The Hunt for the Best Energy Weapon in Fallout New Vegas
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- Опубликовано: 31 май 2024
- I took a close look at all the energy weapons in New Vegas and tried to find the best futuristic weaponry in the game. I spent way too long on this…
00:00 Intro
01:13 Pistols
07:51 Rifles
19:46 Heavy Weapons
25:37 Best of the Best
30:06 Outro
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Any weapons you like to use that you think should have been on this list? Let me get your thoughts! Also let me know what type of weapons you’d love to see next in this… series? Yeah I guess it’s a series.
unarmed deserves more love and attention from the community, so maybe that?
what mods are you usin for the plasma/laser rifle sights? I'm just tryin to get something instead of just zooming in for aiming
@@___phrog___ It’s actually from Tale of Two Wastelands and I can’t take them off lol since they’re apart of the entire mod. I’d rather use untrue iron sights personally
I'd love to see Pistols in a video like this, also Melee/Unarmed.
Pros: you can get the Holo rifle just by starting dead money
Cons: you have to start dead money
The holorifle actually is bugged with the durability upgrade. If you fully repair the weapon and apply the upgrade, it will never lose any condition again and stay fully repaired forever.
It's also bugged to not get affected by 90% energy weps perks
@@danielsurvivor1372 Don't think it even needs it tbh
One note: the gun runner’s variant of the plasma pistol also has a mod doubling its projectile speed from the usual plasma shot and has a crit modifier of x1.5
It’s biggest con is looking like garbled spaghetti in your hand.
Plasma defender is still 10x better for its better accuracy, larger magazine, better damage, and lower ap cost in vats, and just looks better. You can always get one guaranteed in the lucky 38 cocktail lounge behind a medium safe.
call of duty raygun lookin ahh
I think you can get the YCS/186 and Alien Blaster in one playthrough. If you do OWB and deselect wild wasteland as a trait after getting the alien blaster, the mercenary camp will spawn. It's either that or the other way around.
Sadly doesnt work, same with holy hand grenades
Yeah it used to work like this as along as you never loaded those cells but this was patched in the Special editions
Why don’t you ever use VATS in your videos or talk about a weapons effectiveness while using VATS? Plasma weaponry isn’t amazing but it’s way better when you consider its use VATS.
I don't use VATS much but I would like to see it get considered.
I will actually be talking about VATS for my unarmed and melee videos but there’s a few reasons it’s omitted from these first couple:
-This is primarily just looking at the numbers so that whether you use the gun with or without VATS the findings (for the most part) still apply.
-The criteria for judging a gun would change relatively drastically given they’re essentially two separate play styles, there’d be a lot more guns that become good options and some current guns that really struggle when talking about VATS builds because they have terrible AP efficiency. It’s kind of a “which of the routes do you want to go down” and I opted for the non-VATS version because that’s just what I’m familiar with and think is personally superior.
-VATS got nerfed to the ground between FO3 and NV, Grim Reapers Sprint now only restoring some AP and not all AP on a kill and taking 75% of incoming damage now instead of 10% is a huge issue making the play style significantly worse. The reduced damage reduction specifically has been a huge problem for me since I play on VH.
-When you take VATS related perks you lose other perk slots for good perks considering that you’d probably be taking things like Action Boy/Girl, Grim Reaper’s Sprint, Sniper, Gunslinger, etc.. and that can really eat up your slots.
-In some scenarios with automatic weapons you actively LOSE damage even if you hit your shots because they fire in short bursts in VATS, you’d be much better off just holding M1 in a lot of situations.
-giga chad and dont need the aim help
On a serious note though hope that helps! c: Im thinking in the future i likely will be looking at guns with a VATS play style since Im sure that changes a lot of things up.
@@ClLuna He pointed out vats because some energy weps like Q-35 have a good vats stats(consume less AP).
@@danielsurvivor1372there's also plasma spaz which gives -20% ap consumption to plasms weappns
@danielsurvivor1372 As well as the fact that vats grants 5% crit chance in addition to the damage reduction.
Q35 falls off pretty quickly in real time combat compared to other mid-late game options, but (literally lol) melts things in vats.
" I dont like wild wasteland" bro what
its fun but when you consider you have to sacrifice an actually useful and interesting trait over a bunch of monty python references and a few temporarily good weapons? yeah it's kinda mid
I wish it was a optional thing that you could choose to enable like in the better character creation mod
I don't like wild wasteland.
@@cmc4448alien blaster is the single best gun in the game full stop
@@cmc4448 TBF, tons of traits are kinda meh or too broken, so you don't lose that much.
