It's accurate to what insurgents use in Afghan and surrounding countries though, they rig old ww2-60s firearms with modern Chinese type red dots and the like.
@@Goofygooberston boy if we’re talking Kyhber pass then all questions of “how did this gun get here?” get thrown out the window. Those dudes will make fuckin anything.
When I was contracting for the US Army as an armorer, one of the guns we took to the range a few times that we had in our cage was a Sterling SMG with a rail and a red dot on it and a foregrip, it does work!
Where i felt a hole in my life when Ahoy stopped making the "Iconic Arms" series on youtube, I feel Jonathan fills this gap and much much more. Really looking forward to this series, especially since Jonathan is not only a Firearms expert, but very well knowledged in the games too!
@@hellishcyberdemon7112 because you won't be able to get a lot of stuff he has. And they will try their best to preserve their guns for future generations to see.
@@kokaito7913see not touch yea I get it... I plan on dedicating my life to owning these firearms... I dont think you understand to getting my Federal Firearms License.... he may be able to save them for the future... but he doesnt own them
@@0ihatetrolls01 100 dollars for a extremely well researched book covering a niche topic that may have never been covered in great detail all in one location. And seeing as how his Bullpup book is printed by headstamp publishing that the art work and materials quality is exceptional. Ian's book on French rifles is printed by the same quality and it is worth 100 dollars.
I'm disappointed they didn't turn in picture in picture sights. He would've appreciated the realistic rendering of a scope I'm sure. Instead of zooming the whole screen like that
Tarkov features it, but it requires the game engine to render again everything on the sightlines with the zoom applied inside the lens area. Considering it's dual rendering, it's very demanding on hardware. I'd avoid any scopes when playing otherwise my measle GTX 1050 Ti would stutter like hell.
Another great thing that Insurgency Sandstorm models not mentioned in the video is that it not only models what happens if you interrupt your reload partway through (left with a gun that only has one round in the chamber and no loaded magazine), but also lets you choose to quickly reload by discarding a partially spent mag, or reload more slowly and put the magazine back in your vest for potential later use. The attention to detail is truly superb.
Wow, a fraction of what Tarkov does... Truly an achievement. Yeah, and again, can you hand load every magazine in your chest rig so let's say every 5th ammo is a tracer one? No? Pathetic
@@KeksimusMaximus Oh, wow, a hyperdetailed simulationist game that models the individual shrapnel physics of a fragmentation grenade also has more simulationist ammunition management. Amazing. I guess that renders this attention to detail that the Insurgency team bothered with in their hybrid arcade-realistic shooter that almost nobody else does was just a total waste of time and not worth noting at all, and definitely isn't something Johnathan would have found pleasantly surprising had it been highlighted. Thanks for your valuable input-I guess I'll just delete my original comment now.
insurgency: *tries to realistic* also insurgency: Yoooo, you want a world war 2 era welrod -not even the B&T vp 9 welrod- with an acog, laser and a grippod?
@@azzii2101 I am most sad that they did not bother to enable Linux support for EAC. I almost never boot to Windows anymore, so I very rarely play Sandstorm. The game runs perfectly fine in Linux but the windows EAC binaries (the only ones that NWI include...) can't run, so I get immediately kicked from any server. Ground Branch is my new jam now, but I still miss old INS.
Knowing Jonathan's game knowledge and his well natured approach to respecting that some things are just 'done for the game' or 'hollywood', would love to see his polite review of the suppressed Nagant revolver!
@@mistertililing5933 for gameplay purposes, there are a few suppressed weapons in the game despite it being set in the frontier/wild west era of the 19th century. One of them being a Nagant revolver which surprisingly was capable of being suppressed, though perhaps not back in those times.
I want this exact thing. From what I can tell, the game based a lot of their weapons off of real guns with slightly different names. But I just want to see Jon's reaction to attention to detail for reloads. When you lose rounds by opening an internal magazine early, how much time it takes to use the "push-pin" design a lot of revolvers had at the time. I think he'd get a kick out of it.
Severely disappointed at the fact they didn't even show him the staged reload system, something that I'm pretty sure only Sandstorm depicts correctly, currently.
@@Quantum-Bullet When you switch weapon while reloading in Insurgency Sandstorm, the game will save which stage of reload you were at, and will continue from that stage when you switch back. - Staged Reload.
@@VlasimoEstacimo If I remember correctly it was something that Battlefield 4 did relatively well, although I think it was too much of a hassle to do because I think DICE dropped it for BF1 and 5.
Just throwing it out there, the translucent magazines on the G36K have round counts accurately depicted in each of them. If you have only 12 rounds left in the mag, it will show only 12. My gripe with Ins:Sandstorm is that when the player checks the round in the Garand (as of 6/23/21), it shows an empty chamber before closing.
