Quick Product Concept 01 - Modeling with Substance 3D Modeler | Adobe Substance 3D

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  • Опубликовано: 27 ноя 2024

Комментарии • 75

  • @cjacobs627
    @cjacobs627 2 года назад +7

    This is too cool. Love how you did this so quickly!

  • @AKThem06
    @AKThem06 2 года назад +3

    i learnt a lot of cool but small 3d modelling concepts
    Thank you

  • @Supreme-Emperor-Mittens
    @Supreme-Emperor-Mittens Год назад +4

    Where's the Layers Panel ???
    This is an Adobe Program ...
    it needs to have a Layers Panel.

  • @VeganApps
    @VeganApps 13 дней назад

    Thank you. What do you do to prevent the aliasing/stepping effect on the edges of the model? Do you have any tips to ensure that Substance Painter accurately displays details like worn edges?

  • @unclejacksimulations9423
    @unclejacksimulations9423 2 года назад +3

    This is simply amazing

  • @TXanders
    @TXanders 2 года назад +1

    So funny, Well done Ems

  • @xnajx
    @xnajx 2 года назад +7

    I would like to use Modeler more but find the most frustrating part is that you can create layers but there is no layers panel, so there is no way of moving things around if you needed to, and just a way to see what parts of that clay model is connected. If you don't intend the add a layers panel, I suggest renaming the button called layers to something else.

    • @Substance3D
      @Substance3D  2 года назад +5

      You can move things around though? Use Shift-select in scene mode to select them, then gizmo to move. Grouping helps with coming back to the same selection all the time. Make sure to watch the scene assembly video: ruclips.net/video/qi2_wn138w0/видео.html

    • @piorism
      @piorism 10 месяцев назад +1

      @@Substance3D The spirit of the above comment is that in every app that has layers, there is a layer panel (or "outliner") to select them and toggle them on and off. Hence the term "layer" in the context of Substance Modeler is confusing, at least initially. Searching for the non-existent layer panel is the first thing I did too when firing up the program (only to then realize that there is no such thing). Might as well call these scene elements "objects" rather than layers.

  • @FPChris
    @FPChris 3 дня назад

    How do you view left, right, top, bottom views?

  • @miguelsaldana5768
    @miguelsaldana5768 2 года назад +3

    more videos like this

  • @A_Jannik
    @A_Jannik Год назад +2

    I love how natural this workflow looks compared with classic modeling. Man, I miss Algorithmics free Student license :(

    • @Substance3D
      @Substance3D  Год назад +1

      you don't have to miss it: they are still free: substance3d.adobe.com/education/

    • @Substance3D
      @Substance3D  Год назад +1

      Substance 3D is still free for students and teachers 😊 substance3d.adobe.com/education/

    • @A_Jannik
      @A_Jannik Год назад

      @@Substance3D :O Thank you! I didnt know, when migrating my Account I only found the cheaper Adobe Student Licence 😅

  • @TheSatzy6699
    @TheSatzy6699 Год назад

    wonderful !!! more please........

  • @Clases3d
    @Clases3d 2 года назад +3

    so cool, will you show the texturing too?

    • @Substance3D
      @Substance3D  2 года назад +2

      Thanks, more videos on this to come - watch this space!

  • @resetXform
    @resetXform 9 месяцев назад

    I'm curious as to which modeling package you came from previously.

  • @I_cant_sneed
    @I_cant_sneed Месяц назад

    was always curious about Substance modeler, interesting workflow shame you didnt show how the actual topology logic works though.

    • @FPChris
      @FPChris 3 дня назад

      It's voxel. Topology isn't what it's known for. Export quads or retopo in another app.

  • @LordYodel
    @LordYodel 4 месяца назад

    I need mobile game assets. love what I see, but I am not able to export a low-poly mesh with good topology. How to do that? thx a bunch!

  • @SavetheRepublic
    @SavetheRepublic 4 месяца назад

    I really wish Adobe would offer this program separately from the whole Substance.

    • @FPChris
      @FPChris 3 дня назад

      $150 on Steam

  • @1989johno
    @1989johno Год назад +1

    would love to see 3d solid modelling implemented ..

