GMod Maps Are Getting INSANE

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  • Опубликовано: 26 янв 2025

Комментарии • 375

  • @becraftmeboi
    @becraftmeboi Год назад +1583

    Gmod maps in 2013 : a small roleplay town
    Gmod maps in 2023 : the whole goddamn universe

    • @yaroslavm9898
      @yaroslavm9898 Год назад +40

      Now we need day/night cycle and dynamic weather in the Source engine

    • @Blabimir
      @Blabimir Год назад +5

      @@yaroslavm9898 Stormfox sorta works for that

    • @hotdogstockimage
      @hotdogstockimage Год назад +1

      ​@@Blabimirkinda laggy

    • @Blabimir
      @Blabimir Год назад +5

      @@hotdogstockimage It is, and I personally have grievances with some of the settings and certain map compatibility issues, but it is currently one of the only ways to actually have a proper day/night cycle with integrated dynamic weather. Otherwise it'll probably be a while before a more optimized solution is available for such a conundrum.

    • @renamon303
      @renamon303 Год назад +3

      gmod engine: lord have mercy im too weak

  • @AlmightySupreme1
    @AlmightySupreme1 Год назад +874

    Can't wait for the entire universe to be ported to Garry's Mod in a 1:1 scale.

    • @patrlim
      @patrlim Год назад +29

      elite dangerous gamemode when

    • @granautismwargaming5403
      @granautismwargaming5403 Год назад +5

      @@epidemic7 i cant wait either for the entire universe to be ported to garry's mod in a 1:1 scale

    • @ALWAREED_
      @ALWAREED_ Год назад +2

      @nolliepollie I can't wait either for the entire universe to be ported Garry's mod in 1:1 scale

    • @Ulu79
      @Ulu79 Год назад +1

      ​@@ALWAREED_ i cant wait either for the entire universe to be ported to garry's mod in a 1:1 scale

    • @Hav0ckSpAwns
      @Hav0ckSpAwns Год назад +1

      @@Ulu79 i cant wait either for the entire universe to be ported to garry's mod in a 1:1 scale

  • @Eliasdbr
    @Eliasdbr Год назад +483

    Imagine how cursed would be a Springfield RP server

    • @TM__1566
      @TM__1566 Год назад +65

      Homer Simpson grabbing you out of nowhere with a physgun

    • @daltonroller2998
      @daltonroller2998 Год назад +17

      *shoots you with Mega AK* “outta my way, jerkass!” Lol

    • @painkiller_j3071
      @painkiller_j3071 Год назад +1

      I'm moe

    • @robamarcia
      @robamarcia Год назад +3

      ​@@painkiller_j3071 and me Barney

    • @SpringDavid
      @SpringDavid Год назад +3

      ​@@robamarcia"hey Gordon, its me Barney from black mesa"

  • @boomdonuts9996
    @boomdonuts9996 Год назад +252

    You know, people say Black Mesa pushes the limits of the Source engine but I think that’s in a graphical perspective. Personally, I think that Garry’s Mod really pushes the limits of the Source engine with stuff like InfMap!

    • @lillywho
      @lillywho Год назад +20

      It's more like Infmap sidestepping Source entirely by tacking on a dynamically scrolling world. Technically you never leave the grid, but through some jiggery pokery infmap decides what you see, hear and collide with thereby simulating a larger world.

    • @chibisayori20
      @chibisayori20 Год назад +19

      @@lillywho I guess that's why server-sided entities like NPCs, props, ragdolls clip trough when they leave the grid.
      That makes me question, what if someone made a client-side prop, ragdoll and NPC system? With a peer-to-peer syncing, sure the server would still exist, but you can use the server as a sort of relay to broadcast the messages to each client when let's say host client (first player who joins the server on dedicated servers otherwise default to listen server host) sends message, server receives it and broadcasts it to others. Sure this is a lot of work and it might cause server-lag, but you can make packets that constantly need to be updated as unreliable but end result would be you have a system where you can simulate stuff on client without the server ever knowing about it's existance?