The way he holds up the Sterling SMG it looks IDENTICAL to the Star Wars DC-15 blaster rifle the Clone troopers used. I guess that's where they got the inspiration for the design.
It goes beyond simple inspiration: some of the E-11s used by Storm Troopers in the Original Trilogy were modified Sterlings, while others were non-firing custom made models based on the modified Sterlings (both to keep cost down and reduce the headache of trying to both acquire submachine guns in the UK and then export some of them from the UK to some of the places they were filming, like Tunisia). Think some of the blasters used by the Rebels in the OT were also heavily modified Sterlings.
Yeah I feel like they probably should have told him that this game has customization. The depictions of the guns in the video are not the way they always look.
@@bnt8999 Many guns in the Star Wars movie are based on real guns, some of them are even based on WW2 guns, Forgotten Weapons actually made a video to talk about the prop guns used in the Star War movie. Also, it's not uncommon for sci-fi movies to use prop guns based on real guns, Gamespot made a video that introduces the M41A Pulse Rifle(which is built on Thompson sub-machine gun) in the Aliens series, Jonathan Ferguson is also in that video.
Iirc most of the Star Wars prop guns were converted back to their original form after filming. Though they still do it today, in The Mandalorian Mando has a Bergmann and Cara Dune had a Nambu
The game has 3 straight up AKs, the AKM with the 7.62 ammo, AK-74 on 5.39 and the modern AK Alpha on 7.62. Also got a AKS-74u, and a few other of the same family like SKS on 7.62, PKM on 7.62x54R, Moisin... SVD... strechting but yeah
"Why would someone ruin this legacy weapon like this?" because that has happened in places like Iraq where there have been cases of "modernized" WW2 guns, like a Sten SMG with bolted-on holo sight, suppressor and taped-on laser sight. And other such creative retoolings of older weapons :v
Where the hell are insurgents getting electronic optical sights anyway? Edit: doesn't change that it's horrid to look at a piccatinny on a welrod or sterling.
Not adding reflex sights in ww2 smg in borderline physically impossible ways. If we are talking about portrayal of use of old weapons in contemporary settings, the more toned down version offered in the original insurgency seems much better.
There are some aftermarket dust covers with the rails on them. They really aren't all that great as they tend to loose zero pretty easily, especially after a lot of shooting.
what he means is that the guns old enough to not have one and the gas system of an ak interferes with where you'd put a rail (or a silencer for that matter). so to put a rail on it has to be an aftermarket rail attachment which is usually attached from the sides not the top
you can get sterling parts kits in the us that are demilitarized (semi auto) and you can build them to be a pistol or sbr. There have been a few people to weld picatinny rails on them and even go as far as to thread the barrels for suppressor use. They look really really cool
@@insanity4082 But they, atleast a good few, are based on real wepons. I also thought more of the gadgets, than just the normal primary wepons. For example Bucks under-barrel shotgun or Ashs and Zofias grenade launchers.
This game heavily takes inspiration from the Afghan conflict, which if you look into ofter saw insurgents with KAR 98s, MP40s and any other cheap and easy to aquire weapons. You should see some of the crazy home made/modified stuff that was found by Allied forces, they were hodge-podge slapped together AK/M16/Sten hybrids of anything that people could get their hands on.
9:17 Oh, yeah, I can relate to this pause when you have to remember what each exact version of AG36 looks like and how one would differentiate them. HK269, AG-C/EGLM, M320, L132, L17 - so easy to confuse.
I'd love to see him actually have a copy of the game to go through the weapons himself rather than solely using footage for review, as Sandstorm has multiple AR-Pattern rifles and Kalash variants, as well as multiple explosive launchers.
@@telphex4471 yeah and he says for a lot of guns that he’d wish they have the guns in the original form even though they are in there normal form in insurgency sandstorm just the have all the wacky attachments on them
One of the main problems with modern suppressed semi-auto firearms is the sound of the action working, which can be as much as 110 decibels by itself. A Welrod, with only the firing pin moving when firing, with a fresh set of rubber wipes installed, would arguably be quieter than any automatic on the market by an order of magnitude.
I would love to see him react to the weapons and armory of Squad. It’s a great game and I believe really good at depicting all the weapons it has accurately
Sidenote: The G36 ingame is the G36E (E for export). We germans have an additional 3.6x sight with integrated laser on top as default version for our forces
@@normann2814 The animations are poorly linked together, With the quadruple pistol you can see how the player’s thumb is going through the hammer, The recoil of the revolvers are too heavy, almost like if the player was shooting a .500 magnum, with the chain revolver you can see how the casings aren’t even harmed by that heavy-ass hammer, pulling the hammer doesn’t take that much force to do, as it is shown in the game, the „silencers” (which are suppresors) were not invented back then, the lebel (which is a 4kg gun) is being shot like a .45 ACP, the soundtracks are poor, like when he was chambering a round with the lebel, it sounded like he was loading in a chain, The avtomat is not a real gun, it’s like if a real gunman reacted to a star wars film, You can see no smoke coming out of the rear of the barrel of the nitro express,
@@marcopolio6591 he's looked at Red Dead though, which does everything pretty wrong since there's no such thing as recoil and you generate bullets out of your palms.
