There are some more problems with Hamon, YBA nerfed Hamon's zoom punch and made its range worse for no reason and one more thing you missed out on about scarlet overdrive is that it has a MUCH, much, MUCH smaller hitbox than jawbreaker and much harder to hit as well.
No, you're wrong. But yes, Jaw breaker is better than scarlet overdrive for 3 reasons: 1) much less wind up 2) Lingering hitbox 3) MUCH more damage even without upgrades
Apparently, Zoom Punch used to confirms moves like Ora Beatdown, it got nerfed in the right way. Except that Eye Gouge and Zoom Punch have 2 differents purposes : Zoom Punch comes out faster and has more range than eye gouge as it true combo out of barrage, at the cost of less stun. The longer the stun, the higher the risk should be invested in it. Tldr : Learnt that it was the beatdown windup that got nerfed and not the Zoom Punch stun, the 1st part of my comment is irrelevant.
I think that Hamon should just passively charge, it’s breathing for gods sake. It should go down when any attacking move is used a BIT, and start recharging after a second of no attacking moves.
It's a breathing technique though. There are people who endure freezing temperatures for longer than most people can and its from specific ways of controlling their breath and body (kind of like hamon ngl) try and stay in the freezing cold shirtless as long as you can by "just breathing"
Charging is required for Hamon for it to be balanced since it gives you damage and defense boost, not having the charge is going to make the spec OP and broken, also, charge is a canon thing.
@@CosmicIsDead Well for they eye gouge it's just a punishing tool and it's too slow to be used like jaw breaker, talking about jaw breaker the move is good but can be avoided if you have good sense of movement and can be baited out easily by good players, the boxing barrage is trash since you can just use your stand barrage to counter it, my point is boxing is definitely good but it's not OP nor it can't be countered, you just have to play smart.
10:53 a good solution for that is to give vampire a health buff or something else, or buff the Ultraviolet Resist passive by making it easier to unlock, because if you have Ultraviolet Resist 4 or 5, the damage buff from hamon is almost useless
True but that would buff vamp too much. They already have a second heath bar. The hamon damage to vamps doesnt need to be in the game. Also ultraviolet resist cost a ton. The fact that you are forced to spend points on a resistant to a spec that isnt the meta or get destroyed is bad game design.
Zoom punch is an incredibly useful stun for true combos that make Magician's Red + hamon better than with boxing but scarlet overdrive just sucks, if they just made scarlet overdrive identical to jaw breaker it would already be as good as boxing
@@vivelespatat2670 red blind + eye gouge(16) + crossfire hurricane special(36) + jaw braker(34) vs red blind + crossfire hurricane special(45) + crossfire hurricane(50) or 16+36+34 vs 45 + 50 or 86 vs 95 while boxing have more hp(regen too) and hamon have charge(this sucks) btw if you using subspec boxing will be still better or atleast close even against hamon
it's so awesome watching your video quality slowly just get better and better, been watching pretty much since you transitioned to yba content (think i found you from your original tw review) and seeing your channel grow so consistently over the past year has honestly been really fun and frankly very motivating to start working on some of my own passion projects. shit tons of respect to you for sticking to the grind through thick and thin and i'm legitimately hyped to see where your channel goes from this point onward as well! love ya eclipse! (also i agree with a lot of these other comments, they definitely need to get you a role on the yba team, your understanding of the games balancing always boggles my mind and i think the devs could really use that type of input)
I feel like scarlet overdrive instead of jawbreaker might be a good trade off for the 25 percent more damage, also nerf boxing and buff the other specs please
Hamon needs these changes to be good. A) The bar should only go down when moves are used, the bar should stay up. This negates the constant charge annoying thing and allows you to actually play the game instead of holding the G key constantly. B) While the hamon bar is active, regen is signifcantly increased. This is just a thing to help it be on par with boxing, and hamon has prominent healing factors in the anime. Even though hamon has the best damage reduction ingame, it is still extremely easy to kill them. if they had a regen factor that was like vampires, but 75% of vampires speed that would make hamon better. C) Swap the startups of Scarlet overdrive and Jaw Breaker. Jaw Breaker does DOUBLE the damage of Scarlet Overdrive and theyre both the same move. If Scarlet Overdive was much faster, the low damage for 17.5 comapred to Jaw breaker's max damage of 34 would be reasonable. Jaw Breaker is too fast to cancel, and sometimes cannot be cancelled due to third party effects like Ping and Frames. Edit: Nice feedback, But Boxing has extra HP and 5% less damage reduction. If boxing receives no nerfs, and these hamon changes are applied, they will balance out Boixnf has passive and extra HP, Hamon will have semi - passive + slightly + extra regen. Just to specify, my changes have hamons bar be constant. So if you use no moves at all, your bar will stay indefinitely charged, even if you use stand moves. Most people think that the defense plus regen will be the biggest problem, pressure will fix it. Having regen is worse than extra HP, because that regen can be easily taken away C is a constant and cannot be argued with, SO does not do more than 17 damage simply because people know how to get rid of flames. I would say make the flames have a set duration, but we all know what happens when you can’t put out flames (death). Which is why SO can have its low damage output but be incredibly useful for breaking blocks. like jaw breaker is now but less damage, so you don’t lose too much from taking the hit. Jaw breaker should be a punish move, to put away stands after getting a block break or to use after using eye gouge. It should not be comfortable off m1s and able to be used whenever. Jaw breaker can do 34 damage max, (25.5 against boxing) which in both cases is still a huge chunk of HP from one fast startup move. It can do 40.1 with vamp, and 51 with rage mode vamp. Basically meaning if your opponent has TWAU, TW, SP boxing vamp and you have ANY spec, you’re pretty much dead
I thought the same about point (A) Point (B) should not be THAT high because as a human, the regen is basically infinite but i still like it Point (C) I think Scarlett Overdrive should have the same properties than Jawbreaker but with something like 25 dmg + burn damage and 30 + burn damage with full upgrade Im gonna add point (D) Sunlight Yellow Overdrive should attack faster and have more Hamon consumption, same dmg
I agree with point A, just that it would be time consuming for the devs to make the bar go down a certain amount for every damaging move in game, and the devs are pretty much non-existent when listening to community or doing actual balance changes to the game. Lets not go into the part where they make or remake new abilities.
