again and again wasn't really fair. Maybe he needed a Nerf, but not 3 nerfs.
Orisa can only be good for Bastion. On the same team she can protect him, on the opposite team it gives him some big ol' barriers to shoot at. Give it a few weeks for the transients to die down, I think Bastion is in a good spot right now. Even if he isn't, just upping Ironclad by 5% will probably make things just right, since that's clearly the point of contention, and the part which controls his viability in the meta right now.
The Bastion change they did now is exactly like the D.Va nerf. Suddenly that high damage hero that was impossible to kill has become, well... killable. Yet D.Va still has 400 health and 200 armour, and Bastion still has a 20% reduction to damage in sentry. It means people can't go crazy, but both are perfectly viable.
The second omnic crisis has only begun for anyone below diamond. I played comp all day at gold with golds and we had a bastion in nearly every game, whether or not comp provided. Maybe it'll settle down with word of mouth, but it seems like the player base wants to be a bit stubborn with this one.
Immobile characters need time to kill their targets. 35% damage resistance made it so they could take away the crit damage and increase spread because Bastion was tankier. Now that it's easier to kill Bastion again maybe they should crank the damage up just a tad (though not to pre-ironclad levels.) Perhaps reduce spread just a little, or keep current spread but restore the ability to crit?
Thing is they took his range and made him tanky to make him viable. he is still absolutely helpless to range heros in turret, so you take away some tankyness and all range what d you expect to happen. I know its difficult to balance but when you make a hero even more vulnerable to heros that HARD counter them while taking away their protection its kinda of obvious what would happen.
I personally loved having bastion in the meta, even if he was a tad strong It didn't really matter to me. You could still counter him, and it was awesome to see the game shaken up. I saw people choosing all sorts of weird team comps to see if it would work better. I had tons of fun, and I'm pretty disappointed that they jumped the gun a bit (both on the buffs and the nerfs)
People were complaining about Bastion during the entire duration of the PTR patch. They ignored it. They only fixed it once it hit live and the number of complaints increased by a factor of thousands.
I do like how Jeff Kaplan saw the feedback about Ironclad on the forums, and then made a quick change after having personal experience playing the character on live. This is in direct opposition to Geoff Goodman's recent reiterated stance on D.Va, which is, basically, that if players liked her "diving mech of destruction" style, that they could make another hero for that in the future. Yes, I am sure he is as sick of the constant D.Va complaints as I am (coming from someone who loves playing as her), but it sure feels like he is not as willing as Jeff to at least try out some of the suggestions for her.
Now, bastion became a conditional pick like he should have been. He'll come back when orisa joins the game. Since again, after orisa's entrance to the game, it'll become a heavy shield meta. So he'll be back to rip those shields apart.
D3LT4 Maybe Symmetra too?
Vanpyro Gaming : You mean sombra? I still don't think sombra is going to be added to the game. She's still too weak, with only one good ability and that's her ultimate, which takes time to charge. Maybe in high levels, we'll see sombra. But anything below grandmaster, and it's highly unlikely.
Krish Shah: Actually there's a good chance junkrat gets picked more often. And there are a couple of reasons behind it. Firstly, it's going to be a heavy shield meta, which junkrat works amazing against. Second, the orisa's ultimate damage booster and junkrat together would make a devastatingly powerful damage dealing hero. And thirdly, the biggest problem with junkrat was zarya's shield charge. it seems to me that orisa will take zarya's place in the majority of games. Simply because of her better shield and mini graviton ability. Mini graviton not only is enough for many combos such as tracer bomb or a pharah ulti, but it also has a much more reliable cooldown and usage time. Plus, she deals more constant reliable damage than zarya. Zarya without being fully charged is pretty useless. So yea. There's a high chance junkrat would enter meta.
really hope people will be okay with me picking junkrat in comp then, by far the coolest and funniest hero to play
Depends. If you want to pick him against zarya, d.va or pharah, a good widow, hanzo or as a solo dps dealer, while the enemy has a more consistent damage dealer and no heavy shield comp, then you're basically giving the enemy an advantage. But in some conditions like i mentioned, he'll be a good pick.
maybe ptr should have a quest queue? like you play a game but with certain limitations that blizzard have set, like they give u a team comp to test how new characters or buffs play out and u get the reward like loot boxes for a quick review after the game on how the changes felt, anyone think that might work?
Definitely something like that needs to happen. Maybe offer a weekly loot box for winning a "test" game.
Zac Yak Yak Almost all new revelations about characters and playstyles come from the community using it in ways they didn't predict, not from a controlled environment; that's what their internal testing team is for. This would be a bad idea.
Zac Yak Yak good Idea but then 70% of the people in the game won't know how to play the heroes that they are given so it still wouldn't be accurate
Agreed about that. But a separate "test" mode on the PTR which gives say a loot box a week for winning would do it. Free reign in picking heroes, but you must win to get the loot box so at least there is some kind of incentive to play properly.
Glywysing That'd just bring in people who don't care about playtesting and are just there for the lootbox. PTR is supposed to be a place to test changes and establish balance with the help of the community; if they don't want to give their views on it, then they shouldn't play.
Ladies and gentlemen, I'm Stylosa, and this is unit lost x3. Make up your fucking mind.