Johnathan with the RPG-7 in the thumbnail is more scary than hearing 500 Insurgents rushing you with AKs and then bomb drones coming after you when your the last one alive in push
11:23 There's a Hickok45 video in which he shoots a Thompson M1A1 and if you look closely, you can actually see the bullets because they're reflecting the sunlight. That amazed me when I saw it.
Please take a look at the guns in Hunt: SHowdown and Battlefield 1 (again). Its always great to hear what information you can give on these interesting firearms.
The last known use of Welrod by British was in Falklands (1982) where there was at least one Welrod used to take out a couple of sentries - what is not known is if it was officially issued or if an officer or someone else took one along that they personally owned - but it did its job even in 1982.
It would be great to have Jonathan react to the firearms in HUNT:SHOWDOWN. I think he would get a kick out of the realistic modeling of the guns and the sorta gothic variations on them.
not too surprising; they have the same publisher (who have a bunch of that style of book & cover), similar topics except I'm assuming Ian is more knowledgeable about French arms and Ferguson with British ones, and Ferguson is listed as a contributor for Ian's book.
I really like the realism for the tracer rounds, It isn't every single round in the magazine is a tracer like so many games do, but instead every there's a tracer round every few rounds.
Also a nice detail about the tracers: you only see them every once and a while, because standard procedure is to have, say, for every five normal rounds, have one tracer round (probably nor ight but you get the point,) as it lets the shooter get a better aim on target while lowering the chances of the enemy seeing them.
@@JonathanFergusonRoyalArmouries I may not have the most liked comment but The Jonathon Ferguson replied to my comment and that’s all I need. Oh by the way that makes total sense like why would you have live rockets?
Sadly, he didn't comment on the MG3. As a german ex-soldier, who was trained with it, I was amazed how well it was depicted, from the sound to the realistic reload animation.
Bring him to see the weapons from Metro Exodus so that he can tell how well the game represents how weapons would look like in a post apocalyptic world Much love Gamespot
4:28 I've heard stories about people in iraq finding sten guns or sterling's that had like welded on picatini rails and laser sights and all that fun stuff Like some of the weird things that people in the middle east slap on their guns would confuse and frighten any man
I loved Using the Weldon in Medal of Honor Rising Sun , the sound of the suppressed and the accurate reloading animation was just a treat , he should look at the old MoH games , they seemed to do weapons and reloading quite accurately from what I’ve seen in other gun vids like hickok45
Jonathan must have a hell of a strong back, he's been carrying GameSpot singlehandedly for months now
Only reason I'm subbed
the exagerrated knowledge of a british firearms expert
Hi tiger buddy
I know, I made a comment in his last video that they should just give him the channel he gets more views then they do lol
My man is swole
Me: excited to see John react to insurgency sandstorm, cause I love its realistic portrayal of guns.
Gamespot: *shows gameplay of a tactical welrod*
they could've show the magazine mechanic of the game but nope, they have to bring out the arcady elements instead
It's accurate to what insurgents use in Afghan and surrounding countries though, they rig old ww2-60s firearms with modern Chinese type red dots and the like.
@@Goofygooberston mass produced stuff, yeah. They only made a few hundred welrods so it is a bit baffling to see it in the game.
@@TheArkTheArkTheArk It would be stretching it but it could be imitation, if you've never heard of it look up Khyber Pass, really fascinating
@@Goofygooberston boy if we’re talking Kyhber pass then all questions of “how did this gun get here?” get thrown out the window. Those dudes will make fuckin anything.
just love how casually Jonathan just pulled out a RPG-7
jonathan: oh,you think my opinion is wrong? *pulls out rpg-7*
@Great White I've been to the Royal Armouries its all good.
When u forget to pay your tab in a British pub🗿
Won't be surprised (or maybe I will) if he pulls out a Stinger anti-air in his next vid😂
he's badass without knew it
“Anti-tank, anti-aircraft, anti-structure weapon.”
Me: *Direct impacts troops because it’s funny*
Haha target go boom
@@matthew_natividad heehee rocket go FWOOOSH
Me, being the 69th like: Nice
That’s s a strange way to spell anti-personnel.