    • @stanleybochenek1862
      @stanleybochenek1862 Год назад +1

      @@chibisayori20genius idea

    • @s2ided2008
      @s2ided2008 Год назад +2

      black mesa + inf map ... need i say more

  • @thatguylego7667
    @thatguylego7667 Год назад +103

    A few days ago a 1:1 recreation of a Hamburg city was released on the workshop. its a literal 3d scan of the city block

    • @mrb1975
      @mrb1975 Год назад +54

      Imagine getting doxxed in the source engine lmao

    • @Lgx-ie4if
      @Lgx-ie4if Год назад +2

      187 rp server???

  • @alexmastah5073
    @alexmastah5073 Год назад +163

    So does this mean that the entire Half Life 2 Campaign could be mashed into a single map and played without any loading screens?

    • @DogsRNice
      @DogsRNice Год назад +33

      Unlike the original half life each map of half life 2 are basically two long lines only broken up by the teleport sequence after nova prospect (if you align the two versions of Klieners lab it goes in the other direction)
      So it may actually work, though I doubt it would be very functional
      The original half life just wouldn't without portals as even maps directly next to each other would intersect if combined

    • @Masterlegodude
      @Masterlegodude Год назад +53

      Half Life 2 is a heavily scripted game that uses a lot of different lighting and skyboxes, so while it may be possible for one to put all of Half Life 2 into this 'infinite map' system, there would be no scripted/playable sequences and every location you travel to would all have the same lighting, which is fine and realistic in a sense, but it would throw off the original/intended ambience for certain levels like Ravenholm, or the coast outside of Nova Prospekt

    • @e195087
      @e195087 Год назад

      Canals overlaps Coast, so I don't know if it'd be too good if that's a feature of it.

    • @itdobelikedattho8112
      @itdobelikedattho8112 Год назад

      @@Masterlegodude this guy knows

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Год назад

      @@DogsRNice sections of hl2 overlap as well

  • @MillywiggZ
    @MillywiggZ Год назад +92

    Skyrim is like a common cold now, where you never go out of your way to get it. It just kind of happens to you hahaa!

    • @lemonaut1
      @lemonaut1 Год назад

      This is a great analogy 👍

  • @ryanw2ooo
    @ryanw2ooo Год назад +116

    I can't believe our universe has been running in the Source engine this whole time

    • @EdyAlbertoMSGT3
      @EdyAlbertoMSGT3 Год назад +18

      That explains a lot of things.

    • @macrofurra
      @macrofurra Год назад +8

      I dont think so it doesnt crash and have janky physics

    • @Mister_Fancypants
      @Mister_Fancypants Год назад

      ​@@macrofurra Have you tried to see if there is fall danage?

    • @cookieface80
      @cookieface80 Год назад +1

      I can't believ-v-v-v-v-v-v-v-v- HL2.EXE HAS STOPPED RESPONDING

  • @JanoschNr1
    @JanoschNr1 Год назад +42

    Romans Taxi station missing might acutally be due to it beeing a prop or sort of thing since in the campaign of gta4 the model gets multiple times replaced

  • @midorifox
    @midorifox Год назад +40

    5:27 back in the days we had that planetoid map, the one with a bunch of planes inside sphere meshes, those were still cool. This could be a natural evolution of those maps.

    • @inkoalawetrust
      @inkoalawetrust Год назад +10

      The infinite map base was actually made with the intent of reviving those maps. The normal base even has small planetoids with surfaces on them as well.

  • @ElmeriThePig
    @ElmeriThePig Год назад +43

    I can't wait for somebody to make the entire observable universe in Gmod.

  • @IndieLambda
    @IndieLambda Год назад +42

    Now we need to give GMod the same asset streaming system that Open World games have, so you can have the LOD map in the distance, and the high detail version of the area where you stand, like GTA itself.

    • @theguy5776
      @theguy5776 Год назад +3

      maps like south side and union city have that already so it is possible (but it has to do it the sky box i think)

  • @RORZZ_
    @RORZZ_ Год назад +38

    Cannot wait to roleplay my life in 1:1 Gmod earth.