First attempt 10:42 2nd attempt 10:53 fuckiing finally 11:10
Cro this is what Tyrodin makes fun of
Fix bastion by adding dubstep while he's in sentry mode
^
and add crawling in my skin while in tank mode
WAKE ME UP! wake me up inside. SAME MEEEEEEEE!
nah...darude sandstorm
Lucstion
Why is Bastion being in every game a problem but not Reinhardt being in every game?
Because Reinhardt can't kill people as fast as Bastion can, and people always moan and whine while suggesting "They should balance out the game based on heroes that I hate and kill me too much."
Because Rein being in "every" game is a problem, which is why Orisa is being added as another option
Reinhardt isn't OP , he has utility, that's the problem on Bastion.
Because you can kill Reinhardt easily and he doesn't do too much damage... pre nerf Bastion was basically immortal with a 300 dps gun.
+demon1103 Orisa is another off-tank. Not main tank, so she wouldn't replace Rein at all ;)
I think the problem with bastion is the whole fact that the team needs to build around him. So in a sense bastion is a selfish pick because the most you will get out of him is running "El Presidente" so essentially mercy and rein are the most picks for bastion to be his most effective. Also it didn't help that all of bastions counters counter counter him effeicientlly ex. tracer Pulse bomb. That was a problem in itself. I want to go and say that the "El Presidente" meta was the worst possible meta to ever exist in overwatch. I rather take triple tank then "El Presidente"
RCfan234 you are do right on console he's dominating because ppl won't engage him
Strey15 PSN I can say that lots of the time when I played bastion on comp they just ignored me and tried going for rein or the healer and when they did that I mowed them down
when did Bastion become Mexican?
RCfan234 During pre-nerf, Tracer couldnt even kill Bastion with her ultimate
Still playing bastion and he is perfectly effective. His recon buffs still allow him to deal great damage out to mid-long range with his regular gun and his turret transformation speed lets him jump in, break the enemy rein's shield and get the fuck out. The 20% damage reduction in turret and tank are just an added bonus imo.
bastion doesn't need a nerf, bastion doesn't need a buff, he just needs a rework.
sfougarakis2001 nerf...
he literally just got a rework
JetpackNinjaDinosaur No symmetra got a rework with her ABILITIES bastion got a BUFF,
Sam Olson they changed bastions abilities with ironclad and movement while healing. Bastion also got NERFed big time with his sentry being 50% more spread and no headshots
sfougarakis2001 He needs Jeff.
THE BASTION COMP
REINHART-to protect BASTION-main dps. ROADHOG- deals with flankerS tryna kill bastion. MERCY-pocket bastion. ANA-to heal quickly asf cos of how high health pools are/nanboost bastion cos it's stupid asf. ZARYA cos her ult is a1 and shields bastion/combos with him.
ultimate defense
"roadhog to deal with flankers" xD
Connor Perk yeah boy that hook long as shit
Everyone knows Roadhog is one of the best antiflankers in the game. What game have you been playing, Connor? PokemonGO?
@James Rivera you realise that his hook is on a 6 sec cd and that if he misses he failed? Without a high consistency, it fails. Take McCree of all people to deal with flankers, as his flashbang isn't as hard to hit + he still has a decent chance if he misses his FB
Sick clickbait. You knew people would think this is something lore related.
Boi he definitely got me
Ghavarus oi lads me too
Really? I 100% thought it would be about the bastion change
Adam Torriani no not really lol
i think the title is pretty smart. Its a nice pun about bastion being op and now being weak again
Crybabies man...it was easy to counter bastion even with his insane buff. Anna sleep/biotic grenade combo and boom you're gone.
Dustin Casper derpkids dont like change, they want everything easy and if they dont get it, they start to cry at the forums
bob174d did hear about that new and misterious new hero?, "Sombra"
I never said doing it would be easy. You still have to move a little. Sombra works well for countering him too. Even if you have to sacrifice yourself.
Dustin Casper looks like you play QP all the time
In COMPETITIVE every teammate used to protect him
I'm an average Plat player and we never have trouble getting to the bastion. We just, you know, use another Bastion? Did I mention I'm a Bastion main? ^_^.
Okay, here's the issue with Overwatch that needs to be addressed: the community. Bastion had, what, a week of his new changes before he was hit with a nerf. Why was he hit with a nerf? THE COMMUNITY collectively decided that Bastion shouldn't be anywhere near the meta, and as such, raised such an outrage against it that they called for Blizzard to "fix him," which translates directly into "make Bastion easy to counter again."
I, personally, was glad to see Bastion in the meta, specifically because it brings in something FRESH to work with. I am also not going to be thanking Blizzard with how quickly they changed Bastion, because they didn't give the community any real time to work on countering new Bastion. If you remember, it took the community a month to realize how powerful Ana was, and while she did get some buffs, I would argue that she didn't need them in order to be properly balanced, and Blizzard adjusted her before the community figured out how she worked best.
That's my 2 cents, anyway. Honestly, I'm disappointed with Blizzard, and annoyed that we're going back to the same, old, stale bullshit.
Occult Nightingale cuz he was OP
only against noobs and stupid peoples.