It’s not funny in Modern Earfare. There it’s just a meme/noob-fest
When I was contracting for the US Army as an armorer, one of the guns we took to the range a few times that we had in our cage was a Sterling SMG with a rail and a red dot on it and a foregrip, it does work!
Where i felt a hole in my life when Ahoy stopped making the "Iconic Arms" series on youtube, I feel Jonathan fills this gap and much much more. Really looking forward to this series, especially since Jonathan is not only a Firearms expert, but very well knowledged in the games too!
I miss ahoy
Ahoy's voice was fucking butter tho
Why did he stop anyway?
@@andrade9172 probably too time consuming considering the production quality of the videos on his channel, or lost interest?
because he has a family to taking care, and need some time to research
I've never been so scared about Mr. Ferguson holding an RPG-7 with his straight face...
*When you don't donate to the museum*
@@CertifiedGoonerMan I want to but... I don't have money.
@@CertifiedGoonerMan why would i donate to the museum when i can just go out and spend money and time trying to buy what he has in museum
@@hellishcyberdemon7112 because you won't be able to get a lot of stuff he has. And they will try their best to preserve their guns for future generations to see.
@@kokaito7913see not touch yea I get it... I plan on dedicating my life to owning these firearms... I dont think you understand to getting my Federal Firearms License.... he may be able to save them for the future... but he doesnt own them
Ahhh Johnathan. The English version of our Ian McCollum.
too bad he doesn't take apart those delicious guns
They did a video together back in the day
@@fromthebackseat4865 wow, i got to see it.
But 100xBetter
Ironically Without johnathan, some of ians most viewed videos wouldn't have happened tbf
I bet you, This guy is the real life counterpart of the guy who sells weapons to John Wick
He should be in the next movies.
"...in case your hands gets....wet..."
"Well Mr Wick we haven't got that in the armoury, but we do have!-"
Ah... the kitchen gun guy
Then who’s the counterpart to John wick
“We have one here” pulls out star wars blaster
"Now we only have one pulse rifle, as it's from the future...'
lol, well to be fair the star wars blaster was actually modelled after that same gun
I might actually fork over the $100 for Jonathan’s book at this point.
I would have gotten the special edition one if the shipping hadn’t cost more than the book itself
jesus 100 for a fucking book are you mad, hes printing free money off that, markup on that is just greedy
@@GladioDaddio hopefully he makes some and the publishers don't take fuck loads
Ill take a pdf version for $0.
@@0ihatetrolls01 100 dollars for a extremely well researched book covering a niche topic that may have never been covered in great detail all in one location. And seeing as how his Bullpup book is printed by headstamp publishing that the art work and materials quality is exceptional. Ian's book on French rifles is printed by the same quality and it is worth 100 dollars.
I'm disappointed they didn't turn in picture in picture sights. He would've appreciated the realistic rendering of a scope I'm sure. Instead of zooming the whole screen like that
Picture in picture sight? Do you mean dual rendering?
@@ianchoi7142 yep its dual rendering
Sadly it's very taxing your FPS so most players don't use it
Also heavily bugged in Insurgency
Tarkov features it, but it requires the game engine to render again everything on the sightlines with the zoom applied inside the lens area. Considering it's dual rendering, it's very demanding on hardware. I'd avoid any scopes when playing otherwise my measle GTX 1050 Ti would stutter like hell.
@@pizzaman11 Never bugged for me
This Jonathan dude has an air of welcoming friendliness from an old friend about him while remaining so professional.
Another great thing that Insurgency Sandstorm models not mentioned in the video is that it not only models what happens if you interrupt your reload partway through (left with a gun that only has one round in the chamber and no loaded magazine), but also lets you choose to quickly reload by discarding a partially spent mag, or reload more slowly and put the magazine back in your vest for potential later use. The attention to detail is truly superb.
One of my favorite details/features in the game and really underrated. I wish more mil-sim/mil-sim lite games implemented a system like this.
Wow, a fraction of what Tarkov does... Truly an achievement. Yeah, and again, can you hand load every magazine in your chest rig so let's say every 5th ammo is a tracer one? No? Pathetic
@@KeksimusMaximus Oh, wow, a hyperdetailed simulationist game that models the individual shrapnel physics of a fragmentation grenade also has more simulationist ammunition management. Amazing. I guess that renders this attention to detail that the Insurgency team bothered with in their hybrid arcade-realistic shooter that almost nobody else does was just a total waste of time and not worth noting at all, and definitely isn't something Johnathan would have found pleasantly surprising had it been highlighted. Thanks for your valuable input-I guess I'll just delete my original comment now.
Jonathan is a legend. He’s brought thousands to the channel again and again, I hope he’s being payed well.
Jonathan looks so happy with the RPG in his hands
Wouldn't you???