  • @ILC_YTP
    @ILC_YTP Год назад +19

    It's interesting to see the earth model being rendered with little to no visual distortion. The Source engine uses floating point numbers, which means the farther away you get from 0, the bigger the gap is for numbers (EX: 0.001, 0.002, 0.003.....1.235, 1.239, 1.243.... 6583, 9573, 1297 etc.) You can see the sun and other distant planets glitching out from the distance since the numbers are getting so big that the polygons that make them are rounding heavily and snapping into the same spots. It's interesting that it doesn't happen to the earth.

    • @Abstath
      @Abstath Год назад +1

      Likely from the Infinite Map system using 3D skybox techniques, where the actual map geometry is tiny, but rendered in the skybox to be massive. Planet sizes become sane for the game to handle--but their distances from each other is still too large, so only Earth gets a good render.

  • @TheEpicplushgod
    @TheEpicplushgod Год назад +52

    I hope someone makes a map for Fallout New Vegas, that would be really fun to explore in gmod

    • @kobold7466
      @kobold7466 Год назад +10

      maybe fallout rp could get revived

  • @Edward3Nigma
    @Edward3Nigma Год назад +376

    can't wait to play a round of TTT with my buds on *the entirety of the solar system*

    • @lillywho
      @lillywho Год назад +54

      Get sniped with the AWP from three planets away

    • @outrowed
      @outrowed Год назад +24

      "Dude, where are you?"
      "I'm on Uranus."

    • @cringe805
      @cringe805 Год назад +3

      ​@@lillywho"MOM GET THE CAMERA"

    • @Silver_Swan_MK2
      @Silver_Swan_MK2 Год назад +2

      ​​@@lillywhoimagine every planet gets destroyed by a single bullet of AWP, killing tons of players in the game causes free win xD

    • @richardmemesgames
      @richardmemesgames 5 месяцев назад

      @@Silver_Swan_MK2then you realize you werent playing a game anymore.

  • @loglad5394
    @loglad5394 Год назад +4

    5:16 the genuine awe in your voice when you said the whole f*ing solar system made me lose it

  • @bobborosso3665
    @bobborosso3665 Год назад +3

    The tech that made this possible was developed by “Mee” (not me) , he is a straight up genius who deserves all the credit for Frankensteining gmod into not having map limits. It’s also the reason why you lag when entering new areas, he developed a way to kind of cache extended parts of the map and trick the game into thinking your still at the last location just moving the opposite way. It’s complicated as hell and I truly don’t understand it, but god damn is it interesting.

    • @bobborosso3665
      @bobborosso3665 Год назад

      Also being as source 1 and source 2 are so similar (even with map limits) it could be cool to see the same tech used in s&box

  • @TeCHnORiOT
    @TeCHnORiOT Год назад +18

    When Source 2 is released Todd is gonna make us play Skyrim yet again in it.

    • @modernmobster
      @modernmobster Год назад +3

      Maybe they'll secretly put the entire map of Skyrim in Starfield.

  • @Callsign_Ewok
    @Callsign_Ewok Год назад +17

    Galaxy map so realistic you won't even know your ship is moving lmfao

  • @EliteStudio
    @EliteStudio Год назад +46

    One of the greatest games of all time. Bro I remember there being a space server back in the day where you could build rockets super detailed with different parts.. oxygen levels etc (I was too young at the time to understand how to build a functionable rocket so would die in space half the time lol) and you could fly into and land on different planets like the Moon or Mars.. sorta looked something like the map you showed in this video. Was cool af 💯

    • @Rosa_Neco
      @Rosa_Neco Год назад +2

      gotta love space build....