@@danielsurvivor1372 true, but if you pick wild wasteland over something that would affect your run like fast shot or built to destroy, then it is objectively bad in that regard
The fact you didn’t mention the plasma defender is a crime. That bad boy using Max Charge ammo, the Fast Shot trait, and plasma spaz, makes quick work of the divide deathclaws with their lack of armor
Seriously, that thing fully perked out becomes a one handed Smitty Special dishing out 300+ dps
Deathclaws have 15 DT, not insignificant.
Plasma defender is not as good as you think.
Important thing about the mf hyperbreeder. It recharges while firing. Meaning it starts with ~19 shots iirc because it charges at a good rate
tbh, I prefer a fully modded standard Laser Rifle to a Tri-Beam, at least in vanilla, simply because of the glory of scopes.
The standard Laser Rifle is absolutely the best energy weapon. It's crit damage applies to all it's beams and in vanilla it's bugged to fire 3 beams instead of 2. This does insane DPS with the scope and Fast Shot shenanigans.
Wtf are you guys serious?
@@ibelieveingaming3562 Yep, while the individual damage of the beams gets divided properly by 3, each beam has it's own crit chance and if it crits does the FULL crit damage as if it were a single beam laser rifle. It's nutty, regularly does like hundreds of damage per second and absolutely dumpsters even the highest DT enemies because of Max Charge and crit damage.
Additionally, a scope vastly increases your engagement distance, enabling you to dump out those crits uncontested for a rather long time.
The scope is nice but I can do just fine without it even at long distance. The beam splitter is what makes it incredible. It’s easily one of my favorite weapons in the game overall, granted I do have a lot of favorites. 😅
I remember first playing. Picking Energy Weapons, as I lived them in 3. Throughout NV, you don’t come across many. Then you find all these legendaries. It became the most fun I’ve had in NV
You can use a glitch to use any ammo with any weapon you wish. If you're fine with using this glitch, then the alien blaster is undoubtedly THE best energy weapon.
...unless you use the same glitch with, say, the laser designator and, perhaps, mini nukes. But... who would do such a thing?
Amazing video. More people need to use energy weapons. They are far too overlooked despite how good they are.
Couple of things though. the Plasma weapons while rough in real time combat are much better for VATS builds due to the Plasma Spaz perk which reduces AP cost by 20%. This is huge since being in VATS gives a bonus crit chance and allows you to bypass the plasma's projectile weakness. It's in this instance the Multiplas and the Smitty Special end up being far better than their counterparts. Especially the Smitty Special.
As we already know, the standard Plasma Caster does 65 base damage while the Smitty Special does 35. Now it's specifically because the Smitty Special is both full auto and plasma that makes it so strong. This means that for every action taken in VATS it will shoot a burst instead of a single shot. This means that the Smitty Special in VATS will end up doing 105 damage per action in VATS with a burst of 3 shots. When you throw in the perk Center of Mass which raises damage by a whopping 15% it will boost each shot's damage raising it to 120. Finally crits work different in VATs. If you crit with a full auto weapon that crit is applied to the whole burst. Potentially giving you a damage output of 225 if you crit while having the Center of Mass perk within a single action of VATS. Even with Smitty Special's crit chance being low you can end up consistently critting with a full crit build still.
The true downside of the Smitty Special is how demanding it is. You'll need at least 100 Energy Weapons and 70 Guns in order to truly optimize the weapon properly because a number of key VATS perks are locked behind the gun skill for some reason. This makes it a very endgame focused weapon. (also the name Smitty Special is badass because it's a reference to the Turbo Plasma Rifle which was the best weapon in Fallout 1)
Oh and the Sonic Emitter definitely deserved to be mentioned as one of the best energy pistols. Specifically the Tarantula variant. While it is a projectile weapon like Plasma weapons are, it is effected by Laser Commander and it is effected by the Pyromaniac perk because it can set things on fire with crits (50% damage increase). Making it very powerful when taking the right perks.
Weapon durability doesn't matter that much when you've got weapon repair kits coming out your ears. For that reason, I like to run the Sprtel-Wood with Max ammo. The additional raw damage per shot means you need less of the expensive ammo per target.
ECPs are definitely not expensive and ammo problems can be alleviated via conversion. But otherwise I agree.