"Fresh"? Ah yes. You mean how Triple Tank was something fresh and new for Ana? No, it wasn't. In fact, I'd go to say the Tank Meta was twice as fun as the Point and Click Meta. At least in Triple Tank, it still required skill. Now, instead of gamesense and reflexes being put to the test, you literally have to hold right click to survive a Hanzo Ultimate. And crying for a week? People were complaining ever since the changes hit the PTR, which has been a good month now. I now see why you complain about the community, because you sure don't follow it.
words of a bastion main
+Viridius Greene I actually didn't find Triple-Tank to be as egregious as most other people, because I recognized that it actually required team co-ordination and effort to pull off, it wasn't just a "pick 3 tanks and win" strat. I agree Ana was too powerful but I disgreed with Blizzard's handling of her Nano Boost nerf, because all it really did was make Lucio even more necessary than he was before. I think all that was really necessary was the 'nade's drop to 50% extra heal, because that was legitimately over-powered.
As for surviving a Dragonstrike, I think that is one of the weakest arguments against Bastion. You are saying that him being able to survive one ultimate in laboratory conditions (read: testing environment) equates to him being too powerful to counter? Honestly, even before the nerfs came back to hit him, I still didn't notice him being THAT powerful. Maybe it's my many hours on Ana and Roadhog speaking, because a single hook or sleep-dart is pretty much enough to set up the kill on its own, even without a Rein shield or Defense Matrix to set it up.
Yes, I'm saying crying for a week, because in case you hadn't noticed, BARELY ANYONE PLAYS THE PTR, according to Blizzard's metrics. So I'm VERYa comfortable saying that the majority of complaints about Bastion are at the mere thought that he would occupy a spot in the meta, rather than actual experience trying to counter it. The way I see it, the more pressing issues with the meta are the fact that Lucio, Ana, and Reinhardt are borderline mandatory picks, while Mercy, Widowmaker, Hanzo, Junkrat, and Winston are niche picks at best, and troll picks at worst. I was glad because Bastion actually counters Reinhardt's shield, synergizes with Mercy, AND can be dealt with easily by Widow, Hanzo, and Junkrat.
But hey, I'm just not paying attention to what's going on and don't know what I'm talking about, right?
🎩
A Hat fucking stop
A ☀👿
stop spamming and get the fuck off the channel
a 👑
Lol he did nothing wrong honestly
I agree with the end of season 3 being the best. The thing is with hero based games some characters aren't going to be as played as others, I thought bastion was fine before his buff, he was just a niche pick, kind of like symmetra. Played in certain scenarios, or on particular team compa
As I said on the forums, "35% was a bit much, 30%-25% would be more fair." But 20% is a bit harsh.
To me I think that the reason that there aren't many Bastions around anymore is because it's too OP already, making it too boring to play. It's just not interesting anymore.
I even switched over from a Bastion main to a Genji main once the Bastion changed (the first ones with 35% Ironclad), and the reason is because I just don't find him fun to play anymore because he is too OP.
In addition, with the headshots removed from Sentry mode, he just isn't as fun as before where people just aim for the target's head and gunning them down in a split second. The extra bullet spread in Sentry mode is also a party pooper, as it basically makes you just about unable to get kills in medium to long range. It just isn't that fun to play Bastion anymore.
Matthew Ng People that played bastion really were and still are ruining the feeling of this game. Even at masters on console he's pretty overpowered unless you have all 6 people in coms or can run a nasty dive comp (which we ran last night on certain maps)
If you level up on the PTR, you get 2 loot boxes on the live server.
Fucking fixed it.
EDIT: to fix bastion give him 35% back but make it so that you can interrupt his self heal again.
From what I understand of Bastion and of ANY defense slot hero is that they are used for one specific purpose. Hanzo and Widowmaker are the pick makers. They are made so that you go for a solo pick that will change the flow of the game like shooting down the supports. Mei and Junkrat are the stallers. They are designed to slow the enemy push down or even halt it while the rest of your team gets back from either death or a flank. Sure they can get solo kills quite well but they are designed to be more of a hindrance to the enemy rather than a full out threat (Excluding junkrats ultimate of course). Then there is torbjorn and bastions which are (obviously) the turrets but I also like to refer to them as the holders. They are meant to put a full stop to a push, even if only temporarily. A better way might be a distraction that cannot be ignored. Due to their damage output or consistancy they pose quite immediate threats. That is the role I have always seen Bastion as, the damage dealing full hold.
Previosuly, Bastion filled that job really well but he did not have the health/armour to sustain for very long. It was a quick fix for the enemy to get rid of him and continue. When they updated him, he became a very powerful version of what I believe was expected to be his original purpose. He held points very well and even without support he was effective. People flooded to Bastion because he became stronger than what he needed to be. Now, i am unsure if Bastions changes have been added to console or not as that is what I play on, but from what I understand of the stats he is now able to sustain long enough to stop a push, needs a little support from the team to keep him up, and deals a decent amount of damage overall. That, again I say to me, is what bastions is designed for. However, people just see him as the boring bastion now that they have played with the more powerful version. If a team tried I bet Bastion could still be strong and viable from the new passive change but people are more focused on what they know works rather than trying to make something new work.
But hey, I am just one guy with a lot of opinions.