  • @mr.cheese2928
    @mr.cheese2928 Год назад +8

    They even got *Uranus* in GMod 💀

  • @jakob6below
    @jakob6below Год назад +1

    scientist are going to start playing gmod in the future to study space

  • @chips_lol9537
    @chips_lol9537 Год назад +8

    I am hoping that someone makes flatgrass and construct at the same map, imagine playing flatgrass and then going to other map without loading another map

  • @luccifrfr2145
    @luccifrfr2145 Год назад +12

    the size of these maps are about to give you a heart attack

  • @f40ph88
    @f40ph88 Год назад +5

    Honestly this is a good thing for mappers as we are heavily restricted with large maps with hammers limits

  • @demogaming8895
    @demogaming8895 Год назад +2

    The thing is, these maps need a ton of ram, I couldn't even launch the GTA 3 map with 8 gigs, and I heard the San Andreas one needs 16 gigs of FREE ram, not 16 gigs overall

  • @TareqGamer
    @TareqGamer Год назад +7

    Never thought l'd see the HD rendition of Liberty City brought onto Garry's Mod, it is something i didn't know i needed lol

    • @laprueba6521
      @laprueba6521 Год назад +1

      yeah "HD"

    • @ALWAREED_
      @ALWAREED_ Год назад +1

      @@laprueba6521 hd meant the hd gta iv liberty city instead of lcs 3d liberty city

  • @c0l1n_m45
    @c0l1n_m45 Год назад +10

    I've been waiting for a complete HL1 Black Mesa map all the way from the tram ride to Lambda Core, including all of the Op4 and Blue Shift maps as well. I hope that's next.

    • @wadmodderschalton5763
      @wadmodderschalton5763 11 месяцев назад

      Maybe even make a map with the InfiMap base that merges areas from HL1, OP4, Blue Shift & Decay. Maybe even throw in areas from the mods Azure Sheep, Point of View, Visitors, Military Duty, Escape 1 & 2, Visitors, Field Intensity and probably others.

  • @primus0348
    @primus0348 Год назад +2

    People Out Here really trying to Push The Engines to its limits, it amazes me how these maps are even possible with the shit the Source Engine can give to it max

  • @OodldoodlNoodlesocks
    @OodldoodlNoodlesocks Год назад +1

    Before HL2 released, there were a lot of memes in the Half Life community about how the source engine could do anything...

  • @ipadize
    @ipadize Год назад +1

    there is a reason why source maps are small. The more you get away from X0 Y0 Origin of the map, the less accurate everything can be calculated and its a game engine restriction.
    This is where Unreal engine 5.1 (or was it 5.2?) comes into play, where the map can be as big as 88 million km, previous versions only could do up to 22 km in map size.

  • @CatsT.M
    @CatsT.M Год назад +3

    0:40
    "We've made major strides since then...major strides."

  • @darklight6566
    @darklight6566 Год назад

    Glad you liked my maps hehe

  • @AJ-po6up
    @AJ-po6up Год назад +11

    Absolutely crazy, a testament of how talented these madlad modders are and of how great Source is as an engine, HL2 still awes me to this day, for a 2004 engine Valve was just so ahead of everyone else, it's sad they lost the crown in the game engine department to Epic, now I just want Source 2 to catch up to Unreal 5 and even surpass it in the future.

  • @teaboy301
    @teaboy301 Год назад +7

    One issue thats occured to me, specifically when you mentioned skyrim, is displacements.
    I'm not entirely sure how the maps are ported into gmod, but in skyrim a lot of the world is what you would call displacements.
    Maps having too many displacements starts to cause issues (Pinsplash went over this in his "Dumbest source engine arguments" video).
    Still, really cool to see how far we can push the engine!

  • @andresbravo2003
    @andresbravo2003 Год назад +6

    It took the challenge by recreating from other games to Garry’s mod…

  • @natestuff
    @natestuff Год назад +8

    Infmap is the future of GMod!

  • @derotgaming2730
    @derotgaming2730 Год назад +2

    damn if modders pushed doom 2 to "total chaos" mod which is basicaly cry of fear, i fear what they can build out of sourse

  • @UrbanWarrior.
    @UrbanWarrior. Год назад +1

    I was devastated when GTA 4 rendition of LC was just the LOD version

  • @jwctjwct
    @jwctjwct Год назад +5

    *A new level of "yo-mama-jokes" has been reached:*
    Yo mama's so fat, that GMod Infinite Map can't handle it.

