Making of the Computer Graphics for Star Wars (Episode IV)

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  • Опубликовано: 15 сен 2024
  • (1977) The computer graphics for the first Star Wars film was created by Larry Cuba in the 1970s at the Electronic Visualization Laboratory (EVL) (at the time known as the Circle Graphics Habitat) at the University of Illinois at Chicago. For more information on the lab, visit our website -- www.evl.uic.edu and Larry Cuba at www.well.com/user/cuba

Комментарии • 336

  • @bajusz994
    @bajusz994 13 лет назад +60

    A 3D Death Star being rotated in real time, in 1977. Hands down, this is awesome even today. Larry Cuba rules!

  • @Trance88
    @Trance88 13 лет назад +137

    When you think about it, this is extremely high tech stuff for 1977.

    • @misterartist1603
      @misterartist1603 6 лет назад +12

      *1976

    • @user-qf6yt3id3w
      @user-qf6yt3id3w 5 лет назад +7

      In 1977 the USSR didn't have enough PDP-11 class machines even for ultra critical things like designing nuclear weapons. The US had so many it could use them for movie effects. You can see why the US won the Cold War.

    • @gochem3013
      @gochem3013 4 года назад +1

      70s got some high tech.

    • @valteraleksei
      @valteraleksei 3 года назад +2

      @@user-qf6yt3id3w 1977 USSR had already Elbrus 2 supercomputer with 10 superscalar RISC processors. It was on par with Cray-1 in performance albeit running different set of applications and 10 processors instead of one in Cray.

    • @Palendrome
      @Palendrome 2 года назад +1

      @@user-qf6yt3id3w Cold war was fake

  • @Nonamearisto
    @Nonamearisto 7 лет назад +70

    Keep in mind that they only had kilobytes of RAM to work with back then.

  • @irvingandralph8754
    @irvingandralph8754 5 лет назад +12

    I made my own version of the Trench Run using a Tektronix 4014 memory tube in 1979 or so. The Tek4014 had a "write-through" mode where you could do a kind of animation (Battlestar Galactica incoming Cylon animation was exactly this). I didn't have enough baud for that, needed minimally 9600 baud, had only 1200. I would start with a flat panel, then "glue" a random sized box somewhere on the panel , then arrange such three panels of them in a "U". As I was working from memory, I would then join 6 U (not 4 like Larry) sections together but would add some random jitter. No hidden line removal, none in the original. Display 6, drop the one in front off, add a new U from behind, move half of a U section width forward, render, do it again, render, then repeat. The rendering was fast enough (an Amdahl V8 on a Sunday afternoon) but no real time animation. Write-through mode way to slow in 1200 baud. Have some Polaroids somewhere.
    I knew Tom DeFanti (independent study), saw GRASS in action, but did not stick around UICC after 1977. Went to work, then to Canada, then later to Europe.

  • @evltube
    @evltube  16 лет назад +4

    Thank You - but we cannot take all the credit. The artist was Larry Cuba, who stayed at our facility and used our equipment for many months in order to create the sequence. You can search him on the internet and on RUclips for more examples of his work.

  • @Tremor244
    @Tremor244 8 лет назад +49

    So.....building an actual model in real life, then taking pictures of it then scanning those pictures with a pen line by line then repeating this like a hundred times then writing a program to combine them...... wow! And today all i do is create some polygons and shape them, 15 minutes work that took, days? weeks? in the 1970s! That's really impressive amount of patience!

    • @SpandanChatterjee2904
      @SpandanChatterjee2904 8 лет назад +10

      you see those dials? Wow kudos to whoever thought up a mouse.

    • @crgkevin6542
      @crgkevin6542 7 лет назад +10

      Though the dials could be an interesting way to manipulate a 3d model as well...

    • @surject
      @surject 6 лет назад +6

      They kinda still exist today - just combined - it's called 3D Spacemouse. Used by lots of 3D artists.

  • @The8BitGuy
    @The8BitGuy 15 лет назад +22

    Wow.. that is quite a lot of work. I could pull off the same thing today with google sketchup in a few hours.

    • @MilesPrower1992
      @MilesPrower1992 5 лет назад +1

      Hey, it's the 8-Bit Guy/iBook Guy

    • @JJRicks
      @JJRicks 3 года назад

      Hi David!

