well technically... their villagers are 15% faster after the monk tech... so... you could say that their bombards towers are moving faster too... in way (just from another civ bonus, though) :P
Fun fact: the guitar intro being in SOTL videos makes my day 53.5% better and +6 more efficient whilst only costing an extra 10 seconds and 5 patience, equating to only 15 resources. Arguably the best tech in the game.
Fun fact: houfnice was a mortar-like cannon the Hussites used in conjunction with their wagons, and is considered to be the root of the word "howitzer"!
@@bedwarssimple7615 Which is funny, because the word "houfnice" comes from the word "houf", which means "crowd" in english. But the word "houf" itself comes from german "Haufen" (meaning crowd, but also a lot of something).
@@bedwarssimple7615 It has a similar origin as "pistol" / "Pistole" from the Hussite times, when the German mercenaries and HRE soldiers couldn't quite pronounce the Czech "píšťala" which is closer to flute in meaning, coming from the similarity in sound that the bullet makes as is whizzes by.
@@xplorethings I wish pistala could've been upgrade name too, it is too iconic to ignore but I understand they have to pick between UT effects and have their name make sense, so they come up with Hussite Reforms and Wagenburg Tactics which are equally iconic.
Another fun fact, when using wagons as wals, they use all sorts of Shooting weapons from "Hakovnice" (early version of arquebus), crosbows to slingshots,(I gues thats where one big shot and lot of smaller ones cames from) while defending in melee whit flais and scytes....
The bonuses and design of Bohemians ties really well to our history, especially to the hussite wars. Jan Hus got really sick of the catholic church being a political and economical power instead of bringing people to God and that is nicely reflected in the Hussite Reforms tech where the common folks started they own church and separated from the corrupt and wealthy catholics - that's why the gold cost of monks is converted to food!
i enjoyed reading about Jan Žižka and his uses of milatary tatics the creation of those wagons and there uses of peasents and basicaly turning peasents into a well trained army and yeeting the holy roman empire. tell me more about him
@@coolchrisable Zizka is one of the few generals who never lost a single battle over all those years. @Masteradi - Well Bohemians had at one time acess to sea. It was in times of hussites. Since they got bored just trashing crusaders in their own homeland, they decided to go for a very enthusiastic walk in north direction. And no one was able to stop them untill they reached the sea. At which point they made a "Hussites were here" sign, grabed a bit of saltwater as memento and sucessfully fought back the entire way to their homeland. So even if only for few weeks, historicaly Bohemians had at one time acess to sea :-D
i think that's supposed to represent Karlštejn ( Ghotic castle founded by Charles IV ) fun fact I just learned recently: the image shown in-game is the current-day, restored roof and tower, but back when it was built it looked a lot different. my grandma lives nearby I used to visit the castle as a kid a lot it's very beautiful in person indeed
I think the "unit is affected by another unit's technology" is a cool gimmick, imagine something like "Parthian Tactics affects all cavalry" or "Arson affects cavalry" that would be so cool
Archer benefit from infantry armor upgrades. Loom effects the champion line. Archers benefit from squires. Infantry benefits from Fervor. Suppplies effect the Knightline.
@@unimportantcommenter4356 Ships benefit from Thumb Ring Infantry upgraded by Archer Armor Wheelbarrow and Handcart affect Infantry Cavalry benefits from squires, which makes a ton of sense Camels affected by Archer Armor Melee units benefit from Chemistry Infantry deals more damage to buildings after Siege Engineers Infantry affected by Sappers
@@atocanboi409 Man, Sappers effecting infantry is such a great idea! It'd give an incentive to research that tech. (Btw, as far as I know, Thumb ring affects ships).
Man I've been playing as Bohemians only and I kinda needed this. One thing a love about them on how good your archers can be with chemistry in castle age even if u miss thumb ring. They are a very good castle rush civ too.
The 15% faster cannon galleons mentioned at 13:00 is technically incorrect. Yes, you get 15% more speed from Wagenburg tactics, but Dry Dock, a missing tech also would give 15% more speed to ships. So overall it is normal cannon galleon speed and slower than normal for Galeons and other ships (assuming you consider the speed with Dry Dock as normal).
Interesting point. You can even argue it's worse. Because you have docks for sure, when you have bombard ships, but not necessarily a castle. So the tech has some sort of "additional barrier" for watermaps.