@@jean-lucpicard3012 Lmao I’d fire that shit within a microsecond
"I've never seen one with any kind of rail welded to it"
You my classy English friend have never met Bubba
Exactly
It's so prolific, that its become a verb/adverb: to bubba something, or it was bubba'd.
It’s called khyber pass
@@idkwhatmynameis53 American Kyber Pass
@@retro.mp4558 u right
Jonathan should just make a channel of his own honestly
Gamespot's youtube manager is reading this like 👀
Yeah, I agree. It would give him more freedom to talk about stuff other than videogames, too.
royal armouries has a channel
@@SmokesKwazukii I know, I'm subscribed, but Jonathan only has a small part on it, and he doesn't do the videogame comparisons there
Adding another *Hunt: Showdown* for the algorithm
you have my upvote!
Have another upvote !
What they said!
That's what I said lol
Well we got it now ^^
insurgency: *tries to realistic*
also insurgency: Yoooo, you want a world war 2 era welrod -not even the B&T vp 9 welrod- with an acog, laser and a grippod?
It wasn't always like this.
Yes.
Yes I do.
me: yuck this is a weird way to put in the welrod
me 2 seconds later: *equips the welrod with an acog, laser, and a grippod*
@@N0stalgicLeaf Old Sandstorm was way better than current Sandstorm
@@azzii2101 I am most sad that they did not bother to enable Linux support for EAC. I almost never boot to Windows anymore, so I very rarely play Sandstorm. The game runs perfectly fine in Linux but the windows EAC binaries (the only ones that NWI include...) can't run, so I get immediately kicked from any server. Ground Branch is my new jam now, but I still miss old INS.
I hope he checks out *Hunt:* *Showdown*
Old school firearms fighting against swamp magic.
Knowing Jonathan's game knowledge and his well natured approach to respecting that some things are just 'done for the game' or 'hollywood', would love to see his polite review of the suppressed Nagant revolver!
@@betajosh I'm curious, since I don't own the game, what's wrong with the suppressed Nagant?
@@mistertililing5933 for gameplay purposes, there are a few suppressed weapons in the game despite it being set in the frontier/wild west era of the 19th century. One of them being a Nagant revolver which surprisingly was capable of being suppressed, though perhaps not back in those times.
I want this exact thing. From what I can tell, the game based a lot of their weapons off of real guns with slightly different names. But I just want to see Jon's reaction to attention to detail for reloads. When you lose rounds by opening an internal magazine early, how much time it takes to use the "push-pin" design a lot of revolvers had at the time. I think he'd get a kick out of it.
@@betajosh id love to see him review the chain pistol
Damn they just showed him gameplay of people tricking out their guns. The base models are pretty damn accurate
Severely disappointed at the fact they didn't even show him the staged reload system, something that I'm pretty sure only Sandstorm depicts correctly, currently.
Yuri Carvalho the quick reload?
@@Quantum-Bullet
When you switch weapon while reloading in Insurgency Sandstorm, the game will save which stage of reload you were at, and will continue from that stage when you switch back.
- Staged Reload.
@@VlasimoEstacimo If I remember correctly it was something that Battlefield 4 did relatively well, although I think it was too much of a hassle to do because I think DICE dropped it for BF1 and 5.
R6 Siege has this but it's pretty inconsequential
i mean the video is called reacting to guns
Just throwing it out there, the translucent magazines on the G36K have round counts accurately depicted in each of them. If you have only 12 rounds left in the mag, it will show only 12. My gripe with Ins:Sandstorm is that when the player checks the round in the Garand (as of 6/23/21), it shows an empty chamber before closing.
The way he holds up the Sterling SMG it looks IDENTICAL to the Star Wars DC-15 blaster rifle the Clone troopers used. I guess that's where they got the inspiration for the design.
It goes beyond simple inspiration: some of the E-11s used by Storm Troopers in the Original Trilogy were modified Sterlings, while others were non-firing custom made models based on the modified Sterlings (both to keep cost down and reduce the headache of trying to both acquire submachine guns in the UK and then export some of them from the UK to some of the places they were filming, like Tunisia).
Think some of the blasters used by the Rebels in the OT were also heavily modified Sterlings.
A note: tracer rounds are an optional "attachment" for weapons in this game. You can go without them if you wish.
Yeah I feel like they probably should have told him that this game has customization. The depictions of the guns in the video are not the way they always look.
Yeah except for LMGs tracer rounds are a permanent attachment and can't be removed, which is why the PKM had them in the clip
@@hugoveselik3565 I just booted up Sandstorm, went to range, and shot every LMG in the game and saw no tracers whatsoever. Huh.
@@nirktheman-thingstab-cutter I'm 100% certain they have tracers so maybe you got a bug?
@@hugoveselik3565 Are you playing a modded version of the game perchance?