It’s kind of funny how the technique of using rubber gloves is more effective than a legendary breathing technique using the power of the sun. Nice job making yba canon, uzu…
If YBA was supposed to be canon, then the game would just be "whoever gets the first attack on the other person wins". Cream and TH would 1-shot people, Magician's Red would literally be invincible if used right, SCR wouldn't be able to be controlled by anyone, TW: OH and KCR wouldn't exist, MiH would literally be unstoppable 'cause it'd be able to move through TS, etc, etc. The canon argument is stupid and should not be a consideration with regards to game balance.
@@chrisisbored3308 well it dosent heal the enemy it burns the enemy the scarlet overdrive is bad due to low damage than jaw breaker, zoom punch is better but u need scarlet overdrive for block breaking
Another problem with hamon is sunlight yellow overdrive it should have a rework like this. Hamon's usage pauses when this move is being used, it lasts for as long as default boxing barrage and mastered sunlight yellow overdrive lasts for as long as maxed out boxing barrage.
Eclipse! I followed your advice, but instead of getting a big ass bottle, I could only get a absurd amount of them. Now I have 6 bottles on my table at all times, and I never run out of water :)
Idea for charge rework: A. Run while charging is enabled. B. You can charge during attacks, but it makes them weaker (so you can charge and combo but you have to charge smart or else it’s going to disable your damage and maybe even your combo moves like zoom punch)
Funny thing here is that hamon moves and jaw breaker moves are parallel. Eye gouge has the effect of zoom punch(excluding blindness, only including stun) but the range of scarlet overdrive Zoom punch has the effects of eye gouge but the range of jaw breaker. Jaw breaker has the range of zoom punch but the effects of scarlet overdrive(without the stun) Scarlet overdrive has the range of eye gouge but the effects of jawbreaker. Pretty unique.
12:10 is where we see eclipse fail at math... the difference between 7 and 10 aint 4, it's 3. Also I personally love using hamon and I don't use it with stuff that it was made for like hermit purple, I could use it with almost anything to be honest.
Nice intro, hahHaha. Although Sun breathers are rare now it is still a good spec. The only problem is Scarlet Overdrive having lackluster damage and very-garbage-hitbox. Just increase Scarlet's hitbox and the damage(17.5 should be buffed to 26.3). **(ALSO DO PLEASE REMEMBER TO REDUCE END LAG ON ZOOM)**
I think a way to make hamon better would be to make it so hamon charge only goes down if you use a move or get hit. This will make it so you don’t have to spend points on duration and you don’t have to constantly charge.
@@mars3403 Pluck should have a barrage damage resistance, a passive which buff your damage on perfect block/blockbreak, a projectile reflection system that would activate upon "parrying" projectiles (c'mon, every anime swords can do that) Barrage damage resistance is to avoid High destructive power stands with Hamon from barraging first a pluck user and winning each time
I like your rework but I would not remove the extra damage to vampires. I would instead have the ultraviolet resist on the vamp spec cost less. That way vampire gets buffed but Vamp Subspec users would get punished by Hamon users because we all know Uzu is not going to fix that
There is a way to keep the vamp taking extra damage and be balanced and that is freeze getting rid of your ham on bar and doing extra damage as well as giving vamp a extra damage bonus higher than ham on because that’s canon
8:53 I swear that happens every time, especially when the server ping isn't very consistent and u constantly get small spikes of like +50 ping, whenever I use a move and press ctrl to sprint, it just doesn't work, I gotta press it 2-4 times for it to work and it just feels so bad in terms of how playing the game feels
perhaps hamon vs vampire could be taken in a different way in regards to balancing them, instead of simply removing hamon's effects on vampirism entirely. possibly something similar to how hamon affects vampires in ASB and EOH, where it leaves damage that can't be regenerated with the vampires' passive healing. obviously i don't intend to say add that exact mechanic, as the healing is what vampires in yba rely on for survivability, but rather just that something be done that isn't remove a pretty unique mechanic that's a heavily established thing in canon.
Eclipse literally forgot about sunlight yellow overdrive, this move is just forgotten so this makes hamon even worse because you are supposed to have 3 offensive moves and one of them is just ignored , i think its the same case of scarlet overdrive it is like box but worst, people can just get away when you use it , you can just use on block break/parry stuns but after the stun ends people can just dash out of the sunlight barrage, its the only problem it has but it ruins the move
Alright, I would like to say my way to fix Hamon. Point Cost. -ONLY reduce the point cost of the movements -And make the damage increase a passive that it hasnt to be upgraded to use it. Scarlet Ovedrive -Make the stand crashes -Make the burning effect damage rate faster as the sunlight burn rate or impossible to turn off the fire by dashing. -Reduce the windup Zoom Punch -Increase the distance of the punch (Because it is supposed to be a long range attack, not another stunny move) -Reduce just a little the damage -Increase the windup of the move as eye gouge Sunlight Yellow Overdrive -Increase the speed and hitbox of the punches (And also add the visual effect of stand barrages) -Reduce the damage -Make it have a time limit instead of wasting ALL the Hamon charge to hold it. Hamon Charge -Disable your running speed for a moment but after that you can press again the running button to run again while charging the hamon bar -Make the hamon charge bar doesnt drain if your not using stand & spec moves and also if your getting attacked. Extra Things -No more damage increase against vampires, but make the moves able to paralyze the hyper regeneration.