8:19 With Hussite Wagon square formation becomes a lot more viable, ofcourse historically very much so but ingame as well. A mix of handcannons/ skirms/ halbs and monks in the centre with a ring of Hussite Wagons around set to stand ground stance. Just make sure to have some light cav shadowing them to snipe any onagers and bombards. Fun way to play!
I really like the unique effect of the Hussite Wagon, but wonder if adding the same effect to Siege Towers would make more sense and make those more viable in games.
@@bedwarssimple7615 Yeah, I don't know that much about the survivability of siege towers in real game situations, but that 100 pierce armor could come in handy in range-vs-range conflicts. I mean, a few well-placed Huss. Wagons can turn the tide of a long-range scrap easily with "only" 10 pierce armor, so siege towers could in theory be a hard counter to hand cannoneers / jannisaries in the late game
You gave saracens monastery an A because it has full tech + madrasah. But you gave bohemian A- even though it's also has full tech + have better unique tech than old saracens.
@@kartiksaraf4676 well bohemians help going for a gold expensive strat such as monks way easier by making them not cost gold at all 11 (yes it costs the tech price but heavily relying on market also costs a ton of resources even for saracens)
@@eRic-hr3yl you're talking about expensive imperial age technology. Saracens are far better monk civ in castle age and castle age is more important overall (can't reach imp if you die in castle).
I remember that spirit mentioned he wouldn't cover economy anymore since it's a aspect covered for by the other segments. That said, I do end up curious where they'd rank to other civs with a, at least on cursory glance similar slow powerful defensive siege based playstyle like the byzantines and Teutons. Facing those guys in a team with a Spanish ally for a gold bonus is a scary prospect, forcing anyone to rush them before the frighteningly efficient trade route that costs less, is produced faster and gives more is established and the many defenses are set up. On the late game, it would be a slow death by an endless rain of siege behind layers of walls and castles...
I actually jumped the comment section to check if SotL had forgot about the eco section - glad you got him covered there. Still, I was kind of missing a mention of the Bohemians lack of early (Dark / early Feudal Age) eco bonuses that may be one of the reasons for their low winrate on Arabia, kind of as a contrast to the Arena section.
So glad to see a new addition to the civ overviews! Wish there were more of these, not just for the newer DLC civs, but also for the HD civs with their definitive changes considered.
@@hikatoyshi True. I also watched that "Over the Years" series. But I am also kinda hoping for redone versions of the comprehensive civ overview, like that Briton one SotL updated after Defi-Edition came out.
@@misterq1823 The sad thing is that it's an endless task. The civ bonuses keep changing slightly. But it's true that several overviews are outdated and need to be seen with an historical perspective.
God, I like the overviews. Excellent material. Personally, I like cavalry and gunpowder units and so, Spanish and Turks will forever be my favorites but this civ is quite cool, with the houfnice being a hardy version of a somewhat weak yet useful unit
I think that the harder, better, faster vils are a repair crew. They are more speedy, so they can move faster, they are tankier so they don't die as fast when focused
I feel like you could dedicate an entire video to the Bohemians goldless Monks... From spamming conversions and heals to top up their army to possibly completely changing how trash wars go (they can convert the few units your opponent spends gold on, including siege).
As a Bohemian, I must say they put a lot of effort into research for the perks and unique units/buildings of my nation. Historically, all of them make sense and are inspired by real events/facts, AND they work well within the game to make the nation interesting to play as.
Yess!! Never played bohemians but is always good to have a new spirit video. I hope when all the new civs are covered this series will continue to update the now veery old civ reviews on non DLC civs.
Loved the video, as always. The only thing I never understood from the beginning was the fact that they got the Eastern European architecture set despite the fact that Bohemia is in the center of Europe
Right. Churches are most painful to look at. At least Gunpowder Tower wonder and Karlštejn Castle are sort of accurate, tho castle's roofs are in neogothical style. Original roof was like mediterranian style. HOE Emperor Charles IV. spend his youth on French court and teenage years in northen Italy, which were leading in architectorian progress. When he needed architects he ordered them from there.
Ngl, I don’t even really play this game. For whatever reason though, I just like watching and listening to your videos. The music + your voice + you getting into the details of the game just makes for a really soothing, relaxing experience.
Thanks for the content, it is always a pleasure to watch your videos! One thing that made me think is whether the Bohemian team bonus really puts you 2500 gold ahead of other civs. This sounds way too much given that other civs can always counteract the Bohemian bonus by building more markets to keep the same rate of production. So the bonus could be framed as Bohemians need ~45% fewer markets to pump trade carts, which could be a saving of around 500 wood. Putting it this way sounds way less impressive in my opinion, especially in the late stages of the game.
