Hi Brian this works pretty well! Thanks! Wondering if multiple 3D objects and multiple Image to Detect and Track is also doable with simple tweaks to the code? Can you do extension of this tutorial with multiple 3D AR? Cheers.
This is easily done, just give a name to each AR object, then use the switch statement to detect which objects and choose the correct objects and videos.
From knowing nothing to my iOS project earning me a scholarship to WWDC'18, I learnt a great deal from your tutorial. Saw that in your iPad u have the WWDC app installed, it'd have been nice to say thanks personally at WWDC. -Steven
Hello Brian, nice video! Do you already have experience in programming an app with 3D object detection and overlapping just like the lego app at the wwdc. I'm really curious about that topic, maybe you can make another tutorial about this topic =)
As an ARCore developer I am very jealous about this great new feature you got there. Lets hope google pushes night hours to get that implemented quickly.
Hello my friend, that's an awesome tutorial and it works like a charm, but a doubt came to my mind and I don't have any idea of how to do it, there is not much documentation or examples. What I want to accomplish is to detect a cylinder image target, so, if I rotate the cylinder, the object is still spawned and it is mm translating along with the rotation of the cylinder in 360 degrees, like a Vuforia SDK cylinder target. Best regards!
Great video!!! i'm trying to add multiple targets and models, right now i can track multiple targets but i can't add more SCNnodes, i don't now which statement use instead of in the ChildNode First!, Can you help me please? Cheers
5 лет назад
I think you have to name those nodes, to then work with each of them based on the node.name attribute. stackoverflow.com/questions/30566016/multiple-child-nodes-in-enumeratechildnodeswithname
sorry to trouble you, do you know how to solve this problem “execution of command buffer was aborted due to an error during execution. cause GPU hang error”? I run the flower demo, and it report it to me.
These are awesome! When you say you can add videos, instead of a 3d object in your tutorial, how do you do that? I've added my .mp4 object into my art.scnassets folder, and called that video mp4 asset instead of the image, and it keeps crashing in the app (I'm using a switch case for different real-life image captures and want one to show a 3d model, one to have a video playing, and one to have audio). Thank you!
Heh.. step (1): record excellent tutorial step (2) .. Add audio. Realize why we shouldn't have picked a plane model in a tutorial about plane detection.. :-)
To get access to Apple Developers Portal you have to pay $99 (a year). It makes no sense to pay this if you're not a developer and are just impatience or desperate 🤓 I would suggest waiting for a public beta, as this version is for developers and it is not stable enough to use on your primary device.
You do not need to pay any money to create a developer. If you do not pay you are only able to create a max of three apps and they only work for 24 hours.
It is important to know the content technologies like SpriteKit, SceneKit & Metal. For SceneKit and ARKit you could checkout the following tutorials in the given order: ruclips.net/video/pV_1lPjSZrg/видео.html ruclips.net/video/zo-hDMNJmog/видео.html ruclips.net/video/3rpNDENQgPM/видео.html ruclips.net/video/4aIVHV5Q7a0/видео.html ruclips.net/video/mkD5Jw-bLLs/видео.html
And after this we only need iGlasses to move from the real world to the hyper world, bye bye iPads and iPhones 😆 ruclips.net/video/YJg02ivYzSs/видео.html
Now I see some really cool AR possibilities!
Thanks, Brian!
Great tutorial! Please do the 3d object detection one as well!
yes, would be great =)
Already on it :)
I'm confused, am I missing another part? You don't seem to start from scratch in this video.
Hi Brian this works pretty well! Thanks! Wondering if multiple 3D objects and multiple Image to Detect and Track is also doable with simple tweaks to the code? Can you do extension of this tutorial with multiple 3D AR? Cheers.
This is easily done, just give a name to each AR object, then use the switch statement to detect which objects and choose the correct objects and videos.
Cool man, definitely my tutorial and project for today
Awesome, Awesome. Thanks. I was just curious about one thing, How to draw line instead of Plane and line should stick like plane. Again Thanks
From knowing nothing to my iOS project earning me a scholarship to WWDC'18, I learnt a great deal from your tutorial.
Saw that in your iPad u have the WWDC app installed, it'd have been nice to say thanks personally at WWDC.
-Steven
Hello Brian, nice video!
Do you already have experience in programming an app with 3D object detection and overlapping just like the lego app at the wwdc. I'm really curious about that topic, maybe you can make another tutorial about this topic =)
As an ARCore developer I am very jealous about this great new feature you got there. Lets hope google pushes night hours to get that implemented quickly.