I dont think hamon doing less damage to a vampire is a good idea. When a vampire gets space ripper stingy eyes, they have to buy a passive which, decreases hamon DAMAGE. Not to mention, hamon ZOOM is BLOCKABLE and STUNS THE HAMON USER, so a vamp can punish that with a life drain, regain like 33% of their hp and continue fighting. Vampire overall is a good spec if they understand the basic functions, an example being using freeze more as a combo extender/blockbreaker as it has a fast windup. If it hits, the opponent is locked in place so stands such as TW (Road roller), KQBTD (Stray cat), TWOH (smite) can use moves which are able to be avoided. It is in fact BETTER to keep this as it encourages people to use the actual spec instead of using a vamp as a SUBSPEC. This is because for pluck vamps, there is NO DEFENSE whatsoever and you will be more at risk to the damage of hamon, and for boxing the defense will only decrease the damage of hamon, but there still will be a noticeable increase in hamon damage. So overall, Hamon should keep this as it encourages players to use their brains and actually use the hamon weaknesses (zoom punch player stun if blocked/missed, SO slow windup, charge) and will actually counter the vamp subspec bullshit.
Even with the Hamon defenses, vamp still gets obliterated by hamon. The best way for YBA to balance vamp sub specs is to just remove it from the game, not make someone have to waste their chance of using a better spec (boxing)
@@MissingHunter 1. Vamp having resistance to hamon can be extremely useful. They have increased health regen and can use life drain after pblock/blockbreak/stun to regain a significant amount of hp 2. The vampire spec is a SPEC, but the vamp itself is a RACE. So people can use vamp subspecs, but those who do can fuck themselves
every non boxing user's issues: pluck needs more defense vamp need's the ability to m1 during day time hamon needs more reliable moves and spin needs a whole rework
I Agree with most of the points here except maybe the vampire crippling that Hamon brings. I would agree with you on that if Vamp Boxing/pluck didn't exist, but since that ordeal probably wouldn't get patched, this would add to the terror to vamp boxing/pluck and make it even more terrifying than it already is even with the added buffs to Hamon in your hypothetical patch to Hamon. I'd just say reduce skill points and increase damage so it's equal with boxing and has its own weaknesses and strengths. As for vampire, yeah I agree it's crippled by Hamon, but the only Idea I've got for it is make it so the spec by itself is about equal with Hamon or have both sides equally get increased damage against each other, so it's more of a sudden death kind of match for pure vampire and Hamon, that's my 5 cents worth of ideas though. This is also assuming Diavolo (Uzu) lets someone work on something besides skins, so hey it is what it is.
Timestop needs a rescript. Anyone stuck in timestop will have their hitbox separate from their appearance by however far they travelled in their ping + your ping meaning they teleport at the end of timestop. In addition, many moves are not cancelled by TS that should be, TS resistance is too long, and TS is hampered by a self stun and a damage cap that nullify any strategy in trying to get damage.
If you use Hamon + The Hand and you use erasure on a vampire (assuming you have hamon punch, erasure accelerate, erasure pull, and maxed erasure) you will do 103.3 damage, and the second erasure does 88 damage. From what I've seen, if you zoom punch, erasure, then second erasure it 1 shots all vampires.
I'd say boxing is more frustrating in terms of charging, as you have to get out your gloves each time you respawn, which is annoying for those like me who horde items in their inventory. It's a bit more difficult than hding down a button for a few seconds, especially since you can't defend yourself when in the inventory.
I'd say it's most likely tied with Boxing, even if extra damage vs vamps is complete bs (which I can heavily agree) it's a huge buff to Hamon, you can basically destroy most Vamp and Pluck users (as most use subspec). Plus, about the skill point issue, most Boxing users also get cds and some even get boxing barrage no upgrades so that makes it a 1-2 difference, plus Hamon usually uses that 22 skill point build (not many get mastered moves/SYO). Again, at the end of the day you just wait until they buff the other three to those levels (OK, maybe not Pluck or Vamp but Spin really needs a buff)
I feel like the charge could be something like RHCP's charge it will only drop everytime you use a move and the hamon duration upgrade could be hamon usage upgrade. that's just me tho :]
Technically if the canon is really canon, vamp users should have a passive in its skill tree to instantly freeze any opponent they touch and just completely smack hamon unless its a very hot move like scarlet punch.
also , as you gived me a few ideas of the canon: *vampire should have extra regeneration. *that passive of freezeng people should be nulified with hamon charge *vampire should have dmg buff like hamon ( i guess? )
I've done some tests. The last update of the hamon charge is completely useless bcuz while other upgrades reduce charge time by 0.5 seconds, the last upgrade reduces it for 0.2 second. Yea, without the last upgrade hamon charging hamon from 0 to max takes 2.2 second and with max it takes 2 second. But maxing duration is important bcuz each upgrade gives exactly 2 second increase to hamon duration which at max makes 15 second. So if they reduce spec moves points to 1 skill point instead of 2 hamon skill tree would be fine imo. You don't get last charge bcuz it's useless and you will get 1 extra skill point making "basic" hamon skil tree 18 skill point instead of 22.