    • @Vesalempinen
      @Vesalempinen 3 года назад +2

      Part of the charm regarding original graphics comes from the vector display. Talented People like Larry Cuba and generations of Computer And tech savy people has paved us the way, to just state " I can do this in 5 minutes"

    • @iZ-the-Egoni
      @iZ-the-Egoni Год назад

      Don’t do that! Lucas might get ideas 😹 (actually do but make it private and leave a link here)

  • @AlanLeviYYZ
    @AlanLeviYYZ 7 лет назад +24

    for me this is more fun than any post-90's cg effects.
    This video is awesome!

  • @marc7071
    @marc7071 15 лет назад +5

    Wow! Computer work before the invention of the mouse looks like working with an overly complicated electronic etch-a-sketch. I'm glad this little gem has been uneathed. Thanks for posting it.

  • @ospheremind
    @ospheremind 15 лет назад +3

    Wow. People usually don't understand how much time and care was needed to make these frames. In anything, the small details are always the most interesting and complex. It's amazing!

  • @enger123
    @enger123 15 лет назад +8

    Wow, i work with blender and other software, and this is very advanced for its time, especially the hardware that was running this. The responsiveness of the mesh is impressive.

  • @ZiddersRooFurry
    @ZiddersRooFurry 9 лет назад +17

    This is so cool. All these decades and I've never seen how this was done. Fantastic work then and still just as memorable now. Thank you for posting this (and thanks. Larry!).

  • @Savoy1984
    @Savoy1984 8 лет назад +14

    So great to find this, I love how people genuinely think CGI as invented in the 90's, I think I'll go to my grave telling people otherwise, thanks for posting.

    • @pqsk
      @pqsk 3 года назад

      cgi came in the 80s. what you see here is what's called vector graphics. technically they are both generated via computers, but that's what technical people refer to them as. Star Trek 2 was the first to use real cgi in a film. these vector graphics were used all over the 70s: Alien, Star Wars, Star Trek TMP, etc

    • @bobrew461
      @bobrew461 3 года назад +2

      @@pqsk
      Westworld (1973) was the first movie to use CGI. There is scene at the beginning showing the guests land on the resort via a CG display.

  • @yegenek
    @yegenek 7 лет назад +7

    Well, these men are the real computer artists!

  • @01DOGG01
    @01DOGG01 15 лет назад +2

    That's simply amazing, the amount of work which went into it.
    This guy had to understand programming (hard back then in languages such as assembly), mathematics, geometry, and above all he had to have the patience of 10 gurus to pull this off.

  • @steveasat2
    @steveasat2 15 лет назад +1

    That's gotta be the most satisfying 10,000 manhours anyone's put into a movie since Cecil B. DeMille. Just the thought of entering those Z-coordinates by hand makes my jaw drop. Bravo!

  • @ricarleite
    @ricarleite 8 лет назад +7

    May 1st 1976. It is almost 40 years old now.

    • @darthkurland
      @darthkurland 4 года назад

      ricarleite approaching 45 by 2021. “Star Wars” itself will hit that milestone the following year. It’s been almost that long since we first felt the power of the Force. And it’s still quite strong. If you ask me, there’s only one way to celebrate an anniversary of that magnitude: a reissue of the entire episodic saga either in theaters or on home media.
      However, for the original trilogy, we should be given the choice of which version we want to see on Blu-Ray. So, I believe that they should include both versions of those three films on the same disc. That way, the fans are able to choose which version they are in the mood to see. For the original theatrical presentations, those three films will require a full proper film restoration. I recall seeing the efforts that fans like Peter Harmicek, Mike Verta, and Adrian Sayce have created. And I was blown away by how much they truly cared about the films the way they were originally shown.

  • @Vesalempinen
    @Vesalempinen 8 лет назад +20

    "A model of Death Star was digitized, animated, and displayed using the Digital Equipment Corporation (DEC) PDP-11 Vector General series of minicomputers"

    • @mrbanditoxyz
      @mrbanditoxyz 5 лет назад +3

      A team at Aura Technologies in the Chicago area resurrected the system, off-and-on over a year. I got to play with it! Woo!