They sort of swap Siege Ram and Siege Onager for Hussite Wagon (Anti Archer) and Houfnice (Anti stacked units), so arguably they're simply a very good siege civ with faster cannons, when the *very* top siege civs have something even better (more HP+attack speed + build speed Celts, *significantly* faster Mongols, Everything + improved AoE Ethiopians)... I would say it's much more of an A than A- though
Yeah, I think you guys are right. Maybe I am to endgame-focused in my personal judgement. The thing is just, like I said, that I see them steamrole sooo many times in teamgames or arenagames. Often, as soon as you see the houfnice, it is over. Just too hard to counter with that damn high range&speed stacked with the very strong counterplay-options against cav of the civ. But yeah, there are open maps and short games as well, so you made good and valid points.
Something about the Wagenburg Tactics tech giving more movement speed to wagons and cannons really amuses me. Like I’m just imagining wagons zooming around like it’s GTA V, casually mowing down hapless villagers in the vicinity.
It often shared kings with either Poland, HRE or Hungary, so irl it often kinda "borrowed" :) it's tech from those Also barely related fun fact : czechs were famous for ironically being some of the best admirals in the Austria-Hungary during WWI
Considering the real Hussite Wagons were good to stop cavalry charges and things like that, I don't like their vulnerability. I would like if they had to deploy like the trebuchet and once deployed became like a building, but were vulnerable at other times.
You might remember Sirak, an AOE mapper and huge fan of LOTR. He has an awesome map of that very fandom that he has been tweaking, changing, and playing for the better part of two years. I would love it if you considered checking it out! It's called BFME (Battle for Middle Earth) and it's completely awesome :)
Bohemians don’t get paladin, siege ram or siege onager… unless your fighting them in the 5th Genghis Khan campaign mission where they have access to all 3.
Tried them out today and I LOVE them. I finally found a third civ to play mainly besides Goths and Byzantines. Their civ bonuses are almost tailor-made for me. It's basicly the civ I didn't know I wanted for years. xD Also, Houfnice might be the originaly name of Shoenice. I'm gonna leave that here.
So when I checked the stats of Hussite wagons, they apparently have Hussite Wagon armor class which Mangonel and Bombard Cannons have bonus against with the same amount of their base attack. This makes me think that is only for interraction of attack ground units with blast radius so it doesn't gets halved by hussite wagon special ability, but interestingly trebuchet doesn't have this attack bonus despite potentially getting blast radius tech from warwolf. I theorized if you directly right click attack them with mangonel/bombard cannon, you will get double damage due to this bizzare interraction.
Think of it this way: the projectiles of mangonels and bombard cannons follow an arc, so they go over the wagons, while arrows, bolts and bullets fly straight at and through the wagons, losing energy or stopping entirely.
Definetely top tier civ due to the 15% movespeed bonus on their bombard towers
well technically... their villagers are 15% faster after the monk tech... so... you could say that their bombards towers are moving faster too... in way (just from another civ bonus, though) :P
Towers that slowly crawl toward your enemy
Seems like a tower rushers dream
well said haha
towers are not units
@@andies1 r/whoosh
Fun fact: the guitar intro being in SOTL videos makes my day 53.5% better and +6 more efficient whilst only costing an extra 10 seconds and 5 patience, equating to only 15 resources. Arguably the best tech in the game.
Lol
😂
53.5% better actually means ~70% uptake in dopamine if you factor in that it's additive.
Me and a couple of friends did a Bohemian-Hindustani-Spanish team game, and the amount of gold we could generate as a team via trade was just insane.
We did the same 😂
Add Italians as the 4th. Silk Road UT applies only to yourself though.
Full coverage Caravanserai makes this team combination trade route super productive and almost invincible against melee raiders
@@mubashirulmoula1798 We don't have a 4th player unfortunately otherwise I would have gone Italians, they're my favourite 😅
The Bezos strat
Fun fact: houfnice was a mortar-like cannon the Hussites used in conjunction with their wagons, and is considered to be the root of the word "howitzer"!
In German there is even a closer link between the german word of "howitzer" which is "Haubitze" and "houfnice".