  • @MythicalArtist1982
    @MythicalArtist1982 Год назад +1

    How do I pull it out? I tried pull it out, but couldn't figure out which key to press for pull it out like you did with 1:29. Just bought the yearly plan witih $549.88, but can't really follow up with this tutorial anyway. (Sigh)

    • @MythicalArtist1982
      @MythicalArtist1982 Год назад

      Nevermind, I finally figured it out. I forgot I have to press and hold Space key to pull it. Geez. I feel dumb, and nearly gave up trying to get this work. But anyway, I really like Substance 3D Modeler is pretty awesome by the way!

    • @Substance3D
      @Substance3D  Год назад +2

      Hey Danny, make sure to watch some of our getting started videos first, they cover all the basics. These project tutorials assume you already know the buttons..

  • @chathuraabeysekara8461
    @chathuraabeysekara8461 2 года назад +1

    woow

  • @Joe-9o9oc
    @Joe-9o9oc Год назад

    Have you encountered any problems switching between VR modes? Due to the replacement of a new Quest2, the software is now only available in desktop mode, using a Cable connection. Help

  • @BestMods168
    @BestMods168 2 года назад +4

    Is there retopology and proper topology flow in the end?

    • @jeremienoguer7397
      @jeremienoguer7397 2 года назад

      You can choose to decimate and generate UVs at export. You can either export as triangles or quads.

  • @christophed4579
    @christophed4579 Год назад

    Implementing side, front and top views with the ability to put images in the background as reference would be so useful and easy to program, but it probably won't be done, because conceptttttttttttttttttttt only.

  • @SalariaStudios
    @SalariaStudios 11 месяцев назад

    So like it's cool I guess :3

  • @SoulScience11
    @SoulScience11 Год назад +1

    Hi! How to change mirror axis?

  • @ememmacatiag1702
    @ememmacatiag1702 10 месяцев назад

    can I lower the export size of my model from here and import it thru Sketch Up?

  • @williamlacrosse9389
    @williamlacrosse9389 2 года назад +2

    Definitely faster than other modelling softwares!

    • @thiogarces
      @thiogarces 2 года назад +1

      HAAAAAAA dont think so. if they turn back the speed of the video it will be hour or more same time like modelling process, this si more voxeling.

    • @mrmachine5632
      @mrmachine5632 Год назад

      lol go back to sleep noob

  • @GregX999
    @GregX999 2 года назад

    When I turn on symmetry with the warp tool selected, it doesn't show the mirrored cube like in the video, I still only see just one cube. But if I apply the warp tool, it's applying to both sides of the object. So seems like symmetry IS working, but it's hard line up the center line perfectly without seeing both boxes. Where's my mirrored box??

    • @Substance3D
      @Substance3D  2 года назад

      Hey Greg! Thanks so much for pointing this out - it seems like it's a little bug, we've made the dev team aware of this, thanks! 😊

  • @orphydiancg7759
    @orphydiancg7759 Год назад

    Do I kinda need a graphic tablet for working with this software current and future workflows?

    • @Substance3D
      @Substance3D  Год назад +1

      Not really, though some workflows benefit from it. This was made completely without.

    • @orphydiancg7759
      @orphydiancg7759 Год назад +1

      @@Substance3D Well even for some hardsurface I see the need to continuously use the Smooth brush and doing that with a mouse is quite a hassle

  • @MarieernstUS
    @MarieernstUS 11 месяцев назад

    I thought is was going to be BMO from Adventure Time. Maybe they’re related…

  • @cjacobs627
    @cjacobs627 2 года назад

    4:56...how did you make the tool conform to the shape of the button? This I cannot figure out...

    • @cjacobs627
      @cjacobs627 2 года назад

      ahh... needed to rotate it!

  • @TonyMrFree23
    @TonyMrFree23 Год назад

    When i modelise with Clay tool and i click on select tool, what i was modeling in clay tool just dissapear, i really don't understand how duplicate an object in clay mode (

    • @louisemelin1129
      @louisemelin1129 Год назад

      That's probably because you didn't apply the clay: apply it first, then it will stay if you go in select mode. As for duplicating: you can select a layer and press CTRL+D

  • @Dan-lu7vi
    @Dan-lu7vi 2 года назад

    Is this different from Substance 3D Designer? I'm trying to figure out how to get Substance 3D Modeler, can I get it through Creative Cloud?

    • @Substance3D
      @Substance3D  2 года назад +2

      Hey, Modeler is a very different app from Designer, yes. You can get Modeler through Creative Cloud, if you get the full Substance pack. Modeler will come to Steam in the future.