    • @darthkurland
      @darthkurland 4 года назад

      mrbanditoxyz was that model used for “Rogue One?”

  • @TeddyLeppard
    @TeddyLeppard 14 лет назад +3

    Incredible, groundbreaking work Mr. Cuba. Amazing... and it still holds up today.

  • @agfagaevart
    @agfagaevart 12 лет назад +2

    @halo6534
    There were 3d games around in the early '80s. They used the same vector graphics you can see in the vid. I know because I played some of them: Battle Zone. Star Wars, etc. There were no render farms back then. They put a camera in front of a high res. screen, and it shot a still after the computer completed drawing frame.

  • @Holammer
    @Holammer 14 лет назад +3

    Larry Cuba's effort is impressive, especially when you consider the tools he had to work with. Anyone that touched Maya or a similar package probably shrieks in terror at the thought of having to input data all the time and use real analogue dials to rotate objects.
    State of the art back in '77 is stone age today.

  • @savingside7
    @savingside7 16 лет назад +2

    Wow, very impressive. Always great to see stuff like this, hats off to Larry.

  • @JustWasted3HoursHere
    @JustWasted3HoursHere 2 года назад

    Can you imagine how unbelievably tedious this must have been to create? My hat's off to Larry Cuba!

  • @Hepathos
    @Hepathos 7 лет назад +17

    gotta admit, i could use those dials to position 3d models in scenes, seem more precise than mouse and translate tool

    • @MrVidification
      @MrVidification 6 лет назад +1

      the mouse with up to eight optional scroll wheels is coming out soon

    • @SeanCC
      @SeanCC 6 лет назад +1

      Dial boxes used to be standard issue for workstations up to the early '90s, and then for some reason they disappeared.

    • @SierraSierraFoxtrot
      @SierraSierraFoxtrot 5 лет назад +1

      @@SeanCCpeople still use dials.
      There are sevaral devices on the market, like the space controller.

    • @SierraSierraFoxtrot
      @SierraSierraFoxtrot 5 лет назад +1

      @@SeanCC SpaceMouse is the best one. Six degrees of freedom in one device.

    • @SeanCC
      @SeanCC 5 лет назад +1

      @@SierraSierraFoxtrot there have always been novel input devices, but nothing is in use even as a rarity much less something common or approaching the standard use I'm talking about. Dial boxes are from a time when it was common for every workstation to also still have a terminal attached, and saw overlap with the desktop metaphor and window manager taking over workstation usage and then the common 3-button mouse.
      Other than the standard mouse you might find that "one guy" that's got something on his desk that ensures nobody sits there when they're not around, it's so weird.

  • @Kix-86
    @Kix-86 5 лет назад +1

    WOW! Completely revolutionary. That is so freaking cool that he did that with only late '70s tech. I had no idea they could even do that much functionally with the x,y,z data, I thought that was mostly introduced in the '80s (especially in GIS). That is like using a more analog version of Power Point for making shapes; in fact, it looked easier to make it do what you want it to. Props to the engineers and editors, this kind of innovation is the coolest.

  • @artbyaline
    @artbyaline 16 лет назад +1

    It's amazing to see what was the technology at the time and what it was possible to make. Thank you for posting this!

  • @MichaelRubin1975
    @MichaelRubin1975 15 лет назад

    What's amazing to me is that this looks like a slightly more advanced version of the kid software LOGO. I remember learning how to draw using an x, y, and z coordinate system on an Apple II in grade school in 1983 that was remarkably similar to this. The fact that it was less than a decade between something was the purview of scientists to grade school children is amazing to me.
    Thanks for sharing!

  • @AIexM
    @AIexM 16 лет назад +1

    Thoroughly awesome for over 30 years ago! Never seen this before, it's amazing.

  • @gabrielus123gabby
    @gabrielus123gabby 8 лет назад +9

    Gotta love the ewok and droid background sounds ;D

    • @Emejapazco
      @Emejapazco 8 лет назад +10

      I'm a little embarrassed to admit I know this, but they're not Ewoks you're hearing. I believe the audio is taken from Episode IV, near the start where R2 is captured by Jawa's... I've watched the films tooooo many times!

