3ds Max - Setting Material ID's

Поделиться
HTML-код
  • Опубликовано: 15 дек 2024

Комментарии • 14

  • @dionecarvalho8584
    @dionecarvalho8584 2 месяца назад

    Sem audio, sem enrolação, sem vender cursos. Obrigado camarada!

  • @evilmnchkn388
    @evilmnchkn388 5 лет назад +9

    Less than three minutes, shows what is generally essential, exactly what we've been searching for. Thank you, you beautiful bastard.

  • @ThePr0Br0
    @ThePr0Br0 3 года назад

    thankyou so much don't know why it's so hard for unis to explain this, you didn't even talk

  • @danielasvobodova9507
    @danielasvobodova9507 7 лет назад +2

    DAMN I LOVE YOU. Finally! Simple and easy tutorial for stupid people like me. THANK YOU.

  • @10182256
    @10182256 7 лет назад +2

    thankk you for simple example, good job man!

  • @Jizzlewobbwtfcus
    @Jizzlewobbwtfcus 6 лет назад

    THis is handy but was looking for applying materials correctly after you saved the UVs and textured them. Basically making the poly automatically reference the BMP file after you assign it on each loading.

  • @te5790
    @te5790 4 года назад

    たすかりました。

  • @ShereefHisham
    @ShereefHisham 4 года назад

    Enough said! Thanks a lot!

  • @FoxMcFurry
    @FoxMcFurry 6 лет назад

    excellent

  • @Recappedproplus
    @Recappedproplus 3 года назад

    Hell yeah !

  • @yassinefahsi
    @yassinefahsi 6 лет назад

    thank you

  • @heroic-manrhoden2650
    @heroic-manrhoden2650 7 лет назад +1

    I need help, SOS!
    Please help.

  • @spookyboggie4523
    @spookyboggie4523 3 года назад

    teamo gracias

  • @khs7825
    @khs7825 3 года назад

    omg! !