@@bedwarssimple7615 Which is funny, because the word "houfnice" comes from the word "houf", which means "crowd" in english. But the word "houf" itself comes from german "Haufen" (meaning crowd, but also a lot of something).
@@bedwarssimple7615 It has a similar origin as "pistol" / "Pistole" from the Hussite times, when the German mercenaries and HRE soldiers couldn't quite pronounce the Czech "píšťala" which is closer to flute in meaning, coming from the similarity in sound that the bullet makes as is whizzes by.
@@xplorethings I wish pistala could've been upgrade name too, it is too iconic to ignore but I understand they have to pick between UT effects and have their name make sense, so they come up with Hussite Reforms and Wagenburg Tactics which are equally iconic.
Another fun fact, when using wagons as wals, they use all sorts of Shooting weapons from "Hakovnice" (early version of arquebus), crosbows to slingshots,(I gues thats where one big shot and lot of smaller ones cames from) while defending in melee whit flais and scytes....
The bonuses and design of Bohemians ties really well to our history, especially to the hussite wars. Jan Hus got really sick of the catholic church being a political and economical power instead of bringing people to God and that is nicely reflected in the Hussite Reforms tech where the common folks started they own church and separated from the corrupt and wealthy catholics - that's why the gold cost of monks is converted to food!
Also why Villagers benefit from 2 of the monk upgrades
Not very accurate considering you have access to naval units :D
i enjoyed reading about Jan Žižka and his uses of milatary tatics the creation of those wagons and there uses of peasents and basicaly turning peasents into a well trained army and yeeting the holy roman empire. tell me more about him
@@masteradi92 So do the Maygars.
@@coolchrisable Zizka is one of the few generals who never lost a single battle over all those years.
@Masteradi - Well Bohemians had at one time acess to sea. It was in times of hussites. Since they got bored just trashing crusaders in their own homeland, they decided to go for a very enthusiastic walk in north direction. And no one was able to stop them untill they reached the sea. At which point they made a "Hussites were here" sign, grabed a bit of saltwater as memento and sucessfully fought back the entire way to their homeland.
So even if only for few weeks, historicaly Bohemians had at one time acess to sea :-D
Don't forget their number 1 bonus, their absolutely AMAZING castle design. By far the most beautiful castle in the game.
Nah Poles have a better one
i think that's supposed to represent Karlštejn ( Ghotic castle founded by Charles IV )
fun fact I just learned recently: the image shown in-game is the current-day, restored roof and tower, but back when it was built it looked a lot different.
my grandma lives nearby I used to visit the castle as a kid a lot it's very beautiful in person indeed
The into is back! Thank you :)
There was a mod that let buildings move. That's were the bombard tower movement speed should be tested!
I think the "unit is affected by another unit's technology" is a cool gimmick, imagine something like "Parthian Tactics affects all cavalry" or "Arson affects cavalry" that would be so cool
Incas exist.
Archer benefit from infantry armor upgrades.
Loom effects the champion line.
Archers benefit from squires.
Infantry benefits from Fervor.
Suppplies effect the Knightline.
@@unimportantcommenter4356 Ships benefit from Thumb Ring
Infantry upgraded by Archer Armor
Wheelbarrow and Handcart affect Infantry
Cavalry benefits from squires, which makes a ton of sense
Camels affected by Archer Armor
Melee units benefit from Chemistry
Infantry deals more damage to buildings after Siege Engineers
Infantry affected by Sappers
@@satyakisil9711 you are correct
@@atocanboi409 Man, Sappers effecting infantry is such a great idea! It'd give an incentive to research that tech.
(Btw, as far as I know, Thumb ring affects ships).
Man I've been playing as Bohemians only and I kinda needed this. One thing a love about them on how good your archers can be with chemistry in castle age even if u miss thumb ring. They are a very good castle rush civ too.
3:17 other arena: imperial into gunpowder
bohemian arena: gunpowder into imperial :D
One of my favorite civs. From the unique units to the gunpowder and pike buff - just awesome!!
The 15% faster cannon galleons mentioned at 13:00 is technically incorrect. Yes, you get 15% more speed from Wagenburg tactics, but Dry Dock, a missing tech also would give 15% more speed to ships. So overall it is normal cannon galleon speed and slower than normal for Galeons and other ships (assuming you consider the speed with Dry Dock as normal).
Which is absolutely justified historically, as Bohemia has been landlocked for more than 1000 years.