Ah, yes, Welrod. The meme gun of Sandstorm :)
@WAUZZZI good times indeed
@WAUZZZI BE ADVISED
@WAUZZZI indeed.
I hope he reacts to Rising Storm 2: Vietnam
yup the only vietnam war game that is realistic and that makes other vietnam games looks like hollywood movies
I love rising storm 2 Vietnam, too bad they just gave up on it
@@forkbeater8763 bro it must be a year since i played it and i loved the 289 players servers. i'm level 98 on that game lol
@@forkbeater8763
I present: _'83_
prepare yourself.
I miss my Huey. it's sad that the Epic merger nailed the coffin in the game.
there's just something comforting about this guy's smile I can't quite explain it.
“Ruin it by adding the modern features” Its the middle east, there’s so much worse than just welding on a picatinny
_kyber pass bolt action ak-lookalike_
I am the Middle East
And I am the people
You have no idea how many Ppsh-41s they have sodomized wirh modern tactical accessories.
@@UnknownOps god damn you pakistan
My favorite quote he has said.
"....Which we actually happen to have here....".
4:08 You mean it is the E-11 blaster rifle. Has he ever gone over all the real-world guns that had greeblies tacked on to them for Star Wars?
That's exactly what I thought when I saw the gun. Didn't know it was based on a real gun!
@@bnt8999 as far as i know most of the original weapons in star wars were built out of actual guns because of the budget
@@bnt8999 Many guns in the Star Wars movie are based on real guns, some of them are even based on WW2 guns, Forgotten Weapons actually made a video to talk about the prop guns used in the Star War movie. Also, it's not uncommon for sci-fi movies to use prop guns based on real guns, Gamespot made a video that introduces the M41A Pulse Rifle(which is built on Thompson sub-machine gun) in the Aliens series, Jonathan Ferguson is also in that video.
Ian over at Forgotten Weapons has gone over the real life guns of Star Wars
Iirc most of the Star Wars prop guns were converted back to their original form after filming. Though they still do it today, in The Mandalorian Mando has a Bergmann and Cara Dune had a Nambu
Jonathan is the only reason why I'm watching anything related to GameSpot.
yup
The game has 3 straight up AKs, the AKM with the 7.62 ammo, AK-74 on 5.39 and the modern AK Alpha on 7.62.
Also got a AKS-74u, and a few other of the same family like SKS on 7.62, PKM on 7.62x54R, Moisin... SVD... strechting but yeah
"Why would someone ruin this legacy weapon like this?" because that has happened in places like Iraq where there have been cases of "modernized" WW2 guns, like a Sten SMG with bolted-on holo sight, suppressor and taped-on laser sight. And other such creative retoolings of older weapons :v
Where the hell are insurgents getting electronic optical sights anyway?
Edit: doesn't change that it's horrid to look at a piccatinny on a welrod or sterling.
Cheap copies from China
Not adding reflex sights in ww2 smg in borderline physically impossible ways. If we are talking about portrayal of use of old weapons in contemporary settings, the more toned down version offered in the original insurgency seems much better.
It's Simple
I see a Jonathan Video I click it.
This entire video was basically NYET RIFLE IS FINE
Rifle *is* fine though. :)
@@JonathanFergusonRoyalArmouries Always has been
@@2KOOLURATOOLGaming Brandon Herrera liked that
Jonathan is a treasure, and whatever you're paying him isn't enough! Excellent content :)
"You can't have a top rail on an AK" *Laughs in Polish*
I know, I know. We have a Beryl and a Mini-Beryl in the collection. I did say 'a normal AK' ;)
There are some aftermarket dust covers with the rails on them. They really aren't all that great as they tend to loose zero pretty easily, especially after a lot of shooting.
They don't really lose zero, they were never zeroed in. The dust cover has some play.
@@JonathanFergusonRoyalArmouries oh look it’s the real Jonathan. Hello!
what he means is that the guns old enough to not have one and the gas system of an ak interferes with where you'd put a rail (or a silencer for that matter). so to put a rail on it has to be an aftermarket rail attachment which is usually attached from the sides not the top
That thumbnail is fire and this series is making my saturdays, I really hope you keep them videos with Jonathan coming.
Would love to see what Jonathan thinks about the weapons of Hunt: Showdown!
the belt-fed pistol. lol
YOOOOOO YESSS WE NEED THAT
Please do the weapons of Hunt: Showdown next!
The smug grin on Johnathans face when he pulls out the rpg is golden
you can get sterling parts kits in the us that are demilitarized (semi auto) and you can build them to be a pistol or sbr. There have been a few people to weld picatinny rails on them and even go as far as to thread the barrels for suppressor use. They look really really cool
I would love to see him talk about the weapons of Rainbow Six: Siege or Hunt: Showdown.