When people talk about hamon and vampiric boxing, people tend to forget that while vampiric boxing and vPluck are basically a direct upgrade compared to the normal one, hamon will do way more damage to them. If hamon was buffed by a small amount, it would also be a nerf to Vampiric specs.
so? the vampiric specs shouldn't exist, if your not using hamon have fun fighting against a guy with extra health, extra tankiness, and practically an extra health bar that comes back with blood suck
the yba developers have brain but the don't think they have eyes but the don't see they have ears but they don't hear that's why were all going all sink in the same boat
in my opinion about hamon + damge to vamp can reduced with ultraviolet resistance with max resistance to sun you can take only %5 extra dmg would be fair in my opinion at least better than %35 dmg buff to vampires is just unfair
Boxing spec where you take less dmg is always on it doesn’t need to charge up for you to activate it unlike hamon . And for hamon you need activate it by charging hamon so there could be a difference
I quit yba a few weeks ago. Wasn’t as hard as I thought it would. I still watch your vids because they’re still nice to watch. Yba is just not fun to play anymore
every vitality node gives 10.5 extra hp and you start with 100 base hp boxing meat shield gives 2 extra vitality nodes that give the same hp same as a normal vitality node which gives 10.5
i once used boxing hermit purple as a joke but then realized that there was actually alot of positives to using boxing hermit purple b/c boxing is just so good i still mainly use boxing hamon tho
i have an idea for mih's moves time accel: makes the players very slow and has lower attack speed double accel: same as usual but it also makes them slow and attack speed lowered anyone like this if u agree
Hands down, that was the most epic intro i've seen in a while
Only for fnaf fans
ruclips.net/video/3nPpwBlFkjA/видео.html
@@Dcoig yea a fnaf spam link on a video that doesn't have anything to do with it. Reported
It gives me strong vibes of Mr. Iwata *Vs.* Reggie
True
Then ur lying
There are some more problems with Hamon, YBA nerfed Hamon's zoom punch and made its range worse for no reason and one more thing you missed out on about scarlet overdrive is that it has a MUCH, much, MUCH smaller hitbox than jawbreaker and much harder to hit as well.
No, you're wrong. But yes, Jaw breaker is better than scarlet overdrive for 3 reasons:
1) much less wind up
2) Lingering hitbox
3) MUCH more damage even without upgrades
Apparently, Zoom Punch used to confirms moves like Ora Beatdown, it got nerfed in the right way.
Except that Eye Gouge and Zoom Punch have 2 differents purposes : Zoom Punch comes out faster and has more range than eye gouge as it true combo out of barrage, at the cost of less stun.
The longer the stun, the higher the risk should be invested in it.
Tldr : Learnt that it was the beatdown windup that got nerfed and not the Zoom Punch stun, the 1st part of my comment is irrelevant.
This is the reason why I stopped using hamon. It has terrible range. Scarlet Overdrive’s range is even WORSE.
@@herobrine8626 I remember when I used to use it some time ago that I could be in Eye-gouge range and Scarlet Overdeive wouldnt land.
@@herobrine8626 yes. It would annoy the living hell out of me when I miss my scarlet overdrive because of hitboxes.
I like how hamon is basically a superpower that can make you do impossible stuff like extending your whole arm while it gets destroyed by normal fists
*kills vampire with 6 punches*
*extends arm across entire room*
*sets grass on fire with only hands*
*is still weaker than basic ass punching*
@@66ixty9ine
Baisic pawnch with gloves
Vs
Litteral super sun breathing
@@snoote533 Punchy Punch vs Vitamin D generator
who wins?
A human that has the power of the sun
or
One random boi with gloves
i agree with all the points in this video, but i think other specs need a lot more work and the devs should focus on buffing them instead
I agree, but the other specs need a whole lot more help than Hamon does, so this would be far easier to change
@@EclipseGameplays good job factoring the laziness of uzukee into this 💀
@@weezothekid lol
Oh great the bots have reached this channel now
@Lismi Talda Tf is this?
I wish hamon gets more attention in the future
I almost never see anybody using it
mostly referred as monkeys
As vamp I dissagree
@@dabayerokitheroki6148 that's kinda racist bro 😳
@@mazin_lmao it's not racist if its
imagine charging hamon
Remember when hamon was literally basically what everyone use
the anti vampire era
In a way, I'm almost glad about it. being a vampire was almost impossible back then
what the hell
@@alfroblox1gaming519 I seriously can't believe it. Eclipse of all people, has contracted a BOT.
It was either be a Vampire and be a menace, or be a Hamon user and be the menace that kills menaces.
10:52 That sync with the ragdoll
Oh my god.
I think that Hamon should just passively charge, it’s breathing for gods sake. It should go down when any attacking move is used a BIT, and start recharging after a second of no attacking moves.
That would make it incredibly unbalanced and broken then considering how fast it charges
You should be able to freely use the moves like spin
@@rebel277 then change how fast it charges
It's a breathing technique though. There are people who endure freezing temperatures for longer than most people can and its from specific ways of controlling their breath and body (kind of like hamon ngl) try and stay in the freezing cold shirtless as long as you can by "just breathing"
I feel like they can add automatic hamon where it charges itself slowly but you can also charge it by pressing g
I think the biggest Hamon issue is the fact you need to charge it up, if it didn't require that then It might even be better than boxing
I wouldn't say better because boxing moves do a lot of damage and are just overall better, plus damage resist and hp, but it would be close
It would be better than ALL of the others specs.
Imagine a permanent 30% Effective Health Boost on top of a 25% damage Boost
Charging is required for Hamon for it to be balanced since it gives you damage and defense boost, not having the charge is going to make the spec OP and broken, also, charge is a canon thing.
@@CosmicIsDead Well for they eye gouge it's just a punishing tool and it's too slow to be used like jaw breaker, talking about jaw breaker the move is good but can be avoided if you have good sense of movement and can be baited out easily by good players, the boxing barrage is trash since you can just use your stand barrage to counter it, my point is boxing is definitely good but it's not OP nor it can't be countered, you just have to play smart.
@@aymen_b1267 no it isn’t really. You should be able to use zoom punch without charge.
10:53 a good solution for that is to give vampire a health buff or something else, or buff the Ultraviolet Resist passive by making it easier to unlock, because if you have Ultraviolet Resist 4 or 5, the damage buff from hamon is almost useless
I think that vampire is pretty ok as it is
only problem is that it's so god damn buggy
True but that would buff vamp too much. They already have a second heath bar. The hamon damage to vamps doesnt need to be in the game. Also ultraviolet resist cost a ton. The fact that you are forced to spend points on a resistant to a spec that isnt the meta or get destroyed is bad game design.