@@azh698 still didn't stop the Czechoslovakians from entering and winning a naval battle without a navy
so it was techically correct, but practically ineffective
@@bigsmoke4592 pretty much, yes they get faster cannon galleons but they also lack the other speed upgrade so it cancels itself out
Interesting point. You can even argue it's worse.
Because you have docks for sure, when you have bombard ships, but not necessarily a castle.
So the tech has some sort of "additional barrier" for watermaps.
8:19 With Hussite Wagon square formation becomes a lot more viable, ofcourse historically very much so but ingame as well. A mix of handcannons/ skirms/ halbs and monks in the centre with a ring of Hussite Wagons around set to stand ground stance. Just make sure to have some light cav shadowing them to snipe any onagers and bombards. Fun way to play!
Another banger. Keep up the great content it never gets old
I really like the unique effect of the Hussite Wagon, but wonder if adding the same effect to Siege Towers would make more sense and make those more viable in games.
That is a great idea.
I dont think that it would make siege towers viable but i would appreciate every step in this direction.
@@bedwarssimple7615 Yeah, I don't know that much about the survivability of siege towers in real game situations, but that 100 pierce armor could come in handy in range-vs-range conflicts. I mean, a few well-placed Huss. Wagons can turn the tide of a long-range scrap easily with "only" 10 pierce armor, so siege towers could in theory be a hard counter to hand cannoneers / jannisaries in the late game
Very little on this earth brings me the same joy as seeing a spirit of the law video uploaded :)
You gave saracens monastery an A because it has full tech + madrasah. But you gave bohemian A- even though it's also has full tech + have better unique tech than old saracens.
sara markets help going for a gold expensive strat such as monks slightly easier by selling stuff
@@kartiksaraf4676 well bohemians help going for a gold expensive strat such as monks way easier by making them not cost gold at all 11 (yes it costs the tech price but heavily relying on market also costs a ton of resources even for saracens)
@@eRic-hr3yl you're talking about expensive imperial age technology. Saracens are far better monk civ in castle age and castle age is more important overall (can't reach imp if you die in castle).
I mean isn't the Saracen video a bit old, I'm sure he would rank their monks differently now
@@2spicyleaf6334 which is why I wish he would continue remake old civ overview up to AOC civ.
I remember that spirit mentioned he wouldn't cover economy anymore since it's a aspect covered for by the other segments. That said, I do end up curious where they'd rank to other civs with a, at least on cursory glance similar slow powerful defensive siege based playstyle like the byzantines and Teutons.
Facing those guys in a team with a Spanish ally for a gold bonus is a scary prospect, forcing anyone to rush them before the frighteningly efficient trade route that costs less, is produced faster and gives more is established and the many defenses are set up. On the late game, it would be a slow death by an endless rain of siege behind layers of walls and castles...
I actually jumped the comment section to check if SotL had forgot about the eco section - glad you got him covered there. Still, I was kind of missing a mention of the Bohemians lack of early (Dark / early Feudal Age) eco bonuses that may be one of the reasons for their low winrate on Arabia, kind of as a contrast to the Arena section.
So glad to see a new addition to the civ overviews! Wish there were more of these, not just for the newer DLC civs, but also for the HD civs with their definitive changes considered.
There is the new serie about the evolution of the Age of Kings civ.
@@hikatoyshi True. I also watched that "Over the Years" series. But I am also kinda hoping for redone versions of the comprehensive civ overview, like that Briton one SotL updated after Defi-Edition came out.
@@misterq1823 The sad thing is that it's an endless task. The civ bonuses keep changing slightly.
But it's true that several overviews are outdated and need to be seen with an historical perspective.
Such a cool and balanced civilization, out of all the new civs they feel the most "OG" like
It's 1:47 AM here. About to sleep but SotL upload Civ Overview.
Now I have no choice but to watch it before I sleep.
0:43 here and same ;)
God, I like the overviews. Excellent material. Personally, I like cavalry and gunpowder units and so, Spanish and Turks will forever be my favorites but this civ is quite cool, with the houfnice being a hardy version of a somewhat weak yet useful unit
Aaaand! Overviews also means we get the intro!
I think that the harder, better, faster vils are a repair crew.
They are more speedy, so they can move faster, they are tankier so they don't die as fast when focused
DUDE THE BOMBARD TOWER MOVES FASTER!!! THAT'S CRAZY!!!
1,15 × 0 is still 0 I suppose
9:10 the deadly army comp of militia and houfnice
Spirit of the Paw - sounds great. When can we expect the opening?