  • @Iron_Soil
    @Iron_Soil Год назад +3

    Now wait for earth map 1:1 with every detail, becuse this one is low quallity
    (And a fast plane)

  • @aSkyclad
    @aSkyclad Год назад +2

    Ayo the Hit and Run map is baller

  • @8672Danny
    @8672Danny Год назад +1

    Fun fact, the world's you see in the grass 4 and 5 maps are actually the reflection worlds. When you see reflections in gta 4 and 5 this is what you actually see

  • @The_House_Always_Wins
    @The_House_Always_Wins Год назад +3

    I still find it crazy the funny physics engine from 2004 is capable of shit like this maybe if someone figures out how to implement LOD these games can be ported to gmod in full detail

    • @Concon12316
      @Concon12316 Год назад +1

      if they added lighting it would look so much better too

  • @IdkWhatToPutHereLol187
    @IdkWhatToPutHereLol187 9 месяцев назад +1

    We got whole gta map in gmod before gta 6

  • @ИльяЮрьевич-е5п
    @ИльяЮрьевич-е5п Год назад +2

    I imagine how Garry made GMod so that people would just build all sorts of interesting things on small maps, but when he comes back a few years later, he sees how the players decided to make the whole damn visible universe 1:1, because they can.
    If this is what we were able to do with the engine that was made many years ago, I have a suspicion that in a few years we will turn Source 2 into a copy of Ready Player One

  • @rattiom
    @rattiom Год назад +2

    How did they get past the limited world size?

    • @RadiationHazardYT
      @RadiationHazardYT  Год назад +1

      Mee (the creator of the InfMap Map base) explains it here ruclips.net/video/NPsxeRELlNY/видео.html

  • @bubeiiii
    @bubeiiii Год назад +1

    5:26 One day I'll be grown enough to not laugh on this word

  • @ultgamercw6759
    @ultgamercw6759 Год назад +6

    With how big some of these maps are getting I am curious if perhaps someone might one day try making an original small open world map using source. Perhaps one set in the hl universe designed around stuff like the gravity gun and other existing mechanics but expanded upon. I don't know if that would be pushing it however because the physics would take up way more than just having a large map.

  • @panqueque445
    @panqueque445 Год назад +3

    I can't believe they made the earth from gmod into a real planet

  • @GoodBackJack
    @GoodBackJack Год назад +1

    someone has uploaded a 1:1 scale of the multiverse lol

  • @lillywho
    @lillywho Год назад +6

    I'm just waiting for someone to make a patch for Metrostroi. That would elevate things way beyond! Never again limited by the size of the grid!

  • @bartus6804
    @bartus6804 Год назад +3

    I image someone in future will conect all half life 2 maps into one big map ( i mean from city 17 to nova prospect)

  • @gonzosmiscellaneous3993
    @gonzosmiscellaneous3993 Год назад +4

    mornin my friend

  • @batox7764
    @batox7764 Год назад +13

    This isnt possible now but imagine having an entire country as a map.

    • @EliteGordon1337
      @EliteGordon1337 Год назад +4

      don't underestimate gmoders, they could (and probably will) do it.
      Making the entirety of the Vatican City or Monaco is like childs play so someone will eventually do it
      making a larger country, like Mozambique, would definetly be possible

    • @batox7764
      @batox7764 Год назад +2

      ​@@EliteGordon1337 i love gmoders more now

    • @EliteGordon1337
      @EliteGordon1337 Год назад +1

      @@batox7764 🤵🍷

    • @Lou-yf1jo
      @Lou-yf1jo Год назад

      Finally. The Matrix Is Real.

    • @So1
      @So1 Год назад

      thats quite possible

  • @supermcbrian
    @supermcbrian Год назад +4

    wow i hope the guy who imported the skyrim map also imports morrowind that would be so cool to run around vardenfell

  • @Fleerix
    @Fleerix Год назад +6

    And i though Euro truck and American truck sim and Kerbal Space program were expansive games. This will be an amazing development for video games be they on source or not

  • @JohnTK
    @JohnTK Год назад

    Infmap base is literally the coolest most insane thing ever created in gaming history.