    • @Dan-lu7vi
      @Dan-lu7vi 2 года назад

      @@Substance3D That's awesome! Will you need Creative Cloud running in order to boot it through Steam? Also, can MODELER utilize DXF files? I want to load flat illustrator designs onto 3D garments.

    • @Substance3D
      @Substance3D  2 года назад

      @@Dan-lu7vi No CC needed for the steam versions. Modeler doesn't support DXF just yet, ref images as a whole are a bit tricky, but you can watch the sword tutorial to see how it's done.

  • @DanielSorensenStudios
    @DanielSorensenStudios Год назад

    Echoing Mythical Arts comment. Whatever you did between 1:29 and 1:31 is not clear. I am duplicating the object and not pulling it. Please let us know. Spending over 30, now over an hour, with failed attempts just to do this step is frustrating me terribly. Using V 1.1.1.

    • @Substance3D
      @Substance3D  Год назад

      Hey there, in this section we are using the warp tool on 100% strength with symmetry enabled and holding down space to perform the action whilst we pull outwards on the triangle. Be sure to watch our Modeler First Steps tutorial series to understand these techniques before following this playlist as these videos assume a basic understanding of Modeler.
      You can find it here: ruclips.net/p/PLB0wXHrWAmCwrvuebNKHc7rooXkkVDwln
      Thanks!

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 Год назад

    I love it. can you teach make a car.

  • @brandontyson4654
    @brandontyson4654 Год назад

    MacOS support please. Hurry up! Folks laboring through learning C4D out here....

  • @ericart
    @ericart Год назад

    Is there any way to rescale the whole object across a single axis?

    • @Substance3D
      @Substance3D  Год назад

      Unfortunately no, non-uniform scaling in scene mode is not possible yet. Warping is the closest thing.

  • @gadkiy_designer
    @gadkiy_designer 2 года назад

    Mini 3D Coat???

  • @id3a_design
    @id3a_design 2 года назад +6

    What about us, the Mac users? We pay our description and we watch every Modeler stuff like we live on a secondary world. When I saw the launch of the Modeler I couldn't even think that we weren't able to use this app. Come on, Mac users are a major part of creatives.

    • @Musiclover6404
      @Musiclover6404 2 года назад +3

      Lol Mac users....jk I wish I could use procreate but I can't and I want that program so bad. If both sides just stop trying to single platform most of these apps then we would all be happy.

    • @bojordan64
      @bojordan64 2 года назад

      Remember the company you're dealing with when you ask these questions lol.

    • @xnajx
      @xnajx 2 года назад +1

      I'm hoping in the future it will be available for macOS. It's only version 1, and still feels very much like a beta in a lot of ways (I have a Win11 machine too). It's very limiting compared to the rest of the substance 3D package, so my guess is that once it meets a higher standard that it will come to macOS. Saying that though, I remember that a lot of 3D software is Windows and Linux only due to the hardware it works best on (intel/nvidia).

    • @jeremienoguer7397
      @jeremienoguer7397 2 года назад +2

      Mac version is one of our highest priority.

    • @mrmachine5632
      @mrmachine5632 Год назад

      lol mac..is that trash still suckering in people?

  • @HenryCurrie-q2e
    @HenryCurrie-q2e 5 месяцев назад

    Compared to Maya, or even opensource and free Blender, Adobes attempt to steal some space in the 3D modeling world is a little dissapointing. I have used Adobe products since the mid-2000s and after trying out their 3D modeling in very dissapointed. Substance painter is still awesome though.

  • @piker78
    @piker78 Год назад

    Oh the vocal fry...

  • @peter486
    @peter486 Год назад

    this is a waste of time its a childs project VR modeling is not going to be a thing ubless you want to work with a Bucket beside you. and its to lite to be good.

    • @Substance3D
      @Substance3D  Год назад

      Have you watched the videos? We don't use VR at all in this one!

  • @ji_-to2478
    @ji_-to2478 2 года назад

    You guys barely put any effort in your recent videos

    • @atetraxx
      @atetraxx Год назад

      Where the effort in this comment?

  • @jasonvorheesss2622
    @jasonvorheesss2622 2 года назад +3

    nobody in the industry will use this...sorryyyyyyyyyy