Yes, it is. And now the third omnic crisis has begun with Orisa.
as a bastion main, i have seen my beloved hero be absolutely unusable, then... finally he gets a much needed buff... and i played briefly with this buff, finally he was usable, then... because idiots cant play around him, e.g change their hero/tactics, etc, they cry so hard that blizzard nerfs him yet again. the buff of iron clad was not OP, it simply meant that you needed a zen and focus fire to eliminate the treat, even with 35% damage reduction, i was getting absolutely destroyed as soon as i popped my head out, and now, hes been nerfed again... he will be instantly unusable. so well done blizzard *slow clap* perhaps you should nerf soldier so he does 5 damage instead of 20 because 20 is too op, or maybe you should nerf genji so he cant jump because him jumping all over you is op... or maybe you should nerf hanzo so he doesn't shoot tree trunks at you anymore, because that is op... or maybe nerf zarya because her protective shields are op... or hell maybe just stop anyone being able to shoot, because shooting is OP... obviously i am being sarcastic... but my point is... give things a chance and stop your complaining just because a hero you dont like, or is giving you particular trouble during engagements, man up, and change your hero/strategy around what the enemy is playing... not just complain to blizzard untill the hero you dont like gets nerfed, because anyone can complain that any hero is OP.
i'm seriously getting fed up of playing this game, when any hero i like is completely unusable because people complain about them till they get nerfed into the ground. this game was supposed to be a fun game... currently it is not
reasons why :-
QP is nothing but hanzo, widow, genji and tracer with miscellaneous crap thrown in on both teams
Competitive mode is nothing but rein, hog, ana, and soldier, with again miscellaneous crap thrown in on both teams
Arcade, is pointless because CTF is nothing but a hyper defensive stall with no way to play around it, 3v3 is always either hanzo, widow and hog, or hog, soldier and ana an the brawl modes again pointless because its nothing but widow and hanzo and 1v1 the only place where it was a true even match has been removed unless you want to create your own game.
so in pandering to the idiot complainers blizzard has turned this idea of "fun for everyone", into "fun for those who will only place specific heros and get good with them"...
so much for overwatch... might as well go back to team fortress 2 where you may have 5 spys an 12 snipers on your team but you can still win
Colin Pearson Bastion is very usable. I'm having a blast playing as him.
Colin Pearson Sounds to me like a butt hurt bitch who doesn't see others points of view complaining that his hero that takes no skill got nerfed. Go back to your corner.
+1 I fucking loved the old bastion, maybe he was fragile, but he can kill an entire team played correctly. Now the gatling is fucking dog shit, and for what? a 20%def buff and healing taking damage? no thanks.
About that, even a dev playing Bastion complained that he was too powerful....
Colin Pearson You need to understand. 35% is far too much. Bastion was (initially) given a lot of survivability. You saw the opening clip. He can absorb so much damage whilst dishing out so much damage. Have you seen Kolourblind? He works around Bastion's cons, which is why he is the 1st Top 500 Bastion.
Just deal with it. You have a good self heal.
Im an Ana main, but I didn't go ranting when she got nerf'd. Your just some 9 year old that wants attention.
I like Bastion; he deserved his time to shine in the meta. I find it unfair that Blizzard shoots him down over some complaints by the public. If this is their mindest, why haven't they nerfed Ana. I mean PROPERLY: make biotic grenade increase healing by 30% (since zen's discord debuff is only 30%) and the healing debuff decrease healing by 30%. Her damage should also be nerfed from a whopping 80 (more than mcree's base damage) to 50 (before you argue zen does more dmg; that's only WITH DISORD APPLIED TO TARGETS). In my opinion, Anal has been OP for far too long and should be dethroned by another support hero - or maybe I'm just harbouring a lot of hate against her because I'm a zen main; it could be either just saying.
idea for a winston buff 1. barrier cool down begins when its placed 2. the barrier should have 900hp currently 600hp 3. he should have the same amount of armor as rein (he has half the armor rein has)
dva has twice the armor winston has and additional health aswell as defence matrix, wintson should atleast have the armor she has
The community are probably overreacting to the nerf and the numbers will even out after a while.
I think a solution to fixing the PTR problem would be to incentivize playing on the PTR and then also releasing major PTR updates during the off season so players can test what these changes are like in a real setting before it can effect anyone's ranked play
99% of people won't see this but to the people who do........
Have a great day!!!
Marred Carton do you have statistics? Do you have facts? Did you just make this up?
99% of people in what? the world? this comment section? puru?
fuck off
But people who do.... do what??!!
Ruven Remmert hot
I really love your videos. I've watched a lot of the overwatch ones and I like how even though you upload once or even twice a day you still make quality content. Keep it up man!
I hope bastion never comes back...
C.U. NextTuesday I can just tell by your comment and name that you are toxic In overwatch...
Damian DuBański but I want more bastion porn D:
MayoPepperGamer Lol XD
C.U. NextTuesday lmao when a crybabys main gets nerfed and he has no other character to play. Wah waaah.
at least you have to aim as Bastion..
you should be complaining about Torbjorn turrets doing all the work for players that can't aim for shit and have no skill, so they let the game do it for them like little pussies ;D
Slightly off topic question to this video, can someone tell me why Stylosa spams his right click (Shield)? Surely you don't want your shield to take unecessary damage from the enemy?
20% Ironclad is ok, maybe they should bring back headshots for sentry mode?