@@bluechezzwithsocks9117 I think that the freeze needs to be buffed a little imo
Just make it so vamps can attack while holding an umbrella
@@bluechezzwithsocks9117 the extra damage from hamon is meant to be a counter for vamp, just like how long range stands can counter short range stands
Make this man an yba manager. Literally has a brain, argumentative, speaking always facts, cares about the game.
lol
W
Yeah he needs to be in charge of balancing
More cringe skins
-Uzukee
So we should make 15% of the community managers?lol
Zoom punch is an incredibly useful stun for true combos that make Magician's Red + hamon better than with boxing but scarlet overdrive just sucks, if they just made scarlet overdrive identical to jaw breaker it would already be as good as boxing
mr boxing clearly better
you can do red blind + eye gouge + crossfire hurricane special + jaw braker
@@artemTHISNAMEALREADYTAKEN Mr Hamon deals 25% more damage though
@@vivelespatat2670 more then 50% of ur dmg is red blind combos and with hamon you should ALWAYS CHARGE hamon
@@artemTHISNAMEALREADYTAKEN 45 damage crossfire special, 50 damage crossfire hurricane
@@vivelespatat2670 red blind + eye gouge(16) + crossfire hurricane special(36) + jaw braker(34) vs
red blind + crossfire hurricane special(45) + crossfire hurricane(50)
or 16+36+34 vs 45 + 50
or 86 vs 95
while boxing have more hp(regen too) and hamon have charge(this sucks)
btw if you using subspec boxing will be still better or atleast close even against hamon
it's so awesome watching your video quality slowly just get better and better, been watching pretty much since you transitioned to yba content (think i found you from your original tw review) and seeing your channel grow so consistently over the past year has honestly been really fun and frankly very motivating to start working on some of my own passion projects. shit tons of respect to you for sticking to the grind through thick and thin and i'm legitimately hyped to see where your channel goes from this point onward as well! love ya eclipse! (also i agree with a lot of these other comments, they definitely need to get you a role on the yba team, your understanding of the games balancing always boggles my mind and i think the devs could really use that type of input)
2:45 That guy was definitely gonna ask for a free win
Hi! How are you my guy?
@@sparkist95 Can i have win?
@@sparkist95 "hiii i join 1v1s to talk ^v^"
I feel like scarlet overdrive instead of jawbreaker might be a good trade off for the 25 percent more damage, also nerf boxing and buff the other specs please
Boxing is good the way it is tho
Hamon needs these changes to be good.
A) The bar should only go down when moves are used, the bar should stay up. This negates the constant charge annoying thing and allows you to actually play the game instead of holding the G key constantly.
B) While the hamon bar is active, regen is signifcantly increased. This is just a thing to help it be on par with boxing, and hamon has prominent healing factors in the anime. Even though hamon has the best damage reduction ingame, it is still extremely easy to kill them. if they had a regen factor that was like vampires, but 75% of vampires speed that would make hamon better.
C) Swap the startups of Scarlet overdrive and Jaw Breaker. Jaw Breaker does DOUBLE the damage of Scarlet Overdrive and theyre both the same move. If Scarlet Overdive was much faster, the low damage for 17.5 comapred to Jaw breaker's max damage of 34 would be reasonable. Jaw Breaker is too fast to cancel, and sometimes cannot be cancelled due to third party effects like Ping and Frames.
Edit: Nice feedback, But Boxing has extra HP and 5% less damage reduction. If boxing receives no nerfs, and these hamon changes are applied, they will balance out Boixnf has passive and extra HP, Hamon will have semi - passive + slightly + extra regen.
Just to specify, my changes have hamons bar be constant. So if you use no moves at all, your bar will stay indefinitely charged, even if you use stand moves.
Most people think that the defense plus regen will be the biggest problem, pressure will fix it. Having regen is worse than extra HP, because that regen can be easily taken away
C is a constant and cannot be argued with, SO does not do more than 17 damage simply because people know how to get rid of flames. I would say make the flames have a set duration, but we all know what happens when you can’t put out flames (death). Which is why SO can have its low damage output but be incredibly useful for breaking blocks. like jaw breaker is now but less damage, so you don’t lose too much from taking the hit.
Jaw breaker should be a punish move, to put away stands after getting a block break or to use after using eye gouge. It should not be comfortable off m1s and able to be used whenever. Jaw breaker can do 34 damage max, (25.5 against boxing) which in both cases is still a huge chunk of HP from one fast startup move. It can do 40.1 with vamp, and 51 with rage mode vamp. Basically meaning if your opponent has TWAU, TW, SP boxing vamp and you have ANY spec, you’re pretty much dead
@Lismi Talda bro why are there bots everywhere i go
good opinion
I thought the same about point (A)
Point (B) should not be THAT high because as a human, the regen is basically infinite but i still like it
Point (C) I think Scarlett Overdrive should have the same properties than Jawbreaker but with something like 25 dmg + burn damage and 30 + burn damage with full upgrade
Im gonna add point (D) Sunlight Yellow Overdrive should attack faster and have more Hamon consumption, same dmg
I agree with point A, just that it would be time consuming for the devs to make the bar go down a certain amount for every damaging move in game, and the devs are pretty much non-existent when listening to community or doing actual balance changes to the game. Lets not go into the part where they make or remake new abilities.
>> Select mih
>> Charge bar
>> Run
>> All hp back
It’s kind of funny how the technique of using rubber gloves is more effective than a legendary breathing technique using the power of the sun. Nice job making yba canon, uzu…
If YBA was supposed to be canon, then the game would just be "whoever gets the first attack on the other person wins". Cream and TH would 1-shot people, Magician's Red would literally be invincible if used right, SCR wouldn't be able to be controlled by anyone, TW: OH and KCR wouldn't exist, MiH would literally be unstoppable 'cause it'd be able to move through TS, etc, etc. The canon argument is stupid and should not be a consideration with regards to game balance.