Siege weapons aren't even remotely realistic.
The Awoken Hero I’m pretty sure he would hate the weapons in siege 😂
It would still be interesting
@@insanity4082 But they, atleast a good few, are based on real wepons. I also thought more of the gadgets, than just the normal primary wepons. For example Bucks under-barrel shotgun or Ashs and Zofias grenade launchers.
@@falcongamingproductions9938 Yeah, but I would like to see which weapons, in his oppinion, are well depicted.
This game heavily takes inspiration from the Afghan conflict, which if you look into ofter saw insurgents with KAR 98s, MP40s and any other cheap and easy to aquire weapons. You should see some of the crazy home made/modified stuff that was found by Allied forces, they were hodge-podge slapped together AK/M16/Sten hybrids of anything that people could get their hands on.
A lot of the insurgent guns give me Khyber pass vibes with weird rails and stuff glued on
Even though I haven't played a lot of these games, I still love hearing the commentary and tidbits about the guns
9:17 Oh, yeah, I can relate to this pause when you have to remember what each exact version of AG36 looks like and how one would differentiate them. HK269, AG-C/EGLM, M320, L132, L17 - so easy to confuse.
I'd love to see him actually have a copy of the game to go through the weapons himself rather than solely using footage for review, as Sandstorm has multiple AR-Pattern rifles and Kalash variants, as well as multiple explosive launchers.
Yeah I feel like they just chose the weird weapons for this video
@@telphex4471 yeah and he says for a lot of guns that he’d wish they have the guns in the original form even though they are in there normal form in insurgency sandstorm just the have all the wacky attachments on them
One of the main problems with modern suppressed semi-auto firearms is the sound of the action working, which can be as much as 110 decibels by itself. A Welrod, with only the firing pin moving when firing, with a fresh set of rubber wipes installed, would arguably be quieter than any automatic on the market by an order of magnitude.
The absolute glee on his face when holding an RPG 7 is just excellent
I would love to see him react to the weapons and armory of Squad. It’s a great game and I believe really good at depicting all the weapons it has accurately
Sidenote: The G36 ingame is the G36E (E for export). We germans have an additional 3.6x sight with integrated laser on top as default version for our forces
Can we see him go over Hunt: Showdown next? that game has some very interesting guns on offer
"Hunt-showdown guns, you want to look at. hmmmmm" (yoda, 2021)
Now for the old west wierd mix of tarkov and insurgency, Hunt: Showdown!
i love that this guy understands that these are video games and some of the inaccuracies are for the fun value
1:15 I'm not sure about the welrod but I've seen militants use an STG-44 with an ACOG taped to it in Syria.
He should do Rising Storm: Vietnam
They even have the Colt rollmark on the M16s its nice to see.
Just have him do all of the Red Orchestra, Rising Storm, and Vietnam games.
ahh yes the GO HOME GI matchmaking simulator
Just did
@@beardedbjorn5520 hell yeah
I would love to see him react to the weapons in Hunt Showdown
Maybe have him take a look at Post Scriptum or Squad?
This dude has the best job, Keeper of firearms and artillery. What a title.
4:45 I'd say that the reason would be to make it more like the e-11 from star war (which the blaster was based on this gun)
Someone should get him to look at Hunt: Showdown
YES
He’s not supossed to look at modern games, he is supposed to look at realistic gun games
@@marcopolio6591 I would say hunts weapons are pretty realistic
@@normann2814
The animations are poorly linked together,
With the quadruple pistol you can see how the player’s thumb is going through the hammer,
The recoil of the revolvers are too heavy, almost like if the player was shooting a .500 magnum, with the chain revolver you can see how the casings aren’t even harmed by that heavy-ass hammer, pulling the hammer doesn’t take that much force to do, as it is shown in the game, the „silencers” (which are suppresors) were not invented back then, the lebel (which is a 4kg gun) is being shot like a .45 ACP, the soundtracks are poor, like when he was chambering a round with the lebel, it sounded like he was loading in a chain,
The avtomat is not a real gun, it’s like if a real gunman reacted to a star wars film,
You can see no smoke coming out of the rear of the barrel of the nitro express,
@@marcopolio6591 he's looked at Red Dead though, which does everything pretty wrong since there's no such thing as recoil and you generate bullets out of your palms.
Give us Hunt: Showdown!
Some of your complaints can be immediately addressed with "insurgent gunsmiths" ingenuity is part of the indurgents job to stay alive
3:17 I think it's a "convenience feature" so that it does not get in the way of the scope mount when you have a scope on.
Johnathan with the RPG-7 in the thumbnail is more scary than hearing 500 Insurgents rushing you with AKs and then bomb drones coming after you when your the last one alive in push
For fucks sake, show him the honey badger or the val!