Or just give him back 15% to his spread would be nice to hit things.
or up his ironclad to about 25-30% instead
Definitely don't bring back head shots that won't help anything. If anything I think they should raise ironclad to 25% reduction and get him 250 bullets instead of 300. The spread is fine and he still hits things, it's good that his sentry form is just a laser now. Maybe reduce the heal from 60 HP per second to 50 because it's honestly so strong..
TheRustyOnion001 the only problem i have is his rate of heal in sentry mode, maybe have it the old way where if he gets interrupted by fire but can still go recon mode and heal and move maybe
TheRustyOnion001 so basically what your saying is make a very minimal buff to bastion, then just give him 2 rather large nerfs. Makes sense.
The thing about barriers is, if Bastion is set up with a bunch of barriers, the enemy needs somebody to break through those barriers. The best hero for breaking through barriers is Bastion. It's the same problem as we had with Ana; the best counter to her was another Ana which is what made her essential.
I completely disagree. They made Bastion actually playable, and then a bunch of people whined instead of actually trying to come up with strategies to counter him. And then Blizzard nerfed him without giving the meta any time to settle. So now he's back to being terrible. What this proves is that no new heroes will be able to shake up the meta from where it is now without being reflexively nerfed and everyone but the current top 6 will just remain undertunned.
10:42 - 11:14
When you're late writing your term paper but you don't know what else to say
on console bastion whoops ass still wtf in gm
like damn rein mercy and bastion can dominate on D wtf
GrandMasterTeDDD No he doesn't, I'm on console and I've yet to hear one of my friends whine about Bastion, we just destroy him within a few seconds, get better and stop crying over something as simple as a bastion lmao.
GrandMasterTeDDD I won almost all my placement games because of bastion and every time we won we destroyed them
Turtato exactly lmao
Turtato tracer bomb doesn't even kill him -.-
What I would like to test is a change of Bastions sentry mode to be his ultimate with super high damage, high risk and reward ulti like pharah and the little tank being his alternative to running around. Maybe you need to sort of earn rockets with damage done. For every 300 dmg you get one rocket and you can spent a maximum of ten seconds as a tank (mode would change when you run out of rockets), so you can decide wether you want to be a tank with one rocket or wait until you have like 10 rockets for your 10 seconds. I dont know obviously if it is a good or a bad thing, but I would love to test it.
Notice how he always stretches his videos to 10 minutes I wonder why 🤔
equals100 One of his videos from 3 days ago were 09:48 🤔
Chokladen one out of how many lol
equals100 dude needs to make a living somehow tho...
equals100 Who cares, man
if you want him to do shorter videos pay him, instead of the ad revenue.
LISTEN!!: the reason why bastion was op af was becuase you could only counter him with another bastion (this was the same situation for ana before). NOW he finally has counters, the main one being tracers pulse bomb. Tracer can farm her ult super quick (every 30 secs) and just kill bastion. YES bastion is still strong, but with direct counters to him now its now a risk to play him, like it should be with ANY hero.
Reinhardt has been the most annoying thing in the game for me and many others since the release, and HE IS IN EVERY SINGLE game and team, if one team doesnt have him they lose. Same reasons stated for this Bastion fix and Reinhardt nerf is not even planned... (reduce melee damage/range, fix bug charges, tone down the strongest ultimate in the game... no need to touch his barrier)
They could nerf everything you said and reinhardt would still be a must pick for his 2000HP shield, he will never leave the meta.
Maybe he will still be a must pick in pro level and gm/masters, but not in all the ranked ladder as he is right now
Bring back the really old bastion not the one with the shield and just give him small buff on the speed of going into turret mode and getting out of turret mode.
Are u gonna make a video on junkrat cause he is my main
protip dont main junk
Yesto if only I knew that before I reached lvl 100 wit him I'm trying road doe
KrimZ0n K1LL3r Kr0ck pro tip main whoever the hell you want cause it's a game and games are fun
KrimZ0n K1LL3r Kr0ck Junkrat main LUL
Whoknvws I get that most of the time
People don't play heroes that are good. They play heroes they want to play. Everybody wanted to try the new bastion. That's why he was in every game.
please do a video about mcree
Marshall Green Yes please.
Marshall Green he is out of the meta imo
Dantiel Barbosa I know he isn't in the meta but he was never in it to begin with, it upsets me because he is my favorite character.
Marshall Green he is my favorite too and he WAS meta until they nerfed him to shit, then they overbuffed Soldier.
I use McCree from time to time just because i like the character but i know he is useless compared to Soldier
Dantiel Barbosa MCree isn't useless, him and soldier are both viable, it's just that soldier is just a bit more powerful than him. If you're a much better mccre than soldier, then play the huckleberry
I think Bastion's Ironclad must be like it's right now. About Orisa. I think her Halt! and/or Fortify and/or Supercharger must be nerfed. Like... Halt pull radius decrease, Fortify DMG reduction or Supercharger DMG buff reduction.
What does DPS stand for and mean?
Kerr MacHattie damage per second, it's slang basically for characters made to do damage, like mcree or pharah
Kerr MacHattie "Damage Per Second" meaning how much damage you are potentially able to be dealing every second
Thanks
It means nothing. Roadhog makes dps heros useless because he's a tank one shots people from halfway across the map... because that's obviously balanced.
wesley cahill Sounds like you're just bad lmfao it has an 8 second cooldown, just shoot him, not hard at all.