    • @gabrielus123gabby
      @gabrielus123gabby 8 лет назад +2

      oh shit i got it wrong then i guess ^^

  • @TKnightcrawler
    @TKnightcrawler Год назад

    This so so interesting to someone who sometimes does modeling as a hobby.

  • @agfagaevart
    @agfagaevart 12 лет назад +1

    @threedotsdead
    Before he wrote Alien, O'Bannon was a renowned animator for film effects. His company produced some of the displays which show the Death Star approaching Yavin near the end of SW.

  • @Snurremegrundt
    @Snurremegrundt 14 лет назад +1

    @FirebirdDude
    According to the Wikipedia article called Timeline of CGI in film and television:
    Westworld 1973:
    First use of 2D computer animation in a significant entertainment feature film. The point of view of Yul Brynner's gunslinger was achieved with raster graphics.
    Futureworld 1976:
    First use of 3D computer graphics for animated hand and face. Used 2D digital compositing to materialize characters over a background.

  • @averagemale2000
    @averagemale2000 14 лет назад +1

    very impressive that a 1970 computer can do that, thanks for posting this awesome video

  • @Snurremegrundt
    @Snurremegrundt 14 лет назад +1

    @FirebirdDude
    The Andromeda Strain from 1971 (also based on a Michael Crichton novel) contains a sequence when we see a screen showing something that looks like CGI. But it was actually all handmade, and only looked as CGI.

  • @SciMedViz
    @SciMedViz 16 лет назад +2

    amazing how far virtual models and animation have come

  • @daxx2k
    @daxx2k 16 лет назад +2

    just amazing piece of history!

  • @MochaProductionsMTL
    @MochaProductionsMTL 15 лет назад +1

    I'm glad I saw this video...

  • @deanrussell2224
    @deanrussell2224 4 года назад +1

    That is amazing - I’ve never seen anything on the trench graphics - always wondered if they were true computer graphics or actual animations - thank you fir posting

  • @GreenGestalt
    @GreenGestalt 16 лет назад

    WOW!!!
    Guys like you laid the foundation work for what is now possible even easy on a home computer. Thanks!

  • @stargazer637
    @stargazer637 16 лет назад +1

    very cool and interesting to know how that was made in Star Wars and still remains a classic

  • @Podok86
    @Podok86 15 лет назад

    oh, and the background SW sound FX and score are a nice touch as well.

  • @Kousaburo
    @Kousaburo 15 лет назад

    People often forget how innovative the original trilogy was in terms of special FX for the time. This sequence looks painstaking as all hell, but is amzing for it's time.

  • @stephenjkeith
    @stephenjkeith 16 лет назад +1

    Enlightening and inspiring. Thanks for posting this!

  • @DaVince21
    @DaVince21 15 лет назад

    Impressive. Real impressive. For such a short bit of footage in the movie a lot of work sure has been spent making it... and it actually looked a lot more interestingly made than the usual modern 3D models and animation.

    • @My-nl6sg
      @My-nl6sg 6 лет назад

      This animation has a unique style, it's not flashy but it's just cool

  • @markhaus
    @markhaus 15 лет назад

    Wow the digital luxeries that we have today would make this extremely time consuming and difficult task childsplay. Amazing to see how things have progressed.

  • @allluckyseven
    @allluckyseven 14 лет назад +1

    Well, there was just one other scene that I remember that used computers. It's when Luke and Solo are in the Millenium Falcon fighting against some Imperial TIE Fighters. The "targeting computer" screen of the MF was CG'ed. Maybe the X-Wing fighters' was also? I'm not sure.
    The rest of the movie is all miniatures filmed against blue screen with the help of a (computer controlled) motion camera, matte paintings and such. Except for indoor and outdoor shots, of course.
    And lots of optical effects.

  • @PhiloBalini
    @PhiloBalini 15 лет назад +2

    That's amazing - and I complain about Maya and Max sometimes...top work!

  • @FirebirdDude
    @FirebirdDude 14 лет назад +3

    THAT WAS AWESOME!!! I think it's amazing that the technology was around back in '77 to even make this!!! I wonder what was the first movie to use computer generated sequences...

    • @SasquatchAtTheSpaceDisco
      @SasquatchAtTheSpaceDisco 2 года назад +1

      The first feature film was apparently Westworld in 1973.
      Edit: Oh, I just noticed that you asked this question 12 years ago. Hope this helps, lol.