The best energy weapon is the sonic emitter - tarantula with the right build setup (pyromaniac and laser commander) u can get an insta kill that blows up all ur enemies limbs and head and lights them on fire and u can achieve a 43% or 48% crit chance with it that means a nearly 50% chance to automatically one shot EVERYTHING I’ve one shotted the glowing bloat fly the giant roboscorpion and Ulysses without stealth using this, the auto kill is also confirmed by the wiki
13:08 when you check the sheet you see that this weapon is actually top 1 highest DPS ranged weapon in game. Absolute powerhouse
Fantastic video, glad to see you follow up with this after the guns and I'm excited to see your thoughts on the other weapon types. Great editing, music, and script again!
I despise the Compliance Regulator, not because i find it too strong but i just find it too weak, like just kill shit with your regular weapons instead of using this gimmicky shit to trivialize combat
WE THINK THE SAME.
Just got this video in my recommended after a big FNV binge and it surprised me that you only just started doing videos recently! You have a really fun personality and sense of humor blended with game knowledge. Hope to see more from you!
Set laser to fun, light touch, and laser commander are flat crit bonuses. Allowing the hypedbreeder alpha to have a crit chance of 19%. Ed-e perk also adds a flat 5 damage to lasers, so toghther its a tiny gatling laser that only weighs 7 pounds
I think there's also 2 more Elija's LAERs one is in some random cave and the other is after the giant roboscorpion in one of the side rooms
I know which ones you’re talking about but I can’t remember the name of the first one, it’s one of the train tunnels. The other one is in the forbidden dome overlooking the giant robo scorpion arena. Both of these are normal LAERs c:
There is a second Elijah’s Advanced LAER on the roof of the Signal Hills Transmitter Building. I don’t believe there is a third
@ClLuna wait what? Huh I guess I misremembered because I used them to repair my Elija laer last time
I love how Elijah just took a China Lake, said "Hey, I can turn this into an energy weapon" and we got the Holorifle
Your videos are always on point, great work man
Great video! Can’t wait to see what you do next
Such a good video, can’t believe I haven’t come across your content before. Subbed and liked :) can’t wait to see what else you come out with
i didnt know there were so many laser weapons, and i didnt know you were such a small youtuber
He just started but you would never know it. His vids are 🤌🏻
Brother I love this video, please keep making quality stuff like this! The tri-beam is also my favorite weapon in the game too lol. I was curious what mod did you use to get those cool looking reticles on the weapons?
The Alien blaster is that one weapon where I say it is a very high up on the power scale which make sense, but very lower low due to needing special ammo which is very scarce.
God I need a video like this rn thanks for uploading
As a video idea for the future, I’d love to see you revisit these videos and consider how VATS and other specific build types can influence the result. Love your channel, hope more people catch on soon!
DEFINITELYYY doing this, just wrote up a lengthy explanation about this in another comment. Ngl seeing you make this comment single handedly convinced me to make the video at some point.
Love the videos! Optimising the early game is one of the most interesting aspects of New Vegas for me. It would be great to see a sort of early game video from you, perhaps how you spend the first 1-4 hours of the game, edited into key moments or chunks, I've been working on an early game route and I'd love to see how mine differs from yours.
Can you please talk about Mercy if you ever do an explosive weapons video?
I feel like im the only player who realised that you can load it with 40mm Plasma Grenades from GRA and im loosing my mind.
“If you had a way to beat the durability problem, it would be a very fine weapon.” Bro it’s literally a laser pistol. One of the most common weapons in the entire game. Buying one in full condition is like 150 caps without any barter skill
My personal favorite energy weapon in NV is the AER14 Prototype. It just looks so clean and is very reliable even into the late game. Only con is really the durability, but I run around with like thousands of caps on me at all times so I can just pay Major Knight to repair it when it gets low. Or buy a laser rifle from Chet to repair it.
I got pew pew at lvl 11, I’m well acquainted with every star bottle cap location on the way to new vegas
Pew Pew and the YCS/186 are my favorite energy weapons. The sheer amount of single shot damage make me happy.
Enjoyed the video, still surprised on what you can learn and find all these years later.
It’s definitely the Elijah‘s Tesla beaten prototype
The Beaton prototype isn’t the best energy weapon but I’m pretty sure your referring to the jury rigged Tesla cannon
Another less talked about laser weapon is just the regular old laser rifle once you mod it. Idk if a lot of performance patches on pc fix this because I play on console, Bit the weapon mod that gives it a second projectile is bugged so that instead of lowering the damage of each laser it literally just doubles the damage of the weapon. Especially considering that the lasers are right on top of each other so you’re basically always hitting with both. It’s extremely strong
Fun fact: you can shoot more than twice before reloading
In the REPCONN HQ i find 610 MF cells, like 30 was in the ammo boxes in one of the 3 locked doors, but all the ammo is on the first floor
Honestly I had no idea that the compliance regulator was even in the game.