I feel putting the damage reduction to 20% was a change that was just too sudden I feel changing the reduction to a slight bigger number like 27% as it would be the closest you can get to 35% without bastion being picked too often
bastion was not op people just sucked. I never had a problem dealing with him and he was actually fun to play. I'm so tired of children who don't know how to play the game whining when a character is actually good.
Jason Reed Bastion was powerful, but not game breaking powerful. A good dive comp or even just communication, is a counter for him. Characters such as Sombra, Genji, and Roadhog should be able to take him out no problem
So, raginteen, are you saying that one of the developers is a child who doesn't know how to play the game? :-)
It's been clearly stated that the PTR is for testing for bugs, stability and performance, not balance.
I greet the People that call themselves "Notification Squad". But please stop. Nobody cares that you wasted time waiting for someone to upload a video. It's annoying. Have a good day.
@ Bastion being situational. A lot of heroes are situational. Very few are always good (Lucio, Ana, etc). This is how it should be. You don't need to play every hero every time. You need to adept to the map, your team and the enemy team. I thought that was the whole idea behind Overwatch playstyle and thats what i like about it.
This is the thing, Bastion fills a similar role to Sombra. Situational picks to deal with specific situations. Enemy hard bunkers up with a Winston/Rein or an Orisa/Rein, Bastion is incredible there to break it.
I snuck up on a turret bastion, as tracer. didn't see me. I touched my pistol off the blue crit box, and emptied a full clip with both guns. ..bastion turned around and killed me. yep. 'Powerful' indeed.
I say, Ironclad should stay at 35% but only affect damage from the front while in sentry form.
they use the ptr to check for glitches. bugs and crashes not for balancing heroes
Increase bastion's resistances back up, but make his weak spot in sentry mode really weak.
I think Jeff made the right decision here. I was playing Bastion in quick one time and a Tracer placed her Pulse Bomb on me. I immediately went into Sentry mode at full health and survived the Pulse bomb with I think 30 HP? Don't remember exactly how much health, but the fact that Bastion can survive a pulse bomb designed to kill almost all heroes in one shot (less tanks) is pretty... overwhelming? As much as I love playing Bastion, I think it helps level the playing fields a bit more.
Best bet for bastion, leave him how he is now. But make his turret/sentry form have a cool down like his heal or the D.va sheild. This leaves him powerful in both aspects (recon/sentry) but keeps him from setting up and staying in one position ( behind a barrier, with a healer) So this keeps him powerful for the solo ques, but also leaving him reasonably strong for team builds with more coordination to move along with him.
Bastion Omnic Crisis is over but the Orisa crisis has just begun....
I did notice yesterday that a lot less comp teams (I'm in upper diamond on Xbox) were picking Bastion.. The problem was when the enemy team would build a team around Bastion, he'd still be very powerful and difficult to counter for our team even if we swapped in a Bastion but we didn't get the double healer (1 to pocket bastion), 2 tanks including Rein. To play Bastion still, you basically have to get the team to agree "okay, we're running a Bastion comp". If like 2 people aren't on the same page, but the enemy team is... Bastion is still very tough to counter
The only way for it to be right is to allow certain people to test the changes on the PTR through invite. The people would be competitive players only. This allows for more information from people who actually play the game competitively and the other people who play casually will be able to get it on live. The people who get invited would be diamond, you know, high ranking people.
personally I think the ironclad passive was fine the change I would make is have his critical hitbox
in turret form deal a lot more damage when hit so not only would it outweigh ironclad it would also extra damage. Having this would also promote flankers that are not used much ,reaper,tracer,Geni ect. it would also force the other team to keep an eye out for flankers and deal with them like a team. that's just my thoughts though.
I think that Blizzard want to make some kind of barrier and anti barrier meta. The release Orisa, then make Bastion more powerful to deal with barriers, maybe make Sombra or even Symmetra pick more often. It just went far to fast into live. Bastion was less mobile in exchange for damage and when he could move faster it was just broken.
A problem with the most recent changes to Bastion's passive is that Blizzard basicly made his ultimate almost useless (not worth going tank instead of just staying sentry or recon. The reason for this is that pre-buff, Bastion would gain 150 hp upon hitting Q (increasin hp (hp = health+armor) to 450, effectively healing him for 150 hp instantly). By removing this extra 150 hp and giving him Ironclad, he had an effective hp pool (as tank) of 405 hp, and no instant hp gain by pressing Q. Now they nerfed Ironclad, and his ultimate has effectively 360 hp. When you take into consideration that the transformation to tank is still very slow (they didnt speed this one up with his buff), it is very dangerous for Bastion to enter configuration: tank mid-fight, and he doesnt gain much lethality for doing so either.
Pre-buff, configuration: tank was a safetynet and a way to become harder to kill. Gaining 150 hp upon activation, and ult-charge consumed when transformation was complete was a very important aspect of hitting Q pre-buff, as well as having 450 effective hp for the full duration. Post-buff, configuration: tank lost almost all advantages that were missing in sentry and recon.