    • @FirebirdDude
      @FirebirdDude 2 года назад +1

      @@SasquatchAtTheSpaceDisco Thanks. I did learn that shortly after my old comment but I forget if I ever looked up the clip though lol!

  • @AvinashSampath95
    @AvinashSampath95 7 лет назад +8

    @4:40 That's the father of Microsoft's Surface Dial!

  • @English2Elvish
    @English2Elvish 15 лет назад

    Very VERY cool to see what they had "back then" but WOW, that'd be sooo much easier and faster today!

  • @jothamread
    @jothamread 16 лет назад

    Also, the Apple II that came out in 1977 was used in the television industry for similar things and that was a consumer appliance rather than a specialist appliance (suggesting to me equivalent specialist appliances had been around for years prior).

  • @Neoptolemus
    @Neoptolemus 15 лет назад

    these grafics was a miracle that year and also very difficult to make with the technology of that year

  • @Naminski1a
    @Naminski1a 5 лет назад +1

    0:44 - That’s the 20th Century-Fox Fanfare with CinemaScope Extension.

    • @darthkurland
      @darthkurland 4 года назад

      Naminski that’s how the film originally started. I wish that they would include this as a bonus feature for any future release.

  • @chris_1988
    @chris_1988 12 лет назад +6

    Sooo, no one ever noticed that this model of the Death Star is wrong? Because the "satellite dish" (laser) isn't actually located ON the equator, it's on the upper hemisphere.

    • @Vinny792
      @Vinny792 7 лет назад +10

      Very Observant. The model on the computer was based on an earlier concept drawing where the satellite dish was placed at the equator section before the final miniature was constructed and finalized.

    • @misterartist1603
      @misterartist1603 6 лет назад +3

      Well, the Death Star was originally designed with the dish on the equator, but the Stormtroopers were in charge of the construction.

  • @moviemixes3042
    @moviemixes3042 8 лет назад +2

    Does anyone know where a better quality video of this is?? Like the actual
    scene?

    • @darthkurland
      @darthkurland 4 года назад

      moviemixes I don’t think there is a better quality video of the BTS footage. But there are numerous better sources for the actual footage from the film.

  • @mrbanditoxyz
    @mrbanditoxyz 5 лет назад

    A team at Aura Technologies in the Chicago area resurrected the system, off-and-on over a year. I got to play with it! Woo!

  • @kamikaze_kev
    @kamikaze_kev 2 года назад +1

    Far superior computer technology than we have even today in 2022 was available to the producers of this movie back in 1977 due to the handing over of E.T. knowledge to Humans many Millenia ago.

  • @Colbynfriends
    @Colbynfriends 12 лет назад +1

    @zviaditemp I think that was from the 1990's special edition where they went back and cleaned things up and put new effects in, such as the one you just mentioned.

    • @darthkurland
      @darthkurland 4 года назад

      Colbynfriends actually, this effect remained untouched for every official release.

  • @RichardJames13
    @RichardJames13 15 лет назад

    From the speed of the rotation of the 3D building blocks I would assume that a vector graphics display is in use. However that would mean that it can draw only so many lines at one time. Which is why he draws each piece of perspective one after the other. Then the picture is composted together by using the longer exposure of the film. Very cool.

  • @Robkizzy
    @Robkizzy 16 лет назад

    WOW! Never thought that I would ever see anything like that! Make you wonder what else is out there for us Star Wars fans.

  • @deccart5093
    @deccart5093 7 лет назад +6

    great video. I'm curious as to when this tape was made, anyone know?

    • @WyldstaarStudios
      @WyldstaarStudios 7 лет назад +1

      The note on the video states that it came out in 1977.

    • @darthkurland
      @darthkurland 4 года назад

      Wyldstaar Studio same year the film was released.

  • @rmj15mu
    @rmj15mu 14 лет назад

    pure genius. this led to the present films!

  • @McPfoot
    @McPfoot 15 лет назад

    Look at those mind blowing graphics.
    Oh my god real time, Amazing...

  • @derkkaderkka
    @derkkaderkka 15 лет назад

    Very cool, you paved the way to Illustrator 88(vector-based), and the basis for all vector illustration. Cheers!