Go push night hours yourself, bro
It’s very unhealthy, it can make you go bald or get very sick
Hello my friend, that's an awesome tutorial and it works like a charm, but a doubt came to my mind and I don't have any idea of how to do it, there is not much documentation or examples. What I want to accomplish is to detect a cylinder image target, so, if I rotate the cylinder, the object is still spawned and it is mm translating along with the rotation of the cylinder in 360 degrees, like a Vuforia SDK cylinder target. Best regards!
Nice video! But It’s not clear for me how you implement another 3D model in the same app so it can have more pictures and models
Wow wow wow 😍😍😍👌👌👌 its super awesome
Cool stuff Brian.
Awesome tutorial, thank you!!
Great video!!! i'm trying to add multiple targets and models, right now i can track multiple targets but i can't add more SCNnodes, i don't now which statement use instead of in the ChildNode First!, Can you help me please? Cheers
I think you have to name those nodes, to then work with each of them based on the node.name attribute. stackoverflow.com/questions/30566016/multiple-child-nodes-in-enumeratechildnodeswithname
sorry to trouble you, do you know how to solve this problem “execution of command buffer was aborted due to an error during execution. cause GPU hang error”? I run the flower demo, and it report it to me.
Fantastic! Amazing tutorial
These are awesome!
When you say you can add videos, instead of a 3d object in your tutorial, how do you do that? I've added my .mp4 object into my art.scnassets folder, and called that video mp4 asset instead of the image, and it keeps crashing in the app (I'm using a switch case for different real-life image captures and want one to show a 3d model, one to have a video playing, and one to have audio). Thank you!
Hello! I have a question about the AR Reference Image. I don´t want my height or width to be autocompleted, how can i avoid that?
this is awesome. thank you.
best tutorial ever 👍
Heh..
step (1): record excellent tutorial
step (2) .. Add audio. Realize why we shouldn't have picked a plane model in a tutorial about plane detection.. :-)
My XCode crashes whenever I add a new SceneKit Scene File, I also can't preview it.
Thank you!!
How to render the planeNode just above the phyiscal image ?
Very helpful :)
A question: is it possible for the video to always play from start when detected the image? Right now it only played once.
You just need to listen for the .AVPlayerItemDidPlayToEndTime notification and then seek to zero and play the video again.
ARKIT 2 is only compatible with ios 12?
It is indeed.
Link to Ios 12 please?
iOS 12 is currently for Developers preview only. You can sign up free Apple developer to get this access.
For users it will be somewhere in Fall 2018.
To get access to Apple Developers Portal you have to pay $99 (a year). It makes no sense to pay this if you're not a developer and are just impatience or desperate 🤓 I would suggest waiting for a public beta, as this version is for developers and it is not stable enough to use on your primary device.
You do not need to pay any money to create a developer. If you do not pay you are only able to create a max of three apps and they only work for 24 hours.
THANKSSSSSSSSS!!!
waaaw nice
Use of unresolved identifier 'ARImageTrackingConfiguration'. WHATS WRONG WITH MY CODE :(
can I add Apple scanner app int my app?
Hi brian. I would like to ask if it’s possible if we can add some movements on a specific place using AR
Sure, you can add SCNActions to a model like the ship in this tutorial
Brian Advent actually I’m new to mobile and AR stuff. Can you give me any advice where I can start learning about AR
It is important to know the content technologies like SpriteKit, SceneKit & Metal. For SceneKit and ARKit you could checkout the following tutorials in the given order:
ruclips.net/video/pV_1lPjSZrg/видео.html
ruclips.net/video/zo-hDMNJmog/видео.html
ruclips.net/video/3rpNDENQgPM/видео.html
ruclips.net/video/4aIVHV5Q7a0/видео.html
ruclips.net/video/mkD5Jw-bLLs/видео.html
Brian Advent Woah ! Thank you so much brian
do you think this replaces the need for vuforia?
IMO there is no real need for vuforia on iOS
Please do you can make a course in Udemy with that
Lynda.com/LinkedIn Learning is going to release an ARKit course from me in a few weeks.
Any chance you can do a tutorial for this in Xamarin? I'm stuck on the renderer method where you get your ARAnchors.
How did you get the total dark mode on your Mac?
MacOS 10.14 Mojave beta
Is iOS 12 required for this to run or can it run on iOS 11?
Yes iOS 12 is required
how to make Xcode black like you?...i mean the all Xcode and margins?
Use the latest version of mac os (mojave) it's available to download from developer.apple.com
Jordan Moran Thanks
And after this we only need iGlasses to move from the real world to the hyper world, bye bye iPads and iPhones 😆 ruclips.net/video/YJg02ivYzSs/видео.html