@@S_Apologist that's not the point-
@@e-prostudios4782 What’s the point then?
@@S_Apologist twoh and kcr are canon just different alternate universe’s
@@penguin1757 And is this ever included in the main timeline? No. Therefore, headcanon.
2:39,"Hi! How are you my guy?"
Leaves after he gets hit
Definitely a win trader
As someone who uses hamon all the time, despite it's weaknesses, I'd love to see scarlet overdrive fixed and hamon on par with boxing
Sometimes i wonder if scarlet overdrive actually HEALS the opponent because of how bad it is
@@chrisisbored3308 well it dosent heal the enemy it burns the enemy the scarlet overdrive is bad due to low damage than jaw breaker, zoom punch is better but u need scarlet overdrive for block breaking
Omg as a hamon main for over a year have been waiting for this vid and I insta clicked it as soon as I saw it in my recommendations
ngl hamon can make that hand super op, thanks for giving out the information :)
if you somehow hit them with erasure
In 1v1 it sucks
In team fights, barraging first = you deals 1/2 or 2/3 of their hp
Another problem with hamon is sunlight yellow overdrive it should have a rework like this. Hamon's usage pauses when this move is being used, it lasts for as long as default boxing barrage and mastered sunlight yellow overdrive lasts for as long as maxed out boxing barrage.
Imagine if they made the barrage able to be used during a stand barrage
Eclipse!
I followed your advice, but instead of getting a big ass bottle, I could only get a absurd amount of them.
Now I have 6 bottles on my table at all times, and I never run out of water :)
Idea for charge rework: A. Run while charging is enabled. B. You can charge during attacks, but it makes them weaker (so you can charge and combo but you have to charge smart or else it’s going to disable your damage and maybe even your combo moves like zoom punch)
Funny thing here is that hamon moves and jaw breaker moves are parallel.
Eye gouge has the effect of zoom punch(excluding blindness, only including stun) but the range of scarlet overdrive
Zoom punch has the effects of eye gouge but the range of jaw breaker.
Jaw breaker has the range of zoom punch but the effects of scarlet overdrive(without the stun)
Scarlet overdrive has the range of eye gouge but the effects of jawbreaker.
Pretty unique.
12:10 is where we see eclipse fail at math... the difference between 7 and 10 aint 4, it's 3.
Also I personally love using hamon and I don't use it with stuff that it was made for like hermit purple, I could use it with almost anything to be honest.
Nice intro, hahHaha. Although Sun breathers are rare now it is still a good spec. The only problem is Scarlet Overdrive having lackluster damage and very-garbage-hitbox. Just increase Scarlet's hitbox and the damage(17.5 should be buffed to 26.3). **(ALSO DO PLEASE REMEMBER TO REDUCE END LAG ON ZOOM)**
I love hamon, but I feel it’s weaknesses make it significantly worse
I think a way to make hamon better would be to make it so hamon charge only goes down if you use a move or get hit. This will make it so you don’t have to spend points on duration and you don’t have to constantly charge.
Fun fact: If Hamon ever gets buffed enough to be used more then Boxing, the vampire-subspec Pluck menace will be gone, reduced to atoms.
a lot of pluck mains are loyal they won't just switch to hamon cause it's meta
@@mars3403 He means destroyed
@@mars3403 if your a pluck main sptw hamon or d4c lt would like to punch you
@@mars3403 Pluck should have a barrage damage resistance, a passive which buff your damage on perfect block/blockbreak, a projectile reflection system that would activate upon "parrying" projectiles (c'mon, every anime swords can do that)
Barrage damage resistance is to avoid High destructive power stands with Hamon from barraging first a pluck user and winning each time
bruh this is so accurate. The whole reason i do not TOUCH hamon is the charge that makes you walk. it makes it super difficult to manage.
I used to use hamon with the world and I found it to be very effective at dealing with hermit purple rkers
That intro was the greatest thing I’ve ever seen
I like your rework but I would not remove the extra damage to vampires. I would instead have the ultraviolet resist on the vamp spec cost less. That way vampire gets buffed but Vamp Subspec users would get punished by Hamon users because we all know Uzu is not going to fix that
Brilliant.
Also, we should change scarlet overdrive to something else, it's a move nobody remembers in jojo, and it's just fire zoom punch
Galaxy brain idea.
If it was only a 5% damage boost against vamp, it would be tolerable
*Except currently it's around a 65% damage boost against SRSE unlocked vampires*
There is a way to keep the vamp taking extra damage and be balanced and that is freeze getting rid of your ham on bar and doing extra damage as well as giving vamp a extra damage bonus higher than ham on because that’s canon
Hamon combo, G, G, G, G
C,C,C,C
8:53 I swear that happens every time, especially when the server ping isn't very consistent and u constantly get small spikes of like +50 ping, whenever I use a move and press ctrl to sprint, it just doesn't work, I gotta press it 2-4 times for it to work and it just feels so bad in terms of how playing the game feels
6:03 had me laughing WAY too hard
THE WAY HE SAID “does less damage” is HILARIOUS LMAO
perhaps hamon vs vampire could be taken in a different way in regards to balancing them, instead of simply removing hamon's effects on vampirism entirely.
possibly something similar to how hamon affects vampires in ASB and EOH, where it leaves damage that can't be regenerated with the vampires' passive healing.
obviously i don't intend to say add that exact mechanic, as the healing is what vampires in yba rely on for survivability, but rather just that something be done that isn't remove a pretty unique mechanic that's a heavily established thing in canon.