  • @jothamread
    @jothamread 16 лет назад

    As a computer graphics engineer I have to say it's reasonable that this was built with assistance of computers in the manner represented here. Vector (rather than raster) display technology was normal at the time. Computers of the time would have had trouble rasterising and computing the 3D space trivialized in this video, but vector displays would have had no problem with it. As for the other stuff you said, I have no opinion on that.

  • @ruadeil_zabelin
    @ruadeil_zabelin 15 лет назад

    now these were times. Daamn. Really ahead of time here :)

  • @mrloafbot
    @mrloafbot 16 лет назад

    wow... I couldnt imagine having to do that with knobs, KNOBS! simply amazing.

  • @captainnintendo
    @captainnintendo 15 лет назад

    What a nightmare it was to use computers back then. But then again there was no such things as PCs.
    Actually im impressed that it was even possible to have a real time preview running while editing. I thought that it was almost strictly coding with text.

  • @sirMAXX77
    @sirMAXX77 16 лет назад

    i loved those times. its when i computer graphics were fun IMO. it was real pioneering geunius back then and discovering some totally new form of entertainment which is why i probibly liked programming back then. it makes me want to get an apple //c again just so i can do programming with its BASIC and screen abilities. it was such a versitle and powerful little machine.

  • @Autistikits
    @Autistikits 8 лет назад

    crazy. nearly 40 years ago. a lot of work. wow!

  • @onlychild86
    @onlychild86 12 лет назад +1

    All the actors in this scene are actually computer-generated. True story.

  • @cljohnston108
    @cljohnston108 14 лет назад

    I noticed that the computer model of the Death Star shows the beam array dish astride the equator, rather than at the 45º position it actually is.

  • @tachikomakusanagi3744
    @tachikomakusanagi3744 Год назад +1

    I wish my laptop could run Blender as good as this

  • @aristopleb
    @aristopleb 16 лет назад

    next steps would be editing, shooting it from the screen as he said (frame by frame) and then getting it on film to be able to rear project it on the screen.
    and like the narrator says, the final scene (the actual infiltration) was shot swede style with a model with added starship interiors, much like old movie car driving scenes.

  • @decimated550
    @decimated550 8 лет назад +1

    hold on, i just though of a massive plot hole. The huge guns in the trench are shooting down its length at the assaulting fighters.
    Because the guns are mounted on the walls, and firing at a slant, that means the aim of the gun will eventually hit the opposite wall.
    If you are firing your gun from your hotel doorway down a long hall, the bullet will hit the opposite wall behind it.
    The guns on the death star are absolutely massive, so imagine the damage when the bolts finally hit.

    • @BruGaleen
      @BruGaleen 7 лет назад +3

      Well, General Dodonna mentions that the shaft is ray-shielded, meaning that it's impervious to laser fire. Maybe that applies to the trench walls as well. Just a thought. :)

  • @Empterdose
    @Empterdose 15 лет назад

    That would've taken hours of painstaking work to enter those models. Absolutely incredible. The knobs strike me as being potentially imprecise, though - when he's rotating the models to form the U-shape, he's not locking them to any particular angle, just placing them where they look good. I would think that would've cause alignment issues further on.

  • @Gothicc_senpai
    @Gothicc_senpai 3 года назад

    thanks for the upload

  • @verguco6051
    @verguco6051 2 года назад

    i love this, its so retro, have more charm than the boring ironmam effects for jarvis

  • @solecize
    @solecize 16 лет назад

    those dials are awesome- as a control surface they would be helpful even in modern modeling

  • @TheKillerWithinNJ
    @TheKillerWithinNJ 16 лет назад

    We're talking 1976 when Star Wars was being made... the first Star Trek movie wasn't until 3 years later... and didn't have any computer digital effects, but it did have a larger production budget... while some would consider it 'basically the same time', in tech-reality, it was a far time apart.

  • @VodeoJMC63
    @VodeoJMC63 16 лет назад +1

    I always wondered who and how they did the animation for this sequence! Cool! one thing, does the original equipment still exist? If george does another update on star wars he ought to have larry dig out this equipment and slightly alter the death star model, and put the super-laser dish in the upper hemisphere. other than that I wouldn't alter a thing! great clip!