I feel like you could dedicate an entire video to the Bohemians goldless Monks... From spamming conversions and heals to top up their army to possibly completely changing how trash wars go (they can convert the few units your opponent spends gold on, including siege).
bringing tons of monks to a trash fight would end up being super micro intensive, so I'm not sure how effective it would actually be
@@Handygamerthey auto heal pretty well, and you can just right click them alongside other units and mostly it works out
I love your squarespace ads as you always have amazing ideas for your websites
The return of the intro meant an insta like from me! Glad to see it back, want it every game
He only uses it for Civ Overviews now, though
@@LeicaFleury and that makes me sad
As a Bohemian, I must say they put a lot of effort into research for the perks and unique units/buildings of my nation. Historically, all of them make sense and are inspired by real events/facts, AND they work well within the game to make the nation interesting to play as.
Yess!! Never played bohemians but is always good to have a new spirit video. I hope when all the new civs are covered this series will continue to update the now veery old civ reviews on non DLC civs.
Finally, I've wondered where was this overview for sometime
Loved the video, as always.
The only thing I never understood from the beginning was the fact that they got the Eastern European architecture set despite the fact that Bohemia is in the center of Europe
Right. Churches are most painful to look at. At least Gunpowder Tower wonder and Karlštejn Castle are sort of accurate, tho castle's roofs are in neogothical style. Original roof was like mediterranian style. HOE Emperor Charles IV. spend his youth on French court and teenage years in northen Italy, which were leading in architectorian progress. When he needed architects he ordered them from there.
Because Bohemians are considered as Western Slavs like the Lithuanians and Polish.
As a Czech citizen I'm very proud of our trash monks ❤
Ngl, I don’t even really play this game. For whatever reason though, I just like watching and listening to your videos. The music + your voice + you getting into the details of the game just makes for a really soothing, relaxing experience.
Congrats on getting sponsors, happy for you man
YES! He brought the intro! Praise be the Spirit of Law!
First of all, great Video as always. Really glad the Intro is back.
Thanks for the content, it is always a pleasure to watch your videos! One thing that made me think is whether the Bohemian team bonus really puts you 2500 gold ahead of other civs. This sounds way too much given that other civs can always counteract the Bohemian bonus by building more markets to keep the same rate of production. So the bonus could be framed as Bohemians need ~45% fewer markets to pump trade carts, which could be a saving of around 500 wood. Putting it this way sounds way less impressive in my opinion, especially in the late stages of the game.
SPIRIT OF THE LAW IS MY FAVORITE
The intro is back, very cool, much appreciated!
Spirit of the Law is getting sponsors. My heart is proud.
Your sponser segments are always TOP teir quality fun.
The opening song is back!! I was missing it.
You know what we needed. A civ with crawling towers. Something like the pack unpack feature of trebs
Squarespace is everywhere in my favourite RUclips channels.
I love that you included the intro again
Even during the stretches then I’m not playing the game, ALWAYS check out your vids!
Huzzah! The guitar intro is back! the vids wernt just quite the same without it. Also solid overview as always.
I'm so happy I get to hear that beautiful intro again
Thanks for the info, Spirit! I’ll have to get this dlc to Czech them out!
Wonderful
There's not much going for their siege in castle age.
They sort of swap Siege Ram and Siege Onager for Hussite Wagon (Anti Archer) and Houfnice (Anti stacked units), so arguably they're simply a very good siege civ with faster cannons, when the *very* top siege civs have something even better (more HP+attack speed + build speed Celts, *significantly* faster Mongols, Everything + improved AoE Ethiopians)...
I would say it's much more of an A than A- though
Yeah, I think you guys are right. Maybe I am to endgame-focused in my personal judgement. The thing is just, like I said, that I see them steamrole sooo many times in teamgames or arenagames. Often, as soon as you see the houfnice, it is over. Just too hard to counter with that damn high range&speed stacked with the very strong counterplay-options against cav of the civ.
But yeah, there are open maps and short games as well, so you made good and valid points.
Monks as trash units... well that's refreshing. Thanks Spirit, great video as always!
Bohémští lidé jsou úžasní!
I’ve been watching a bunch of T90 and had never heard of the Houfnice until today. Had to come check it out. It looks like it really slaps.