  • @bj0urne
    @bj0urne Год назад +1

    Imagine playing DarkRP on the entire San Andreas map.

  • @dandyherdiyana
    @dandyherdiyana Год назад +2

    Source Engine never fail to surprise me with what it can do...
    Can't wait until someone port it into GoldSrc lol

  • @bouribou4073
    @bouribou4073 Год назад +2

    can't wait until they add the entirety of punjab to garry's mod so we can have a fully accurate rad-simulator

  • @MrVicho13
    @MrVicho13 Год назад +1

    I was able to play the HD version + collisions of Los Santos, it loaded in my system in just 3:30 min running at 90-100fps 1440p MSAAx8. I think you need 32GB of RAM and a GPU with more than 8GB of VRAM to load it.

    • @seva7500
      @seva7500 Год назад

      Me on my 8gb gaming laptop: 💻🔥

    • @darklight6566
      @darklight6566 Год назад

      I burned 1 RAM slot and the motherboard making this map downgraded from 16gb to 12gb after being repaired

  • @rocket1441
    @rocket1441 Год назад +1

    I know it's funny, but I find the way you swear hysterical. It's totally warranted and reminds me of mid-2000s RUclips when censorship didn't really matter and people just posted videos with genuine, unfiltered commentary simply for the hell of it.

  • @ARF-2345
    @ARF-2345 Год назад +2

    Its immpresive how modders do this

  • @hitnammlg
    @hitnammlg Год назад

    Radiation Hazard kinda sounds like Michio Kaku when explaining these maps. XD

  • @kayde2981
    @kayde2981 Год назад +1

    What's even funnier is playing it in VR, I literally cried 💀

    • @cringe805
      @cringe805 Год назад

      Falling in gas giant in vr must be traumatizing asf 💀💀💀

  • @ThornySnailPictures
    @ThornySnailPictures Год назад +1

    Is it possible to have some multiplayer on the San Andreas map? Imagine a zombie survival kind of game where you have to go around randomly spawning headcrabs, fast zombies, etc. loot weapons, drive cars

    • @RadiationHazardYT
      @RadiationHazardYT  Год назад +1

      It can be possible but you'd need a server with very high specs to run it. Atleast that's what I guess.

  • @Nada-fj8ij
    @Nada-fj8ij Год назад +2

    Can't wait a for a dark rp Spanning the entire known universe

  • @wadmodderschalton5763
    @wadmodderschalton5763 Год назад

    Wish to see someone port over the entirety of Duke 3D and most of its mods and expansions to make a huge map in this GMod map base.

  • @Esitaro3670
    @Esitaro3670 Год назад

    I remember back in the day watching gmod videos and being surprised how people ported Princess Peach castle into gmod...now we have people porting the ENTIRE DAMN SOLAR SYSTEN INTO THE GAME...all i can say is...can't wait for the S&Box 2 to release :)

  • @alecz3843
    @alecz3843 Год назад

    The reason for the stutter is because your entering a new chunk which causes the game to have to generate all the collisions for that new chunk and remove the previous chunks collision

  • @savaransardar7556
    @savaransardar7556 Год назад +1

    you cant imagine how much i love these intros

  • @GrandTonka
    @GrandTonka Год назад +3

    i wonder if the technology becomes more easy to run on an average PC it'll be used on multiplayer maps.. Imagine fallout DLC maps like Zion or The Pitt!

  • @steventechno
    @steventechno Год назад

    Infmap has been an absolutely amazing thing for Gmod. Definitely the biggest addon for Gmod of all time! Pun intended!

  • @Antoxa13371ROBLOXStudios
    @Antoxa13371ROBLOXStudios Год назад

    Validator already made entirety of Black Mesa: Source facility campaign and Blue Shift Remake + Opposing Force into one s&box map.