Example:
pre-buff, if you were in a dangerous situation as sentry, you would hit R to survive for longer, and when you were tranformed, you could move at full speed.
post-buff, if you were in the same situation, you would hit shift, walk away while firing or healing yourself with E (much more lethal and survivable in recon than before), and go to sentry in a better position. No reason to use use configuration: tank when there are better options.
tl;dr
Buff for sentry and recon, nerf for tank ==> Sentry is too strong
Nerf for sentry and tank ==> Sentry back where it was, tank useless
I dunno why, but the "toodleo" at the end of every video makes me smile :)
you cant keep saying "oh you barely see him now" when you're in master/grandmaster
he's still picked A LOT in lower tiers
I think Bastion need a larger spread in turret mode. I personally dont play Bastion as much but if its shielded and everything (which we will still see once Orisa is out i think) its literally a counter to anything that comes into line of sight. I would like to try out with a larger spread so snipers or long range dps characters are actually a threat to Bastion while even from long range he's still a nice barrier breaker. I think he meant to supress the enemy not kill them from any range possible in turret mode.
the only thing I always said was game breaking about bastion was the nano-clad % damage reduction stacking, which meant you needed to hit him with more than 1k damage at the time
Two 'fixes' to bastion I can see working are: put his crit spot on the top of him rather than behind while in sentry. Any bonus armour should be counterable by a crit.
If not that, add a cooldown to ENTER sentry; something as high as even 20s. This way you really have to think of WHEN and WHERE to sentry up, bringing more tactical play into bastion. No cooldown for leaving sentry, so you can go back to recon whenever you want, but the sooner you do, the more of the sentry cooldown will be there.
I have NOT thought of any negativity this could bring, simply just the first things that came to mind.
Do you guys think it's a fix that could work, and if not, how come?
Also, Reinhardts barrier of 2000 hp gets ripped through, so a 900 hp barrier will also be ripped through so its not really too powerful. Just increase its cooldown.
What about reduce bastion's damage and have him do 2x normal damage to shields/barriers?
The reason this fix was so quick was because it wasn't a matter of opinion and it didn't need too much aggregate data: Numbers just wouldn't add up. When a tracer bomb fails to kill a dps character, it's time for a fix. They needed to bring it down to at most 25% for that fact alone.
There is another game that I play that also has a PTR. What they did was: they give you double of everything in the game for a day if you submitted feedback. In OW's case, loot boxes and XP. But to keep people on live was they had they PTR only on weekends and had server maintenance breaks for 3 hours every 4 hours.
Maybe OW can do this?
A decent Bastion Change would be;
Reduce his armour to 50 instead of 100.
The IronClad could stay at it current level.
That will cause them to be smarter instead of a immovable/ unkillable rock.
Reduce magazine size of Sentry to 200 instead of the insane 300. That will create a more ammo conscious Bastion.
I also would think to aid in the fact he can heal so much while taking fire, maybe during healing IronClad does not take affect as technically he is in an exposed state.
This will make Bastion still playable but make players playing him be more smart, rather than trigger happy.
Ok so we either need a good buff for Winston or just a whole rework. Right now he just isn't as powerful to dish out good damage or block with his shield mainly for it gets mowed down by anyone way too easy. Blizz can you please show some love to us Winston mains.
Imo they should launch heroes in a way where they aren't available for competitive right away.
So ptr -> QP/arcade only -> competitive.
I mean, Dota 2 and a lot of other games are doing just that. So...
I think you're right about the end of Season 3 being the best it ever has been. The team comps were so varied and colorful instead of the cookie cutter Rein/Hog/Ana/Lucio meta. And with the whole Bastion thing, I think he should stay as a high risk high reward hero instead of a consistent pick on the line up. When you're playing someone who clearly knows how to utilize him the right way, he is impossible to beat but if some newbie jumps on him, then he'll probably just get rolled over
I've never had a problem with Bastion, but I'm a Sombra main so I kind of hard-counter him pretty well so yay for Sombra
Maintain his damage in recon. but in sentry reduce his damage and instead give his sentry bullets the ability to "suppress" (slow) enemies he shoots at. this will put him back in a more defense/supportive role vs being main dps
Sty: Omnic crisis finally over!?!
Blizzard: Zenyatta can discord through shields!
Sty: Second omnic crisis event planned?!?
I think bastion is fine, they are just changing him in the wrong ways, the main issue I see with bastion is the fact when you walk around a corner and your health goes bye bye, why not just make his sentry mode have a scaling fire speed, so everyone he stops shooting he has to rev up his turret, say over the space of 1.5-2 seconds to reach the max attack speed, that would give the slow tanks enough time to get out of the way, he would then still be powerhouse but he wouldn't be able to take you out in one short burst, maybe decreasing his turret ammo to 150 may help with this idea but I dont think its needed
The ironclad nerf didnt take him out. It was the dmg resistance nerf and capped it at 50% across the board really killed it tbh.
As a main bastion I can say that bastion by itself is pretty weak, they build the new bastion to be more viable by playing by yourself, the problem is, people sense that bastion is OP because they face teams builded around bastion, with reinhard, pocket mercy/ana, zenyattas orb to make bastion very deadly.
Because of that, they nerfed it, and now nobody plays it, nobody builds a team around bastion and bastion is alone and pretty weak by itself.
The nerf came far too quickly, he should have been left as he was and people told to learn to play. People only picked him because there was outrage and he was buffed. Then they dropped off when they didn't like him. Not because he got nerfed.
The nerf changed nothing it's simply people got used to fighting him again.