  • @TheDancingRomeo
    @TheDancingRomeo 14 лет назад

    amazing work back in 76/77...groundbreaking!

  • @lohphat
    @lohphat 16 лет назад

    Considering the cost of computing power in 1975-77 this was an expensive bit of equipment to do real-time object manipulation. Memory alone was really expensive as RAM DIPs were relatively new.

  • @MielR
    @MielR 16 лет назад

    Wow! Very interesting! Thanks for posting.

  • @agfagaevart
    @agfagaevart 12 лет назад +2

    Lucasfilm should release a set of only deleted stuff.

    • @darthkurland
      @darthkurland 4 года назад

      agfagaevart if so, what would they call it?

  • @1944GPW
    @1944GPW 16 лет назад

    I am very glad I got to see this short film. I would rate it as very historic in the annals of computer graphics, right up there with Sutherland's Sketchpad demo, Jim Blinn's Pioneer/Voyager/Saturn sequences, Tron's Light Cycle, Last Starfighter model shading right through the crossover point (ie. animation becoming secondary to the characters and story) modern work of Toy Story and Shrek.

  • @gabrieldjatienza6971
    @gabrieldjatienza6971 Год назад

    Impressive. Most impressive.

  • @aristopleb
    @aristopleb 16 лет назад

    I wonder how Cuba dealt with all the eye candy he had control over with his dials.
    I'd be playing around the whole day, managing to complete maybe one unit a day.

  • @halo6534
    @halo6534 12 лет назад

    @OriginalFoxBox It took video games almost 20 years in the future 1996, to become full 3d. And this is 1977 and that dude it rendering full 3d images......haha thats just fucking mind blowing! My guess it they most likely had a rendering farm, with its dozen, if not hundreds of computer all connected to one to have more memory and stuff. And this dude made a full 3d model of creatures and jabba the hut back 1977.....that tech was dozens of years ahead of its time.

  • @VidVoyeur612
    @VidVoyeur612 15 лет назад

    Amazing what strides have been made in 3D modeling, with the interface (like a mouse instead of dials), as well as the software. Blender and Google Sketchup are also free for anyone to use, instead of just a few specialized technicians (like this guy narrating).

  • @RichardJames13
    @RichardJames13 15 лет назад

    Actually I think I'm wrong because he says in the video that it draws all the pieces which takes 2 minutes then it exposes the film. The 2 minutes must be the calculation of the perspective for each piece. The calculations are made and then the X,Y coordinates are stored for display. Then all 4 pieces are displayed once calculations are finished.

  • @matopc
    @matopc 16 лет назад

    outstanding!

  • @dmlonghorn12
    @dmlonghorn12 12 лет назад +1

    jabba the hut wasnt added in until 1997 i think

  • @TemalCageman
    @TemalCageman 16 лет назад

    Bare in mind that many of the VFX pioneers working on the first Star Wars movie were very young. This tape may very well have been recorded a couple of months after the premiere of Star Wars in 1977. They also used computers to invent motion control cameras, so I wouldn't be surprised if this is for real.
    Would be cool though if someone could verify that this is not a hoax. :)

  • @UncleFeedle
    @UncleFeedle 14 лет назад

    It's possible to put together such a setup yourself. If your 3D package supports MIDI input, all you need is a MIDI controller with rotary dials or sliders. It might take a bit of fancy scripting and tweaking to get it to function exactly as you'd like, but it's certainly possible.

  • @agfagaevart
    @agfagaevart 14 лет назад

    Larry Cuba. A true pioneer. Why the Dept of chemistry though? Because CGI wasn't taken seriously back then?

    • @SniffyPoo
      @SniffyPoo 7 лет назад

      computer science probably wasnt even its own major back in the 70s.

  • @jimmysgameclips
    @jimmysgameclips 16 лет назад

    Very fascinating to see how they work back in the 70s before they had what we have today

  • @riffraff9000
    @riffraff9000 15 лет назад

    Too cool. There's some history, kiddies!

  • @agfagaevart
    @agfagaevart 13 лет назад

    @AkelA984
    Its SO DAMN COOL isn't it? Now we can do even better CGI on our home PCs!

  • @threedotsdead
    @threedotsdead 13 лет назад +2

    So how was Dan O Bannon involved in this?