Something about the Wagenburg Tactics tech giving more movement speed to wagons and cannons really amuses me. Like I’m just imagining wagons zooming around like it’s GTA V, casually mowing down hapless villagers in the vicinity.
wow sponsor guy! happy to see the growth of this channel
I love the castle desin, it looks like A Karlštejn royal castle, for me as Czech, absolute TOP!
I LOVE THE MUSIC IN THE BEGINNING!!!! ITS BEEN SO LONG
*it warms my heart to see my boy sotl get sponsores. You go king*
Old intro is back! :)
Great video as always
I am surprised that Bohemians even have that much in their naval tech tree considering where Czechia is actually located... ^^
Consider how many rivers and lakes it has.
It often shared kings with either Poland, HRE or Hungary, so irl it often kinda "borrowed" :) it's tech from those
Also barely related fun fact : czechs were famous for ironically being some of the best admirals in the Austria-Hungary during WWI
@@user-zz3sn8ky7z is that the reason they use 'Ahoi' as a form of greeting? Because in german it is used for greeting in naval surroundings.
For some reason I started feeling really refreshed around 0:50
Counting Check outs. It amuses me as a Czech to check out this great summary
I dont understand why a wooden wagon would make any allied untis behind it take 50% less damage, yet STONE WALLS do not have this effect.
How I missed the intro, glad to see it again
Considering the real Hussite Wagons were good to stop cavalry charges and things like that, I don't like their vulnerability.
I would like if they had to deploy like the trebuchet and once deployed became like a building, but were vulnerable at other times.
To be honest all siege units should have that mechanic exept the ram. It would also make kataparuto more useful if it could be extended to other units
I’ve missed the theme. It warms my heart to hear it again
I love the mining bonus. Makes ma ly so much easier not having to think about researching it
I had missed that intro for so long!
YES! The intro is back!
The return of the intro song had me crying..... 😭
As a Czech person I thank you for this overview :) (not playing AoE 2 atm)
love the classic intro
I LOVE SPIRIT OF THE LAW
Houfnice is love Houfnice is life !
How i missed the guittar riff🤩 always loved it!!!
Old intro is back !! Hell yeah !
I jammed so hard on the unexpected intro comeback
You might remember Sirak, an AOE mapper and huge fan of LOTR. He has an awesome map of that very fandom that he has been tweaking, changing, and playing for the better part of two years. I would love it if you considered checking it out! It's called BFME (Battle for Middle Earth) and it's completely awesome :)
YES!!! your welcome song is BACK !!!
Civ's so good that Queen had to make a rhapsody about 'em
Bohemians don’t get paladin, siege ram or siege onager… unless your fighting them in the 5th Genghis Khan campaign mission where they have access to all 3.
Tried them out today and I LOVE them. I finally found a third civ to play mainly besides Goths and Byzantines. Their civ bonuses are almost tailor-made for me. It's basicly the civ I didn't know I wanted for years. xD
Also, Houfnice might be the originaly name of Shoenice. I'm gonna leave that here.
So when I checked the stats of Hussite wagons, they apparently have Hussite Wagon armor class which Mangonel and Bombard Cannons have bonus against with the same amount of their base attack. This makes me think that is only for interraction of attack ground units with blast radius so it doesn't gets halved by hussite wagon special ability, but interestingly trebuchet doesn't have this attack bonus despite potentially getting blast radius tech from warwolf. I theorized if you directly right click attack them with mangonel/bombard cannon, you will get double damage due to this bizzare interraction.
Think of it this way: the projectiles of mangonels and bombard cannons follow an arc, so they go over the wagons, while arrows, bolts and bullets fly straight at and through the wagons, losing energy or stopping entirely.
Thanks god that the intro return
Aaaahhhhh that sweet, sweet intro!
9:40 got to remember this for the next Moving Buildings game
I really wished that there was a defenestration reference in game.
LETS GOOOO THE INTROOOO 😭 IT'S BEEN SO LONG
6:20 oh boy I have never seen this boxing gloves villagers before.. that is funny :)
HOLY SHIT THE INTRO RETURNED!!!
Bohemian+Spanish dual trade bonuses = UNLIMITED POWEEEEER
Wow, feels like forever since I heard the intro music being used in a vid.
I find the boxing villagers at 6:14 highly amusing. I don't think those are normal to see but Inb4 supremacy or Inca boxing villagers.
The Intro's BACC°°!
Lovin It ^^
Listening the intro feels sooo good.
THE INTRO IS BACK BABYYYY!!!!!
The intro returns