And it does look cool though
Holorifle fun fact: a fully upgraded holorifle, when fully repaired, loses no durability when using normal MFCs, meaning once you get it to that point, you never need to repair it.
You forgot one of the strongest parts of the holorifle, the durability mod is broken giving it infinite durability.
I use the Q35 with the explosive energy weapons perk (I forgot what it’s called) and it makes it so that crits make the target explode doing AOE as well, does good work for me
thanks for giving energy weapons some love.. underappreciated compared to the hordes of gun nuts in FNV
Dude I’ve put in 200 hours into fallout new Vegas and watch hundreds of play thru and weapons reviews how have I never heard of the compliance regulator
Completely forgot about the regulator! Good list!
No point in using energy unless ur running a crit build,in the case the Gauss rifle would be the best,especially the unique one
This list has made me want to give energy weapons a chance. I never did before
I subbed, I want to see tomorow the melee/unarmed list.
Superheated Saturnite powerfist with pyromaniac by any chance?
Sad to see the sonjaculated emitter at the beginning but never actually mentioned throughout, it's variants are not weak by any stretch so I don't see them simply not making the cut, perhaps a video all on it's own about them and their little quirks is the reason?
What mods are u using?
So, I'm kind of ammo stingy, and I don't like the new vegas thing of using more ammo per shot on more "powerful" weapons. It made me do the math, and _per ammo spent,_ my napkin math told me I would do best seeking out the Holorifle. It uses one fusion cell per shot, with four in the barrel, and with the right mod, it never breaks. Combine this with the powerful and fast hologram poison DOT effect, and it's one of the most efficiently powerful weapons in the game. And this is all before you make a build for it. I like plasma spaz because melee enemies bunch up, and it'll proc off the poison.
i must admit its scummy, but you can quicksave before entering the brewers bootlegging hut, and reload until the gaussrifle spawns in the cabinet
Bro was being held hostage to put complince regulator keeping him paralized until he calls it not cheese
Help Me.
@@ClLuna my brother in christ you screwed yourself when you insulted it just give me a bit ill try convince it was all a joke
You deserve more subs you have good content
The correct answer is the holorifle solely because it looks cool and is very satisfying
Sadly, never used YCS, as I always seem to fall into mainly using guns when I do an Energy Weapons playthrough...that and I always use wild wasteland, just something about Wild Wasteland makes me love it.
wouldnt the sprtel pull way ahead when dealing with targets with good dt?
This is a highly enjoyable video, and you have a new subscriber. However, I think you’re really sleeping one weapon in particular.
All I need is a laser rifle with a beam splitter and focus optics and fast shot. There’s nothing that can’t be taken down with that. The laser rifle is king in my book, though it does have some stiff competition.
bro over hyping that compliance regulator
How you got less than 1.5k subs? This channel is awesome. I love your editing style.
I’m on a Luck based energy play through and every shot is a crit when I use the tri beam Laser Rifle 🤣
fully modded LAER is pretty hard to beat
You can get the alien blaster and ycs186 just pick different traits at big mt
In your comparison of gatling lasers you are forgetting DT. Base damage matters a lot especially for lower dmg
There is a glitch that lets you use bbs to shoot the alien blaster.
Another high quality video, good job mate.
EDE can do weapon repairs so I just do that with the holorifle.
My only issue with videos like this is how modded their games are. You cant make a review if mods are installed because its not how everyone would experience these weapons
mid playthrough rn and I swear when I got my hands on the tri-beam bro my reaction is just the same as yours! EVERYONE CONVERT!!
What's the deal with Wild Wasteland being a drawback? It's not like you really need to have 2 traits, and it's either on or off, so it's really just a choice in-game between the alien blaster and the YCS. If having it is a drawback, then not having it should also be a drawback.
it's mostly about how the Alien blaster has a limited use while the YCS has great use throughout the entire game, also if you actually want the make your build strong you really do need those two traits.
You should make a steam guide for your weapon videos and the caps video
Can you do these with ttw fo3 guns too
You can say the other downside of the holo rifle is actually playing dead money, eff that dlc
Holorifle best weapon in the game
Q35 matter modulator. Nuff said
tribeam and multiplas. Not even close. Interesting thing to note is that speninding money on the damage incrasing mod for tri beam is a total waste. The gun is a one hit machine.