What bastion needs is not to have ironclad on his crit area but still have the 35% value for damage resist on the rest. That way he is more easily countered by flankers.
They should have left everything about his sentry mode as it was; head shot damage and better range and NO IRONCLAD. It was his sentry mode that needed the buff, and the speed at which he changes between modes. Those changes were all fine.
I have always been a bastion main, and I appreciated a few days to be in the spotlight like mcree has been or soldier or Reinhardt. My teammates actually appreciated when I picked him and did well and for the first time ever, my team mates voted for my card post game! But after the nerf, people went back to being toxic when I pick him. He really is a character I love and connect with, cried like a baby when I watched his short, etc. I hope something happens where he is able to be appreciated by the team more!
My biggest hope with Orisa is that it breaks the tendency towards mirror-ish matchups in every single match. Counter Rein with Rein, Ana with Ana, D.va with D.va, Soldier with Soldier... talk about a snooze fest. As problematic as Bastion was, I think it is increasingly so with the fact that defense heroes don't get used on defense. But I blame "the pros do it, and so must we" mentality on that more than anything.
I wouldn't mind if they made recon mode even more powerful. People freaked out about the current version, saying it's "basically another Soldier", but is recon mode a factor now? Not really. I wouldn't mind Bastion simply being the most straightforward DPS character, with a massive damage output but also a massive hitbox and no movement ability whatsoever. With sentry mode being an option he goes into when the situation calls for it, rather than his defacto standard mode.
I think, that the rework on bastion was a little over zealous.
So if you had simply given him a faster setup and pack up (especially the pack up, it's important to be able to get away quickly as bastion), and made his healing the way it is now he would be fine.
i think blizz needs to change the ptr a little bit so people actually test things. if the add in comp in the ptr, and for every 3 game u win, u get a lootbox on the live server. this will probably make it better.
Don't be surprised if Bastion makes a mini come back once Orisa is released. Team stacking a Reinhardt and Orisa for extra shields will likely make Bastion more viable, and consequently maybe Sombra more viable also.
Sty! To fix the PTR, they should change arcade mode. Instead of earning loot boxes, they should let us earn Tokens (TK) to spend. Then in the off-competitive season the PTR would become available as an arcade game mode. The reward is playing for TK a new currency like CP, or for credits that could be spent on new items, such as seasonal items. One month could be PTR focussed, then the following two could be the competitive season (or maybe 1/2 month, 2 1/5 month seasons). Not only would that get people playing the PTR and give Blizzard a time to really focus on balancing, it would also redifine Arcade and give it more purpose.
Genji is only powerful if played correctly. People who play genji really good deserve to win a game. He's one of the hardest hereos in the game. Nerfing him again and again wasn't really fair. Maybe he needed a Nerf, but not 3 nerfs.
Orisa can only be good for Bastion. On the same team she can protect him, on the opposite team it gives him some big ol' barriers to shoot at. Give it a few weeks for the transients to die down, I think Bastion is in a good spot right now. Even if he isn't, just upping Ironclad by 5% will probably make things just right, since that's clearly the point of contention, and the part which controls his viability in the meta right now.
The Bastion change they did now is exactly like the D.Va nerf. Suddenly that high damage hero that was impossible to kill has become, well... killable. Yet D.Va still has 400 health and 200 armour, and Bastion still has a 20% reduction to damage in sentry. It means people can't go crazy, but both are perfectly viable.
The second omnic crisis has only begun for anyone below diamond. I played comp all day at gold with golds and we had a bastion in nearly every game, whether or not comp provided. Maybe it'll settle down with word of mouth, but it seems like the player base wants to be a bit stubborn with this one.
Immobile characters need time to kill their targets. 35% damage resistance made it so they could take away the crit damage and increase spread because Bastion was tankier. Now that it's easier to kill Bastion again maybe they should crank the damage up just a tad (though not to pre-ironclad levels.) Perhaps reduce spread just a little, or keep current spread but restore the ability to crit?
In the meantime, I made stats about 20 of my games in QP, 20 of them had either a Genji, either a McCree, or both of them.
Thing is they took his range and made him tanky to make him viable. he is still absolutely helpless to range heros in turret, so you take away some tankyness and all range what d you expect to happen. I know its difficult to balance but when you make a hero even more vulnerable to heros that HARD counter them while taking away their protection its kinda of obvious what would happen.
I personally loved having bastion in the meta, even if he was a tad strong It didn't really matter to me. You could still counter him, and it was awesome to see the game shaken up. I saw people choosing all sorts of weird team comps to see if it would work better. I had tons of fun, and I'm pretty disappointed that they jumped the gun a bit (both on the buffs and the nerfs)
People were complaining about Bastion during the entire duration of the PTR patch. They ignored it. They only fixed it once it hit live and the number of complaints increased by a factor of thousands.
I do like how Jeff Kaplan saw the feedback about Ironclad on the forums, and then made a quick change after having personal experience playing the character on live. This is in direct opposition to Geoff Goodman's recent reiterated stance on D.Va, which is, basically, that if players liked her "diving mech of destruction" style, that they could make another hero for that in the future. Yes, I am sure he is as sick of the constant D.Va complaints as I am (coming from someone who loves playing as her), but it sure feels like he is not as willing as Jeff to at least try out some of the suggestions for her.