Yes! That's exactly what I was hoping for.
He would be really disappointed about the Val (9x39mm) being weaker than a 9x19mm pistol, lol.
I see Jonathan Ferguson, I click like.
Get Jonathan to react to the absurd weapons from Fallout 4
Ur username is so relevant lol
11:23 There's a Hickok45 video in which he shoots a Thompson M1A1 and if you look closely, you can actually see the bullets because they're reflecting the sunlight. That amazed me when I saw it.
10:19 you can actually shoot the hinges off doors in this game so you can use the masterkey as intended
Please take a look at the guns in Hunt: SHowdown and Battlefield 1 (again). Its always great to hear what information you can give on these interesting firearms.
I want to see sound engineers reacting to games like Insurgency and Escape from Tarkov
I have it on good authority that Welrrods were being used at least as late as Desert Storm
The base model used for the gun was not a Welrod but the B&T VP9, a modern version of it, for "veterinary" and other bespoke uses.
The last known use of Welrod by British was in Falklands (1982) where there was at least one Welrod used to take out a couple of sentries - what is not known is if it was officially issued or if an officer or someone else took one along that they personally owned - but it did its job even in 1982.
It would be great to have Jonathan react to the firearms in HUNT:SHOWDOWN. I think he would get a kick out of the realistic modeling of the guns and the sorta gothic variations on them.
Really want to go back to the Royal armoires, being from Leeds myself I used to go a few times a year but can’t because of Covid ☹️
I love how every gun shown in-game this man whips out no matter how big or small.
Its always a joy and a highlight of my week to see one of these videos.
Speaking of his book, it strangely similar to the book written by Ian from the Forgotten weapon channel. Name's "From Chassepot to Famas"
not too surprising; they have the same publisher (who have a bunch of that style of book & cover), similar topics except I'm assuming Ian is more knowledgeable about French arms and Ferguson with British ones, and Ferguson is listed as a contributor for Ian's book.
Should check out Red orchestra 2, especially the machineguns with changable barrels
It seems to me that people have forgotten this game since Rising Storm Vietnam came out. What a shame, I preferred RO2.
Let's get Jonathon on Hunt: Showdown, and maybe Cry of Fear? Both games have excellent weapons handling.
He should take a look at Post Scriptum's weapons. Lots of classics in there.
*the ptsd maker of gamers*
I really like the realism for the tracer rounds, It isn't every single round in the magazine is a tracer like so many games do, but instead every there's a tracer round every few rounds.
Also a nice detail about the tracers: you only see them every once and a while, because standard procedure is to have, say, for every five normal rounds, have one tracer round (probably nor ight but you get the point,) as it lets the shooter get a better aim on target while lowering the chances of the enemy seeing them.
So your meaning to tell me that the Royal Armory just keeps an RPG laying around? If a Zombie apocalypse happens everyone in the UK is going there.
Sadly for the zombie apocalypse but thankfully for all other contexts, we don't have any live warheads :)
@@JonathanFergusonRoyalArmouries I may not have the most liked comment but The Jonathon Ferguson replied to my comment and that’s all I need. Oh by the way that makes total sense like why would you have live rockets?
Only in San Angeles they keep fully loaded weapons in a museum.
@@pablom-f8762 Love that movie. I've used that clip at conferences :)
Sadly, he didn't comment on the MG3. As a german ex-soldier, who was trained with it, I was amazed how well it was depicted, from the sound to the realistic reload animation.
PKM had good animation, so I would expect the same from other MGs.
Bring him to see the weapons from Metro Exodus so that he can tell how well the game represents how weapons would look like in a post apocalyptic world
Much love Gamespot
He did one, idk if u saw it
4:28
I've heard stories about people in iraq finding sten guns or sterling's that had like welded on picatini rails and laser sights and all that fun stuff
Like some of the weird things that people in the middle east slap on their guns would confuse and frighten any man
that first 46 seconds made it seem like a real short video.
I'd love to see him reacting to Farcry 1 or 2s weapon malfunctions
I'd love to see Jonathan react to the weapons in Killing Floor 2. I've noticed some flaws, but they seem to be engine limitations.
I'd love to see him react to the guns and explosions in Post Scriptum
I loved Using the Weldon in Medal of Honor Rising Sun , the sound of the suppressed and the accurate reloading animation was just a treat , he should look at the old MoH games , they seemed to do weapons and reloading quite accurately from what I’ve seen in other gun vids like hickok45
Just for something completely different, here's a comment about me watching every video you put out with Ferguson in it.
Please check out the guns of "Red Orchestra 2: Heroes of Stalingrad" :)
Oh man, I bet he'd have a field day with the Walter G41 and Haenel MKb 42. I bet he'd love talking about the anti-tank rifles, too.