Pew pew doesnt really have a downside, your gonna get Jury riging anyway so there shouldnt be anything wrong
he says in the video that he doesn't take jury rigging and prefers using vendors and repair kits to repair his weapons, and honestly with the amount of shit that is in New Vegas? yeah i'm with him on this one, there's enough money and repair kit component parts out there if you know where to look that is sort of negates jury rigging
Honestly I think the (gra) laser rifle can rivle the the (gra) tri beem
Don't use Elijah's LAER it has less damage potential.l than a common one.
Anyway to just make better plasma rifle give them fire rate like it was on f3 :)
Mf hyperbreeder alpha and Tesla-Beaton prototype my beloveds
Huh no fully upgraded lazer rifle or pistol?
The pistol is decent, but nothing special while the upgraded laser rifle is god tier.
@@joolsmacgrools1288 I prefer it over all the reloading with pew pew.
Fair enough. It does get to be pretty good with the relevant perks and upgrades. Might be more efficient shot for shot as well.
I got my pew pew in level 10, (""i did an Speedrun for get it"")
Alien blaster
No Sonic emitter - Tarantula. Man, are you serious?
i'm kinda onfued about no honorable mention of those. but if i'm completely honest those are good gimmick weapons that get outshined by the damage dealing ones, the only gimmicky weapons that really works is that pussy ass bitch compliance regulator that trivializes the game
but i myself havent used the sonic emitters variants that much, if you have anything intreesting to say bout them, i'd liek to hear!
@@cmc4448 No wonder you haven't used them, since you don't seem to know anything about them at all. And I didn't say "sonic emitter", I said "sonic emitter - tarantula". There's a big difference. There are very few weapons that can be better than him in damage. Simply because upon a critical hit, the target dies instantly, regardless of how much health and armor. He is also affected by the "pyromaniac" perk. Even without this unique property, it does a lot of damage.
@@rogovnin cool, thx of letting me know
Woe, anti material rifle explosive ammo sneak attack upon ye.
Gatling laser ❤
Recharger rifle 🗿
Hello my name is Sprtel Wood 9700 crit build
Hey the MF-H-A got a shoutout! My fav cause im a cheapskate.
His take on the holo and plasma rifles makes me think he just sucks at the game ngl
I think it's more of a matter of New Vegas having shitty combat in general, so the NPCs with the hard hitting plasma constanly nailing shots at you while you can barely manage to hit them feels unrewarding. Also not everybody uses V.A.T.S. to compensate for the that since it stops the flow of combat very abruptly, so that excuse doesn't really work
youre so wrong about q35.
SUPER disappointed you didn't point out REAL biggest downside of Holorifle.
Holorifle doesn't get affected by almost ALL energy weapon perks, lazer commando? Nope! Plazma spaz? No! Meltdown? The only one I think, so yes.
That means if you don't do vats, or crit build and instead do mostly energy weapon perks then you basically wasting your perk build.
Besides that, the video is good, glad you pointed out tri beam lazer being op, I just couldn't use other late game energy weapons due to breaking too fast(elijas) or due to meh dmg(AER green lazer thing) or because the weapon isn't even affected by energy wep perks(holorifle). Tri beam Lazer is basically the jack of all trades and almost a master of all. I suppose you can use elijah jury rigged rifle id yoy want to snipe enemy or you fight a boss, but besides that tri beam is just way better
This is gonna sound a bit weird, but I still like the holorifle late game for a few reasons:
1. It has very fair damage and the damage over time makes targets easier to see during hectic combat (which honestly is why they might've made it a Dead Money weapon so you can fight and see the Ghost People more easily)
2. It has very good ammo comsumption in comparions to the other unique energy weapons, making it good for dealing with softer targets while not wasting that much ammunition. This comes especially handy if you're playing on Hardcore.
3. It's the only energy weapon that loads round per round, which initially makes the damage up leep harder, but if you've seen speedruns of this game (and especially speeedruns of dead money) that means it's the only energy weapon you can reload dash with.
Woohoo! Holorifle better be on this list 😂
I have bad news bud 💀
Holorifle isn't affected by most energy weps perks, only meltdown I believe buffs Holorifle, but Lazer commando or plasma spaz? Those two don't buff Holorifle! So if you already have energy weps perks, you any other energy weps listed in video 😅
1:30 this alone renders all opinions you have of the game as invalid
so what if he doesnt like it? i don't see how not liking a mostly flavor trait makes your opinions about the weapons not matter
@@cmc4448 its a joke about wild wasteland you blockhead
no plasma defender mention is an absolute crime, thing carried me through the game
it's not as good as you think
Hewlo