  • @mysmart_yg
    @mysmart_yg 11 месяцев назад

    Gmod maps in 2023 : the whole goddamn universe
    Gmod maps in 2024 : The whole goddam Multiverse

  • @OmarShtaiwi_
    @OmarShtaiwi_ Год назад +1

    Just another day in the Garry's Mod workshop

  • @yurigum
    @yurigum Год назад

    The music that starts at 3:49 is the track "Radiation Hazard - Buckshot" - I liked its mysterious sounds and rhythm 🎹

  • @eletronictoenails
    @eletronictoenails Год назад +1

    I wonder if they could put the Nintendo DS version of Liberty City, the official lowest-spec HD-era Liberty City

  • @1marcelfilms
    @1marcelfilms Год назад

    Ive always dreamed of an online game that uses street view and google earth for a 1:1 scale earth map MMORPG

  • @zloboslav_
    @zloboslav_ Год назад +2

    what an unbaked shadow-less man lmao XD

  • @izack0128
    @izack0128 Год назад

    Unless someone made a mod where the RAM did not save all the map cache at once and do it like the modern title style, we should need a beefy computer to run this mod for now.

  • @phalanxHH
    @phalanxHH Год назад

    Dang, I never thought I'd see something like this is possible in a 24 year old game engine that was clearly not designed for things like this.

  • @j377yb33n
    @j377yb33n Год назад

    Can't wait to see someone port a 1:1 scale of the vatican city

  • @gabrieltiberius1076
    @gabrieltiberius1076 Год назад

    Cool, now we can put "gmod" on 1st place on those "top 10 biggest game maps" videos!

  • @Iliyaster
    @Iliyaster Год назад +1

    Imagine if somneome would make the whole half life 1 black mesa map like this ones

  • @FlyboyHelosim
    @FlyboyHelosim Год назад +1

    OK so can someone explain to me how these maps are possible in the Source engine?

    • @mark63424able
      @mark63424able Год назад

      These types of maps are basically enormous models. There are size constraints for brushes in Source but not for models. In Source, vertices are represented using floating point numbers, the largest number that can be represented is 3.4e+38 (Hammer units) which is larger than the observable universe, however floating point numbers get exponentially less accurate the larger they get, which is why you see the visual glitches. 3kliksphillip did a video about it: ruclips.net/video/eK7eNgiQfhk/видео.html

  • @ZetaVec
    @ZetaVec Год назад +2

    Should have checked out that one never ending map idk whats its called but it never ends no matter how far you go

  • @justchan2443
    @justchan2443 Год назад +1

    RP servers are going to be crazy

  • @Doc_Rainbow
    @Doc_Rainbow Год назад

    the Simpsons Hit and Run Map looks so cool for RPing on xD

  • @daimpressionz6248
    @daimpressionz6248 Год назад

    …anyone else have the Hit & Run theme playing in their head?
    Makes me wanna hook up my Ps2 again and play the game over again! That game was my GTA growing up!

  • @nijaalex658
    @nijaalex658 Год назад

    "what makes us laugh makes us cry : big smoke

  • @lizardguts73
    @lizardguts73 Год назад

    Imagine trying to generate a nav mesh for the entire planet. It would probably take years to finish. 😂

  • @harunocaleon5786
    @harunocaleon5786 Год назад

    Oh god, I don't know if that's GTA or Gmod anymore

  • @Prenz01
    @Prenz01 Год назад +1

    at the moment it seems like these maps are onl really good for lfs,wac,lvs,hvap cause lod

  • @quentinarrius
    @quentinarrius Год назад

    to be fair, its not possible to actually have the earth 1:1 size beacause as you saw, it provokes massive technical and visual issues.

  • @ogjuls
    @ogjuls Год назад +1

    Next map: Fallout 4 and Starfield

  • @nawawiawi4013
    @nawawiawi4013 7 месяцев назад

    The problem is it got no LOD. That's why laggy for high detailed big map

  • @Kalinskiya
    @Kalinskiya Год назад +1

    get no scoped - ❌
    get sun scoped - ✅