Maybe if u get hit by a hamon move(zoom sunlight or scarlet) Ur blood bar fails to work for 3 seconds, and a 10% extra dmg for all moves to vampire
Eclipse literally forgot about sunlight yellow overdrive, this move is just forgotten so this makes hamon even worse because you are supposed to have 3 offensive moves and one of them is just ignored , i think its the same case of scarlet overdrive it is like box but worst, people can just get away when you use it , you can just use on block break/parry stuns but after the stun ends people can just dash out of the sunlight barrage, its the only problem it has but it ruins the move
Alright, I would like to say my way to fix Hamon.
Point Cost.
-ONLY reduce the point cost of the movements
-And make the damage increase a passive that it hasnt to be upgraded to use it.
Scarlet Ovedrive
-Make the stand crashes
-Make the burning effect damage rate faster as the sunlight burn rate or impossible to turn off the fire by dashing.
-Reduce the windup
Zoom Punch
-Increase the distance of the punch (Because it is supposed to be a long range attack, not another stunny move)
-Reduce just a little the damage
-Increase the windup of the move as eye gouge
Sunlight Yellow Overdrive
-Increase the speed and hitbox of the punches (And also add the visual effect of stand barrages)
-Reduce the damage
-Make it have a time limit instead of wasting ALL the Hamon charge to hold it.
Hamon Charge
-Disable your running speed for a moment but after that you can press again the running button to run again while charging the hamon bar
-Make the hamon charge bar doesnt drain if your not using stand & spec moves and also if your getting attacked.
Extra Things
-No more damage increase against vampires, but make the moves able to paralyze the hyper regeneration.
I dont think hamon doing less damage to a vampire is a good idea.
When a vampire gets space ripper stingy eyes, they have to buy a passive which, decreases hamon DAMAGE. Not to mention, hamon ZOOM is BLOCKABLE and STUNS THE HAMON USER, so a vamp can punish that with a life drain, regain like 33% of their hp and continue fighting.
Vampire overall is a good spec if they understand the basic functions, an example being using freeze more as a combo extender/blockbreaker as it has a fast windup. If it hits, the opponent is locked in place so stands such as TW (Road roller), KQBTD (Stray cat), TWOH (smite) can use moves which are able to be avoided.
It is in fact BETTER to keep this as it encourages people to use the actual spec instead of using a vamp as a SUBSPEC. This is because for pluck vamps, there is NO DEFENSE whatsoever and you will be more at risk to the damage of hamon, and for boxing the defense will only decrease the damage of hamon, but there still will be a noticeable increase in hamon damage. So overall, Hamon should keep this as it encourages players to use their brains and actually use the hamon weaknesses (zoom punch player stun if blocked/missed, SO slow windup, charge) and will actually counter the vamp subspec bullshit.
Even with the Hamon defenses, vamp still gets obliterated by hamon. The best way for YBA to balance vamp sub specs is to just remove it from the game, not make someone have to waste their chance of using a better spec (boxing)
@@MissingHunter
1. Vamp having resistance to hamon can be extremely useful. They have increased health regen and can use life drain after pblock/blockbreak/stun to regain a significant amount of hp
2. The vampire spec is a SPEC, but the vamp itself is a RACE. So people can use vamp subspecs, but those who do can fuck themselves
Remove subspec remove subspec
Did I mention remove subspec ? Double health on vamp boxing btw, fair!
every non boxing user's issues:
pluck needs more defense
vamp need's the ability to m1 during day time
hamon needs more reliable moves
and
spin needs a whole rework
Boxing dosent need a Nerf. Others specs needs reworks and buffs
I Agree with most of the points here except maybe the vampire crippling that Hamon brings. I would agree with you on that if Vamp Boxing/pluck didn't exist, but since that ordeal probably wouldn't get patched, this would add to the terror to vamp boxing/pluck and make it even more terrifying than it already is even with the added buffs to Hamon in your hypothetical patch to Hamon. I'd just say reduce skill points and increase damage so it's equal with boxing and has its own weaknesses and strengths. As for vampire, yeah I agree it's crippled by Hamon, but the only Idea I've got for it is make it so the spec by itself is about equal with Hamon or have both sides equally get increased damage against each other, so it's more of a sudden death kind of match for pure vampire and Hamon, that's my 5 cents worth of ideas though. This is also assuming Diavolo (Uzu) lets someone work on something besides skins, so hey it is what it is.
As someone who watches the channel, i can say that, he indeed is back
Give more stun to zoom + better hitbox for scarlet+hamon drains much slower+you can charge it while running
Props for The amazing hamon effects on The thumbnail!
Boxing health nodes increase health up to 35, making the maximum health points possible 240. Base hp at max vitality is 205.
is no one gonna talk about how 8 days ago was the anniversary for eclipse’s first yba video?
the 2 extra health nodes on boxing gives you 34 extra hp, meaning max vitality player would have 239 hp
Timestop needs a rescript. Anyone stuck in timestop will have their hitbox separate from their appearance by however far they travelled in their ping + your ping meaning they teleport at the end of timestop. In addition, many moves are not cancelled by TS that should be, TS resistance is too long, and TS is hampered by a self stun and a damage cap that nullify any strategy in trying to get damage.
Bro hold on i gotta breath(stands still and breaths in an out)
The guy with boxing just watching him power up with flashbacks
If you use Hamon + The Hand and you use erasure on a vampire (assuming you have hamon punch, erasure accelerate, erasure pull, and maxed erasure) you will do 103.3 damage, and the second erasure does 88 damage. From what I've seen, if you zoom punch, erasure, then second erasure it 1 shots all vampires.
I used to be a sp:tw boxing main and back then apparently Hamon was better than boxing so I switched. I now regret that decision.
SuperBlaze126: “Hi! How are you my guy?”
Eclipse: *no*
I can agree with you at the "fuck the canon" because of no more burning to the sun as a vamp too
Im back intro has got to be the best intro ever made in eclipse's channel
10:15 didn’t know it ended my spring, wondering if it ends my sprint as well
2:42 "How you doing my guy"
Good thank you :D
I agree with everything but getting rid of the damage buff for hamon when fighting vampire. What they need to do is buff vampire 🧛
I'd say boxing is more frustrating in terms of charging, as you have to get out your gloves each time you respawn, which is annoying for those like me who horde items in their inventory. It's a bit more difficult than hding down a button for a few seconds, especially since you can't defend yourself when in the inventory.
intro had me shivering in my boots 20/10 🥶👌
Hamon and boxing are the same spec
But modified
Like
Zoom punch being as fast as jawbreaker
And scarlet being as fast as eye gouge
*I think most of us never fail to see the* 'Have a wonderful day and night wherever you are and I will see you in the next video' *coming.*
They should have just left it so that when u charge. Full bar it will only go down if you use moves or something like that
"Hi! How are you doing my guy"
-person on 1v1s that quit after a person didnt want a conversation and did what the game was made for
I'd say it's most likely tied with Boxing, even if extra damage vs vamps is complete bs (which I can heavily agree) it's a huge buff to Hamon, you can basically destroy most Vamp and Pluck users (as most use subspec). Plus, about the skill point issue, most Boxing users also get cds and some even get boxing barrage no upgrades so that makes it a 1-2 difference, plus Hamon usually uses that 22 skill point build (not many get mastered moves/SYO). Again, at the end of the day you just wait until they buff the other three to those levels (OK, maybe not Pluck or Vamp but Spin really needs a buff)
For Some reason it didnt give me the notification 10 days after it uploaded
Rework sunlight yellow overdrive and buff scarlet are the obvious answers but I'd much rather just focus on reworking spin
I was waiting for a video of Eclipse clarifying that hamon is no longer his favourite spec
Liked this sort of spec review video. Mostly just commenting for the algorithm.
I feel like the charge could be something like RHCP's charge
it will only drop everytime you use a move and the hamon duration upgrade could be hamon usage upgrade. that's just me tho :]
Ok but like, vampire sub specs being punished by hamon is funny.
Honestly, I don’t care if it was or is bad. It’s fun
Just change scarlet overdrive to something else guys, it's the lest memorable overdrive and it's just fire zoom punch
Technically if the canon is really canon, vamp users should have a passive in its skill tree to instantly freeze any opponent they touch and just completely smack hamon unless its a very hot move like scarlet punch.
you are right , U N L E S S
magician's red would anulate that passive due that all of these moves are fire , literally.
also , as you gived me a few ideas of the canon:
*vampire should have extra regeneration.
*that passive of freezeng people should be nulified with hamon charge
*vampire should have dmg buff like hamon ( i guess? )
I've done some tests. The last update of the hamon charge is completely useless bcuz while other upgrades reduce charge time by 0.5 seconds, the last upgrade reduces it for 0.2 second. Yea, without the last upgrade hamon charging hamon from 0 to max takes 2.2 second and with max it takes 2 second. But maxing duration is important bcuz each upgrade gives exactly 2 second increase to hamon duration which at max makes 15 second. So if they reduce spec moves points to 1 skill point instead of 2 hamon skill tree would be fine imo. You don't get last charge bcuz it's useless and you will get 1 extra skill point making "basic" hamon skil tree 18 skill point instead of 22.
When people talk about hamon and vampiric boxing, people tend to forget that while vampiric boxing and vPluck are basically a direct upgrade compared to the normal one, hamon will do way more damage to them. If hamon was buffed by a small amount, it would also be a nerf to Vampiric specs.
so? the vampiric specs shouldn't exist, if your not using hamon have fun fighting against a guy with extra health, extra tankiness, and practically an extra health bar that comes back with blood suck
@@salemkhalifa9329 also extra spec dmg, pluck m1s with vampire can do MORE dmg than SP m1s which is insane
10:14 I see... restarting spring is indeed hard
Lol
it isn't hard per se, it's just so god damn obnoxious
I do agree that hamon charging should not stop your spring.
10:15
the yba developers have brain but the don't think they have eyes but the don't see they have ears but they don't hear that's why were all going all sink in the same boat
in my opinion about hamon + damge to vamp can reduced with ultraviolet resistance with max resistance to sun you can take only %5 extra dmg would be fair in my opinion at least better than %35 dmg buff to vampires is just unfair
"Charging should not end your spring"
"But Eclipse..THE CANON
Fuck the canon" - Eclipse 2022
Boxing spec where you take less dmg is always on it doesn’t need to charge up for you to activate it unlike hamon . And for hamon you need activate it by charging hamon so there could be a difference
Hey eclipse, i know this isn't about the video, but what is your opinion about the left dev in yba?
One is using a superpower breathing technique and the other is just a boxer..
I’ve played YBA once for 10 minutes but I still somehow find your videos so entertaining 😂😂
2:38 the funniest part of the video lol I think that guy give items for win
I quit yba a few weeks ago. Wasn’t as hard as I thought it would. I still watch your vids because they’re still nice to watch. Yba is just not fun to play anymore
every vitality node gives 10.5 extra hp and you start with 100 base hp boxing meat shield gives 2 extra vitality nodes that give the same hp same as a normal vitality node which gives 10.5
i once used boxing hermit purple as a joke but then realized that there was actually alot of positives to using boxing hermit purple b/c boxing is just so good i still mainly use boxing hamon tho
charging hamon resets ur sprint : my ctrl key is broken from playing so much hamon
the intro "im back" is like a villain that died
"BOXING IS BETTER THAN HAMON"
D4C:*Laughs in Love Train"
Hey Eclipse can you make a video about Spin? (Great video btw)
i have an idea for mih's moves
time accel: makes the players very slow and has lower attack speed
double accel: same as usual but it also makes them slow and attack speed lowered
anyone like this if u agree
10:16 “end your spring” lmao